Dominating Blow Guardian Build Guide (PoE Blight 3.8)

Vvckd

18


Introduction

The Dominating Blow Dominating Blow Guardian is an interesting type of summoner that can create an army of minions via dominating foe’s minds and raising the dead. Dominating Blow Dominating Blow is a skill that creates an apparition of the fallen enemies that fights on your side for decent duration. You can raise normal, magic and rare monsters; rares are especially powerful since they can buff your whole army (and yourself) with strong auras. The build achieves a decent life pool, good amount of Life Regeneration, and great damage potential for endgame.

Build Summary

The build does not require any items to start playing and is a great league-starter. There are some endgame items you should aim for, but they are not particularly expensive or hard to get. The Scourge The Scourge will scale both yours and your minions’ damage, while allowing you to have decent attack damage. Belly of the Beast Belly of the Beast will provide great amount of life.

Pros & Cons

Pros

+ Hardcore viable
+ Satisfying “snowballing” playstyle
+ Great single target potential

Cons

- Mediocre mobility
- It is hard to get your whole army of minions summoned every time you change zones, for example bosses in new areas

Playstyle

Offensively, hitting enemies with Dominating Blow Dominating Blow will summon additional minions that will deal a great amount of damage. Herald of Purity Herald of Purity, Raise Zombie Raise Zombie, Summon Holy Relic Summon Holy Relic, and Summon Stone Golem Summon Stone Golem will all help out by dealing a ton of damage. Hitting with Smite Smite every once in a while will provide a damage buff for all of your minions.

Defensively, as in every summoner build, you will be able to use your minions as a “meat shield”. Your great life pool, a lot of Life Regeneration, Armour, Block Chance, and Endurance charges will help you survive tough hits.

For playstyle, staying offensive, keeping your army alive and leading forward is what you should be doing mainly. Killing a pack of monsters in every new zone will be enough to start your minions’ rampage.

Ascendancy, Passive tree, Bandits and Pantheons

Ascendancy (Templar – Guardian)

  1. Radiant Crusade
  2. Unwavering Crusade
  3. Harmony of Purpose
  4. Time of Need

Radiant Crusade provides a great amount of minion damage and allows you to make good use of Herald of Purity Herald of Purity.

Unwavering Crusade makes your Sentinels even stronger; this ascendancy node also provides a great amount of minion Accuracy Rating, which is very handy when you consider all of your minions are attack-based.

Harmony of Purpose will allow you to buff all of your minions with Endurance, Power and Frenzy charges.

Time of Need can be a life saver in certain situations.

Passive tree

This is the endgame passive skill tree you should aim for. Our goal is to efficiently pick life, minion nodes, increased duration nodes and Resolute Technique.

Bandits

For this particular build, we choose to kill all bandits, since helping any of the bandits does not outweigh the benefits of two passive skill points.

Pantheons

Major: Soul of Lunaris is chosen in order to avoid Chaining projectiles, which is lethal for every summoner.

Minor: Here it is up to personal preference. Poison immunity via Shakari is always handy. Use Ralakesh when running labyrinths. Other gods can be used too whenever you feel like they can be useful.

Pantheon powers can be upgraded by using Divine Vessel in the Map Device while you are activating the particular Map that contains the boss you need. Once you have killed the boss and captured his soul, you need to deliver the vessel to Sin in Oriath.

Gems

Dominating Blow Dominating Blow is you signature skill, and it should ideally be used in a 6-Link. For mobility, you can choose between Shield Charge Shield Charge and Leap Slam Leap Slam. Herald of Purity Herald of Purity‘s Sentinels are a big part of your damage. You can choose to also have Raise Zombie Raise Zombies. Summon Holy Relic Summon Holy Relic and Summon Stone Golem Summon Stone Golem should be kept alive for additional utility. Clarity Clarity can help you out if you have mana problems. Vaal Haste Vaal Haste can be used for the Vaal version.

For all the gem links we provide below, keep in mind that we list the gems in order of priority (starting from the top left, going to the right on each row of the links), meaning that if you lack the required number of sockets to fit all the gems, the first ones to drop are the ones at the bottom (with the bottom right being the last). Also note that in-game, as long as the sockets are linked, it makes no difference at all what order the gems are placed in.

