Hypnotic Eye Jewel
How to use - FAQ
Filter Affixes
- Stack Size: 20
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More Chaos modifiers
No Lightning modifiers -
- Stack Size: 20
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More Cold modifiers
No Fire modifiers
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- Stack Size: 20
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More Caster modifiers
Fewer Attack modifiers -
- Stack Size: 20
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More Physical modifiers
No Chaos modifiers -
- Stack Size: 20
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More Fire modifiers
No Cold modifiers -
- Stack Size: 20
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More Attack modifiers
Fewer Caster modifiers -
- Stack Size: 20
- More Minion or Aura modifiers
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- Stack Size: 20
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More Poison or Bleeding modifiers
No Elemental modifiers -
Aberrant
Fossil
Place in a Resonator to influence item crafting.
Frigid
Fossil
Place in a Resonator to influence item crafting.
Aetheric
Fossil
Place in a Resonator to influence item crafting.
Jagged
Fossil
Place in a Resonator to influence item crafting.
Scorched
Fossil
Place in a Resonator to influence item crafting.
Serrated
Fossil
Place in a Resonator to influence item crafting.
Bound
Fossil
Place in a Resonator to influence item crafting.
Corroded
Fossil
Place in a Resonator to influence item crafting.
- Stack Size: 20
- More Mana modifiers
No Speed modifiers -
- Stack Size: 20
- More Lightning modifiers
No Physical modifiers -
- Stack Size: 20
- More Speed modifiers
No Mana modifiers -
- Stack Size: 20
- Can have any Fossil modifiers
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- Stack Size: 20
- More Armour, Energy Shield or Evasion modifiers
No Life Modifiers -
- Stack Size: 20
- More Socketed Gem Level modifiers
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- Stack Size: 20
- More Elemental modifiers
No Poison or Bleeding modifiers -
- Stack Size: 20
- More Life modifiers
No Armour, Energy Shield or Evasion modifiers -
Lucent
Fossil
Place in a Resonator to influence item crafting.
Metallic
Fossil
Place in a Resonator to influence item crafting.
Shuddering
Fossil
Place in a Resonator to influence item crafting.
Tangled
Fossil
Place in a Resonator to influence item crafting.
Dense
Fossil
Place in a Resonator to influence item crafting.
Faceted
Fossil
Place in a Resonator to influence item crafting.
Prismatic
Fossil
Place in a Resonator to influence item crafting.
Pristine
Fossil
Place in a Resonator to influence item crafting.
Prefixes
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ilvl 1: +(21–25) to maximum Life (Hale)
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Mod Weight: (3000)
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ilvl 35: +(26–30) to maximum Life (Healthy)
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Mod Weight: (3000)
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ilvl 74: +(31–35) to maximum Life (Sanguine)
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Mod Weight: (1000)
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ilvl 82: +(36–40) to maximum Life (Stalwart)
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Mod Weight: (500)
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ilvl 1: +(21–25) to maximum Mana (Beryl)
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Mod Weight: (1000)
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ilvl 40: +(26–30) to maximum Mana (Cobalt)
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Mod Weight: (1000)
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ilvl 75: +(31–35) to maximum Mana (Azure)
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Mod Weight: (1000)
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ilvl 83: +(36–40) to maximum Mana (Sapphire)
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Mod Weight: (500)
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ilvl 1: (10–14)% increased Damage over Time while Dual Wielding (Degenerative)
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Mod Weight: (800)
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ilvl 1: (10–14)% increased Damage over Time while wielding a Two Handed Weapon (Degenerative)
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Mod Weight: (1200)
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ilvl 1: (10–14)% increased Damage over Time while holding a Shield (Degenerative)
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Mod Weight: (800)
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ilvl 1: Adds (2–4) to (5–7) Fire Damage to Spells while Dual Wielding (Heated)
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Mod Weight: (250)
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ilvl 40: Adds (7–9) to (11–13) Fire Damage to Spells while Dual Wielding (Flaming)
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Mod Weight: (250)
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ilvl 52: Adds (10–12) to (14–16) Fire Damage to Spells while Dual Wielding (Scorching)
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Mod Weight: (250)
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ilvl 62: Adds (13–15) to (17–21) Fire Damage to Spells while Dual Wielding (Incinerating)
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Mod Weight: (250)
