Golemancer Elementalist Build Guide (PoE Metamorph 3.9)

Vvckd

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Guide Format

This build guide is split over multiple pages, both to prevent it from getting too long, as well as to help you better find the information you are looking for. In addition to the current page, which presents general information about the build and also contains a Leveling and FAQ section, we have the following pages:

Introduction

The Golemancer is a bit different from other summoner builds, simply because you will not really worry about your minions dying. This allows you to focus on weakening enemies’ elemental resistances and taking care of your own survivability. The Elementalist is a great ascendancy choice when it comes to this type of build; it allows you to have two additional maximum Golems, while also making them immune to elemental damage.

Overall, the build can be played as Life-based, Low Life, or Hybrid. For this particular guide we will be looking at the Life/Hybrid version since it is cheaper, and one major drawback of Golemancer Elementalist is that it requires some initial currency investment, so we try to minimise this.

Build Summary

In order for the build to work, you will mainly use specific unique jewels that are not very cheap. The Anima Stone The Anima Stone allows you to bump up your maximum number of Golems summoned even further; it is the most expensive jewel you will need, it is acquired by vendoring Primordial Might Primordial Might, Primordial Harmony Primordial Harmony, and Primordial Eminence Primordial Eminence. The second jewel you need is Primordial Might; it will drastically change the AI of your Golems, making them much more aggressive and easy to rely on. After you have the Anima Stone and Primordial Might socketed, you should fill up all of your remaining jewel sockets with Primordial Harmony jewels. These unique jewels are the “bread and butter” of the build. After that you can get some cheap unique items like Clayshaper Clayshaper and Victario's Charity Victario's Charity, which can be even used in the endgame.

Even though the required unique jewels are rare, they are not used by many people and the cost drops over the course of a league.

Pros & Cons

Pros

+ Hardcore viable
+ Great damage potential
+ Decent survivability

Cons

- Requires initial currency investment

Playstyle

Offensively, your main goal is to lower enemies’ resistances by making use of the Elemental Equilibrium passive keystone and applying a Curse with your skill at the same time; this will result in a huge resistance penalty, which will allow your Golems to destroy foes. Re-summoning a Golem every so often will ensure you have the Primordial Might Primordial Might buff up. Raise Spectre Raise Spectre should be used for additional single target damage. Flesh Offering Flesh Offering can increase your minions’ speed by a good amount.

Defensively, keeping your distance and dodging lethal game mechanics with Shield Charge Shield Charge should be easy. The character easily achieves over 7K effective life pool, which will allow you to survive in most sticky situations.

For playstyle, you can make great use of Winter Orb Winter Orb as a utility skill; charging it up just for a second will be enough to trigger Elemental Equilibrium and your Curse On Hit Support Curse On Hit Support setup. When encountering tough single targets, just make sure to keep those debuffs up and let your Golems and Spectres do the rest.

Passive tree

With this endgame passive skill tree we are able to reach 8 jewel sockets, which is more than enough for you to stack the appropriate unique jewels.

For more information, be sure to check out the Passive Skill Tree page.

Ascendancy, Bandits, and Pantheons

Our Ascendancy, Bandit, and Pantheon Power page goes into detail about all the choices you need to make in these regards.

Gems

We go over all of the gem links this build uses in the end-game on our Gem Link page.

Gear Summary / TL;DR

These items provide a good balance between offense and defense and are enough to deal with the endgame, although there is definitely a room for improvement. Please ensure you read the Gear, Jewels and Flasks page in its entirety.

Our recommendation:

Item Slot Item Name
Head Rare Helmet
Amulet Rare Amulet
Chest Skin of the Loyal Skin of the Loyal
Gloves Rare Gloves
Boots Rare Boots
Belt Rare Belt
Rings Rare Rings
Weapon Clayshaper Clayshaper
Shield Victario's Charity Victario's Charity

Leveling

As a reminder, we have several guides to help you level up a character.

You can start using Golems at level 34, until then you can use any leveling skill you prefer. We recommend Storm Brand Storm Brand.

Leveling Trees

This early passive skill tree, aim to pick up Elemental Equilibrium and the other jewel sockets first.

Useful Leveling Unique Items

As you begin a new character, there are few unique items that can boost your power exponentially. Tabula Rasa Tabula Rasa allows you to have a 6-Linked skill as early as you get the gems. Wanderlust Wanderlust gives a decent movement speed, which will make your leveling that much more efficient. Goldrim Goldrim provides a lot of elemental resistances, this will let you worry less about gearing when approaching certain Act encounters. You should equip Clayshaper Clayshaper at level 41.

If you are a new player (or if this is your first character for the league), then note that obtaining these items will be very difficult, if not impossible. They are rare drops, which you can otherwise only acquire if you have saved up currency, so do not focus on them too much, and instead simply look for items that match the affix priorities listed in the gearing section above.