Dominating Blow (6-Link)

Dominating Blow Dominating Blow is a melee skill that re-summons fallen enemies on your side for a duration. We only recommend a single link that works well for both clearing and single target.

  1. Dominating Blow Dominating Blow
  2. Ancestral Call Support Ancestral Call Support
  3. Melee Splash Support Melee Splash Support
  4. Melee Physical Damage Support Melee Physical Damage Support
  5. Multistrike Support Multistrike Support
  6. Maim Support Maim Support

Herald of Purity (4-Link)

Herald of Purity Herald of Purity will summon Sentinels that will augment your overall damage by a great deal.

  1. Herald of Purity Herald of Purity
  2. Minion Damage Support Minion Damage Support
  3. Melee Physical Damage Support Melee Physical Damage Support
  4. Ruthless Support Ruthless Support

Raise Zombie (4-Link)

Raise Zombie Raise Zombie will help out with additional single target damage and help you by blocking incoming ranged attacks and spells.

  1. Raise Zombie Raise Zombie
  2. Minion Damage Support Minion Damage Support
  3. Melee Physical Damage Support Melee Physical Damage Support
  4. Added Fire Damage Support Added Fire Damage Support

Shield Charge (3-Link)

Shield Charge Shield Charge is your mobility skill, which will grand the Fortify effect when you hit enemies.

  1. Shield Charge Shield Charge
  2. Faster Attacks Support Faster Attacks Support
  3. Fortify Support Fortify Support

Other Gems

Summon Holy Relic Summon Holy Relic and Summon Stone Golem Summon Stone Golem will help out with additional utility via the Life Regeneration effects they provide. Clarity Clarity and the Vaal version of Vaal Haste Vaal Haste can be used on demand. Vaal Molten Shell Vaal Molten Shell or Steelskin Steelskin can be used for additional damage mitigation.

Gearing

Capping your elemental resistances is essential and it should always be your top priority in any build; it should be the first thing you do when gearing up a character. Obtaining a 6-link, while very powerful and certainly recommended, can potentially be very expensive (requiring an average of 1500 Orbs of Fusing, obviously depending on your luck); as such, this should not really be a goal for you while gearing up, and you should instead settle for a 5-link until you have enough resources. A simple Tabula Rasa Tabula Rasa can carry you a long way. You should replace it with a Belly of the Beast Belly of the Beast later on. The Scourge The Scourge can be used as an endgame weapon.

Helmet

A well rolled Bone Helmet Bone Helmet is best in slot. For labyrinth enchant, look for “Dominating Blow can summon an additional Rare Sentinel of Dominance”. If you choose to empower your Raise Zombie Raise Zombie further, you can get a Helmet with additional minion gem levels. The rare affix priority is:

  1. +#% total Elemental Resistances (until capped)
  2. +# to maximum life (90)
  3. % increased maximum life (Pristine Fossil Pristine Fossil)

Body Armour

Belly of the Beast Belly of the Beast is one of the best choices for the build. A Loreweave Loreweave and Skin of the Loyal Skin of the Loyal can also be used if you choose to do so. Until these unique chest pieces you can use Tabula Rasa Tabula Rasa or any well rolled rare Body Armour. The rare affix priority is:

  1. +#% total Elemental Resistances (until capped)
  2. +# to maximum life (90)
  3. % increased maximum life (Pristine Fossil Pristine Fossil; Elder Prefix)

Gloves

A well rolled pair of gloves are a great choice. Command of the Pit Command of the Pit can also be considered. The rare affix priority is:

  1. +#% total Elemental Resistances (until capped)
  2. +# to maximum life (70)
  3. Adds # to # Physical damage to Attacks
  4. % increased Attack Speed

Boots

Well rolled rare boots are best in slot. For labyrinth enchant, look for “Regenerate #% of Life and Mana per second if you were Hit Recently” or any other useful enchant based on personal preference. The rare affix priority is:

  1. +#% total Elemental Resistances (until capped)
  2. +# to maximum life (70)
  3. % increased Movement Speed (at least 25%)

Belt

A well rolled rare belt is best in slot. You’d preferably want to use Stygian Vise Stygian Vise, Leather Belt Leather Belt or a Rustic Sash Rustic Sash. The rare affix priority is:

