Ice and Lightning Spire Trapper Saboteur Build Guide (PoE Metamorph 3.9)

Vvckd

6


Guide Format

This build guide is split over multiple pages, both to prevent it from getting too long, as well as to help you better find the information you are looking for. In addition to the current page, which presents general information about the build and also contains a Leveling and FAQ section, we have the following pages:

Introduction

Trap builds have been very powerful for long time now. They have decent clear speed, while also excelling at boss killing. Ice Trap Ice Trap shoots lightning projectiles in a nova when triggered. This trap has great base damage and decent Critical Chance. The only problem with the skill is that you will have to invest into some Pierce mechanic to smooth out the clear speed, which can be as simple as picking up Piercing Shot node on the passive tree.

Lightning Spire Trap Lightning Spire Trap is your big cooldown, a very powerful trap that destroys tougher foes. It also gains increased critical chance against Shocked enemies. This is why using Vaal Lightning Trap Vaal Lightning Trap against bosses is very important, since it leaves Shocked ground, which allows you to Shock even endgame bosses.

Overall, the Ice and Lightning Spire Trapper Saboteur is a type of build that specializes in utilizing very hard-hitting Cold and Lightning-based traps in order to clear maps and kill strong bosses. The build can also achieve a respectable Life pool, while also relying on defensive mechanics like Acrobatics and Phase Acrobatics for the additional Dodge chance.

Build Summary

The Ice and Lightning Spire Trapper Saboteur does not require any initial investment, so it can even be played as a league-starter. As most other Spell-based characters, damage mainly scales from gem levels, unlike attack builds where it is more gear-dependent.

Early on, just the gem levels will fill your damage needs, as long as you run on a 4-Link at least. You should focus on getting gear pieces with Life and elemental resistances. For endgame, well rolled rare items will be mostly what you want to look for.

Pros & Cons

Pros

+ Hardcore viable
+ Great boss killer
+ Decent clear speed
+ Very versatile when it comes to map mods

Cons

- Lacks life sustain if you do not make a good use of the Pyromaniac ascendancy node

Playstyle

Offensively, you throw your traps on the ground, which are then triggered by enemies that step on them. You would obviously want to aim into monster packs while throwing traps or predict their movement in order to damage them. Positioning can be key in trapper builds and you should take advantage of that.

Defensively, you should be killing monsters before they even have the chance to get to you. The Born in the Shadows ascendancy node will Blind all nearby enemies, which will improve your survivability by a great deal. A respectable life pool along with an effective Mind over Mater will let you tank most hits. Acrobatics and Phase Acrobatics both provide a good amount of dodge chance against attacks and spells.

For playstyle, keeping your distance and luring monsters into your traps is what the build is all about. You should save Lightning Spire Trap Lightning Spire Trap charges for tougher rare monsters and bosses; immobilizing them with Bear Trap Bear Trap and Shocking them with Vaal Lightning Trap Vaal Lightning Trap will prove to be a great setup for tremendous single target damage output.

Passive Tree

This is the endgame passive skill three of the build.

For more information, be sure to check out the Passive Skill Tree page.

Ascendancy, Bandits, and Pantheons

Our Ascendancy, Bandit, and Pantheon Power page goes into detail about all the choices you need to make in these regards.

Gems

We go over all of the gem links this build uses in the end-game on our Gem Link page.

Gear Summary / TL;DR

These items provide a good balance between offense and defense and are enough to deal with the endgame, although there is definitely a room for improvement. Please ensure you read the Gear, Jewels and Flasks page in its entirety.

Our recommendation:

Item Slot Item Name
Head Rare Helmet
Amulet Rare Amulet
Chest Tinkerskin Tinkerskin
Gloves Architect's Hand Architect's Hand
Boots Rare Boots
Belt Rare Belt
Rings Rare Rings
Weapon Rare Weapon
Shield Rare Shield

Leveling

As a reminder, we have several guides to help you level up a character.

The Ice and Lightning Spire Trapper Saboteur can be leveled by using traps since level 1, so it is a great choice for a league-starter.

Leveling Trees

This is what your passive skill tree should look like before you start investing into critical strike nodes.

