Ignite Fireball Elementalist Build Guide (PoE Blight 3.8)

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Introduction

Ignite has gone through many changes over the years. It was way too powerful when “double-dipping” was still a thing, then it got nerfed to the ground. After several tweaks and balance changes the Ignite mechanic can be built around once again. With an Ignite build you should focus on dealing a single huge fire hit that will inflict a great Ignite effect. For this particular build we choose to go with Fireball Fireball for several reasons. The skill has great base damage, the gem gives up to 88% more damage with Ignite and it also has implicit chance to Ignite. The vaal version of the skill also boosts the clear speed of the build exponentially.

The Ignite Fireball Elementalist is a non-critical build, which allows it to take advantage of the very strong Elemental Overload keystone on the passive skill tree. The Elementalist ascendancy also takes care of proliferating Ignites in an area via Beacon of Ruin, which allows us to cover great area with a single cast of Fireball.

When it comes to endgame potential, the build can achieve over 200k Ignites per second, along with 7k+ life. The Ignite Fireball Elementalist also specializes in heavily reducing enemies’ fire resistances. This is achieved by combining Elemental Equilibrium, Mastermind of Discord, Curse On Hit Support Curse On Hit Support setup, Scorching Ray Scorching Ray totems, the Fire Penetration Support Fire Penetration Support and Combustion Support Combustion Support gems and the The Wise Oak The Wise Oak unique flask. This can potentially result in more than 190% Fire Resistance reduction. Although it is very situational and you will rarely reduce enemies’ resistances by this huge amount.

Build Summary

The build’s damage is heavily augmented by The Searing Touch The Searing Touch unique staff. This allows us to run our 6-Link in the weapon and have Kaom's Heart Kaom's Heart as a body armour. If you want to improve your clear speed, Voidwalker Voidwalker can be used in order to Pierce enemies. Other items can be well rolled rares, there is room for improvisation.

Pros & Cons

Pros

+ Hardcore viable
+ Vaal Fireball Vaal Fireball is a top-tier skill when it comes to clear speed
+ Good endgame potential
+ Cheap to start

Cons

- DoT builds are not for everyone
- Does not have great life sustain

Playstyle

Offensively, your goal is to Ignite a pack of monsters, which will die shortly after. For tougher rares and bosses you can drop down Storm Brand Storm Brand, which will lower enemies’ elemental resistances by a great deal via the Elemental Equilibrium keystone and Curse on Hit gem setup. This skill will also trigger Elemental Overload, increasing your damage even further. Scorching Ray Scorching Ray totems can be used to reduce enemies’ fire resistance even further. Flame Dash Flame Dash will allow you to move around quickly.

Defensively, your great Life pool and decent mobility should keep you safe, remember you can even offscreen most enemies with this build.

For Playstyle, most of the time you will burn down enemies without worrying about dropping down additional skills like totems and Storm Brand. Once your Vaal Fireball Vaal Fireball is filled up, you should cast it and start moving forward with Flame Dash, this will allow you to clear zones very fast. Keep your distance from melee monster and try to not take unnecessary damage since you do not have great physical damage mitigation.

Ascendancy, Passive Tree, Bandits and Pantheons

Ascendancy (Witch – Elementalist)

  1. Shaper of Desolation
  2. Beacon of Ruin
  3. Pendulum of Destruction
  4. Mastermind of Discord

Shaper of Desolation will allow you to utilize not just Ignite, but all elemental ailments in certain situations. Beacon of Ruin provides a lot of extra damage for the build. Pendulum of Destruction will improve your damage and clear speed based on the timer of the ability. Mastermind of Discord will augment Herald of Ash Herald of Ash by a great deal , while also providing you additional 25% Fire Penetration.

Passive Tree

Here is what your endgame passive skill tree should look like. We manage to achieve 190%+ Increased Maximum Life, which is very respectable for a Life-based caster build.

Bandits

Considering the build is not critical-based, we choose to kill all bandits for the 2 passive skill tree points. There is no better choice for the build when it comes to the Act II Deal with the Bandits quest.

Pantheons

Major: All major gods are beneficial to the build and can be used. We recommend using Soul of Solaris, when fully upgraded, as this Pantheon power provides a solid amount of defence. Capture The Gorgon in Sulphur Vents Map, The Infernal King in Caldera Map and Jorus, Sky’s Edge in Temple Map in order to fully upgrade the Pantheon power.