Gem Progression

Using Tabula Rasa Tabula Rasa will allow you to have 6-Link gem setups early on, which is why we show such examples below. If you cannot get Tabula Rasa (or another item with a 6-Link), then simply prioritize the first gems in each link provided below.

In order to acquire gems that are not available to your class as a quest reward, simply ask a friend to buy them off vendors for you, or buy them yourself from Sioasa in The Library in Act III Library.

From level 1, you should use the following link.

  1. Freezing Pulse Freezing Pulse
  2. Onslaught Support Onslaught Support
  3. Arcane Surge Support Arcane Surge Support

At level 4, you can add Frost Bomb Frost Bomb for additional single target damage. War Banner War Banner can be picked for the Adrenaline buff it provides for a short duration when dropped.

At level 10, you should add Flame Dash Flame Dash for additional mobility.

At level 12, you should replace your Freezing Pulse Freezing Pulse with Storm Brand Storm Brand.

  1. Storm Brand Storm Brand
  2. Onslaught Support Onslaught Support
  3. Added Lightning Damage Support Added Lightning Damage Support

At level 16, you can add Arctic Armour Arctic Armour for additional defense.

By level 18, your Storm Brand Storm Brand link should look like this.

  1. Storm Brand Storm Brand
  2. Onslaught Support Onslaught Support
  3. Controlled Destruction Support Controlled Destruction Support
  4. Concentrated Effect Support Concentrated Effect Support
  5. Added Lightning Damage Support Added Lightning Damage Support
  6. Elemental Focus Support Elemental Focus Support

At level 24, you can add Discipline Discipline for additional survivability.

At level 28, you should add the following Lightning Spire Trap Lightning Spire Trap link, which will greatly augment you single target damage output.

  1. Lightning Spire Trap Lightning Spire Trap
  2. Controlled Destruction Support Controlled Destruction Support
  3. Concentrated Effect Support Concentrated Effect Support
  4. Elemental Focus Support Elemental Focus Support

Finally, at level 34, you can transition to your signature skill Summon Flame Golem Summon Flame Golem. This replaces your Storm Brand Storm Brand link.

  1. Summon Flame Golem Summon Flame Golem
  2. Greater Multiple Projectiles Support Greater Multiple Projectiles Support
  3. Spell Echo Support Spell Echo Support
  4. Controlled Destruction Support Controlled Destruction Support
  5. Minion Damage Support Minion Damage Support
  6. Elemental Focus Support Elemental Focus Support

FAQ

Why do you choose Elementalist over Necromancer, Occultist or any other ascendancy class?

The Elementalist’s two Golem-related ascendancy nodes are just too good to pass on. They basically allow you to have 2 additional Golems, which is an insane damage boost and the elemental damage immunity basically makes them immortal.

What map mods should we avoid?

You will probably have some problems with No Regeneration maps, but they are still doable. This is one of the few builds that can do all map mods.

Conclusion

With the Golemancer Elementalist you have the potential to take down endgame bosses and clear maps smoothly. The build requires some initial currency investment and decent game knowledge in order to properly setup items and gems, this is why we do not recommend the Golemancer Elementalist to newer players.

Changelog
  •   

    Revisited and updated for Metamorph 3.9. The build still requires some investment and remains solid in terms of power.

  •   

    Updated passive tree for Blight 3.8. The build is still very solid and even got buffed with the addition of Golem Commander passive node.

  •   

    Revisited and updated for Legion 3.7. Improved Gem and Gearing sections along with replacing old passive skill trees.

  •   

    Build added.

  1. Posts
    3

    Appreciate your good work with the guides Vvckd. Keep on rolling…

    There’s just one thing I wanna know…
    Is it possible for you to recommend for which of the gems quality is important and for which not so much. It’s a question of currency so it would be really interesting for example if you can say if spell echo should be at 20% or not…. does incresed spell damage count towards flame golem? that is what the quality does on that gem…. so this is my point… would be awesome.

  2. Vlad

    Moderator

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    65

    On 18/05/2019 at 10:47 PM, head0r said

    Appreciate your good work with the guides Vvckd. Keep on rolling…

    There’s just one thing I wanna know…
    Is it possible for you to recommend for which of the gems quality is important and for which not so much. It’s a question of currency so it would be really interesting for example if you can say if spell echo should be at 20% or not…. does incresed spell damage count towards flame golem? that is what the quality does on that gem…. so this is my point… would be awesome.

    Hey!

    I’ll let Vvckd answer the specific question, but I do want to add that we are looking at ways to improve this aspect of our build guides, possibly by making one or more separate guides that deal with gem quality and how to decide what to upgrade. Thank you for the kind words!

