Summon Raging Spirits Necromancer Build Guide (PoE Heist 3.12)

Brittleknee

11


Introduction

Summon Raging Spirits, or SRS, are the red-headed stepchildren of the minion world. Often overlooked, these minions can really shine if you know how to optimize them and use what is considered to be their disadvantages as assets. Their ability to quickly move through packs of monsters, refresh their own duration against bosses, heal you when they die, and blind and stun things around you, make them an all-purpose, all-in-one minion.

The other upside about a build like this is a substantial reduction in minion management and screen clutter. No Predator Support (formerly Deathmark), no Convocation Convocation, no Animate Guardian Animate Guardian gearing, no Specters. It’s just you and the boys instead of a Zoo that obscures 80% of your screen.

Sound great so far? This build can comfortably do all content as well! It may not boast the highest DPS you’ll see out there for an SRS build; but it is more than sufficient to take on all content, and do so in a way that is forgiving to a new or casual player, turning punishing bosses into reliable farming opportunities.

About the Author

Brittleknee has been playing Path of Exile since 3.0 and focuses on providing consistent, approachable guides that are exceedingly detailed. If you’d like, you can follow her on twitter and twitch.

Guide Format

This build guide is split over multiple pages, both to prevent it from getting too long, as well as to help you better find the information you are looking for.

Path of Building Links and Skill Gem Overview

Gearing Overview and Detailed Crafting

Ascendancy, Bandits, and Pantheons

Build Overview

Here we’ll touch upon all the fundamental basics of how this build works. This will provide an adequate overview so you can make an informed decision if this is the right build for you.

Build Considerations

While these to not cover every advantage and disadvantage of this build, I believe these are the important highlights.

Pros

+ Bosser – Has cleared all common end-game boss content including Elder, Shaper, Uber Atziri, Uber Elder and AW8

+ Mapper – No ‘Dead Mods’ to speak of. You can run anything. Reflect, no regen, no problem!

+ League Starter – Recommended Uniques are extremely common or non-meta, so this is league start friendly!

+ SSF-Friendly – Every recommended Unique has rare-workarounds, allowing you to be flexible when using this build in SSF

+ Modular – You can be as offense or defense-oriented as you’d prefer, with a variety of options at your disposal to customize.

Cons

Damage Halts – Bosses with powerful AoE can wipe out your SRS with a single ability and thus halt your damage. This is especially true if you favor Ruthless/Multistrike over Empower

Ramp-Up Time – It does take time to build up 20 skulls, especially after the nerf to Mistress of Sacrifice. Sources of cast speed plus the increased duration of SRS makes this a bit smoother

Minion Build – This is a summoner build. The minions will do the damage, and you will do none. You will not be able to facetank things.

Playstyle

As an all-inclusive build, capable of all content, this is the perfect build for those who like to focus on just one character at a time. This build is highly modular, and you can scale it into the 20+M DPS ranges should you want to go for high amounts of investment. How much of its proposed safety you want to utilize is also up to you. You can peel pack various defensive layers you do not believe you need to invest in damage.

Primarily a bosser, but this build be played both as quickly or slowly as you are comfortable with. The goal is to get a ‘rolling wave’ of SRS by casting a few skulls, using a movement skill, then casting a few more. Over time you’ll master the ‘feel’ of sustaining the SRS wave, as well as have a better grasp of the aggro range of the skulls and how to best lead them through packs. Unleash helps with this immensely.

Any boss you have have the ability to pre-cast and set up all 20 skulls in advance for will quickly meet its fate.

Damage Scaling and Defensive Layers

We combine Glancing Blows with multiple overlapping sources of recovery, therefore despite its recent rework, you will have plenty of ways to buff out the damage as it comes in. You’ll have Life Flask recovery from a normal Seething Divine Life Flask Divine Life Flask, in addition to the powerful Blood of the Karui Blood of the Karui Sactified Life Flask. The Life flask perpetually refill due to Soul of Ryslatha pantheon. You’ll also regenerate 20% of your Maximum Life over 1 second every 5 seconds due to the Surging Vitality small cluster notable, with a baseline life regeneration of 8.8%. You can also additionally work in the new Vitality as much as you please. You also gain some recovery from Bone Offering’s Life recovery on block. To top it all off, you’ve got Enduring Cry when all else fails which you’ll use to generate your endurance charges, as well as take advantage of his powerful life recovery effect.

You’re also Ailment Immune with 3 crafts on your Helm, Body Armor, and Gloves combined with the Crystal Skin anoint. No more worries about Freeze, Shock, Ignite, Brittle, Sapped or Scorched again!

