Lightning Strike Raider Gear, Jewels & Flasks

LunaWolve

32

DISCLAIMER

Some modifiers will be listed as “ENDGAME” in this guide. This indicates that this modifier should be skipped in priority before you are trying to reach the endgame state of the build. Simply ignore the modifier in the list and move down from it if you’re still at the beginning (~lvl 0-70) or advanced (~lvl 70-90) stages of the character.

Gear

Capping your Elemental Resistances is essential and it should always be your top priority in any build; it should be the first thing you do when gearing up a character.

Obtaining a 6-link, while very powerful and certainly recommended, can potentially be very expensive (requiring an average of 1500 Orb of Fusing Orb of Fusing, obviously depending on your luck); as such, this should not really be a goal for you while gearing up, and you should instead settle for a 5-link until you can afford a 6-link.

Additionally, you might want to consider searching for 6-links with the correct colors specifically, as players usually put them up on the trading sites for cheap, if they receive one as a corrupted drop.

For crafting Rare items, you can check out all the affixes that can roll on an item base, depending on its level, influence, and many other factors, using our affix tool.

Helmet

A well-rolled Rare Helmet is best in slot. For Labyrinth enchant, look for “Lightning Strike pierces 3 additional targets” as a huge QOL and offensive increase. This should be picked up as early as possible, as it will free up the two passive points we invest early into the piercing cluster near the ranger start.

The Rare affix priority is:

  1. ENDGAME: +#% to Chaos resistance (until capped)
  2. +#% total Elemental Resistances (until capped)
  3. # to maximum life (90)
  4. ENDGAME: +#% of Physical Damage from Hits taken as “any element” Damage (replaces the modifier below this one)
  5. Nearby Enemies have -#% Cold Resistances

Body Armour

There are some unique Body Armours that can do amazing work for the build: Belly of the Beast Belly of the Beast, and Loreweave Loreweave. None of them really hit the mark, in terms of providing everything we’d like, however.

While those represent “cheap and easy” options, the ultimate end-goal for this build will be a rare item. The best possible option would be an Astral Plate Astral Plate base, featuring the mods listed below. If you cannot afford such a base, any other Evasion or Armour/Evasion base will work just as well.

You will want to find yourself a “Guatelitzi’s” Body Armour from Alva’s temple. You can search for them easily using the “+(110–119) to maximum Life” and “(8–10)% increased maximum Life” options for prefixes on the trading website. If you cannot acquire such a Body Armour, simply follow the affix priority below and ignore that mod.

The Rare affix priority is:

  1. ENDGAME: Guatelitzi’s Temple Modifier (see above)
  2. ENDGAME: +#% to Chaos resistance (until capped)
  3. +#% total Elemental Resistances (until capped)
  4. +# to maximum life (100)
  5. % Increased Maximum life (Elder mod)

Gloves

The best budget-gauntlet to use is Great Old One's Tentacles Great Old One's Tentacles, added in Harvest League. They single-handedly fix all your need for better clear and let you focus entirely on defensives and single-target in the rest of your build. While there are “stronger” gloves in terms of DPS, there are no better ones for QoL in this slot. An alternative, if these gloves happen to be very expensive, are the Haemophilia Haemophilia gloves, however right now they seem to sit around 1-5c in Heist league.

The Rare Gloves to aim for are Gripped Gloves Gripped Gloves and the Rare affix priority should look as follows:

  1. ENDGAME: +#% to Chaos resistance (until capped)
  2. +#% total Elemental Resistances (until capped)
  3. #% Physical Damage Converted to Cold Damage (Crafting Bench / Temple Mod)
  4. +# to maximum life (60)
  5. % Increased Attack speed
  6. Adds # to # Physical damage to Attacks

Any influence modifiers you would want can be added as well, but will likely be extremely expensive to craft with the above priority list in mind. Try to aim for these first and foremost, if you can slam a mod onto it, using one of the influence orbs (eg: Hunter's Exalted Orb Hunter's Exalted Orb) at the end, go for it.

