Ancient Spirit Shield
Ancient Spirit Shield is a base Shields item.
Ancient Spirit Shield
- Chance to Block 24%
- Energy Shield 36
- Requires Level 45, 110 Int
- (5-10)% increased Spell Damage
Ancient Spirit Shield Uniques
How to use - FAQ
Filter Affixes
- Stack Size: 20
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More Chaos modifiers
No Lightning modifiers -
- Stack Size: 20
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More Cold modifiers
No Fire modifiers
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- Stack Size: 20
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More Caster modifiers
Fewer Attack modifiers -
- Stack Size: 20
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More Physical modifiers
No Chaos modifiers -
- Stack Size: 20
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More Fire modifiers
No Cold modifiers -
- Stack Size: 20
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More Attack modifiers
Fewer Caster modifiers -
- Stack Size: 20
- More Minion or Aura modifiers
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- Stack Size: 20
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More Poison or Bleeding modifiers
No Elemental modifiers -
Aberrant
Fossil
Place in a Resonator to influence item crafting.
Frigid
Fossil
Place in a Resonator to influence item crafting.
Aetheric
Fossil
Place in a Resonator to influence item crafting.
Jagged
Fossil
Place in a Resonator to influence item crafting.
Scorched
Fossil
Place in a Resonator to influence item crafting.
Serrated
Fossil
Place in a Resonator to influence item crafting.
Bound
Fossil
Place in a Resonator to influence item crafting.
Corroded
Fossil
Place in a Resonator to influence item crafting.
- Stack Size: 20
- More Mana modifiers
No Speed modifiers -
- Stack Size: 20
- More Lightning modifiers
No Physical modifiers -
- Stack Size: 20
- More Speed modifiers
No Mana modifiers -
- Stack Size: 20
- Can have any Fossil modifiers
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- Stack Size: 20
- More Armour, Energy Shield or Evasion modifiers
No Life Modifiers -
- Stack Size: 20
- More Socketed Gem Level modifiers
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- Stack Size: 20
- More Elemental modifiers
No Poison or Bleeding modifiers -
- Stack Size: 20
- More Life modifiers
No Armour, Energy Shield or Evasion modifiers -
Lucent
Fossil
Place in a Resonator to influence item crafting.
Metallic
Fossil
Place in a Resonator to influence item crafting.
Shuddering
Fossil
Place in a Resonator to influence item crafting.
Tangled
Fossil
Place in a Resonator to influence item crafting.
Dense
Fossil
Place in a Resonator to influence item crafting.
Faceted
Fossil
Place in a Resonator to influence item crafting.
Prismatic
Fossil
Place in a Resonator to influence item crafting.
Pristine
Fossil
Place in a Resonator to influence item crafting.
Prefixes
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ilvl 1: +(3–9) to maximum Life (Hale)
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Mod Weight: (1000)
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ilvl 5: +(10–19) to maximum Life (Healthy)
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Mod Weight: (1000)
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ilvl 11: +(20–29) to maximum Life (Sanguine)
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Mod Weight: (1000)
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ilvl 18: +(30–39) to maximum Life (Stalwart)
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Mod Weight: (1000)
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ilvl 24: +(40–49) to maximum Life (Stout)
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Mod Weight: (1000)
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ilvl 30: +(50–59) to maximum Life (Robust)
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Mod Weight: (1000)
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ilvl 36: +(60–69) to maximum Life (Rotund)
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Mod Weight: (1000)
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ilvl 44: +(70–79) to maximum Life (Virile)
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Mod Weight: (1000)
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ilvl 54: +(80–89) to maximum Life (Athlete's)
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Mod Weight: (1000)
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ilvl 64: +(90–99) to maximum Life (Fecund)
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Mod Weight: (1000)
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ilvl 73: +(100–109) to maximum Life (Vigorous)
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Mod Weight: (1000)
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ilvl 1: +(15–19) to maximum Mana (Beryl)
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Mod Weight: (1000)
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ilvl 11: +(20–24) to maximum Mana (Cobalt)
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Mod Weight: (1000)
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ilvl 17: +(25–29) to maximum Mana (Azure)
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Mod Weight: (1000)
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ilvl 23: +(30–34) to maximum Mana (Sapphire)
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Mod Weight: (1000)
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ilvl 29: +(35–39) to maximum Mana (Cerulean)
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Mod Weight: (1000)
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ilvl 35: +(40–44) to maximum Mana (Aqua)
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Mod Weight: (1000)
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ilvl 42: +(45–49) to maximum Mana (Opalescent)
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Mod Weight: (1000)
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ilvl 51: +(50–54) to maximum Mana (Gentian)
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Mod Weight: (1000)
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ilvl 60: +(55–59) to maximum Mana (Chalybeous)
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Mod Weight: (1000)