Minor: Same as major gods, minors are all useful too. We recommend using Soul of Ryslatha. Capture Gorulis, Will-Thief in Infested Valley Map in order to upgrade the Pantheon power.

Gems

Vaal Fireball Vaal Fireball is the build’s main skill, which should ideally be used in a 6-Link. For mobility, use Flame Dash Flame Dash. Storm Brand Storm Brand is used as utility skill in order to trigger Elemental Equilibrium, Elemental Overload and a Curse on Hit. Scorching Ray Scorching Ray totems can be used to lower enemies’ fire resistance even further.

For all the gem links we provide below, keep in mind that we list the gems in order of priority (starting from the top left, going to the right on each row of the links), meaning that if you lack the required number of sockets to fit all the gems, the first ones to drop are the ones at the bottom (with the bottom right being the last). Also note that in-game, as long as the sockets are linked, it makes no difference at all what order the gems are placed in.

Vaal Fireball (6-Link)

Vaal Fireball Vaal Fireball is your signature skill, it is used in order to inflict very strong Ignites upon enemies. Use the regular version of the skill until you charge up the vaal version, then you can cast Vaal Fireball and rush forward as much as possible. Fireball should be socketed in The Searing Touch The Searing Touch for the additional gem levels. We recommend one universal link that works for both clearing and single target.

  1. Vaal Fireball Vaal Fireball
  2. Ignite Proliferation Support Ignite Proliferation Support
  3. Combustion Support Combustion Support
  4. Controlled Destruction Support Controlled Destruction Support
  5. Deadly Ailments Support Deadly Ailments Support
  6. Burning Damage Support Burning Damage Support

Storm Brand (4-Link)

Storm Brand Storm Brand is used in order to trigger Elemental Overload frequently, along with lowering the enemies’ fire resistances by a great deal with the following link.

  1. Storm Brand Storm Brand
  2. Increased Critical Strikes Support Increased Critical Strikes Support
  3. Curse On Hit Support Curse On Hit Support
  4. Flammability Flammability

Flame Dash (2-Link)

Flame Dash Flame Dash is your main mobility skill, it will help you easily dodge lethal game mechanics.

  1. Flame Dash Flame Dash
  2. Faster Casting Support Faster Casting Support

Scorching Ray (4-Link)

The following Scorching Ray Scorching Ray link will summon totems that cast the skill in order to reduce enemis’ Fire Resistance by additional 24%.

  1. Scorching Ray Scorching Ray
  2. Spell Totem Support Spell Totem Support
  3. Multiple Totems Support Multiple Totems Support
  4. Faster Casting Support Faster Casting Support

Other Gems

Malevolence Malevolence and Herald of Ash Herald of Ash should be active all the time. A Golem gem can be used based on personal preference. You will still have some free sockets if you want to improvise.

Gearing

Capping your elemental resistances is essential and it should always be your top priority in any build; it should be the first thing you do when gearing up a character. Obtaining a 6-link, while very powerful and certainly recommended, can potentially be very expensive (requiring an average of 1500 Orbs of Fusing, obviously depending on your luck); as such, this should not really be a goal for you while gearing up, and you should instead settle for a 5-link until you have enough resources.

The Searing Touch The Searing Touch is a relatively cheap unique staff that provides tons of damage for the build. Kaom's Heart Kaom's Heart will improve your survivability by a great deal. Voidwalker Voidwalker will smooth out your clear speed. The Wise Oak The Wise Oak will improve single target damage potential by a decent amount, make sure your Fire Resistance is the highest. Rolling Flames Rolling Flames can be used in order to improve Fireball’s Area of Effect even further.

Helmet

A rare helmet is best in slot. Fireball enchants are decent, but they are not very powerful for the build, you do not have to focus on them too much. The Rare Affix Priority is:

  1. +#% total Elemental Resistances (until capped)
  2. +# to maximum life (at least 80)
  3. % Increased Maximum Life (Pristine Fossil)
  4. Nearby Enemies have -9% to Fire Resistance (Scorched Fossil)

Body Armour

Kaom's Heart Kaom's Heart is best in slot for the build. Before it you can use Belly of the Beast Belly of the Beast. Any rare body armour with life and resistances will also do the work. The Rare Affix Priority is:

  1. +#% total Elemental Resistances (until capped)
  2. +# to maximum life (at least 100)
  3. % Increased Maximum Life (Pristine Fossil; Elder Prefix)

