Abyssal Axe
Abyssal Axe is a base Two Hand Axes item.
Abyssal Axe
- Two Handed Axe
- Physical Damage 81-121
- Critical Strike Chance 5.0%
- Attacks per Second 1.25
- Weapon Range 13
- Requires Level 55, 60 Dex, 128 Str
Abyssal Axe Uniques
How to use - FAQ
Filter Affixes
- Stack Size: 20
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More Chaos modifiers
No Lightning modifiers -
- Stack Size: 20
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More Cold modifiers
No Fire modifiers
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- Stack Size: 20
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More Caster modifiers
Fewer Attack modifiers -
- Stack Size: 20
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More Physical modifiers
No Chaos modifiers -
- Stack Size: 20
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More Fire modifiers
No Cold modifiers -
- Stack Size: 20
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More Attack modifiers
Fewer Caster modifiers -
- Stack Size: 20
- More Minion or Aura modifiers
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- Stack Size: 20
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More Poison or Bleeding modifiers
No Elemental modifiers -
Aberrant
Fossil
Place in a Resonator to influence item crafting.
Frigid
Fossil
Place in a Resonator to influence item crafting.
Aetheric
Fossil
Place in a Resonator to influence item crafting.
Jagged
Fossil
Place in a Resonator to influence item crafting.
Scorched
Fossil
Place in a Resonator to influence item crafting.
Serrated
Fossil
Place in a Resonator to influence item crafting.
Bound
Fossil
Place in a Resonator to influence item crafting.
Corroded
Fossil
Place in a Resonator to influence item crafting.
- Stack Size: 20
- More Mana modifiers
No Speed modifiers -
- Stack Size: 20
- More Lightning modifiers
No Physical modifiers -
- Stack Size: 20
- More Speed modifiers
No Mana modifiers -
- Stack Size: 20
- Can have any Fossil modifiers
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- Stack Size: 20
- More Armour, Energy Shield or Evasion modifiers
No Life Modifiers -
- Stack Size: 20
- More Socketed Gem Level modifiers
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- Stack Size: 20
- More Elemental modifiers
No Poison or Bleeding modifiers -
- Stack Size: 20
- More Life modifiers
No Armour, Energy Shield or Evasion modifiers -
Lucent
Fossil
Place in a Resonator to influence item crafting.
Metallic
Fossil
Place in a Resonator to influence item crafting.
Shuddering
Fossil
Place in a Resonator to influence item crafting.
Tangled
Fossil
Place in a Resonator to influence item crafting.
Dense
Fossil
Place in a Resonator to influence item crafting.
Faceted
Fossil
Place in a Resonator to influence item crafting.
Prismatic
Fossil
Place in a Resonator to influence item crafting.
Pristine
Fossil
Place in a Resonator to influence item crafting.
Prefixes
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ilvl 1: (15–19)% increased Physical Damage
+(16–20) to Accuracy Rating (Squire's) -
Mod Weight: (1000)
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ilvl 11: (20–24)% increased Physical Damage
+(21–46) to Accuracy Rating (Journeyman's) -
Mod Weight: (1000)
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ilvl 23: (25–34)% increased Physical Damage
+(47–72) to Accuracy Rating (Reaver's) -
Mod Weight: (1000)
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ilvl 35: (35–44)% increased Physical Damage
+(73–97) to Accuracy Rating (Mercenary's) -
Mod Weight: (400)
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ilvl 46: (45–54)% increased Physical Damage
+(98–123) to Accuracy Rating (Champion's) -
Mod Weight: (200)
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ilvl 60: (55–64)% increased Physical Damage
+(124–149) to Accuracy Rating (Conqueror's) -
Mod Weight: (100)
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ilvl 73: (65–74)% increased Physical Damage
+(150–174) to Accuracy Rating (Emperor's) -
Mod Weight: (50)
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ilvl 83: (75–79)% increased Physical Damage
+(175–200) to Accuracy Rating (Dictator's) -
Mod Weight: (25)
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ilvl 1: (40–49)% increased Physical Damage (Heavy)
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Mod Weight: (1000)
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ilvl 11: (50–64)% increased Physical Damage (Serrated)
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Mod Weight: (1000)
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ilvl 23: (65–84)% increased Physical Damage (Wicked)
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Mod Weight: (1000)
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ilvl 35: (85–109)% increased Physical Damage (Vicious)
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Mod Weight: (400)
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ilvl 46: (110–134)% increased Physical Damage (Bloodthirsty)
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Mod Weight: (200)
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ilvl 60: (135–154)% increased Physical Damage (Cruel)
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Mod Weight: (100)
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ilvl 73: (155–169)% increased Physical Damage (Tyrannical)
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Mod Weight: (50)
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ilvl 83: (170–179)% increased Physical Damage (Merciless)
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Mod Weight: (25)
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ilvl 2: Adds 2 to (4–5) Physical Damage (Glinting)
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Mod Weight: (1000)
