Tectonic Slam Chieftain Build Guide (PoE Harvest 3.11)

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DISCLAIMER

This guide is NOT updated for HEIST 3.12 and we cannot currently recommend it. We are committed to providing an updated version as soon as possible, though. Thank you for your patience.

Guide Format

This build guide is split over multiple pages, both to prevent it from getting too long, as well as to help you better find the information you are looking for. In addition to the current page, which presents general information about the build and also contains a Leveling and FAQ section, we have the following pages:

Introduction

Tectonic Slam Tectonic Slam has been a very solid melee skill since its release. It has very high base damage, great area coverage and respectable single target damage output. The skill has great synergy with the Chieftain ascendancy class, simply because it allows you to maintain Endurance charges and make use of the Charged Slam portion of the skill.

Build Summary

The build requires no initial currency investment and is a great league-starter. You can even do very well in an SSF environment. The ascendancy class and skill gems provide about everything you will need as long as you have basic game knowledge that will allow you to craft decent weapons.

Pros & Cons

Pros

+ Hardcore viable
+ Good survivability
+ Will allow you to learn boss fights due to its great durability

Cons

- Slow-moving compared to top clear speed builds

Playstyle

Offensively, Tectonic Slam Tectonic Slam will create a screen-wide Slam that will clear monster packs smoothly. When encountering tougher single targets, you can make use of Ancestral Warchief Ancestral Warchief.

Defensively, a high amount of Life Regeneration and Endurance charges will help you deal with most of the danger. Enduring Cry Enduring Cry is your best friend in any situation.

For Playstyle, you should stay offensive most of the time. When you feel comfortable with your Life Regeneration, you can start using Blood Rage Blood Rage for additional Attack Speed and Frenzy charge generation.

Passive tree

This is the endgame passive skill that has tons of Life along with all of the important damage nodes. The build can be played with variety of weapon types but for this one we choose Two-hand Axes while also utilizing Resolute Technique.

For more information, be sure to check out the passive skill tree page.

Passive Tree Page

Ascendancy, Bandits, and Pantheons

Our Ascendancy, Bandit, and Pantheon Power page goes into detail about all the choices you need to make in these regards.

Ascendancy, Bandits, Pantheons Page

Gems

We go over all of the gem links this build uses in the end-game on our Gem Link page.

Gem Link Page

Gear Summary / TL;DR

These items provide a good balance between offense and defense and are enough to deal with the endgame, although there is definitely a room for improvement. Please ensure you read the Gear, Jewels and Flasks page in its entirety.

Gear Page

Our recommendation:

Item Slot Item Name
Head Rare Helmet
Amulet Rare Amulet
Chest Kaom's Heart Kaom's Heart
Gloves Rare Gloves
Boots Rare Boots
Belt Rare Stygian Vise Stygian Vise
Rings Rare Opal Ring Opal Rings
Weapon Atziri's Disfavour Atziri's Disfavour

Leveling

As a reminder, we have several guides to help you level up a character.

You can level the build with Tectonic Slam Tectonic Slam since level 28, it is a decent leveling skill. Prior to it, you should use Ground Slam Ground Slam.

Leveling Trees

Early on, we focus on picking Life and damage nodes. You can simply follow the endgame passive tree and pick nodes according to your needs. It is important to get Resolute Technique early on since the build does not have a lot of Accuracy and you will miss often.

Useful Leveling Unique Items

As you begin a new character, there are few unique items that can boost your power exponentially. Tabula Rasa Tabula Rasa allows you to have a 6-Linked skill as early as you get the gems. Wanderlust Wanderlust gives a decent movement speed, which will make your leveling that much more efficient. Goldrim Goldrim provides a lot of elemental resistances, this will let you worry less about gearing when approaching certain Act encounters. If you do not have Oni-Goroshi Oni-Goroshi, simple unique weapons like The Screaming Eagle The Screaming Eagle and Story of the Vaal Story of the Vaal will help you get through the content.

If you are a new player (or if this is your first character for the league), then note that obtaining these items will be very difficult, if not impossible. They are rare drops, which you can otherwise only acquire if you have saved up currency, so do not focus on them too much, and instead simply look for items that match the affix priorities listed in the gearing section above.

