Kinetic Blast/Barrage Pathfinder Passive Skill Tree & Gem Links

Furty

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Passive Skill Trees

This is our recommended Level 100 Passive Skill Tree. Leave the bottom part of the tree for last, particularly keystones like Vaal Pact. Point Blank is also not recommended until you start to feel like your damage on single targets or Rares is not sufficient to delete them instantly — usually, this is around the time you are finishing Uber Lab for the first time in the mid 80s.

Gems

Kinetic Blast Kinetic Blast is our main skill for clearing and general play. For any situation where we need strong single target damage, we instead use Barrage Barrage for its potent single-target damage. Kinetic Blast requires a wand, which means that we can only work one 6-Link into our build. This is absolutely fine, however, as Kinetic Blast only needs a 4-Link to rip apart practically all enemies with the weapon(s) that can be used in the build. The advantage of this is that it allows us to index heavily towards single target, giving Barrage a proper 6-Link and helm enchant to ensure we still have the damage to slaughter formidable targets, such as the Uber Elder, with relative ease.

For additional damage and shatter-chains, the auras Herald of Ice Herald of Ice and Wrath Wrath are employed. This adds a great deal of offense and defense to the build via Shock, Freeze, and Shatter. Shattered enemies, for example, can not be exploded by any form of detonate dead mechanic, which is a great convenience to have in your build. Vaal Grace Vaal Grace is also used for the active effect, which makes us practically unhittable while active due to the sheer amount of Evasion and Dodge this build accrues.

A variety of buffs are employed to empower the build even further. Summon Ice Golem Summon Ice Golem adds some additional Critical Strike, which makes it quite easy to reach guaranteed Critical status when using a Diamond Flask. Frenzy Charges and Power Charges are both used as well, and are especially useful for beefy bosses, where full uptime of a Diamond Flask is not possible or guaranteed. Blood Rage Blood Rage is a natural complement for the build, and takes care of the Frenzy Charge generation organically. Power Charges are generated using Brinerot Flag Brinerot Flag and a Warcry, and using Assassin's Mark Assassin's Mark.

For all the gem links we provide below, keep in mind that we list the gems in order of priority (starting from the top left, going to the right on each row of the links), meaning that if you lack the required number of sockets to fit all the gems, the first ones to drop are the ones at the bottom (with the bottom right being the last). Also note that in-game, as long as the sockets are linked, it makes no difference at all what order the gems are placed in.

Barrage 6-Link

This is our link that is mainly used for single target and bossing. Since we utilizing Point Blank to significantly boost our damage, Slower Projectiles Support Slower Projectiles Support has no real downside and results in a massive damage spike once the sixth link is acquire on your Queen of the Forest Queen of the Forest.

  1. Barrage Barrage
  2. Elemental Damage with Attacks Support Elemental Damage with Attacks Support
  3. Added Lightning Damage Support Added Lightning Damage Support
  4. Elemental Focus Support Elemental Focus Support
  5. Lightning Penetration Support Lightning Penetration Support
  6. Slower Projectiles Support Slower Projectiles Support

Kinetic Blast 4-Link

This is our main skill for clearing and general gameplay.

  1. Kinetic Blast Kinetic Blast
  2. Greater Multiple Projectiles Support Greater Multiple Projectiles Support
  3. Elemental Damage with Attacks Support Elemental Damage with Attacks Support
  4. Pierce Support Pierce Support

Herald of Ice 4-Link

This link is employed in order to enable shatter-chains, Power Charge generation while clearing, and Onslaught.

  1. Herald of Ice Herald of Ice
  2. Onslaught Support Onslaught Support
  3. Assassin's Mark Assassin's Mark
  4. Curse On Hit Support Curse On Hit Support

If you are using Tombfist Tombfist you should replace Onslaught Support Onslaught Support with Summon Ice Golem Summon Ice Golem, and look for Onslaught chance on kill on one or two Abyss jewels.

Wrath 2/4-Link

If you are using Tombfist Tombfist, simply drop Enlighten Support Enlighten Support from the link and slot this in your gloves. The reduced Mana reservation from not having Onslaught Support Onslaught Support in your Herald link will compensate. Level 4 is, of course, not necessary to get the build working, and is more of a convenience than anything.

