Divine Ire Trickster Build Guide (PoE Blight 3.8)

Vvckd

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Introduction

Divine Ire Divine Ire is a channelling spell that got introduced into Path of Exile with patch 3.6. By default, the skill is Physical-based with 50% of base damage converted to Lightning. While you are channelling the skill, you essentially gain charges, which cap at 20; if you have enemies nearby, you damage them with little beams of energy and gain changes faster. Once you release the channelled Divine Ire, you release a powerful beam of energy that deals an immense burst of damage based on charges. The skill gains 100% more damage with hits per charge after the first one, which essentially means you will do 1900% more damage with hits at 20 stages.

The reason we choose Trickster for this particular build is mainly because of Harness the Void. Combining this ascendancy node with The Eternity Shroud The Eternity Shroud can result in insane amounts of Chaos damage on top of your Lightning damage. This ascendancy class also has great balance between offense and defense.

Build Summary

The build can be played on a budget. A simple Tabula Rasa Tabula Rasa can carry you a long way. Even on a 4-Link the skill has enough damage to deal with content early on. Building around The Eternity Shroud The Eternity Shroud means you will want to have only Shaper-based items equipped, which is kind of specific and can be a pain in the beginning of gearing.

Pros & Cons

Pros

+ Hardcore viable
+ Good endgame potential
+ Can off-screen immobile monsters

Cons

- The channelling spell caster playstyle might not be for everyone
- You one-shot yourself to Elemental reflect
- You have to be stationary while you deal damage

Playstyle

Offensively, the build allows for an aggressive playstyle. Keeping your Power/Frenzy charges, flasks and other buffs up all the time will allow you to move around and clear quickly. Releasing a 5-charge of Divine Ire Divine Ire should be enough to kill most monster packs. Channelling for around a second here and there should be done in order to keep up the buff from Infused Channelling Support Infused Channelling Support. When fighting tough single targets, make sure you drop down your Wave of Conviction Wave of Conviction totems and charge up stronger beams, preferably releasing Divine Ire at 15+ charges.

Defensively, keeping your distance should be easy with this build, since Divine Ire’s beam has great range. Versus white and blue packs of monsters, you will not really worry about taking a lot of damage since you will probably obliterate them with a single one-second cast. You can deal with Porcupines by using your totems as a meat-shield. The build achieves respectable amount of damage mitigation via buffs, passive tree nodes, ascendancy nodes, and flasks.

For Playstyle, casting quickly and releasing Divine Ire will be enough to kill everything around and in front of you. Keeping up a good tempo will be required in order to keep up your Power and Frenzy charges. Against bosses, drop your totems, which will help out with single target damage output and lower enemies’ Lightning resistance. With a good amount of cast speed you will quickly reach 20 stacks of Divine Ire, which will hit bosses often for a big portion of their life.

Ascendancy, Passive tree, Bandits and Pantheons

Ascendancy (Shadow – Trickster)

  1. Harness the Void
  2. Swift Killer
  3. Ghost Dance
  4. Escape Artist

Harness the Void is an ascendancy node that has the potential to deal incredible amounts of damage in a single hit.

Swift Killer provides great ways to generate Power and Frenzy charges, which are also sustainable in single target fights.

Ghost Dance allows you to make use of the Ghost Shroud charges, which in the long run will keep you safe and give you great amount of cast speed; this ascendancy node also provides a good amount of chance to evade attacks and spells, along with 10% movement speed.

Escape Artist implements a very interesting mechanic, which is not seen very often in Path of Exile; this ascendancy node allows you to have even more Energy Shield per Evasion Rating on your Body Armour and the reversed effect for your Helmet (more Evasion Rating per point of Energy Shield). You also become immune to Stuns while you have Ghost Shrouds, increased cast speed per Ghost Shroud, and 20% chance to Evade spell hits if you have energy shield.

Passive tree

This is the endgame passive skill tree for the build.

We mainly focus scaling Physical damage, Lightning damage, Critical Chance and Multiplier, Cast Speed, Channelling nodes and Maximum Life. All the Power charges should be picked up since the build has a great way of sustaining them all the time.

