Summon Raging Spirits Necromancer Build Guide (PoE Ultimatum 3.14)




Summon Raging Spirits, or SRS, are the red-headed stepchildren of the minion world. Often overlooked, these minions can really shine if you know how to optimize them and use what is considered to be their disadvantages as assets. Their ability to quickly move through packs of monsters, refresh their own duration against bosses, heal you when they die, and blind and stun things around you, make them an all-purpose, all-in-one minion.

The other upside about a build like this is a substantial reduction in minion management and screen clutter. No Predator Support (formerly Deathmark), no Convocation Convocation, no Animate Guardian Animate Guardian gearing, no Specters. It’s just you and the boys instead of a Zoo that obscures 80% of your screen.

Sound great so far? This build can comfortably do all content as well! It may not boast the highest DPS you’ll see out there for a minion build; but it is more than sufficient to take on all content, and do so in a way that is forgiving to a new or casual player, turning punishing bosses into reliable farming opportunities.

Build Overview

Here we’ll touch upon all the fundamental basics of how this build works. This will provide an adequate overview so you can make an informed decision if this is the right build for you.

Build Considerations

While these to not cover every advantage and disadvantage of this build, I believe these are the important highlights.


+ Bosser – Has cleared all common end-game boss content including Elder, Shaper, Uber Atziri, Uber Elder and AW8

+ Mapper – No ‘Dead Mods’ to speak of. You can run anything. Reflect, no regen, no problem!

+ League Starter – Recommended Uniques are extremely common or non-meta, so this is league start friendly!

+ SSF-Friendly – Every recommended Unique has rare-workarounds, allowing you to be flexible when using this build in SSF

+ Modular – You can be as offense or defense-oriented as you’d prefer, with a variety of options at your disposal to customize.


Damage Halts – Bosses with powerful AoE can wipe out your SRS with a single ability and thus halt your damage. With Unleash Support Unleash Support you should recover fairly quickly.

Minion Build – This is a summoner build. The minions will do the damage, and you will do none. You will not be able to facetank things.


As an all-inclusive build, capable of all content, this is the perfect build for those who like to focus on just one character at a time. This build is highly modular, and you can scale it into the 12-15+M DPS ranges should you want to go for high amounts of investment. How much of its proposed safety you want to utilize is also up to you. You can peel pack various defensive layers you do not believe you need to invest in damage.

Primarily a bosser, but this build be played both as quickly or slowly as you are comfortable with. The goal is to get a ‘rolling wave’ of SRS by casting a few skulls, using a movement skill, then casting a few more. Over time you’ll master the ‘feel’ of sustaining the SRS wave, as well as have a better grasp of the aggro range of the skulls and how to best lead them through packs. Unleash helps with this immensely.

Any boss you have have the ability to pre-cast and set up all 20 skulls in advance for will quickly meet its fate, or in the case of all these immunity bosses lately, its phase.

Damage Scaling and Defensive Layers

We combine a considerable amount of block (75% Attack Block and 52% Spell Block) with multiple overlapping sources of recovery as the main pillars of this build’s defense. You’ll have Life Flask recovery from a normal Seething Divine Life Flask Divine Life Flask, in addition to the powerful Blood of the Karui Blood of the Karui Sactified Life Flask. The Life flask perpetually refills due to Soul of Ryslatha pantheon. You’ll also regenerate 20% of your Maximum Life over 1 second every 5 seconds due to the Surging Vitality small cluster notable, with a baseline life regeneration of 8.8%. You can also additionally work in the new Vitality as much as you please. You also gain some recovery from Bone Offering’s Life recovery on block. To top it all off, you’ve got Enduring Cry when all else fails which you’ll use to generate your endurance charges, as well as take advantage of his powerful life recovery effect.

You’re also Ailment Immune with 3 crafts on your Helm, Body Armor, and Gloves combined with the Crystal Skin anoint. No more worries about Freeze, Shock, Ignite, Brittle, Sapped or Scorched again!

Similarly, your SRS can both Blind and Stun which provides you a natural 50% chance to evade from Blind, and well as interrupting some casts and preventing attacks due to stuns.

Current League Tips and Suggestions

In Ultimatum, SRS will remain strong as ever receiving very little numeric changes in the patch notes. The closed in areas play to SRS’s strengths, keeping them contained and letting them quickly move between foes. The overall toughness of this build will shine once you’re fully invested. Staying safe in boss fights is what this build does best.

