Ice and Lightning Spire Trapper Saboteur Gear, Jewels, and Flasks

Vvckd

6


This build is not updated for the current patch, but we have evaluated it and we consider it to still work as intended. You can try it out, but you may find slight differences between this guide and the current game state. Although viable, this build is not considered strong enough to be an optimal play choice during this league.

Gear

Capping your elemental resistances is essential and it should always be your top priority in any build; it should be the first thing you do when gearing up a character. Obtaining a 6-link, while very powerful and certainly recommended, can potentially be very expensive (requiring an average of 1500 Orbs of Fusing, obviously depending on your luck); as such, this should not really be a goal for you while gearing up, and you should instead settle for a 5-link until you have enough resources. The build is very budget-friendly and can be played as a league-starter. There are no mandatory unique items. Tinkerskin Tinkerskin is a great addition to every trapper build. Essence Worm Essence Worm will help you keep your mana pool non-reserved, which is great when you consider that you are using Mind over Matter.

Helmet

A well rolled rare Helmet will outclass any unique in the game for this particular build. For labyrinth enchant, look for “Ice Trap Damage Penetrates 10% Cold Resistance”. The rare affix priority is:

  1. +#% total Elemental Resistances
  2. +# to maximum life (80)
  3. Socketed Spells have #% to Critical Strike Chance (Shaper Suffix; for Lightning Spire Trap Lightning Spire Trap)
  4. +# maximum mana (at least 50)

Body Armour

Tinkerskin Tinkerskin is a good choice for trap build, but not particularly great in this one, simply because we choose to use Acrobatics, which halves our Energy Shield. Loreweave Loreweave is a great choice. Besides that you can use a well rolled rare Body Armour. The rare affix priority is:

  1. +#% total Elemental Resistances
  2. +# to maximum life (100)
  3. Spells have +#% to Critical Strike Chance (Shaper Mod)

Gloves

Well rolled rare Gloves are best in slot. Architect's Hand Architect's Hand can also be used to great success. The rare affix priority is:

  1. +#% total Elemental Resistances
  2. +# to maximum life (60)
  3. % increased Attack Speed (for faster Shield Charge Shield Charge)

Boots

Look for well rolled rare Boots. Kaom's Roots Kaom's Roots should be used if you choose to fight tough endgame bosses. For enchant, look for “#% increased Critical Strike Chance if you haven’t Crit Recently”. The rare affix priority is:

  1. +#% total Elemental Resistances
  2. +# to maximum life (60)
  3. % increased Movement Speed (at least 25%)

Belt

A well rolled Stygian Vise Stygian Vise is best in slot. The rare affix priority is:

  1. +#% total Elemental Resistances
  2. +# to maximum life (80)
  3. % increased Elemental Damage (Prismatic Fossil Prismatic Fossil)

Amulet

Look for a well rolled rare Amulet. The rare affix priority is:

  1. +#% total Elemental Resistances
  2. +# to maximum life (50)
  3. +# maximum Mana (at least 50)
  4. Damage Penetrates #% Elemental Resistances (Shaper Mod)
  5. Gain #% of Non-Chaos Damage as extra Chaos Damage (Elder Mod)
  6. % Increased Spell Damage
  7. % to Global Critical Strike Multiplier

Rings

Wrath Wrath can be socketed in Essence Worm Essence Worm. The other Ring should be a well rolled rare. The rare affix priority is:

  1. +#% total Elemental Resistances
  2. +# to maximum life (50)
  3. +# maximum Mana (at least 50)
  4. % increased Elemental Damage (Prismatic Fossil Prismatic Fossil)

Weapon

The best weapon for the build is a well rolled spell Dagger. Daggers provide implicit Global Critical Chance, which applies to your traps. The rare affix priority is:

  1. % Increased Spell Damage (at least 40%)
  2. % Increased Critical Strike Chance for Spells (at least 90%)
  3. % Increased Attack Speed (at least 15%)
  4. % to Global Critical Strike Multiplier (at least 25%)

Shield

A well rolled Shield is best in slot. The rare affix priority is:

  1. +#% total Elemental Resistances
  2. +# to maximum life (80)
  3. % Increased Critical Strike Chance for Spells (at least 90%)
  4. % Increased Spell Damage (at least 50%)
  5. +# maximum Mana (at least 50)

Flasks

Diamond Flask Diamond Flask is mandatory in every Critical-based build; this is a good flask to have Curse or Freeze immunity on. Divine Life Flask Divine Life Flask should used as Instant or half-Instant along with Bleeding Removal suffix. A Mana flask can be utilized, since the build uses Mind over Matter, Lavianga's Spirit Lavianga's Spirit is a great endgame choice for this flask slot. Quicksilver Flask Quicksilver Flask can be used if you prefer to run around instead of using a mobility skill. For the last flask slot we recommend running a defensive utility flask like a Basalt Flask Basalt Flask, although you can go for even more offence with The Wise Oak The Wise Oak. Make sure you have Bleeding, Curse and Freezing immunity on your flasks.

Be sure to check out our Flask Crafting Guide to learn everything you need to know about how to set up your non-Unique flasks.

