Arcanist Gloves
Arcanist Gloves is a base Gloves item.
Arcanist Gloves
- Energy Shield 43
- Requires Level 60, 95 Int
Arcanist Gloves Uniques
How to use - FAQ
Filter Affixes
- Stack Size: 20
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More Chaos modifiers
No Lightning modifiers -
- Stack Size: 20
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More Cold modifiers
No Fire modifiers
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- Stack Size: 20
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More Caster modifiers
Fewer Attack modifiers -
- Stack Size: 20
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More Physical modifiers
No Chaos modifiers -
- Stack Size: 20
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More Fire modifiers
No Cold modifiers -
- Stack Size: 20
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More Attack modifiers
Fewer Caster modifiers -
- Stack Size: 20
- More Minion or Aura modifiers
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- Stack Size: 20
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More Poison or Bleeding modifiers
No Elemental modifiers -
Aberrant
Fossil
Place in a Resonator to influence item crafting.
Frigid
Fossil
Place in a Resonator to influence item crafting.
Aetheric
Fossil
Place in a Resonator to influence item crafting.
Jagged
Fossil
Place in a Resonator to influence item crafting.
Scorched
Fossil
Place in a Resonator to influence item crafting.
Serrated
Fossil
Place in a Resonator to influence item crafting.
Bound
Fossil
Place in a Resonator to influence item crafting.
Corroded
Fossil
Place in a Resonator to influence item crafting.
- Stack Size: 20
- More Mana modifiers
No Speed modifiers -
- Stack Size: 20
- More Lightning modifiers
No Physical modifiers -
- Stack Size: 20
- More Speed modifiers
No Mana modifiers -
- Stack Size: 20
- Can have any Fossil modifiers
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- Stack Size: 20
- More Armour, Energy Shield or Evasion modifiers
No Life Modifiers -
- Stack Size: 20
- More Socketed Gem Level modifiers
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- Stack Size: 20
- More Elemental modifiers
No Poison or Bleeding modifiers -
- Stack Size: 20
- More Life modifiers
No Armour, Energy Shield or Evasion modifiers -
Lucent
Fossil
Place in a Resonator to influence item crafting.
Metallic
Fossil
Place in a Resonator to influence item crafting.
Shuddering
Fossil
Place in a Resonator to influence item crafting.
Tangled
Fossil
Place in a Resonator to influence item crafting.
Dense
Fossil
Place in a Resonator to influence item crafting.
Faceted
Fossil
Place in a Resonator to influence item crafting.
Prismatic
Fossil
Place in a Resonator to influence item crafting.
Pristine
Fossil
Place in a Resonator to influence item crafting.
Prefixes
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ilvl 1: +(3–9) to maximum Life (Hale)
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Mod Weight: (1000)
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ilvl 5: +(10–19) to maximum Life (Healthy)
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Mod Weight: (1000)
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ilvl 11: +(20–29) to maximum Life (Sanguine)
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Mod Weight: (1000)
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ilvl 18: +(30–39) to maximum Life (Stalwart)
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Mod Weight: (1000)
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ilvl 24: +(40–49) to maximum Life (Stout)
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Mod Weight: (1000)
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ilvl 30: +(50–59) to maximum Life (Robust)
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Mod Weight: (1000)
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ilvl 36: +(60–69) to maximum Life (Rotund)
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Mod Weight: (1000)
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ilvl 44: +(70–79) to maximum Life (Virile)
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Mod Weight: (1000)
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ilvl 54: +(80–89) to maximum Life (Athlete's)
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Mod Weight: (1000)
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ilvl 1: +(15–19) to maximum Mana (Beryl)
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Mod Weight: (1000)
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ilvl 11: +(20–24) to maximum Mana (Cobalt)
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Mod Weight: (1000)
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ilvl 17: +(25–29) to maximum Mana (Azure)
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Mod Weight: (1000)
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ilvl 23: +(30–34) to maximum Mana (Sapphire)
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Mod Weight: (1000)
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ilvl 29: +(35–39) to maximum Mana (Cerulean)
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Mod Weight: (1000)
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ilvl 35: +(40–44) to maximum Mana (Aqua)
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Mod Weight: (1000)
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ilvl 42: +(45–49) to maximum Mana (Opalescent)
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Mod Weight: (1000)
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ilvl 51: +(50–54) to maximum Mana (Gentian)
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Mod Weight: (1000)
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ilvl 60: +(55–59) to maximum Mana (Chalybeous)