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ilvl 69: +(60–64) to maximum Mana (Mazarine)
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Mod Weight: (1000)
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ilvl 75: +(65–68) to maximum Mana (Blue)
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Mod Weight: (1000)
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ilvl 81: +(69–73) to maximum Mana (Zaffre)
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Mod Weight: (1000)
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ilvl 3: +(3–5) to maximum Energy Shield (Shining)
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Mod Weight: (1000)
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ilvl 11: +(6–11) to maximum Energy Shield (Glimmering)
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Mod Weight: (1000)
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ilvl 17: +(12–16) to maximum Energy Shield (Glittering)
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Mod Weight: (1000)
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ilvl 23: +(17–23) to maximum Energy Shield (Glowing)
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Mod Weight: (1000)
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ilvl 29: +(24–30) to maximum Energy Shield (Radiating)
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Mod Weight: (1000)
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ilvl 35: +(31–38) to maximum Energy Shield (Pulsing)
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Mod Weight: (1000)
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ilvl 43: +(39–49) to maximum Energy Shield (Seething)
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Mod Weight: (1000)
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ilvl 51: +(50–61) to maximum Energy Shield (Blazing)
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Mod Weight: (1000)
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ilvl 60: +(62–76) to maximum Energy Shield (Scintillating)
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Mod Weight: (1000)
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ilvl 69: +(77–90) to maximum Energy Shield (Incandescent)
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Mod Weight: (1000)
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ilvl 3: (11–28)% increased Energy Shield (Protective)
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Mod Weight: (1000)
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ilvl 18: (27–42)% increased Energy Shield (Strong-Willed)
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Mod Weight: (1000)
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ilvl 30: (43–55)% increased Energy Shield (Resolute)
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Mod Weight: (1000)
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ilvl 44: (56–67)% increased Energy Shield (Fearless)
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Mod Weight: (1000)
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ilvl 60: (68–79)% increased Energy Shield (Dauntless)
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Mod Weight: (1000)
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ilvl 72: (80–91)% increased Energy Shield (Indomitable)
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Mod Weight: (1000)
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ilvl 84: (92–100)% increased Energy Shield (Unassailable)
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Mod Weight: (1000)
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ilvl 86: (101–110)% increased Energy Shield (Unfaltering)
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Mod Weight: (1000)
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ilvl 3: (6–13)% increased Energy Shield
(6–7)% increased Stun and Block Recovery (Pixie's) -
Mod Weight: (1000)
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ilvl 18: (14–20)% increased Energy Shield
(8–9)% increased Stun and Block Recovery (Gremlin's) -
Mod Weight: (1000)
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ilvl 30: (21–26)% increased Energy Shield
(10–11)% increased Stun and Block Recovery (Boggart's) -
Mod Weight: (1000)
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ilvl 44: (27–32)% increased Energy Shield
(12–13)% increased Stun and Block Recovery (Naga's) -
Mod Weight: (1000)
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ilvl 60: (33–38)% increased Energy Shield
(14–15)% increased Stun and Block Recovery (Djinn's) -
Mod Weight: (1000)
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ilvl 78: (39–42)% increased Energy Shield
(16–17)% increased Stun and Block Recovery (Seraphim's) -
Mod Weight: (1000)
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ilvl 30: +(8–10) to maximum Energy Shield
+(18–23) to maximum Life (Monk's) -
Mod Weight: (1000)
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ilvl 46: +(11–15) to maximum Energy Shield
+(24–28) to maximum Life (Prior's) -
Mod Weight: (1000)
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ilvl 62: +(16–25) to maximum Energy Shield
+(29–33) to maximum Life (Abbot's) -
Mod Weight: (1000)
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ilvl 30: +(8–10) to maximum Energy Shield
+(11–15) to maximum Mana (Acolyte's) -
Mod Weight: (1000)
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ilvl 46: +(11–15) to maximum Energy Shield
+(16–19) to maximum Mana (Deacon's) -
Mod Weight: (1000)
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ilvl 62: +(16–25) to maximum Energy Shield
+(20–22) to maximum Mana (Priest's) -
Mod Weight: (1000)
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ilvl 2: (10–19)% increased Spell Damage (Apprentice's)
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Mod Weight: (1500)
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ilvl 11: (20–29)% increased Spell Damage (Adept's)
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Mod Weight: (1500)
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ilvl 23: (30–39)% increased Spell Damage (Scholar's)
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Mod Weight: (1500)
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ilvl 35: (40–49)% increased Spell Damage (Professor's)
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Mod Weight: (600)