Jewels

There are no mandatory jewels for the build. Clear Mind Clear Mind can be used if your Mana pool is non-reserved. Watcher's Eye Watcher's Eye with Wrath Wrath mods can provide a lot of power to the build, but can also get very expensive.

Regular Jewel Affix Priority

  1. % increased maximum Life
  2. % increased Spell Damage while holding a Shield
  3. % increased Area Damage
  4. +#% increased Critical Strike Multiplier for Elemental Skills
  5. % increased Trap Damage

Abyssal Jewel Affix Priority

  1. +# to maximum Life
  2. % increased Critical Strike Chance if you haven’t dealt a Critical Strike Recently
  3. Adds # to # Cold Damage to Spells while holding a Shield
  4. Adds # to # Lightning Damage to Spells while holding a Shield
  5. Adds # to # Fire Damage to Spells while holding a Shield
  6. Adds # to # Cold Damage to Spells
  7. Adds # to # Lightning Damage to Spells
  8. Adds # to # Fire Damage to Spells
  9. % to Global Critical Strike Multiplier

Main Page / TL;DR

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  1. Posts
    1

    Hello Vvckd

    Excellent guide, I have a question though about the gem choices.

    You choose to use “controlled destruction” which reduces crit chance with the supported gem by 100%, yet you chose several crit nodes and additionally adds increased crit to the gem setup.

    Crit nodes and crit gem should not have any effect and would be a waste of points or am I missing something?

    //J

  2. Vvckd

    Moderator

    Posts
    1686

    On 06/09/2019 at 2:54 PM, Jalockin said

    Hello Vvckd

    Excellent guide, I have a question though about the gem choices.

    You choose to use “controlled destruction” which reduces crit chance with the supported gem by 100%, yet you chose several crit nodes and additionally adds increased crit to the gem setup.

    Crit nodes and crit gem should not have any effect and would be a waste of points or am I missing something?

    //J

    Hey, the reduced Critical Chance is additive, meaning it easily gets outweighted by the additive Critical Chance of Increased Critical Strikes Support Increased Critical Strikes Support.

  3. Posts
    4

    Hey Vvckd,
    here i am again, trying out this build as league starter for 3.8,
    after i took your great Holy Flame Totem Chieftain build for 3.7 :D
    First of all thank you for already having updated this build.
    Second, i also have some questions:

    1. On the weapon your third affix priority is attack speed.
    For what reason? Does it apply to the throwing speed of traps?

    2. You use Wrath Wrath as an Aura for Essence Worm Essence Worm. Wouldn´t be Zealotry Zealotry better?
    Since the Critical Strike Chance applies to all spells in my opinion its better
    than just boosting Lightning Spire Trap. Also against rare and unique monsters
    you have the chance to get consecrated ground and thus gaining even more crit chance
    and curse immunity.

    3. Isn´t it better for the final Ice Trap 6 Link to take Cold Penetration Support Cold Penetration Support and Lightning Penetration Support Lightning Penetration Support instead of Added Cold Damage Support Added Cold Damage Support and Added Lightning Damage Support Added Lightning Damage Support

    For now that would be everything :D
    Thank you in advance for your answer and keep up the amazing work!!!

  4. Posts
    4

    Oh and another thing i just saw:
    Please update the endgame leveling tree, there are no major changes,
    but the spot of Blast Cascade Node changed, so it may be better
    to update it to avoid confusing.
    Thanks again and greetings.

  5. Vvckd

    Moderator

    Posts
    1686

    On 08/09/2019 at 10:03 AM, Holy_Chieftain said

    Hey Vvckd,
    here i am again, trying out this build as league starter for 3.8,
    after i took your great Holy Flame Totem Chieftain build for 3.7 :D
    First of all thank you for already having updated this build.
    Second, i also have some questions:

    1. On the weapon your third affix priority is attack speed.
    For what reason? Does it apply to the throwing speed of traps?

    2. You use Wrath Wrath as an Aura for Essence Worm Essence Worm. Wouldn´t be Zealotry Zealotry better?
    Since the Critical Strike Chance applies to all spells in my opinion its better
    than just boosting Lightning Spire Trap. Also against rare and unique monsters
    you have the chance to get consecrated ground and thus gaining even more crit chance
    and curse immunity.

    3. Isn´t it better for the final Ice Trap 6 Link to take Cold Penetration Support Cold Penetration Support and Lightning Penetration Support Lightning Penetration Support instead of Added Cold Damage Support Added Cold Damage Support and Added Lightning Damage Support Added Lightning Damage Support

    For now that would be everything :D
    Thank you in advance for your answer and keep up the amazing work!!!

    Hey, first of all thanks for the kind feedback.

    1. Attack Speed is used for the faster use of your mobility skill, which is an attack skill.

    2. Both auras are good, you can use Zealotry Zealotry without any issues.

    3. Penetration gems are mostly used when fighting tough encounters, against weaker monsters just some addition to the damage proves to be better, again, you can use whatever feels better for you.

    4. The endgame passive skill tree was updated before the launch(there was a problem with the tool I am using and if your nodes are exactly the same this results in the link being the same and saved it as version 3.7, the passives are basically the same and provide the same stats, even though the skill tree looks like the old one)

  6. Posts
    4

    Ok, thank you very much, that clears up things for me and
    i learned some new things.
    Have a nice evening.

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