Comprehensive Leveling Guide - Act 4

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Act IV (4) Overview

Proceed through The Aqueducts to Highgate, and immediately exit to the left of the map to The Dried Lake. Follow the left outer map border until you spot a circular encampment with a lore book map icon, which indicates Voll’s location. Voll is straightforward with three very obvious scripted attacks. A charge, an overhand slam, and an add phase. Pick up Deshret’s Banner and either portal or log out to return to town.

Interacting with the golden barricade with Deshret’s Banner in your inventory will complete the Breaking the Seal quest and grant access to The Mines Level 1. Proceed through this area, completing Niko’s quest if you wish, to The Mines Level 2. Once in Level 2, make sure you seek out and find The Spirit of Deshret. Once free, you will have completion on the Indomitable Spirit quest, which can be turned into Tasuni for a Book of Skill the next time you return to town.

Level 2 connects to The Crystal Veins, which has a waypoint near Dialla and two portals. One leads to Kaom’s Dream and the other to Daresso’s Dream. It does not matter which of these you do first and completion on both is needed to advance the questline from here.

Kaom’s Dream starts the King of Fury quest, which requires you to retrieve the Eye of Fury from Kaom himself. Make your way through Kaom’s Dream, following the outside border of the map as this layout snakes around quite a bit. There is a large cluster of unique totems to be aware of, as they can do significant damage to an unsuspecting player with uncapped fire resistance. Once you find the entrance to Kaom’s Stronghold, there will be a waypoint just inside the door.

Proceed in a similar fashion to The Caldera of the King to fight Kaom. Kaom has several scripted attacks, including a fiery sunder attack, sending a physical and fire attack across the floor, and a Leap Slam to a player’s location. In addition he summons both humanoid and raging spirit adds. The most challenging part of Kaom is his arena, which pelts out fiery projectiles for the duration of the encounter. Initially, only ⅓ of the arena is covered, but as Kaom loses 50% of his health, the arena will be ⅔’s covered by projectiles until the fight is through, giving you very little space to navigate to avoid Kaom’s attacks. He will drop the Eye of Fury upon defeat.

Once he is dead you may portal or log out to return to town.

Return to The Crystal Veins and proceed to Daresso’s Dream. Similar to Kaom’s dream this first area does not have a waypoint, and while more linear overall in nature. The unique boss in this area, Barkhul, is comparatively weak when compared to the danger totems. Once you enter The Grand Arena, it switches from a dirty, muddy area, to multiple Arena’s with passageways connecting them. These are always stagnant, so you can follow the same path to get to Daresso.

You will go forward through the hallway, across the arena, forward through the hallway, across the arena, head north through the hallway, across the arena (defeating a trio of mini-bosses, just kite then along the outside of the arena), then forward through the hallways again until you reach The Ring of Blades where Daresso awaits.

Daresso can be scary at times, but he has a pattern of abilities that can be completely negated with good kiting/positioning. He will teleport and do a physical/cold slashing attack which can be sidestepped, even if he clips you with the teleport and initial attack as the attack plants his feet. He will also use an ability to summon ice clones of himself in a circle with converge and deal massive amounts of damage to anything in the center of the circle, and this can be sidestepped or you can use Flame Dash to get out of the center. The arena will occasionally be covered in what is lovingly referred to as “sword balls” which hurt quite a bit and should be avoided. Their location isn’t static as they can be summoned all over the arena and will expire when their duration is over. Lastly, Daresso will periodically channel to recover lost life. Use this time while he is kneeling to precast, lay mines, etc, as your class/skill allows. He will drop the Eye of Desire upon defeat.

Once he is dead you may portal or log out to return to town.

Giving both Eyes to Dialla will allow her to activate the Rapture Device, which grants access to The Belly of the Beast level 1. Note that you do not have to wait for her animation/dialogue and the zone is enterable, even before all the crystals fall away. Turning in quests to Oyun and Dialla at this point will yield gem rewards. Make your way through to The Belly of the Beast level 2, and towards The Bowels of the Beast, which is the arena which houses Piety, the Abomination. Her boss fight is fairly straightforward but after the rework she can hit like a truck and her adds are now quite tanky. Stay out of her red ball lightning, and run clockwise when she channels her beam. It will always rotate in this manner and she will complete a total of 3 rotations from her starting point. She has one major melee ability which uses all of her… face tentacles… to slap the shit out of you. It can hurt. Likewise, you’ll want some clear to take care of the adds, which can cover the arena in ground detonations if you aren’t able to clean them up as they spawn. Once you have subdued Piety and she agrees to help you defeat Malachai, you can proceed to The Harvest.

Once you arrive in The Harvest, you will quickly dispose of Maligaro, Shavronne and Doedre to get the corresponding quest items in order to complete the Corpus Malachus quest and enter The Black Core. Maligaro’s fight features chaos damage which at this point you will have very little resistance against, so be careful! His other attacks deal both physical and fire damage. Avoid the desecrates which are bright purple, and the corresponding corpse explosions. He drops Malachai’s Heart when defeated. Shavronne deals mostly lightning damage which must simply be sidestepped in the form of a type of storm call like attack, a ball lightning, and a lightning barrage. She drops Malachai’s Entrails when defeated. Lastly, Doedre can be somewhat dangerous. Her red orb projectiles do substantial physical damage and can bleed you if you are under the effect of the Vulnerability curse zone (Red). Kiting her to the Enfeeble (Green) and fighting her there is typically my go-to strategy, as Temporal Chains (Purple) is too frustrating and Vulnerability (Red) is too much of a risk. Also, don’t use any curses on her, as she gains Unholy Might (30% Extra Chaos Damage) after consuming the curse. She drops Malachai’s Lungs upon defeat.

Once you have all three organs, return to Piety to turn in Corpus Malachus and gain access to The Black Core.

The Malachai fight has two stages and generally speaking the first stage is a bit scarier than the second. Periodically during this encounter you will have to re-defeat Piety, so make sure to lock her down. Malachai himself has the following abilities in the first stage: a massive overhand slam with a choreographed wind up that deals massive amounts of damage, a teleport slam where he teleports to a location and explodes back into existence dealing substantial damage, a tentacle portal which can damage and chill in a cone area in front of him. He also lobs a physical projectile at you that can hurt quite a bit, and the red glyphs on the floor hurt when you run over them. After helping Piety two times, Malachai will kill her then retreat further into the beast for the second stage of his fight.

The second stage is less scary. There’s a near-constant supply of adds for flask charges. Malachai will teleport to each of the three hearts and become immune until you kill it. The only difference in his AI is that there is no overhand slam, and at 25% health he will put a ring of degen on the ground which can really hurt if you get caught in it and some of his other attacks at the same time.

Once he is dead you may portal or log out to return to town.

Exiting to The Ascent near these two ladies will lead you to the next act. Following the road as much as possible will generally get you where you need to go aside from hugging the cliff wall on the right hand side when you get near a camp. Interact with the The Resonator which beams you to Oriath.

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