Freezing Pulse Inqusitor Ascendancy, Bandits, and Pantheon Powers

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Ascendancy (Templar – Inquisitor)

  1. Instruments of Virtue
  2. Righteous Providence
  3. Inevitable Judgement
  4. Augury of Patience

Instruments of Virtue will allow you to start using Shield Charge Shield Charge early on, which will improve your overall speed by a considerable amount. Righteous Providence will improve your critical strikes, this is the first step in transitioning to critical strikes. Inevitable Judgement is the reason Inquisitor is so powerful, ignoring enemy elemental resistances with critical strikes is very powerful, especially against bosses. Augury of Patience provides great balance between defence and offence.

Bandits

For this specific build we should help Alira in Act II. The critical multiplier, flat mana regeneration and 15% all elemental resistances are stronger than the 2 passive skill points.

Pantheons

Major: All major Pantheon powers can be beneficial for the build, although Soul of Solaris is probably the best choice in general.

Minor: Same as major Pantheons, all minor ones are useful for the build. We recommend Soul of Gruthkul, which improves physical damage mitigation.

Pantheon powers can be upgraded by using Divine Vessel in the Map Device while you are activating the particular Map that contains the boss you need. Once you have killed the boss and captured his soul, you need to deliver the vessel to Sin in Oriath.

Main Page / TL;DR

  1. Posts
    1

    What about the rising need of DEX on the Herald of Ice or Hypothermia Support Gem for example? Thank you :)

  2. Vvckd

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    On 10/07/2019 at 11:05 AM, Munk said

    What about the rising need of DEX on the Herald of Ice or Hypothermia Support Gem for example? Thank you :)

    Hey, if you are struggling with Dexterity aim to have good rolls on your Boots, Rings and Amulet, you can also pick some Dexterity on the Passive Tree until you get the right gear.

  3. Posts
    1

    I wonder why do you chose to go with hypothermia support instead of lets say arcane surge?

  4. Vvckd

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    On 27/11/2019 at 2:23 AM, list4e said

    I wonder why do you chose to go with hypothermia support instead of lets say arcane surge?

    Hey, Hypothermia Support Hypothermia Support‘s damage multiplier is way superior compared to most support gems.

  5. Posts
    4

    Hi,

    First of all, thanks for that build ! I am leveling up on Metamorph and it is a breeze (and very cheap indeed) !

    I would have a few questions, I am a noob so forgive if some are trivials:

    • What defense stat should you be looking for besides ele res ? I am unclear if we want to go ES or armor.

    • How is this build sustaining lifewise ? I get the Mind over Matter + mana regen, and flat life regen, but is that really enough ? I’ve only played melee build previously and almost all of them were life leech based and life would go up instantly after a bad hit. Here I feel like I have to run around 10sec everytime I get crit’ed. Would you consider adding a blasphemy curse and using that shield that grants 1% life leech on damage (Thirst_for_Horrors) ? The shield itself is terrible, but since we’re running rares items I figure it won’t be too hard to cap the resistances. With 1m dps and a large life pool it would seem that 1% life leech is enough.

    • I get that you get 30% damage reduction while mana is available, but I feel like I have way too much mana. Shouldn’t we be running an extra aura or curse ? Or switching to life nodes ? Right now I am low level so maybe this doesn’t apply later on. Again this relates to how the build sustains itself, which I don’t understand.

    Cheers! (and thanks again!)

  6. Vvckd

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    On 18/12/2019 at 10:16 AM, Valmishra said

    Hi,

    First of all, thanks for that build ! I am leveling up on Metamorph and it is a breeze (and very cheap indeed) !

    I would have a few questions, I am a noob so forgive if some are trivials:

    • What defense stat should you be looking for besides ele res ? I am unclear if we want to go ES or armor.

    • How is this build sustaining lifewise ? I get the Mind over Matter + mana regen, and flat life regen, but is that really enough ? I’ve only played melee build previously and almost all of them were life leech based and life would go up instantly after a bad hit. Here I feel like I have to run around 10sec everytime I get crit’ed. Would you consider adding a blasphemy curse and using that shield that grants 1% life leech on damage (Thirst_for_Horrors) ? The shield itself is terrible, but since we’re running rares items I figure it won’t be too hard to cap the resistances. With 1m dps and a large life pool it would seem that 1% life leech is enough.

    • I get that you get 30% damage reduction while mana is available, but I feel like I have way too much mana. Shouldn’t we be running an extra aura or curse ? Or switching to life nodes ? Right now I am low level so maybe this doesn’t apply later on. Again this relates to how the build sustains itself, which I don’t understand.

    Cheers! (and thanks again!)

    Hey, for defense you mainly stack a lot of Life and Mana. Armour is also very helpful but you can mainly get Physical mitigation via Granite Flask Granite Flask and Basalt Flask Basalt Flask. You can also go Hybrid (have both decent Life and Energy Shield pool) and use something like Energy Leech Support Energy Leech Support, which can help out with sustain. Having a lot of free Mana is essential to every MoM build, you should keep it that way simply because your Mana will be able to soak way more damage. If you feel like it is a waste you can add an additional Aura but your MoM will not be as efficient. Thanks for the kind feedback!

  7. Posts
    1

    Hi There, I have been trying out this build recently and I noticed that I don’t have enough damage to kill rare or unique monsters, can I know how I can improve or the reason behind it? Thanks so much for creating such a build, it really entertains me early on.
    -Character level 70 now act 10, resistance fully capped, 3.5k hp, and boss might 3 hit kill me, and my damage to the boss or rare monster are quite low (require a lot of time to kill the monsters) Thanks for helping.

