Stampede Titan Endgame Build image
Endgame
melee
Titan
Warrior

Stampede Titan Endgame Build

Slam enemies into dust!

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Updated: Jan 8, 2026, 09:23 PMPosted: Oct 22, 2025, 04:48 AM

Introduction

Stampede Titan is an incredibly powerful and budget-friendly build. The build stomps all over packs of enemies and bosses alike. It breaks enemies’ armour, sets them on fire, and makes them explode on death. These effects let you embody the power fantasy of being a huge, hulking Warrior that overpowers its enemies!

Titan is one of the strongest Ascendancies in Path of Exile 2, granting enormous offensive power and increasing the effects of all small passive bonuses in the tree by 50%! The armour scaling on this build is incredible, with over 250% of armour applying to elemental damage.

In addition to all this player power, the build is also easy to play and gear. It requires no unique items, and you can use a one-button playstyle to clear maps. Point Stampede at packs of enemies, and everything will die.

For bossing, you use a small combo with Forge Hammer to enhance the damage of Stampede and quickly build up Heavy Stun, allowing you to finish them with Hammer of the Gods!

Strengths and Weaknesses

Strengths
  • Incredible map clear.
  • Feels extremely strong – great power fantasy.
  • Easy to gear.
  • Tons of armour.
Weaknesses
  • Melee build, susceptible to ground effects.
  • Some combos required on bosses.
  • Not as fast as Ranger builds.

Build Mechanics

Armour Break

The notable passive Shattering Blow causes Heavy Stunning enemies to break 50% of their armour, and effects that scale Armour Break apply to this bonus. Casting Stampede at packs of enemies will Heavy Stun them and break their armour, triggering the support gem Armour Explosion. This chain reaction of explosions combines with Herald of Ash to blow up screens full of enemies.

Breaking an enemy’s armour makes them take 20% increased physical damage. You can increase the Broken Armour bonus to 23% with the notable passive The Molten One’s Gift, which makes it apply to fire damage, as well. The build uses a combination of physical and fire damage, so this effect is a major damage increase.

Aftershocks

Titans get a 25% chance for all of their Slam skills to cause an aftershock, dealing the same damage a second time after a one-second delay. With bonuses from the tree and Aftershock II, you can bring your Aftershock chance for your slams up to 87%.

Stampede gets another 20% aftershock chance from its quality bonus, allowing it to guarantee an aftershock with every cast and effectively doubling the damage of your primary skill!

Ancestrally Boosted Slams

The Titan Ascendancy Skill Ancestral Empowerment causes every second slam skill you cast to be ancestrally boosted. Ancestrally boosted slams deal 30% more damage and have 25% increased area of effect. They also create a bunch of green spikes!

Cool green spikes!

You can increase this damage bonus even further by socketing Fist of War III into all of your main slam skills. Fist of War III doubles the ancestral boost effect, granting 60% more damage and 50% increased AoE, but it has a 14-second cooldown. Ancestral Empowerment overrides the cooldown, giving humongous damage and area bonus on every other Stampede cast!

Armour Applies to Elemental Damage

Titan is the best ascendancy in the game for scaling Armour Applies to Elemental Damage, and you can get upwards of 250% contribution with relative ease. When combined with 20,000+ armour and 3000 life, you are incredibly tanky in all situations. Elemental damage bounces right off your thick skin.

Video Showcase

Skill Rotation

Mapping

Cast Stampede at packs of enemies. You stomp on them, then they die. Monsters also explode on death thanks to the combination of Armour Explosion and Herald of Ash!

Bossing

Taking down bosses requires a combo:

  • Throw Forge Hammer at the boss.
  • Cast Infernal Cry to detonate Forge Hammer and make it create fissures.
  • Cast Stampede until the boss is stunned to make the fissures flare up, or repeat the previous two steps if Forge Hammer expires and the boss is not stunned yet.
  • Once the boss is stunned, cast Hammer of the Gods immediately followed by Sunder to demolish its health bar.
  • Repeat the full combo as needed.

Gameplay Tips

  • Chaos damage is this build’s biggest weakness, and you can solve it by finding more Chaos Resistance on armour and rings.
  • A good Two-Handed Mace is the most important piece of gear for this build.
    • Adding physical and fire damage with your gloves and rings will significantly increase your damage.
  • Using Blood Magic solves mana, but you will want Life Leech on one of your rings and a 2% Life on Kill jewel in your passive tree to help deal with the life cost of casting all of your skills.
    • Life regeneration also helps with this issue!
    • You can use Holy Descent instead of Momentum in your Stampede setup for more life regeneration, but it is a big damage loss.

Skill Gems, Support Gems, and Spirit Gems

Because Stampede is your primary clearing skill and a major part of your boss rotation, it should be your top priority to level up and 6-link.

The rest of your skills are all important for killing bosses, but you use them all together. Leveling them up and 6-linking them is a high priority, and you should try to power them up equally.