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ilvl 46: (50–64)% increased Spell Damage (Occultist's)
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Mod Weight: (300)
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ilvl 58: (65–74)% increased Spell Damage (Incanter's)
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Mod Weight: (150)
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ilvl 64: (85–99)% increased Spell Damage (Glyphic)
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Mod Weight: (80)
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ilvl 84: (100–109)% increased Spell Damage (Runic)
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Mod Weight: (40)
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ilvl 2: (10–19)% increased Fire Damage (Searing)
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Mod Weight: (500)
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ilvl 11: (20–29)% increased Fire Damage (Sizzling)
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Mod Weight: (500)
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ilvl 23: (30–39)% increased Fire Damage (Blistering)
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Mod Weight: (500)
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ilvl 35: (40–49)% increased Fire Damage (Cauterising)
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Mod Weight: (200)
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ilvl 46: (50–64)% increased Fire Damage (Volcanic)
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Mod Weight: (100)
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ilvl 58: (65–74)% increased Fire Damage (Magmatic)
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Mod Weight: (50)
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ilvl 64: (85–99)% increased Fire Damage (Pyroclastic)
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Mod Weight: (25)
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ilvl 84: (100–109)% increased Fire Damage (Xoph's)
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Mod Weight: (12)
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ilvl 2: (10–19)% increased Cold Damage (Bitter)
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Mod Weight: (500)
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ilvl 11: (20–29)% increased Cold Damage (Biting)
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Mod Weight: (500)
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ilvl 23: (30–39)% increased Cold Damage (Alpine)
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Mod Weight: (500)
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ilvl 35: (40–49)% increased Cold Damage (Snowy)
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Mod Weight: (200)
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ilvl 46: (50–64)% increased Cold Damage (Hailing)
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Mod Weight: (100)
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ilvl 58: (65–74)% increased Cold Damage (Crystalline)
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Mod Weight: (50)
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ilvl 64: (85–99)% increased Cold Damage (Cryomancer's)
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Mod Weight: (25)
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ilvl 84: (100–109)% increased Cold Damage (Tul's)
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Mod Weight: (12)
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ilvl 2: (10–19)% increased Lightning Damage (Charged)
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Mod Weight: (500)
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ilvl 11: (20–29)% increased Lightning Damage (Hissing)
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Mod Weight: (500)
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ilvl 23: (30–39)% increased Lightning Damage (Bolting)
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Mod Weight: (500)
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ilvl 35: (40–49)% increased Lightning Damage (Coursing)
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Mod Weight: (200)
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ilvl 46: (50–64)% increased Lightning Damage (Striking)
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Mod Weight: (100)
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ilvl 58: (65–74)% increased Lightning Damage (Smiting)
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Mod Weight: (50)
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ilvl 64: (85–99)% increased Lightning Damage (Ionising)
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Mod Weight: (25)
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ilvl 84: (100–109)% increased Lightning Damage (Esh's)
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Mod Weight: (12)
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ilvl 2: +1 to Level of all Fire Spell Skill Gems (Flame Shaper's)
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Mod Weight: (250)
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ilvl 2: +1 to Level of all Cold Spell Skill Gems (Frost Singer's)
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Mod Weight: (250)
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ilvl 2: +1 to Level of all Lightning Spell Skill Gems (Thunderhand's)
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Mod Weight: (250)
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ilvl 2: +1 to Level of all Chaos Spell Skill Gems (Mad Lord's)
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Mod Weight: (200)
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ilvl 2: +1 to Level of all Physical Spell Skill Gems (Lithomancer's)
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Mod Weight: (200)
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ilvl 1: Reflects (1–4) Physical Damage to Melee Attackers (Thorny)
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Mod Weight: (1000)
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ilvl 10: Reflects (5–10) Physical Damage to Melee Attackers (Spiny)
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Mod Weight: (1000)
