Caustic Arrow CI Trickster Gear, Jewels, & Flasks

Brittleknee

5

Gearing Up Your Caustic Arrow Trickster

So you’re in maps, eh? Great! Let’s get started on the gearing process. After all, you’re likely missing some resistances or attributes you need to finish leveling your gems and safely begin exploring the Atlas.

In the following sections I’ll show you what your initial gear should prioritize and how to craft it or farm it, then follow it up with what your full-investment ideal item should look like, and how to craft that, too! If you’re not into crafting, no worries! You’ll still know exactly what to look for on the trade site when searching for upgrades by following along as well!

Armor

As we work through each gear slot, you’ll see a representation of what affixes are of particular value to the build, and which are necessary to a given slot. Likewise, these affix priorities should not be thought of as rigid, its more about providing you a representation of what you can usefully gain out of each slot. For example, several slots list attributes as a priority affix, but that does not mean you should get attributes in every place it shows up. If you’re needing more Strength to fully level your Steelskin Steelskin, then you know can use this list to know that you can get Strength your Amulet, Rings, and Helmet and can prepare accordingly for the upgrade.

Helmet

For this slot, you’ll be prioritizing a Rare Energy Shield-based Helmet such as a Hubris Circlet Hubris Circlet. This is due to the Trickster’s Ascendancy where you are granted bonuses for ES/EV on your Body Armor and Helmet; it will seem a bit counter-intuitive at first, but it saves you from having to buy several different types of helmets, especially if you snag one with the enchant that’s a high item level.

Life-Based Gearing

Your priorities for stats on your initial helmet are:

  • Life
  • Resists
  • Attributes

To craft a useful Helmet, you can use a Screaming Essence of Greed Screaming Essence of Greed (or any of its upgraded variants as materials allow) to guarantee a Life roll. Similarly, you can use a Screaming Essence of Hatred, Wrath, Anger or Envy to guarantee a specific resistance roll if you’re particularly low in one.

Likewise, you can load up single-socket resonators with Pristine Fossil Pristine Fossils to see what you get. Beyond that, if you’re wanting to really try to lock in both a Life and specific resist roll, you can load a two-socket resonators with Pristine Fossils and Frigid, Metallic, Scorched or Aberrant Fossils (depending on which resistance you need most).

CI/ES Gearing

Your priorities for stats on your final Helmet should be:

  • Flat Energy Shield
  • % Energy Shield
  • Resistances
  • Open suffix for Ailment Avoidance
  • Lab Enchant: Caustic Arrow

If you can be lucky enough to stumble across, buy, or create a Hunter’s Hubris Circlet Hubris Circlet with the correct Lab Enchant, you can attempt to roll it for ‘Nearby Enemies have -9% Chaos Resistance,’ which will provide additional Chaos Resistance shred on anything near to you. To roll a reasonable ES helmet, you’ll want to prioritize single-socket resonators with Dense Fossils, and add Frigid, Scorched, Metallic in two-socket resonator as your resistance needs vary. For the Hunter helmet, you’ll want to load up a three-socket resonator with Aberrant, Dense and Metallic fossils or if you are delving actively/have more currency, Aberrant, Dense and Sanctified.

Body Armor

For this slot, you’ll be prioritizing a Rare Evasion and Energy Shield-based body armor such as Sadist Garb Sadist Garb even while Life-based, and definitely while CI/ES. This is due to the Trickster’s Ascendancy where you are granted bonuses for ES/EV on your Body Armor. While you are life-based I do however STRONGLY recommend using Kintsugi Kintsugi as it synergistically works with Wind Dancer to provide an additional layer of defense. So, you would use a Rare until you could buy or complete the prophecies for Kintsugi, then get a higher item level Sadist Garb to transition back to when you’re ready to go CI/ES.

Life-Based Gearing

Your priorities for stats on body armor should be:

  • Life
  • Resists

To craft a useful body armor, you can use a Screaming Essence of Greed Screaming Essence of Greed (or any of its upgraded variants as materials allow) to guarantee a Life roll. Similarly you can use a Screaming Essence of Hatred, Wrath, Anger or Envy to guarantee a specific resistance roll if you’re particularly low in one.