Bandits

For this specific build we should help Alira in Act II. The critical multiplier, flat mana regeneration, and 15% all elemental resistances are stronger than the 2 passive skill points.

Pantheons

Major: Soul of Solaris provides good amount of damage mitigation when fully upgraded. To fully upgrade the Pantheon, capture The Gorgon in Sulphur Vents Map, Jorus, Sky’s Edge in Temple Map and The Infernal King in Caldera Map. In order to do that you need to have Divine Vessel in the Map Device while you are activating the particular map, then just kill the map boss and give the captured soul in the vessel to Sin in Oriath.

Minor: Soul of Tukohama has great synergy with the build. You simply gain more physical damage mitigation and life regeneration while stationary; you are considered stationary while channelling. Capture Tahsin, Warmaker in Siege Map to upgrade this minor Pantheon.

Gems

Divine Ire Divine Ire is your main skill, which should ideally be used in a 6-Link. For mobility, use Flame Dash Flame Dash. Buffs like the Zealotry Zealotry aura and Arctic Armour Arctic Armour will provide a good balance of offense and defense. Wave of Conviction Wave of Conviction totems will lower the enemies’ Lightning Resistances while also providing additional single target damage; these totems should also be used as a meat-shield against Porcupines. Summon Lightning Golem Summon Lightning Golem provides additional cast speed.

For all the gem links we provide below, keep in mind that we list the gems in order of priority (starting from the top left, going to the right on each row of the links), meaning that if you lack the required number of sockets to fit all the gems, the first ones to drop are the ones at the bottom (with the bottom right being the last). Also note that in-game, as long as the sockets are linked, it makes no difference at all what order the gems are placed in.

Divine Ire (6-Link)

Divine Ire Divine Ire is a channelling skill that deals more damage the longer you cast it. The skill has a stage maximum of 20, which stacks faster when you draw energy from rare or unique enemies. The skills base critical chance is 6%, which is ideal when playing a critical-based build. We recommend one link that works great for both single target and clearing.

  1. Divine Ire Divine Ire
  2. Physical to Lightning Support Physical to Lightning Support
  3. Infused Channelling Support Infused Channelling Support
  4. Elemental Focus Support Elemental Focus Support
  5. Controlled Destruction Support Controlled Destruction Support
  6. Increased Critical Strikes Support Increased Critical Strikes Support

Wave of Conviction (4-Link)

Wave of Conviction Wave of Conviction lowers enemies’ elemental resistances depending on the highest amount of damage it dealt. We convert most of the spell’s damage to Lightning in order to guarantee we lower enemies’ Lightning resistance. The skill is used via totems, which allows us to also prevent deaths from Porcupines by using totems as a meat-shield.

  1. Wave of Conviction Wave of Conviction
  2. Spell Totem Support Spell Totem Support
  3. Physical to Lightning Support Physical to Lightning Support
  4. Multiple Totems Support Multiple Totems Support

Flame Dash (3-Link)

Flame Dash Flame Dash brings great amount of mobility into the build. The great amounts of cast speed will make the skill feel very smooth and fast. The following link also gives you the Arcane Surge buff for around 6 seconds; make sure your Arcane Surge Support Arcane Surge Support gem is locked at level 4 or lower.

  1. Flame Dash Flame Dash
  2. Faster Casting Support Faster Casting Support
  3. Arcane Surge Support Arcane Surge Support

Other Gems

Summon Lightning Golem Summon Lightning Golem should be used for the cast speed it provides. Zealotry Zealotry should be used in combination with Arctic Armour Arctic Armour; you can also use Wrath Wrath instead for even more damage, but you will have to get some “Reduced Mana Reservation” nodes or a level 3 or 4 Enlighten Support Enlighten Support, which can be pricey. Vaal skills like Vaal Discipline Vaal Discipline, Vaal Grace Vaal Grace, Vaal Haste Vaal Haste, Vaal Righteous Fire Vaal Righteous Fire and Vaal Lightning Trap Vaal Lightning Trap can be used for the additional power boost they provide; you can use any other Vaal skill based on personal preference. Steelskin Steelskin is a Guardian skill that provides additional on-demand damage mitigation.

