Toxic Rain Mines Saboteur Gear, Jewels, & Flasks

Octavian0

11


Gear

Bow

Itemization time! We’ll start with the most important piece of gear – the bow.

Gem levels are incredibly powerful for pushing the DoT damage over Toxic Rain Toxic Rain, so it is the most important stat by far. A great option to get a starter bow is to farm either Desert Maps or The Foothills in Act 9 for Imperial Legacy Imperial Legacy cards until you have a full set, and then Orb of Alteration Orb of Alteration rolling it for “+2 to Socketed Bow Gems”.

Farming these cards can take a while, so in trade league I would recommend buying them as they come up for cheap. 2-3 Chaos Orb Chaos Orb per card is pretty reasonable in the early league, I find – and often as low as 1C each. You can also use a Shrieking Essence of Dread Shrieking Essence of Dread (or higher) to guarantee the “+2 Bow Gems” on your bow, if you have access to one, but I generally find that Alteration-spamming into it is the cheaper option early league when high level Essences of Dread are a little expensive. Once you have “+2 Bow Gems”, all you really need to do then for a great starter bow is bench craft on the highest Chaos Damage over Time Multiplier roll you can get, or find someone you trust who has unlocked a higher tier roll of Chaos DoT multi who can craft it for you. These two stats alone on a 6-link bow will carry you all the way to endgame red maps if you gear well elsewhere.

There are options to min-max further, of course, detailed in the gear graphics.

Body Armor

The body armor is the next most important slot, and I’ve chosen to go defensive here. Kintsugi Kintsugi is extremely powerful defensively, offering a hell of a lot of mitigation alongside a good chunk of Evasion and some Life and Resistances to boot. It’s very hard to beat, but not impossible in an extremely min-maxed version of the build. Carcass Jack Carcass Jack is your offensive pick, but feels unnecessary to me. Grab it if you wanna go full on ham, though.

Quiver

Your quiver is going to be a Rare quiver, and a good spot to get life and resistances. Higher budget options can provide damage with Damage over time Multiplier and Chaos Damage over Time Multiplier. The base is fairly irrelevant, as none of the implicits on Quivers do much for the build.

Helmet

In the helmet slot, an Evasion based Rare helmet with some Life, resistances, and an open suffix to craft mine throwing speed is the baseline. If you can get one enchanted with an “Additional Toxic Rain Toxic Rain Projectile” enchant, you’re golden. You can take it one step further with a helmet that has “Nearby Enemies have -# to Chaos Resistance” for the ultimate in hat technology.

Gloves

The gloves are fairly straightforward, and can be a simple pair of Life and resistance gloves in a budget version. Hunter-influenced gloves with Chaos DoT multiplier are great once you get some currency together. Finally, either Awakener orbing or corrupting for an extra maximum Frenzy Charge is the big big budget version. Use the highest Evasion glove base you can get, and don’t bother with Gripped Gloves Gripped Gloves – while projectile damage does scale Toxic Rain Toxic Rain’s DoT, projectile attack damage does not. An important distinction.

Boots

For your boots, you can start out pretty simply with a pair of Atziri's Step Atziri's Step. It’s actually surprisingly hard to beat these when well rolled, and you’ll want to run Uber Lab until you get a Mana regeneration boot enchant.

Amulet

The amulet slot is potentially extremely potent. Early on, a good Life roll and some stats/resistances will go a long way with a cheap anoint along for the ride. Later, you’ll want to prioritize getting either “+1 Chaos gems” or “+1 Dexterity gems”, – and eventually, both. You can even throw in Chaos Damage over Time multiplier if you’re going full ham.

Rings

Your rings are gonna be fairly basic to begin with as well. You may be noticing a trend – there’s a reason this build makes an excellent starter, as essentially every gear slot has pretty straightforward progression that starts from a very low budget option. You’ll likely need Rings with resistence implicits to begin with in order to cap resistences, and you’ll want to solve stat problems here as well. Minimum Endurance Charge crafts or flat Mana regen crafts are also excellent tools for solving physical mitigation and Mana recovery problems.