Likewise you can load up single-socket resonators with Pristine Fossil Pristine Fossils to see what you get. Beyond that, if you’re wanting to really try to lock in both a life and specific resist roll, you can load a two-socket resonators with Pristine Fossils and Frigid, Metallic, Scorched or Aberrant Fossils (depending on which resistance you need most).

Reasonable Body Armors with + Life/% Life hybrid can be found from the Temple of Atzoatl. These can be excellent initial armors and should be considered since you’ll be farming a 6L Bow instead of a Tabula.

CI/ES Gearing

Your priorities for stats on body armor should be:

  • Flat Energy Shield/Evasion
  • % Energy Shield/Evasion
  • Resistances
  • Open Prefix for Ailment Avoidance/Stun Avoidance

To craft this body armor, you’ll want to use fossils, since they block the pesky life rolls that can show up. You’ll want to prioritize single-socket resonators with Dense Fossils, and add Frigid, Scorched, Metallic in two-socket resonator as your resistance needs vary. If you are delving actively/have more currency adding Sanctified fossils into the rolls will yield higher-tier results, but this method can be expensive. Similarly, you can roll Dense and Corroded fossils together in order to block the elemental resists from appearing as a suffix if you do not need them for gearing and would like to try and have an open suffix for a Conqueror’s Orb slam or aspect of the spider, etc. You can roll on a normal Sadist Garb, or a Crusader-Influenced Sadist Garb to try for some of the ES% Recovery Rate or ES% on Kill mods. Remember that you cannot slam an influence on something already influenced.

Gloves

For this slot, you’ll initially be prioritizing Rare, Evasion-based gloves, such as Slink Gloves Slink Gloves, preferably with Hunter Influence. However, when you’re ready to go CI/ES, you’ll want to use Hunter-Influenced Energy Shield-based gloves such as Sorcerer Gloves Sorcerer Gloves. Remember that you will gain no benefits from Gripped Gloves (Atlas Base) because Caustic Arrow does not scale from Projectile Attack Damage, just generic Projectile Damage. Why? Because Attack Damage implies a hit, and CA never hits, but generic Projectile Damage refers to the entire projectile, including the DoT Payload of CA’s arrow. So, don’t pay premium prices for something you can’t even utilize!

Life-Based Gearing

Your priorities for stats on gloves should be:

  • Life
  • Resists
  • Chaos Damage Over Time Multiplier

To craft these gloves, you can use a Screaming Essence of Greed (or any of its upgraded variants as materials allow) to guarantee a life roll. Similarly you can use a Screaming Essence of Hatred, Wrath, Anger or Envy to guarantee a specific resistance roll if you’re particularly low in one. You can also use fossils, rolling single-socket resonators with Pristine fossils or load up a two-socket resonator with a corresponding Frigid, Scorched, or Metallic if you’re fishing for a certain resistance. If you have hunter-influence gloves, you’ll want to load a two-socket resonator with Pristine and Aberrant fossils in order to try for the Chaos Multi and Life rolls together.

CI/ES Gearing

Your priorities for stats on gloves should be:

  • Flat Energy Shield
  • % Energy Shield
  • Chaos Damage Over Time Multiplier
  • Open Suffix for Ailment Avoidance

To craft these gloves, you’ll want to start with a pair of Hunter’s gloves so you can try to get the Chaos Multi alongside ES. In order to to try to his this combination, you’ll want to load up a two-socket resonators with Dense and Aberrant Fossils.

Boots

For this slot, you’ll be initially prioritizing Rare Evasion-based boots, such as Slink Boots Slink Boots. However, you’ll want Shaper-influenced Sorcerer Boots Sorcerer Boots as your final boots. It is imperative they are Shaper boots, as they are the only boots that can roll the needed Ailment Immunity affix in order to make you fully immune to Ailments. Otherwise, you’ll have to anoint Crystal skin until you acquire the boots to be ailment immune.

Life-Based Gearing

Your priorities for stats on boots should be:

  • Life
  • Resists
  • Movement Speed

To make some initial boots, you can use Screaming Essences of Greed for a guaranteed life roll, or Hatred, Wrath, Anger for guaranteed resists or Zeal for guaranteed movement speed. Likewise you can load up single-socket resonators with Pristine Fossils to see what you get. Beyond that, if you’re wanting to really try to lock in both life movement speed, you can load a two-socket resonators with Pristine Fossils and Shuddering Fossils.

