Earthquake Slayer Build Guide (PoE Harvest 3.11)

Furty

47


About the Author

Furty has been playing Path of Exile since the release of the Onslaught League in 2013, and has a deep and diverse well of experience within the game. Equally comfortable playing on Hardcore, Softcore, and Solo-Self Found Leagues, recent ladder results include finishing at Rank 5 on the Legion SSF League playing Essence Drain Essence Drain and the Betrayal League at Rank 186 playing Elemental Hit Elemental Hit. You can follow him on Twitter, or check out his occasional streams on Twitch.

Author

Guide Format

This build guide is split over multiple pages, both to prevent it from getting too long, as well as to help you better find the information you are looking for. In addition to the current page, which presents general information about the build and also contains a Leveling and FAQ section, we have the following pages:

Passive Skill Tree and Gem Links


Ascendancy, Bandits, and Pantheon Powers


Gear, Jewels, and Flasks Breakdown

Introduction

Earthquake Earthquake has seen its fair share of popularity in leagues past, and with a suite of melee buffs, reworks, and rebalances accompanying Patch 3.7 Legion it was the perfect time for its resurrection. In Patch 3.11 Harvest League it has been reclassified as a “Slam” skill, and has only gotten stronger with the inception of supports such as Fist of War Support Fist of War Support.

Earthquake Earthquake is an immensely fun and simple skill to use, and has a really comfortable relaxing style of play. When you use the skill there is an initial impact, dealing a hefty amount of damage, but after a slight delay the ground will erupt in an Aftershock that has a larger AoE and deals far more damage. Since Earthquake’s size can be easily scaled through the Passive Tree, this skill is a perfect combination of single-target capability and excellent clear.

One of the really nice things about Earthquake Earthquake is that it does not require any special gear to get rolling. Since the base damage is relatively high and most of the essential damage is obtained from the tree, this build makes an excellent candidate for both League Starting, Solo Self-Found, and Hardcore leagues alike. Even extremely cheap Uniques, such as Marohi Erqi Marohi Erqi, can be easily incorporated very early in the league to get you smashing apart content quickly.

There are a variety of ways to scale the build deep into the end-game, and that flexibility is another attractive reason to play the build. If you do not have the currency to fund “GG” Jewels or crazy weapons, well, that is just fine — you can be clearing up to The Shaper for no more than 10-15 Chaos Orb Chaos Orbs. If you are a player with some wealth to spread, however, you can take this build into the stratosphere, retrofitting it for Critical Strike and Multiplier and ripping apart bosses such as the Uber Elder with relative ease.

In short, Earthquake Earthquake is a real classic and a heap of fun to play, with no complex mechanics or expensive items necessary to get smashing.

Build Assessment

Pros

+ Great League Starter
+ High end-game damage with appropriate gear (~6.5m Shaper DPS)
+ Excellent clear speed
+ Perfect for SSF and Hardcore in addition to Softcore
+ Relaxed playstyle, great for all levels of player

Cons

Can feel a little “slow” early on
Scaling caps out earlier than some builds

Playstyle

Since Earthquake Earthquake is a two part attack, it grants the player a fair amount of flexibility and mobility for a melee build. You can slam and reposition before the aftershock even detonates, which actually grants more safety than you might expect, particularly against dangerous and quick enemies like the Immortal Syndicate.

Once you get used to the cadence of Earthquake Earthquake it makes clearing very simple and straightforward — Leap Slam Leap Slam into a pack of enemies, tap Earthquake Earthquake, and leap away. If the initial slam failed to kill all the enemies, you can be sure the aftershock will annihilate them.

Passive Skill Trees

Resolute Technique

This is our recommended Level 100 Passive Skill tree.

For more details on the Passive Tree, skill acquisition order, and more, be sure to check out the Passive Skill Tree page for in-depth information.

Passive Skill Tree and Gem Links

Critical Strike

This is our recommended Level 100 Passive Skill Tree.

For more details on the Passive Tree, skill acquisition order, and more, be sure to check out the Passive Skill Tree page for in-depth information.

Passive Skill Tree and Gem Links

Gems

We go over all of the gem links this build uses in the end-game on our Gem Link page.