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ilvl 13: Adds (6–8) to (13–14) Physical Damage (Burnished)
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Mod Weight: (1000)
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ilvl 21: Adds (10–13) to (21–24) Physical Damage (Polished)
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Mod Weight: (1000)
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ilvl 29: Adds (11–18) to (26–30) Physical Damage (Honed)
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Mod Weight: (1000)
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ilvl 36: Adds (14–21) to (32–38) Physical Damage (Gleaming)
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Mod Weight: (1000)
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ilvl 46: Adds (21–27) to (42–48) Physical Damage (Annealed)
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Mod Weight: (800)
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ilvl 54: Adds (22–30) to (46–56) Physical Damage (Razor-sharp)
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Mod Weight: (600)
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ilvl 65: Adds (27–38) to (58–66) Physical Damage (Tempered)
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Mod Weight: (400)
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ilvl 77: Adds (32–43) to (66–78) Physical Damage (Flaring)
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Mod Weight: (200)
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ilvl 1: Adds (3–5) to (6–7) Fire Damage (Heated)
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Mod Weight: (1200)
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ilvl 11: Adds (15–19) to (28–34) Fire Damage (Smouldering)
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Mod Weight: (1200)
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ilvl 18: Adds (22–30) to (44–52) Fire Damage (Smoking)
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Mod Weight: (1200)
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ilvl 26: Adds (31–41) to (61–72) Fire Damage (Burning)
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Mod Weight: (1200)
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ilvl 33: Adds (39–52) to (78–90) Fire Damage (Flaming)
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Mod Weight: (1200)
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ilvl 42: Adds (49–65) to (99–114) Fire Damage (Scorching)
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Mod Weight: (1200)
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ilvl 51: Adds (59–78) to (117–137) Fire Damage (Incinerating)
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Mod Weight: (1200)
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ilvl 62: Adds (78–104) to (157–181) Fire Damage (Blasting)
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Mod Weight: (960)
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ilvl 74: Adds (109–147) to (220–256) Fire Damage (Cremating)
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Mod Weight: (420)
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ilvl 82: Adds (153–208) to (310–361) Fire Damage (Carbonising)
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Mod Weight: (108)
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ilvl 2: Adds (2–3) to (6–7) Cold Damage (Frosted)
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Mod Weight: (1200)
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ilvl 12: Adds (13–16) to (26–30) Cold Damage (Chilled)
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Mod Weight: (1200)
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ilvl 19: Adds (21–26) to (41–46) Cold Damage (Icy)
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Mod Weight: (1200)
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ilvl 27: Adds (28–37) to (56–65) Cold Damage (Frigid)
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Mod Weight: (1200)
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ilvl 34: Adds (35–46) to (71–81) Cold Damage (Freezing)
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Mod Weight: (1200)
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ilvl 43: Adds (43–59) to (89–102) Cold Damage (Frozen)
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Mod Weight: (1200)
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ilvl 52: Adds (53–71) to (106–124) Cold Damage (Glaciated)
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Mod Weight: (1200)
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ilvl 63: Adds (68–94) to (140–164) Cold Damage (Polar)
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Mod Weight: (960)
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ilvl 75: Adds (100–132) to (197–230) Cold Damage (Entombing)
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Mod Weight: (420)
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ilvl 82: Adds (140–187) to (278–322) Cold Damage (Crystalising)
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Mod Weight: (108)
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ilvl 3: Adds 2 to (9–12) Lightning Damage (Humming)
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Mod Weight: (1200)
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ilvl 13: Adds 3 to (46–53) Lightning Damage (Buzzing)
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Mod Weight: (1200)
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ilvl 19: Adds (2–7) to (74–84) Lightning Damage (Snapping)
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Mod Weight: (1200)
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ilvl 31: Adds (3–9) to (102–117) Lightning Damage (Crackling)
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Mod Weight: (1200)