CI/ES Gearing

Your priorities for stats on boots should be:

  • Flat Energy Shield
  • % Energy Shield
  • Ailment Avoidance
  • Movement Speed

You’ll need a pair of Shaper boots that are at least item level 81 in order to roll for Ailment immunity. This combined with the Body Armor, Glove and Helmet craft will allow you to never worry about Shock, Chill, Freeze, Ignite, Brittle, Scorched or Sap ever again! These may be a bit of a challenge to roll, but you can load up three-socket resonator’s with Dense, Prismatic and Shuddering Fossils. For a lab enchant, you’ll want dodge for extra avoidance.

Weapon Slots

This build uses a bow and quiver. Since Caustic Arrow Caustic Arrow does not have a hit component and does not need crazy amount of attack speed, what base you craft on is really entirely subjective. However, I recommend at leaguestart farming Imperial Legacy Imperial Legacy divination cards for your initial six link. Though it takes 22 cards, they are more common than The Porcupine The Porcupine and the rewarded bow is a sufficient item level to craft a number of ways.

Damage Over Time Bows

This section will walk you through making your initial bow, providing crafting options and tips. A +2 to Level of Socketed Bow Gems/+1 Level to Socketed Gems bow will get you through all of the content in the game, but there’s a few ways to improve from the initial bow you’ll make. If you decide you really love Caustic Arrow Caustic Arrow and want to go that next step damage wise, this guide will outline how to create a better, then eventually the best bow.

Crafting your First Bow

There are three ways to create the initial +2/+1 Bow. Each use different currencies and have different risks. You’ll want to start the league off with working to farm up the Imperial Legacy Imperial Legacy card for a 6L Imperial Bow Imperial Bow. The Elemental Damage implicit does not matter. The only thing that matters is that it is 6-Linked and it is of an appropriate item level that allow us the most flexibility when it comes to crafting methods.

Fossil Method

With fossils, you can roll Corroded, Metallic and Jagged together in a three-socket resonator. You can land it within 10 resonators, usually less. This option is nice because it will automatically guarantee an open prefix so you’ll always be able to put the Chaos Multi on it from the crafting Bench.

Alteration Method

You can Orb of Alteration Orb of Alteration spam for “+2 to Level of Socketed Bow Gems”, with a second useful Suffix. If you Regal Orb Regal Orb a SUFFIX, you’ll want to craft “Cannot Roll Attack Modifiers” (also a suffix) for a guaranteed “+1 Level to Socketed Gems” (prefix) if you use an Exalted Orb Exalted Orb on the item (or if you do not wish you use an Exalted Orb, navigate Leo into Research and get him to Rank 3). If you Regal a PREFIX, you’ll want to try again.

Essence Method

You can use a Shrieking Essence of Dread in order to Guarantee +2 to Socketed Bow gems, but there are some pros and cons to this method.

This will get you immediate +2 scaling and not deplete early resources such as Orbs of Alteration if you’re in a SSF or leaguestart situation. However, this does not lock or limit any other modifiers from showing up, and you’ll likely end up attempting to annul room for the needed crafts. You’ll need 2 open prefixes and one open suffix to make the same bow you’d do with fossils. Or, you can keep rolling with the essences until you luck into hitting the +2 with the +1. Most of the time, you use the essence to act as a “good enough” craft on your bow until you can find or buy fossils or farm up some alterations. It’s a valuable stepping stone, but not the most reliable crafting method for the actual outcome.

No matter which method you use, don’t forget to finish your bow with a Chaos Damage Over Time Multi craft (from Syndicate unveils)!

Crafting a Better Bow

The next step up would be a +1/Generic Damage Over Time Bow, which is far more complicated to craft and requires some currency involvement. The Generic Damage Over Time Multiplier mod has a weighting of 300 so this is something that will take time to appear. It is worth it, though! In this method we also go to +2 Socketed Support gems over the +2 to Socketed Bow gems because at this point you will more than likely have your awakened gems, and each of those gaining an additional 2 levels is very powerful indeed! You can also craft on influenced bases if there are any suffixes you’d like to try and take advantage of, such as Culling Strike or Phasing on Kill. Likewise, its time to branch out to other base types. I recommend Maraketh Bow Maraketh Bow as I really enjoy having that extra boost of movement speed.