Passive Skill Tree and Gem Links

Ascendancy, Bandits, and Pantheon

Our Ascendancy, Bandit, and Pantheon Power page goes into detail about all the choices you need to make in these regards.

Gear Summary / TL;DR

These items strike a balance between power and cost-effectiveness. If you want to explore more options for Gear (both budget and high-end), Flasks, or get more information on alternatives and specialty items, please ensure you read the Gear, Jewels, and Flasks section in its entirety.

Resolute Technique

Our recommendation:

Item Slot Item Name
Head Devoto's Devotion Devoto's Devotion or Rare Helm
Amulet Rare Amulet (Onyx Amulet Onyx Amulet is ideal)
Chest Rare Astral Plate Astral Plate or Carcass Jack Carcass Jack
Gloves Rare Spiked Gloves Spiked Gloves
Boots Rare Two-Toned Boots (Fire and Lightning Resistances) Two-Toned Boots (Fire and Lightning Resistances)
Belt Rare Stygian Vise Stygian Vise
Ring 1 Rare Shaped Steel Ring Steel Ring
Ring 2 Mark of the Elder Mark of the Elder
Weapon Rare 2H Axe or Atziri's Disfavour Atziri's Disfavour

Critical Strike

Item Slot Item Name
Head Starkonja's Head Starkonja's Head
Amulet Rare Amulet (Onyx Amulet Onyx Amulet is ideal)
Chest Loreweave Loreweave
Gloves Rare Spiked Gloves Spiked Gloves
Boots Rare Two-Toned Boots (Fire and Lightning Resistances) Two-Toned Boots (Fire and Lightning Resistances)
Belt Rare Stygian Vise Stygian Vise
Ring 1 Rare Shaped Steel Ring Steel Ring
Ring 2 Mark of the Elder Mark of the Elder
Weapon Rare 2H Axe or Atziri's Disfavour Atziri's Disfavour

For much more detailed information on the best gear, jewels, and flasks to use, be sure to examine our Gear Page in its entirety.

Gear, Jewels, and Flasks Breakdown

Leveling

As a reminder, we have several guides to help you level up a character.

You can level with practically any melee skill that is to your preference, including Earthquake Earthquake. As with virtually all melee skills, having strong weapons makes a very large difference in ease of leveling, and having several Uniques to upgrade to in advance is very helpful if you are not League Starting.

We recommend leveling with Sunder Sunder, as it is a fairly potent skill for leveling due to its high base damage, compatibility with axes, and early acquisition. Start with Ground Slam Ground Slam out of the gate, which you will use until level 12, when you can obtain Sunder from Nessa. Your Sunder links, in order of priority, are:

  1. Sunder Sunder
  2. Melee Physical Damage Support Melee Physical Damage Support
  3. Onslaught Support Onslaught Support
  4. Multistrike Support Multistrike Support
  5. Maim Support Maim Support
  6. Ruthless Support Ruthless Support

Just use what you can get until the gems become available — Maim Support Maim Support and Ruthless Support Ruthless Support are available very early, along with Onslaught Support Onslaught Support, but you will have to wait until Act II for Melee Physical Damage Support Melee Physical Damage Support. Added Fire Damage Support Added Fire Damage Support is an option in the meantime, if you are using a Tabula Rasa Tabula Rasa.

Remember to acquire Herald of Ash Herald of Ash in Act II and Hatred Hatred in Act III.

FAQ

What Annointment Should I Use for my Amulet?

  • Resolute Technique players should take Kinetic Impacts.
  • Critical Strike based players should take Feller of Foes or Titanic Impacts.

How About Using Pillar of the Caged God Pillar of the Caged God?

This is actually another great way to run Earthquake Earthquake, but it requires an entirely different Passive Skill Tree and gearing process.

Isn’t Critical Strike Bad for Earthquake Earthquake?