Gloves

Rare gloves are best in slot. You can use Gripped Gloves Gripped Gloves or Fingerless Silk Gloves Fingerless Silk Gloves as base for the additional implicit damage. The Rare Affix Priority is:

  1. +#% total Elemental Resistances (until capped)
  2. +# to maximum life (at least 80)

Boots

Voidwalker Voidwalker will provide the much needed Pierce mechanic. This will allow you to not run the Pierce Support Pierce Support gem in your gem setup. The Rare Affix Priority is:

  1. +#% total Elemental Resistances (until capped)
  2. +# to maximum life (at least 80)
  3. Movement Speed (at least 25%)
  4. % Increased Maximum Life (Pristine Fossil)

Belt

A well rolled rare belt is best in slot, use Stygian Vise Stygian Vise for a base if you can. The Rare Affix Priority is:

  1. +#% total Elemental Resistances (until capped)
  2. +# to maximum life (at least 80)
  3. % increased Fire Damage (Scorched Fossil)
  4. % increased Elemental Damage (Prismatic Fossil)

Amulet

There is no particularly powerful unique amulet for the build. Aul's Uprising Aul's Uprising with Anger Anger mods can be used but it will probably be very expensive. The Rare Affix Priority is:

  1. +#% total Elemental Resistances (until capped)
  2. +# to maximum life (at least 50)
  3. % Increased Fire Damage
  4. # to Dexterity; Strength

Rings

Well rolled Ventor's Gamble Ventor's Gamble can be used. Instead you can always use well rolled rare rings. Once you are well capped on resists, you can use Opal Ring Opal Rings as crafting bases for additional damage. The Rare Affix Priority is:

  1. +#% total Elemental Resistances (until capped)
  2. +# to maximum life (at least 50)
  3. % Increased Fire Damage
  4. % increased Damage with Ailments (Corroded Fossil)
  5. % increased Elemental Damage (Prismatic Fossil)
  6. # to Dexterity; Strength

Weapon

The Searing Touch The Searing Touch is great endgame choice and it will be very hard to replace it. The Rare Affix Priority is:

  1. +2 to Level of Socketed Fire Gems
  2. +1 to Level of Socketed Gems
  3. +1 to Level of Socketed Intelligence Gems (Faceted Fossil)
  4. % Increased Spell Damage (at least 60%)
  5. Adds # to # Fire Damage to Spells

Flasks

Using Divine Life Flask is mandatory for the build, ideally you would want to roll it half-instant with bleeding removal Suffix. Quicksilver Flask will improve your mobility by a great deal. The Wise Oak The Wise Oak will help you penetrate more Fire Resistances, as long as your Fire Resistance is the higher than your Cold and Lightning resistance. For the other two flask slots you can improvise, we recommend using Basalt and Jade flasks for the additional defence. Make sure you roll Curse and Freeze immunity on utility flasks in order to prevent deaths from Strongboxes and maps with curses in general.

Jewels

There are no mandatory jewels for the build. Rolling Flames Rolling Flames can be used for more area of effect on the explosion of Fireball Fireball.

Regular Jewel Affix Priority

  1. % Increased Maximum Life
  2. % increased Fire Damage
  3. % increased Damage
  4. % increased Burning Damage

Abyssal Jewel Affix Priority

  1. Chance to gain Onslaught for 4 seconds on Kill (at least 4%)
  2. Maximum Life (at least 35)
  3. Adds # to # Fire damage to Spells

Leveling

As a reminder, we have several guides to help you level up a character.

You can level with Fireball Fireball and rely on Ignite from the beginning, but it might feel clunky, since the Ignite mechanic scales well into late game. Tabula Rasa Tabula Rasa will carry you until you are able to wield The Searing Touch The Searing Touch.

Leveling Trees

This is the passive skill tree you should follow early on. First, you should head to Heart of Flame and Breath of Flames, then pick Explosive Impact and Purity of Flesh. After that pick Elemental Overload and the life and damage nodes near the Templar starting area.

Useful Leveling Unique Items

As you begin a new character, there are few unique items that can boost your power exponentially. Tabula Rasa Tabula Rasa allows you to have a 6-Linked skill as early as you get the gems. Wanderlust Wanderlust gives a decent movement speed, which will make your leveling that much more efficient. Goldrim Goldrim provides a lot of elemental resistances, this will let you worry less about gearing when approaching certain Act encounters. Lifesprig Lifesprig will boost your damage by a great deal early on.