Gearing

Capping your elemental resistances is essential and it should always be your top priority in any build; it should be the first thing you do when gearing up a character. Obtaining a 6-link, while very powerful and certainly recommended, can potentially be very expensive (requiring an average of 1500 Orbs of Fusing, obviously depending on your luck); as such, this should not really be a goal for you while gearing up, and you should instead settle for a 5-link until you have enough resources.

The build can be played on a budget until you acquire some currency. We recommend playing around The Eternity Shroud The Eternity Shroud, which can be expensive. This body armour also encourages us to play with a full set of Shaper-based items in order to ignore enemies’ Chaos Resistance.

Helmet

A rare Shaper-based Energy Shield helm is best in slot, simply because the Escape Artist ascendancy gives us more Evasion Rating per Energy Shield point on your Helmet. If you choose to craft a helm yourself, an efficient way to do it is by using two-socket resonators in combination with Pristine and Metallic Fossils. The rare affix priority is:

  1. +#% total Elemental Resistances (until capped)
  2. +# to maximum life (80)
  3. % Increased Maximum Life (Pristine Fossil)
  4. Nearby Enemies have -9% to Lightning Resistance (Metallic Fossil)

Body Armour

The body armour we choose to play around for this particular build guide is The Eternity Shroud The Eternity Shroud, which allows us to scale not only the Divine Ire’s Lightning damage, but also achieve great amounts of Chaos damage, which will essentially ignore Chaos resistance. This is especially powerful when you also consider the damage potential of Haress the Void ascendancy node. A Rare body armour will also do the work. The rare affix priority is:

  1. +#% total Elemental Resistances (until capped)
  2. +# to maximum life (80)
  3. # to Evasion Rating (at least 1000)
  4. Spells have +#% to Critical Strike Chance (Shaper Suffix)

Gloves

A rare pair of Shaper-based gloves should be used. The rare affix priority is:

  1. +#% total Elemental Resistances (until capped)
  2. +# to maximum life (80)

Boots

A rare pair of Shaper-based boots should be used. For labyrinth enchant, look for “#% of Damage Leeched as Life and Mana if you’ve Killed Recently.” The rare affix priority is:

  1. +#% total Elemental Resistances (until capped)
  2. +# to maximum life (80)
  3. Movement Speed (at least 20%)
  4. % increased Cooldown Recovery Speed (Shaper Suffix, for Flame Dash Flame Dash)
  5. % chance to Dodge Attack Hits (Shaper Suffix)

Belt

A rare Shaper-based Leather Belt Leather Belt, Heavy Belt Heavy Belt or Rustic Sash Rustic Sash will do the work. The rare affix priority is:

  1. +#% total Elemental Resistances (until capped)
  2. +# to maximum life (80)
  3. % increased Lightning Damage (Metallic Fossil)
  4. % increased Elemental Damage (Prismatic Fossil)
  5. % increased Cooldown Recovery Speed (Shaper Suffix, for Flame Dash Flame Dash)

Amulet

A rare Shaper-based amulet is best in slot. Rare Affix Priority is:

  1. +#% total Elemental Resistances (until capped)
  2. +# to maximum life (50)
  3. Gain #% of Physical Damage as Extra Cold Damage (Shaper Prefix)
  4. Gain #% of Physical Damage as Extra Lightning Damage (Shaper Prefix)
  5. -# to Total Mana Cost of Skills (crafted via crafting bench)
  6. % of Lightning Damage Leeched as Life (Shaper Prefix)

Rings

Two rare Shaper-based rings should be used, Two-stone rings will help out with capping elemental resistances. The rare affix priority is:

  1. +#% total Elemental Resistances (until capped)
  2. +# to maximum life (50)
  3. Assassin’s Mark on Hit (Shaper Suffix)
  4. -# to Total Mana Cost of Skills (crafted via crafting bench)
  5. % of Lightning Damage Leeched as Life (Metallic Fossil)
  6. Gain #% of Physical Damage as Extra Fire Damage (Essence of Hysteria)

Weapon

A rare Shaper-based weapon is best in slot. The rare affix priority is:

