Ghastly Eye Jewel
How to use - FAQ
Filter Affixes
- Stack Size: 20
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More Chaos modifiers
No Lightning modifiers -
- Stack Size: 20
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More Cold modifiers
No Fire modifiers
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- Stack Size: 20
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More Caster modifiers
Fewer Attack modifiers -
- Stack Size: 20
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More Physical modifiers
No Chaos modifiers -
- Stack Size: 20
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More Fire modifiers
No Cold modifiers -
- Stack Size: 20
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More Attack modifiers
Fewer Caster modifiers -
- Stack Size: 20
- More Minion or Aura modifiers
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- Stack Size: 20
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More Poison or Bleeding modifiers
No Elemental modifiers -
Aberrant
Fossil
Place in a Resonator to influence item crafting.
Frigid
Fossil
Place in a Resonator to influence item crafting.
Aetheric
Fossil
Place in a Resonator to influence item crafting.
Jagged
Fossil
Place in a Resonator to influence item crafting.
Scorched
Fossil
Place in a Resonator to influence item crafting.
Serrated
Fossil
Place in a Resonator to influence item crafting.
Bound
Fossil
Place in a Resonator to influence item crafting.
Corroded
Fossil
Place in a Resonator to influence item crafting.
- Stack Size: 20
- More Mana modifiers
No Speed modifiers -
- Stack Size: 20
- More Lightning modifiers
No Physical modifiers -
- Stack Size: 20
- More Speed modifiers
No Mana modifiers -
- Stack Size: 20
- Can have any Fossil modifiers
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- Stack Size: 20
- More Armour, Energy Shield or Evasion modifiers
No Life Modifiers -
- Stack Size: 20
- More Socketed Gem Level modifiers
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- Stack Size: 20
- More Elemental modifiers
No Poison or Bleeding modifiers -
- Stack Size: 20
- More Life modifiers
No Armour, Energy Shield or Evasion modifiers -
Lucent
Fossil
Place in a Resonator to influence item crafting.
Metallic
Fossil
Place in a Resonator to influence item crafting.
Shuddering
Fossil
Place in a Resonator to influence item crafting.
Tangled
Fossil
Place in a Resonator to influence item crafting.
Dense
Fossil
Place in a Resonator to influence item crafting.
Faceted
Fossil
Place in a Resonator to influence item crafting.
Prismatic
Fossil
Place in a Resonator to influence item crafting.
Pristine
Fossil
Place in a Resonator to influence item crafting.
Prefixes
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ilvl 1: +(21–25) to maximum Life (Hale)
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Mod Weight: (3000)
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ilvl 35: +(26–30) to maximum Life (Healthy)
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Mod Weight: (3000)
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ilvl 74: +(31–35) to maximum Life (Sanguine)
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Mod Weight: (1000)
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ilvl 82: +(36–40) to maximum Life (Stalwart)
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Mod Weight: (500)
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ilvl 1: +(21–25) to maximum Mana (Beryl)
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Mod Weight: (1000)
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ilvl 40: +(26–30) to maximum Mana (Cobalt)
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Mod Weight: (1000)
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ilvl 75: +(31–35) to maximum Mana (Azure)
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Mod Weight: (1000)
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ilvl 83: +(36–40) to maximum Mana (Sapphire)
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Mod Weight: (500)
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ilvl 1: Minions deal (1–2) to (3–5) additional Fire Damage (Heated)
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Mod Weight: (700)
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ilvl 40: Minions deal (3–5) to (7–9) additional Fire Damage (Flaming)
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Mod Weight: (700)
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ilvl 52: Minions deal (6–8) to (10–12) additional Fire Damage (Scorching)
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Mod Weight: (700)
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ilvl 62: Minions deal (9–11) to (13–15) additional Fire Damage (Incinerating)
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Mod Weight: (700)
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ilvl 70: Minions deal (12–14) to (16–18) additional Fire Damage (Blasting)
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Mod Weight: (350)
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ilvl 81: Minions deal (15–17) to (22–26) additional Fire Damage (Cremating)
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Mod Weight: (175)
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ilvl 1: Minions deal (1–2) to (3–5) additional Cold Damage (Frosted)
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Mod Weight: (700)
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ilvl 38: Minions deal (3–5) to (7–9) additional Cold Damage (Freezing)
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Mod Weight: (700)
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ilvl 47: Minions deal (6–8) to (10–12) additional Cold Damage (Frozen)
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Mod Weight: (700)
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ilvl 56: Minions deal (9–11) to (13–15) additional Cold Damage (Glaciated)
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Mod Weight: (700)
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ilvl 68: Minions deal (12–14) to (16–18) additional Cold Damage (Polar)
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Mod Weight: (350)
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ilvl 80: Minions deal (15–17) to (22–26) additional Cold Damage (Entombing)
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Mod Weight: (175)
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ilvl 1: Minions deal 1 to (3–5) Added Lightning Damage (Humming)
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Mod Weight: (700)
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ilvl 39: Minions deal (1–2) to (8–12) Added Lightning Damage (Sparking)
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Mod Weight: (700)
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ilvl 48: Minions deal (1–3) to (13–17) Added Lightning Damage (Arcing)
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Mod Weight: (700)
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ilvl 58: Minions deal (2–5) to (18–22) Added Lightning Damage (Shocking)
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Mod Weight: (700)
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ilvl 70: Minions deal (2–6) to (23–29) Added Lightning Damage (Discharging)
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Mod Weight: (350)
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ilvl 82: Minions deal (3–9) to (30–36) Added Lightning Damage (Electrocuting)
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Mod Weight: (175)
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ilvl 1: Minions deal (1–2) to (3–5) additional Physical Damage (Glinting)
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Mod Weight: (700)
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ilvl 42: Minions deal (3–5) to (7–9) additional Physical Damage (Gleaming)
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Mod Weight: (700)
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ilvl 54: Minions deal (6–8) to (10–12) additional Physical Damage (Annealed)
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Mod Weight: (700)
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ilvl 63: Minions deal (9–11) to (13–15) additional Physical Damage (Razor-sharp)
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Mod Weight: (700)
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ilvl 72: Minions deal (12–14) to (16–18) additional Physical Damage (Tempered)
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Mod Weight: (350)
