Timeless Jewel
How to use - FAQ
Filter Affixes
- Stack Size: 20
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More Chaos modifiers
No Lightning modifiers -
- Stack Size: 20
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More Cold modifiers
No Fire modifiers
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- Stack Size: 20
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More Caster modifiers
Fewer Attack modifiers -
- Stack Size: 20
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More Physical modifiers
No Chaos modifiers -
- Stack Size: 20
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More Fire modifiers
No Cold modifiers -
- Stack Size: 20
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More Attack modifiers
Fewer Caster modifiers -
- Stack Size: 20
- More Minion or Aura modifiers
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- Stack Size: 20
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More Poison or Bleeding modifiers
No Elemental modifiers -
Aberrant
Fossil
Place in a Resonator to influence item crafting.
Frigid
Fossil
Place in a Resonator to influence item crafting.
Aetheric
Fossil
Place in a Resonator to influence item crafting.
Jagged
Fossil
Place in a Resonator to influence item crafting.
Scorched
Fossil
Place in a Resonator to influence item crafting.
Serrated
Fossil
Place in a Resonator to influence item crafting.
Bound
Fossil
Place in a Resonator to influence item crafting.
Corroded
Fossil
Place in a Resonator to influence item crafting.
- Stack Size: 20
- More Mana modifiers
No Speed modifiers -
- Stack Size: 20
- More Lightning modifiers
No Physical modifiers -
- Stack Size: 20
- More Speed modifiers
No Mana modifiers -
- Stack Size: 20
- Can have any Fossil modifiers
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- Stack Size: 20
- More Armour, Energy Shield or Evasion modifiers
No Life Modifiers -
- Stack Size: 20
- More Socketed Gem Level modifiers
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- Stack Size: 20
- More Elemental modifiers
No Poison or Bleeding modifiers -
- Stack Size: 20
- More Life modifiers
No Armour, Energy Shield or Evasion modifiers -
Lucent
Fossil
Place in a Resonator to influence item crafting.
Metallic
Fossil
Place in a Resonator to influence item crafting.
Shuddering
Fossil
Place in a Resonator to influence item crafting.
Tangled
Fossil
Place in a Resonator to influence item crafting.
Dense
Fossil
Place in a Resonator to influence item crafting.
Faceted
Fossil
Place in a Resonator to influence item crafting.
Prismatic
Fossil
Place in a Resonator to influence item crafting.
Pristine
Fossil
Place in a Resonator to influence item crafting.
Prefixes
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ilvl 1: (14–16)% increased Damage with Maces or Sceptres (Brutal)
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Mod Weight: (500)
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ilvl 1: (14–16)% increased Damage with Bows (Fierce)
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Mod Weight: (500)
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ilvl 1: (14–16)% increased Damage with Claws (Savage)
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Mod Weight: (500)
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ilvl 1: (14–16)% increased Damage with Daggers (Lethal)
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Mod Weight: (500)
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ilvl 1: (14–16)% increased Damage with Wands (Cruel)
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Mod Weight: (500)
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ilvl 1: (14–16)% increased Damage with Staves (Judging)
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Mod Weight: (500)
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ilvl 1: (14–16)% increased Spell Damage while wielding a Staff (Wizard's)
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Mod Weight: (500)
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ilvl 1: (14–16)% increased Spell Damage while Dual Wielding (Sorcerer's)
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Mod Weight: (500)
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ilvl 1: (14–16)% increased Spell Damage while holding a Shield (Battlemage's)
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Mod Weight: (500)
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ilvl 1: Minions deal (14–16)% increased Damage (Leadership)
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Mod Weight: (500)
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ilvl 1: (14–16)% increased Fire Damage (Flaming)
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Mod Weight: (500)
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ilvl 1: (14–16)% increased Cold Damage (Chilling)
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Mod Weight: (500)
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ilvl 1: (14–16)% increased Lightning Damage (Humming)
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Mod Weight: (500)
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ilvl 1: (14–16)% increased Global Physical Damage (Sharpened)
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Mod Weight: (500)
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ilvl 1: (9–13)% increased Chaos Damage (Chaotic)
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Mod Weight: (200)
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ilvl 1: (6–8)% increased Attack Speed with Maces or Sceptres (Beating)
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Mod Weight: (500)
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ilvl 1: (6–8)% increased Attack Speed with Bows (Volleying)
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Mod Weight: (500)
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ilvl 1: (6–8)% increased Attack Speed with Claws (Ripping)
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Mod Weight: (500)
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ilvl 1: (6–8)% increased Attack Speed with Daggers (Slicing)
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Mod Weight: (500)
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ilvl 1: (6–8)% increased Attack Speed with Wands (Jinxing)
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Mod Weight: (500)
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ilvl 1: (6–8)% increased Attack Speed with Staves (Blunt)
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Mod Weight: (500)
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ilvl 1: (4–6)% increased Attack Speed while Dual Wielding (Harmonic)
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Mod Weight: (500)
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ilvl 1: (3–5)% increased Cast Speed while Dual Wielding (Resonant)
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Mod Weight: (500)
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ilvl 1: (4–6)% increased Attack Speed while holding a Shield (Charging)
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Mod Weight: (400)
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ilvl 1: (3–5)% increased Cast Speed while holding a Shield (Warding)
