Wereclaw Talisman
Wereclaw Talisman is a base Amulets item.
Wereclaw Talisman
- Talisman Tier 2
- +(24-36)% to Global Critical Strike Multiplier
Corrupted
It's said to be noble to stand one's ground.
To soak the earth in stalwart blood.
While the First Ones chose to laugh and run
and caper with untamed glee.
- The Wolven King
Wereclaw Talisman Uniques
How to use - FAQ
Filter Affixes
- Stack Size: 20
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More Chaos modifiers
No Lightning modifiers -
- Stack Size: 20
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More Cold modifiers
No Fire modifiers
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- Stack Size: 20
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More Caster modifiers
Fewer Attack modifiers -
- Stack Size: 20
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More Physical modifiers
No Chaos modifiers -
- Stack Size: 20
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More Fire modifiers
No Cold modifiers -
- Stack Size: 20
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More Attack modifiers
Fewer Caster modifiers -
- Stack Size: 20
- More Minion or Aura modifiers
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- Stack Size: 20
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More Poison or Bleeding modifiers
No Elemental modifiers -
Aberrant
Fossil
Place in a Resonator to influence item crafting.
Frigid
Fossil
Place in a Resonator to influence item crafting.
Aetheric
Fossil
Place in a Resonator to influence item crafting.
Jagged
Fossil
Place in a Resonator to influence item crafting.
Scorched
Fossil
Place in a Resonator to influence item crafting.
Serrated
Fossil
Place in a Resonator to influence item crafting.
Bound
Fossil
Place in a Resonator to influence item crafting.
Corroded
Fossil
Place in a Resonator to influence item crafting.
- Stack Size: 20
- More Mana modifiers
No Speed modifiers -
- Stack Size: 20
- More Lightning modifiers
No Physical modifiers -
- Stack Size: 20
- More Speed modifiers
No Mana modifiers -
- Stack Size: 20
- Can have any Fossil modifiers
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- Stack Size: 20
- More Armour, Energy Shield or Evasion modifiers
No Life Modifiers -
- Stack Size: 20
- More Socketed Gem Level modifiers
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- Stack Size: 20
- More Elemental modifiers
No Poison or Bleeding modifiers -
- Stack Size: 20
- More Life modifiers
No Armour, Energy Shield or Evasion modifiers -
Lucent
Fossil
Place in a Resonator to influence item crafting.
Metallic
Fossil
Place in a Resonator to influence item crafting.
Shuddering
Fossil
Place in a Resonator to influence item crafting.
Tangled
Fossil
Place in a Resonator to influence item crafting.
Dense
Fossil
Place in a Resonator to influence item crafting.
Faceted
Fossil
Place in a Resonator to influence item crafting.
Prismatic
Fossil
Place in a Resonator to influence item crafting.
Pristine
Fossil
Place in a Resonator to influence item crafting.
Prefixes
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ilvl 1: +(3–9) to maximum Life (Hale)
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Mod Weight: (1000)
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ilvl 5: +(10–19) to maximum Life (Healthy)
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Mod Weight: (1000)
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ilvl 11: +(20–29) to maximum Life (Sanguine)
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Mod Weight: (1000)
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ilvl 18: +(30–39) to maximum Life (Stalwart)
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Mod Weight: (1000)
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ilvl 24: +(40–49) to maximum Life (Stout)
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Mod Weight: (1000)
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ilvl 30: +(50–59) to maximum Life (Robust)
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Mod Weight: (1000)
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ilvl 36: +(60–69) to maximum Life (Rotund)
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Mod Weight: (1000)
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ilvl 44: +(70–79) to maximum Life (Virile)
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Mod Weight: (1000)
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ilvl 54: +(80–89) to maximum Life (Athlete's)
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Mod Weight: (1000)
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ilvl 1: +(15–19) to maximum Mana (Beryl)
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Mod Weight: (1000)
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ilvl 11: +(20–24) to maximum Mana (Cobalt)
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Mod Weight: (1000)
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ilvl 17: +(25–29) to maximum Mana (Azure)
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Mod Weight: (1000)
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ilvl 23: +(30–34) to maximum Mana (Sapphire)
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Mod Weight: (1000)
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ilvl 29: +(35–39) to maximum Mana (Cerulean)
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Mod Weight: (1000)
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ilvl 35: +(40–44) to maximum Mana (Aqua)
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Mod Weight: (1000)
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ilvl 42: +(45–49) to maximum Mana (Opalescent)
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Mod Weight: (1000)
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ilvl 51: +(50–54) to maximum Mana (Gentian)
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Mod Weight: (1000)
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ilvl 60: +(55–59) to maximum Mana (Chalybeous)
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Mod Weight: (1000)
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ilvl 69: +(60–64) to maximum Mana (Mazarine)
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Mod Weight: (1000)
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ilvl 75: +(65–68) to maximum Mana (Blue)
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Mod Weight: (1000)
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ilvl 81: +(69–73) to maximum Mana (Zaffre)
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Mod Weight: (1000)