  1. Wrath Wrath
  2. Empower Support Empower Support (Level 4)
  3. Enlighten Support Enlighten Support (Level 4)
  4. Summon Ice Golem Summon Ice Golem

Vaal Skill 3-Link

You could opt to add Vaal Haste Vaal Haste instead, but we feel this build already feels like a Formula 1 car, and can even feel “too fast” in some areas that are very tight or difficult to navigate.

  1. Vaal Grace Vaal Grace
  2. Phase Run Phase Run
  3. Increased Duration Support Increased Duration Support

Blood Rage 3-Link

You may, of course, use Blood Rage Blood Rage completely on its own and unlinked while you are league starting or accruing currency.

  1. Blood Rage Blood Rage
  2. Empower Support Empower Support (Level 4)
  3. Enhance Support Enhance Support (Level 4)

Brinerot Flag 3-Link

This is an off-hand swap used on for tough bosses that do not have enough extra enemies to provide stable Power Charge generation. This is not a link that goes into the build for standard play, and you must be using Brinerot Flag Brinerot Flag and Storm Prison Storm Prison as a weapon swap in order for this link to work correctly. You may use any Warcry in this link, as preference suits you.

  1. Rallying Cry Rallying Cry
  2. Increased Duration Support Increased Duration Support
  3. Enhance Support Enhance Support (Level 4)

Enhance Support Enhance Support is used to extend the duration as much as possible, but is such a small quality of life thing that it should not be prioritized until long after all the core upgrades are completed.

Check out the main page of the guide or use the menu on the right side of this page to navigate to the other sections of the guide.

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  1. Posts
    3

    The guide states that If you use the Thunderfist gloves, you would need to swap added lighting from your kinetic link.
    But the suggested kinetic link doesn’t use this support gem.
    Barrage does use this gem, but seeing as that is a 6 link you wouldn’t be able to put it into your gloves?

  2. Furty

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    On 06/05/2019 at 6:29 AM, Sral94 said

    The guide states that If you use the Thunderfist gloves, you would need to swap added lighting from your kinetic link.
    But the suggested kinetic link doesn’t use this support gem.
    Barrage does use this gem, but seeing as that is a 6 link you wouldn’t be able to put it into your gloves?

    Hmm, interesting — thanks for the catch, my brain must have been wandering when I wrote that. Obviously it’s the inverse, as the whole point of Thunderfist Thunderfist is the “5th link” due to the Added Lightning Damage Support Added Lightning Damage Support. I’ll get this updated right away, and you are correct that it is your Kinetic Blast Kinetic Blast 4-Link that should be socketed in those gloves.

    The only exception to this would be if it was extremely early in the League, or you were starting a character on SSF with Thunderfist Thunderfist already in your stash, when it would be more beneficial to get an early “5-Link” on your Barrage Barrage instead.

  3. Posts
    2

    Great build & an excellent guide – THANKS. Couple of points – we’re using 3 gems that require mana reservation – HOI 25%, Wrath 50%, and Grace 50% – even with lvl 4 empower & enlighten supports (which i could never afford) for Wrath you still wind up with over 100% mana reserve – how have you been able to make it work? also, with QOTF’s -25% movement speed your “break even” requires 15k evasion – what sort of evasion total is the build capable of (including the evasion from Grace)?

  4. Vlad

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    65

    On 08/05/2019 at 9:20 PM, Badfox said

    Great build & an excellent guide – THANKS. Couple of points – we’re using 3 gems that require mana reservation – HOI 25%, Wrath 50%, and Grace 50% – even with lvl 4 empower & enlighten supports (which i could never afford) for Wrath you still wind up with over 100% mana reserve – how have you been able to make it work? also, with QOTF’s -25% movement speed your “break even” requires 15k evasion – what sort of evasion total is the build capable of (including the evasion from Grace)?

    Regarding the auras, you use HOI and Wrath as your auras, and you only use the active Vaal effect of Vaal Grace (active it like a cooldown).

