Fire Trap Trickster Build Guide (PoE Metamorph 3.9)

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Guide Format

This build guide is split over multiple pages, both to prevent it from getting too long, as well as to help you better find the information you are looking for. In addition to the current page, which presents general information about the build and also contains a Leveling and FAQ section, we have the following pages:

Introduction

The Fire Trap Trickster is a trapper that is built around the burning ground effect of Fire Trap Fire Trap. The skill’s extremely high base damage allows us to easily scale Damage over Time in order to reach decent enough damage to deal with any type of content in Path of Exile. Since we do not need to spam traps all the time, we can look at other ascendancy classes than Saboteur. The Trickster ascendancy has a lot of DoT perks along with some other things that synergize well with the defensive aspects of our build.

Build Summary

The build does not require any build-enabling items. The damage is greatly scaled by additional levels applied to Fire Trap Fire Trap (mainly provided via the Weapon and Shield slots). When it comes to defenses, we focus on a lot of Life and Mana, since we are utilizing Mind over Matter.

Pros & Cons

Pros

+ Hardcore viable
+ Very versatile when it comes to map mods
+ Has the potential to do all endgame content

Cons

- Damage over time builds might not be for everyone

Playstyle

Offensively, throwing a single trap will be enough to clear a while pack of monsters. The build reaches a decent amount of area of effect and skill effect duration in order for the clearing to feel smooth.

Defensively, the Trickster has a lot of sustain via the “on kill” Life recovery. With this ascendancy class it is also easy to stack up Life Recovery, which also increases the Life you gain from your Life flask by a great amount. Besides that, we focus on building a great Mana pool in combination with Mind over Matter.

For playstyle, we rely a lot on our mobility and staying defensive by luring enemies into our traps.

Passive Tree

This is the endgame passive skill tree.

For more information, be sure to check out the Passive Skill Tree page.

Ascendancy, Bandits, and Pantheons

Our Ascendancy, Bandit, and Pantheon Power page goes into detail about all the choices you need to make in these regards.

Gems

We go over all of the gem links this build uses in the end-game on our Gem Link page.

Gear Summary / TL;DR

These items provide a good balance between offense and defense and are enough to deal with the endgame, although there is definitely a room for improvement. Please ensure you read the Gear, Jewels and Flasks page in its entirety.

Our recommendation:

Item Slot Item Name
Head Rare Helmet
Amulet Rare Amulet
Chest Carcass Jack Carcass Jack
Gloves Rare Gloves
Boots Rare Boots
Belt Rare Belt
Rings Rare Rings
Weapon The Searing Touch The Searing Touch

Leveling

As a reminder, we have several guides to help you level up a character.

The Fire Trap Trickster can be leveled with its signature since the beginning. Single target damage will lack early on. You can always level as any other skill you prefer.

Leveling Trees

This passive skill tree represents where you should be at approximately level 60.

Useful Leveling Unique Items

As you begin a new character, there are few unique items that can boost your power exponentially. Tabula Rasa Tabula Rasa allows you to have a 6-Linked skill as early as you get the gems. Wanderlust Wanderlust gives a decent movement speed, which will make your leveling that much more efficient. Goldrim Goldrim provides a lot of elemental resistances, this will let you worry less about gearing when approaching certain Act encounters.

If you are a new player (or if this is your first character for the league), then note that obtaining these items will be very difficult, if not impossible. They are rare drops, which you can otherwise only acquire if you have saved up currency, so do not focus on them too much, and instead simply look for items that match the affix priorities listed in the gearing section above.

Gem Progression

Using Tabula Rasa Tabula Rasa will allow you to have 6-Link gem setups early on, which is why we show such examples below. If you cannot get Tabula Rasa (or another item with a 6-Link), then simply prioritize the first gems in each link provided below.

In order to acquire gems that are not available to your class as a quest reward, simply ask a friend to buy them off vendors for you, or buy them yourself from Sioasa in The Library in Act III Library.

From level 1, you should use the following link.

Explosive Trap Explosive Trap

By level 8, your Explosive Trap Explosive Trap link should look like this.

  1. Explosive Trap Explosive Trap
  2. Added Fire Damage Support Added Fire Damage Support

At level 10, you should add Flame Dash Flame Dash for additional mobility.

At level 18, you should replace your trap setup with your signature skill.

  1. Fire Trap Fire Trap
  2. Controlled Destruction Support Controlled Destruction Support
  3. Trap and Mine Damage Support Trap and Mine Damage Support

At level 24, you should add Malevolence Malevolence for additional damage.

By level 31, your Fire Trap Fire Trap link should look like this.

  1. Fire Trap Fire Trap
  2. Controlled Destruction Support Controlled Destruction Support
  3. Burning Damage Support Burning Damage Support
  4. Efficacy Support Efficacy Support
  5. Trap and Mine Damage Support Trap and Mine Damage Support

FAQ

Why Life Trickster instead of Chaos Inoculation Occultist?