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ilvl 20: Reflects (11–24) Physical Damage to Melee Attackers (Barbed)
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Mod Weight: (1000)
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ilvl 35: Reflects (25–50) Physical Damage to Melee Attackers (Jagged)
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Mod Weight: (1000)
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ilvl 66: Gain (5–7)% of Fire Damage as Extra Chaos Damage (Acidic)
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Mod Weight: (200)
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ilvl 72: Gain (8–10)% of Fire Damage as Extra Chaos Damage (Dissolving)
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Mod Weight: (100)
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ilvl 80: Gain (11–13)% of Fire Damage as Extra Chaos Damage (Corrosive)
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Mod Weight: (50)
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ilvl 66: Gain (5–7)% of Cold Damage as Extra Chaos Damage (Atrophic)
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Mod Weight: (200)
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ilvl 72: Gain (8–10)% of Cold Damage as Extra Chaos Damage (Festering)
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Mod Weight: (100)
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ilvl 80: Gain (11–13)% of Cold Damage as Extra Chaos Damage (Mortifying)
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Mod Weight: (50)
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ilvl 66: Gain (5–7)% of Lightning Damage as Extra Chaos Damage (Agonizing)
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Mod Weight: (200)
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ilvl 72: Gain (8–10)% of Lightning Damage as Extra Chaos Damage (Harrowing)
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Mod Weight: (100)
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ilvl 80: Gain (11–13)% of Lightning Damage as Extra Chaos Damage (Excruciating)
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Mod Weight: (50)
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ilvl 66: Gain (5–7)% of Physical Damage as Extra Chaos Damage (Pernicious)
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Mod Weight: (50)
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ilvl 72: Gain (8–10)% of Physical Damage as Extra Chaos Damage (Inimical)
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Mod Weight: (50)
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ilvl 80: Gain (11–13)% of Physical Damage as Extra Chaos Damage (Baleful)
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Mod Weight: (50)
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ilvl 15: +(15–25) to maximum Life (Helena)
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ilvl 40: +(26–40) to maximum Life (Helena)
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ilvl 68: +(41–55) to maximum Life (Helena)
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ilvl 75: +(56–70) to maximum Life (Helena)
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ilvl 20: +(25–34) to maximum Mana (Helena)
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ilvl 40: +(35–44) to maximum Mana (Helena)
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ilvl 60: +(45–54) to maximum Mana (Helena)
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ilvl 40: (34–45)% increased Armour (Helena)
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ilvl 60: (45–55)% increased Armour (Helena)
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ilvl 75: (56–74)% increased Armour (Helena)
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ilvl 40: (34–45)% increased Evasion Rating (Helena)
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ilvl 60: (45–55)% increased Evasion Rating (Helena)
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ilvl 75: (56–74)% increased Evasion Rating (Helena)
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ilvl 40: (34–45)% increased Energy Shield (Helena)
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ilvl 60: (45–55)% increased Energy Shield (Helena)
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ilvl 75: (56–74)% increased Energy Shield (Helena)
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ilvl 40: (34–45)% increased Armour and Evasion (Helena)
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ilvl 60: (45–55)% increased Armour and Evasion (Helena)
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ilvl 75: (56–74)% increased Armour and Evasion (Helena)
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ilvl 40: (34–45)% increased Armour and Energy Shield (Helena)
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ilvl 60: (45–55)% increased Armour and Energy Shield (Helena)
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ilvl 75: (56–74)% increased Armour and Energy Shield (Helena)
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ilvl 40: (34–45)% increased Evasion and Energy Shield (Helena)
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ilvl 60: (45–55)% increased Evasion and Energy Shield (Helena)
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ilvl 75: (56–74)% increased Evasion and Energy Shield (Helena)
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ilvl 30: +(40–50) to Armour (Helena)
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ilvl 50: +(60–80) to Armour (Helena)
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ilvl 68: +(180–250) to Armour (Helena)
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ilvl 30: +(40–50) to Evasion Rating (Helena)
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ilvl 50: +(60–80) to Evasion Rating (Helena)
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ilvl 68: +(180–250) to Evasion Rating (Helena)
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ilvl 30: +(27–34) to maximum Energy Shield (Helena)
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ilvl 50: +(35–45) to maximum Energy Shield (Helena)
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ilvl 68: +(56–69) to maximum Energy Shield (Helena)
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ilvl 60: (12–14)% increased Armour and Evasion
+(10–11) to maximum Life (Jun)