The current difficulty of Ultimatum is a steep curve, as Chris Wilson did say that characters would have trouble initially clearing every layer of Ultimatum at the start. You may need to adjust the build to suit your individual needs when encountering this content, including running Melee Splash to combat the high density of mobs in these encounters, or running 4L Meatshield Zombies to try to divert attention away from you until you can achieve the gear needed for SRS to dominate these encounters.

Remember, you’ll want to pre-summon all of your SRS, or as many as you are currently able to sustain before starting the encounter to help stay on top of the encounter and dominate the area.

PoB, and Passive Skill Tree, and Gem Links

This is the PoB for the end-game version of our build.

To get a quick cursory glance at the passive tree, here’s a link for the part of the end-game build.

Please note that PoE Planner does not support the use of Thread of Hope Thread of Hope or Large Cluster Jewel Large Cluster Jewel, Medium Cluster Jewel Medium Cluster Jewel, and Small Cluster Jewel Small Cluster Jewel. So missing from this planner are the notables allocated by the Thread, including Heart and Soul, Cruel Preparation, and Ravenous Horde. Likewise the Cluster Setups provide the build with quite a lot of damage, utility, and Life. Check out the screenshot below to get a better idea of these setups.

PoB, Passive Skill Tree & Gem Links

Further Build Information

These sections cover everything else there is to know about the build! I’ve tried to be as detailed as possible from gear to some of the decisions you can make to customize this build even further to your needs and preferences as a player.

Gearing Overview and Detailed Crafting

Ascendancy, Bandits, and Pantheons


Check out my leveling guide if you are newer to PoE and wish to have a guided tour of Wraeclast:

Otherwise, there are these additional guides on the website:


How do I Solve Mana? SRS are Expensive to Cast!

Initially, you may want to rely on The Covenant The Covenant‘s Blood Magic property until you can unlock the Betrayal craft for “-mana cost to spells”, or a Praxis Praxis. Similarly, you’ll have wiggle room to invest in either Vitality, Clarity, or both! to help with either Mana solution. Eventually, after you’ve unlocked the craft from Betrayal unveils, you’ll want to craft both of your rings with the crafts that reduce the Mana cost of a cast by a flat amount.

Why don’t you use Necromantic Aegis?

We do not use Necromantic Aegis despite using a Victario's Charity Victario's Charity due to needing the shield for our own defenses. As long as you’re keeping up with your SRS and they are in proximity of your Storm Brand Storm Brand while you’re clearing, the SRS will still be granted Frenzy Charges. Likewise, pathing over to the Keystone is point-cost prohibitive, especially when you would not be granted Power Charges on sustained single target fights like Sirus.

How do I craft … ?

Don’t worry. There’s detailed steps to crafting most of the gear in the gearing section. I wouldn’t leave you high and dry.


SRS is a underutilized skill gem with a lot of potential benefits and potential scaling. It’s also the skill I learned this game on, as I played it for my first three leagues, and continue to play it in private leagues and SSF/SSFHC. Hopefully, you’ll enjoy the skill as much as I did and do! Thanks for considering it!


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  1. Posts

    Amazing guide and build! Thanks so much for taking the time on this!

  2. Posts

    This build looks really good, I’m going to use it for Heist.

    Thanks for making the guide! I’ll add some feedback later in the league.

  3. Posts

    Thanks for the guide – Build feels pretty solid so far, mid act 8 with no real issues.

  4. Posts


    Thank you for this guide, you truly go into every detail, making reading and playing so easier !
    I played SRS as league-starter this league and followed your guide, and life was incredibly easy for me; playing lazily, I’ve reached over 100k dps per head super soon (lvl ~80), slaying the first conquerors took seconds and I managed to kill Atziri with no death for the first time ! (Yeah, I’m a terrible player) All that thanks to you and your super precise guide.

    I lack the budget for transitioning to cluster jewels yet, but the Blessed Rebirth-Renewal combo looks amazing – thanks again for having both written the thing out and posted a PoB link. I was not sure whether several copies of renewal stacked or not, but I guess they do, as you go that way in your PoB.