The Occultist is a very strong ascendancy class defensively, but the damage Trickster reaches is much higher.

Problematic Map Mods?

The build cannot run No Regeneration maps. Besides that anything else is doable.

Conclusion

The Fire Trap Trickster throws traps that create an incinerating burning ground effect, which swallows enemies and turns them into ash.

Changelog
  •   

    Revisited and updated for Metamorph 3.9. The character remains as solid as before.

  •   

    Build added.

  1. Posts
    1

    This is a very particular build, thanks for sharing it!
    How about using Slavedriver's Hand Slavedriver's Hand ? With them you have:
    1) Increased trap throwing speed (by cast speed) and more area of effect (so, much more clear speed).
    2) Frenzy, power and endurance charges (More damage and tankiness).
    3) Blood magic for traps, so you can run No Regen maps.

    Edited by Macallan on September 26th, 2019

  2. Vvckd

    Moderator

    Posts
    646

    On 26/09/2019 at 3:14 PM, Macallan said

    This is a very particular build, thanks for sharing it!
    How about using Slavedriver's Hand Slavedriver's Hand ? With them you have:
    1) Increased trap throwing speed (by cast speed) and more area of effect (so, much more clear speed).
    2) Frenzy, power and endurance charges (More damage and tankiness).
    3) Blood magic for traps, so you can run No Regen maps.

    Hey, the Gloves are great I agree. Considering how the playstyle is I’d not recommend them though, simply because you just throw a trap, run around and throw again, just making sure you keep up the burning ground effect. You do not need a lot of trap throwing speed. It is definitely up to personal preference and you can equip them if you want.

  3. Posts
    6

    Hey I’m currently trying to gather currency for this build and I have two questions :

    1/ How is the dps against shaper and UBER elder? Cause I want to make this build my boss killer.

    2/ Is it possible to make a mix between fire trap for bossing, and Fire ball for mapping? Will it be efficient?

    Thx a lot!

  4. Vvckd

    Moderator

    Posts
    646

    On 04/10/2019 at 6:55 AM, Emixamus said

    Hey I’m currently trying to gather currency for this build and I have two questions :

    1/ How is the dps against shaper and UBER elder? Cause I want to make this build my boss killer.

    2/ Is it possible to make a mix between fire trap for bossing, and Fire ball for mapping? Will it be efficient?

    Thx a lot!

    Hey,

    1) The build definitely has enough damage to tackle the hardest of bosses. You will mainly have to adjust your playstyle, since you will have to make sure your burning ground is under the right target at the right time.

    2) Due to how the build scales (mainly burning) it will not be efficient to use Fireball Fireball. I’d recommend sticking with Fire Trap Fire Trap for both clearing and single target.

  5. Posts
    6

    Hey,

    1) The build definitely has enough damage to tackle the hardest of bosses. You will mainly have to adjust your playstyle, since you will have to make sure your burning ground is under the right target at the right time.

    2) Due to how the build scales (mainly burning) it will not be efficient to use Fireball Fireball. I’d recommend sticking with Fire Trap Fire Trap for both clearing and single target.

    I Was thinking about a ignite
    Fireball (as we can find in this website but as elementalist). But I also believe that it’s better to stay on one main spell

    https://www.poe-vault.com/guides/ignite-fireball-elementalist-build-guide

    Edited by Emixamus on October 4th, 2019

  6. Vvckd

    Moderator

    Posts
    646

    On 04/10/2019 at 5:48 PM, Emixamus said

    Hey,

    1) The build definitely has enough damage to tackle the hardest of bosses. You will mainly have to adjust your playstyle, since you will have to make sure your burning ground is under the right target at the right time.

    2) Due to how the build scales (mainly burning) it will not be efficient to use Fireball Fireball. I’d recommend sticking with Fire Trap Fire Trap for both clearing and single target.

    I Was thinking about a ignite
    Fireball (as we can find in this website but as elementalist). But I also believe that it’s better to stay on one main spell

    https://www.poe-vault.com/guides/ignite-fireball-elementalist-build-guide

    Hey, both characters are very differently built and have very different playstyles. They are also both using one main skill, if you like builds that make use of multiple skills simply let me know what archetype you like the most and I’ll make sure to recommend a few you can check out.

  7. Posts
    4

    Love the build – thanks for posting it! Would it make sense to add Flamethrower Trap for some additional single target damage? If so, what support gems would you add? Also, would Summon Skitterbots help by adding chill and shock? Thanks!

  8. Vvckd

    Moderator

    Posts
    646

    On 14/11/2019 at 10:24 PM, Venomous said

    Love the build – thanks for posting it! Would it make sense to add Flamethrower Trap for some additional single target damage? If so, what support gems would you add? Also, would Summon Skitterbots help by adding chill and shock? Thanks!

    Hey, Flamethrower Trap Flamethrower Trap can add some single target but it will not be scaled efficiently since we focus on burning damage and fire damage over time. Summon Skitterbots Summon Skitterbots is great and you can definitely use it.

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