  1. Gain #% of Physical Damage as Extra Lightning Damage (Shaper Prefix)
  2. Gain #% of Elemental Damage as Extra Chaos Damage (Shaper Prefix)
  3. % increased spell damage
  4. % increased Critical Strike Chance for Spells (at least 80%)
  5. % increased Cast Speed (at least 10%)
  6. Damage Penetrates #% Elemental Resistances (Shaper Suffix)

Shield

A rare Shaper-based shield should be used, preferably Titanium Spirit Shield Titanium Spirit Shield. The rare affix priority is:

  1. +#% total Elemental Resistances (until capped)
  2. +# to maximum life (80)
  3. % increased Critical Strike Chance for Spells (at least 80%)
  4. % to all maximum Resistances (Shaper Prefix)

Flasks

Diamond Flask Diamond Flask is mandatory in every critical-based build; this is a good flask to have Curse or Freeze immunity on. Divine Life Flask Divine Life Flask should used as Instant or half-Instant along with Bleeding Removal suffix. Atziri's Promise Atziri's Promise, Sin's Rebirth Sin's Rebirth and Taste of Hate Taste of Hate are unique flasks that provide great amount of offensive power, along with some defense. Utility flasks like Basalt Flask Basalt Flask, Jade Flask Jade Flask and Sulphur Flask Sulphur Flask can be used, based on personal preference. Make sure you have Bleeding, Curse and Freezing immunity on your flasks.

Jewels

There are no mandatory unique or non-unique jewels that the build requires in order to work. A Watcher's Eye Watcher's Eye with Zealotry Zealotry or Wrath Wrath mods can be very powerful, this jewel can also get very pricey. Beyond that you should prioritize on having at least one Abyssal jewel for the Onslaught on kill, then focus on regular jewels.

Regular Jewel Affix Priority

  1. % increased Maximum Life
  2. % to Critical Strike Multiplier with Lightning Skills
  3. % increased Critical Strike Multiplier for Elemental Skills
  4. % increased Global Critical Strike Multiplier
  5. % increased Lightning Damage
  6. % increased Cast Speed
  7. % increased Spell Damage
  8. % increased Lightning Damage
  9. Any other offensive stat that affects Divine Ire

Abyssal Jewel Affix Priority

  1. Maximum Life (at least 35)
  2. % chance to gain Onslaught for 4 seconds on Kill (at least 5%)
  3. % increased Cast Speed if you’ve dealt a Critical Strike Recently
  4. % to Critical Strike Multiplier if you’ve Killed Recently
  5. % increased Damage if you’ve Killed Recently
  6. Any other offensive stat that affects Divine Ire

Leveling

As a reminder, we have several guides to help you level up a character.

You can start using Divine Ire Divine Ire at level 28, it is a great leveling skill.

Leveling Trees

As long as you have two Axiom Perpetuum Axiom Perpetuum you can start investing into critical nodes early on, which will make you deal tons of damage. This is an early representation of the passive skill tree.

Useful Leveling Unique Items

As you begin a new character, there are few unique items that can boost your power exponentially. Tabula Rasa Tabula Rasa allows you to have a 6-Linked skill as early as you get the gems. Wanderlust Wanderlust gives a decent movement speed, which will make your leveling that much more efficient. Goldrim Goldrim provides a lot of elemental resistances, this will let you worry less about gearing when approaching certain Act encounters. Two Axiom Perpetuum Axiom Perpetuum will allow you to build around critical strikes from early on, which will make your content progress that much easier.

If you are a new player (or if this is your first character for the league), then note that obtaining these items will be very difficult, if not impossible. They are rare drops, which you can otherwise only acquire if you have saved up currency, so do not focus on them too much, and instead simply look for items that match the affix priorities listed in the gearing section above.

Gem Progression

Using Tabula Rasa Tabula Rasa will allow you to have 6-Link gem setups early on, which is why we show such examples below. If you cannot get Tabula Rasa (or another item with a 6-Link), then simply prioritize the first gems in each link provided below.

In order to acquire gems that are not available to your class as a quest reward, simply ask a friend to buy them off vendors for you, or buy them yourself from Sioasa in The Library in Act III Library.

From level 1, you should use the following link.

  1. Explosive Trap Explosive Trap
  2. Lesser Poison Support Lesser Poison Support

At level 8, your Explosive Trap Explosive Trap should look like this.

