Wild Strike Pathfinder Build Guide (PoE Delirium 3.10)

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Guide Format

This build guide is split over multiple pages, both to prevent it from getting too long, as well as to help you better find the information you are looking for. In addition to the current page, which presents general information about the build and also contains a Leveling and FAQ section, we have the following pages:

Introduction

The Wild Strike Pathfinder an elusive Evasion-based character that deals great amounts of elemental damage while using a Claw for the weapon slot. The build can achieve great clear speed, decent single target damage and survivability. When properly built, the Wild Strike Pathfinder can Freeze, Shock and Ignite enemies all at the same time.

The main reason we choose Pathfinder is because of all the utility this ascendancy class provides via very strong flask effects, additional Physical damage gained as extra Elemental damage, Resistance Penetration, and elemental Ailment immunities.

Build Summary

The build does not require a lot of currency to get started, but has the room for immense improvement once you are ready to invest. We mainly focus on scaling our damage by having a decently-rolled rare Physical damage Claw, considering we convert all of our Physical damage to Elemental damage allows us to stay safe by Freezing most mobs and gain additional damage by Shocking them.

Pros & Cons

Pros

+ Hardcore viable
+ Great clear speed
+ Relatively safe, considering you can attack from long range

Cons

- Will lack single target damage if you do not have good gear

Playstyle

Offensively, you will be able to move around quickly with Whirling Blades Whirling Blades. Wild Strike Wild Strike in combination with Ancestral Call Support Ancestral Call Support will result in very satisfying clearing. When you need to deal great amounts of single target damage you should swap Ancestral Call with Multistrike Support Multistrike Support. Placing Ancestral Protector Ancestral Protector and using your fully-charged War Banner War Banner will result in additional single target damage.

Defensively, keeping your distance and mostly relying on your Evasion and Dodge chance is what will keep you safe. The build easily achieves over 6,000 Life and has decent sustain via Leech. Freezing enemies is great defensively speaking, they will be disabled even before being able to attack you.

For playstyle, staying in safe spots and achieving good repositioning via Whirling Blades Whirling Blades will be key for effective clearing and survivability. Once you are a bit more experienced with the build you will be able to smoothly clear while also not worrying about taking that much damage.

Passive tree

This is what you should be aiming for when it comes to the endgame passive skill tree.

We focus on picking all the efficient Claw nodes, Elemental damage and Life along the way. Druidic Rite and Primal Spirit in combination with the Pathfinder ascendancy will make sure we never go out of flask charges. Keystone notables we focus on are Acrobatics and Phase Acrobatics.

For more information, be sure to check out the passive skill tree page.

Passive Tree Page

Ascendancy, Bandits, and Pantheons

Our Ascendancy, Bandit, and Pantheon Power page goes into detail about all the choices you need to make in these regards.

Ascendancy, Bandits, Pantheons Page

Gems

We go over all of the gem links this build uses in the end-game on our Gem Link page.

Gem Link Page

Gear Summary / TL;DR

These items provide a good balance between offense and defense and are enough to deal with the endgame, although there is definitely a room for improvement. Please ensure you read the Gear, Jewels and Flasks page in its entirety.

Gear Page

Our recommendation:

Item Slot Item Name
Head Starkonja's Head Starkonja's Head
Amulet Rare Amulet
Chest Shroud of the Lightless Shroud of the Lightless
Gloves Tombfist Tombfist
Boots Rare Boots
Belt Rare Stygian Vise Stygian Vise
Rings Rare Opal Ring Opal Ring
Weapon Rare Claw
Shield Lycosidae Lycosidae

Leveling

As a reminder, we have several guides to help you level up a character.

Leveling Trees

With this passive skill tree you will easily be able to reach Blood Aqueduct in Act IX.

Useful Leveling Unique Items

As you begin a new character, there are few unique items that can boost your power exponentially. Tabula Rasa Tabula Rasa allows you to have a 6-Linked skill as early as you get the gems. Wanderlust Wanderlust gives a decent movement speed, which will make your leveling that much more efficient. Goldrim Goldrim provides a lot of elemental resistances, this will let you worry less about gearing when approaching certain Act encounters.

If you are a new player (or if this is your first character for the league), then note that obtaining these items will be very difficult, if not impossible. They are rare drops, which you can otherwise only acquire if you have saved up currency, so do not focus on them too much, and instead simply look for items that match the affix priorities listed in the gearing section above.

Gem Progression

Using Tabula Rasa Tabula Rasa will allow you to have 6-Link gem setups early on, which is why we show such examples below. If you cannot get Tabula Rasa (or another item with a 6-Link), then simply prioritize the first gems in each link provided below.

In order to acquire gems that are not available to your class as a quest reward, simply ask a friend to buy them off vendors for you, or buy them yourself from Sioasa in The Library in Act III Library.

From level 1, you should use the following link.

  1. Molten Strike Molten Strike
  2. Onslaught Support Onslaught Support
  3. Maim Support Maim Support

At level 4, you should add Ancestral Protector Ancestral Protector and War Banner War Banner for additional single target damage; Dash Dash will improve your mobility while Steelskin Steelskin will help you mitigate incoming damage. At this point your Molten Strike Molten Strike link should look like this.

  1. Molten Strike Molten Strike
  2. Onslaught Support Onslaught Support
  3. Maim Support Maim Support
  4. Ancestral Call Support Ancestral Call Support

At level 10, add Whirling Blades Whirling Blades for additional mobility.

At level 16, add Herald of Ash Herald of Ash for additional damage.

By level 18, your Molten Strike Molten Strike link should look like this.

  1. Molten Strike Molten Strike
  2. Ancestral Call Support Ancestral Call Support
  3. Elemental Damage with Attacks Support Elemental Damage with Attacks Support
  4. Elemental Focus Support Elemental Focus Support
  5. Melee Physical Damage Support Melee Physical Damage Support
  6. Concentrated Effect Support Concentrated Effect Support

Finally, at level 28 you can drop the Molten Strike Molten Strike link and start using your signature skill, Wild Strike Wild Strike.

  1. Wild Strike Wild Strike
  2. Ancestral Call Support Ancestral Call Support
  3. Elemental Damage with Attacks Support Elemental Damage with Attacks Support
  4. Increased Critical Strikes Support Increased Critical Strikes Support
  5. Rage Support Rage Support
  6. Added Cold Damage Support Added Cold Damage Support

FAQ

Are there any map mods the build cannot do?

Elemental Reflect. A combination of No Regeneration and No Leech cannot be done either.

Conclusion

The Wild Strike Pathfinder is a fast-paced character that specializes in dealing incredible amounts of elemental damage with its elementally-energized attacks.

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    Having a blast with this build so far! I was just wondering why you have 2 nodes (Aspect of the Panther) for Dual Wielding while the guide says to use a shield? (I’ve put them on the shield ones on the same wheel instead). Also would it be beneficial to use a Cobalt Combat Focus, and focus on Cold and Lightning? Thanks!

    Edited by Adarron on October 3rd, 2019

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