The passive tree(s) for this build are available using this Path of Building link. If you’d like a tutorial on how to import a build from Pastebin with Path of Building, check out this short tutorial on just that. The tree picks up just over 200% life at around level 93, with more possible if you really want to push it to higher levels. Do note that there are multiple versions of the tree, both for leveling and dependent on whether or not you need to anoint Hired Killer, For more info on when to change your anoint, please consult the gear page – specifically the section on the Body Armor. An emphasis is placed on scaling Chaos Damage, Damage over time, and Duration – with attack speed being quite important as well. Pretty much all the AOE available to us is picked up, in an effort to reach the breakpoints necessary to push for five overlapping pods on a single enemy.
If you’d prefer to use PoePlanner to glance over the passive tree, this is the endgame version using Hired Killer as the anoint
Toxic Rain Links – Ballistae
This, the first of our two Toxic Rain link setups, will live in the bow. You’ll want to link it to Ballista Totem Support in order to make it a totem in the first place. Your early 4-link will look like:
You will add in Efficacy Support and Swift Affliction Support as you progress to a six link. Obviously, Awakened versions of any of these support gems are preferable, but I won’t assume you have them.
If you manage to make a truly great bow (detailed on the gear page) and thus end up with +2 support gems on your weapon instead of +2 to bow gems, you will want to swap out Swift Affliction Support for an Empower Support at either level 3 or 4.
Toxic Rain Links – Self Attack
In your Body Armor will live your bread and butter of clear, a second six-linked Toxic Rain that you attack with yourself. This massively improves the clearspeed of the build, and also opens up the option of life gained on-hit as a sustain mechanism with good gear. The link progression of this will be as follows:
- Toxic Rain
- Mirage Archer Support
- Vicious Projectiles Support
- Void Manipulation Support
- Efficacy Support
- Swift Affliction Support
These are listed in order of importance, so drop Swift Affliction Support if you only have a five-link here. Again, Awakened versions of support gems are great if you got em.
Personally, I prefer Dash over most other mobility options, but Smoke Mine is great here too, particularly if you have access to the helmet enchantment that causes it to grant an additional 30% increased movement speed. That said, the links I use are
The Enduring Cry is obviously not a mobility tool, but wants to be supported by Second Wind Support anyways, so fits well into this 4-link. Withering Step is used to quickly debuff tankier enemies for our totems to shred through, and is even better with the alternate quality version that causes it to apply additional debuff stacks.
This build has a couple of different reservation setups, dependent on whether or not you have access to a leveled enlighten and the correct helmet enchant. Without said tools, the auras are as follows –
A high level Vitality is important, as the build lacks somewhat in bossing sustain without it, though Enduring Cry can help here. Malevolence is simply a massive amount of damage, as both duration and damage over time are excellent scaling stats for this build. Dread Banner is used simply to lower enemy accuracy, as fitting in something more useful without the tools listed above is not possible here.
With the correct helmet enchantment as well as enlighten at level 2 or higher, it is possible to drop the Dread Banner and fit in a Flesh and Stone – which not only blinds nearby enemies, but also opens up the option of taking the Versatile Stance cluster below duelist, pushing AoE far enough to get 5 overlapping pods. This represents quite a bit of damage. This could also be accomplished through the use of a hunter amulet, as with a high enough item level that could roll reduced reservation for Malevolence.
Cast when Damage Taken
The CWDT setup for this build should be:
While leveling, I prefer simply binding a Steelskin to left mouse button, but in the endgame it’s better to have it activate precisely when you need it.
Before you have access to a “Curse on Hit” ring, you’ll want to take advantage of the recent buffs to self-casting curses and self-cast Despair on bosses. I recommend:
Withering Step was mentioned earlier, but it also fits in here. Use it alongside Second Wind Support to consistently apply Wither to tankier enemies. The alternate quality variant of this that applies additional debuff stacks is quite powerful.
Vaal Grace is a great defensive tool to have in your back pocket in case of emergencies, and I particularly love it for Legions or huge packs of Harbingers in Valdo’s Rest. Blood Rage is used for some attack speed and frenzy charge gen whilst clearing, as dot kills (even from totems) are always attributed to the player, so you’ll generate charges whether you or the totems get the kills. If you can fit it in and find mana to be a problem, a low level Clarity can be a super useful tool as well (level 2 or 3 is usually all I need to clean up mana regen after getting some -mana cost crafts).
That’s it for the gem choices! Head on back to the main page if you’re looking for info on the Gear or Ascendancy or anything else you need!