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ilvl 34: Adds (3–12) to (130–146) Lightning Damage (Sparking)
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Mod Weight: (1200)
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ilvl 42: Adds (6–15) to (165–183) Lightning Damage (Arcing)
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Mod Weight: (1200)
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ilvl 51: Adds (6–16) to (195–223) Lightning Damage (Shocking)
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Mod Weight: (1200)
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ilvl 63: Adds (8–23) to (263–293) Lightning Damage (Discharging)
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Mod Weight: (960)
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ilvl 74: Adds (12–31) to (367–415) Lightning Damage (Electrocuting)
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Mod Weight: (420)
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ilvl 82: Adds (17–44) to (516–583) Lightning Damage (Vapourising)
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Mod Weight: (108)
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ilvl 4: (19–34)% increased Elemental Damage with Attack Skills (Catalysing)
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Mod Weight: (300)
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ilvl 15: (36–51)% increased Elemental Damage with Attack Skills (Infusing)
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Mod Weight: (300)
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ilvl 30: (53–61)% increased Elemental Damage with Attack Skills (Empowering)
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Mod Weight: (300)
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ilvl 60: (63–71)% increased Elemental Damage with Attack Skills (Unleashed)
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Mod Weight: (300)
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ilvl 81: (73–85)% increased Elemental Damage with Attack Skills (Overpowering)
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Mod Weight: (300)
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ilvl 86: (87–100)% increased Elemental Damage with Attack Skills (Devastating)
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Mod Weight: (300)
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ilvl 50: +1 to Level of Socketed Gems (Paragon's)
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Mod Weight: (1000)
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ilvl 8: +1 to Level of Socketed Melee Gems (Combatant's)
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Mod Weight: (1000)
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ilvl 63: +2 to Level of Socketed Melee Gems (Weaponmaster's)
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Mod Weight: (1000)
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ilvl 50: (0.2–0.4)% of Physical Attack Damage Leeched as Life (Remora's)
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Mod Weight: (1000)
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ilvl 60: (0.6–0.8)% of Physical Attack Damage Leeched as Life (Lamprey's)
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Mod Weight: (500)
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ilvl 70: (1–1.2)% of Physical Attack Damage Leeched as Life (Vampire's)
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Mod Weight: (250)
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ilvl 50: (0.2–0.4)% of Physical Attack Damage Leeched as Mana (Thirsty)
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Mod Weight: (1000)
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ilvl 83: Adds (81–125) to (171–215) Chaos Damage (Malicious)
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Mod Weight: (600)
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ilvl 20: +(55–64) to maximum Mana (Helena)
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ilvl 40: +(65–74) to maximum Mana (Helena)
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ilvl 60: +(75–84) to maximum Mana (Helena)
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ilvl 75: +(85–94) to maximum Mana (Helena)
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ilvl 20: (40–59)% increased Physical Damage (Helena)
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ilvl 40: (60–79)% increased Physical Damage (Helena)
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ilvl 60: (80–99)% increased Physical Damage (Helena)
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ilvl 80: (100–129)% increased Physical Damage (Helena)
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ilvl 60: (81–85)% increased Physical Damage
(13–15)% chance to Impale Enemies on Hit with Attacks (Jun)
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ilvl 72: (86–94)% increased Physical Damage
(16–17)% chance to Impale Enemies on Hit with Attacks (Jun)
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ilvl 81: (95–105)% increased Physical Damage
(18–20)% chance to Impale Enemies on Hit with Attacks (Jun)
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ilvl 60: (81–85)% increased Physical Damage
(13–15)% chance to cause Bleeding on Hit (Jun)
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ilvl 72: (86–94)% increased Physical Damage
(16–17)% chance to cause Bleeding on Hit (Jun)
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ilvl 81: (95–105)% increased Physical Damage
(18–20)% chance to cause Bleeding on Hit (Jun)
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ilvl 60: (81–85)% increased Physical Damage
(13–15)% chance to Blind Enemies on hit (Jun)
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ilvl 72: (86–94)% increased Physical Damage
(16–17)% chance to Blind Enemies on hit (Jun)