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ilvl 85: +(74–78) to maximum Mana (Ultramarine)
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Mod Weight: (1000)
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ilvl 3: +(1–3) to maximum Energy Shield (Shining)
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Mod Weight: (1000)
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ilvl 11: +(4–8) to maximum Energy Shield (Glimmering)
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Mod Weight: (1000)
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ilvl 17: +(9–12) to maximum Energy Shield (Glittering)
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Mod Weight: (1000)
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ilvl 23: +(13–15) to maximum Energy Shield (Glowing)
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Mod Weight: (1000)
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ilvl 29: +(16–19) to maximum Energy Shield (Radiating)
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Mod Weight: (1000)
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ilvl 35: +(20–22) to maximum Energy Shield (Pulsing)
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Mod Weight: (1000)
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ilvl 42: +(23–26) to maximum Energy Shield (Seething)
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Mod Weight: (1000)
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ilvl 50: +(27–31) to maximum Energy Shield (Blazing)
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Mod Weight: (1000)
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ilvl 59: +(32–37) to maximum Energy Shield (Scintillating)
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Mod Weight: (1000)
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ilvl 68: +(38–43) to maximum Energy Shield (Incandescent)
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Mod Weight: (1000)
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ilvl 74: +(44–47) to maximum Energy Shield (Resplendent)
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Mod Weight: (1000)
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ilvl 80: +(48–51) to maximum Energy Shield (Dazzling)
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Mod Weight: (1000)
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ilvl 5: Adds 1 to 2 Physical Damage to Attacks (Glinting)
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Mod Weight: (1000)
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ilvl 13: Adds (2–3) to (4–5) Physical Damage to Attacks (Burnished)
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Mod Weight: (1000)
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ilvl 19: Adds (3–4) to (6–7) Physical Damage to Attacks (Polished)
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Mod Weight: (1000)
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ilvl 28: Adds (4–6) to (9–10) Physical Damage to Attacks (Honed)
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Mod Weight: (1000)
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ilvl 35: Adds (5–7) to (11–12) Physical Damage to Attacks (Gleaming)
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Mod Weight: (1000)
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ilvl 44: Adds (6–9) to (13–15) Physical Damage to Attacks (Annealed)
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Mod Weight: (1000)
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ilvl 52: Adds (7–10) to (15–18) Physical Damage to Attacks (Razor-sharp)
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Mod Weight: (1000)
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ilvl 64: Adds (9–12) to (19–22) Physical Damage to Attacks (Tempered)
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Mod Weight: (1000)
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ilvl 76: Adds (11–15) to (22–26) Physical Damage to Attacks (Flaring)
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Mod Weight: (1000)
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ilvl 1: Adds 1 to 2 Fire Damage to Attacks (Heated)
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Mod Weight: (500)
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ilvl 12: Adds (3–5) to (7–8) Fire Damage to Attacks (Smouldering)
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Mod Weight: (500)
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ilvl 20: Adds (5–7) to (11–13) Fire Damage to Attacks (Smoking)
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Mod Weight: (500)
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ilvl 28: Adds (7–10) to (15–18) Fire Damage to Attacks (Burning)
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Mod Weight: (500)
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ilvl 35: Adds (9–12) to (19–22) Fire Damage to Attacks (Flaming)
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Mod Weight: (500)
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ilvl 44: Adds (11–15) to (23–27) Fire Damage to Attacks (Scorching)
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Mod Weight: (500)
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ilvl 52: Adds (13–18) to (27–31) Fire Damage to Attacks (Incinerating)
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Mod Weight: (500)
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ilvl 64: Adds (16–22) to (32–38) Fire Damage to Attacks (Blasting)
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Mod Weight: (500)
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ilvl 76: Adds (19–25) to (39–45) Fire Damage to Attacks (Cremating)
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Mod Weight: (250)
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ilvl 2: Adds 1 to 2 Cold Damage to Attacks (Frosted)
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Mod Weight: (500)
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ilvl 13: Adds (3–4) to (7–8) Cold Damage to Attacks (Chilled)
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Mod Weight: (500)
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ilvl 21: Adds (5–7) to (10–12) Cold Damage to Attacks (Icy)
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Mod Weight: (500)
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ilvl 29: Adds (6–9) to (13–16) Cold Damage to Attacks (Frigid)
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Mod Weight: (500)
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ilvl 36: Adds (8–11) to (16–19) Cold Damage to Attacks (Freezing)