  1. +#% total Elemental Resistances (until capped)
  2. +# to maximum life (80)
  3. % increased Global Physical Damage (Jagged Fossil Jagged Fossil)

Amulet

In the Amulet slot you have room for improvisation. Sidhebreath Sidhebreath and the physical version of Impresence Impresence are good choices when it comes to unique Amulets. A well rolled rare Amulet is also a good choice. The rare affix priority is:

  1. +#% total Elemental Resistances (until capped)
  2. +# to maximum life (50)
  3. Adds # to # Physical damage to Attacks

Rings

A Circle of Guilt Circle of Guilt with Herald of Purity Herald of Purity can be very beneficial for the build. Well rolled Steel Ring Steel Rings will also do the work. The rare affix priority is:

  1. +#% total Elemental Resistances (until capped)
  2. +# to maximum life (50)
  3. Adds # to # Physical damage to Attacks

Weapon

The Scourge The Scourge is a great weapon slot option, since you can make use of the additional minion damage and the wolves add more bodies to your army. You can also choose to play with a high attack speed weapon like Brightbeak Brightbeak for faster Shield Charge Shield Charge. A high DPS weapon is not required since you do not really need to kill things in order for the build to work, you just need to attack. The rare affix priority is:

  1. Minions deal #% increased Damage (Bound Fossil Bound Fossil)
  2. % increased Minion Damage (Incursion mod)
  3. % increased Attack Speed

Shield

A rare Shield with defensive stats should be used. The rare affix priority is:

  1. +#% total Elemental Resistances (until capped)
  2. +# to maximum life (80)

Flasks

Half-instant Divine Life Flask Divine Life Flask flask should be used, preferably with Bleed removal Suffix. Silver Flask Silver Flask will improve your overall speed. Based on personal preference, you can run any utility flask you want. We recommend having at least Basalt Flask Basalt Flask. Taste of Hate Taste of Hate can improve your physical damage mitigation even further, but can be very expensive and you should not focus on it too much. Other unique flasks like Atziri's Promise Atziri's Promise, Lion's Roar Lion's Roar, Rumi's Concoction Rumi's Concoction. The Writhing Jar The Writhing Jar can help you re-summon your minions at the start of every new zone. Make sure you have Curse and Freeze immunity rolled on your utility flasks.

Jewels

No specific unique Jewel is required for the build to work properly. Besides that, you should prioritize Regular rare jewels over Abyssal jewels.

Regular Jewel Affix Priority

  1. % Increased Maximum Life
  2. % Increased Minion Damage
  3. % Increased Attack Speed

Abyssal Jewel Affix Priority

  1. Maximum Life (at least 35)
  2. Minions have #% Chance to Taunt on Hit
  3. Minions have #% Chance to Blind on Hit
  4. Minions have #% increased Attack and Cast Speed if you or your Minions have Killed Recently
  5. % increased Minion Damage if you’ve used a Minion Skill Recently

Leveling

As a reminder, we have several guides to help you level up a character.

The Dominating Blow Guardian can be very easily by using Smite Smite as a main skill early on. Although you can transition to Dominating Blow Dominating Blow at level 28, we recommend using Smite until maps for smoother leveling experience.

Leveling Trees

With this passive skill tree you will allow you to get a general idea of what is important to pick up early on.

Useful Leveling Unique Items

As you begin a new character, there are few unique items that can boost your power exponentially. Tabula Rasa Tabula Rasa allows you to have a 6-Linked skill as early as you get the gems. Wanderlust Wanderlust gives a decent movement speed, which will make your leveling that much more efficient. Goldrim Goldrim provides a lot of elemental resistances, this will let you worry less about gearing when approaching certain Act encounters.

If you are a new player (or if this is your first character for the league), then note that obtaining these items will be very difficult, if not impossible. They are rare drops, which you can otherwise only acquire if you have saved up currency, so do not focus on them too much, and instead simply look for items that match the affix priorities listed in the gearing section above.

Gem Progression

Using Tabula Rasa Tabula Rasa will allow you to have 6-Link gem setups early on, which is why we show such examples below. If you cannot get Tabula Rasa (or another item with a 6-Link), then simply prioritize the first gems in each link provided below.