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ilvl 72: (15–17)% increased Armour and Evasion
+(12–13) to maximum Life (Jun)
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ilvl 81: (18–21)% increased Armour and Evasion
+(14–16) to maximum Life (Jun)
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ilvl 60: (12–14)% increased Armour and Energy Shield
+(10–11) to maximum Life (Jun)
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ilvl 72: (15–17)% increased Armour and Energy Shield
+(12–13) to maximum Life (Jun)
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ilvl 81: (18–21)% increased Armour and Energy Shield
+(14–16) to maximum Life (Jun)
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ilvl 60: (12–14)% increased Evasion and Energy Shield
+(10–11) to maximum Life (Jun)
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ilvl 72: (15–17)% increased Evasion and Energy Shield
+(12–13) to maximum Life (Jun)
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ilvl 81: (18–21)% increased Evasion and Energy Shield
+(14–16) to maximum Life (Jun)
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ilvl 60: (12–14)% increased Armour
+(10–11) to maximum Life (Jun)
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ilvl 72: (15–17)% increased Armour
+(12–13) to maximum Life (Jun)
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ilvl 81: (18–21)% increased Armour
+(14–16) to maximum Life (Jun)
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ilvl 60: (12–14)% increased Evasion Rating
+(10–11) to maximum Life (Jun)
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ilvl 72: (15–17)% increased Evasion Rating
+(12–13) to maximum Life (Jun)
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ilvl 81: (18–21)% increased Evasion Rating
+(14–16) to maximum Life (Jun)
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ilvl 60: (12–14)% increased Energy Shield
+(10–11) to maximum Life (Jun)
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ilvl 72: (15–17)% increased Energy Shield
+(12–13) to maximum Life (Jun)
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ilvl 81: (18–21)% increased Energy Shield
+(14–16) to maximum Life (Jun)
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ilvl 60: (12–14)% increased Armour, Evasion and Energy Shield
+(10–11) to maximum Life (Jun)
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ilvl 72: (15–17)% increased Armour, Evasion and Energy Shield
+(12–13) to maximum Life (Jun)
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ilvl 81: (18–21)% increased Armour, Evasion and Energy Shield
+(14–16) to maximum Life (Jun)
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ilvl 60: +(1000–1600) to Armour during Soul Gain Prevention (Jun)
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ilvl 72: +(1601–2200) to Armour during Soul Gain Prevention (Jun)
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ilvl 81: +(2201–3000) to Armour during Soul Gain Prevention (Jun)
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ilvl 60: Adds (6–7) to (9–10) Fire Damage
Adds (6–7) to (9–10) Cold Damage (Jun)
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ilvl 72: Adds (8–9) to (11–13) Fire Damage
Adds (8–9) to (11–13) Cold Damage (Jun)
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ilvl 81: Adds (10–12) to (14–16) Fire Damage
Adds (10–12) to (14–16) Cold Damage (Jun)
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ilvl 60: Adds (6–7) to (9–10) Fire Damage
Adds 1 to (14–16) Lightning Damage (Jun)
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ilvl 72: Adds (8–9) to (11–13) Fire Damage
Adds 1 to (17–20) Lightning Damage (Jun)
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ilvl 81: Adds (10–12) to (14–16) Fire Damage
Adds 1 to (21–24) Lightning Damage (Jun)
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ilvl 60: Adds (6–7) to (9–10) Cold Damage
Adds 1 to (14–16) Lightning Damage (Jun)
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ilvl 72: Adds (8–9) to (11–13) Cold Damage
Adds 1 to (17–20) Lightning Damage (Jun)
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ilvl 81: Adds (10–12) to (14–16) Cold Damage
Adds 1 to (21–24) Lightning Damage (Jun)
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ilvl 60: +1 to Level of Socketed Support Gems (Jun)
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ilvl 80: +2 to Level of Socketed Support Gems (Jun)
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ilvl 60: +(5–6)% to Quality of Socketed Gems (Jun)
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ilvl 72: +(6–7)% to Quality of Socketed Gems (Jun)
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ilvl 81: +(7–8)% to Quality of Socketed Gems (Jun)
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ilvl 60: Gain 4% of Fire Damage as Extra Chaos Damage (Jun)
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ilvl 72: Gain (5–6)% of Fire Damage as Extra Chaos Damage (Jun)
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ilvl 81: Gain (7–8)% of Fire Damage as Extra Chaos Damage (Jun)
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ilvl 60: Gain 4% of Cold Damage as Extra Chaos Damage (Jun)
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ilvl 72: Gain (5–6)% of Cold Damage as Extra Chaos Damage (Jun)
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ilvl 81: Gain (7–8)% of Cold Damage as Extra Chaos Damage (Jun)
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ilvl 60: Gain 4% of Lightning Damage as Extra Chaos Damage (Jun)
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ilvl 72: Gain (5–6)% of Lightning Damage as Extra Chaos Damage (Jun)
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ilvl 81: Gain (7–8)% of Lightning Damage as Extra Chaos Damage (Jun)
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ilvl 60: Gain 4% of Physical Damage as Extra Chaos Damage (Jun)
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ilvl 72: Gain (5–6)% of Physical Damage as Extra Chaos Damage (Jun)
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ilvl 81: Gain (7–8)% of Physical Damage as Extra Chaos Damage (Jun)
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ilvl 1: Suffixes Cannot Be Changed ()
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