Boots

The best unique in slot here would be an Atziri's Step Atziri's Step, for its movement speed bonus, decent Life roll and spell-dodge bonus. As we take the “Wind Dancer” keystone, it grants us additional uptime on the damage mitigation.

A well-rolled Rare pair of Boots is also acceptable for the absolute ENDGAME, as you would require a lot of specific rolls to make it better than the Atziri's Step Atziri's Step. Aim specifically here for the Hunter’s influence and go for the “Tailwind on critical strike” mod.

For Labyrinth enchants, look for “% increased Attack and Cast Speed if you’ve Killed Recently”.

ENDGAME The Rare affix priority is:

  1. You have Tailwind if you have dealt a Critical Strike Recently
  2. +#% to Chaos resistance (until capped)
  3. +#% total Elemental Resistances (until capped)
  4. +# to maximum life (80)
  5. % increased Movement Speed (at least 30%)

Belt

The best in slot option for Belts doesn’t really exist. There’s a couple of different options you can consider.

You could consider a well rolled The Nomad The Nomad. It’s a fairly middle-of-the-road belt, in terms of prices, but grants us a whopping 90% increased damage, while also providing a great array of stats and some decent resists. It’s a solid all-rounder to pick up early and cruise to the end-game with.

Of course, here comes the Rare option that everyone expected, the Stygian Vise Stygian Vise. The Rare affix priority for the belt is:

  1. ENDGAME: ANY HUNTER INFLUENCE MODIFIERS (Life > Flasks)
  2. ENDGAME: +#% to Chaos resistance (until capped)
  3. +#% total Elemental Resistances (until capped)
  4. +# to maximum life (80)
  5. +#% increased damage with Elemental Attack Skills (T1 or T2)

Remember to use Prismatic Catalyst Prismatic Catalyst to upgrade your jewelry to 20%, in order to more easily cap all your different resistances.

Amulet

The only real option for this build is The Pandemonius The Pandemonius. It grants an insane amount of extra damage (20% cold pen is REALLY hard to get on a singular piece of gear), as well as some of the best defensive utility in the entire game (action speed reduction). It also represents part of our Evasion setup, as the Blind it guarantees to provide is factored into our Evasion rate (as we don’t simply cap Evasion, in order to keep some affixes for other utilities).

An equivalent Rare amulet (if it was even possible to achieve) would likely cost you multiple mirrors. The best acquisition strategy is to buy The Halcyon The Halcyon and then upgrade it yourself. The Blessings are cheap at any point in the league and this usually saves you a couple dozen ###item:Chaos-Orbs##.

Anoint

There are a couple of choices, mostly Crit Chance or Multiplier-related, but my personal favorite is “True Strike”, as it’s very cheap and extremely effective.

Rings

One of your rings HAS to be the Call of the Brotherhood Call of the Brotherhood ring with 20% increased elemental damage quality on it. This will convert 50% of your lightning damage to cold, so our split becomes a 75/25 cold/lightning. It’s essential to a lot of the damage mechanics of the build (Cold Penetration etc).

A well-rolled Steel Ring Steel Ring can provide a great amount of damage, if your resistances are already covered. The same goes for a well-rolled Opal Ring Opal Ring. Check your POB to see which one will provide more damage overall for your build.

Focus on fixing your stats and resists on this ring, first and foremost.

The Rare affix priority is:

  1. ENDGAME:+#% to Chaos resistance (until capped)
  2. +#% total Elemental Resistances (until capped)
  3. +# to maximum life (at least around 50)
  4. +#% increased damage with elemental attack skills
  5. Adds # to # Physical damage to Attacks

Remember to use Prismatic Catalyst Prismatic Catalyst to upgrade your jewelry to 20%, in order to more easily cap all your different resistances.

Weapon

For the ENDGAME, one well-rolled Rare Jewelled Foil Jewelled Foil is the best in slot for your main hand. However, be aware that “well-rolled” here means REALLY WELL, like 450+ pDPS. The off-hand slot will ALWAYS go towards The Saviour The Saviour. This will be your absolute best off-hand available and should be picked up as soon as possible, if the price seems low enough to afford it reasonably well. It is an incredible weapon and will skyrocket your clear-speed and damage potential like nothing else in the game can.