Gem Progression

Using Tabula Rasa Tabula Rasa will allow you to have 6-Link gem setups early on, which is why we show such examples below. If you cannot get Tabula Rasa (or another item with a 6-Link), then simply prioritize the first gems in each link provided below.

In order to acquire gems that are not available to your class as a quest reward, simply ask a friend to buy them off vendors for you, or buy them yourself from Sioasa in The Library in Act III Library.

From level 1, you should use the following link.

  1. Ground Slam Ground Slam
  2. Chance to Bleed Support Chance to Bleed Support
  3. Onslaught Support Onslaught Support

At level 4, you should add Ancestral Protector Ancestral Protector and War Banner War Banner for additional single target damage.

By level 8, your Ground Slam Ground Slam link should look like this.

  1. Ground Slam Ground Slam
  2. Chance to Bleed Support Chance to Bleed Support
  3. Onslaught Support Onslaught Support
  4. Maim Support Maim Support
  5. Ruthless Support Ruthless Support
  6. Added Fire Damage Support Added Fire Damage Support

At level 10, you should add Leap Slam Leap Slam for additional mobility.

At level 16, you should add Herald of Purity Herald of Purity and Herald of Ash Herald of Ash for additional damage.

By level 18, your Ground Slam Ground Slam link should look like this.

  1. Ground Slam Ground Slam
  2. Chance to Bleed Support Chance to Bleed Support
  3. Melee Physical Damage Support Melee Physical Damage Support
  4. Maim Support Maim Support
  5. Ruthless Support Ruthless Support
  6. Added Fire Damage Support Added Fire Damage Support

At level 24, you should replace Herald of Purity Herald of Purity with Anger Anger.

At level 28, you can finally transition to your signature skill, Tectonic Slam Tectonic Slam. At this point you should also replace Ancestral Protector Ancestral Protector with Ancestral Warchief Ancestral Warchief.

  1. Tectonic Slam Tectonic Slam
  2. Melee Physical Damage Support Melee Physical Damage Support
  3. Elemental Damage with Attacks Support Elemental Damage with Attacks Support
  4. Maim Support Maim Support
  5. Added Fire Damage Support Added Fire Damage Support
  6. Combustion Support Combustion Support

By level 38, your Tectonic Slam Tectonic Slam link should look like this.

  1. Tectonic Slam Tectonic Slam
  2. Melee Physical Damage Support Melee Physical Damage Support
  3. Elemental Damage with Attacks Support Elemental Damage with Attacks Support
  4. Multistrike Support Multistrike Support
  5. Added Fire Damage Support Added Fire Damage Support
  6. Fire Penetration Support Fire Penetration Support

FAQ

Why Chieftain?

The Chieftain gained some amazing perks when it comes to Slam-based Attack builds via Tawhoa, Forest’s Strength. It also synergizes very well with the Endurance Charge notable and all of the Fire-themed ones too.

What map mods cannot be done?

Elemental Reflect and No Regeneration areas are impossible to do.

What anointment to go for?

Magmatic Strikes is one of the best things you can anoint on your Amulet.

Conclusion

The Tectonic Slam Chieftain is a beefy melee character that has the potential to clear all the content Path of Exile has to offer.

Changelog
  •   

    Reworked the build guide and changed ascendancy from Juggernaut to Chieftain. The build now uses a Two-hand weapon and focuses on dishing out tons of Fire damage with single Slam attacks. It is stronger than before due to changes to Chieftain and Two-hand Melee weapons.

  •   

    Revisited and updated for Delirium 3.10. The build remains unchanged and only gains more endgame potential with the addition of Cluster Jewels.

  •   

    Revisited and updated for Metamorph 3.9. The build remains solid as long as you have Oni-Goroshi.

  •   

    Revisited and updated for Blight 3.8. The build is unchanged and performs as before.

  •   

    Build added.

4
  1. Posts
    2

    interesting build, i’ll try shortly

  2. Posts
    2

    BTW, is it possible to build this with Scion?

