Pure Physical Impale Spectral Shield Throw Deadeye Build Guide (PoE Metamorph 3.9)

Vvckd

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Guide Format

This build guide is split over multiple pages, both to prevent it from getting too long, as well as to help you better find the information you are looking for. In addition to the current page, which presents general information about the build and also contains a Leveling and FAQ section, we have the following pages:

Introduction

The Spectral Shield Throw Deadeye is a type of character that excels at reaching exceptional clear speed with the potential to also deal great amounts of single target damage. In this particular build guide, we focus on building around pure Physical damage in combination with strong Impale effect. Since we do not build around Critical Strikes, getting Resolute Technique is very efficient.

When it comes to survivability the build reaches a very respectable Life pool along with great amounts of Armour, which can result in more than 15k Vaal Molten Shell Vaal Molten Shell.

Build Summary

Overall, the build can be very cheap to start and only requires the threshold jewel of the skill – Divide and Conquer Divide and Conquer. Besides that, getting a decent Shield with respectable amount of Armour will carry your damage needs. Other item pieces can be well rolled rares, which allows you to play the build even in a SSF environment as long as you have the jewel.

Pros & Cons

Pros

+ Hardcore viable
+ Fast and satisfying clear speed
+ Great damage mitigation
+ Very few map mods you need to avoid

Cons

- Single target can feel clunky if the boss does not have any adds

Playstyle

Offensively, a single Spectral Shield Throw Spectral Shield Throw will be enough to chain and kill the whole screen, even offscreen monsters sometimes. Keeping up Blood Rage Blood Rage will ensure faster clear speed and more reliable Life Leech. Shield Charge Shield Charge will allow you to move around extremely fast.

Defensively, keeping up defensive flasks like Granite and Basalt will result in even better Physical mitigation, capping you at 90% most of the time. Using Vaal Molten Shell Vaal Molten Shell wisely can be Life-saving in certain situations, this skill can provide you with great amount of extra Life.

For playstyle, moving forward with Shield Charge Shield Charge and throwing a single Shield should be enough to clear packs of nearby monsters. When you see incoming damage, make good use of Molten Shell or its Vaal version depending on the amount of incoming damage you are expecting. A non-linked Ancestral Protector Ancestral Protector can be used for the additional Attack Speed multiplier. Keep in mind the build uses Point Blank, so staying near tough enemies when possible will ensure additional damage output.

Passive tree

Here is an endgame version of the passive skill tree.

We scale the build’s damage by picking up all the efficient Shield nodes along with keystones like Point Blank and Iron Grip. Besides that, the build easily achieves more than 200% increased Maximum Life from the passive tree, which is very respectable and will result in 6,5k+ Life when properly geared in the endgame. Resolute Technique is not recommended in the passive tree simply because we get this keystone from a corrupted Prismatic Eclipse Prismatic Eclipse.

For more information, be sure to check out the Passive Skill Tree page.

Ascendancy, Bandits, and Pantheons

Our Ascendancy, Bandit, and Pantheon Power page goes into detail about all the choices you need to make in these regards.

Gems

We go over all of the gem links this build uses in the end-game on our Gem Link page.

Gear Summary / TL;DR

These items provide a good balance between offense and defense and are enough to deal with the endgame, although there is definitely a room for improvement. Please ensure you read the Gear, Jewels and Flasks page in its entirety.

Our recommendation:

Item Slot Item Name
Head Rare Helmet
Amulet Rare Amulet
Chest Rare Body Armour
Gloves Rare Gloves
Boots Rare Boots
Belt The Nomad The Nomad
Rings Rare Steel Ring Steel Rings
Weapon Prismatic Eclipse Prismatic Eclipse
Shield Rare Shield

Leveling

As a reminder, we have several guides to help you level up a character.

The character can be leveled by using Spectral Shield Throw Spectral Shield Throw since level 12, having the threshold jewel and few unique high Armour Shields will ensure a smooth and easy leveling experience.

Leveling Trees

Here is an example of the early passive skill tree for the build. You can use the jewel socket located east from the Ranger starting area for Divide and Conquer Divide and Conquer until you reach the Duelist starting area. Picking up Point Blank and Iron Grip in combination with all the Impale nodes will ensure you are dealing good amount of damage in order to get through the levelling content, then simply go to the Marauder starting area for more Life and Armour.

Useful Leveling Unique Items

As you begin a new character, there are few unique items that can boost your power exponentially. Tabula Rasa Tabula Rasa allows you to have a 6-Linked skill as early as you get the gems. Wanderlust Wanderlust gives a decent movement speed, which will make your leveling that much more efficient. Goldrim Goldrim provides a lot of elemental resistances, this will let you worry less about gearing when approaching certain Act encounters.