You Unique item progression could look something like this:

  • The Ultra-Budget options: Scaeva Scaeva or Ahn's Might Ahn's Might. They’re usually not recommended, but if you’re really scraping the bottom of the barrel, go ahead.
  • The Budget option: two well-rolled Ichimonji Ichimonjis can carry you to red-tier maps and beyond. You don’t really need to upgrade these for a while, but you can go a lot higher.
  • The Better Half-Budget option: two well-rolled Beltimber Blade Beltimber Blades can tremendously increase your damage potential, as they’re not only really decent pDPS swords, but also provide +2 projectiles each, which will definitely increase your clear speed.
  • The Step up: one well-rolled (meaning: high AS + 150pDPS or higher) Paradoxica Paradoxica for your main-hand. This sword will be your first major step up from the Beltimber Blade Beltimber Blades and should be bought with the end-game setup in mind.
  • The Endgame: one well-rolled (meaning: high AS + 150pDPS or higher) Paradoxica Paradoxica in your main hand, coupled with The Saviour The Saviour for your off-hand.
  • The Best-In-Slot: a mirror-tier Jewelled Foil Jewelled Foil (500pDPS+, with iAS and 7.5%+ Crit) in your main hand, coupled with The Saviour The Saviour for your off-hand.

At the beginning of the league you will likely not have a ton of disposable currency, so focus your efforts on the Budget option and try to upgrade incrementally using Rare weapons whenever necessary.

For the Paradoxica Paradoxica, try to aim for “Blind on hit” and “Critical Strike + Quality” affixes. Those will usually yield the best budget results, as they’re commonly cheaper than their Attack Speed + Quality and Bleed versions.

The Rare affix priority is:

  1. % increased Physical Damage
  2. % increased Physical Damage / # to Accuracy Rating (hybrid)
  3. Adds # to # Physical Damage
  4. % increased Attack Speed / +#% to Quality
  5. % increased Critical Strike Chance / +#% to Quality

Flasks

Instant or half instant Divine Life Flask Divine Life Flask is very important to have, preferably with Bleed removal. It is imperative to ALWAYS have a Diamond Flask Diamond Flask, as the critical strike chance calculations assumed by this guide include the “lucky” modifier this flask provides.

Make sure to have Bleed and Curse immunity on your non-unique flasks.

My flask setup and priority:

  1. Panicked Divine Life Flask Divine Life Flask of Staunching (bleed removal)
  2. Chemist’s Diamond Flask Diamond Flask of Warding (curse removal)
  3. Atziri's Promise Atziri's Promise with 26% quality
  4. The Wise Oak The Wise Oak with 26% quality (Make sure your cold resistance is ALWAYS the highest, to fully benefit from this flask)
  5. ENDGAME: Bottled Faith Bottled Faith
  6. Experimenter’s Jade Flask Jade Flask of Reflexes (until you acquire The Pandemonius The Pandemonius, then switch this flask to an Experimenter’s Quartz Flask Quartz Flask of Reflexes)

Be sure to check out our Flask Crafting Guide to learn everything you need to know about how to set up your non-Unique flasks.

Jewels & Cluster Jewels

This build does not require and Jewels or Cluster Jewels, aside from a well placed, medium-sized Thread of Hope Thread of Hope in the Duelist’s jewel socket. Check out our Cluster Jewel guide for help crafting or buying Cluster Jewels.

Regular Jewel Affix Priority

  1. % Increased Maximum life
  2. % to Critical Strike Multiplier with One Handed Melee Weapons
  3. % to Critical Strike Multiplier while Dual Wielding
  4. % to Critical Strike Multiplier with Elemental Skills
  5. % to Critical Strike Multiplier with Lightning Skills
  6. % to Global Critical Strike Multiplier
  7. % increased Attack Speed with Swords
  8. % increased Attack Speed while Dual Wielding
  9. % increased Attack speed

Large Cluster Jewel Affix Priority

If you really WANT to run one, Bloodscent is likely your best bet to go for.

