Body Armour (Strength + Intelligence)
How to use - FAQ
Filter Affixes
- Stack Size: 20
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More Chaos modifiers
No Lightning modifiers -
- Stack Size: 20
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More Cold modifiers
No Fire modifiers
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- Stack Size: 20
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More Caster modifiers
Fewer Attack modifiers -
- Stack Size: 20
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More Physical modifiers
No Chaos modifiers -
- Stack Size: 20
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More Fire modifiers
No Cold modifiers -
- Stack Size: 20
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More Attack modifiers
Fewer Caster modifiers -
- Stack Size: 20
- More Minion or Aura modifiers
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- Stack Size: 20
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More Poison or Bleeding modifiers
No Elemental modifiers -
Aberrant
Fossil
Place in a Resonator to influence item crafting.
Frigid
Fossil
Place in a Resonator to influence item crafting.
Aetheric
Fossil
Place in a Resonator to influence item crafting.
Jagged
Fossil
Place in a Resonator to influence item crafting.
Scorched
Fossil
Place in a Resonator to influence item crafting.
Serrated
Fossil
Place in a Resonator to influence item crafting.
Bound
Fossil
Place in a Resonator to influence item crafting.
Corroded
Fossil
Place in a Resonator to influence item crafting.
- Stack Size: 20
- More Mana modifiers
No Speed modifiers -
- Stack Size: 20
- More Lightning modifiers
No Physical modifiers -
- Stack Size: 20
- More Speed modifiers
No Mana modifiers -
- Stack Size: 20
- Can have any Fossil modifiers
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- Stack Size: 20
- More Armour, Energy Shield or Evasion modifiers
No Life Modifiers -
- Stack Size: 20
- More Socketed Gem Level modifiers
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- Stack Size: 20
- More Elemental modifiers
No Poison or Bleeding modifiers -
- Stack Size: 20
- More Life modifiers
No Armour, Energy Shield or Evasion modifiers -
Lucent
Fossil
Place in a Resonator to influence item crafting.
Metallic
Fossil
Place in a Resonator to influence item crafting.
Shuddering
Fossil
Place in a Resonator to influence item crafting.
Tangled
Fossil
Place in a Resonator to influence item crafting.
Dense
Fossil
Place in a Resonator to influence item crafting.
Faceted
Fossil
Place in a Resonator to influence item crafting.
Prismatic
Fossil
Place in a Resonator to influence item crafting.
Pristine
Fossil
Place in a Resonator to influence item crafting.
Prefixes
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ilvl 1: +(3–9) to maximum Life (Hale)
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Mod Weight: (1000)
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ilvl 5: +(10–19) to maximum Life (Healthy)
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Mod Weight: (1000)
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ilvl 11: +(20–29) to maximum Life (Sanguine)
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Mod Weight: (1000)
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ilvl 18: +(30–39) to maximum Life (Stalwart)
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Mod Weight: (1000)
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ilvl 24: +(40–49) to maximum Life (Stout)
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Mod Weight: (1000)
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ilvl 30: +(50–59) to maximum Life (Robust)
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Mod Weight: (1000)
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ilvl 36: +(60–69) to maximum Life (Rotund)
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Mod Weight: (1000)
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ilvl 44: +(70–79) to maximum Life (Virile)
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Mod Weight: (1000)
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ilvl 54: +(80–89) to maximum Life (Athlete's)
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Mod Weight: (1000)
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ilvl 64: +(90–99) to maximum Life (Fecund)
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Mod Weight: (1000)
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ilvl 73: +(100–109) to maximum Life (Vigorous)
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Mod Weight: (1000)
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ilvl 81: +(110–119) to maximum Life (Rapturous)
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Mod Weight: (1000)
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ilvl 86: +(120–129) to maximum Life (Prime)
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Mod Weight: (1000)
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ilvl 1: +(15–19) to maximum Mana (Beryl)
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Mod Weight: (1000)
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ilvl 11: +(20–24) to maximum Mana (Cobalt)
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Mod Weight: (1000)
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ilvl 17: +(25–29) to maximum Mana (Azure)
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Mod Weight: (1000)
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ilvl 23: +(30–34) to maximum Mana (Sapphire)