If you are a new player (or if this is your first character for the league), then note that obtaining these items will be very difficult, if not impossible. They are rare drops, which you can otherwise only acquire if you have saved up currency, so do not focus on them too much, and instead simply look for items that match the affix priorities listed in the gearing section above.

Gem Progression

Using Tabula Rasa Tabula Rasa will allow you to have 6-Link gem setups early on, which is why we show such examples below. If you cannot get Tabula Rasa (or another item with a 6-Link), then simply prioritize the first gems in each link provided below.

In order to acquire gems that are not available to your class as a quest reward, simply ask a friend to buy them off vendors for you, or buy them yourself from Sioasa in The Library in Act III Library.

From level 1, you should use the following link.

  1. Cleave Cleave
  2. Onslaught Support Onslaught Support
  3. Ruthless Support Ruthless Support

At level 4, pick Ancestral Protector Ancestral Protector in order to improve single target damage output. Dash Dash will help out with the additional mobility it provides.

At level 10, you should add Leap Slam Leap Slam for the additional mobility.

At level 12, you should drop Cleave Cleave and start using your signature skill, Spectral Shield Throw Spectral Shield Throw.

  1. Spectral Shield Throw Spectral Shield Throw
  2. Maim Support Maim Support
  3. Added Fire Damage Support Added Fire Damage Support
  4. Pierce Support Pierce Support
  5. Onslaught Support Onslaught Support
  6. Added Cold Damage Support Added Cold Damage Support

By level 18, your Spectral Shield Throw Spectral Shield Throw link should look like this.

  1. Spectral Shield Throw Spectral Shield Throw
  2. Vicious Projectiles Support Vicious Projectiles Support
  3. Maim Support Maim Support
  4. Added Fire Damage Support Added Fire Damage Support
  5. Pierce Support Pierce Support
  6. Onslaught Support Onslaught Support

At level 24, you should add Dread Banner Dread Banner and an aura based on your personal preference, we recommend using Grace Grace while levelling.

By level 38 your Spectral Shield Throw Spectral Shield Throw link should look like this.

  1. Spectral Shield Throw Spectral Shield Throw
  2. Impale Support Impale Support
  3. Brutality Support Brutality Support
  4. Vicious Projectiles Support Vicious Projectiles Support
  5. Damage on Full Life Support Damage on Full Life Support
  6. Maim Support Maim Support

FAQ

Why Deadeye and are there any other viable ascendancy choices?

Deadeye provides an amazing balance between speed an overall offense for this particular build. Other ascendancy classes like Gladiator, Champion and Berserker can be played but they pretty much lock you into playing a pure physical version of the build, while the Deadeye has the potential to even do elemental conversion shenanigans if you have enough game knowledge and vast amounts of currency.

What map mods should be avoided?

Physical Reflect, No Regeneration and Cannot Leech are super nasty for the build, besides that everything else should be doable.

Conclusion

The Spectral Shield Throw Deadeye is a character that excels at rapid clearing by swiftly dealing great amounts of Physical damage. The build also achieves very satisfying amount of damage mitigation and great Life pool in order to feel safe for the endgame.

Changelog
  •   

    Revisited and updated for Metamorph 3.9. Impale still remains a great offensive mechanics due to the addition of "Enemies you Impale have -#% to Total Physical Damage Reduction against Imale Hits".

  •   

    Revisited and updated passive trees. The build received a slight buff via the change to the secondary projectiles. The Impale mechanic remains the same so the build is just as strong as before, if not more.

  •   

    Build added.

  1. Posts
    19

    Hi Please help me with this

    “Resolute Technique is not recommended in the passive tree simply because we get this keystone from a corrupted Prismatic Eclipse Prismatic Eclipse.”

    Ok, how can I get the RESOLUTE TECHNIQUE?
    Using a Vaal Orb ?

    Thanks and sorry by the noob question

  2. Vvckd

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    On 30/06/2019 at 12:18 AM, Fezao said

    Hi Please help me with this

    “Resolute Technique is not recommended in the passive tree simply because we get this keystone from a corrupted Prismatic Eclipse Prismatic Eclipse.”

    Ok, how can I get the RESOLUTE TECHNIQUE?
    Using a Vaal Orb ?

    Thanks and sorry by the noob question

    Hey, that is the way indeed. I’m assuming you are playing softcore so this is a link to the search for this particular market, but if you are HC simply switch it up.

  3. Posts
    19

    Hi

    Why use flesh and stone?

  4. Vvckd

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    On 03/07/2019 at 10:35 PM, Fezao said

    Hi

    Why use flesh and stone?