This is a tricky question to answer. Simply, because Earthquake Earthquake is a skill that does not benefit as much from Attack Speed as a melee skill like Cyclone Cyclone or Lacerate Lacerate, Critical Strike can feel inconsistent. That is why it is only recommended to swap over once you have enough currency to support a full suite of gear, rather than trying to force it to work while you are starting out. With proper gearing, Earthquake Earthquake starts to hit like a megaton hammer on criticals, and is the only way of realistically scaling the build into the extreme end-game, as Resolute Technique’s damage scaling caps out much earlier.

Check out the other pages of the guide for additional information:

Passive Skill Tree and Gem Links


Ascendancy, Bandits, and Pantheon Powers


Gear, Jewels, and Flasks Breakdown

Changelog
  •   

    Skill trees updated, Fist of War added to the main link.

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  1. Vlad

    Moderator

    Posts
    73

    Lovely build, thanks a lot for putting it up!

    What do you think of using Carnage Heart Carnage Heart? I assume that you’re counted as leeching even when overleeching at full health, or is that not the case?

    Thanks!

  2. Furty

    Moderator

    Posts
    1284

    On 24/06/2019 at 7:56 PM, Vlad said

    Lovely build, thanks a lot for putting it up!

    What do you think of using Carnage Heart Carnage Heart? I assume that you’re counted as leeching even when overleeching at full health, or is that not the case?

    Thanks!

    On 24/06/2019 at 7:56 PM, Vlad said

    Lovely build, thanks a lot for putting it up!

    What do you think of using Carnage Heart Carnage Heart? I assume that you’re counted as leeching even when overleeching at full health, or is that not the case?

    Thanks!

    Indeed you are counted as leeching while overleeching, which makes Carnage Heart Carnage Heart one of the best amulets for leveling a Slayer build in many instances. The Resistances, Attributes, and increased Leeching are all great before you have notables such as Vaal Pact and Vitality Void.

    At mapping level, however, it definitely falls short to a Rare amulet in both offense and defense. Even a simple and relatively cheap amulet with Life, 1 Resistance, and 35%+ Elemental Damage with Attack Skills should be on par offensively while outpacing it defensively. Adding another damage stat to your Rare — Physical Damage to Attacks, % of Non-Chaos as Chaos, or the almighty % of Physical as Bonus Fire — should put Carnage Heart Carnage Heart firmly in the rear view in terms of damage potential.

  3. Vlad

    Moderator

    Posts
    73

    On 24/06/2019 at 8:30 PM, Furty said

    On 24/06/2019 at 7:56 PM, Vlad said

    Lovely build, thanks a lot for putting it up!

    What do you think of using Carnage Heart Carnage Heart? I assume that you’re counted as leeching even when overleeching at full health, or is that not the case?

    Thanks!

    On 24/06/2019 at 7:56 PM, Vlad said

    Lovely build, thanks a lot for putting it up!

    What do you think of using Carnage Heart Carnage Heart? I assume that you’re counted as leeching even when overleeching at full health, or is that not the case?

    Thanks!

    Indeed you are counted as leeching while overleeching, which makes Carnage Heart Carnage Heart one of the best amulets for leveling a Slayer build in many instances. The Resistances, Attributes, and increased Leeching are all great before you have notables such as Vaal Pact and Vitality Void.

    At mapping level, however, it definitely falls short to a Rare amulet in both offense and defense. Even a simple and relatively cheap amulet with Life, 1 Resistance, and 35%+ Elemental Damage with Attack Skills should be on par offensively while outpacing it defensively. Adding another damage stat to your Rare — Physical Damage to Attacks, % of Non-Chaos as Chaos, or the almighty % of Physical as Bonus Fire — should put Carnage Heart Carnage Heart firmly in the rear view in terms of damage potential.

    Thanks a lot! That makes sense.

    Does the fact that you’re counted as leeching while you overleech mean that the Syndicate glove craft for “increased damage while leeching” is a good option?

  4. Furty

    Moderator

    Posts
    1284

    On 25/06/2019 at 6:25 AM, Vlad said

    Thanks a lot! That makes sense.

    Does the fact that you’re counted as leeching while you overleech mean that the Syndicate glove craft for “increased damage while leeching” is a good option?