Fossil Method

With fossils, you can roll Corroded, Metallic and Jagged together in a three-socket resonator. This will take some time to show up. If you get +1/+2 and Generic, just stop and use that, or sell it and grab a new base. If you hit +1 Socketed Gems and Generic Damage Over time, you’ll likely have to try to annul a suffix to make room for multimod (suffix). If you get the annul, then multimod Chaos Damage Over Time Multi (Syndicate) and +2 Support Gems (Syndicate).

Alteration Method

While theoretically possible to roll this outcome with Orbs of Alteration, this should only be done if you have an absolutely massive amount of alterations on hand, or feel like seeing if you’re lucky. The average success rate for this craft with alterations is 4,719 attempts. You’ll alt spam until you see Generic Damage Over Time or +1 Level of Socketed Gems. Then you’ll Regal. If, at the end of this, you have +1, Dot Multi and a Suffix, great! You’ll multimod +2 and Chaos Multi like in the above method.

If you end up with +1, Dot Multi and a Prefix, you’ll want to head over to Einhar’s Menagerie and pray your Prefix to Suffix craft takes the other prefix and not your +1 (50/50 odds). If, by some will of Chris Wilson himself, you manage to get both the +1 and the DoT multi on the Alt/Aug (before you use the Regal) make sure you imprint it using the imprint beast (Craicic Chimeral). This will allow you to store a copy of the item before using a Regal Orb, and in case of a prefix outcome, you can revert the item to its previous state. Then you can imprint again and try again until you get a Suffix outcome, then finish as mentioned above.

Crafting the Best Bow

The final and most powerful bow would be a “Faceted Bow” which is given its name by the crafting method. To create this bow, you need a very rare fossil, found only in deeper depth of delve, called a Faceted Fossil Faceted Fossil. These fossils provide additional level scaling that you cannot obtain otherwise. This crafting method is not for the faint of heart, as you’ll also be rolling with Prime Resonators (four-sockets). You roll Faceted, Metallic, Corroded and Jagged together in order to try for this bow. You may have to risk Orb of Annulment Orb of Annulment in order to make enough room on this bow for the crafted mods. With certain recent leagues allowing Synthesized items back into the mix, be on the look out for +1 Implicit Synthesized Bows to take this to the next-next level.

The perfect bow has the following explicit modifiers:

  • +1 to Level of Socketed Strength Gems (Faceted Mod)
  • +1 to Level of Socketed Dexterity Gems (Faceted Mod)
  • +1 to Level of Socketed Gems (Generic Mod)
  • Can have Up to 3 Crafted Modifiers (Multimod Craft)
  • +2 to Level of Socketed Support Gems (Syndicate Craft)
  • +40% Damage Over time Multiplier (Syndicate Craft)

Quivers

When you are ES/CI you’ll be want to use Soul Strike Soul Strike. If you’re Life Based, or SSF and don’t have a Soul Strike yet, pick up a Hunter-Influenced Penetrating Arrow Quiver Penetrating Arrow Quiver (drop Poacher’s Aim if you have a global pierce from other sources, like the quiver!).

The stats you’re looking for are:

  1. Chaos Damage Over Time Multiplier
  2. Resists
  3. Life roll or Evasion/ES craft (if CI/ES)

You can roll these with Aberrant Fossils primarily. If you’re still life-based, throw in a Pristine. To keep the Phys and fire DoT suffixes from showing up, you can roll an Aberrant, Metallic and Frigid Fossils together.

Jewelry

Your base priorities should be a Rare Amber Amulet Amber Amulet, a Rare Two-Stone Ring Two-Stone Ring, and a Rare Stygian Vise Stygian Vise. Other item bases can be quite useful as well, but these are the most ideal. Remember, you’ll want to trade your crafted belt for a Bated Breath Bated Breath as soon as you are ready to go CI/ES. Don’t forget to use the Defense Catalysts on it, too! Don’t forget you’ve got to fit in Aspect of the Spider on a Suffix somewhere on your gear and jewelry is a great place to put it.