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Mod Weight: (500)
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ilvl 1: (3–5)% increased Cast Speed while wielding a Staff (Wright's)
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Mod Weight: (500)
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ilvl 1: (3–5)% increased Cast Speed with Fire Skills (Pyromantic)
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Mod Weight: (500)
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ilvl 1: (3–5)% increased Cast Speed with Cold Skills (Cryomantic)
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Mod Weight: (500)
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ilvl 1: (3–5)% increased Cast Speed with Lightning Skills (Electromantic)
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Mod Weight: (500)
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ilvl 1: (5–7)% increased maximum Life (Vivid)
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Mod Weight: (500)
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ilvl 1: (8–10)% increased maximum Mana (Enlightened)
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Mod Weight: (250)
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ilvl 1: (12–15)% increased Mana Regeneration Rate (Energetic)
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Mod Weight: (500)
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ilvl 1: (6–8)% increased maximum Energy Shield (Shimmering)
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Mod Weight: (500)
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ilvl 1: (0.2–0.4)% of Physical Attack Damage Leeched as Life (Hungering)
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Mod Weight: (500)
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ilvl 1: (0.2–0.4)% of Physical Attack Damage Leeched as Mana (Thirsting)
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Mod Weight: (500)
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ilvl 1: (14–18)% increased Armour (Armoured)
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Mod Weight: (500)
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ilvl 1: (14–18)% increased Evasion Rating (Evasive)
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Mod Weight: (500)
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ilvl 1: (14–18)% increased Critical Strike Chance with Fire Skills (Incinerating)
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Mod Weight: (250)
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ilvl 1: (14–18)% increased Critical Strike Chance with Cold Skills (Avalanching)
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Mod Weight: (250)
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ilvl 1: (14–18)% increased Critical Strike Chance with Lightning Skills (Thundering)
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Mod Weight: (250)
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ilvl 1: +(15–18)% to Critical Strike Multiplier with Fire Skills (Infernal)
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Mod Weight: (250)
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ilvl 1: +(15–18)% to Critical Strike Multiplier with Cold Skills (Arctic)
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Mod Weight: (250)
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ilvl 1: +(15–18)% to Critical Strike Multiplier with Lightning Skills (Surging)
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Mod Weight: (250)
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ilvl 1: +1% Chance to Block Attack Damage while Dual Wielding (Parrying)
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Mod Weight: (350)
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ilvl 1: +1% Chance to Block Attack Damage while holding a Shield (Shielding)
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Mod Weight: (350)
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ilvl 1: +1% Chance to Block Spell Damage while Dual Wielding (Dissipating)
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Mod Weight: (350)
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ilvl 1: +1% Chance to Block Spell Damage while holding a Shield (Thwarting)
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Mod Weight: (350)
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ilvl 1: (4–6)% faster start of Energy Shield Recharge (Serene)
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Mod Weight: (500)
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ilvl 1: (6–8)% increased Energy Shield Recharge Rate (Fevered)
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Mod Weight: (500)
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ilvl 1: Minions have (8–12)% increased maximum Life (Master's)
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Mod Weight: (350)
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ilvl 1: (12–16)% increased Totem Damage (Shaman's)
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Mod Weight: (350)
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ilvl 1: (8–12)% increased Totem Life (Carved)
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Mod Weight: (350)
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ilvl 1: Damage Penetrates 1% Fire Resistance (Subterranean)
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Mod Weight: (1000)
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ilvl 1: Damage Penetrates 1% Cold Resistance (Subterranean)
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Mod Weight: (1000)
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ilvl 1: Damage Penetrates 1% Lightning Resistance (Subterranean)
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Mod Weight: (1000)
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ilvl 1: (1–2)% reduced Physical Damage taken over time (Subterranean)
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Mod Weight: (1000)
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ilvl 1: Regenerate 0.3% of Life per second (Subterranean)
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Mod Weight: (1000)
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ilvl 1: (4–6)% increased Global Defences (Subterranean)
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Mod Weight: (1000)
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ilvl 1: Damage Penetrates 1% Elemental Resistances (Subterranean)
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Mod Weight: (1600)
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Suffixes
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ilvl 1: (10–12)% increased Projectile Damage (of Archery)
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Mod Weight: (500)
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ilvl 1: (10–12)% increased Spell Damage (of Mysticism)
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Mod Weight: (500)
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ilvl 1: (8–10)% increased Damage (of Wounding)
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Mod Weight: (350)
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