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Mod Weight: (1000)
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ilvl 69: +(60–64) to maximum Mana (Mazarine)
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Mod Weight: (1000)
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ilvl 75: +(65–68) to maximum Mana (Blue)
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Mod Weight: (1000)
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ilvl 81: +(69–73) to maximum Mana (Zaffre)
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Mod Weight: (1000)
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ilvl 3: +(3–5) to maximum Energy Shield (Shining)
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Mod Weight: (1000)
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ilvl 11: +(6–11) to maximum Energy Shield (Glimmering)
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Mod Weight: (1000)
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ilvl 17: +(12–16) to maximum Energy Shield (Glittering)
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Mod Weight: (1000)
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ilvl 23: +(17–23) to maximum Energy Shield (Glowing)
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Mod Weight: (1000)
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ilvl 29: +(24–30) to maximum Energy Shield (Radiating)
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Mod Weight: (1000)
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ilvl 35: +(31–38) to maximum Energy Shield (Pulsing)
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Mod Weight: (1000)
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ilvl 43: +(39–49) to maximum Energy Shield (Seething)
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Mod Weight: (1000)
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ilvl 5: Adds 1 to 2 Physical Damage to Attacks (Glinting)
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Mod Weight: (1000)
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ilvl 13: Adds (2–3) to (4–5) Physical Damage to Attacks (Burnished)
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Mod Weight: (1000)
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ilvl 19: Adds (3–4) to (6–7) Physical Damage to Attacks (Polished)
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Mod Weight: (1000)
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ilvl 28: Adds (4–6) to (9–10) Physical Damage to Attacks (Honed)
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Mod Weight: (1000)
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ilvl 1: Adds 1 to 2 Fire Damage to Attacks (Heated)
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Mod Weight: (500)
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ilvl 12: Adds (3–5) to (7–8) Fire Damage to Attacks (Smouldering)
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Mod Weight: (500)
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ilvl 20: Adds (5–7) to (11–13) Fire Damage to Attacks (Smoking)
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Mod Weight: (500)
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ilvl 28: Adds (7–10) to (15–18) Fire Damage to Attacks (Burning)
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Mod Weight: (500)
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ilvl 2: Adds 1 to 2 Cold Damage to Attacks (Frosted)
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Mod Weight: (500)
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ilvl 13: Adds (3–4) to (7–8) Cold Damage to Attacks (Chilled)
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Mod Weight: (500)
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ilvl 21: Adds (5–7) to (10–12) Cold Damage to Attacks (Icy)
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Mod Weight: (500)
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ilvl 29: Adds (6–9) to (13–16) Cold Damage to Attacks (Frigid)
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Mod Weight: (500)
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ilvl 3: Adds 1 to 5 Lightning Damage to Attacks (Humming)
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Mod Weight: (500)
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ilvl 13: Adds 1 to (14–15) Lightning Damage to Attacks (Buzzing)
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Mod Weight: (500)
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ilvl 22: Adds (1–2) to (22–23) Lightning Damage to Attacks (Snapping)
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Mod Weight: (500)
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ilvl 28: Adds (1–2) to (27–28) Lightning Damage to Attacks (Crackling)
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Mod Weight: (500)
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ilvl 50: (0.2–0.4)% of Physical Attack Damage Leeched as Life (Remora's)
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Mod Weight: (1000)
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ilvl 3: (11–28)% increased Energy Shield (Protective)
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Mod Weight: (1000)
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ilvl 18: (27–42)% increased Energy Shield (Strong-Willed)
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Mod Weight: (1000)
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ilvl 30: (43–55)% increased Energy Shield (Resolute)
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Mod Weight: (1000)
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ilvl 44: (56–67)% increased Energy Shield (Fearless)
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Mod Weight: (1000)
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ilvl 60: (68–79)% increased Energy Shield (Dauntless)