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ilvl 70: Adds (16–18) to (22–24) Fire Damage to Spells while Dual Wielding (Blasting)
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Mod Weight: (125)
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ilvl 81: Adds (19–25) to (26–34) Fire Damage to Spells while Dual Wielding (Cremating)
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Mod Weight: (62)
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ilvl 1: Adds (2–4) to (5–7) Fire Damage to Spells while wielding a Two Handed Weapon (Heated)
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Mod Weight: (250)
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ilvl 40: Adds (7–9) to (11–13) Fire Damage to Spells while wielding a Two Handed Weapon (Flaming)
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Mod Weight: (250)
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ilvl 52: Adds (10–12) to (14–16) Fire Damage to Spells while wielding a Two Handed Weapon (Scorching)
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Mod Weight: (250)
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ilvl 62: Adds (13–15) to (17–21) Fire Damage to Spells while wielding a Two Handed Weapon (Incinerating)
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Mod Weight: (250)
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ilvl 70: Adds (16–18) to (22–24) Fire Damage to Spells while wielding a Two Handed Weapon (Blasting)
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Mod Weight: (125)
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ilvl 81: Adds (19–25) to (26–34) Fire Damage to Spells while wielding a Two Handed Weapon (Cremating)
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Mod Weight: (62)
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ilvl 1: Adds (2–4) to (5–7) Fire Damage to Spells while holding a Shield (Heated)
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Mod Weight: (250)
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ilvl 40: Adds (7–9) to (11–13) Fire Damage to Spells while holding a Shield (Flaming)
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Mod Weight: (250)
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ilvl 52: Adds (10–12) to (14–16) Fire Damage to Spells while holding a Shield (Scorching)
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Mod Weight: (250)
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ilvl 62: Adds (13–15) to (17–21) Fire Damage to Spells while holding a Shield (Incinerating)
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Mod Weight: (250)
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ilvl 70: Adds (16–18) to (22–24) Fire Damage to Spells while holding a Shield (Blasting)
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Mod Weight: (125)
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ilvl 81: Adds (19–25) to (26–34) Fire Damage to Spells while holding a Shield (Cremating)
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Mod Weight: (62)
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ilvl 1: Adds (2–4) to (5–7) Cold Damage to Spells while Dual Wielding (Frosted)
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Mod Weight: (250)
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ilvl 38: Adds (7–9) to (11–13) Cold Damage to Spells while Dual Wielding (Freezing)
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Mod Weight: (250)
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ilvl 47: Adds (10–12) to (14–16) Cold Damage to Spells while Dual Wielding (Frozen)
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Mod Weight: (250)
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ilvl 56: Adds (13–15) to (17–21) Cold Damage to Spells while Dual Wielding (Glaciated)
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Mod Weight: (250)
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ilvl 68: Adds (16–18) to (22–24) Cold Damage to Spells while Dual Wielding (Polar)
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Mod Weight: (125)
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ilvl 80: Adds (19–25) to (26–34) Cold Damage to Spells while Dual Wielding (Entombing)
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Mod Weight: (62)
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ilvl 1: Adds (2–4) to (5–7) Cold Damage to Spells while wielding a Two Handed Weapon (Frosted)
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Mod Weight: (250)
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ilvl 38: Adds (7–9) to (11–13) Cold Damage to Spells while wielding a Two Handed Weapon (Freezing)
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Mod Weight: (250)
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ilvl 47: Adds (10–12) to (14–16) Cold Damage to Spells while wielding a Two Handed Weapon (Frozen)
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Mod Weight: (250)
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ilvl 56: Adds (13–15) to (17–21) Cold Damage to Spells while wielding a Two Handed Weapon (Glaciated)
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Mod Weight: (250)
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ilvl 68: Adds (16–18) to (22–24) Cold Damage to Spells while wielding a Two Handed Weapon (Polar)
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Mod Weight: (125)
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ilvl 80: Adds (19–25) to (26–34) Cold Damage to Spells while wielding a Two Handed Weapon (Entombing)