  8. Vvckd

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    On 24/12/2019 at 12:22 PM, Jaqzhu said

    Hi There, I have been trying out this build recently and I noticed that I don’t have enough damage to kill rare or unique monsters, can I know how I can improve or the reason behind it? Thanks so much for creating such a build, it really entertains me early on.
    -Character level 70 now act 10, resistance fully capped, 3.5k hp, and boss might 3 hit kill me, and my damage to the boss or rare monster are quite low (require a lot of time to kill the monsters) Thanks for helping.

    Hey, I’d be glad to help out but I would need a link to your PoE profile in order to check out the character.

  9. Posts
    4

    Hi again!

    I’m facing the same problem as Jaqzu here. So far I’m lvl 89 with what I think is decent gear (). I’m barelly breaking 250k dps with arcane surge up (I’m still leveling controlled destruction). Not only that but I sometimes get OS by phys boss (or chaos but that’s normal I guess).

    I’ve respect and gone a slightly different route than you in the skill three:Im going for Snowforge and Throatseeker rather than Arcane potency. The reason is, I don’t think I will ever be able to reach purity of flesh (I won’t level up to 100). All in all I get slightly more DPS that way.

    It’d be really cool if you could let me know what I am doing wrong ! (https://www.pathofexile.com/account/view-profile/ValMishra/characters Char name is Chepawkabra) For survavibility I could get a 0.2% life leech ring, but these go for a ton of $$$ right now. For now my boots do the leech. But DPSwise I am at a lost… Every 30c I drop to upgrade an item I climb up by a small 2/3k dps…

    Cheers and thanks again !

  10. Vvckd

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    On 12/01/2020 at 8:15 PM, Valmishra said

    Hi again!

    I’m facing the same problem as Jaqzu here. So far I’m lvl 89 with what I think is decent gear (). I’m barelly breaking 250k dps with arcane surge up (I’m still leveling controlled destruction). Not only that but I sometimes get OS by phys boss (or chaos but that’s normal I guess).

    I’ve respect and gone a slightly different route than you in the skill three:Im going for Snowforge and Throatseeker rather than Arcane potency. The reason is, I don’t think I will ever be able to reach purity of flesh (I won’t level up to 100). All in all I get slightly more DPS that way.

    It’d be really cool if you could let me know what I am doing wrong ! (https://www.pathofexile.com/account/view-profile/ValMishra/characters Char name is Chepawkabra) For survavibility I could get a 0.2% life leech ring, but these go for a ton of $$$ right now. For now my boots do the leech. But DPSwise I am at a lost… Every 30c I drop to upgrade an item I climb up by a small 2/3k dps…

    Cheers and thanks again !

    Hello, two big things I’d recommend. Drop Arcane Surge from your main link and use Added Cold Damage Support Added Cold Damage Support or Increased Critical Damage Support Increased Critical Damage Support instead. You can easily get Arcane Surge via Flame Dash-Arcane Surge link (low level Arcane Surge). You should also get an Assassins Mark CoH Ring and drop your current Herald of Ice links. You should run Zealotry Zealotry and Herald of Ice Herald of Ice if possible. Zealotry is a big damage boost in general. Let me know how it goes.

  11. Posts
    1

    Would it be wise to take Greater Multiple Projectiles or Volley Support until you can get the First Snow jewels?

  12. Vvckd

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    On 26/02/2020 at 6:31 AM, Zeph86 said

    Would it be wise to take Greater Multiple Projectiles or Volley Support until you can get the First Snow jewels?

    Hey, I’d go with GMP.

  13. Posts
    9

    Doing this build HCSSF currently, working out well so far!

    However I have a question about Hypothermia. Apparently switching it for Ice Bite gives more tooltip DPS and also generates Frenzy charges.
    Would it not make more sense to use Ice Bite since we are not scaling cold DoT at all ?

    Edited by Randymarsh on April 22nd, 2020

  14. Vvckd

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    On 22/04/2020 at 10:03 AM, Randymarsh said

    Doing this build HCSSF currently, working out well so far!

    However I have a question about Hypothermia. Apparently switching it for Ice Bite gives more tooltip DPS and also generates Frenzy charges.
    Would it not make more sense to use Ice Bite since we are not scaling cold DoT at all ?

    Hey, Hypothermia Support Hypothermia Support‘s damage is not shown in the tool tip. It is one of the best damage multipliers you can use and provides way more damage than Ice Bite. It will also provide more defense through Chance to Freeze and Chill Effect.

  15. Posts
    1

    Curious how controlled destruction works with crit builds, is there a link somewhere that describes the interaction?

  16. Vvckd

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    On 03/05/2020 at 6:11 PM, rockybo said

    Curious how controlled destruction works with crit builds, is there a link somewhere that describes the interaction?

    Hey, I will quickly explain. Controlled Destruction Support Controlled Destruction Support provides a very good damage multiplier along with its 100% reduced Crit Chance. This Crit Chance is based on your Spell’s base Crit Chance. If we take Freezing Pulse Freezing Pulse for example, which has 6% base Crit then Controlled Destruction will reduce your overall Crit Chance by 6%. If another Spell has 5% base Crit, its Crit will be reduced by 5%. This Crit reduction is additive and can easily be countered by a single weapon affix for Crit Chance for Spells for example.

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