  1. Added Passive Skill is Bloodscent
  2. +# to Maximum Life

Anything else additional is nice to have, but there’s no big differences on the Large Cluster Jewels past this point. Make sure you get either an 8 or 9 passive one. Do NOT use a 10 passive jewel, as that will require 1 additional passive point to path through.

Abyssal Jewel Affix Priority

  1. Maximum life (at least 30)
  2. Adds # to # Physical Damage to Attacks
  3. Adds # to # Physical Damage to Attacks with Swords
  4. +# to Strength/Intelligence

Main Page / TL;DR

2
  1. Posts
    1

    I’m very new to PoE and using community resources. The pastebin link for PoB is erroring out on my when I attempt to import the build to look at the skill tree. Is there an update issue I’m running into?

  2. LunaWolve

    Moderator

    Posts
    91

    On 21/01/2021 at 8:20 PM, PitchDarknes said

    I’m very new to PoE and using community resources. The pastebin link for PoB is erroring out on my when I attempt to import the build to look at the skill tree. Is there an update issue I’m running into?

    You might have the wrong version of POB. All the content creators use a community fork that is managed by LocalIdentity, rather than the official POB< as the official one is often times outdated and vastly behind in terms of features.

    If that is not the case, it might be that pastebin itself is overloaded, trying it again at a later time might be your other option.

  3. Posts
    1

    Hi,

    thank you for the guide, I am just confused that the gem links (especially in the CWDT setup) are vastly different in the endgame POB than in the description. Would you currently recommend the enfeeble or the frostbomb CWDT?

  4. LunaWolve

    Moderator

    Posts
    91

    On 04/02/2021 at 10:23 AM, Nezyrael said

    Hi,

    thank you for the guide, I am just confused that the gem links (especially in the CWDT setup) are vastly different in the endgame POB than in the description. Would you currently recommend the enfeeble or the frostbomb CWDT?

    Oh my bad, I forgot to update that one!

    Thanks for pointing that out.

    I’d highly recommend the Frostbomb, as otherwise the Enfeeble will constantly override your Poacher’s Mark during boss fights, heavily reducing your single-target DPS.

  5. Posts
    1

    I always wanted to try a lightningstrike or wildstrike build, ever did because all the feedback ive seen were they cant kill mapbosses etc. Youve tried this now, will I be able too zoom the maps, do the rituals etc w/o chain dying on 4 k hp?

  6. LunaWolve

    Moderator

    Posts
    91

    On 11/02/2021 at 3:04 PM, Swingie said

    I always wanted to try a lightningstrike or wildstrike build, ever did because all the feedback ive seen were they cant kill mapbosses etc. Youve tried this now, will I be able too zoom the maps, do the rituals etc w/o chain dying on 4 k hp?

    Should be fine, yes!

    Single Target is not amazing, as that’s the major problem that the ability has, but it’s completely fine for mapping. You might struggle a bit more with things like A9 Sirus and equivalents, but outside of those, with proper gear, you’ll be fine.

    Especially mapping wise, Lightning Strike has always been a blazingly fast clear ability.

  7. Posts
    12

    Hey I have couple of questions.

    1. What do you think about Impulsa chest?
    2. Where do you cover in details Thread of Hope issue?
    3. I’ve seen you are speaking something about Divine Flesh, can you give me some more details about that?
    4. There are really no good cluster jewels that excel in this build?
    5. No good watcher’s eye either?
    6. What about mana issue, I see you are speaking about Poaching mark, but i don’t see it anywhere. In path of building i see jewel that is called Mana fix, +2 mana on hit gonna make it for us since we do no phys dmg?

    I am really looking forward to play LS because I believe it was my first skill when I started the game, but I failed my character completely and dropped it. Now I believe I am gonna hit late game hard :)

  8. LunaWolve

    Moderator

    Posts
    91

    On 16/04/2021 at 9:36 AM, Exathil said

    Hey I have couple of questions.