    It’s a solid option if you already have your core stats on the item — you can also craft it onto an Amulet. The top-end version does cost 1 Exalted Orb Exalted Orb, however, it is a prefix which means it isn’t competing for a of stats (on gloves, at least). The other exceptional and underrated Jun craft is “Non-Vaal Skills Deal 51-60% Increased Damage During Soul Gain Prevention”, which boosts burst a lot during bosses, but this is a suffix and a little harder to work in.

  5. Posts
    2

    Great build! I have one question though; why use hypothermia for the RT build? Not a very experienced player here, thank you in advance for the response!

  6. Furty

    Moderator

    Posts
    1284

    On 26/06/2019 at 6:18 AM, Zeinaaj said

    Great build! I have one question though; why use hypothermia for the RT build? Not a very experienced player here, thank you in advance for the response!

    It’s just the highest damage option, in most cases. The reason it works is due to the Hatred Hatred aura.

  7. Posts
    2

    I see. I completely overlooked the hatred aura. Thank you for the clarification!

  8. Furty

    Moderator

    Posts
    1284

    On 26/06/2019 at 10:35 AM, Zeinaaj said

    I see. I completely overlooked the hatred aura. Thank you for the clarification!

    No problem. Let me know if you need anything else clarified, good luck!

  9. Posts
    1

    Is Hatred-Hypothermia more damage than going with Pride and Close Combat? I am not expierienced but to me pride and close combat look stronger

    Also what do you think about pulverise instead of concentrated effect and increased area of effect?

    Edited by aljoschas on June 28th, 2019

  10. Furty

    Moderator

    Posts
    1284

    On 28/06/2019 at 3:06 PM, aljoschas said

    Is Hatred-Hypothermia more damage than going with Pride and Close Combat? I am not expierienced but to me pride and close combat look stronger

    Also what do you think about pulverise instead of concentrated effect and increased area of effect?

    In most cases, yes, and it scales better into the late game stages, hence why we recommend it.

  11. Posts
    2

    Hi, kinda new the game and was just wondering what you mean by [uncapped] elemental resistances on gear are you saying to aim for resistances that aren’t yet capped? or to try and get the +# to maximum X elemental resistance? never crafted gear before so thought i better ask. Other then that loving the build so far.

  12. Vlad

    Moderator

    Posts
    73

    On 05/07/2019 at 1:06 PM, Forsanguinius said

    Hi, kinda new the game and was just wondering what you mean by [uncapped] elemental resistances on gear are you saying to aim for resistances that aren’t yet capped? or to try and get the +# to maximum X elemental resistance? never crafted gear before so thought i better ask. Other then that loving the build so far.

    Hey!

    It means to aim for the ones where you aren’t yet capped, indeed! We debated including “[Uncapped] Elemental Resistances” on every item’s affix priority, since it obviously looks a bit silly. But overall, since capping resistances is so important, and since it’s not something a lot of newer players are aware of, we opted to include it.

    It’s a line you can safely ignore on item priorities once/when you’re capped.

    Any other questions you have, feel free to ask!

  13. Furty

    Moderator

    Posts
    1284

    On 05/07/2019 at 1:06 PM, Forsanguinius said

    Hi, kinda new the game and was just wondering what you mean by [uncapped] elemental resistances on gear are you saying to aim for resistances that aren’t yet capped? or to try and get the +# to maximum X elemental resistance? never crafted gear before so thought i better ask. Other then that loving the build so far.

    Yes, fill out Resistances that are below 75% (or whatever your cap is — this can be influenced by passive notables and gear such as Loreweave Loreweave). This tends to be of the highest priority on gear with low variance in affixes and budgets, such as belts, which can only roll a few different stats and can roll up to 50% on Resistances. You want to get as much Resistance as possible on these pieces to allow you to budget entirely for damage on key pieces such as the amulet, or to support the Unique items you are fielding.

  14. Posts
    2

    On 05/07/2019 at 8:28 PM, Furty said

    On 05/07/2019 at 1:06 PM, Forsanguinius said

    Hi, kinda new the game and was just wondering what you mean by [uncapped] elemental resistances on gear are you saying to aim for resistances that aren’t yet capped? or to try and get the +# to maximum X elemental resistance? never crafted gear before so thought i better ask. Other then that loving the build so far.