In order to acquire gems that are not available to your class as a quest reward, simply ask a friend to buy them off vendors for you, or buy them yourself from Sioasa in The Library in Act III Library.

From level 1, you should use the following Smite Smite link. You should also pick up the Raise Zombie Raise Zombie skill gem.

  1. Smite Smite
  2. Maim Support Maim Support
  3. Ruthless Support Ruthless Support
  4. Onslaught Support Onslaught Support

At level 4, you should add Summon Holy Relic Summon Holy Relic, which will allow you to sustain your Raise Zombie Raise Zombie from early on.

By level 8, your Raise Zombie Raise Zombie link should look like this.

  1. Raise Zombie Raise Zombie
  2. Minion Damage Support Minion Damage Support
  3. Maim Support Maim Support
  4. Added Fire Damage Support Added Fire Damage Support

At level 10, you should add Flame Dash Flame Dash or Leap Slam Leap Slam for additional mobility. You can also make use of Clarity Clarity for the additional mana regeneration.

At level 16, you should add Herald of Purity Herald of Purity, use the following link.

  1. Herald of Purity Herald of Purity
  2. Minion Damage Support Minion Damage Support
  3. Melee Splash Support Melee Splash Support
  4. Maim Support Maim Support

By level 18, you should replace the Maim Support Maim Support gems with Melee Physical Damage Support Melee Physical Damage Support.

At level 28, you can finally transition to your signature skill, Dominating Blow Dominating Blow.

  1. Dominating Blow Dominating Blow
  2. Ancestral Call Support Ancestral Call Support
  3. Melee Splash Support Melee Splash Support
  4. Melee Physical Damage Support Melee Physical Damage Support
  5. Ruthless Support Ruthless Support
  6. Maim Support Maim Support

At level 38, you should replace Ruthless Support Ruthless Support with Multistrike Support Multistrike Support.

FAQ

Why would I play the Dominating Blow Guardian over any other summoner build?

This particular build may be a bit slower compared to other summoner builds, but has an insane damage potential when all of your buffs and minions are up. Also, summoners in general hardly recover when they get hit, simply because they only rely on their minions and do not Leech Life or have a great amount of Life Regeneration. This is where the Dominating Blow Guardian, with his great recovery via the Time of Need ascendancy node, great Life Regeneration, and some Life Leech via the Atziri's Promise Atziri's Promise unique flask really shines.

Conclusion

The Dominating Blow Guardian allows you to be an active aggressive summoner that leads his crusade.

Changelog
  •   

    Revisited and updated for Blight 3.8. The build received a huge buff with the changes to Guardian, the Sentinels spawned via Herald of Purity, Dominating Blow and the new minion passive nodes.

  •   

    Revisited and updated for Legion 3.7. Improved Gem and Gearing sections along with replacing old passive skill trees.

  1. Posts
    8

    Hiya Vvckd!

    This is a great build! I always wanted to have a boy summoner. I love his accent, although I could do without the religious spewage cringe Anyway, he’s leveled so fast I can’t keep up. He’s already 30, and that Dominating Blow is a blast. One way to take aggro off you on a pack of mobs haha. But eesh, it don’t like letting me keep my mana. No worries, I’m sure I’ll have plenty later on.

    I got lucky and as soon as I entered The Slums, The Screaming Eagle dropped off some random rare. I was speechless! I’ve managed to get lucky on coloring some slots for one set of summons, and I got a Tabula Rasa for now. Still some coloring and slotting to do, but he’s pretty solid for now. [She says as she’s still in Act III].

    Appreciate you pointing me here. Just wish I could squeeze in my Summon Phantasms somewhere. They’re in my 6L for now until I get Multi Strike, but they sure add some nice ranged support. Thanks for all the hard work you do here making builds so easy to follow. It really helps those of us who can’t do it themselves. Kudos my friend!

  2. Vvckd

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    On 09/04/2019 at 2:27 AM, Rhaevyn said

    Hiya Vvckd!

    This is a great build! I always wanted to have a boy summoner. I love his accent, although I could do without the religious spewage cringe Anyway, he’s leveled so fast I can’t keep up. He’s already 30, and that Dominating Blow is a blast. One way to take aggro off you on a pack of mobs haha. But eesh, it don’t like letting me keep my mana. No worries, I’m sure I’ll have plenty later on.