If you are a new player (or if this is your first character for the league), then note that obtaining these items will be very difficult, if not impossible. They are rare drops, which you can otherwise only acquire if you have saved up currency, so do not focus on them too much, and instead simply look for items that match the affix priorities listed in the gearing section above.

Gem Progression

Using Tabula Rasa Tabula Rasa will allow you to have 6-Link gem setups early on, which is why we show such examples below. If you cannot get Tabula Rasa (or another item with a 6-Link), then simply prioritize the first gems in each link provided below.

In order to acquire gems that are not available to your class as a quest reward, simply ask a friend to buy them off vendors for you, or buy them yourself from Sioasa in The Library in Act III Library.

From level 1, you should use the following link.

  1. Freezing Pulse Freezing Pulse
  2. Onslaught Support Onslaught Support

At level 8, your Freezing Pulse Freezing Pulse link should look like this.

  1. Freezing Pulse Freezing Pulse
  2. Onslaught Support Onslaught Support
  3. Added Cold Damage Support Added Cold Damage Support

At level 10, you should add Flame Dash Flame Dash for better mobility.

At level 18, you can replace Freezing Pulse Freezing Pulse with Vaal Fireball Vaal Fireball. Add Herald of Ash Herald of Ash for additional damage.

  1. Vaal Fireball Vaal Fireball
  2. Combustion Support Combustion Support
  3. Controlled Destruction Support Controlled Destruction Support
  4. Deadly Ailments Support Deadly Ailments Support
  5. Efficacy Support Efficacy Support

At level 24, you should add Anger Anger for more damage.

At level 31, you can finally use all the support gems in your main link.

  1. Vaal Fireball Vaal Fireball
  2. Ignite Proliferation Support Ignite Proliferation Support
  3. Combustion Support Combustion Support
  4. Controlled Destruction Support Controlled Destruction Support
  5. Deadly Ailments Support Deadly Ailments Support
  6. Burning Damage Support Burning Damage Support

FAQ

What map mods are impossible to do?

You will most likely one-shot yourself on Elemental Reflect. No regeneration maps will also be very hard to do and will force you to use a mana flask. Besides that everything else should be fine as long as you don’t have too many nasty mods on the same map.

Conclusion

The Ignite Fireball Elementalist specializes in inflicting very strong damage over time burn effects on enemies. The build has some great endgame potential if heavily invested into.

Changelog
  •   

    Updated passive skill trees for Blight 3.8. With the new "Fire Damage over Time Multiplier" stat added to the game this build gets buffed by a great deal.

  •   

    Revisited and updated for Legion 3.7.

  •   

    Updated passive skill trees.

  •   

    Revisited and updated for Synthesis 3.6. With recent changes, Fireball and Anger both got buffed, which makes the build stronger.

-1
  1. Posts
    1

    the 8.2 section is now not needed anymore or has to be rewritten since Elementalist lost her Prolif ascendancy.

    Edited by SamolonXD on August 17th, 2019

  2. Vvckd

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    On 17/08/2019 at 6:29 PM, SamolonXD said

    the 8.2 section is now not needed anymore or has to be rewritten since Elementalist lost her Prolif ascendancy.

    Thank you for that, will rework that segment right now.

  3. Posts
    2

    Would the scorching ray totems not make EE fire faster than storm brand would make ee lightning? resulting in a dps decrease? I could be wrong here just want to make sure.

  4. Vvckd

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    On 06/09/2019 at 11:52 PM, Popowich said

    Would the scorching ray totems not make EE fire faster than storm brand would make ee lightning? resulting in a dps decrease? I could be wrong here just want to make sure.

    Scortching Ray does not hit, therefore it cannot apply Elemental Equilibrium.

  5. Posts
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    Thank you did not know that, in the end game passive tree I assume EE is meant to be taken instead of one of the life nodes probably. As it isn’t currently taken.

  6. Vvckd

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    On 07/09/2019 at 10:18 PM, Popowich said

    Thank you did not know that, in the end game passive tree I assume EE is meant to be taken instead of one of the life nodes probably. As it isn’t currently taken.

    A mistake on my end, apologies. Fixed now, thank you!

  7. Posts
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    Isn’t anger preventing storm brand to trigger elemental equilibrium for fire resistance reduction?

  8. Vvckd

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    On 11/09/2019 at 11:02 AM, josippo said

    Isn’t anger preventing storm brand to trigger elemental equilibrium for fire resistance reduction?

    Hey, if you choose to use the Curse on Hit setup you can swap Anger Anger with Malevolence Malevolence.