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Mod Weight: (1000)
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ilvl 29: +(35–39) to maximum Mana (Cerulean)
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Mod Weight: (1000)
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ilvl 35: +(40–44) to maximum Mana (Aqua)
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Mod Weight: (1000)
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ilvl 42: +(45–49) to maximum Mana (Opalescent)
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Mod Weight: (1000)
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ilvl 51: +(50–54) to maximum Mana (Gentian)
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Mod Weight: (1000)
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ilvl 60: +(55–59) to maximum Mana (Chalybeous)
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Mod Weight: (1000)
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ilvl 69: +(60–64) to maximum Mana (Mazarine)
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Mod Weight: (1000)
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ilvl 75: +(65–68) to maximum Mana (Blue)
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Mod Weight: (1000)
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ilvl 81: +(69–73) to maximum Mana (Zaffre)
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Mod Weight: (1000)
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ilvl 3: (15–26)% increased Armour and Energy Shield (Infixed)
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Mod Weight: (1000)
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ilvl 19: (27–42)% increased Armour and Energy Shield (Ingrained)
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Mod Weight: (1000)
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ilvl 30: (43–55)% increased Armour and Energy Shield (Instilled)
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Mod Weight: (1000)
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ilvl 44: (56–67)% increased Armour and Energy Shield (Infused)
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Mod Weight: (1000)
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ilvl 60: (68–79)% increased Armour and Energy Shield (Inculcated)
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Mod Weight: (1000)
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ilvl 72: (80–91)% increased Armour and Energy Shield (Interpolated)
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Mod Weight: (1000)
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ilvl 84: (92–100)% increased Armour and Energy Shield (Inspired)
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Mod Weight: (1000)
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ilvl 86: (101–110)% increased Armour and Energy Shield (Interpermeated)
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Mod Weight: (1000)
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ilvl 2: (6–13)% increased Armour and Energy Shield
(6–7)% increased Stun and Block Recovery (Pixie's) -
Mod Weight: (1000)
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ilvl 19: (14–20)% increased Armour and Energy Shield
(8–9)% increased Stun and Block Recovery (Gremlin's) -
Mod Weight: (1000)
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ilvl 30: (21–26)% increased Armour and Energy Shield
(10–11)% increased Stun and Block Recovery (Boggart's) -
Mod Weight: (1000)
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ilvl 44: (27–32)% increased Armour and Energy Shield
(12–13)% increased Stun and Block Recovery (Naga's) -
Mod Weight: (1000)
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ilvl 60: (33–38)% increased Armour and Energy Shield
(14–15)% increased Stun and Block Recovery (Djinn's) -
Mod Weight: (1000)
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ilvl 78: (39–42)% increased Armour and Energy Shield
(16–17)% increased Stun and Block Recovery (Seraphim's) -
Mod Weight: (1000)
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ilvl 1: +(3–7) to Armour
+(3–4) to maximum Energy Shield (Blessed) -
Mod Weight: (1000)
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ilvl 18: +(9–25) to Armour
+(9–12) to maximum Energy Shield (Anointed) -
Mod Weight: (1000)
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ilvl 30: +(27–45) to Armour
+(18–22) to maximum Energy Shield (Sanctified) -
Mod Weight: (1000)
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ilvl 46: +(46–103) to Armour
+(30–36) to maximum Energy Shield (Hallowed) -
Mod Weight: (1000)
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ilvl 69: +(105–241) to Armour
+(58–67) to maximum Energy Shield (Beatified) -
Mod Weight: (1000)
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ilvl 73: +(243–300) to Armour
+(69–75) to maximum Energy Shield (Consecrated) -
Mod Weight: (1000)
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ilvl 30: +(14–20) to Armour
+(18–23) to maximum Life (Oyster's) -
Mod Weight: (500)
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ilvl 46: +(21–42) to Armour
+(24–28) to maximum Life (Urchin's) -
Mod Weight: (500)
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ilvl 62: +(43–95) to Armour
+(29–33) to maximum Life (Nautilus's) -
Mod Weight: (500)
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ilvl 78: +(96–120) to Armour
+(34–38) to maximum Life (Crocodile's) -
Mod Weight: (250)