    Hey, Rhaevyn

    Glad to hear you like the build, ye you will have some mana problems early on, Clarity Clarity can help a bit. Phantasms are cool but I never really played around them too much, there is a unique staff called Soulwrest Soulwrest, which allows you to make a pure Phantasm build, but this is another topic.

    Edited by Xencaye on April 9th, 2019

  • Posts
    8

    I made it work. For now. Got them [phantasms] in another piece of gear for the random stuffs like the golem. And man is this holier-than-thou zealot of mine LUCKY. I just got LeHeup of All! I’m stoked. Still have to work on resists, but that’s the part I’m still learning. If I spend all that time trying to craft my own stuffs then he’ll just outgrow it, so, like when do you do it? Make a plan to make new stuff every 5 or 10 levels? What is your formulae for this? I had a white ring (forget which) that had a base stat I wanted to work from. I added life to it and… the ring became level 32 LOL! I was only in the teens at the time. The crafting bench doesn’t tell you squat. Guess I’ll need a day of studying crafting so I can know what I can actually use when.

    Anyway, really having fun with this guy. He’s still a bit squishy. I find I’m always holding my breath when I go in for the DB because packs of mobs (especially blues!) are so yummy to DB but OMG they hurt. ;) — oh, and I dropped Clarity, I needs mah MANA and 50% reserved?! No thanks. And you should really give the phantasms a go, they’re quite useful and at least they actually attack the mobs, not like the meat sack zombies who slouch 2 feet away SMH

  • Vvckd

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    On 09/04/2019 at 7:08 AM, Rhaevyn said

    I made it work. For now. Got them [phantasms] in another piece of gear for the random stuffs like the golem. And man is this holier-than-thou zealot of mine LUCKY. I just got LeHeup of All! I’m stoked. Still have to work on resists, but that’s the part I’m still learning. If I spend all that time trying to craft my own stuffs then he’ll just outgrow it, so, like when do you do it? Make a plan to make new stuff every 5 or 10 levels? What is your formulae for this? I had a white ring (forget which) that had a base stat I wanted to work from. I added life to it and… the ring became level 32 LOL! I was only in the teens at the time. The crafting bench doesn’t tell you squat. Guess I’ll need a day of studying crafting so I can know what I can actually use when.

    When it comes to upgrading gear pieces, I’d say try having around 300hp per Act, aka at least 1,5k in Act V etc. Having capped or near capped resists is always important obviously. When it comes to the squishiness, try using Jade, Granite or Basalt flasks for additional damage mitigation, it will help a lot for sure.

  • Posts
    8

    UPDATE!

    So, I finally went to the POE trading site and wow, I don’t know why I didn’t go there sooner! For very little currency I got myself kitted out very well for my level, as far as grabbing stuff with good resists (with the amount and colors of sockets I wanted on each) and a nice weapon. I’m now at at least 75% to all plus 20% to Chaos at level 60 as of this writing. (I know, enjoy it for now till I get to part 3… joy).

    I also changed the build more to my liking incorporating your passives with my gem choices and OMG he’s brutal. If this build actually works in end game I may share it with you and have you make a guide for it since you’re so good at structuring and formatting yours. I’m a good writer, but I’m still such a noob I wouldn’t explain things correctly.

    I’ll keep you posted!

  • Vvckd

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    On 11/04/2019 at 3:23 AM, Rhaevyn said

    UPDATE!

    So, I finally went to the POE trading site and wow, I don’t know why I didn’t go there sooner! For very little currency I got myself kitted out very well for my level, as far as grabbing stuff with good resists (with the amount and colors of sockets I wanted on each) and a nice weapon. I’m now at at least 75% to all plus 20% to Chaos at level 60 as of this writing. (I know, enjoy it for now till I get to part 3… joy).

    The build will work in endgame do not worry about that, keep progressing :)

  • Posts
    8

    Hehehe, you don’t know how much I changed it ;)

  • Posts
    1

    Nice guide. Decided to burn some currency and waste a little time. Doing this but adding in Arakaali’s Fang as weapon to see how it does.

  • Vvckd

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    On 06/08/2019 at 8:58 PM, Quinn241 said

    Nice guide. Decided to burn some currency and waste a little time. Doing this but adding in Arakaali’s Fang as weapon to see how it does.