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Mod Weight: (62)
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ilvl 1: Adds (2–4) to (5–7) Cold Damage to Spells while holding a Shield (Frosted)
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Mod Weight: (250)
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ilvl 38: Adds (7–9) to (11–13) Cold Damage to Spells while holding a Shield (Freezing)
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Mod Weight: (250)
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ilvl 47: Adds (10–12) to (14–16) Cold Damage to Spells while holding a Shield (Frozen)
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Mod Weight: (250)
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ilvl 56: Adds (13–15) to (17–21) Cold Damage to Spells while holding a Shield (Glaciated)
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Mod Weight: (250)
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ilvl 68: Adds (16–18) to (22–24) Cold Damage to Spells while holding a Shield (Polar)
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Mod Weight: (125)
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ilvl 80: Adds (19–25) to (26–34) Cold Damage to Spells while holding a Shield (Entombing)
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Mod Weight: (62)
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ilvl 1: Adds 1 to (6–10) Lightning Damage to Spells while Dual Wielding (Humming)
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Mod Weight: (250)
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ilvl 39: Adds (1–2) to (17–21) Lightning Damage to Spells while Dual Wielding (Sparking)
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Mod Weight: (250)
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ilvl 48: Adds (1–3) to (22–26) Lightning Damage to Spells while Dual Wielding (Arcing)
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Mod Weight: (250)
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ilvl 58: Adds (1–4) to (29–33) Lightning Damage to Spells while Dual Wielding (Shocking)
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Mod Weight: (250)
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ilvl 70: Adds (1–5) to (34–36) Lightning Damage to Spells while Dual Wielding (Discharging)
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Mod Weight: (125)
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ilvl 82: Adds (1–6) to (43–51) Lightning Damage to Spells while Dual Wielding (Electrocuting)
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Mod Weight: (62)
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ilvl 1: Adds 1 to (6–10) Lightning Damage to Spells while wielding a Two Handed Weapon (Humming)
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Mod Weight: (250)
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ilvl 39: Adds (1–2) to (17–21) Lightning Damage to Spells while wielding a Two Handed Weapon (Sparking)
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Mod Weight: (250)
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ilvl 48: Adds (1–3) to (22–26) Lightning Damage to Spells while wielding a Two Handed Weapon (Arcing)
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Mod Weight: (250)
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ilvl 58: Adds (1–4) to (29–33) Lightning Damage to Spells while wielding a Two Handed Weapon (Shocking)
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Mod Weight: (250)
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ilvl 70: Adds (1–5) to (34–36) Lightning Damage to Spells while wielding a Two Handed Weapon (Discharging)
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Mod Weight: (125)
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ilvl 82: Adds (1–6) to (43–51) Lightning Damage to Spells while wielding a Two Handed Weapon (Electrocuting)
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Mod Weight: (62)
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ilvl 1: Adds 1 to (6–10) Lightning Damage to Spells while holding a Shield (Humming)
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Mod Weight: (250)
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ilvl 39: Adds (1–2) to (17–21) Lightning Damage to Spells while holding a Shield (Sparking)
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Mod Weight: (250)
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ilvl 48: Adds (1–3) to (22–26) Lightning Damage to Spells while holding a Shield (Arcing)
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Mod Weight: (250)
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ilvl 58: Adds (1–4) to (29–33) Lightning Damage to Spells while holding a Shield (Shocking)
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Mod Weight: (250)
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ilvl 70: Adds (1–5) to (34–36) Lightning Damage to Spells while holding a Shield (Discharging)
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Mod Weight: (125)
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ilvl 82: Adds (1–6) to (43–51) Lightning Damage to Spells while holding a Shield (Electrocuting)
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Mod Weight: (62)
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ilvl 1: Adds (1–2) to (3–5) Physical Damage to Spells while Dual Wielding (Glinting)
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Mod Weight: (250)