For passive tree pathing, you should go for Expeditious Traps first, then head to Clever Construction. Then you should pick Hasty Reconstructions and Acrobatics, along with some Life. At that point you are ready to head to Mind over Matter.

Useful Leveling Unique Items

As you begin a new character, there are few unique items that can boost your power exponentially. Tabula Rasa Tabula Rasa allows you to have a 6-Linked skill as early as you get the gems. Wanderlust Wanderlust gives a decent movement speed, which will make your leveling that much more efficient. Goldrim Goldrim provides a lot of elemental resistances, this will let you worry less about gearing when approaching certain Act encounters. Lifesprig Lifesprig will fill your damage needs early on.

If you are a new player (or if this is your first character for the league), then note that obtaining these items will be very difficult, if not impossible. They are rare drops, which you can otherwise only acquire if you have saved up currency, so do not focus on them too much, and instead simply look for items that match the affix priorities listed in the gearing section above.

Gem Progression

Using Tabula Rasa Tabula Rasa will allow you to have 6-Link gem setups early on, which is why we show such examples below. If you cannot get Tabula Rasa (or another item with a 6-Link), then simply prioritize the first gems in each link provided below.

In order to acquire gems that are not available to your class as a quest reward, simply ask a friend to buy them off vendors for you, or buy them yourself from Sioasa in The Library in Act III Library.

From level 1, you should use the following link in Lifesprig Lifesprig.

  1. Explosive Trap Explosive Trap
  2. Lesser Poison Support Lesser Poison Support

At level 4, you should add Bear Trap Bear Trap for the additional utility.

At level 8, your Explosive Trap Explosive Trap link should look like this.

  1. Explosive Trap Explosive Trap
  2. Multiple Traps Support Multiple Traps Support
  3. Added Fire Damage Support Added Fire Damage Support
  4. Added Cold Damage Support Added Cold Damage Support
  5. Added Lightning Damage Support Added Lightning Damage Support

At level 10, you should add Flame Dash Flame Dash for additional mobility.

At level 16, you should add Herald of Thunder Herald of Thunder and Herald of Ice Herald of Ice for additional damage.

By level 18, your Explosive Trap Explosive Trap link should look like this.

  1. Explosive Trap Explosive Trap
  2. Multiple Traps Support Multiple Traps Support
  3. Added Fire Damage Support Added Fire Damage Support
  4. Controlled Destruction Support Controlled Destruction Support
  5. Trap and Mine Damage Support Trap and Mine Damage Support
  6. Added Cold Damage Support Added Cold Damage Support

At level 24, you should add Wrath Wrath for additional damage, you can drop both heralds at this point or just one of them.

At level 28, you should add a Lightning Spire Trap Lightning Spire Trap gem setup, this will improve your single target damage by a great deal.

  1. Lightning Spire Trap Lightning Spire Trap
  2. Controlled Destruction Support Controlled Destruction Support
  3. Trap and Mine Damage Support Trap and Mine Damage Support
  4. Concentrated Effect Support Concentrated Effect Support

At this point you should also replace Explosive Trap Explosive Trap with your signature skill, Ice Trap Ice Trap.

  1. Ice Trap Ice Trap
  2. Swift Assembly Support Swift Assembly Support
  3. Controlled Destruction Support Controlled Destruction Support
  4. Added Cold Damage Support Added Cold Damage Support
  5. Trap and Mine Damage Support Trap and Mine Damage Support
  6. Added Lightning Damage Support Added Lightning Damage Support

FAQ

What map mods are impossible to do?

No regeneration can be painful, and almost impossible to deal with when you need to kill a tough boss.

Conclusion

If you like luring your enemies into their death, the Ice and Lightning Spire Trapper Saboteur is definitely a build you should try out. The build has the survivability and damage to do endgame encounters.

Changelog
  •   

    Revisited and updated for Metamorph 3.9. The Lightning Spire Trap receives a well-deserved nerf but the build still remains very solid.

  •   

    Revisited and updated passive trees for Blight 3.8. The build got buffed by a great deal with the direct changes to Ice Trap.

  •   

    Revisited and updated for Legion 3.7. Improved Gem and Gearing sections along with replacing old passive skill trees.

  •   

    Build added.

  1. Posts
    1

    Hello Vvckd

    Excellent guide, I have a question though about the gem choices.