Similarly, your SRS can both Blind and Stun which provides you a natural 50% chance to evade from Blind, and well as interrupting casts and preventing attacks due to stuns.

Current League Tips and Suggestions

In Heist, you may want to be sneaky, and as an SRS build, you don’t have an entire squadron of minions following you around. No zombies, no AG, no Specters. You can de-summon your Carrion Golem as well on the way into the Artifact room allowing you to move through the Heist as any normal build would. Unleash allows you to quickly dispatch any foes who do detect you.

Likewise, when the alarm is raised, not only do your minions pack a punch, you’ll have plenty of defenses in case things get a little scary!

PoB and Passive Skill Tree

This is the PoB for the end-game version of our build.

To get a quick cursory glance at the passive tree, here’s a link for the part of the end-game build.

Please note that PoE Planner does not support the use of Thread of Hope Thread of Hope or Large Cluster Jewel Large Cluster Jewel, Medium Cluster Jewel Medium Cluster Jewel, and Small Cluster Jewel Small Cluster Jewel. So missing from this planner are the notables allocated by the Thread, including Heart and Soul, Cruel Preparation, and Ravenous Horde. Likewise the Cluster Setups provide the build with quite a lot of damage, utility, and Life. Check out the screenshot below to get a better idea of these setups.

PoB and Passive Skill Tree Page

Further Build Information

These sections cover everything else there is to know about the build! I’ve tried to be as detailed as possible from gear to some of the decisions you can make to customize this build even further to your needs and preferences as a player.

Path of Building Links and Skill Gem Overview

Gearing Overview and Detailed Crafting

Ascendancy, Bandits, and Pantheons

Leveling

Check out my leveling guide if you are newer to PoE and wish to have a guided tour of Wraeclast:

Otherwise, there are these additional guides on the website:

FAQ

How do I Solve Mana? SRS are Expensive to Cast!

Initially, you may want to rely on The Covenant The Covenant‘s Blood Magic property until you can unlock the Betrayal craft for “-mana cost to spells”, or a Praxis Praxis. Similarly, you’ll have wiggle room to invest in either Vitality, Clarity, or both! to help with either Mana solution. Eventually, after you’ve unlocked the craft from Betrayal unveils, you’ll want to craft both of your rings with the crafts that reduce the Mana cost of a cast by a flat amount.

Why don’t you use Necromantic Aegis?

We do not use Necromantic Aegis despite using a Victario's Charity Victario's Charity due to needing the shield for our own defenses. As long as you’re keeping up with your SRS and they are in proximity of your Storm Brand Storm Brand while you’re clearing, the SRS will still be granted Frenzy Charges. Likewise, pathing over to the Keystone is point-cost prohibitive, especially when you would not be granted Power Charges on sustained single target fights like Sirus.

How do I craft … ?

Don’t worry. There’s detailed steps to crafting most of the gear in the gearing section. I wouldn’t leave you high and dry.

Conclusion

SRS is a underutilized skill gem with a lot of potential benefits and potential scaling. It’s also the skill I learned this game on, as I played it for my first three leagues, and continue to play it in private leagues and SSF/SSFHC. Hopefully, you’ll enjoy the skill as much as I did and do! Thanks for considering it!

Changelog
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    Build added.

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  1. Posts
    1

    Amazing guide and build! Thanks so much for taking the time on this!

  2. Posts
    1

    This build looks really good, I’m going to use it for Heist.

    Thanks for making the guide! I’ll add some feedback later in the league.

  3. Posts
    2

    Thanks for the guide – Build feels pretty solid so far, mid act 8 with no real issues.

  4. Posts
    11

    Hi,

    Thank you for this guide, you truly go into every detail, making reading and playing so easier !
    I played SRS as league-starter this league and followed your guide, and life was incredibly easy for me; playing lazily, I’ve reached over 100k dps per head super soon (lvl ~80), slaying the first conquerors took seconds and I managed to kill Atziri with no death for the first time ! (Yeah, I’m a terrible player) All that thanks to you and your super precise guide.

    I lack the budget for transitioning to cluster jewels yet, but the Blessed Rebirth-Renewal combo looks amazing – thanks again for having both written the thing out and posted a PoB link. I was not sure whether several copies of renewal stacked or not, but I guess they do, as you go that way in your PoB.

    Just for experience sharing, tough I don’t claim to have any big ideas:
    - I found out that a Reverberation Rod was a very solid help when league-starting. I dropped one, but it can be bought for nough anyway, and gives a very cheap, reasonably efficient alternative to Tabula Rasa.