  1. Explosive Trap Explosive Trap
  2. Multiple Traps Support Multiple Traps Support
  3. Added Fire Damage Support Added Fire Damage Support

At level 10, you should add Flame Dash Flame Dash for additional mobility.

At level 12, you should drop the Explosive Trap Explosive Trap link and start using Storm Burst Storm Burst.

  1. Storm Burst Storm Burst
  2. Infused Channelling Support Infused Channelling Support
  3. Onslaught Support Onslaught Support
  4. Added Fire Damage Support Added Fire Damage Support
  5. Increased Critical Strikes Support Increased Critical Strikes Support
  6. Added Cold Damage Support Added Cold Damage Support

At level 16, you should add Arctic Armour Arctic Armour and the following Wave of Conviction Wave of Conviction gem setup.

  1. Wave of Conviction Wave of Conviction
  2. Spell Totem Support Spell Totem Support

By level 18, your gem link should look like this.

Storm Burst

  1. Storm Burst Storm Burst
  2. Physical to Lightning Support Physical to Lightning Support
  3. Infused Channelling Support Infused Channelling Support
  4. Elemental Focus Support Elemental Focus Support
  5. Controlled Destruction Support Controlled Destruction Support
  6. Increased Critical Strikes Support Increased Critical Strikes Support

Wave of Conviction

  1. Wave of Conviction Wave of Conviction
  2. Spell Totem Support Spell Totem Support
  3. Physical to Lightning Support Physical to Lightning Support

At level 24, you should add Zealotry Zealotry for additional damage.

At level 28, you are finally ready to start using your signature skill, Divine Ire Divine Ire. Simply swap the gem with Storm Burst, the supports should remain the same.

At level 34, you should add Summon Lightning Golem Summon Lightning Golem.

FAQ

Why choose Trickster over other viable ascendancy classes?

Trickster brings in very interesting mechanics to build around, which other ascendancy classes do not have. Harness the Void can make you feel so powerful when you get a decent proc, keeping up charges and Ghost Shrouds really make the playstyle fun. This ascendancy class has great balance between offense and defense; other classes like Inquisitor and Occultist are also great choices, but for this particular build guide we choose the Trickster.

Conclusion

The Divine Ire Trickster is a channelling spell-based caster that specializes in releasing powerful beam of energy that obliterates everything in its path. The build has the potential to do any content the game has to offer.

Changelog
  •   

    Revisited and updated for Blight 3.8. The build is only affected by the slight nerf to Ghost Dance, which is very minor and does not make any difference.

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  1. Posts
    3

    Trickster got nerfed in legion patch notes.Inquisiyor will be better or trickster still work?

    Edited by Loreweave on June 6th, 2019

  2. Vvckd

    Moderator

    Posts
    467

    On 06/06/2019 at 10:52 AM, Loreweave said

    Trickster got nerfed in legion patch notes.Inquisiyor will be better or trickster still work?

    Trickster’s Ghost Dance nodes got nerfed but is still very good. The build guide is working as intended. You can also play Inquisitor if you choose to do so for sure! Nice name by the way.

    Edited by Vvckd on June 6th, 2019

  3. Posts
    3

    Thank you for the response and thanks!wanna ask something.it has been 3-4 m when i started playing.the thing is when i search amulet and ring same stats, it starts from 8 ex!.what can i use or do i need to craft by myslef with fossils?

  4. Vvckd

    Moderator

    Posts
    467

    On 06/06/2019 at 11:56 AM, Loreweave said

    Thank you for the response and thanks!wanna ask something.it has been 3-4 m when i started playing.the thing is when i search amulet and ring same stats, it starts from 8 ex!.what can i use or do i need to craft by myslef with fossils?

    Simply use an Amulet with life and resistances until you can afford one with decent offensive stats.

  5. Posts
    1

    Is finding 2 wands, or a staff that gives + to the level of physical or lightning gems going to be the top priority now?

  6. Vvckd

    Moderator

    Posts
    467

    On 08/09/2019 at 3:40 PM, pendergast891 said

    Is finding 2 wands, or a staff that gives + to the level of physical or lightning gems going to be the top priority now?

    It definitely gives this build the power it did not have access to before. If you can get your hands on these items you should.

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