    Just for experience sharing, tough I don’t claim to have any big ideas:
    - I found out that a Reverberation Rod was a very solid help when league-starting. I dropped one, but it can be bought for nough anyway, and gives a very cheap, reasonably efficient alternative to Tabula Rasa.

    - I’ve not reached Uber Lab yet, and I feel like it’s somehow hard to maintain the 20 spirits without Mistress of Sacrifice. Is it just me ? I’ve tried switching unleash to spell echo, but the mana cost is prohibitive. Maybe it would do with The Covenant… Or do I miss a thing ?

    - I dropped Triad Grip by chance, and it turns out to be a fantastic offensive boost. With 2R2G (or any non-blue combination), it turns all damage to cold and fire, fully benefittinf from Elemental Weakness and Equilibrium. Of course, that means losing the ailment immunity, I assume that’s why you didn’t mention it ?

    I hope the feedback can be of use. Thanks again !

  5. Posts

    So far I really like this build! Problem is I cannot open PoB for it. I get a green code is valid, but an error after pressing import. It warns me that the skill tree is not valid… Any tips?

    Hi again

    The nice people on PoB fixed it for me! For any trouble with PoB I recommend their support.


  6. Posts

    hmm i dont really get the boot 4 link, it’s basically a 2×2 right? can someone also elaborate a bit on which skills u using or link a gameplay video? Now i’m using the shield charge for movement in combination with flame dash
    casting the oferings manually and also enduring cry manually for boosts… is that it?

  7. Posts

    @BZRKRAGE – If you put the Enduring Cry as left click it should autocast, although it is not instant and your movement kinda hicups when it casts. And yes the boots are not really a 4 link.

    Does anyone know what size ring is needed for the thread of hope Jewel – is Medium large enough to reach the nodes?

  8. Brittleknee



    @PoitelMarto – Yeah, Reverberation Rod Reverberation Rod is great. Another one kind of like that is Nycta's Lantern Nycta's Lantern. Also there’s Mark of the Red Covenant Mark of the Red Covenant as well. All help, in different ways. Mistress will definitely help with the casting situation as you’ll get some cast speed and skill effect duration, both are helpful for sustaining SRS! Don’t get too bogged down by the idea that you always must have all 20 SRS active at any given time, obviously on bossing situations you’ll want as many out as possibly if not capped, but in mapping you may find you only need a handful to clear as there’s such divide in the health pool of bosses versus trash in the current game.

    @Bzrkrage – Not everything must be linked in a build. While most builds will generally utilize all sockets spaces as 4L, sometimes you just the things that go together and use the socket space that you have leftover for other skill gems. You can drop enduring cry for faster attacks if you’d prefer, making it an actual $L & 3L in one (Your Carrion Golem would get Feeding Frenzy, Faster Attacks, and Fortify, and you would get Shield Charge, Faster Attacks and Fortify. The cool thing about boots like that is they support anything that’s socketed in them and we take advantage of that here. However, the new enduring cry is a powerful cooldown, especially when tacking end-game bosses, endurance charges are really nice and an extra heal isn’t anything to scoff at, either!

    @Wedee98 – It is indeed a Medium. It will allow you to allocate Cruel Preparation, Heart and Soul and Ravenous Horde without having to path to them.

  9. Posts

    FYI If you finagle it so you have an extra jewel slot in one of your cluster jewel setups you can use Fortress Covenant Fortress Covenant for 45% minion damage on top of 10-12% chance to block attack and spell damage, without having to worry about making any passives in the area minions taking extra damage, since being in a cluster jewel slot makes it so that it doesn’t use it’s radius effect. Not sure what the full benefits or negatives would be to get it in there because I’m not fully endgame geared yet but I did get a Fortress Covenant drop so I was able to use that and it seems to have really helped so far. Just a thought

  10. Posts

    Returning to this build after some testing with melee characters…

    It’s still working fine for me in “early” endgame. I just manage to kill Sirus for the first time ever ! (still dying thrice during his last phase…)
    All went so easier after Uber Lab, you can sustain your 20 RS with ease and still move around and not being damaged, or so I suppose, since I’ve so much to train on that part still !

    The damage input from cluster jewels and survivability with Uber Lab + “trigger a socketed spell when you use a skill” really shine in high-tier maps.