    # What do you think about Impulsa chest? # Where do you cover in details Thread of Hope issue? # I’ve seen you are speaking something about Divine Flesh, can you give me some more details about that? # There are really no good cluster jewels that excel in this build? # No good watcher’s eye either? # What about mana issue, I see you are speaking about Poaching mark, but i don’t see it anywhere. In path of building i see jewel that is called Mana fix, +2 mana on hit gonna make it for us since we do no phys dmg?

    I am really looking forward to play LS because I believe it was my first skill when I started the game, but I failed my character completely and dropped it. Now I believe I am gonna hit late game hard :)

    Hey there! Sorry for the late reply here!

    1. Inpulsa is really good, for clear. It doesn’t do anything for bossing, which is Lightning Strike’s only real weakness. As a result, I’d generally recommend against it and instead opt for a more single-target focused chest piece, as LS is one of the best clear skills in the entire game already.
    2. I’m not entirely sure what you mean with the Thread of Hope issue in particular, my apologies! Thread of Hope is quite useful for our build here, as it allows us to pick up another 18% max life, as well as a couple strong nodes, such as Versatile Stance and potentially the Disciple of Slaughter/Unyielding nodes as well.
    3. My entire rundown of Divine Flesh can be found in the 2.1 section of this page here: https://www.poe-vault.com/guides/impale-cyclone-champion-gear-jewels-and-flasks
    4. There are no cluster jewels that blow the passive tree out of the water. If you min/max extremely well, I’m sure there are some cluster jewel combinations that could beat corresponding passive tree clusters, but the gain is not as big as with other builds, so I opted into omitting them entirely instead.
    5. Any of the Hatred Watcher’s Eyes, aside from “Phys to cold conversion”, is considered an upgrade. Unfortunately there’s no real game-changer ones like an extra +2 Impales for Pride or similar, which is why I mostly ignored Watcher’s Eyes for the build. The gain is not large enough to justify chasing one, in my opinion.
    6. +2 mana on hit should fix you up for clearing easily. If you require even more mana leech, I fear that you won’t get around picking up one of the two % attack damage mana leech nodes on the tree. Poacher’s Mark will help you sustain mana on bosses and single enemies. And you’re right, I forgot to add Poacher’s Mark to the skill setup. It requires only a singular gem slot, so just throw it in somewhere that you find space. You’ll be self-casting it on the specific bosses that you require the help on (it also vastly increases ST target too!).

    Thanks for the in-depth questions. I hope I was able to clear some of them up.

  9. Posts
    12

    Thanks for reply! <3 This is gonna be my only character for leauge, so I am gonna post some question soon for sure.. I’ve just hit maps I have 2 Ichimonjis and running 5L but dmg is poor unfortunately. What is the real health pool I can reach with decent items? And do we have any life leech / sustain ability here?

  10. LunaWolve

    Moderator

    Posts
    91

    On 18/04/2021 at 8:19 PM, Exathil said

    Thanks for reply!

    Single target is definitely on the poorer side for Lightning Strike. You can try out the newly buffed Vaal Lightning Strike, see if the extra buffs it received can bump up the Single Target a bit, but it’s unlikely to ever reach levels similar to a Bladestorm. The real strength of Lightning Strike lies in extremely fast mapping!

    You can expect about 5-5.5k HP with decent gear.

    For sustain, there are multiple layers. Firstly, you’ll always want to make sure you got your Panicked Divine Life Flask of Staunching with you. Blood Drinker will provide you with proper life-leech (attack damage leech), as well as Poacher’s Mark providing you with on-hit life gain on bosses.

    Later on for the late-game, you can try to get a poacher’s mark on-hit ring, which will indefinitely provide extra single-target and life-gain/mana-gain on hit against all rares/uniques and bosses.

  11. Posts
    12

    Hmm. 5k is not that much. I hope it will be enough for late game.

