Xesht, We That Are One, is the Pinnacle Boss of the Breach mechanic in Path of Exile 2. Defeating him grants Atlas Breach points. This guide will go over his attacks and abilities.
In Path of Exile 2, certain attacks must be dodged, indicated by the boss flashing red and an accompanying sound cue. These attacks and abilities are highlighted in bold with the text (Requires Dodge) throughout this guide.
Zone: Twisted Domain, use Breach Splinters in the Realmgate.
Damage Type: Physical, Cold, Fire, and Lightning.
Boss Health: 50 Breach Splinters: 2.90 million 100 Breach Splinters: 6.48 Million 150 Breach Splinters: 14.5 Million
Abilities
- Special Attack: Finger Gun (Requires Dodge)
- Xesht points his right hand at the player, charging up an orb of air while tracking the player. Note: This attack is best avoided by getting close to Xesht and circling around him. If this is not an option, look for when the orb of air does a screen flash and dodge roll to the side.
- Special Attack: Triple Burst (Requires Dodge)
- Xesht points both his hands at the player, charging and shooting 3 air bursts in quick succession while tracking the player. Note: Staying close and circling Xesht is the easiest way to avoid this attack. If this is not an option, look for the screen flash and be ready to dodge 3 times.
- Special Ability: Hand Smash
- Xesht summons a hand that hovers above the player, tracking them before slamming down. Note: Look for the outline of the hand’s shadow on the floor. When it starts glowing, dodge roll out of the slam. This ability does massive damage if not avoided.
- Special Ability: Burrow
- Xesht burrows into the ground, chasing the player. After attempting to chase you, or if he catches you, he stops and smashes both his hands together, slicing the ground in a line.
- Special Ability: Sun Orb
- Xesht summons a fire orb above him, throwing it at the player’s location. Note: This is a slow-moving attack that is easy to avoid.
- Special Ability: Summon Tul
- Xesht summons a white icy hand that pulls Tul out of a portal, who shoots a barrage of ice projectiles in a cone while tracking the player. Note: This attack can freeze you if you get hit too many times by the ice projectiles. Try to circle around Tul to avoid getting hit by the ice projectiles.
- Special Ability: Summon Esh
- Xesht summons a blue lightning hand that pulls Esh out of a portal, who charges a growing lightning explosion that travels outwards. Note: This can easily be out-ranged, but it does limit the space in the arena while happening.
When Xesht reaches 60% health, he does a transition and gains the following abilities:
- Special Ability: Arm Slams
- Xesht channels a purple portal above him before summoning 4 arms from portals on the ground, in quick succession. Each of the arms slams at the player’s location. Note: These arms will spawn periodically throughout the rest of the fight, trying to hit the player.
- Special Ability: Combo Summon
- Xesht summons both Tul and Esh to use their abilities at the same time. Note: This makes it hard to avoid Tul’s Barrage, but it can be out-ranged if you use the walkways of the arena.
Scaling
The more Breach Splinter is used to open to Xesht, We That Are One, the more challenging he becomes, but is needed to unlock all your Atlas Breach points. He gains more health, and his Arm Slams ability summons more arms, up to 4 at 150 Breach Splinter.
This is the end of our Xesht, We That Are One boss guide. Check out our other related guides below.