Glacial Bolt Tactician Endgame Guide image
Endgame
Mercenary
ranged
Tactician

Glacial Bolt Tactician Endgame Guide

Triple Heralds, Glacial Bolts, endless explosions. Enough said.

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KingdomTwelve

Experimental PoE 2 Builder and Content Creator

Updated: Oct 23, 2025, 06:09 AMPosted: Oct 22, 2025, 05:11 AM

Introduction

The Triple Herald Hailstorm Destroyer is a Load Glacial Bolt and Compose Requiem focused Tactician build that pushes elemental synergy to the limit. By combining Load Glacial Bolt and Load Hailstorm Rounds with Herald of Ash, Herald of Ice, and Herald of Thunder through The Coming Calamity, this build freezes, shocks, and ignites entire screens before shattering them. It’s fast, responsive, and capable of handling all content — from mapping to endgame pinnacles — while keeping that satisfying “screen pop” chain reaction intact.


Strengths and Weaknesses

Strengths
  • Exceptional clear speed with chain explosions.
  • Smooth bossing with Compose Requiem single-target setup.
  • Pin and freeze create a safety net.
Weaknesses
  • Ice walls sometimes block you.
  • Very mana-hungry when using Hailstorm Rounds.
  • Requires manual aim for best results (controller players especially).

Build Mechanics

The goal is to shock, freeze, and ignite enemies simultaneously using Load Glacial Bolt as the main trigger. The build uses Coming Calamity to activate all three Heralds — Herald of Ice, Herald of Ash, and Herald of Thunder — without requiring Spirit reservation, giving full offensive uptime.

  • Load Glacial Bolt creates ice walls that explode when shattered or pierced by other bolts, chaining damage, and elemental effects.
  • Load Hailstorm Rounds acts as a secondary burst skill — clearing packs, triggering Herald explosions, and keeping elemental ailments rolling.
  • War Banner boosts overall DPS and skill speed.
  • Wind Dancer adds a safety layer and converts nearby hits into massive counter explosions.
  • Compose Requiem from The Last Lament handles bossing and single-target damage.

The core synergy comes from stacking flat physical + flat lightning damage while leveraging Cold Conversion and shock uptime through Arc (Cast on Elemental Ailment).
Pin + freeze locks enemies down, shock amplifies all damage, and ignite from Herald of Ash clears leftovers.


Skill Rotation

Map Clearing

  • Place Siege Ballista for extra freeze buildup and pinning stray mobs.
  • Fire Load Glacial Bolt toward dense packs — walls will explode as the projectiles fork and chain.
  • Periodically fire Load Hailstorm Rounds — it consumes mana quickly, but annihilates grouped enemies.
  • Place War Banner for extra damage.

Mapping feels extremely fluid — once explosions begin chaining, you’ll rarely stop moving.

Bossing

  • Use Elemental Weakness to lower the resistance of the boss.
  • Place War Banner just before the boss spawns to boost damage.
  • Fire Compose Requiem and watch them melt.

Bosses remain permanently pinned and frozen, making mechanics nearly irrelevant.


Gameplay Tips

  • Manual aim matters. Auto-aim will often target ice walls, completely missing enemies. Practice throwing Glacial Bolt manually to get full range and coverage.
  • Watch your mana. Load Hailstorm Rounds eats mana fast — keep Mana on Kill (20+) on at least one ring.
  • Build up tons of ice walls for HUGE screen clears.

Video Guide


Gem Info

Below you will find a planner with a full breakdown of your skill setup.

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Ascendancy

The Tactician Ascendancy is the backbone of this build, offering exceptional synergy with banner and pin mechanics:

  • 1. Suppressing Fire – 40% more immobilization buildup.
  • 2. Right Where We Want Them – Pinned enemies cannot perform actions and all projectile damage pins.
  • 3. A Solid Plan – Halves all spirit costs.
  • 4. Whoever Pays Best – There is no limit on the number of banners you can place and banners gain 5 glory per second.