    Because of the damage mitigation and Blind aura it provides in the “Stone” stance.

    Edited by Vvckd on July 4th, 2019

  5. Posts
    2

    Playing this character and having a lot of fun after playing a Cyclone build to lvl 91. I have a few questions.

    I’m wondering about lab enchantments. You suggest one for Helmets, but what about Gloves? Are there any that are helpful? I had a pair of gloves drop with Word of Force, which I don’t think is particularly helpful, but it got me wondering. I’m assuming those scale off weapon damage? When it says “Trigger Word of Force on Hit”, does that even include when we hit with SST? If not, then all the “on Hit” mods are useless. Or, are the only significant lab enchants for this build for the helmet?

    Also, wondering about the weapon recommendation. You suggest Prismatic Eclipse but then say an Ewar’s Mirage for levelling. Given the Ewar’s has some global attack speed but also has an extra Chain, would not that be preferable? I need to recheck the interaction between chains and but I’m even wondering if we could use Ewar’s and get rid of Chain Support for something to add more damage?

    Last, how is mana/life regained. I’m up to lvl 45 and I have to keep a mana flask due to the cost of SST and I’m only running a 5-link currently w/Reduced Mana Cost. I don’t see any leech on the tree or any other way to get back life/mana, especially considering you’re running Damage on Full Life Support, unless I missed something.

    Thanks for the build and any thoughts on these questions.

    Edited by wsmithjr on July 5th, 2019

  6. Vvckd

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    On 04/07/2019 at 8:14 PM, wsmithjr said

    Playing this character and having a lot of fun after playing a Cyclone build to lvl 91. I have a few questions.

    I’m wondering about lab enchantments. You suggest one for Helmets, but what about Gloves? Are there any that are helpful? I had a pair of gloves drop with Word of Force, which I don’t think is particularly helpful, but it got me wondering. I’m assuming those scale off weapon damage? When it says “Trigger Word of Force on Hit”, does that even include when we hit with SST? If not, then all the “on Hit” mods are useless. Or, are the only significant lab enchants for this build for the helmet?

    Also, wondering about the weapon recommendation. You suggest Prismatic Eclipse but then say an Ewar’s Mirage for levelling. Given the Ewar’s has some global attack speed but also has an extra Chain, would not that be preferable? I need to recheck the interaction between chains and but I’m even wondering if we could use Ewar’s and get rid of Chain Support for something to add more damage?

    Thanks for the build and any thoughts on these questions.

    Hey, unfortunately Glove enchants are pretty useless for most builds, this one is not an exception, they will most likely get reworked in the future. The SST enchant is pretty good on the Helmet and significantly improves clear speed. Boot enchants can also be powerful. When it comes to Prismatic Eclipse Prismatic Eclipse vs Ewar's Mirage Ewar's Mirage I’d always recommend the Prismatic Eclipse for this particular build. The global attack speed from the green sockets is an amazing damage boost, it also helps by improving the speed of your Shield Charge Shield Charge. Ewar’s on the other hand provides an additional Chain, which is not bad but I’d always prefer the Prismatic, and you are also Chaining enough times via the Divide and Conquer Divide and Conquer threshold jewel, the Chain Support Chain Support and the Ricochet ascendancy node, essentially dropping the Chain support for another damage multiplier will make you lose damage while clearing for sure.

    When it comes to the sustain, you can see there is a single .4% Life and Mana leech on the passive skill tree. This is enough to sustain your Mana and a combination of you high Life Regeneration and the additional Life leech Blood Rage Blood Rage provides you are able to benefit from Damage on Full Life Support Damage on Full Life Support all the time.

  7. Posts
    2

    Thanks for the thoughts. Sorry I missed that Leech node … was probably looking at the levelling trees instead of the endgame tree.

  8. Vvckd

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    On 05/07/2019 at 2:47 PM, wsmithjr said

    Thanks for the thoughts. Sorry I missed that Leech node … was probably looking at the levelling trees instead of the endgame tree.

    No problems, always happy to explain stuff.

  9. Posts
    1

    What is your current item setup and DPS? Curious how this plays out in the end game.

  10. Vvckd

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    On 07/07/2019 at 5:24 PM, NenuSun said

    What is your current item setup and DPS? Curious how this plays out in the end game.

    Hey, unfortunately I died on that character but you can check out some T14 and T16 gameplay.