Rings

Rings can be a great item slot to stack attributes, resistances, or even damage. Depending on the rest of your gear, you can focus on what is most important for rounding out your gear. If your resistances are well covered, you can use rings to stack a fair amount of strength so you do not have to allocate it on the passive tree. This allows you to put up to two more passive points into either defense or damage!

Life-Based Gearing

Your priorities for stats on Rings should be:

  • Life
  • Resists
  • Attributes

When crafting rings, you can cheaply use essences which grant attributes (Spite, Rage and Sorrow based on what you’re needing/missing). You can approach crafting rings with the one-socket Pristine Fossil tactic, or you can load up two-socket resonators with Pristine & Frigid/Scorched/Metallic (depending on what Resistance you need most). For more Damage, you can roll rings with Screaming Essence of Envy Screaming Essence of Envy for a Chaos Damage % Roll.

Don’t forget that reasonable Rings with + Life/% Life hybrid can be found from the Temple of Atzoatl!

CI/ES Gearing

Your priorities for stats on rings should be:

  • +ES
  • Resists
  • Attributes
  • Crusader’s ES % affix.

Your final rings will have Crusader Influence. You’ll be trying to land the Energy Shield % alongside a nice flat ES roll. To accomplish this, you’ll want to load up two-socket resonators with Dense and Frozen/Scorched/Metallic (depending on what Resistance you need most). If you need attributes, using Dense and Corroded together can block the Elemental resistances allowing for attributes to roll more commonly. You can also get reasonable rings of sufficient ilvl and open prefix to slam with Crusader’s Orbs as well for the ES%, but this is not a guaranteed outcome with the orb, so slam at your own risk.

Amulet

For this, you’ll want to pick an amulet with the attribute stats you really need, which will more than likely end up being a Rare Amber Amulet Amber Amulet.

Life-Based Gearing

Your priorities for stats on Amulets should be:

  • Life
  • Resists
  • Attributes
  • Chaos Damage Over Time Multiplier (Hunter Influence Only)

When crafting an amulet, you can cheaply use essences which grant attributes (Spite, Rage and Sorrow). You can approach crafting amulets with the one-socket Pristine Fossil tactic, or you can load up two-socket resonators with Pristine & Frigid/Scorched/Metallic (depending on what Resistance you need most). If you get a hold of a Hunter-Influenced amulet relatively quickly, you’ll want to use Pristine + Aberrant Fossils.

CI/ES Gearing

Your priorities for stats on amulets when CI/ES should be: (note, this REQUIRES Hunter Influence)

  • +1 Dexterity Skill Gems
  • Malevolence has x% Reduced Mana Reservation
  • Chaos Damage Over Time Multiplier
  • ES and/or ES% as you can manage

This one is tricky, but very rewarding if you can hit it. The Malevolence Mana reduction is a must to fit in Aspect of the Spider. Getting that and the Chaos Damage Over Time is Tricky. Getting all 3 is insane. So, pick Malevolence and whichever else you’ve got the budget for. For Malevolence + Chaos DoT you can use Bound and Aberrant. For Malevolence you’ll load up a three-socket resonator with Bound, Frigid and Scorched fossils.

Belt

Your priorities for stats on Belts should be (until you go CI/ES and use Bated Breath Bated Breath):

  • Life
  • Resists
  • Attributes

To craft a decent belt, you can use a Screaming Essence of Hatred, Wrath, Anger or Envy to guarantee a specific resistance roll if you’re particularly low in one. If you’d prefer to try to roll for life, you can load up single-socket resonators with Pristine Fossils and see what you get. Beyond that, if you’re wanting to really try to lock in both a life and specific resist roll, you can load a two-socket resonators with Pristine Fossils and Frigid, Metallic, Scorched or Aberrant Fossils (depending on which resistance you need most).

Jewels

Jewels aside from the required unique jewels, will initially serve the purpose of rounding out missing attributes and resists, or providing a global pierce. Of course, you can use these to ramp up damage as you are reasonably able. You’ll find these bases early on and getting one or two of these recommended mods can be a big help! The unique jewels the build utilizes are Poacher's Aim Poacher's Aim (Both Life & CI/ES for Global Pierce if needed, easy to get -1% Mana Reserve On) and Energy From Within Energy From Within.