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ilvl 30: +(8–10) to maximum Energy Shield
+(18–23) to maximum Life (Monk's) -
Mod Weight: (500)
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ilvl 46: +(11–15) to maximum Energy Shield
+(24–28) to maximum Life (Prior's) -
Mod Weight: (500)
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ilvl 62: +(16–25) to maximum Energy Shield
+(29–33) to maximum Life (Abbot's) -
Mod Weight: (500)
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ilvl 78: +(26–30) to maximum Energy Shield
+(34–38) to maximum Life (Exarch's) -
Mod Weight: (250)
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ilvl 30: +(8–10) to maximum Energy Shield
+(11–15) to maximum Mana (Acolyte's) -
Mod Weight: (500)
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ilvl 46: +(11–15) to maximum Energy Shield
+(16–19) to maximum Mana (Deacon's) -
Mod Weight: (500)
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ilvl 62: +(16–25) to maximum Energy Shield
+(20–22) to maximum Mana (Priest's) -
Mod Weight: (500)
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ilvl 78: +(26–30) to maximum Energy Shield
+(23–25) to maximum Mana (Bishop's) -
Mod Weight: (250)
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ilvl 1: Reflects (1–4) Physical Damage to Melee Attackers (Thorny)
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Mod Weight: (1000)
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ilvl 10: Reflects (5–10) Physical Damage to Melee Attackers (Spiny)
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Mod Weight: (1000)
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ilvl 20: Reflects (11–24) Physical Damage to Melee Attackers (Barbed)
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Mod Weight: (1000)
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ilvl 35: Reflects (25–50) Physical Damage to Melee Attackers (Jagged)
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Mod Weight: (1000)
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ilvl 15: +(15–25) to maximum Life (Helena)
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ilvl 40: +(26–40) to maximum Life (Helena)
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ilvl 68: +(41–55) to maximum Life (Helena)
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ilvl 75: +(56–70) to maximum Life (Helena)
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ilvl 80: +(71–85) to maximum Life (Helena)
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ilvl 20: +(25–34) to maximum Mana (Helena)
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ilvl 40: +(35–44) to maximum Mana (Helena)
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ilvl 60: +(45–54) to maximum Mana (Helena)
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ilvl 40: (34–45)% increased Armour (Helena)
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ilvl 60: (45–55)% increased Armour (Helena)
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ilvl 75: (56–74)% increased Armour (Helena)
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ilvl 40: (34–45)% increased Evasion Rating (Helena)
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ilvl 60: (45–55)% increased Evasion Rating (Helena)
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ilvl 75: (56–74)% increased Evasion Rating (Helena)
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ilvl 40: (34–45)% increased Energy Shield (Helena)
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ilvl 60: (45–55)% increased Energy Shield (Helena)
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ilvl 75: (56–74)% increased Energy Shield (Helena)
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ilvl 40: (34–45)% increased Armour and Evasion (Helena)
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ilvl 60: (45–55)% increased Armour and Evasion (Helena)
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ilvl 75: (56–74)% increased Armour and Evasion (Helena)
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ilvl 40: (34–45)% increased Armour and Energy Shield (Helena)
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ilvl 60: (45–55)% increased Armour and Energy Shield (Helena)
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ilvl 75: (56–74)% increased Armour and Energy Shield (Helena)
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ilvl 40: (34–45)% increased Evasion and Energy Shield (Helena)
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ilvl 60: (45–55)% increased Evasion and Energy Shield (Helena)
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ilvl 75: (56–74)% increased Evasion and Energy Shield (Helena)
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ilvl 30: +(40–50) to Armour (Helena)
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ilvl 50: +(60–80) to Armour (Helena)
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ilvl 68: +(180–250) to Armour (Helena)
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ilvl 30: +(40–50) to Evasion Rating (Helena)
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ilvl 50: +(60–80) to Evasion Rating (Helena)
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ilvl 68: +(180–250) to Evasion Rating (Helena)
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ilvl 30: +(27–34) to maximum Energy Shield (Helena)
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ilvl 50: +(35–45) to maximum Energy Shield (Helena)
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ilvl 68: +(56–69) to maximum Energy Shield (Helena)