Skill Tree

This interactive skill tree will provide you with an overview of the final state of the build. When assigning your attributes, you will need to account for the necessary requirements of your particular character.

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Gearing

Gear Affixes

In the table below, you will see a breakdown of the most important affixes for each gear slot, as well as what unique items the build uses. These are listed in order of priority, so consider your gearing options carefully.

Make sure that you are capped at 75% all Elemental Resistances and Chaos Resistance. Get at least level 19 abilities on Last Lament and Coming Calamity. If you have the budget for level 20’s then go for it.

Make sure when you get the unique helm Constricting Command that you get “Require 5 fewer enemies to be surrounded.” Do not get 2, 3, 4, or 6. It MUST be 5.

SlotBasePrefixSuffix
Main HandDesolate Crossbow1. % Physical Damage
2. Adds Flat Lightning Damage
3. Adds Flat Physical Damage
1. +6 to Attack Skills
2. Gain Onslaught on Killing Hits
Off HandThe Last Lament
HelmConstricting Command1. Require “5” fewer enemies to be surrounded
BodyThe Coming Calamity
GlovesBlood Hold1. +X Flat Physical or Lightning Damage
2. % Attack Speed
1. Resistances
BootsDragonscale Boots1. % Movement Speed
2. % Evasion
3. +X Evasion
1. 100% Increased Effect of Socketed Items
2. % Gain Deflection Rating
3. Resistance
BeltMail Belt1. +X Maximum Life
2. +X Maximum Mana
1. Resistances/Attributes
Ring 1Breach Ring1.+X Physical Damage
2. +X Lightning/Cold Damage
3. +X Maximum Life
1. Resistances/Attributes
2. +20 Mana Per Enemy Killed
Ring 2Breach Ring1.+X Physical Damage
2. +X Lightning/Cold Damage
3. +X Maximum Life
1. Resistances
AmuletSolar Amulet
+13 Spirit
INSTILL: Battle Fever
1.% Increased Mana
2.+X Maximum Life
3.+X Maximum Mana
1. Level of All Projectile Skills
2. Resistances/Attributes
Note: Anything blue is considered mandatory. Make sure you get at least 13 Spirit on your amulet.

Unique Items

The unique items listed below are considered mandatory in order to get the build to perform as expected.

  • The Last Lament – This gives us Compose Requiem and is our bossing DPS ability.
  • The Coming Calamity – This gives us all three Heralds without having to use any Spirit.
  • Constricting Command – Allows us to grab the surrounded nodes on the tree for a big damage boost.

Socketables

This table will show you what socketables are used for each gear slot. While many slots will likely be used for resistance runes, pay particular attention to the Helm, Belt, and Main Hand slot.

SlotSocketable
Main HandGreater Iron Rune X2
Off HandGreater Iron Rune X2
HelmResistance
Body ArmourGreater Iron Rune X2/Resistance Runes
GlovesResistance Runes
BootsFarrul’s Rune of the Chase/Resistance
BeltResistance Runes

Jewels

There are many useful affixes on jewels, and this build has three sockets for them to be inserted in. You will need to run X2 Time-Lost Emeralds. They must both have “Upgrades radius to medium” and “% Increased effect of notable passive skills in radius.” Both of those will go in the sockets right next to each “surrounded” clusters. Here are the main stats you will want on your Emeralds.

  • Small passive skills in radius also grant % increased damage with crossbows.
  • Small passive skills in radius also grant % increased projectile damage.
  • Small passive skills in radius also grant % increased attack speed with crossbows.
  • The last “normal” jewel you’ll want % Evasion/%Attack speed/% Damage with crossbows.

Flasks and Charms

The recommended setup for your flasks and charms is:

  • Life Flask – Gains X charges per second | % increased amount recovered
  • Mana Flask – Gains X charges per second | % increased amount recovered
  • Charms – Sanguis Harum Staunching Charm | Freeze-Protection Charm | Arakaali’s Gift

Changelog

  • October 21th, 2025
    • Guide added for Patch 0.3
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