    You choose to use “controlled destruction” which reduces crit chance with the supported gem by 100%, yet you chose several crit nodes and additionally adds increased crit to the gem setup.

    Crit nodes and crit gem should not have any effect and would be a waste of points or am I missing something?

    //J

  2. Vvckd

    Moderator

    Posts
    668

    On 06/09/2019 at 2:54 PM, Jalockin said

    Hello Vvckd

    Excellent guide, I have a question though about the gem choices.

    You choose to use “controlled destruction” which reduces crit chance with the supported gem by 100%, yet you chose several crit nodes and additionally adds increased crit to the gem setup.

    Crit nodes and crit gem should not have any effect and would be a waste of points or am I missing something?

    //J

    Hey, the reduced Critical Chance is additive, meaning it easily gets outweighted by the additive Critical Chance of Increased Critical Strikes Support Increased Critical Strikes Support.

  3. Posts
    4

    Hey Vvckd,
    here i am again, trying out this build as league starter for 3.8,
    after i took your great Holy Flame Totem Chieftain build for 3.7 :D
    First of all thank you for already having updated this build.
    Second, i also have some questions:

    1. On the weapon your third affix priority is attack speed.
    For what reason? Does it apply to the throwing speed of traps?

    2. You use Wrath Wrath as an Aura for Essence Worm Essence Worm. Wouldn´t be Zealotry Zealotry better?
    Since the Critical Strike Chance applies to all spells in my opinion its better
    than just boosting Lightning Spire Trap. Also against rare and unique monsters
    you have the chance to get consecrated ground and thus gaining even more crit chance
    and curse immunity.

    3. Isn´t it better for the final Ice Trap 6 Link to take Cold Penetration Support Cold Penetration Support and Lightning Penetration Support Lightning Penetration Support instead of Added Cold Damage Support Added Cold Damage Support and Added Lightning Damage Support Added Lightning Damage Support

    For now that would be everything :D
    Thank you in advance for your answer and keep up the amazing work!!!

  4. Posts
    4

    Oh and another thing i just saw:
    Please update the endgame leveling tree, there are no major changes,
    but the spot of Blast Cascade Node changed, so it may be better
    to update it to avoid confusing.
    Thanks again and greetings.

  5. Vvckd

    Moderator

    Posts
    668

    On 08/09/2019 at 10:03 AM, Holy_Chieftain said

    Hey Vvckd,
    here i am again, trying out this build as league starter for 3.8,
    after i took your great Holy Flame Totem Chieftain build for 3.7 :D
    First of all thank you for already having updated this build.
    Second, i also have some questions:

    1. On the weapon your third affix priority is attack speed.
    For what reason? Does it apply to the throwing speed of traps?

    2. You use Wrath Wrath as an Aura for Essence Worm Essence Worm. Wouldn´t be Zealotry Zealotry better?
    Since the Critical Strike Chance applies to all spells in my opinion its better
    than just boosting Lightning Spire Trap. Also against rare and unique monsters
    you have the chance to get consecrated ground and thus gaining even more crit chance
    and curse immunity.

    3. Isn´t it better for the final Ice Trap 6 Link to take Cold Penetration Support Cold Penetration Support and Lightning Penetration Support Lightning Penetration Support instead of Added Cold Damage Support Added Cold Damage Support and Added Lightning Damage Support Added Lightning Damage Support

    For now that would be everything :D
    Thank you in advance for your answer and keep up the amazing work!!!

    Hey, first of all thanks for the kind feedback.

    1. Attack Speed is used for the faster use of your mobility skill, which is an attack skill.

    2. Both auras are good, you can use Zealotry Zealotry without any issues.

    3. Penetration gems are mostly used when fighting tough encounters, against weaker monsters just some addition to the damage proves to be better, again, you can use whatever feels better for you.

    4. The endgame passive skill tree was updated before the launch(there was a problem with the tool I am using and if your nodes are exactly the same this results in the link being the same and saved it as version 3.7, the passives are basically the same and provide the same stats, even though the skill tree looks like the old one)

  6. Posts
    4

    Ok, thank you very much, that clears up things for me and
    i learned some new things.
    Have a nice evening.

Please log in to reply.

Close
Close
Close
Close
Close
Close
Close