  5. Furty

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    744

    On 08/05/2019 at 9:20 PM, Badfox said

    Great build & an excellent guide – THANKS. Couple of points – we’re using 3 gems that require mana reservation – HOI 25%, Wrath 50%, and Grace 50% – even with lvl 4 empower & enlighten supports (which i could never afford) for Wrath you still wind up with over 100% mana reserve – how have you been able to make it work? also, with QOTF’s -25% movement speed your “break even” requires 15k evasion – what sort of evasion total is the build capable of (including the evasion from Grace)?

    Grace Grace is unnecessary; even with the basic affordable Uniques recommended in the guide you should end up around ~18k Evasion Rating. The active component for Vaal Grace Vaal Grace has a fairly high uptime in and of itself, so we rely on it as an extra layer of security when dealing with troublesome foes like the Syndicate. With Rare gloves, your Evasion will be even higher. Remember that you can easily maintain 100% uptime on your Flasks as well, and the Stibnite is a nice boost to that Evasion chance.

    Here’s a fun tip as well, if you need extra defense: add a Jade Flask of Reflexes (as recommended in our Basic Flask Setup section!) and your Evasion is over 50,000 — over the movement speed cap of Queen of the Forest Queen of the Forest (45,000 EVA) and leaving us at 87% Evade Chance, 74% Dodge Chance, and 75% Spell Dodge Chance (97% Melee/Projectile Avoidance, 75% Spell Avoidance). Grace Grace simply is not worth the Mana cost when you’re already this elusive!

  6. Furty

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    744

    On 09/05/2019 at 8:24 AM, Vlad said

    On 08/05/2019 at 9:20 PM, Badfox said

    Great build & an excellent guide – THANKS. Couple of points – we’re using 3 gems that require mana reservation – HOI 25%, Wrath 50%, and Grace 50% – even with lvl 4 empower & enlighten supports (which i could never afford) for Wrath you still wind up with over 100% mana reserve – how have you been able to make it work? also, with QOTF’s -25% movement speed your “break even” requires 15k evasion – what sort of evasion total is the build capable of (including the evasion from Grace)?

    Regarding the auras, you use HOI and Wrath as your auras, and you only use the active Vaal effect of Vaal Grace (active it like a cooldown).

    Thank you, Vlad!

  7. Posts
    2

    Ahhhh………….that makes sense. Thank you Furty & Vlad ! I just reached lvl 70 and finally able to ramp up the build with proper endgame gear. a little problematic getting full elemental res with all the great offensive stats available but i’ll just have to sacrifice some offense to get high res on my 2 rings and belt. also planning on taking Survivalist (3 passives get me 14% all res, 1% to max cold res, and 48% evasion) instead of the 3 passives just above and to the right that give me 8% proj dmg and a jewel socket – perfect jewels are really expensive and i think it may be a good trade-off. what do you think?

  8. Furty

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    On 10/05/2019 at 12:24 AM, Badfox said

    Ahhhh………….that makes sense. Thank you Furty & Vlad ! I just reached lvl 70 and finally able to ramp up the build with proper endgame gear. a little problematic getting full elemental res with all the great offensive stats available but i’ll just have to sacrifice some offense to get high res on my 2 rings and belt. also planning on taking Survivalist (3 passives get me 14% all res, 1% to max cold res, and 48% evasion) instead of the 3 passives just above and to the right that give me 8% proj dmg and a jewel socket – perfect jewels are really expensive and i think it may be a good trade-off. what do you think?

    That’s fine — try to get a nice Stygian Vise Stygian Vise with two Tier 2+ Resistance rolls to do a lot of the heavy lifting in the Resistances department. If you can enchant a third one on, all the better. Survivalist is a fine node and you can always respec out of it when Jewels are more available to you.

  9. Posts
    2

    Hi, Im currently only level 69 but I was wondering about what you said about the evasion we should have which was around 18k. Im using all the recommended items except Atziri’s Step and I only land at 8047 evasion, but even if I would equip the boots I would land at less than 9k evasion (8990). What am I doing wrong? :D Character name is Kaz_Flashback.