    • Is not worth to swap ancestrall call for any other gem for bossing?
    • I see that I have serious attribute problems, we need to grab those on equipment?
    • And what about some source of piercing? When I am surrounded I am hitting only those enemies which are close to me. Should we not grab any?
    • And what is the purpose of enduring cry? End charges? Or ? Is it that good to worth to pick it?
    • And last question for now about CWDT – it is optimal setup? It reminds me very old times. Maybe we should some sort of the golem to it?

    I am gonna to look at your guide about Divine Flesh.
    About Thread of Hope those nodes you’ve listed. Are they fit to our build? We don’t use Blood Stance nor Sand Stance. Those about frenzy / Endurance charange seems meaningless too. Or am I missing something.

  12. LunaWolve

    Moderator

    Posts
    91

    On 18/04/2021 at 10:26 PM, Exathil said

    Hmm. 5k is not that much. I hope it will be enough for late game.

    * Is not worth to swap ancestrall call for any other gem for bossing? * I see that I have serious attribute problems, we need to grab those on equipment? * And what about some source of piercing? When I am surrounded I am hitting only those enemies which are close to me. Should we not grab any? * And what is the purpose of enduring cry? End charges? Or ? Is it that good to worth to pick it? * And last question for now about CWDT – it is optimal setup? It reminds me very old times. Maybe we should some sort of the golem to it?

    I am gonna to look at your guide about Divine Flesh.
    About Thread of Hope those nodes you’ve listed. Are they fit to our build? We don’t use Blood Stance nor Sand Stance. Those about frenzy / Endurance charange seems meaningless too. Or am I missing something.

    1. Ancestral call is the best option for bossing on Lightning Strike, as it has a unique interaction with it. If you stand far enough away from the boss to only hit the ranged portion of it, but close enough to let ancestral call trigger, you can hit the boss twice (ancestral call hitting it in melee, while you hit from ranged), despite the ability usually only being able to hit one OR the other. It’s similar to the old Molten Strike overlap, if that helps you imagine it. If you end up getting a +1 target for strikes glove, or similar, then ancestral call can be switched out for other gems that might fit your needs better, but generally we don’t AIM for that, specifically.
    2. Yes, mostly on the amulet and boots, is where I like to fix things up. You can also take the +30 str/int nodes in a crutch, before you can finalize your gear.
    3. We do pick up an early pierce node on the tree. I just realised I somehow messed up the order of PoB tree. If you check the Level 95 tree, you can see the 2 nodes below Arcobatics/Phase Acrobatics that will provide the QOL pierce, before you can acquire your helmet enchant. I will try to get this sorted asap, so it’s properly fixed for the lower-level POBs.
    4. Enduring Cry’s purpose is life recovery, endurance charges and the physical damage reduction it provides. As we automatically trigger it as our movement button (leftclick/rightclick), it’s going to be used on cooldown, allowing for extremely easy access to endurance charges and a VERY potent healing income for free.
    5. Enfeeble CWDT is still an extremely strong option, especially for defensively-light builds. If you want, you can try to place Steelskin in a different slot (if you have one left over) and add a Frost Wall into it. As we’re raiders, we completely ignore it (permanent phasing), but it provides an insane amount of survivability against ranged attacks.

    Lastly, for the Thread of Hope parts, Versatile Stance is a 30% increased damage node for 1 point, which is solid. By default, your character is considered to be in Blood Stance, which is why Versatile Stance can be taken, even by builds that don’t use Blood/Sand switching mechanics at all.

    The Frenzy/Endurance charges provide further uptime for Endurance charges, specifically, as it grants you an 8% chance to get them on-kill, meaning that you’ll have them maxed out during mapping 100% of the time. Furthermore, both provide an 8% increased damage multiplier, meaning that during mapping, those two nodes will provide an additional 48% increased damage and (at least, as enduring cry can provide more charges during bossing) 16% increased damage for all other purposes, as it will provide 1 of each charge permanentely.

    I hope this cleared more stuff up!