    Yes, fill out Resistances that are below 75% (or whatever your cap is — this can be influenced by passive notables and gear such as Loreweave Loreweave). This tends to be of the highest priority on gear with low variance in affixes and budgets, such as belts, which can only roll a few different stats and can roll up to 50% on Resistances. You want to get as much Resistance as possible on these pieces to allow you to budget entirely for damage on key pieces such as the amulet, or to support the Unique items you are fielding.

    Hi, thank you very much for the quick and in depth replies both Vlad and Furty, it has helped a lot. If I think of anything else I will definitely ask :)

  15. Furty

    Moderator

    Posts
    1284

    On 06/07/2019 at 1:48 PM, Forsanguinius said

    On 05/07/2019 at 8:28 PM, Furty said

    On 05/07/2019 at 1:06 PM, Forsanguinius said

    Hi, kinda new the game and was just wondering what you mean by [uncapped] elemental resistances on gear are you saying to aim for resistances that aren’t yet capped? or to try and get the +# to maximum X elemental resistance? never crafted gear before so thought i better ask. Other then that loving the build so far.

    Yes, fill out Resistances that are below 75% (or whatever your cap is — this can be influenced by passive notables and gear such as Loreweave Loreweave). This tends to be of the highest priority on gear with low variance in affixes and budgets, such as belts, which can only roll a few different stats and can roll up to 50% on Resistances. You want to get as much Resistance as possible on these pieces to allow you to budget entirely for damage on key pieces such as the amulet, or to support the Unique items you are fielding.

    Hi, thank you very much for the quick and in depth replies both Vlad and Furty, it has helped a lot. If I think of anything else I will definitely ask :)

    No problem, don’t hesitate if you need further advice.

  16. Posts
    1

    I might be asking some dumb questions…but I have a pretty similar build I’ve been working on and I don’t think there’s enough DPS to chill Shaper/Elder in UE. Don’t you need just around 65,000 per hit to chill them, otherwise Hypothermia is wasted?

    Or is there something in POB that calculates dps wrong on Earthquake or i’m missing a mechanic. I’m showing about 221,000 dps with initial hit and the aftershock is hitting for 243,307 raw average damage (I guess that’s roughly 500k dps and change?).

  17. Furty

    Moderator

    Posts
    1284

    On 26/08/2019 at 12:31 AM, Caeden said

    I might be asking some dumb questions…but I have a pretty similar build I’ve been working on and I don’t think there’s enough DPS to chill Shaper/Elder in UE. Don’t you need just around 65,000 per hit to chill them, otherwise Hypothermia is wasted?

    Or is there something in POB that calculates dps wrong on Earthquake or i’m missing a mechanic. I’m showing about 221,000 dps with initial hit and the aftershock is hitting for 243,307 raw average damage (I guess that’s roughly 500k dps and change?).

    If you link me your POB I can take a look.

  18. Posts
    2

    Awesome build! I’ve been thoroughly enjoying it, though i would like to ask a question about the new 3.8 anointment mechanic. Do you think it would be better to go with the Executioner notable passive or Primeval Force for ele pen and ele damage as the amulet anointment? I’m currently running Executioner but it feels like my damage may be lacking, so I was curious if more ele damage/pen would be more efficient than straight phys damage%?

  19. Furty

    Moderator

    Posts
    1284

    On 16/09/2019 at 3:19 AM, Exiled_Magus said

    Awesome build! I’ve been thoroughly enjoying it, though i would like to ask a question about the new 3.8 anointment mechanic. Do you think it would be better to go with the Executioner notable passive or Primeval Force for ele pen and ele damage as the amulet anointment? I’m currently running Executioner but it feels like my damage may be lacking, so I was curious if more ele damage/pen would be more efficient than straight phys damage%?

    Out of those two, Executioner for all-purpose/clear, Primeval Force for bossing/uber elder farm. Additionally I’ll be adding annointment advice to my guides this week!

  20. Posts
    1

    Thanks for the build info. Is there any reason why there is no pastebin link please?

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