If you don’t yet have the budget to afford Rakiata’s Flow for Forge Hammer, use Fire Penetration II instead.

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Ascendancy

Titan grants huge bonuses to damage and tankiness.

We recommend taking Ascendancy Notables in the following order:

  1. Colossal Capacity – Grants 20 extra storage slots. Useful for holding maps, but it’s just here to balance out the next passive.
  2. Hulking Form – Increases the value of ALL small passive bonuses throughout the tree. Arguably the strongest Ascendancy bonus in the entire game.
  3. Earthbreaker – 25% aftershock chance means ~25% more damage with all of your slams.
  4. Ancestral Empowerment – Every other slam is empowered, overriding the 14-second cooldown on Fist of War III! This is another enormous offensive bonus.

Passive Skill Tree

Allocate all of your travel nodes in the tree into Strength. Pretty easy, right?

Focus on bonuses that increase your damage with maces and slams, grant Rage, and make Armour Apply to Elemental Damage.

Class
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Gearing

Amulet Anoint Options

  • Acceleration is the best option available.

Affixes By Item Slot

The following table lists the optimal gear, affixes, and uniques for the build.

SlotPrefixSuffixNotes
Two-Handed Mace
1. Increased Physical Damage %
2. Added Physical Damage
3. % Increased Physical Damage % & Accuracy
1. +5 to Level of All Attack Skills (Perfect Essence of Battle)
2. Onslaught on kill
3. Attack speed
You want as much physical damage as possible on your 2-handed mace.
Helm1. % Increased Armour
2. Added Armour
3. Life

1. Armour Also Applies to Elemental Damage
2. Resistances
3. Rarity of Items Found
Body1. % Increased Armour
2. Added Armour
3. % Increased Armour & Life

1. Armour Also Applies to Elemental Damage
2. Resistances
3. Rarity of Items Found
Getting as much Armour as possible on your body armour is important!
Gloves
1. Adds Physical Damage to Attacks
2. Adds Fire Damage to Attacks
3. Life
1. +2 to level of all Melee Skills
2. Armour Also Applies to Elemental Damage
3. Rarity of Items Found
Boots1. % Increased Movement Speed
2. % Increased Armour
3. Life

1. Armour Also Applies to Elemental Damage
2. Resistances
3. Rarity of Items Found
Belt1. Life
2. Armour
1. Resistances
2. Strength
You can also use Ryslatha’s Coil for more damage.
Ring1. Adds Physical Damage to Attacks
2. Adds Fire Damage to Attacks
3. Life
1. Life Leech
2. Resistances
You only need Leech on one of your rings.
Amulet1. Increased Global Defences (Perfect Essence of Enhancement)
2. Increased Armour
3. Life
1. +3 to Level of Melee Skills
2. Resistances
3. Strength

Uniques

This build does not require any unique items, making it cheap to gear and easy to play in Solo Self-Found game modes.

Here are a couple of unique items you can consider using:

  • Ryslatha’s Coil – This belt can massively increase your physical damage, which is important for this build. You want the largest possible maximum damage roll and the lowest possible minimum damage roll.
  • Headhunter – Steals rare monster modifiers on kill. It’s fun and good for blasting maps, but it’s not necessary at all.

Jewels

Using a Time-Lost Ruby with “Notable Passive Skills in Radius Also Grant Gain 1 Rage on Melee Hit” in the socket near The Molten One’s Gift is extremely helpful for maintaining Rage while mapping and fighting bosses. You can get other bonuses on Time-Lost Rubies, such as “25% Increased Effect of Notable Passive Skills in Radius,” to really increase the value of the bonuses in that part of the tree.

A From Nothing jewel that allows you to allocate bonuses in the radius of Vaal Pact will let you take the bonuses Light on Your Feet and Momentum. Getting these two passive skills will significantly improve your mobility in maps!

Acquiring a Heart of the Well jewel with “% Damage as Extra Fire Damage” and “% Increased Skill Speed” is a great source of added damage.

Runes and Socketables

Greater Iron Rune is the best option for your weapon and all armour slots other than gloves.

Idol of Sirrius is your best damage option for gloves, but if it is too expensive, you can use The Greatwolf’s Rune of Claws instead.

Flasks and Charms

The recommended flasks and charm setup is as follows:

  • Life Flask
    • Olroth’s Resolve is the best life flask in the game. It’s simple, heals instantly, and grants a large shield based on any overhealing.
  • Mana Flask
    • Not necessary!
  • Charms
    • For Utopia is a very powerful Stone Charm for any armour-based build.
    • Silver Charm helps with mitigating slow effects.
    • Thawing Charm will make you immune to freeze.

Campaign Character Bonuses

Here are our recommendations for permanent character bonus options throughout the campaign:

  • Act 2: 30% Increased Charm Charges
  • Act 3: 25% Increased Stun Threshold
  • Act 4: 5% to each Elemental Resistance
  • Interlude 2: 15% Increased Global Defences
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