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ilvl 83: Minions deal (15–17) to (22–26) additional Physical Damage (Flaring)
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Mod Weight: (175)
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ilvl 1: Minions deal (1–2) to (3–5) additional Chaos Damage (Tainted)
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Mod Weight: (700)
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ilvl 42: Minions deal (3–5) to (7–9) additional Chaos Damage (Clouded)
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Mod Weight: (700)
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ilvl 54: Minions deal (6–8) to (10–12) additional Chaos Damage (Darkened)
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Mod Weight: (700)
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ilvl 65: Minions deal (9–11) to (13–15) additional Chaos Damage (Malignant)
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Mod Weight: (700)
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ilvl 75: Minions deal (12–14) to (16–18) additional Chaos Damage (Vile)
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Mod Weight: (350)
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ilvl 84: Minions deal (15–17) to (22–26) additional Chaos Damage (Malicious)
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Mod Weight: (175)
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ilvl 1: Minions Regenerate (2–4) Life per second (Fuelling)
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Mod Weight: (500)
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ilvl 30: Minions Regenerate (5–8) Life per second (Lively)
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Mod Weight: (500)
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ilvl 60: Minions Regenerate (9–12) Life per second (Exuberant)
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Mod Weight: (500)
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ilvl 1: Regenerate (2–4) Energy Shield per second (Captivating)
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Mod Weight: (500)
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ilvl 30: Regenerate (5–8) Energy Shield per second (Beautiful)
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Mod Weight: (500)
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ilvl 60: Regenerate (9–12) Energy Shield per second (Breathtaking)
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Mod Weight: (500)
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ilvl 1: Regenerate (2–4) Life per second (Youthful)
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Mod Weight: (250)
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ilvl 40: Regenerate (5–8) Life per second (Spirited)
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Mod Weight: (250)
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ilvl 80: Regenerate (9–12) Life per second (Vivacious)
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Mod Weight: (250)
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ilvl 1: Regenerate (0.5–1) Mana per second (Energising)
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Mod Weight: (350)
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ilvl 40: Regenerate (1.1–2) Mana per second (Inspirational)
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Mod Weight: (350)
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ilvl 75: Regenerate (2.1–3) Mana per second (Resonating)
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Mod Weight: (350)
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ilvl 1: +(36–60) to Armour (Lacquered)
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Mod Weight: (600)
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ilvl 40: +(61–100) to Armour (Fortified)
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Mod Weight: (600)
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ilvl 75: +(101–180) to Armour (Carapaced)
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Mod Weight: (300)
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ilvl 1: +(36–60) to Evasion Rating (Agile)
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Mod Weight: (600)
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ilvl 40: +(61–100) to Evasion Rating (Fleet)
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Mod Weight: (600)
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ilvl 75: +(101–180) to Evasion Rating (Vaporous)
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Mod Weight: (300)
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ilvl 1: +(21–25) to maximum Energy Shield (Shining)
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Mod Weight: (600)
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ilvl 40: +(26–30) to maximum Energy Shield (Seething)
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Mod Weight: (600)
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ilvl 75: +(31–35) to maximum Energy Shield (Incandescent)
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Mod Weight: (600)
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ilvl 83: +(36–40) to maximum Energy Shield (Resplendent)
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Mod Weight: (300)
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ilvl 1: Damage Penetrates 1% Fire Resistance (Subterranean)
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Mod Weight: (1000)
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ilvl 1: Damage Penetrates 1% Cold Resistance (Subterranean)
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Mod Weight: (1000)
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ilvl 1: Damage Penetrates 1% Lightning Resistance (Subterranean)
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Mod Weight: (1000)
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ilvl 1: (1–2)% reduced Physical Damage taken over time (Subterranean)
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Mod Weight: (1000)
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ilvl 1: Regenerate 0.3% of Life per second (Subterranean)
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Mod Weight: (1000)
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ilvl 1: (4–6)% increased Global Defences (Subterranean)
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Mod Weight: (1000)
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ilvl 1: Damage Penetrates 1% Elemental Resistances (Subterranean)
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Mod Weight: (1600)
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ilvl 1: Minions deal (14–16)% increased Damage (Subterranean)
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Mod Weight: (2000)
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Suffixes
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ilvl 1: Minions Regenerate (0.4–0.8)% of Life per second (of Longevity)
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Mod Weight: (800)
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ilvl 1: +(12–16) to Strength (of Strength)
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Mod Weight: (500)
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ilvl 1: +(12–16) to Dexterity (of Dexterity)
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Mod Weight: (500)
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ilvl 1: +(12–16) to Intelligence (of Intelligence)
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Mod Weight: (500)
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ilvl 1: +(8–10) to Strength and Dexterity (of Athletics)
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Mod Weight: (500)
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ilvl 1: +(8–10) to Strength and Intelligence (of Spirit)
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Mod Weight: (500)
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ilvl 1: +(8–10) to Dexterity and Intelligence (of Cunning)
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Mod Weight: (500)
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ilvl 1: +(6–8) to all Attributes (of Adaption)
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Mod Weight: (250)
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ilvl 1: +(12–15)% to Fire Resistance (of the Dragon)
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Mod Weight: (400)
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ilvl 1: +(12–15)% to Cold Resistance (of the Beast)
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Mod Weight: (400)
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