  9. Posts
    2

    So to fully to utilize the build I shouldn’t go Anger Anger and use Malevolence Malevolence instead ?

  10. Vvckd

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    On 12/09/2019 at 9:57 AM, Zirael said

    So to fully to utilize the build I shouldn’t go Anger Anger and use Malevolence Malevolence instead ?

    With recent changes to Ignite and the addition of Fire damage over Time Multiplier, Malevolence Malevolence is definitely stronger.

  11. Posts
    2

    Do you have any PoB link available?

  12. Vvckd

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    On 12/09/2019 at 4:12 PM, Zirael said

    Do you have any PoB link available?

    Hey, unfortunatelly we do not create PoB links for the moment.

  13. Posts
    2

    Does Herald of Ash actually work with fireball? I thought it doesn’t apply to the Ignite effect, only the hit.

  14. Vvckd

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    On 13/09/2019 at 7:48 AM, poefan33 said

    Does Herald of Ash actually work with fireball? I thought it doesn’t apply to the Ignite effect, only the hit.

    Hey, both of Herald of Ash Herald of Ash‘s more Spell Fire Damage and Burning damage bring alot of extra damage for the build. The other big reason Herald of Ash is very good for the build is Elementalist’s Mastermind of Discord (25% Fire Penetration when you have Herald of Ash active).

  15. Posts
    2

    On 13/09/2019 at 9:34 AM, Vvckd said

    On 13/09/2019 at 7:48 AM, poefan33 said

    Does Herald of Ash actually work with fireball? I thought it doesn’t apply to the Ignite effect, only the hit.

    Hey, both of Herald of Ash Herald of Ash‘s more Spell Fire Damage and Burning damage bring alot of extra damage for the build. The other big reason Herald of Ash is very good for the build is Elementalist’s Mastermind of Discord (25% Fire Penetration when you have Herald of Ash active).

    I am not sure how though? I ran Herald through PoB and there is a minimal dps increase to the hit part of fireball. The wiki says the more burning modifier only applies to Herald’s burn, not globally, and penetration does nothing for Ignite. It might be better dps to get the golem ascendancy for the perma damage increase, but then you have to run golems lol.

  16. Vvckd

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    On 13/09/2019 at 8:53 PM, poefan33 said

    On 13/09/2019 at 9:34 AM, Vvckd said

    On 13/09/2019 at 7:48 AM, poefan33 said

    Does Herald of Ash actually work with fireball? I thought it doesn’t apply to the Ignite effect, only the hit.

    Hey, both of Herald of Ash Herald of Ash‘s more Spell Fire Damage and Burning damage bring alot of extra damage for the build. The other big reason Herald of Ash is very good for the build is Elementalist’s Mastermind of Discord (25% Fire Penetration when you have Herald of Ash active).

    I am not sure how though? I ran Herald through PoB and there is a minimal dps increase to the hit part of fireball. The wiki says the more burning modifier only applies to Herald’s burn, not globally, and penetration does nothing for Ignite. It might be better dps to get the golem ascendancy for the perma damage increase, but then you have to run golems lol.

    The damage increase might be minimal but we do not only care about the initial hit, not to mention that if your initial hit penetrates the target’s resistance it will apply a much stronger burning effect, this is why the 25% Fire penetration is so important.

  17. Posts
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    Hey, noob question but, why is it a good idea to run EE? If the initial fireball hit is what sets off the ignite, doesnt that mean that the mob will have extra fire resistance? Unless we assume that the storm brand continues to hit it again afterward, overwriting the extra fire resist? Or am I missing something here..

    If we are using storm brand to assure the hit afterward, does that mean that for normal mobs where we dont use storm brand we will have to inevitably suffer the extra fire resist?

  18. Vvckd

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    On 15/09/2019 at 1:35 PM, icyveins7 said

    Hey, noob question but, why is it a good idea to run EE? If the initial fireball hit is what sets off the ignite, doesnt that mean that the mob will have extra fire resistance? Unless we assume that the storm brand continues to hit it again afterward, overwriting the extra fire resist? Or am I missing something here..

    If we are using storm brand to assure the hit afterward, does that mean that for normal mobs where we dont use storm brand we will have to inevitably suffer the extra fire resist?

    Hey, most mobs die in a second from the ignite anyways. We utilize EE vs tougher enemies, we first hit the mob with the Storm Brand Storm Brand gem setup and then apply a very solid ignite.

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