Once you’ve got something of a budget, aim for one of these rings to be a ring that curses enemies with Despair Despair on Hit – these rings can be created on Hunter bases, and can theoretically drop from nodes in Delve that “contain chaos items”. You can simply use a self-cast Despair curse for bossing or a Witchfire Brew Witchfire Brew flask until you have this ring. Eventually, use Essences of Envy on Catalyzed Vermillion Ring Vermillion Rings in order to get some real nice endgame rings that push health and damage.

Belt

The belt slot is always going to be a Stygian Vise Stygian Vise, which can easily start off as simply Life + resistances. This is a great slot to fill out some Chaos Resistance; I often use Envy Essences to craft a bit of Chaos Resistance guaranteed and hope for other good mods, after using cPrismatic Catalyst Prismatic Catalysts to push the Resistance value that little bit more.

A slightly higher budget option to go for is using Shrieking Essence of Zeal Shrieking Essence of Zeal to get trap + mine throwing speed, rolling until you have acceptable Life + resistances alongside it. Eventually, you can even use a Hunter's Exalted Orb Hunter's Exalted Orb on a belt like this if it has an open prefix and full suffixes, with the hope of hitting 8-10% maximum Life as well.

Flasks

For flasks I recommend the following:

There should be a staunching roll, an “of Heat” roll and a “Warding” roll on your three utility flasks and your Life flask ought to be instant. Prefixes can be any good prefixes on your utility flasks, such as Chemist’s, Perpetual, or Ample. The Dying Sun Dying Sun can be replaced by a Sulphur Flask Sulphur Flask on a lower budget version.

Jewels

There’s a couple jewels to go over – generic Rare jewels which will be your starting option for the passive tree jewel slots can be as basic as “%# increased maximum Life” alongside a relevant damage mod or two. There are quite a lot of scalers for Toxic Rain Toxic Rain, but a couple common cheap ones include:

  • Area damage
  • Chaos damage
  • Damage over time
  • Projectile damage

Mine throwing speed is also very nice to get, and Chaos Damage over Time multiplier can be quite potent. Any combination of two of these mods alongside a Life roll is solid for the slot.

For your abyssal socket in the Stygian Vise Stygian Vise, you’ll want a Life roll and an “Onslaught on Kill” roll as your core. On kill effects generally don’t work with mines, however there is a little strange quirk here – damage over time kills are always attributed to the player, so despite the Toxic Rain Toxic Rain kills being mine kills they still get attributed to you. Therefore, Onslaught and other on kill effects work just fine! To improve on this, look for a “Damage over Time while holding a two-hander” roll.

For high budget versions of the build, replace one of the rare jewels with a Watcher’s Eye with “Damage over Time multiplier while affected by Malevolence Malevolence”, and start corrupting jewels to get Corrupted Blood immunity as an implicit to make the Sirus fight easier.

That about does it for gear! Head back to the main guide page for leveling tips so you can take on Wraeclast and the perils within armed with some Toxic sabotage.

Main Page / TL;DR

Changelog
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    Build guide added.

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  1. Posts
    2

    Hello nice guide here, i was just wondering. Id this build SSF friendly in tour opinion ? I really want to try it.
    Thanks

  2. Octavian0

    Moderator

    Posts
    14

    On 17/09/2020 at 4:03 AM, Lusputo said

    Hello nice guide here, i was just wondering. Id this build SSF friendly in tour opinion ? I really want to try it.
    Thanks

    Yep! If you have the patience for it, you can stop in the Foothills in act 9 to farm the Imperial Legacy div cards to get your six link bow, and then alteration spam for +2 bow gems. Everything else can easily just be a rare item with life and resistances to begin with, so it’s very ssf friendly.