  3. Vvckd

    Moderator

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    1759

    On 07/04/2019 at 1:35 PM, null said

    BTW, is it possible to build this with Scion?

    You can make a Tectonic Slam Tectonic Slam character with many of the classes, Scion is one of them for sure.

  4. Posts
    2

    Help me out…

    I count 13 sockets in gears, with full kaom. Where do i put the rest? :/ show some pictures in the guide on how to equip gems and where please!

  5. Vvckd

    Moderator

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    1759

    On 19/04/2019 at 9:04 PM, Zinizo said

    Help me out…

    I count 13 sockets in gears, with full kaom. Where do i put the rest? :/ show some pictures in the guide on how to equip gems and where please!

    Hey Zinizo, your main gem setups are for Tectonic Slam Tectonic Slam, Leap Slam Leap Slam and Ancestral Protector Ancestral Protector. So you basically need your Oni-Goroshi Oni-Goroshi and 2 four linked items, other gems can be used based on personal preference and you should have at least a little bit of free space.

  6. Posts
    2

    Would you recommend skipping Tombfists then?
    Since I only have 12 or 13 sockets in total when wearing tombfists…
    Or should I leave out Kaoms boots for rare?

    I wonder what’s best to do.. I will use loreweave anyways untill I can afford Kaom but after that the gems would be an issue like this :/

    Nice build tho, loving it so far

  7. Vvckd

    Moderator

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    1759

    On 21/04/2019 at 12:35 PM, Zinizo said

    Would you recommend skipping Tombfists then?
    Since I only have 12 or 13 sockets in total when wearing tombfists…
    Or should I leave out Kaoms boots for rare?

    I wonder what’s best to do.. I will use loreweave anyways untill I can afford Kaom but after that the gems would be an issue like this :/

    Nice build tho, loving it so far

    Both Tombfist Tombfist and Kaom's Roots Kaom's Roots can be replaced with rares. You will not lose a huge amount of value so do not stress about it too much. Thanks for the kind feedback.

  8. Posts
    3

    thank you for this build. im enjoying it… other than the oni-goroshi, 2x kaom’s way, a few gems and a decent helmet, i already had all the other items. i repurposed my poets pen jugg, since they nerved the poets pens… love your guides. thanks again

    cheers

  9. Vvckd

    Moderator

    Posts
    1759

    On 20/05/2019 at 7:34 PM, darc888_ch said

    thank you for this build. im enjoying it… other than the oni-goroshi, 2x kaom’s way, a few gems and a decent helmet, i already had all the other items. i repurposed my poets pen jugg, since they nerved the poets pens… love your guides. thanks again

    cheers

    Thank you for the kind feedback!

    P.S. Love the Umbrella Corporation Icon

  10. Posts
    3

    got a short question; is that one mana leech node supposed to be enough for single target? or is my dmg so bad? tooltip dmg is around 82’000 standing in the hideout and i seem to sometimes miss out on a few strikes on a single target cause my mana leeching isnt fast enough to handle the high attack speed :/ im at 101 free mana, running 3 auras; anger, hoa and war banner. im lvl 92 atm, so i still miss a few health and dmg nodes

    cheers

  11. Vvckd

    Moderator

    Posts
    1759

    On 24/05/2019 at 3:42 PM, darc888_ch said

    got a short question; is that one mana leech node supposed to be enough for single target? or is my dmg so bad? tooltip dmg is around 82’000 standing in the hideout and i seem to sometimes miss out on a few strikes on a single target cause my mana leeching isnt fast enough to handle the high attack speed :/ im at 101 free mana, running 3 auras; anger, hoa and war banner. im lvl 92 atm, so i still miss a few health and dmg nodes

    cheers

    Hey darc888_ch, the first thing I’d recommend is dropping a single point of Life or whatever you choose on the tree and spec into another point of Mana Leech. You should be doing enough damage, the Mana Leech Rate just isn’t rapid enough to keep up with your Attack Speed as you mentioned.

  12. Posts
    3

    ahh i see. yes that makes sense… thanks i will try that!