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ilvl 81: (95–105)% increased Physical Damage
(18–20)% chance to Blind Enemies on hit (Jun)
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ilvl 60: (81–85)% increased Physical Damage
(13–15)% chance to Poison on Hit (Jun)
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ilvl 72: (86–94)% increased Physical Damage
(16–17)% chance to Poison on Hit (Jun)
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ilvl 81: (95–105)% increased Physical Damage
(18–20)% chance to Poison on Hit (Jun)
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ilvl 20: (37–51)% increased Spell Damage (Helena)
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ilvl 40: (52–66)% increased Spell Damage (Helena)
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ilvl 60: (67–81)% increased Spell Damage (Helena)
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ilvl 80: (82–99)% increased Spell Damage (Helena)
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ilvl 20: (37–51)% increased Fire Damage (Helena)
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ilvl 40: (52–66)% increased Fire Damage (Helena)
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ilvl 68: (67–81)% increased Fire Damage (Helena)
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ilvl 20: (37–51)% increased Cold Damage (Helena)
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ilvl 40: (52–66)% increased Cold Damage (Helena)
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ilvl 68: (67–81)% increased Cold Damage (Helena)
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ilvl 20: (37–51)% increased Lightning Damage (Helena)
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ilvl 40: (52–66)% increased Lightning Damage (Helena)
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ilvl 68: (67–81)% increased Lightning Damage (Helena)
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ilvl 20: (37–51)% increased Chaos Damage (Helena)
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ilvl 40: (52–66)% increased Chaos Damage (Helena)
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ilvl 68: (67–81)% increased Chaos Damage (Helena)
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ilvl 30: Minions deal (37–51)% increased Damage (Helena)
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ilvl 60: Minions deal (52–66)% increased Damage (Helena)
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ilvl 75: Minions deal (67–81)% increased Damage (Helena)
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ilvl 50: (52–66)% increased Trap Damage (Helena)
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ilvl 68: (67–81)% increased Trap Damage (Helena)
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ilvl 50: (52–66)% increased Mine Damage (Helena)
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ilvl 68: (67–81)% increased Mine Damage (Helena)
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ilvl 60: (60–64)% increased Fire Damage
(15–17)% chance to Ignite (Jun)
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ilvl 72: (65–72)% increased Fire Damage
(18–20)% chance to Ignite (Jun)
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ilvl 81: (73–80)% increased Fire Damage
(21–23)% chance to Ignite (Jun)
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ilvl 60: (60–64)% increased Cold Damage
(15–17)% chance to Freeze (Jun)
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ilvl 72: (65–72)% increased Cold Damage
(18–20)% chance to Freeze (Jun)
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ilvl 81: (73–80)% increased Cold Damage
(21–23)% chance to Freeze (Jun)
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ilvl 60: (60–64)% increased Lightning Damage
(15–17)% chance to Shock (Jun)
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ilvl 72: (65–72)% increased Lightning Damage
(18–20)% chance to Shock (Jun)
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ilvl 81: (73–80)% increased Lightning Damage
(21–23)% chance to Shock (Jun)
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ilvl 60: (53–60)% increased Chaos Damage
Chaos Skills have (15–17)% increased Skill Effect Duration (Jun)
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ilvl 72: (61–68)% increased Chaos Damage
Chaos Skills have (18–20)% increased Skill Effect Duration (Jun)
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ilvl 81: (69–75)% increased Chaos Damage
Chaos Skills have (21–23)% increased Skill Effect Duration (Jun)
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ilvl 60: (60–64)% increased Spell Damage
(16–20)% increased Mana Regeneration Rate (Jun)
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ilvl 72: (65–72)% increased Spell Damage
(21–25)% increased Mana Regeneration Rate (Jun)
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ilvl 81: (73–80)% increased Spell Damage
(26–30)% increased Mana Regeneration Rate (Jun)
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ilvl 60: (53–58)% increased Spell Damage
Gain (3–4)% of Non-Chaos Damage as extra Chaos Damage (Jun)
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ilvl 72: (59–66)% increased Spell Damage
Gain (5–6)% of Non-Chaos Damage as extra Chaos Damage (Jun)
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ilvl 81: (67–75)% increased Spell Damage
Gain (7–8)% of Non-Chaos Damage as extra Chaos Damage (Jun)
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ilvl 60: Minions deal (26–32)% increased Damage
Minions have (26–32)% increased maximum Life (Jun)
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ilvl 72: Minions deal (33–38)% increased Damage
Minions have (33–38)% increased maximum Life (Jun)
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ilvl 81: Minions deal (39–45)% increased Damage