    - I’ve not reached Uber Lab yet, and I feel like it’s somehow hard to maintain the 20 spirits without Mistress of Sacrifice. Is it just me ? I’ve tried switching unleash to spell echo, but the mana cost is prohibitive. Maybe it would do with The Covenant… Or do I miss a thing ?

    - I dropped Triad Grip by chance, and it turns out to be a fantastic offensive boost. With 2R2G (or any non-blue combination), it turns all damage to cold and fire, fully benefittinf from Elemental Weakness and Equilibrium. Of course, that means losing the ailment immunity, I assume that’s why you didn’t mention it ?

    I hope the feedback can be of use. Thanks again !

  5. Posts
    3

    Hi.
    So far I really like this build! Problem is I cannot open PoB for it. I get a green code is valid, but an error after pressing import. It warns me that the skill tree is not valid… Any tips?

    Hi again

    The nice people on PoB fixed it for me! For any trouble with PoB I recommend their support.

    Ninanoke

    Edited by ninanoke on September 24th, 2020

  6. Posts
    3

    Hi again

    The nice people on PoB fixed it for me! For any trouble with PoB I recommend their support.

    Ninanoke

  7. Posts
    3

    hmm i dont really get the boot 4 link, it’s basically a 2×2 right? can someone also elaborate a bit on which skills u using or link a gameplay video? Now i’m using the shield charge for movement in combination with flame dash
    casting the oferings manually and also enduring cry manually for boosts… is that it?

  8. Posts
    2

    @BZRKRAGE – If you put the Enduring Cry as left click it should autocast, although it is not instant and your movement kinda hicups when it casts. And yes the boots are not really a 4 link.

    Does anyone know what size ring is needed for the thread of hope Jewel – is Medium large enough to reach the nodes?

    Edited by Wedee98 on September 25th, 2020

  9. Brittleknee

    Moderator

    Posts
    1

    @PoitelMarto – Yeah, Reverberation Rod Reverberation Rod is great. Another one kind of like that is Nycta's Lantern Nycta's Lantern. Also there’s Mark of the Red Covenant Mark of the Red Covenant as well. All help, in different ways. Mistress will definitely help with the casting situation as you’ll get some cast speed and skill effect duration, both are helpful for sustaining SRS! Don’t get too bogged down by the idea that you always must have all 20 SRS active at any given time, obviously on bossing situations you’ll want as many out as possibly if not capped, but in mapping you may find you only need a handful to clear as there’s such divide in the health pool of bosses versus trash in the current game.

    @Bzrkrage – Not everything must be linked in a build. While most builds will generally utilize all sockets spaces as 4L, sometimes you just the things that go together and use the socket space that you have leftover for other skill gems. You can drop enduring cry for faster attacks if you’d prefer, making it an actual $L & 3L in one (Your Carrion Golem would get Feeding Frenzy, Faster Attacks, and Fortify, and you would get Shield Charge, Faster Attacks and Fortify. The cool thing about boots like that is they support anything that’s socketed in them and we take advantage of that here. However, the new enduring cry is a powerful cooldown, especially when tacking end-game bosses, endurance charges are really nice and an extra heal isn’t anything to scoff at, either!

    @Wedee98 – It is indeed a Medium. It will allow you to allocate Cruel Preparation, Heart and Soul and Ravenous Horde without having to path to them.

    Edited by Brittleknee on September 25th, 2020

  10. Posts
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    FYI If you finagle it so you have an extra jewel slot in one of your cluster jewel setups you can use Fortress Covenant Fortress Covenant for 45% minion damage on top of 10-12% chance to block attack and spell damage, without having to worry about making any passives in the area minions taking extra damage, since being in a cluster jewel slot makes it so that it doesn’t use it’s radius effect. Not sure what the full benefits or negatives would be to get it in there because I’m not fully endgame geared yet but I did get a Fortress Covenant drop so I was able to use that and it seems to have really helped so far. Just a thought

  11. Posts
    11

    Returning to this build after some testing with melee characters…

    It’s still working fine for me in “early” endgame. I just manage to kill Sirus for the first time ever ! (still dying thrice during his last phase…)
    All went so easier after Uber Lab, you can sustain your 20 RS with ease and still move around and not being damaged, or so I suppose, since I’ve so much to train on that part still !

    The damage input from cluster jewels and survivability with Uber Lab + “trigger a socketed spell when you use a skill” really shine in high-tier maps.

    For now I’m sticking to Triad Grip for full damage conversion, and I aim to compensate with shaper’s “avoid ailments” boots; and I use a lucky-dropped, high rolled Magna Eclipsis as a shield, as I feel frenzy charges are overkill for clearing while an extra defensive layer is always welcome. But maybe there are better defensive options for shields ?

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