  13. Posts
    5

    Hi,

    I’m somewhat new to Path, been playing it on the PS4 and got a lvl 83 Marauder. My character used to be mostly solid but the endgame maps destroy me. I’m very intrigued by your build and am curious. Roughly much health and damage does this build give you?

  14. Vvckd

    Moderator

    Posts
    1759

    On 28/05/2019 at 2:24 AM, Zaxust said

    Hi,

    I’m somewhat new to Path, been playing it on the PS4 and got a lvl 83 Marauder. My character used to be mostly solid but the endgame maps destroy me. I’m very intrigued by your build and am curious. Roughly much health and damage does this build give you?

    Hello Zaxust, the build has enough damage and survivability for the endgame of Path of Exile when geared properly. The Juggernaut has insane damage mitigation at the moment, this combined with a decent Life pool of over 7500+ Hit Points and enough Damage should feel good in the hands of anyone.

  15. Posts
    5

    Hello again, I recently started following this build and in many ways resemble it and its passive tree. (Few exceptions such as I am not using Oni-Goroshi, using two Sceaves instead and a few other minor differences) All in all I enjoy the build but I question the mana regen. While using Molten Strike I easily lose all my mana during combat. Is this normal? Is there an easy solution to prevent losing all my mana fairly quickly?

  16. Vvckd

    Moderator

    Posts
    1759

    On 29/05/2019 at 2:32 AM, Zaxust said

    Hello again, I recently started following this build and in many ways resemble it and its passive tree. (Few exceptions such as I am not using Oni-Goroshi, using two Sceaves instead and a few other minor differences) All in all I enjoy the build but I question the mana regen. While using Molten Strike I easily lose all my mana during combat. Is this normal? Is there an easy solution to prevent losing all my mana fairly quickly?

    Tectonic Slam and Molten Strike are very different skills that are scaled differently, you might not be dealing enough damage with Molten Strike in order to leech back your mana, also, if you are interested in a Molten Strike build I’d strongly recommend our Molten Strike Jugg build guide. I can respect that you are following a guide and trying to do your own thing but not using the recommended items or even skill will result in the character not working as intended. If you have any other questions we will be glad to help, keep experimenting.

  17. Posts
    5

    My apologies! I wrote ‘Molten Strike’ but intended to write ‘Tectonic Slam’. I’ll keep looking over my build and get back to you if I have any questions. Thanks for the help!

  18. Posts
    1

    I followed your build at 100% when it comes on the skill tree (including help Allira) , but i notice (as the maximum lvl on game is 100) that i am going to miss 2 skills at the end. Now i am at 90 lvl , and your build suggests a total of 120 skill points. i have already used 108 skill points and i need another 12 to complete it. But i don’t see how this will be possible. As i will not earn any more skill points after 100lvl. Is there something later like a reward that gives you 2 extra skill points?

  19. Vvckd

    Moderator

    Posts
    1759

    On 02/06/2019 at 1:45 PM, Ranneck said

    I followed your build at 100% when it comes on the skill tree (including help Allira) , but i notice (as the maximum lvl on game is 100) that i am going to miss 2 skills at the end. Now i am at 90 lvl , and your build suggests a total of 120 skill points. i have already used 108 skill points and i need another 12 to complete it. But i don’t see how this will be possible. As i will not earn any more skill points after 100lvl. Is there something later like a reward that gives you 2 extra skill points?

    As in every other guide, this is an example passive skill tree that does not have to be 100% followed, you can drop Life or Damage if needed. You should tailor your tree to fill your needs. When it comes to your question specifically, helping Alira is a great choice, which can be kept later on or respeced for the 2 additional passive points if you feel its worth it. The last 5 or 10 points on the passive tree will not make or break your character, as long as you’ve already got the important stuff mentioned in the passive tree section. Feel free to ask anything else, would be glad to help.

  20. Posts
    4

    Vvckd thx for your guide, im very tempted to go for it in Legion.
    Let me ask, how do you think its going to perform as a league starter ?
    Do you recommend spend the +10 hours farming the oni, or just buy it later and go with double scaevas instead until get the currency?

    I have the items and currency to do it in standar, but whant to try this new league…

    Edited by RoGPraetor on June 4th, 2019

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