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Mod Weight: (500)
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ilvl 45: Adds (10–13) to (20–24) Cold Damage to Attacks (Frozen)
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Mod Weight: (500)
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ilvl 53: Adds (12–16) to (24–28) Cold Damage to Attacks (Glaciated)
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Mod Weight: (500)
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ilvl 65: Adds (14–19) to (29–34) Cold Damage to Attacks (Polar)
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Mod Weight: (500)
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ilvl 77: Adds (17–22) to (34–40) Cold Damage to Attacks (Entombing)
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Mod Weight: (250)
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ilvl 3: Adds 1 to 5 Lightning Damage to Attacks (Humming)
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Mod Weight: (500)
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ilvl 13: Adds 1 to (14–15) Lightning Damage to Attacks (Buzzing)
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Mod Weight: (500)
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ilvl 22: Adds (1–2) to (22–23) Lightning Damage to Attacks (Snapping)
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Mod Weight: (500)
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ilvl 28: Adds (1–2) to (27–28) Lightning Damage to Attacks (Crackling)
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Mod Weight: (500)
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ilvl 35: Adds (1–3) to (33–34) Lightning Damage to Attacks (Sparking)
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Mod Weight: (500)
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ilvl 44: Adds (1–4) to (40–43) Lightning Damage to Attacks (Arcing)
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Mod Weight: (500)
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ilvl 52: Adds (2–5) to (47–50) Lightning Damage to Attacks (Shocking)
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Mod Weight: (500)
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ilvl 64: Adds (3–6) to (57–61) Lightning Damage to Attacks (Discharging)
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Mod Weight: (500)
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ilvl 76: Adds (3–7) to (68–72) Lightning Damage to Attacks (Electrocuting)
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Mod Weight: (250)
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ilvl 50: (0.2–0.4)% of Physical Attack Damage Leeched as Life (Remora's)
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Mod Weight: (1000)
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ilvl 60: (0.6–0.8)% of Physical Attack Damage Leeched as Life (Lamprey's)
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Mod Weight: (500)
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ilvl 70: (1–1.2)% of Physical Attack Damage Leeched as Life (Vampire's)
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Mod Weight: (250)
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ilvl 2: (2–4)% increased Armour (Reinforced)
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Mod Weight: (1000)
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ilvl 18: (5–7)% increased Armour (Layered)
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Mod Weight: (1000)
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ilvl 30: (8–10)% increased Armour (Lobstered)
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Mod Weight: (1000)
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ilvl 42: (11–13)% increased Armour (Buttressed)
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Mod Weight: (1000)
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ilvl 56: (14–16)% increased Armour (Thickened)
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Mod Weight: (1000)
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ilvl 70: (17–19)% increased Armour (Girded)
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Mod Weight: (1000)
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ilvl 77: (20–22)% increased Armour (Impregnable)
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Mod Weight: (1000)
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ilvl 2: (2–4)% increased Evasion Rating (Agile)
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Mod Weight: (1000)
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ilvl 19: (5–7)% increased Evasion Rating (Dancer's)
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Mod Weight: (1000)
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ilvl 30: (8–10)% increased Evasion Rating (Acrobat's)
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Mod Weight: (1000)
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ilvl 42: (11–13)% increased Evasion Rating (Fleet)
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Mod Weight: (1000)
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ilvl 56: (14–16)% increased Evasion Rating (Blurred)
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Mod Weight: (1000)
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ilvl 70: (17–19)% increased Evasion Rating (Phased)
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Mod Weight: (1000)
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ilvl 77: (20–22)% increased Evasion Rating (Vaporous)
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Mod Weight: (1000)
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ilvl 3: (2–4)% increased maximum Energy Shield (Protective)
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Mod Weight: (1000)
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ilvl 18: (5–7)% increased maximum Energy Shield (Strong-Willed)
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Mod Weight: (1000)
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ilvl 30: (8–10)% increased maximum Energy Shield (Resolute)
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Mod Weight: (1000)
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ilvl 42: (11–13)% increased maximum Energy Shield (Fearless)
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Mod Weight: (1000)
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ilvl 56: (14–16)% increased maximum Energy Shield (Dauntless)
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Mod Weight: (1000)
