“This build is not updated for the current patch, but we have evaluated it and we consider it to still work as intended. You can try it out, but you may find slight differences between this guide and the current game state. Although viable, this build is not considered strong enough to be an optimal play choice during this league.”
This build guide is split over multiple pages, both to prevent it from getting too long, as well as to help you better find the information you are looking for. In addition to the current page, which presents general information about the build and also contains a Leveling and FAQ section, we have the following pages:
Divine Ire is a channelling spell that got introduced into Path of Exile with patch 3.6. By default, the skill is Physical-based with 50% of base damage converted to Lightning. While you are channelling the skill, you essentially gain charges, which cap at 20; if you have enemies nearby, you damage them with little beams of energy and gain changes faster. Once you release the channelled Divine Ire, you release a powerful beam of energy that deals an immense burst of damage based on charges. The skill gains 100% more damage with hits per charge after the first one, which essentially means you will do 1900% more damage with hits at 20 stages.
The reason we choose Trickster for this particular build is mainly because of Harness the Void. Combining this ascendancy node with The Eternity Shroud can result in insane amounts of Chaos damage on top of your Lightning damage. This ascendancy class also has great balance between offense and defense.
The build can be played on a budget. A simple Tabula Rasa can carry you a long way. Even on a 4-Link the skill has enough damage to deal with content early on. Building around The Eternity Shroud means you will want to have only Shaper-based items equipped, which is kind of specific and can be a pain in the beginning of gearing.
Pros & Cons
+ Hardcore viable
+ Good endgame potential
+ Can off-screen immobile monsters
- The channelling spell caster playstyle might not be for everyone
- You one-shot yourself to Elemental reflect
- You have to be stationary while you deal damage
Offensively, the build allows for an aggressive playstyle. Keeping your Power/Frenzy charges, flasks and other buffs up all the time will allow you to move around and clear quickly. Releasing a 5-charge of Divine Ire should be enough to kill most monster packs. Channelling for around a second here and there should be done in order to keep up the buff from Infused Channelling Support. When fighting tough single targets, make sure you drop down your Wave of Conviction totems and charge up stronger beams, preferably releasing Divine Ire at 15+ charges.
Defensively, keeping your distance should be easy with this build, since Divine Ire’s beam has great range. Versus white and blue packs of monsters, you will not really worry about taking a lot of damage since you will probably obliterate them with a single one-second cast. You can deal with Porcupines by using your totems as a meat-shield. The build achieves respectable amount of damage mitigation via buffs, passive tree nodes, ascendancy nodes, and flasks.
For Playstyle, casting quickly and releasing Divine Ire will be enough to kill everything around and in front of you. Keeping up a good tempo will be required in order to keep up your Power and Frenzy charges. Against bosses, drop your totems, which will help out with single target damage output and lower enemies’ Lightning resistance. With a good amount of cast speed you will quickly reach 20 stacks of Divine Ire, which will hit bosses often for a big portion of their life.
This is the endgame passive skill tree for the build.
For more information, be sure to check out the passive skill tree page.
Ascendancy, Bandits, and Pantheons
Our Ascendancy, Bandit, and Pantheon Power page goes into detail about all the choices you need to make in these regards.
We go over all of the gem links this build uses in the end-game on our Gem Link page.
Gear Summary / TL;DR
These items provide a good balance between offense and defense and are enough to deal with the endgame, although there is definitely a room for improvement. Please ensure you read the Gear, Jewels and Flasks page in its entirety.
|Item Slot||Item Name|
|Head||Rare Shaper-based Helmet|
|Amulet||Rare Shaper-based Amulet|
|Chest||The Eternity Shroud|
|Gloves||Rare Shaper-based Gloves|
|Boots||Rare Shaper-based Boots|
|Belt||Rare Shaper-based Belt|
|Rings||Rare Shaper-based Rings|
|Weapon||Rare Shaper-based One-hand|
|Shield||Rare Shaper-based Shield|
As a reminder, we have several guides to help you level up a character.
- Our step-by-step leveling walkthrough, which allows even more experienced players to save time and speed through the leveling process.
- Our guide to Unique Items for leveling, which helps you gear up your characters for the leveling process.
- Our beginner leveling guide, which answers many of the questions new players might have and will set you on the right path.
You can start using Divine Ire at level 28, it is a great leveling skill.
Useful Leveling Unique Items
As you begin a new character, there are few unique items that can boost your power exponentially. Tabula Rasa allows you to have a 6-Linked skill as early as you get the gems. Wanderlust gives a decent movement speed, which will make your leveling that much more efficient. Goldrim provides a lot of elemental resistances, this will let you worry less about gearing when approaching certain Act encounters. Two Axiom Perpetuum will allow you to build around critical strikes from early on, which will make your content progress that much easier.
If you are a new player (or if this is your first character for the league), then note that obtaining these items will be very difficult, if not impossible. They are rare drops, which you can otherwise only acquire if you have saved up currency, so do not focus on them too much, and instead simply look for items that match the affix priorities listed in the gearing section above.
Using Tabula Rasa will allow you to have 6-Link gem setups early on, which is why we show such examples below. If you cannot get Tabula Rasa (or another item with a 6-Link), then simply prioritize the first gems in each link provided below.
In order to acquire gems that are not available to your class as a quest reward, simply ask a friend to buy them off vendors for you, or buy them yourself from Sioasa in The Library in Act III Library.
From level 1, you should use the following link.
At level 8, your Explosive Trap should look like this.
At level 10, you should add Flame Dash for additional mobility.
- Storm Burst
- Infused Channelling Support
- Onslaught Support
- Added Fire Damage Support
- Increased Critical Strikes Support
- Added Cold Damage Support
By level 18, your gem link should look like this.
- Storm Burst
- Physical to Lightning Support
- Infused Channelling Support
- Elemental Focus Support
- Controlled Destruction Support
- Increased Critical Strikes Support
Wave of Conviction
At level 24, you should add Zealotry for additional damage.
At level 28, you are finally ready to start using your signature skill, Divine Ire. Simply swap the gem with Storm Burst, the supports should remain the same.
At level 34, you should add Summon Lightning Golem.
Why choose Trickster over other viable ascendancy classes?
Trickster brings in very interesting mechanics to build around, which other ascendancy classes do not have. Harness the Void can make you feel so powerful when you get a decent proc, keeping up charges and Ghost Shrouds really make the playstyle fun. This ascendancy class has great balance between offense and defense; other classes like Inquisitor and Occultist are also great choices, but for this particular build guide we choose the Trickster.
The Divine Ire Trickster is a channelling spell-based caster that specializes in releasing powerful beam of energy that obliterates everything in its path. The build has the potential to do any content the game has to offer.