Ice Spear Totems Ascendant Gear, Jewels, and Flasks

Vvckd

3


Gear

Capping your elemental resistances is essential and it should always be your top priority in any build; it should be the first thing you do when gearing up a character. Obtaining a 6-link, while very powerful and certainly recommended, can potentially be very expensive (requiring an average of 1500 Orbs of Fusing, obviously depending on your luck); as such, this should not really be a goal for you while gearing up, and you should instead settle for a 5-link until you have enough resources. A simple Tabula Rasa Tabula Rasa will carry this build a long way. A Shaper-based Shield with one additional maximum totem is an endgame goal.

Helmet

A rare Helmet is best in slot. Look for any Ice Spear Ice Spear helmet enchant, except for the “% Chance to gain a Power Charge on Critical Strike with Ice Spear”, as this only works when you self-cast the skill. Use a regular helmet with life and resistances early on, since the other mods might be expensive and hard to get. The Rare Affix Priority is:

  1. +#% total Elemental Resistances (until capped)
  2. +# to maximum life (80)
  3. Projectiles Pierce an additional Target (crafted, Betrayal mod)
  4. Nearby Enemies have -9% to Cold Resistance
  5. +# to Maximum mana (at least 50)

Body Armour

A corrupted Tabula Rasa Tabula Rasa for the +2 Levels to Projectile Skills can work as an endgame chest piece. A well rolled Shaper-based body armour can be very powerful. The Rare Affix Priority is:

  1. +#% total Elemental Resistances (until capped)
  2. +# to maximum life (80)
  3. Spells have +#% to Critical Strike Chance (Shaper Mod)
  4. +# to Maximum mana (at least 50)

Gloves

Well rolled Gloves are best in slot, preferably Fingerless Silk Gloves Fingerless Silk Gloves for the additional damage. Use regular rare gloves with life and resistances before you can afford the other recommended mods. The Rare Affix Priority is:

  1. +#% total Elemental Resistances (until capped)
  2. +# to maximum life (60)
  3. Projectiles Pierce an additional Target (crafted, Betrayal mod)
  4. +# to Maximum mana (at least 50)

Boots

Look for well rolled rare boots. For endgame boss encounters, you can also use Kaom's Roots Kaom's Roots. For enchant, look for “#% increased Critical Strike Chance if you haven’t Crit Recently”. The Rare Affix Priority is:

  1. +#% total Elemental Resistances (until capped)
  2. +# to maximum life (60)
  3. % increased Movement Speed (at least 25%)

Belt

A well rolled Stygian Vise Stygian Vise is a great choice for the build. The Rare Affix Priority is:

  1. +#% total Elemental Resistances (until capped)
  2. +# to maximum life (80)
  3. % increased Cold Damage
  4. % increased Elemental Damage

Amulet

A well rolled rare Amulet works well for the build. The Pandemonius The Pandemonius allows you to penetrate 20% of enemies’ Cold resistances, but can be pricey. The Rare Affix Priority is:

  1. +#% total Elemental Resistances (until capped)
  2. +# to maximum life (50)
  3. Critical Multiplier (at least 20%)
  4. Maximum Mana (at least 40)

Rings

Well rolled Opal Ring Opal Rings are a great choice. There are no particularly powerful unique rings for the build. The Rare Affix Priority is:

  1. +#% total Elemental Resistances (until capped)
  2. +# to maximum life (50)
  3. +# to Maximum Mana (at least 40)
  4. % increased Cold Damage
  5. % to Global Critical Strike Multiplier (Deafening Essence of Scorn Deafening Essence of Scorn)

Weapon

A well rolled spell Dagger is best in slot if you choose to use Shield Charge Shield Charge. If you prefer to only rely on Flame Dash Flame Dash, you can also use a wand. The Rare Dagger Affix Priority is:

The Rare Dagger Affix Priority is:

  1. % increased Critical Strike Chance for Spells (at least 90%)
  2. % increased Spell Damage (at least 40%)
  3. % increased Attack speed (for Shield Charge Shield Charge)
  4. Gain #% of Cold Damage as extra Chaos Damage (crafted, Betrayal mod)

The Rare Wand Affix Priority is:

  1. % increased Critical Strike Chance for Spells (at least 90%)
  2. % increased Spell Damage (at least 40%)
  3. % increased Cast speed
  4. Gain #% of Cold Damage as extra Chaos Damage (crafted, Betrayal mod)

Shield

We would ideally want to have a rare Shaper-based Shield for the additional totem mod. The Rare Dagger Affix Priority is:

  1. +#% total Elemental Resistances (until capped)
  2. +# to maximum life (80)
  3. +1 to maximum number of Summoned Totems
  4. % increased Critical Strike Chance for Spells (at least 90%)
  5. % increased Spell Damage (at least 50%)

Flasks

Diamond Flask Diamond Flask is mandatory in every critical-based build. An Instant or half-Instant Divine Life Flask Divine Life Flask should be used, preferably with Bleeding removal Suffix. Since this is a Mind over Matter build, we should use a Eternal Mana Flask Eternal Mana Flask; Lavianga's Spirit Lavianga's Spirit is a great Mana flask but can be pricey. Utility flasks like Quicksilver Flask Quicksilver Flask, Silver Flask Silver Flask, Basalt Flask Basalt Flask can be used. Make sure you have Freeze, Bleeding and Curse immunity mods on flasks.

Be sure to check out our Flask Crafting Guide to learn everything you need to know about how to set up your non-Unique flasks.

Jewels

There are no mandatory unique jewels for the build. Rain of Splinters Rain of Splinters is relatively cheap and provides the very handy 2 additional projectiles. If you choose to run your mana non-reserved, you can use Clear Mind Clear Mind.

Regular Jewel Affix Priority

  1. % increased Maximum Life
  2. % increased Cold Damage
  3. % increased Totem Damage
  4. % increased Projectile Damage
  5. % increased Damage
  6. % to Critical Strike Multiplier with Cold Skills
  7. % increased Cast Speed while holding a Shield
  8. % increased Critical Strike Multiplier for Elemental Skills
  9. % increased Global Critical Strike Multiplier

Abyssal Jewel Affix Priority

  1. Maximum Life (at least 35)
  2. Maximum Mana
  3. Adds # to # Cold Damage to Spells while holding a Shield
  4. Adds # to # Cold Damage to Spells
  5. % to Global Critical Strike Multiplier
  6. % increased Cast Speed

Main Page / TL;DR

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  1. Posts
    8

    This seems like a nice league starter for 3.8. However, wouldn’t it be easier to level with Cleave Cleave and Ancestral Protector Ancestral Protector, until you get Ancestral Bond? From my initial testing, it seems to work a lot better than spells which have no damage support (other that wands) and trouble getting levels due to the lack of intellect early on.

    Edited by Noceo on August 23rd, 2019

  2. Vvckd

    Moderator

    Posts
    1267

    On 23/08/2019 at 1:27 PM, Noceo said

    This seems like a nice league starter for 3.8. However, wouldn’t it be easier to level with Cleave Cleave and Ancestral Protector Ancestral Protector, until you get Ancestral Bond? From my initial testing, it seems to work a lot better than spells which have no damage support (other that wands) and trouble getting levels due to the lack of intellect early on.

    Levelling as melee is always a good choice, you can do it for sure!

  3. Posts
    1

    In the passive tree I notice that there are no passives taken connected to the start of the tree. How is that possible? Did you refund or is the point of the tree to take the quickest route to the highlighted passives?

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