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ilvl 42: Adds (3–5) to (7–9) Physical Damage to Spells while Dual Wielding (Gleaming)
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Mod Weight: (250)
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ilvl 54: Adds (6–8) to (10–12) Physical Damage to Spells while Dual Wielding (Annealed)
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Mod Weight: (250)
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ilvl 63: Adds (9–11) to (13–15) Physical Damage to Spells while Dual Wielding (Razor-sharp)
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Mod Weight: (250)
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ilvl 72: Adds (12–14) to (15–17) Physical Damage to Spells while Dual Wielding (Tempered)
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Mod Weight: (125)
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ilvl 83: Adds (15–17) to (20–24) Physical Damage to Spells while Dual Wielding (Flaring)
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Mod Weight: (62)
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ilvl 1: Adds (1–2) to (3–5) Physical Damage to Spells while wielding a Two Handed Weapon (Glinting)
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Mod Weight: (250)
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ilvl 42: Adds (3–5) to (7–9) Physical Damage to Spells while wielding a Two Handed Weapon (Gleaming)
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Mod Weight: (250)
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ilvl 54: Adds (6–8) to (10–12) Physical Damage to Spells while wielding a Two Handed Weapon (Annealed)
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Mod Weight: (250)
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ilvl 63: Adds (9–11) to (13–15) Physical Damage to Spells while wielding a Two Handed Weapon (Razor-sharp)
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Mod Weight: (250)
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ilvl 72: Adds (12–14) to (15–17) Physical Damage to Spells while wielding a Two Handed Weapon (Tempered)
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Mod Weight: (125)
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ilvl 83: Adds (15–17) to (20–24) Physical Damage to Spells while wielding a Two Handed Weapon (Flaring)
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Mod Weight: (62)
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ilvl 1: Adds (1–2) to (3–5) Physical Damage to Spells while holding a Shield (Glinting)
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Mod Weight: (250)
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ilvl 42: Adds (3–5) to (7–9) Physical Damage to Spells while holding a Shield (Gleaming)
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Mod Weight: (250)
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ilvl 54: Adds (6–8) to (10–12) Physical Damage to Spells while holding a Shield (Annealed)
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Mod Weight: (250)
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ilvl 63: Adds (9–11) to (13–15) Physical Damage to Spells while holding a Shield (Razor-sharp)
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Mod Weight: (250)
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ilvl 72: Adds (12–14) to (15–17) Physical Damage to Spells while holding a Shield (Tempered)
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Mod Weight: (125)
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ilvl 83: Adds (15–17) to (20–24) Physical Damage to Spells while holding a Shield (Flaring)
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Mod Weight: (62)
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ilvl 1: Adds (1–2) to (3–5) Chaos Damage to Spells while Dual Wielding (Tainted)
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Mod Weight: (250)
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ilvl 42: Adds (3–5) to (7–9) Chaos Damage to Spells while Dual Wielding (Clouded)
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Mod Weight: (250)
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ilvl 54: Adds (6–8) to (10–12) Chaos Damage to Spells while Dual Wielding (Darkened)
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Mod Weight: (250)
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ilvl 65: Adds (9–11) to (13–15) Chaos Damage to Spells while Dual Wielding (Malignant)
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Mod Weight: (250)
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ilvl 75: Adds (12–14) to (15–17) Chaos Damage to Spells while Dual Wielding (Vile)
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Mod Weight: (125)
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ilvl 84: Adds (15–17) to (20–24) Chaos Damage to Spells while Dual Wielding (Malicious)
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Mod Weight: (62)
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ilvl 1: Adds (1–2) to (3–5) Chaos Damage to Spells while wielding a Two Handed Weapon (Tainted)
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Mod Weight: (250)
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ilvl 42: Adds (3–5) to (7–9) Chaos Damage to Spells while wielding a Two Handed Weapon (Clouded)
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Mod Weight: (250)