    Sounds great!

  • Posts
    5

    Hi,
    thanks for your build – just to add, I will ask:

    Shield using rare? Priorities?

    Thank you.

  • Posts
    1

    can The Baron be used as a helmet in this build?

  • Vvckd

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    On 24/09/2019 at 3:15 PM, Kilito said

    can The Baron be used as a helmet in this build?

    Hey, yes you can, but this will require significantly more game knowledge on your end, since this will require completely different passive skill tree and gear.

  • Posts
    1

    Harmony of purpose does not provide minions with charges, only other players. That being said I think it’s still the right choice.

    Carnage and host chiefs out of act 7 ashen wood do a good job of supplying the horde with charges. I dumped zombies in favor of spectres for them.

    Edited by bigpoo on October 6th, 2019

  • Vvckd

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    On 06/10/2019 at 3:18 PM, bigpoo said

    Harmony of purpose does not provide minions with charges, only other players. That being said I think it’s still the right choice.

    Carnage and host chiefs out of act 7 ashen wood do a good job of supplying the horde with charges. I dumped zombies in favor of spectres for them.

    That works well, good job.

  • Posts
    1

    Hey, finally got The Scourge The Scourge but suddenly i cant cast smite when i have it equiped. I have smite gems in my chest piece. Nothing is highlighted red and I have the stats required for it. Have no idea what is causing it.

  • Vvckd

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    On 10/10/2019 at 11:08 PM, Elly said

    Hey, finally got The Scourge The Scourge but suddenly i cant cast smite when i have it equiped. I have smite gems in my chest piece. Nothing is highlighted red and I have the stats required for it. Have no idea what is causing it.

    Hey, you should drop Smite Smite early on when you replace it with Dominating Blow Dominating Blow. Smite cannot be used with Claws.

  • Posts
    1

    While this build is okay, there are so many flaws that could have been improved upon.
    You pick up way too many inefficient minion nodes on the skill tree (while you don’t pick up the % resist ones around indomitable army?)
    You could go to spectres for power/frenzy charge Monkeys or rallying cry hellions and +1 zombies ? Or just get 4/5 dps spectres?[If you just get a chest piece with +1 spectres]
    Also, Minion Instability is right there and is quite great with Dominating Blow…
    You could talk about golem gems and The Anima Stone The Anima Stone which would give you 3 golems for either regen or just Summon Carrion Golem Summon Carrion Golem which would give your army a whole bunch of extra damage. Also, these put out way more damage than zombies btw! You could even bump this up to 4 golems if you decide to use Clayshaper Clayshaper.
    About your The Scourge The Scourge pick, since you get the passive of the increases and reductions here, you could potentially drop it on the passive tree.
    Honestly though, i would personally also consider to use a Soul Taker Soul Taker which would give you more damage and allow you to reserve pretty much all of your mana.
    That way you could drop the ‘Harmony of Purpose’ passive (which is pointless for minions as they are not party members) and just get ‘Radiant Faith’ for like 150-200 base es extra and then go hybrid instead of wasting so many passives pathing to extra life nodes…
    Also, ES/Mana on gear becomes a big plus!
    Or just go with a Kingmaker Kingmaker for an extra 6L tbh… (non staff 2h still benefits from the 50% block passive from guardian btw)
    Also, why a rare shield? There are some ally/minion shields out there, including for instance Whakatutuki o Matua Whakatutuki o Matua or perhaps a Victario's Charity Victario's Charity or Prism Guardian Prism Guardian if you plan to go more into the aura path. If you go with % reduced off of tree you could probably get like four 50% auras running for your minions just off of mana alone.
    Speaking of auras btw, Summon Holy Relic Summon Holy Relic ??? Your minions can’t taunt is quite a big one given current meta… Also, if you went with the % minion resist/phys% they wouldn’t really need any extra regen from this tbh…
    If it’s for your regen, then you might as well just slap a Meat Shield Support Meat Shield Support on those zombies and have them be your shields for a more defensive playstyle + it will allow you to actually hit monsters and scale off of dominating blow minions instead of others. (As zombie/golem/spectre will probably kill most of them before you walk up to hit…)
    And possibly use an offering skill for either offense or defense in this build since you have so much % increased duration anyway?

