Entangle is a versatile spell that is great all-around in utility, clear, and single target. Slotting in
Accelerated Growth support causes
Entangle to grow flowers along its fissures when “Overgrown” (watered) with
Thunderstorm that explode dealing physical damage after a short duration. Later on you pick up
Thrashing Vines for additional single target and cruise through the campaign as a physical-based nature-caster.
This Path of Exile 2 leveling guide is viable for league starters and new characters requiring minimal to no gear and no budget whatsoever, however there is an endgame setup that ties directly from this build which you can see following the link below.
Need some help, or have a question? Stop by my stream here and I will answer any questions you may have!
Strengths and Weaknesses
- Solid clear, single target, and utility.
- Ranged playstyle.
- Permeant 90% slow on all mobs.
- Only two buttons.
Video Guide
Ascendancy
Select your first Ascendancy after completing the Trial of the Sekhemas in Act 2. The trial is not difficult, so complete it within the level range of 20-30. Your Ascendancy choice is not permanent and can be changed later but should be made with your endgame build in mind!
Oracle or Disciple of Varashta are the recommended ascendancies for this build and are the best choice. Both provide exceptional access to critical strike chance bonuses and other great pickups outlined below. The build can also be utilized on a Witch using Blood Mage if you so wish.
Oracle
- The Lesser Harm – Damage of Enemies Hitting you is Unlucky Enemy Critical Hit Chance against you is Unlucky.
- Forced Outcome – Inevitable Critical Hits this makes it so every time you fail to crit an enemy it will roll again, repeating infinitely until you do crit at the cost of losing 30% Critical Damage Bonus each time a roll occurs. Consider taking a few crit nodes earlier if nearby upon getting this.
- Harmony Within – Hit damage is taken from Mana before Life if your current Mana is higher than your current Life. 15% less maximum Life, 15% less maximum Mana. This effectively causes your life and mana pools to become pseudo-linked giving you a greatly increased effective health pool. However this only works on hit damage not damage over time keep this in mind.
Disciple of Varashta
- Instruments of Power – You can equip a Focus while wielding a Staff 50% reduced bonuses gained from Equipped Focus. Incredibly powerful and useable on all caster architypes. This node behaves very strangely and actually causes numbers to round up, so a +2 focus will be the same as a +1 focus.
- Varashta’s Intuition – 100% of Elemental Damage is taken from Mana before Life. Be mindful to use your mana flask as this can drain your mana, but it is a very strong defensive.
- Barya of Navira + Navira’s well – Grants two skills, one which immediatly begins your energy shield recharge and another that grants mana regen and a dome-shaped bubble that prevents some damage. The dome is not to be relied on however instantly starting your es recharge is very useful and should be used frequently.
Blood Mage
- Vitality Siphon – 10% of Spell Damage Leeched as Life. Powerful recovery layer.
- Sunder The Flesh – Base Critical Hit Chance for Spells is 15%.
- Grasping Wounds – 25% of Life Loss from Hits is prevented, then that much Life is lost over 4 seconds instead.
- Crimson Power – Gain Energy Shield from equipped Body Armour as extra maximum Life.
General Leveling Advice
Path of Exile II’s campaign can be quite difficult starting out, but with this build it will be a breeze. The most important thing by far in the early campaign is to CHECK VENDORS FOR GOOD EARLY GEAR.
Look for the following gear from vendors:
- Staves, Wands, and Focus with a priority on stats in order of:
– +# to Level of All Spells or Physical Spells
– #% Increased Spell damage or #% Increased Spell Physical Damage - Any Amulet with +# to Level of All Spell Skills
- Boots with #% increased movement speed
- Any gear with Maximum Life, Resistances, or good energy Shield and Maximum Life.
Regal Orbs or Orbs of Augmentation can be used on these items that you find as magic. If you cant find pieces from 1 or 2 buy them off the trade site using exalts.
Vendor bad magic or rare items you don’t need for gold, do NOT disenchant anything besides white items with sockets if you’d like.
Try to maintain a level of 2-3 levels below the zone level you are currently in for optimal experience.
Druid Leveling Passive Tree
The Passive Tree below can be followed through the entire campaign. Beyond that point, you should swap to an endgame set up. If you are a sorceress and would like to continue this build here is the endgame version. Follow along as you level using the arrows on the left and the right of the progression slider at the top of the Passive Tree.
Sorceress & Witch Leveling Passive Tree
Skill Gems
Listed below are all Skill Gems that should be using during the leveling process. There may be slight variation depending on which Act you’re currently progressing. Notes for each Act will be listed below the Skill Gem tool. All gems and supports are listed in Top->Down Left->Right in order of importance for acquisition.
Act I Notes
Once you enter town for the first time, use your first skill gem on either
Entangle or
Contagion if you already have
Entangle, followed by
Essence Drain. Use
Entangle in combination with
Essence Drain and
Contagion to clear. There is a hidden camp in Clearfell ( the first zone upon exiting down ) that gives a guaranteed support gem, find and complete this camp and take
Upheaval I as your first support and slot it into your
Entangle.
In the next zone, The Grellwood, there is a witch’s hut with a rare witch mob that will drop a guaranteed skill gem along with two new potions which you find inside the hut, make sure to defeat this witch aswell if its your first playthrough of the league.
Pick up
Essence Drain with the first Level 3 Skill Gem you get and use it for additional single target.