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ilvl 68: Item drops on Death if Equipped by an Animated Guardian (Helena)
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ilvl 60: (12–14)% increased Armour and Evasion
+(13–14) to maximum Life (Jun)
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ilvl 72: (15–17)% increased Armour and Evasion
+(15–16) to maximum Life (Jun)
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ilvl 81: (18–21)% increased Armour and Evasion
+(17–19) to maximum Life (Jun)
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ilvl 60: (12–14)% increased Armour and Energy Shield
+(13–14) to maximum Life (Jun)
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ilvl 72: (15–17)% increased Armour and Energy Shield
+(15–16) to maximum Life (Jun)
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ilvl 81: (18–21)% increased Armour and Energy Shield
+(17–19) to maximum Life (Jun)
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ilvl 60: (12–14)% increased Evasion and Energy Shield
+(13–14) to maximum Life (Jun)
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ilvl 72: (15–17)% increased Evasion and Energy Shield
+(15–16) to maximum Life (Jun)
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ilvl 81: (18–21)% increased Evasion and Energy Shield
+(17–19) to maximum Life (Jun)
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ilvl 60: (12–14)% increased Armour
+(13–14) to maximum Life (Jun)
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ilvl 72: (15–17)% increased Armour
+(15–16) to maximum Life (Jun)
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ilvl 81: (18–21)% increased Armour
+(17–19) to maximum Life (Jun)
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ilvl 60: (12–14)% increased Evasion Rating
+(13–14) to maximum Life (Jun)
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ilvl 72: (15–17)% increased Evasion Rating
+(15–16) to maximum Life (Jun)
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ilvl 81: (18–21)% increased Evasion Rating
+(17–19) to maximum Life (Jun)
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ilvl 60: (12–14)% increased Energy Shield
+(13–14) to maximum Life (Jun)
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ilvl 72: (15–17)% increased Energy Shield
+(15–16) to maximum Life (Jun)
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ilvl 81: (18–21)% increased Energy Shield
+(17–19) to maximum Life (Jun)
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ilvl 60: (12–14)% increased Armour, Evasion and Energy Shield
+(13–14) to maximum Life (Jun)
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ilvl 72: (15–17)% increased Armour, Evasion and Energy Shield
+(15–16) to maximum Life (Jun)
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ilvl 81: (18–21)% increased Armour, Evasion and Energy Shield
+(17–19) to maximum Life (Jun)
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ilvl 60: +(1000–1600) to Armour during Soul Gain Prevention (Jun)
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ilvl 72: +(1601–2200) to Armour during Soul Gain Prevention (Jun)
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ilvl 81: +(2201–3000) to Armour during Soul Gain Prevention (Jun)
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ilvl 60: Gain 6% of Maximum Life as Extra Maximum Energy Shield (Jun)
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ilvl 72: Gain (7–8)% of Maximum Life as Extra Maximum Energy Shield (Jun)
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ilvl 81: Gain (9–10)% of Maximum Life as Extra Maximum Energy Shield (Jun)
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ilvl 60: (5–8)% increased maximum Life
(5–8)% increased maximum Mana (Jun)
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ilvl 60: (5–7)% Chance to Block Attack Damage (Jun)
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ilvl 60: (8–10)% chance to Dodge Spell Hits (Jun)
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ilvl 60: (25–35)% chance to Avoid Elemental Ailments
(25–35)% chance to Avoid being Stunned (Jun)
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ilvl 1: Suffixes Cannot Be Changed ()
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ilvl 1: (8–10)% chance to Avoid Fire Damage from Hits (Subterranean)
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Mod Weight: (2000)
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ilvl 1: (6–10)% chance to Avoid Cold Damage from Hits (Subterranean)
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Mod Weight: (2000)
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ilvl 1: (6–10)% chance to Avoid Lightning Damage from Hits (Subterranean)
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Mod Weight: (2000)
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ilvl 1: (5–10)% of Damage is taken from Mana before Life (Subterranean)
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Mod Weight: (2000)
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ilvl 60: You can apply an additional Curse (Subterranean)
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ilvl 60: (4–6)% reduced Chaos Damage taken (Subterranean)
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ilvl 60: (4–6)% reduced Cold Damage taken (Subterranean)
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ilvl 60: (4–6)% reduced Lightning Damage taken (Subterranean)
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