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ilvl 70: (17–19)% increased maximum Energy Shield (Indomitable)
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Mod Weight: (1000)
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ilvl 77: (20–22)% increased maximum Energy Shield (Unassailable)
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Mod Weight: (1000)
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ilvl 5: (3–7)% increased Spell Damage (Chanter's)
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Mod Weight: (1000)
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ilvl 20: (8–12)% increased Spell Damage (Mage's)
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Mod Weight: (1000)
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ilvl 38: (13–17)% increased Spell Damage (Sorcerer's)
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Mod Weight: (1000)
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ilvl 56: (18–22)% increased Spell Damage (Thaumaturgist's)
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Mod Weight: (1000)
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ilvl 76: (23–26)% increased Spell Damage (Wizard's)
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Mod Weight: (1000)
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ilvl 4: (5–10)% increased Elemental Damage with Attack Skills (Catalysing)
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Mod Weight: (300)
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ilvl 15: (11–20)% increased Elemental Damage with Attack Skills (Infusing)
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Mod Weight: (300)
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ilvl 30: (21–30)% increased Elemental Damage with Attack Skills (Empowering)
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Mod Weight: (300)
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ilvl 60: (31–36)% increased Elemental Damage with Attack Skills (Unleashed)
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Mod Weight: (300)
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ilvl 81: (37–42)% increased Elemental Damage with Attack Skills (Overpowering)
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Mod Weight: (300)
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ilvl 86: (43–50)% increased Elemental Damage with Attack Skills (Devastating)
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Mod Weight: (300)
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ilvl 50: (0.2–0.4)% of Physical Attack Damage Leeched as Mana (Thirsty)
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Mod Weight: (1000)
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ilvl 70: (0.6–0.8)% of Physical Attack Damage Leeched as Mana (Parched)
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Mod Weight: (1000)
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ilvl 20: (8–12)% increased Rarity of Items found (Magpie's)
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Mod Weight: (1000)
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ilvl 39: (13–18)% increased Rarity of Items found (Pirate's)
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Mod Weight: (1000)
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ilvl 62: (19–24)% increased Rarity of Items found (Dragon's)
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Mod Weight: (1000)
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ilvl 84: (25–28)% increased Rarity of Items found (Perandus')
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Mod Weight: (1000)
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ilvl 15: +(15–25) to maximum Life (Helena)
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ilvl 40: +(26–40) to maximum Life (Helena)
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ilvl 68: +(41–55) to maximum Life (Helena)
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ilvl 60: +(26–30) to maximum Life
Regenerate 2 Mana per second (Jun)
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ilvl 72: +(31–35) to maximum Life
Regenerate 3 Mana per second (Jun)
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ilvl 81: +(36–40) to maximum Life
Regenerate 4 Mana per second (Jun)
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ilvl 30: (0.3–0.5)% of Physical Attack Damage Leeched as Life (Helena)
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ilvl 50: (0.6–0.8)% of Physical Attack Damage Leeched as Life (Helena)
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ilvl 20: +(25–34) to maximum Mana (Helena)
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ilvl 40: +(35–44) to maximum Mana (Helena)
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ilvl 60: +(45–54) to maximum Mana (Helena)
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ilvl 60: +(26–30) to maximum Mana
Regenerate 2 Mana per second (Jun)
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ilvl 72: +(31–35) to maximum Mana
Regenerate 3 Mana per second (Jun)
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ilvl 81: +(36–40) to maximum Mana
Regenerate 4 Mana per second (Jun)
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ilvl 60: +(26–30) to maximum Mana
3% reduced Mana Cost of Skills (Jun)
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ilvl 72: +(31–35) to maximum Mana
4% reduced Mana Cost of Skills (Jun)
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ilvl 81: +(36–40) to maximum Mana
5% reduced Mana Cost of Skills (Jun)
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ilvl 60: +(26–30) to maximum Mana
4% of Damage taken gained as Mana over 4 seconds when Hit (Jun)
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ilvl 72: +(31–35) to maximum Mana
5% of Damage taken gained as Mana over 4 seconds when Hit (Jun)
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ilvl 81: +(36–40) to maximum Mana
6% of Damage taken gained as Mana over 4 seconds when Hit (Jun)
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ilvl 60: +(26–30) to maximum Mana
Regenerate 15 Life per second (Jun)
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ilvl 72: +(31–35) to maximum Mana
Regenerate 20 Life per second (Jun)
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ilvl 81: +(36–40) to maximum Mana
Regenerate 25 Life per second (Jun)
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ilvl 30: (15–23)% increased Elemental Damage with Attack Skills (Helena)
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ilvl 60: (10–14)% increased maximum Energy Shield (Helena)
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