    So yeah, a lot to consider, like i said at the start, the build isn’t bad, just far from optimal. (i’ve looked into it quite a bit since i had a similar idea as it sounds quite fun)

  • Vvckd

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    On 12/10/2019 at 6:50 PM, SylveonIsMyBae said

    While this build is okay, there are so many flaws that could have been improved upon.
    You pick up way too many inefficient minion nodes on the skill tree (while you don’t pick up the % resist ones around indomitable army?)
    You could go to spectres for power/frenzy charge Monkeys or rallying cry hellions and +1 zombies ? Or just get 4/5 dps spectres?[If you just get a chest piece with +1 spectres]
    Also, Minion Instability is right there and is quite great with Dominating Blow…
    You could talk about golem gems and The Anima Stone The Anima Stone which would give you 3 golems for either regen or just Summon Carrion Golem Summon Carrion Golem which would give your army a whole bunch of extra damage. Also, these put out way more damage than zombies btw! You could even bump this up to 4 golems if you decide to use Clayshaper Clayshaper.
    About your The Scourge The Scourge pick, since you get the passive of the increases and reductions here, you could potentially drop it on the passive tree.
    Honestly though, i would personally also consider to use a Soul Taker Soul Taker which would give you more damage and allow you to reserve pretty much all of your mana.
    That way you could drop the ‘Harmony of Purpose’ passive (which is pointless for minions as they are not party members) and just get ‘Radiant Faith’ for like 150-200 base es extra and then go hybrid instead of wasting so many passives pathing to extra life nodes…
    Also, ES/Mana on gear becomes a big plus!
    Or just go with a Kingmaker Kingmaker for an extra 6L tbh… (non staff 2h still benefits from the 50% block passive from guardian btw)
    Also, why a rare shield? There are some ally/minion shields out there, including for instance Whakatutuki o Matua Whakatutuki o Matua or perhaps a Victario's Charity Victario's Charity or Prism Guardian Prism Guardian if you plan to go more into the aura path. If you go with % reduced off of tree you could probably get like four 50% auras running for your minions just off of mana alone.
    Speaking of auras btw, Summon Holy Relic Summon Holy Relic ??? Your minions can’t taunt is quite a big one given current meta… Also, if you went with the % minion resist/phys% they wouldn’t really need any extra regen from this tbh…
    If it’s for your regen, then you might as well just slap a Meat Shield Support Meat Shield Support on those zombies and have them be your shields for a more defensive playstyle + it will allow you to actually hit monsters and scale off of dominating blow minions instead of others. (As zombie/golem/spectre will probably kill most of them before you walk up to hit…)
    And possibly use an offering skill for either offense or defense in this build since you have so much % increased duration anyway?

    So yeah, a lot to consider, like i said at the start, the build isn’t bad, just far from optimal. (i’ve looked into it quite a bit since i had a similar idea as it sounds quite fun)

    Hello there. With this specific build guide I managed to create a Guardian that has the foundational things for every player to look upon. If you’ve played enough of summoners already, you would have figured out that summons are way too tanky at the moment and you do not really have to heavily invest into that. Just the zombies are able to go over 60k Life, with the same investment prior to 3.8, you were able to create zombies with like 15-20k Life. This is why I chose not to pick the resistances since there are enough on other passive nodes already.

    You can definitely choose to invest into Spectres, but in my opinion this is not just another Spectre build, for which you get +1 Body Armour and destroy the whole content just with spectres. I wanted to mainly focus on Sentinels from Herald of Purity Herald of Purity, Raise Zombie Raise Zombies and Summon Holy Relic Summon Holy Relic. Victario's Charity Victario's Charity in combination with Necromantic Aegis is a very strong combination, but it takes away your defensives Shield capabilities.

    If you want your Minions to taunt it is fine to drop Summon Holy Relic Summon Holy Relic, the character is melee-based any ways and you have to stay in the fight any ways.

    After all, thank you for all of your suggestions, from them I can see you are experienced PoE player and have good game knowledge. Some of the changes drastically affect gameplay and are based on personal preference, which I am all-in for. Seeing players improvise and do their own thing is always great and is the most fun part of making a build.

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