  3. Vvckd

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    682

    On 18/05/2019 at 10:47 PM, head0r said

    Appreciate your good work with the guides Vvckd. Keep on rolling…

    There’s just one thing I wanna know…
    Is it possible for you to recommend for which of the gems quality is important and for which not so much. It’s a question of currency so it would be really interesting for example if you can say if spell echo should be at 20% or not…. does incresed spell damage count towards flame golem? that is what the quality does on that gem…. so this is my point… would be awesome.

    Thanks for the kind feedback. Most of the benefits you gain from gem’s increased quality are worth it; when it comes to this build’s gems specifically, you should aim to have Greater Multiple Projectiles Support Greater Multiple Projectiles Support with 20% quality. Besides that, the other support gems provide additional damage which is good, but you will be alright without it and should not worry too much. I’d say after the GMP aim to improve your Golem’s quality and the Minion Damage Support Minion Damage Support quality first.

    Edited by Vvckd on May 19th, 2019

  4. Posts
    3

    That helps a lot guys. Thanks Vlad and Vvckd for the quick answers.
    Looking forward for even deeper guidance but for now I know what to do ;)

    see u

  5. Vvckd

    Moderator

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    682

    On 19/05/2019 at 5:20 PM, head0r said

    That helps a lot guys. Thanks Vlad and Vvckd for the quick answers.
    Looking forward for even deeper guidance but for now I know what to do ;)

    see u

    Glad you like the game and our guides. Will help out with whatever we can.

  6. Posts
    2

    Greetings :) I am new to PoE and it is my first Char. I want to ask how many golems I can create overall? (I cannot find any information and I am sorry if I read over.)
    Yours faithfully

  7. Vvckd

    Moderator

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    682

    On 19/06/2019 at 9:25 AM, Chaosgutter said

    Greetings :) I am new to PoE and it is my first Char. I want to ask how many golems I can create overall? (I cannot find any information and I am sorry if I read over.)
    Yours faithfully

    Hey Chaosgutter,

    Depending on your itemization you can easily reach more than 8 maximum summoned golems. This includes 1 from the ascendancy, 2 from the The Anima Stone The Anima Stone, two from Clayshaper Clayshaper if you choose to dual wield them and 3 from the The Primordial Chain The Primordial Chain, which is not mandatory and can be skipped.

  8. Posts
    2

    On 19/06/2019 at 6:01 PM, Vvckd said

    On 19/06/2019 at 9:25 AM, Chaosgutter said

    Greetings :) I am new to PoE and it is my first Char. I want to ask how many golems I can create overall? (I cannot find any information and I am sorry if I read over.)
    Yours faithfully

    Hey Chaosgutter,

    Depending on your itemization you can easily reach more than 8 maximum summoned golems. This includes 1 from the ascendancy, 2 from the The Anima Stone The Anima Stone, two from Clayshaper Clayshaper if you choose to dual wield them and 3 from the The Primordial Chain The Primordial Chain, which is not mandatory and can be skipped.

    Ahhh… ok. Thank you very much Vvck! Now I understand it. :D

  9. Posts
    8

    The Multiple Totem Support doesn’t seem to work with my Spectra. Shows its supported, but i can only raise one.

  10. Vvckd

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    682

    On 25/07/2019 at 4:13 PM, lieutaldorain said

    The Multiple Totem Support doesn’t seem to work with my Spectra. Shows its supported, but i can only raise one.

    This got patched, sorry fixed the link now. Simply use Minion Life Support Minion Life Support instead.

  11. Posts
    8

    On 26/07/2019 at 5:47 AM, Vvckd said

    On 25/07/2019 at 4:13 PM, lieutaldorain said

    The Multiple Totem Support doesn’t seem to work with my Spectra. Shows its supported, but i can only raise one.

    This got patched, sorry fixed the link now. Simply use Minion Life Support Minion Life Support instead.

    Thanks. Was scratching my head fo a while there.

    What would you guys think about using Facebreaker Facebreaker with this build?

    I’m not really sure whats meant by “unarmed attacks” Does it mean that you may not have a weapon equipped? Or does it still work if you do, but the attack comes from another source?

    Hell it may even still be worth dropping the extra golem for all that damage.

    Edited by lieutaldorain on July 31st, 2019

  12. Posts
    8

    Been playing with this build a good bit, and I took an 11th jewel slot so that i could socket Glorious Vanity Glorious Vanity (Doryani) so that i can grab the Corrupted Soul Keystone. It adds a very nice layer of protection that makes one feel remarkably safe.

  13. Vvckd

    Moderator

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    682

    On 03/09/2019 at 5:48 PM, lieutaldorain said

    Been playing with this build a good bit, and I took an 11th jewel slot so that i could socket Glorious Vanity Glorious Vanity (Doryani) so that i can grab the Corrupted Soul Keystone. It adds a very nice layer of protection that makes one feel remarkably safe.