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ilvl 54: Adds (6–8) to (10–12) Chaos Damage to Spells while wielding a Two Handed Weapon (Darkened)
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Mod Weight: (250)
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ilvl 65: Adds (9–11) to (13–15) Chaos Damage to Spells while wielding a Two Handed Weapon (Malignant)
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Mod Weight: (250)
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ilvl 75: Adds (12–14) to (15–17) Chaos Damage to Spells while wielding a Two Handed Weapon (Vile)
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Mod Weight: (125)
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ilvl 84: Adds (15–17) to (20–24) Chaos Damage to Spells while wielding a Two Handed Weapon (Malicious)
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Mod Weight: (62)
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ilvl 1: Adds (1–2) to (3–5) Chaos Damage to Spells while holding a Shield (Tainted)
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Mod Weight: (250)
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ilvl 42: Adds (3–5) to (7–9) Chaos Damage to Spells while holding a Shield (Clouded)
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Mod Weight: (250)
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ilvl 54: Adds (6–8) to (10–12) Chaos Damage to Spells while holding a Shield (Darkened)
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Mod Weight: (250)
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ilvl 65: Adds (9–11) to (13–15) Chaos Damage to Spells while holding a Shield (Malignant)
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Mod Weight: (250)
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ilvl 75: Adds (12–14) to (15–17) Chaos Damage to Spells while holding a Shield (Vile)
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Mod Weight: (125)
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ilvl 84: Adds (15–17) to (20–24) Chaos Damage to Spells while holding a Shield (Malicious)
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Mod Weight: (62)
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ilvl 1: Regenerate (2–4) Energy Shield per second (Captivating)
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Mod Weight: (500)
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ilvl 30: Regenerate (5–8) Energy Shield per second (Beautiful)
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Mod Weight: (500)
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ilvl 60: Regenerate (9–12) Energy Shield per second (Breathtaking)
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Mod Weight: (500)
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ilvl 1: Regenerate (2–4) Life per second (Youthful)
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Mod Weight: (250)
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ilvl 40: Regenerate (5–8) Life per second (Spirited)
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Mod Weight: (250)
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ilvl 80: Regenerate (9–12) Life per second (Vivacious)
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Mod Weight: (250)
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ilvl 1: Regenerate (0.5–1) Mana per second (Energising)
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Mod Weight: (350)
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ilvl 40: Regenerate (1.1–2) Mana per second (Inspirational)
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Mod Weight: (350)
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ilvl 75: Regenerate (2.1–3) Mana per second (Resonating)
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Mod Weight: (350)
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ilvl 1: +(36–60) to Armour (Lacquered)
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Mod Weight: (600)
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ilvl 40: +(61–100) to Armour (Fortified)
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Mod Weight: (600)
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ilvl 75: +(101–180) to Armour (Carapaced)
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Mod Weight: (300)
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ilvl 1: +(36–60) to Evasion Rating (Agile)
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Mod Weight: (600)
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ilvl 40: +(61–100) to Evasion Rating (Fleet)
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Mod Weight: (600)
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ilvl 75: +(101–180) to Evasion Rating (Vaporous)
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Mod Weight: (300)
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ilvl 1: +(21–25) to maximum Energy Shield (Shining)
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Mod Weight: (600)
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ilvl 40: +(26–30) to maximum Energy Shield (Seething)
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Mod Weight: (600)
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ilvl 75: +(31–35) to maximum Energy Shield (Incandescent)
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Mod Weight: (600)
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ilvl 83: +(36–40) to maximum Energy Shield (Resplendent)
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Mod Weight: (300)
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