Base Jewels (Cobalt)

Your priorities for stats on Cobalt Jewels include but aren’t limited to:

  • % Life or %ES (if CI/ES)
  • % Chaos Damage
  • % Chaos Damage Over Time Multiplier
  • Resists
  • Attributes

Cobalt Jewel Cobalt Jewels jewels are relatively easily rolled by using the traditional alOrb of Alteration Orb of Alteration spam method. You’ll typically want to hit two of these listed mods then hope for a lucky Regal Orb Regal Orb into a third.

Abyss Jewels

Your priorities for stats on Abyss Jewels include but aren’t limited to:

  • Flat Life/Flat ES
  • Onslaught on Kill
  • Phasing on Kill
  • Damage Over Time with Two Handed Weapons

Abyss jewels are relatively easily rolled by using the traditional alteration spam method. You’ll typically want to hit two of these listed mods then hope for a lucky Regal Orb Regal Orb into a third. Both Onslaught/Phasing are utilities, and provide mapping bonuses but will not be up on bosses without trash due to the On-Kill Conditional.

Cluster Jewels

The Cluster Notables you’ll want for your build are as follows:

  • Large: Misery Everlasting, Wicked Pall, Unspeakable Gifts
  • Medium: Wicked Pall, Vile Reinvigoration
  • Small: Spring Back or Vile Reinvigoration

I don’t recommend looking for or buying clusters until you’re settled in as CI/ES since we prioritize Vile Invigoration for its Defensive and Offensive affixes. These will all be very difficult to roll, so hang in there. For your Medium and Small Clusters, you’ll want to roll Dense and Aberrant fossils together, and for the Large, you’ll want to roll Aberrant and Aetheric fossils, throwing in Sanctified as you have them/can afford them or Metallic as a budget option for the three-socket resonators.

Flasks

Your ideal setup would include a Seething Divine Life Flask Divine Life Flask of Staunching when life-based for instant recovery. Witchfire Brew Witchfire Brew is also excellent for mapping for both Life and CI/ES but should not be used on bosses as you will want to manually curse for 100% uptime and swap it for a base Stibnite Flask Stibnite Flask.

  • A Jade Flask Jade Flask, Basalt Flask Basalt Flask, and Quicksilver Flask Quicksilver Flask is also recommended.
  • When ES, you can swap a Sulphur Flask Sulphur Flask for the Life Flask, and put Dousing on it until you’re fully ailment immune since Ignites can interfere with Wicked Ward by preventing recharge.
  • You’ll want to make sure they have Heat*and *Warding suffixes somewhere until you’re able to be fully ailment immune. ‘Of Reflexes’ is also very nice on the Jade.
  • A friendly reminder that Staunching, Heat and Warding can be crafted onto any common or magic flask with an open suffix by visiting your Menagerie.
  • Reflexes and Adrenaline (for Jade and Quicksilver, respectively) must be rolled with alterations.

Check out our flask crafting guide for more information.

Main Page / TL;DR

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  1. Posts
    11

    Brittleknee.

    Great guide.

    The only issues I have (and it’s entirely on me) is that I have the worst of luck when I comes to crafting. Would there be any uniques I could use to suffice while I craft my gear? And how far in the game is it usually when you transition into pure ES? Mapping or pre Kitava?

    Speebs

  2. Posts
    1

    Your defenses on this character are numerous and sound. While you’re leveling you’ll use Mind over Matter

    We do not have active MoM on our skill tree. Is it mistake or I don’t uderstand something?

  3. Brittleknee

    Moderator

    Posts
    4

    @tuchor

    I thought I’d snipped that out. That’s totally on me, personally.

    With Archmage a thing now, Cloak is no longer the 10C Day 1 Unique it used to be, so this MoM-Based version of the tree isn’t used anymore. We go Wind Dancer + Kintsugi until we transition to CI now. As long as you’ve been looking at the PoBs, they’re correct. I just need to comb through this a little closer and remove these last references to the MoM build.

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