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Mod Weight: (1000)
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ilvl 72: (80–91)% increased Energy Shield (Indomitable)
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Mod Weight: (1000)
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ilvl 84: (92–100)% increased Energy Shield (Unassailable)
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Mod Weight: (1000)
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ilvl 3: (6–13)% increased Energy Shield
(6–7)% increased Stun and Block Recovery (Pixie's) -
Mod Weight: (1000)
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ilvl 18: (14–20)% increased Energy Shield
(8–9)% increased Stun and Block Recovery (Gremlin's) -
Mod Weight: (1000)
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ilvl 30: (21–26)% increased Energy Shield
(10–11)% increased Stun and Block Recovery (Boggart's) -
Mod Weight: (1000)
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ilvl 44: (27–32)% increased Energy Shield
(12–13)% increased Stun and Block Recovery (Naga's) -
Mod Weight: (1000)
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ilvl 60: (33–38)% increased Energy Shield
(14–15)% increased Stun and Block Recovery (Djinn's) -
Mod Weight: (1000)
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ilvl 78: (39–42)% increased Energy Shield
(16–17)% increased Stun and Block Recovery (Seraphim's) -
Mod Weight: (1000)
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ilvl 30: +(8–10) to maximum Energy Shield
+(18–23) to maximum Life (Monk's) -
Mod Weight: (1000)
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ilvl 46: +(11–15) to maximum Energy Shield
+(24–28) to maximum Life (Prior's) -
Mod Weight: (1000)
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ilvl 30: +(8–10) to maximum Energy Shield
+(11–15) to maximum Mana (Acolyte's) -
Mod Weight: (1000)
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ilvl 46: +(11–15) to maximum Energy Shield
+(16–19) to maximum Mana (Deacon's) -
Mod Weight: (1000)
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ilvl 50: (0.2–0.4)% of Physical Attack Damage Leeched as Mana (Thirsty)
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Mod Weight: (1000)
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ilvl 20: (8–12)% increased Rarity of Items found (Magpie's)
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Mod Weight: (1000)
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ilvl 39: (13–18)% increased Rarity of Items found (Pirate's)
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Mod Weight: (1000)
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ilvl 15: +(15–25) to maximum Life (Helena)
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ilvl 40: +(26–40) to maximum Life (Helena)
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ilvl 68: +(41–55) to maximum Life (Helena)
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ilvl 75: +(56–70) to maximum Life (Helena)
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ilvl 60: +(26–30) to maximum Life
Regenerate 2 Mana per second (Jun)
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ilvl 72: +(31–35) to maximum Life
Regenerate 3 Mana per second (Jun)
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ilvl 81: +(36–40) to maximum Life
Regenerate 4 Mana per second (Jun)
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ilvl 30: (0.3–0.5)% of Physical Attack Damage Leeched as Life (Helena)
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ilvl 20: +(25–34) to maximum Mana (Helena)
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ilvl 40: +(35–44) to maximum Mana (Helena)
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ilvl 60: +(45–54) to maximum Mana (Helena)
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ilvl 60: +(26–30) to maximum Mana
Regenerate 15 Life per second (Jun)
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ilvl 72: +(31–35) to maximum Mana
Regenerate 20 Life per second (Jun)
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ilvl 81: +(36–40) to maximum Mana
Regenerate 25 Life per second (Jun)
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ilvl 40: (34–45)% increased Armour (Helena)
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ilvl 60: (45–55)% increased Armour (Helena)
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ilvl 75: (56–74)% increased Armour (Helena)
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ilvl 40: (34–45)% increased Evasion Rating (Helena)
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ilvl 60: (45–55)% increased Evasion Rating (Helena)
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ilvl 75: (56–74)% increased Evasion Rating (Helena)
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ilvl 40: (34–45)% increased Energy Shield (Helena)
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ilvl 60: (45–55)% increased Energy Shield (Helena)
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ilvl 75: (56–74)% increased Energy Shield (Helena)
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ilvl 40: (34–45)% increased Armour and Evasion (Helena)
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ilvl 60: (45–55)% increased Armour and Evasion (Helena)
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ilvl 75: (56–74)% increased Armour and Evasion (Helena)
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ilvl 40: (34–45)% increased Armour and Energy Shield (Helena)
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ilvl 60: (45–55)% increased Armour and Energy Shield (Helena)
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ilvl 75: (56–74)% increased Armour and Energy Shield (Helena)