  13. Posts
    12

    Hm. Ufnortunately we gonna use unique dex ammy. So we have to look on int / str somewhere else. Thanks!

    And very thanks for this pierce node, I did not notice it, because I was looking at Poe Planner mainly :)

    About CWDT setup once again. I saw in PoB you linked lvl 3 CWDT with lvl 20 steelskin. It will work?

    So CWDT + Enfeeble + Steel Skin + Frost Bomb / Frost Wall which in your opinions suits us better?

  14. LunaWolve

    Moderator

    Posts
    91

    On 19/04/2021 at 4:15 PM, Exathil said

    Hm. Ufnortunately we gonna use unique dex ammy. So we have to look on int / str somewhere else. Thanks!

    And very thanks for this pierce node, I did not notice it, because I was looking at Poe Planner mainly :)

    About CWDT setup once again. I saw in PoB you linked lvl 3 CWDT with lvl 20 steelskin. It will work?

    So CWDT + Enfeeble + Steel Skin + Frost Bomb / Frost Wall which in your opinions suits us better?

    Yes at a later stage we’ll be using Pandemonius, but until we get there, you can fix your stats on the amulet first. I generally try to aim for Intelligence on the Helmet, Strength on the gloves and boots. Those are usually the easiest to acquire. Rings can also be used for those purposes fairly easily.

    Steelskin won’t be triggered automatically. You’ll have to use it yourself. It’s just in the link for gem-slot purposes.

    Frost Wall is vastly superior, defensively. If you got a 4-link available (as some gems are optional, like smoke mine for example), then put Steelskin outside of the CWDT link and go with CWDT + Enfeeble + Frost Wall + either Frost Bomb OR Increased Duration support, depending on if you run into a lot of trouble with regenerating enemies (metamorphs, deliriums for example) or not.

  15. Posts
    12

    Och. So many things to trigger manually.. Mark, Warcry, Blood rage, steel skin.. I think I am gonna leave on cwdt maybe for now..

  16. LunaWolve

    Moderator

    Posts
    91

    On 19/04/2021 at 6:44 PM, Exathil said

    Och. So many things to trigger manually.. Mark, Warcry, Blood rage, steel skin.. I think I am gonna leave on cwdt maybe for now..

    Warcry is auto-triggered. We put it on our leftclick as it allows us to normally walk while on CD and it’s an instant-cast thanks to Call to Arms.

    Blood Rage is a 1-time cast at the beginning of a new instance and should not be a problem to keep up.

    Marks are only used on bosses or really tough enemies.

    So for your normal mapping experience, the only thing you’re really self-casting is Steel Skin.

  17. Posts
    12

    Hehe :) I played blade blast last leauge and now I want as small clicks as possible ^^ Tell me.. I run two ichimonjis, sword with how many pdps outclass them before I can take paradoxica / saviour?

  18. LunaWolve

    Moderator

    Posts
    91

    On 20/04/2021 at 7:52 PM, Exathil said

    Hehe :) I played blade blast last leauge and now I want as small clicks as possible ^^ Tell me.. I run two ichimonjis, sword with how many pdps outclass them before I can take paradoxica / saviour?

    It’s hard to exactly say, as it entirely depends on the exact state of the build.

    I’d recommend importing your build into POB with the import function and then simply checking which swords out-DPS them that way.

  19. Posts
    12

    I’ve hit 93 right now. But started to struggle a lot. Especially vs bosses, I literally do almost no dmg. I’ve uploaded my build to Path of Building, and when I comparing Ichimonjis to Beltimber, Ichimonjis wins in dps-wise. Ichmonjis even outscale 400ish pdps swords. I really don’t know what should I first focus to boost my dmg :) Because I need it so much. Still don’t have pandemonius, because it is extremely expensive at the moment. I’ve gathered 13 ex so far and wondering at what should I focus first..

  20. Posts
    12

    Haha, I just realised that according to PoB Paradoxica is way better than godlike 770+ pdps sword. Am I doing anything wrong? :S

Please log in to reply.