PoEVault's Lacerate Gladiator Gear, Jewels, and Flasks (PoE Necropolis)
Path of Building
If you are a newer player and crafting scares you, please check out this guide from Velyna as it goes over a lot of very important things and might be helpful to you: https://www.poe-vault.com/guides/beginners-guide-to-crafting-and-upgrading-in-path-of-exile()
Included in the Path of Building are skill trees and all gem links. For simplicity’s sake, Elemental Resistances are not included on gear, and you can fill them in as you like depending on available gear.
We use the Path of Building Community Fork for all of our builds, which is highly recommended. If you are encountering errors importing the build, please ensure you are using the Community Fork.
Gear Summary / TL;DR
These items strike a balance between power and cost-effectiveness. If you want more information, see recommendations about Jewels or Flasks, or get more information on the items, please ensure you read the Gear, Jewels, and Flasks page in its entirety.
Our recommendation:
Item Slot | Item Name | |
Head | Rare Helmet | We ideally want Int, elder phys taken mod and life. Resistance is welcome. |
Amulet | Rare Turquoise Amulet | This is one of our best slots to look for “Physical Damage over Time Multiplier”. |
Chest | Rare Astral Plate | We need this to have Redeemer Influence. We need the “frenzy charge on hit mod” and we prefer a high armour roll. |
Gloves | Rare Titan Gauntlets | We just want attacks peed and life. If you can get resistance here, that is amazing. Roll with Eldritch later. |
Boots | Rare Titan Greaves | Our boots are there for Movement Speed, Life and Resistance. Nothing else. |
Belt | Ryslatha's Coil OR Rare Stygian Vise | Ryslatha is our BiS belt, stygian is a good budget choice but will require a jewel. |
Ring | Rare Two-Stone Ring | We want resistances and Life here. |
Ring | Unique Mark of Submission | This ring is to automate Vulnerability. |
Weapon 1 | The valiant Jack, the Axe | Jack gives us amazing Dot multi modifiers. This is near irreplaceable. |
Shield | Rare Pinnacle Tower Shield | We mostly want the recover life on block mod here. In addition, amour rolls, life rolls or resistance rolls are bonuses. Chance to block of 15% or higher is jackpot, but rarely happens along with everything else. |
Helmet
A Rare helmet with an Armour base — Royal Burgonet or Eternal Burgonet — is ideal for this build. Prioritize stats as follows:
- [Uncapped] Elemental Resistances
- +# to Maximum Life
- Nearby Enemies take 9% Increased Physical Damage
- +# to Attributes (as needed)
- % Increased Armour
- +# to Armour
Chest
A Rare chest, such as an Astral Plate, is a fine option and will surpass Unique chests if it is well rolled. You should prioritize stats as follows:
- Elemental Resistances
- +# to Maximum Life
- +# to Strength
- % Increased Armour
- +# to Armour
- 10% chance to gain frenzy charge on hit (Redeemer mod). This is a lategame upgrade for most people, and while really powerful should NOT come at the expense of other stats.
Boots
Armour bases are preferable, such as Titan Greaves. Prioritize as follows:
- % Increased Movement Speed (30%+)
- [Uncapped] Elemental Resistances
- +# to Maximum Life
- % Increased Armour Rating
- +# to Armour Rating
Gloves
A pair of well rolled Spiked Gloves is typically the best option early on. An honourable mention goes to Apothecary's Gloves. Though at the end of the day Eldritch implicit wins out against both, so the base only matters very early on. Getting some Attack Speed on your gloves is a really nice boost but not required out of the gate. Prioritize your mods as follows:
- [Uncapped] Elemental Resistances
- +# to Maximum Life
- % Increased Attack Speed
- Adds # to # Physical Damage to Attacks
- % Increased Damage while Leeching (Crafted)
Weapon and Shield
Shield
Rare Pinnacle Tower Shield is our go-to choice here. We ideally want a shield with Shaper Influence, to access the Recover #% of life when you block affix.
Prioritise stats on this as follows:
- % armour
*Life
Should you by some miracle hit recover life on block, chance to block of 15% or higher, life and some form of resistance keep that shield. It is a very good shield at that point. Do not try to roll for this mod, however, as it is far too rare. Just mentioning this in case you get some beginner’s luck.
This is really all we want or need our shield to do. If you get a resistance or two, that is a bonus, but not necessary.
I highly recommend crafting this item yourself as it is rather simple once you have the base. Crafting guide can be found in Ghazzys Crafting hub.
Weapon
Jack, the Axe is going to be the primary choice for the build. It has decent base stats, offers solid recovery and some very potent %more damage with bleeding, and % DoT multi affixes. While a rare can beat Jack, generally speaking, I would argue the investment required to do so, is only worth it for people that really and truly loves Lacerate and wants to go the distance with it. If you are just leaguestarting Lacerate, like most people, Jack will serve you perfectly fine and cost you nothing.
Wielding a 1H Rare Siege Axe in the main hand is a solid option with this build’s setup. You should look for at least 400 Physical DPS on the axe when trying to best Jack, but you will likely need to increase this to 450+ Physical DPS on the axe by the time it’s a reasonable upgrade. You are mainly looking for axes with high % Increased Physical Damage and Adds # to # Physical Damage rolls, as well as Increased Attack Speed (which can be crafted). Ideally, you want Elder mod on it as well, as this project is relatively expensive.