  10. Furty

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    744

    On 23/05/2019 at 6:25 PM, Kazaimon said

    Hi, Im currently only level 69 but I was wondering about what you said about the evasion we should have which was around 18k. Im using all the recommended items except Atziri’s Step and I only land at 8047 evasion, but even if I would equip the boots I would land at less than 9k evasion (8990). What am I doing wrong? :D Character name is Kaz_Flashback.

    How much increased Evasion do you currently have?

  11. Posts
    2

    I’ve got 44% increased evasion on my tree currently, and I haven’t picked up the bravery node yet (24% evasion).

  12. Furty

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    744

    On 25/05/2019 at 2:04 AM, Kazaimon said

    I’ve got 44% increased evasion on my tree currently, and I haven’t picked up the bravery node yet (24% evasion).

    You’re still well and truly fine if you run Jade and Stibnite — should still push you above 50k without issues.

  13. Posts
    4

    Hey there,

    I’ve been following your build, and I’ve come across a problem. The Vessel of Vinktar (Flat Lightning Damage to Attacks) is what I’m having an issue with. I can’t seem to find one anywhere on poetrade that “Adds lightning damage to attacks.” All I can find are ones that “Add lightning damage to spells.”

    I know that on the gamepedia website, it does exist. https://pathofexile.gamepedia.com/Vessel_of_Vinktar_(Added_Lightning_Damage_to_Attacks)

    I was wondering — how necessary is this flask in general? for tier 15 maps can I use a healing flask, with staunching, instead? Also, would “adds lightning damage to spells” be just as good, if not better?

    Thanks!

  14. Posts
    4

    Hey there,

    I’m back, so there’s a few things I want to point out about this build. Now, I don’t know if I’m doing something wrong, but I’m pretty much out of mana constantly. Even if I turn off the lightning damage aura and only have the herald of ice aura on, I’m running out of mana basically every 5 seconds. Is the curse effect not working? I checked the sockets in my boots and they certainly are socketed together correctly. I’m using every single unique you’ve recommended in this guide, with rings that I farmed on my Gladiator, both of which (for now) are just supplying me with Life and the resistances I need.

    I am level 70, and can’t even kill a t2 map boss in under 5 minutes. It took me literally 8 minutes to kill the boss cause I’m just simply out of mana the entire fight, using my 7k dmg barrage skill in my 5 linked Forest chest piece. I also don’t feel very fast, even with a 20% quality, level 20 Phase run being spammed with an Adrenaline flask. I even bought Dying Sun, and this build just feels very, very mediocre compared to my gladiator. I can’t move around the map as fast as I can with Leap slam, and can’t seem to faceroll through the maps like you said I’d be able to in the introduction.

    I dunno man, I invested a lot of time and currency in this build and it doesn’t seem to be doing what you said it should. Maybe I’m doing something wrong, but some help here would be greatly appreciated to relieve some of this frustration I’m going through. Feels SO fucking bad to have spend all the time leveling this, buying every single unique, gem, and flask, just to fail on tier 2 maps.

  15. Furty

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    744

    On 26/06/2019 at 11:44 PM, BigBootyPotato said

    Hey there,

    I’m back, so there’s a few things I want to point out about this build. Now, I don’t know if I’m doing something wrong, but I’m pretty much out of mana constantly. Even if I turn off the lightning damage aura and only have the herald of ice aura on, I’m running out of mana basically every 5 seconds. Is the curse effect not working? I checked the sockets in my boots and they certainly are socketed together correctly. I’m using every single unique you’ve recommended in this guide, with rings that I farmed on my Gladiator, both of which (for now) are just supplying me with Life and the resistances I need.

    I am level 70, and can’t even kill a t2 map boss in under 5 minutes. It took me literally 8 minutes to kill the boss cause I’m just simply out of mana the entire fight, using my 7k dmg barrage skill in my 5 linked Forest chest piece. I also don’t feel very fast, even with a 20% quality, level 20 Phase run being spammed with an Adrenaline flask. I even bought Dying Sun, and this build just feels very, very mediocre compared to my gladiator. I can’t move around the map as fast as I can with Leap slam, and can’t seem to faceroll through the maps like you said I’d be able to in the introduction.