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ilvl 40: (34–45)% increased Evasion and Energy Shield (Helena)
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ilvl 60: (45–55)% increased Evasion and Energy Shield (Helena)
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ilvl 75: (56–74)% increased Evasion and Energy Shield (Helena)
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ilvl 30: +(40–50) to Armour (Helena)
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ilvl 30: +(40–50) to Evasion Rating (Helena)
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ilvl 30: +(27–34) to maximum Energy Shield (Helena)
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ilvl 20: Adds (3–5) to (6–8) Physical Damage to Attacks (Helena)
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ilvl 30: Adds (6–8) to (14–18) Chaos Damage to Attacks (Helena)
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ilvl 40: Minions deal (10–20)% increased Damage (Helena)
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ilvl 60: (12–14)% increased Armour and Evasion
+(8–9) to maximum Life (Jun)
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ilvl 72: (15–17)% increased Armour and Evasion
+(10–11) to maximum Life (Jun)
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ilvl 81: (18–21)% increased Armour and Evasion
+(12–14) to maximum Life (Jun)
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ilvl 60: (12–14)% increased Armour and Energy Shield
+(8–9) to maximum Life (Jun)
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ilvl 72: (15–17)% increased Armour and Energy Shield
+(10–11) to maximum Life (Jun)
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ilvl 81: (18–21)% increased Armour and Energy Shield
+(12–14) to maximum Life (Jun)
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ilvl 60: (12–14)% increased Evasion and Energy Shield
+(8–9) to maximum Life (Jun)
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ilvl 72: (15–17)% increased Evasion and Energy Shield
+(10–11) to maximum Life (Jun)
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ilvl 81: (18–21)% increased Evasion and Energy Shield
+(12–14) to maximum Life (Jun)
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ilvl 60: (12–14)% increased Armour
+(8–9) to maximum Life (Jun)
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ilvl 72: (15–17)% increased Armour
+(10–11) to maximum Life (Jun)
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ilvl 81: (18–21)% increased Armour
+(12–14) to maximum Life (Jun)
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ilvl 60: (12–14)% increased Evasion Rating
+(8–9) to maximum Life (Jun)
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ilvl 72: (15–17)% increased Evasion Rating
+(10–11) to maximum Life (Jun)
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ilvl 81: (18–21)% increased Evasion Rating
+(12–14) to maximum Life (Jun)
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ilvl 60: (12–14)% increased Energy Shield
+(8–9) to maximum Life (Jun)
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ilvl 72: (15–17)% increased Energy Shield
+(10–11) to maximum Life (Jun)
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ilvl 81: (18–21)% increased Energy Shield
+(12–14) to maximum Life (Jun)
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ilvl 60: (12–14)% increased Armour, Evasion and Energy Shield
+(8–9) to maximum Life (Jun)
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ilvl 72: (15–17)% increased Armour, Evasion and Energy Shield
+(10–11) to maximum Life (Jun)
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ilvl 81: (18–21)% increased Armour, Evasion and Energy Shield
+(12–14) to maximum Life (Jun)
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ilvl 60: (20–25)% of Physical Damage Converted to Fire Damage (Jun)
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ilvl 60: (20–25)% of Physical Damage Converted to Cold Damage (Jun)
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ilvl 60: (20–25)% of Physical Damage Converted to Lightning Damage (Jun)
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ilvl 60: (8–10)% increased Area of Effect
+1 to Level of Socketed AoE Gems (Jun)
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ilvl 60: Projectiles Pierce an additional Target
+1 to Level of Socketed Projectile Gems (Jun)
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ilvl 60: +1 to Melee Strike Range
+1 to Level of Socketed Melee Gems (Jun)
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ilvl 60: 8% additional Physical Damage Reduction while Focussed
grant_focus_skill [1] (Jun)
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ilvl 72: (9–10)% additional Physical Damage Reduction while Focussed
grant_focus_skill [1] (Jun)
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ilvl 81: (11–12)% additional Physical Damage Reduction while Focussed
grant_focus_skill [1] (Jun)
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ilvl 60: (24–30)% increased Damage while Leeching (Jun)
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ilvl 72: (31–36)% increased Damage while Leeching (Jun)
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ilvl 81: (37–43)% increased Damage while Leeching (Jun)
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ilvl 60: (16–18)% increased Damage during any Flask Effect (Jun)
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ilvl 72: (19–23)% increased Damage during any Flask Effect (Jun)
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ilvl 81: (24–28)% increased Damage during any Flask Effect (Jun)
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ilvl 1: Suffixes Cannot Be Changed ()
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