Passive Skill Tree
You can find an optimized Path of Building here. Every build I release will use the community fork of Path of Building, which is maintained and updated in a much more regular fashion than the original one. You can find PoB’s Fork, by LocalIdentity, here.
If you are not comfortable with Path of Building, we also have a PoePlanner for you. Do note that PoE Planner does not support Cluster Jewels and some specific unique jewels and it is highly recommended you install Path of Building to follow builds most optimally.
Luckily, you’re playing a Raider, which can level as a variety of other things. Assuming you’re not leveling as Flicker Strike and are respeccing into a tree at level 80ish, I’ll leave you with this Path of Building to give you an idea as to what I would suggest your tree looks like at the beginning of maps.
If you’re not comfortable with Path of Building, here’s a PoePlanner to give you an idea of how your tree should look like whenever you’re at about that level.
Flicker Strike – Main Link (6-Link)
Since you’re using a Paradoxica, you’re looking for as much added damage as we can find. This is where the main link’s choices come in to play. Ice Bite obviously is a super solid choice as you’re gaining a lot out of the damage per Frenzy Charge, since you have so many of them. Awakened Added Cold also is a tremendously strong scaler of flat damage. Since we get all of these flat damage sources, Elemental Damage with Attacks pulls ahead of other options like Ruthless. Try to get these Awakened upgrades as fast as possible, as they generally aren’t the most expensive ones but until then, regular versions will do fine.
- Flicker Strike
- Multistrike Support
- Awakened Elemental Damage with Attacks Support
- Awakened Added Cold Damage Support
- Ice Bite Support
- Fortify Support
Swapping out the Elemental Damage With Attacks or Fortify (depending on whether you want to give up some damage or some defenses) with Melee Splash Support can help tremendously with clearing maps if you’re okay swapping out gems to fight bosses! Highly recommended for map clear though and swapping a gem around isn’t the end of the world. If you ever struggle with mana to an extent that you’re willing to give up tankiness for it, you can always replace Fortify Support for Inspiration Support.
Buffs – Vaal Skills
You’re going to be using two Vaal Auras, namely Haste & Ancestral Warchief. Put these down on challenging bosses for a sizeable increase in DPS!
To run all of your Auras at the maximum levels, you’re going to need an Enlighten Support at least level 2, ideally level 3 or 4. Should you not have this available to you, you can drop the levels of Precision while you level one or gather currency to acquire one.
The movement skill of choice for this build is Leap Slam. Since you’re scaling so many Frenzy Charges and Attack Speed, Leap Slam really will feel a lot better than any other contender. It is being linked to Blood Magic because you want to be able to use it without hitting something, which means it will not be leeching Mana. It will also be linked to Culling Strike. That means you can use it to instantly kill a boss once he hits sub 10% health, as long as you just leap on him once.
Blood Rage, Curse
Whilst you can get an automatic trigger of a level 1 Blood Rage on your weapon, you’re still going to want a decently leveled & qualitied one regardless. Sure, the one on your weapon is nice just in case you forget to use yours manually, but a leveled and qualitied Blood Rage just does so much more. Since the build has spare sockets, and doesn’t have a reliable way to apply a curse, other than buying incredibly expensive pieces of gear, we included a low level Cast when Damage Taken linked to a low level Frostbite to just have that little bit of extra DPS whenever it procs. Feel free to get Frostbite on a Ring if you can afford it. If you do, you can link another layer of defenses here or some utility such as Cold Snap.
- Cast when Damage Taken Support (level 1)
- Frostbite (level 5)
- Blood Rage (level 20/23 quality if possible)
Defenses – Golem
Again, as per having sockets left over, and the build really not having the biggest of Life Pools when it occasionally will get hit, I really like having a Steelskin on the Left Mouse button here. It’ll go off whenever it’s available and will grant you a significant chunk of extra HP to mitigate a hit should you get hit. Optionally, you could run an Ice Golem here for that extra Accuracy and Critical Strike Chance, if you can be bothered with re-summoning it whenever it dies.
Other than those, you’re going to run an Enduring Cry. This also contest the left mouse button. Make sure to keep up as many Endurance Charges as possible to up your survivability.