    I dunno man, I invested a lot of time and currency in this build and it doesn’t seem to be doing what you said it should. Maybe I’m doing something wrong, but some help here would be greatly appreciated to relieve some of this frustration I’m going through. Feels SO fucking bad to have spend all the time leveling this, buying every single unique, gem, and flask, just to fail on tier 2 maps.

    Did you put the point into the Mana leech node in the Essence Sap wheel?

    There are four Vessel variants — this (Vessel of Vinktar (Adds Lightning Damage to Attacks) Vessel of Vinktar (Adds Lightning Damage to Attacks)) is the one you are looking for.

    Link me your POB or character sheet and I can take a look. Something is definitely wrong — Kinetic Blast Kinetic Blast is one of the most prolific and revered builds for clear speed and Level 100 grinds and I’ve played several of them to 100 myself, so I should be able to discern what the error is and fix it for you.

  16. Furty

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    744

    On 26/06/2019 at 9:47 PM, BigBootyPotato said

    https://pathofexile.gamepedia.com/Vessel_of_Vinktar_(Added_Lightning_Damage_to_Attacks)

    Also, this Flask is not necessary at all for clearing. I personally prefer using a Jade Flask Jade Flask of Reflexes for the speed bonus.

  17. Posts
    4

    www.pathofexilecom/account/view-profile/disarray3/characters

    edit: can you see this link? it says its hidden for me, you want me pathofexile profile right?

    Edited by BigBootyPotato on July 1st, 2019

  18. Posts
    4

    I guess my comments are inactive / hidden. my username is disarray3

  19. Furty

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    744

    On 01/07/2019 at 5:57 PM, BigBootyPotato said

    I guess my comments are inactive / hidden. my username is disarray3

    So are you experiencing this Mana drain with the Mana Leech node? Your gear seems pretty solid, but your Gems aren’t helping. Your Barrage Barrage seems to be Level 11, which costs 2 less Mana but deals far less damage. The links you are using are also not the advised setup, which can hamper damage a bit. As is the case with virtually every build, Gems are among the most important, if not the most important, influences on damage.

    Investing into 20/20 gems as early as possible would go a long way. The 6-Link is also fairly important for single target damage, since this is a clearing focused build. Altogether, the 6-Link + the enchantment + 20/20 gems would increase your damage by at least 750% (from about 40k DPS in POB to over 300k). Adding to this is the fact you are a very low level and there’s still quite a bit of damage for you on the tree. You also lack Merciless and Uber Lab, both of which are massive damage injections for any build.

    If I complete Merc + Uber Lab, add a Labyrinth enchant, fill out the remaining damage and crit nodes on your tree (required Level 75 only), 6-Link your chest, and make your gems 20/20, your POB Barrage Barrage DPS goes from 40k DPS to 1,061,613 DPS. This is without optimizing your gear or changing it in any way (which could go a long way in and of itself). You can imagine that 10% of Attack Damage Leeched as Mana is a lot more even with only a small upgrade to gear.

    Your priorities should be: Lab > Gems = 6-Link > Enchantment

    I appreciate the effort and cost you might have expended to acquire the recommended Uniques, but you need to realize they are only the “skeleton” behind the build. If there aren’t any muscles holding it all together, it kind of just flops over. None of the Uniques are as important as your basic tree/ascendancy and gem levels.

    Finally, I do recommend that Jade Flask Jade Flask for making your Queen of the Forest Queen of the Forest movement speed bonus really sing. Your Evasion will go through the roof, and as a Pathfinder with Alchemist we can keep our flasks active in perpetuity.

  20. Posts
    8

    Gotta say, this build is a BLAST, pun intended. But i was wondering. I have a couple items that buff curses, and was thinking of a way to squeeze in “Cast on Crit Support” and the curse “Projectile Weakness” to the barrage setup, and if it would be of any benefit at all.

    Thanks for sharing, your guides are by far the most in depth.

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