Some of the influenced mods are very attractive, particularly the Elder mods related to bleeds. The Syndicate Crafted affix % Increased Physical Damage / % Chance to Impale Enemies on Hit with Attacks can also be very valuable. Any axe you consider must have:
- % Increased Physical Damage (as high a roll as possible) — the crafted hybrid affix “% Increased Physical Damage / % Chance to Impale Enemies on Hit with Attacks” is also a great choice
- Adds # to # Physical Damage to Attacks (flat physical – as high as possible)
Other valuable affixes to fill out your axe:
- #% to Damage over Time Multiplier for Bleeding from hits with this weapon (Elder – Extremely strong mod for the build)
- Hits with this Weapon having Culling Strike against Bleeding Enemies (Elder)
- % Increased Attack Speed
- % Chance to deal Double Damage (crafted)
I feel I need to once again stress, that this is NOT necessary or even advisable to most people. This is only for the people that really, really want to overinvest in the build. My primary suggestion is to league start with Lacerate, use the items outlined except this axe, and then reroll once you have currency.
Accessories
Amulet
Since we have no need of Elemental Damage or Critical Strike, itemizing for Jewelry is very easy and usually quite a cheap relative to other builds. Prioritize affixes as follows:
- [Uncapped] Elemental Resistances
- +# to Maximum Life
- +# to All Attributes (only if you need additional Intelligence)
- +# to Dexterity (as needed for Lacerate requirements)
- Adds # to # Physical Damage to Attacks
- +% to Physical Damage over time Multiplier
- % Increased Attack Speed
- % Increased Damage While Leeching (Crafted)
- % Increased Damage (Crafted)
Rings
Rare Steel Rings are the best option for the end-game. Earlier on to make resistance caps easier you might want to consider a Two-Stone Ring or two. Honorable mention to Amethyst Ring as well. You want a single ring with Vulnerability on hit to save a gem slot in your gear later in progression.
- [Uncapped] Elemental Resistances
- +# to Maximum Life
- Curse Enemies with Level 1 Vulnerability on Hit (one ring only)
- +# to All Attributes (only if you need additional Intelligence)
- +# to Dexterity (as needed for Lacerate requirements)
- Adds # to # Physical Damage to Attacks
- % Increased Damage with Bleeding / % Increased Bleeding Duration
- % Increased Damage (Crafted)
- % Increased Attack Speed
- % of Physical Attack Damage Leeched as Life
Curse Ring
We need to automate our curse in this build. And as decent curse on hit rings are usually really expensive, we will be using a relatively cheap unique to achieve the same goal. This ring and a vuln on hit ring does the same, except the vuln on hit ring will give you life and other modifiers for several times the cost.
Meet our best friend
Belt
A well rolled Ryslatha's Coil is going to be your hands down best option.
A Rare Stygian Vise is a reasonable alternative, especially if you’re struggling on resistances.
An honorable mention to Belt of the Deceiver as it packs a very reasonable punch for a low price and should be readily available.
Ryslathas Coil is an item that often confuses newer players, as it provides roll values affecting both minimum attack damage and maximum attack damage. Rule of thumb here is the modifier to “less minimum attack damage” should be as low a number as possible, and the “more maximum attack damage” roll should be as high a number as possible. It’s also important that when you search for this item, you input a 0 in the “maximum quality” box in PoB as this removes all the Ryslatha Scammers from your listed results.
As for your rare belt, should you go with one as Ryslatha is expensive, prioritise stats as follows:
- [Uncapped] Elemental Resistances
- +# to Maximum Life
- % Increased Global Physical Damage
- +# to Armour
- Any of the Flask Mods
Jewels
Standard Jewels
Standard Jewels are generally always better than Abyss Jewels, since we prioritize Increased Attack Speed so highly.
- % Increased Maximum Life
- % Increased Attack Speed with Axes
- % Increased Attack Speed while holding a Shield
- % Increased Bleeding Damage
- +% to Physical Damage over time Multiplier
- % Increased Attack Speed
Any other damage mods are fine to fill in the gaps. The general priority for jewels is:
- % increased Maximum Life
- Attack Speed
- Bleeding Damage / Multiplier
- Physical Damage / Melee Damage
Any other mods you can get your hands on that modify Attack Speed, Physical Damage or Melee Damage are all excellent choices.
Flasks
- Seething Divine Life Flask of Alleviation
- Lion's Roar
- Masochist’s Silver Flask
- Masochist’s Sulphur Flask
- Masochist’s Quicksilver Flask
- One of the three latter flasks needs to have a #% increased armour during effect roll, preferably 50%
- One of them should have freeze immunity or Ignite immunity, depending on if you went Brine King Pantheon or not. If you went Brine King, go Ignite. If you did not, go with Freeze.
For your final flask, you pick one of the following:
Curse effect reduction
Shock Immunity
Movement speed
Of the three I would personally run the build with Either shock immunity or movement speed, but you pick whichever option you feel suits you best.
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