  3. Posts
    2

    On 17/09/2020 at 4:30 AM, Octavian0 said

    <div style=“padding-left: 2rem;”>On 17/09/2020 at 4:03 AM, Lusputo said

    Hello nice guide here, i was just wondering. Id this build SSF friendly in tour opinion ? I really want to try it.
    Thanks

    </div>

    Yep! If you have the patience for it, you can stop in the Foothills in act 9 to farm the Imperial Legacy div cards to get your six link bow, and then alteration spam for +2 bow gems. Everything else can easily just be a rare item with life and resistances to begin with, so it’s very ssf friendly.

    Thank’s for the answer and btw this is a really beautifull guide all the picture etc it makes the guide very nice to read

  4. Posts
    1

    Just wanna say thank you, this guide is so well put together.

  5. Posts
    1

    What’s the point of playing saboteur when you can play trickster and scale the dot even higher and get ghost shrouds

  6. Posts
    1

    Hey man great guide!

    Say do you think any of those alternate quality gems could benefit this build?

  7. Octavian0

    Moderator

    Posts
    14

    On 24/09/2020 at 4:27 AM, dualgloves said

    Hey man great guide!

    Say do you think any of those alternate quality gems could benefit this build?

    Toxic Rain additional arrow quality is really good. Withering applies additional debuffs is also really really solid. Those would be my priorities.

  8. Posts
    6

    quick question, does the explicit on a bow that specifies that bow attacks fire an additional arrow have any value here? I’m mainly asking because I have a thicket bow with that modifier locked into it from heist drops and wondered whether alteration spamming for +2 to socketed bow gems would be a good option or would that affix be locking the other out? (after playing with PoB and being less lazy the bow gems is a prefix and the extra arrow is a suffix so the first question still intrigues me :) )
    ((After going back and being less blind I have read in the guide about additional arrows, if i have 3 ascensions on the build would the extra arrow be worth it or should I only bother once the 4th ascension is acquired?))
    Also i have an aspect of the spider quiver is it worth using or should i just try and get it on another piece of the build?

    PS This is my favourite miner variant so far and i’ve experimented with a fair few. this one just really feels smooth to play and impactful especially when you get the det chain just right (if you even hang around to see the hp bar drop that is) many thanks for sharing it :))

    Edited by POEisBae on October 3rd, 2020

  9. Octavian0

    Moderator

    Posts
    14

    On 03/10/2020 at 4:03 PM, POEisBae said

    quick question, does the explicit on a bow that specifies that bow attacks fire an additional arrow have any value here? I’m mainly asking because I have a thicket bow with that modifier locked into it from heist drops and wondered whether alteration spamming for +2 to socketed bow gems would be a good option or would that affix be locking the other out? (after playing with PoB and being less lazy the bow gems is a prefix and the extra arrow is a suffix so the first question still intrigues me :) )
    ((After going back and being less blind I have read in the guide about additional arrows, if i have 3 ascensions on the build would the extra arrow be worth it or should I only bother once the 4th ascension is acquired?))
    Also i have an aspect of the spider quiver is it worth using or should i just try and get it on another piece of the build?

    PS This is my favourite miner variant so far and i’ve experimented with a fair few. this one just really feels smooth to play and impactful especially when you get the det chain just right (if you even hang around to see the hp bar drop that is) many thanks for sharing it :))

    It can be a little tough to fit in aspect of the spider, but if you can get enough sources of reduced mana reserved it is absolutely great.

    As far as extra arrows are concerned, they are never detrimental, they will always at least help your clear. For single-target, however, they are only relevant if you can get quite a bit of AOE, so you might not feel a dps increase. Still worthwhile for the clear, though, I’d say.

  10. Octavian0

    Moderator

    Posts
    14

    On 10/10/2020 at 10:44 PM, daddycharlie said

    So i dont need a 6l chest?

    I didn’t find any real use for a second six link in the build, so I didn’t bother. Instead, I bought much cheaper six socketed kintsugis and double corrupted them for good implicits.

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