This build guide is split over multiple pages, both to prevent it from getting too long, as well as to help you better find the information you are looking for. In addition to the current page, which presents general information about the build and also contains a Leveling and FAQ section, we have the following pages:
Despite taking more nerfs than most mechanics, Ignite has managed to maintain high clear speed and good enough DPS to compete with other fast-clearing builds. Thanks to a unique combination of mechanics, this build is able to use Herald of Thunder to automate ignites across the entire screen, as well as using Vaal Arc to instantly ignite entire legions or quickly burn down bosses. Stormfire is used to enable your lightning damage to ignite, while Razor of the Seventh Sun allow you to quickly restore your life pool and significantly increase your own damage. Abberath's Hooves are used to shock enemies and initiate Herald of Thunder lightning strikes. The build has a unique playstyle, and is equally at home tearing through low level maps and burning down higher tier ones.
With a number of build-defining uniques, and reasonably rolled rares, this build is capable of tearing through content very quickly. It has good survivability through a combination of a reasonable life pool of 6000+ on entry level gear and fast recovery thanks to a combination of unique items and a buffed up Summon Stone Golem. While the build is designed with speed clearing lower level content quickly, it is capable of tearing through higher tier maps with ease, thanks to ignites dealing 175K+ damage per second from Herald of Thunder, and Vaal Arc dealing in excess of 500K DPS with ignites. It is able to Shield Charge quickly through maps, without losing damage, thanks to the automatic nature of the build.
+ High clear speed
+ Budget-friendly (easily assembled on a budget under one Exalted Orb, even very early in the league)
+ Lots of room for improvement via crafted or other high end gear
+ Reasonably durable, with good life sustain
- Ignite has poor options for scaling single target damage, making it a poor choice for endgame bossing
- Not SSF-friendly, thanks to requiring many specific uniques to function and a required helmet enchantment
Playstyle and Core Mechanics
Offensively, the build is centered around killing a few enemies with Abberath's Hooves, shocking and igniting them to begin the Herald of Thunder strikes, which will quickly clear out any enemies thanks to large ignites being proliferated through enemy packs. Shield Charge into packs to shock them, keeping the Herald of Thunder strikes going, and significantly increasing the damage that they take. The four or more golems of the build offer a huge boost to damage thanks to the Liege of the Primordial and Elemancer ascendancy keystones.
Defensively, the build utilizes either the skill Steelskin or Immortal Call, cast manually at important moments such as releasing a Legion or engaging a boss. It has significant life recovery thanks to a buffed up Summon Stone Golem (recovering 388 life per second at level 20), and the Razor of the Seventh Sun means that all of your abilities functionally have 60 life gained on hit at 6000 maximum life. Your golems grant elemental status immunity, as well as 14% reduced physical damage taken from your Summon Chaos Golem. As gear is improved, the life gained on kill from a Cinderswallow Urn will give a serious bump in survivability while clearing maps.
The signature playstyle of the build is to activate The Writhing Jar to spawn worms, stomp on them, shocking and killing them, thus starting the Herald of Thunder strikes and charging into packs to shock them and keep the chain going. Enemies will be ignited all over the screen, no matter how near, so there is no need to worry about getting into every pack, just enough to shock enemies every six seconds, a trivial task for the build.
Passive Skill Tree
For more information, be sure to check out the Passive Skill Tree page.
We go over all of the gem links this build uses in the end-game on our Gem Link page.
Ascendancy, Bandits, and Pantheon
Our Ascendancy, Bandit, and Pantheon Power page has all the details on the choices made for this build.
For an in depth look at the recommended gear, check out The gear page, but we have some basic outlines here.
|Item Slot||Item Name|
|Head||Rare Helmet with Herald of Thunder Enchant|
|Amulet||Rare Amulet or The Primordial Chain|
|Chest||Rare Body Armour|
|Gloves||Rare Gloves or Blasphemer's Grasp|
|Belt||Rare Leather Belt|
|Rings||Stormfire and a rare ring|
|Weapon||Rare Sceptre or Razor of the Seventh Sun|
|Shield||Rare Tower or Hybrid ES/Armour Shield|
As a reminder, we have several guides to help you level up a character.
- Our step-by-step leveling walkthrough, which allows even more experienced players to save time and speed through the leveling process.
- Our guide to Unique Items for leveling, which helps you gear up your characters for the leveling process.
- Our beginner leveling guide, which answers many of the questions new players might have and will set you on the right path.
Leveling is an important topic for this build, as its core item, Stormfire, is not equippable until level 80. Luckily, it has an extremely powerful leveling item in Abberath's Hooves, which can be linked with Ignite Proliferation Support, Combustion Support, Burning Damage Support, and Deadly Ailments Support. Anger and Flammability linked with Blasphemy Support will allow you to basically just walk through all the acts, and easily charge through low tier maps until you reach level 80 and can transition into the full build. If you are struggling with single target damage, Incinerate with similar links to endgame Herald of Thunder can help quite a bit, as the release deals massive damage with ignites. If this build is being leveled at the start of a league, Incinerate or Fireball are excellent skills to use as main skills into early endgame.
What map mods do you need to avoid?
Technically, all map mods are doable for this build. Enemies have % chance to avoid elemental ailments slows your clearing quite a bit, and no regen maps are slightly awkward before you acquire a Cinderswallow Urn. Also be careful in elemental reflect maps, as casting Vaal Arc against large packs will kill you, and your survivability is significantly hampered.
Why do you take % lightning damage on the tree and gear, when ignites always deal fire damage?
With Stormfire, increased lightning damage also effects the fire damage from your ignites directly. This is because ailment damage “inherits” the damage type from the hit that inflicted it. A similar interaction exists with poisons inflicted with elemental damage while a Volkuur's Guidance is equipped, as well as a few other items.
What anointments should this build use?
Arsonist, Burning Brutality, and Dirty Techniques all offer great multipliers to your damage, and any life or resistance node is great if you are looking to buff your defenses.