    Glad to hear your feedback, doing your own thing seems to be making the build even better, good job!

  14. Posts
    2

    I’m sorry, this is probably a stupid question but i don’t completely understand. It looks like you are using only 1 type of golem, wouldn’t the harmony jewel only add essentially 20 minion damage to your golems that way? If so why is it so crucial to stack up those gems? I really want to try infernal legion carrion golems but can’t think of how to make it work, it feels like either i have a lot of carrion golems but then Harmony does very little, or i have 5 or so different golems so harmony is effective but then i only get a couple of carrion golems to do their thing.

  15. Vvckd

    Moderator

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    682

    On 09/09/2019 at 5:13 PM, Aranoch said

    I’m sorry, this is probably a stupid question but i don’t completely understand. It looks like you are using only 1 type of golem, wouldn’t the harmony jewel only add essentially 20 minion damage to your golems that way? If so why is it so crucial to stack up those gems? I really want to try infernal legion carrion golems but can’t think of how to make it work, it feels like either i have a lot of carrion golems but then Harmony does very little, or i have 5 or so different golems so harmony is effective but then i only get a couple of carrion golems to do their thing.

    Hey, thanks for commenting. The build is a golemancer that uses different type of golems indeed, it is built around the idea of using Summon Flame Golem Summon Flame Golems, and this is why Primordial Harmony Primordial Harmony‘s Cooldown Recovery is super efficient. When it comes to Infernal Legion Carrion Golems, you will mainly need to stack as much Minion Life as possible, you will not even need that many golems any ways, since a target can only be affected by 1 Infernal Legion at a time. At this point jewel-stacking becomes useless, you should mainly focus on your own surivability and Minion Life for offense.

  16. Posts
    1

    Hi, I decide to try this build in the new league. It seems like cool idea to have more relaxed build, I mean my golems do all the work for me. But as it turn out is exactly the opposite. I die all the time, every mob even in white maps can one shot me. And if the map have syndicate members in, it is game over. There is no way I can run from them, they will always follow and kill me. First week in last league with my cyclone slayer I was able to semi afk red maps. It was so easy to play with initial investment of 100 chaos. This build however I spend like 300 chaos so far and it is so hard to play. I know it is league start, and gear isn’t great. But I am resistance capped (even +45 chaos resistence) and 5.5k effective hp – it is a lot more than my cyclone have in first week. I don’t see how I will progress. I have golems (a lot), they do damage (a lot) but if something hit me I am dead. Can someone explain me where the defense of this build come from? I don’t see a cast on damage gem setup for defense (which is something every build I try so far have) or any other significant defense mechanics except shield charging like mad man all the time. I am a bit lost…

  17. Vvckd

    Moderator

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    682

    On 12/09/2019 at 7:18 AM, Briel said

    Hi, I decide to try this build in the new league. It seems like cool idea to have more relaxed build, I mean my golems do all the work for me. But as it turn out is exactly the opposite. I die all the time, every mob even in white maps can one shot me. And if the map have syndicate members in, it is game over. There is no way I can run from them, they will always follow and kill me. First week in last league with my cyclone slayer I was able to semi afk red maps. It was so easy to play with initial investment of 100 chaos. This build however I spend like 300 chaos so far and it is so hard to play. I know it is league start, and gear isn’t great. But I am resistance capped (even +45 chaos resistence) and 5.5k effective hp – it is a lot more than my cyclone have in first week. I don’t see how I will progress. I have golems (a lot), they do damage (a lot) but if something hit me I am dead. Can someone explain me where the defense of this build come from? I don’t see a cast on damage gem setup for defense (which is something every build I try so far have) or any other significant defense mechanics except shield charging like mad man all the time. I am a bit lost…

    Hey, I’d be glad to help you setup your character, can you please provide a link to your public PoE profile.

  18. Posts
    1

    Just wondering if it wasnt mentionated . Do we need 1 of each golem type for more fire golem dmg ? Since i saw what Harmony gives and was thinking if all of them are stacking

    Edited by ddreig on September 26th, 2019

  19. Vvckd

    Moderator

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    682

    On 26/09/2019 at 8:53 PM, ddreig said

    Just wondering if it wasnt mentionated . Do we need 1 of each golem type for more fire golem dmg ? Since i saw what Harmony gives and was thinking if all of them are stacking

    Hey, you can only stack Summon Flame Golem Summon Flame Golems, but you can also have one of each type if you want. I’d say stacking Flame Golems will be better in the long run.

  20. Posts
    42

    about elemental equilibrium, what happens if i use two skills of different elements (lightning and ice). For example, if i use winter orb first thus giving enemies weakness to fire and lightning, then I use orb of storms will the weakness shift to fire and ice? Or will the enemy now be resistent to BOTH ice and lightning. Is there a cooldown? Sorta confused about this skill

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