  11. Posts
    2

    hi im followin this guide i am level 72 my dps is at around 16k with buffs is tht right? i have the weapon stated and also bought gear frm poetrade as stated in the guide as to what to get…what shall i do to get high dps a friend of mind is levle 77 and is at 1.5mil with his build not sheild specte..thanks

  12. Vvckd

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    On 18/07/2019 at 1:54 PM, regidon said

    hi im followin this guide i am level 72 my dps is at around 16k with buffs is tht right? i have the weapon stated and also bought gear frm poetrade as stated in the guide as to what to get…what shall i do to get high dps a friend of mind is levle 77 and is at 1.5mil with his build not sheild specte..thanks

    Hey, when it comes to this particular build, most of the effective DPS cannot be tracked on the tooltip since its mainly done by Impales. If you provide a link to your character (please make sure your account information is set to public) I would be happy to take a look and give some points you can improve on.

  13. Posts
    2

    I’m curious, why slower projectiles and not faster projectiles? Or is it mostly preference

  14. Vvckd

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    On 22/07/2019 at 6:01 PM, Crames said

    I’m curious, why slower projectiles and not faster projectiles? Or is it mostly preference

    Faster Projectiles Support Faster Projectiles Support provides a damage Increase, while Slower Projectiles Support Slower Projectiles Support provides a damage Multiplier. Essentially Slower Proj provides more damage when fighting tough single targets, which is the sole purpose of swapping Chain Support Chain Support with anything really.

  15. Posts
    2

    Ohhhh, I missed that when I read the gem

  16. Posts
    2

    Excellent guide! I love shields and wanted to take it to the next level, this is exactly what I was looking for!

    I was wondering though, I am still not so experienced with PoE and was wondering what other gem chains you had or how you distributed them? It would help greatly if I could have some more insight on that please!
    I fail to see what green sockets I should put into the sword (Other than one aura) and was wondering what would go well with the totem, as I remember having a 3/4 link on another char a while ago.

    (I’m also wondering if an immortal call link would be any good with this build, for the extra survivability?)

  17. Vvckd

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    On 13/09/2019 at 12:39 AM, SirDreko said

    Excellent guide! I love shields and wanted to take it to the next level, this is exactly what I was looking for!

    I was wondering though, I am still not so experienced with PoE and was wondering what other gem chains you had or how you distributed them? It would help greatly if I could have some more insight on that please!
    I fail to see what green sockets I should put into the sword (Other than one aura) and was wondering what would go well with the totem, as I remember having a 3/4 link on another char a while ago.

    (I’m also wondering if an immortal call link would be any good with this build, for the extra survivability?)

    Hey, thanks for the kind feedback. There are not really any important gem setups besides the one we provided. The Ancestral Protector Ancestral Protector‘s links are not really important simply because the Totem will use the weapon to deal damage, and this is not how we scale our damage with the build, which will result in a very little damage output. Other utility gems are used without links simply because they do not need them. Immortal Call Immortal Call is easily outclassed by Vaal Molten Shell Vaal Molten Shell. The great amount of Armour we manage to achieve results in very good Molten Shell shields; both Molten Shell and Immortal Call are Guardian skills and share a cooldown, which is why we choose Molten Shell over Immortal Call.

  18. Posts
    1

    With efficiently skaling damage through shield nodes you mean the small amounts of attackdamage while holding a shield? cause the shield defence increase from those nodes does not increase SST DMG as far as i know (source wiki / reddit post from GGG Mark)

    I just started trying it out as i never used SST before and this one seemed like a fun build, so far it didn’t dissapoint me.

  19. Vvckd

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    On 15/09/2019 at 10:00 AM, GhostZeroFour said

    With efficiently skaling damage through shield nodes you mean the small amounts of attackdamage while holding a shield? cause the shield defence increase from those nodes does not increase SST DMG as far as i know (source wiki / reddit post from GGG Mark)

    I just started trying it out as i never used SST before and this one seemed like a fun build, so far it didn’t dissapoint me.

    Hey, the build’s bulk of damage comes from the Impale nodes on the passive tree in combination with Impale Support Impale Support. When it comes to the shield nodes they are worth picking up because we are both benefiting from the damage for SST and the additional Armour for Vaal Molten Shell Vaal Molten Shell.

  20. Posts
    2

    Aaah I see! I did not know they stacked, that’s very handy to know!

    I’ve been having some issues with extra combos to add to the build though, I’ve even thrown in a stone golem for some extra regen. I’m left with 5 empty gem sockets and I’m wondering if there could be a potential 4 link to add in here for extra survivability? Maybe a cast when damage taken curse? (I know they exist, though I’m not familiar with them)

    I’m also wondering what to put in a 3 socket green linked Prismatic, I’m eyeing some cheap 2g/1r or 3g but I still have no clue what to put in them (Considering the only green socket I’m using is Blood Rage).

    What would you suggest in this situation? (Also thanks for the reply, it’s been helping me alot!)

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