    For now I’m sticking to Triad Grip for full damage conversion, and I aim to compensate with shaper’s “avoid ailments” boots; and I use a lucky-dropped, high rolled Magna Eclipsis as a shield, as I feel frenzy charges are overkill for clearing while an extra defensive layer is always welcome. But maybe there are better defensive options for shields ?

  11. Posts

    So after getting to level 93 with this build I just thought I’d leave some feedback.

    • A mana flask was still required even in late game BUT I found that anointing my amulet with ‘Aligned Spirits’ and crafting “+X to mana, X% reduced mana cost of skills” on both rings fixed my mana issues entirely, removing the need for a flask (Aligned Spirits also gives a moderate damage increase).
    • Satisfying quick gameplay with this build is quite reliant on the Convoking wand, with “Trigger socketed spells when you use a skill”, as you recommended, to trigger the offerings.
    • I found that I was dying too often when escaping from high level heists. I have mostly eliminated this by changing the gem setup in the boots. I added an additional support gem for minions and then added summon zombies. This helps to slow down large groups of mobs – giving time to summon more skulls and clear them quicker. This also gave an overall damage increase. (about 60k x 7 zombies DPS + 60k DPS to the golem).
    • I haven’t been able to get the exact mod setup on my cluster jewels as recommended by the build, but I’ve got quite close. I’ve found that getting ‘Bodyguards’ (1 in 10 chance for minions to knockback) on one of my medium Cluster jewels helps in heists too – but I’m still on the lookout for the “x chance to deal double damage” mods on good clusters though.
    • The build excels at single target encounters (bosses etc) even in T16 corrupted maps.

    All in all, this build does very well with quite a low budget. Thanks again!

  12. Posts

    Hey I just wanted to say that this guide is extremely helpful to someone who plays this game very casually, it goes into detail without being too overwhelming, so thanks a lot for making this!
    I booted up path of building for the first time and its all very confusing so I didnt spend too much time on it since I easily get overwhelmed but I noticed some of your gems are low level, like storm brand. Should I keep it at lvl 1 or keep it in a socket to level it?
    I am still low level but any help is much appreciated

  13. Brittleknee



    @Leaf – Glad its been helpful so far! I leave stormbrand at lvl 1 due to reflect maps. It’s only job is to do lightning damage for EE and the amount of damage does not matter at all. Therefore, to keep from taking unnecessary damage in elemental reflect maps, I just leave it at 1.

    @Nirfax – Skitterbots provide Chill and Shock.

  14. Posts

    @Brittleknee Heyas! I had a question for you because I found an unique that intrigued me: Clayshaper. Would it possible to actually use that and the golem commander notable to carry three carrion golems setup in a 4L with this build as it seems they would synergize quite well with the 6L SRS together? Or would losing the wand and those offerings just be too much of a DPS/Survivability loss that they couldn’t make up for? Thanks!

  15. Brittleknee



    @MSB Here’s my thoughts:

    1.) Losing the ability to trigger your offerings automatically is a huge loss of QoL, and keeping both offerings up would result in a lot of extra keypresses which would be really tedious.
    2.) Using the Golem Commander as an anoint isn’t a terrible idea in itself, if you wanted to you could run 1 Carrion Golem and 1 Stone or Chaos Golem for extra regen or Physical mitigation as well as buffing effect Carrion Golems provide. Remember, stacking extra Carrion Golems doesn’t stack the buff so you’ll want two different Golems!
    3.) If you’re feeling a bit naked running only SRS minions, consider working in Zombies with Meat Shield. You would find generic Elemental Weakness on Hit Corrupted Gloves with Moderate Life and Resistances and forgo the minion stats for this utility. That gives up the entire Orb of Storms Utility link to run 4L Zombies.

    That all being said, I like the way you were thinking. It was a pretty creative idea for a work around even if it didn’t pan out directly. Hopefully one of my suggestions will accommodate your vision for the build.

  16. Posts

    @Brittleknees I appreciate the response and yea, I had a derp moment after the fact that just running golem commander and the wand would be perfect LOL. As for why I was thinking double Carrions is that it saves sockets and they would still each benefit from the 5% buff per raging spirit around them I believe? Granted I definitely know the other buffs they provide would not stack.

    As for the gloves and zombies, that is an interesting thought too. I may have to consider it!

    Thanks again for the build, it’s been treating me great so far!

  17. Posts

    What are the modifiers I need on the medium and small clusters? The base ones I mean that cant be changed with scouring

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