Minions have (39–45)% increased maximum Life (Jun)
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ilvl 30: (11–20)% increased Damage over Time (Helena)
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ilvl 50: (21–30)% increased Damage over Time (Helena)
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ilvl 30: (15–23)% increased Elemental Damage with Attack Skills (Helena)
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ilvl 50: (24–32)% increased Elemental Damage with Attack Skills (Helena)
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ilvl 20: Adds (19–21) to (32–41) Fire Damage (Helena)
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ilvl 40: Adds (38–46) to (73–85) Fire Damage (Helena)
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ilvl 68: Adds (60–72) to (110–128) Fire Damage (Helena)
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ilvl 20: Adds (19–21) to (32–41) Cold Damage (Helena)
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ilvl 40: Adds (38–46) to (73–85) Cold Damage (Helena)
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ilvl 68: Adds (60–72) to (110–128) Cold Damage (Helena)
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ilvl 20: Adds (2–5) to (46–64) Lightning Damage (Helena)
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ilvl 40: Adds (6–9) to (104–139) Lightning Damage (Helena)
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ilvl 68: Adds (10–14) to (162–197) Lightning Damage (Helena)
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ilvl 20: Adds (9–12) to (18–21) Physical Damage (Helena)
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ilvl 40: Adds (11–15) to (23–27) Physical Damage (Helena)
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ilvl 68: Adds (18–24) to (36–42) Physical Damage (Helena)
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ilvl 60: Adds (9–10) to (14–15) Physical Damage
30% chance to cause Bleeding on Hit (Jun)
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ilvl 72: Adds (11–13) to (16–17) Physical Damage
35% chance to cause Bleeding on Hit (Jun)
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ilvl 81: Adds (14–16) to (18–20) Physical Damage
40% chance to cause Bleeding on Hit (Jun)
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ilvl 30: Adds (16–21) to (31–36) Fire Damage to Spells (Helena)
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ilvl 50: Adds (28–38) to (57–66) Fire Damage to Spells (Helena)
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ilvl 68: Adds (41–55) to (83–96) Fire Damage to Spells (Helena)
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ilvl 30: Adds (14–19) to (28–33) Cold Damage to Spells (Helena)
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ilvl 50: Adds (26–34) to (52–60) Cold Damage to Spells (Helena)
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ilvl 68: Adds (38–50) to (75–88) Cold Damage to Spells (Helena)
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ilvl 30: Adds (1–5) to (59–63) Lightning Damage to Spells (Helena)
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ilvl 50: Adds (3–9) to (109–115) Lightning Damage to Spells (Helena)
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ilvl 68: Adds (4–13) to (159–168) Lightning Damage to Spells (Helena)
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ilvl 60: +(28–30)% to Chaos Damage over Time Multiplier (Jun)
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ilvl 72: +(31–35)% to Chaos Damage over Time Multiplier (Jun)
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ilvl 81: +(36–40)% to Chaos Damage over Time Multiplier (Jun)
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ilvl 60: +(28–30)% to Cold Damage over Time Multiplier (Jun)
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ilvl 72: +(31–35)% to Cold Damage over Time Multiplier (Jun)
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ilvl 81: +(36–40)% to Cold Damage over Time Multiplier (Jun)
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ilvl 60: +(28–30)% to Fire Damage over Time Multiplier (Jun)
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ilvl 72: +(31–35)% to Fire Damage over Time Multiplier (Jun)
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ilvl 81: +(36–40)% to Fire Damage over Time Multiplier (Jun)
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ilvl 60: Attacks with this Weapon Penetrate (5–6)% Elemental Resistances (Jun)
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ilvl 72: Attacks with this Weapon Penetrate (7–8)% Elemental Resistances (Jun)
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ilvl 81: Attacks with this Weapon Penetrate (9–10)% Elemental Resistances (Jun)
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ilvl 60: Attacks with this Weapon Penetrate (5–6)% Chaos Resistance (Jun)
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ilvl 72: Attacks with this Weapon Penetrate (7–8)% Chaos Resistance (Jun)
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ilvl 81: Attacks with this Weapon Penetrate (9–10)% Chaos Resistance (Jun)
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ilvl 60: +1 to Level of Socketed Support Gems (Jun)
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ilvl 80: +2 to Level of Socketed Support Gems (Jun)
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ilvl 60: +(5–6)% to Quality of Socketed Gems (Jun)
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ilvl 72: +(6–7)% to Quality of Socketed Gems (Jun)
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ilvl 81: +(7–8)% to Quality of Socketed Gems (Jun)
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ilvl 60: Hits can't be Evaded (Jun)
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