Take
Mana Remnants as your first spirit gem from the Freythorn zone.
With your first level 5 skill gem pick up
Thunderstorm, use it to empower your
Entangle for both clear and single target.
Contagion and
Essence Drain should become unnecessary now for additional clear and
Essence Drain should be maintained in single target for a bit of extra damage.
Skill Rotation:
Clear:
- Spam
Entangle - Maintain
Thunderstorm to empower it - Cast
Contagion ( If pre-
Thunderstorm ) - Maintain
Essence Drain
Single Target:
- Spam
Entangle - Maintain
Thunderstorm to empower it - Maintain
Essence Drain
Act 2 Notes
Gameplay loop for this build is very simple and satisfying. Just spam
Entangle and keep it watered with
Thunderstorm to empower it. With your first Level 2 Support Gem pick up
Accelerated Growth. This will cause purple flowers to grow and explode one time per entangle cast and will become a main source of damage.
Act 3 Notes
The first zone of Act 3, Windswept Marsh, contains a guaranteed lesser jewelers orb in a wicker basket within a hidden camp usually at the top left or top right of the zone. Make sure to grab this!
Once you take down Ignagduk (The Azak Bog, Act 3) you will receive 30 more Spirit. This is where you want to then slot in your
Blasphemy with
Enfeeble slotted into it over
Mana Remnants.
You can also consider keeping
Mana Remnants on over this if you feel you need additional mana sustain, in which case slot
Harmonic Remnants I into it along with some spirit supports such as
Clarity I. Continue to adjust your Support Gem setup to match the builder above.
Continue the main questline until you reach the Temple of Chaos and complete its trial for 2 additional Ascendancy points.
Progressing Beyond Act 3
With your first Level 9 gem pick up
Thrashing Vines. This is where your single target really starts to take off. Maintain uptime on it during boss fights and tanky rares. Don’t forget to empower it with
Thunderstorm!
Not much changes past this point though. Keep your spell gem levels up prioritizing
Entangle, and continue to adjust your support gems to the skill planner above.
Rotation
- Spam
Entangle - Maintain
Thunderstorm to empower it - Keep
Thrashing Vines up for tanky rares and bosses
Gearing Progression
This build equips item upgrades during the campaign according to a stat priority list. Both staves or wands and focus are useable, simply take whatever has the best combination of stats.
Prioritize the following for your Weapon / Offhand / Amulet:
- Levels of All Spell Skills / All Physical Spell Skills
- Increased Spell Damage / Increased Spell Physical Damage
- Cast Speed
- Crit Modifiers
Defensive Gear
Prioritize the following stats on armor and jewelry pieces to improve your tankiness:
- Maximum Life
- Resistances
- Mana
- % increased Physical damage / Crit Modifiers
Runes
Socket Runes into your gear to help bring your missing resistances to the base cap of 75%.
You can Salvage gear you would otherwise vendor that has sockets at the Salvage Bench to obtain Artificer’s Orbs to put extra sockets on your gear.
Leveling Uniques
This build is entirely League-Start / no-budget viable. But if you do have extra currency, pick up these uniques for a twink leveling character:
Weapons and Offhands
Lifesprig with +3 to the level of all Spell Skills – Be careful to get one with a low level requirement.
Deathrattle – Useable from level 1 but worse than a +1 All spells focus. Aim to replace fast.
Threaded Light– Grants spell damage per spirit. Good if you are using a scepter in main hand.
Boots
Luminous Pace – 10% Movement speed Boots useable from level 1.
Wanderlust – 20% Movement speed Boots useable from level 11.
Bushwhack– 25% movement speed Boots useable from level 33. Also Provides Pin for Physical damage which can be nice.
Helm
Goldrim – Tons of resistances useable from level 10.
Thrillsteel – Grants Onslaught ( movement speed, attack speed, cast speed ) Useable from level 30.
Chest
Foxshade– 10% movement speed while on full life. Useable from level 1.
Sands of Silk – Grants the Blink skill for no spirit cost, and additional cooldown recovery rate.
Gloves
Doedre’s Tenure – 100% increased spell damage at the cost of cast speed. Useable at level 16 but falls off as you gain more % increased damage sources.
Campaign Buffs
During the acts there are 4 quests that activate additional bonuses for your character in acts 2,3,5,6. These are my recommended choices:
- Valley of the Titans Altar
- 30% Increased Charm Charges Gained or 30% Increased Charm Duration. Personal Choice.
- Venom Draught
- Stun Threshold or choice dependent on build
- Halls of The Dead:
- +5 Int / +5% Fire Resistance / +5% Cold Resistance
- Abandoned Prison:
- 30% Increased Life Recovery From Flasks
- Qimah:
- Personal Choice, But I always take 3% Movement Speed
For more details, check the guide on Campaign Difficulties and Permanent Stat Bonuses.
Flasks and Charms
While leveling you will find several flasks and Charms. Upgrade your flasks as you go along and if you fail to find flask upgrades check vendors to buy them with gold.
Modifiers to look for on your flasks and charms:
- Health and Mana Flasks
- Prefix: Increased Amount Recovered
- Suffix: # Charges gained per second
- Charm: Stone Charm Thawing Charm, Silver Charm/Choice.
Changelog
December 17th, 2025 – Added for Path of Exile 2 Early Access 0.4 The Last of the Druids
Druid
Huntress
Mercenary
Monk
Ranger
Sorceress
Warrior
Witch