Righteous Fire Inquisitor Build Guide (PoE Lake of Kalandra 3.19)

Pohx

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Introduction

Before you read on, I also have a Juggernaut version of Righteous Fire. The juggernaut version starts earlier with Righteous fire right after Normal Lab at level 35. He scales armour to mitigate Elemental Damage, so no need to build block. It’s extremely unlikely you will get one shot and barely takes any physical damage. Now that sounds all very good being so tanky, but you will lose some advantages that the inquisitor has to offer namely: Much higher boss damage, more complex due to ES scaling, nearly immune to curses and easier on the map mods. If you totally new to Path of Exile and this is your first build, I recommend you play the Juggernaut version that you can find here.

Righteous Fire has been a true Path Of Exile staple since the skill gem’s introduction back in Patch 0.9.9. The concept of running through maps while hordes of monsters die around you is a true Power Fantasy staple, and this simple fact has kept Path Of Exile players returning to Righteous Fire, optimising the build and adapting it to perform well throughout each expansion & League leading up to Path Of Exile: The Forbidden Sanctum

From abusing Snapshotting to making use of various Ascendancies to optimise damage and life regeneration, Righteous Fire builds have always driven players to overcome the challenges thrown at us in Path Of Exile and find a way around the many quirks the playstyle offers. This build of course is no exception.

This build guide can be viewed in a video format if you so prefer, which can be found below.

The FAQ section can be found on my RF Wiki

Build Overview

In this section, We’ll be outlining the pros, cons, and general playstyle for the Righteous Fire Inquisitor. This will allow you to determine if this is the right build is for you!

PROS

+ League Starter – Though RF can seem daunting to League Start with, it is extremely doable, especially in a Trade environment.

+ One Button Playstyle – A lot of content can be done by simply activating Righteous Fire and moving through the zone while using a movement skill/stopping for a split second to maintain Consecrated Ground.

+ Extremely Tanky – Righteous Fire builds LOVE maximum fire resistance, and with the right setup you can push 90/90/90 resistances on this build with respectable EHP numbers.

CONS

Weak Early for uber bosses – Our primary bossing ability will be Fire Trap, it is more than playable with some patience. Expect to get 4-5 million boss damage before large investments of currency.

Map Modifiers can be annoying – Anything from -max res to no regen is either downright unplayable or extremely difficult to get through, this won’t be too much of an issue if you pay a bit of extra attention to the maps you roll.

Always face tanking – While the RF Area Of Effect is formidable, we will for the most part be face tanking a lot of hits, knowing when to back off a tiny bit and play patiently is important.

Playstyle

The playstyle is as simple as it gets, activate Righteous Fire at the beginning of a map, maintain your flasks, and run through your map while the world burns around you. Using Frostblink Frostblink every few seconds, or simply Shield Charge Shield Charge to sustain Consecrated Ground regen we get from the Inquisitor Ascendancy Pious Path.

For Bossing, staying around the edge of your Righteous Fire AoE can provide a much-needed buffer for dodging mechanics, dodging mechanics and rotating in your Fire Traps where possible allows for a safe bossing experience.

The above will, of course, vary for some boss mechanics; for instance, in the Guardian Of The Hydra fight, we would want to stay right on top and dodge behind when she fires any of her projectiles.

Damage Scaling & Defensive Layers

Our primary damage scaling will come from high amounts of Life & Energy shield alongside modifiers to Fire Damage, Burning Damage, and (Fire) Damage Over Time Multiplier from the tree & gear.

On Sceptres we will be prioritising “+ to level of all spell skill gems”, “+1 to level of all fire spell skill gems” and high amounts of Fire Damage Over Time Multiplier, as they give us significantly more damage compared to generic increases which get heavily affected by diminishing returns. If you’re looking for a perfect sceptre you’ll ideally want the whole lot of course.

PoB and Passive Skill Tree

The PoB community fork created by Localidentity is the only version being kept up to date, so make sure you have the correct version: PoB Community Fork.

This Comprehensive PoB will carry you through each stage of leveling, from both a League Start perspective & using Twink Gear all the way up to End Game and High Budget with Aegis and Melding.

Path Of Building, Skill Trees & Gems

Gearing

The comprehensive gearing section can be found by pressing the button below. For a “Generic” rundown, the gear is listed below.

Gear & Flask Choices

Item Slot Item Name Rarity
Head Here we’ll be looking for a preferably Armour/ Energy Shield helmet with Elder influence ilvl 82, Essence of Horror Essence of Horror helmet modifier with Socketed Gems are Support by level 16/18/20 Burning Damage or Concentrated effect. The level doesn’t matter in particular as long as you can get these modifiers. Beyond this, getting the + level to AoE gems craft will be huge for your Fire Trap Fire Trap. Rare
Amulet A huge place to get Damage. We’re primarily looking for life with +1 to all fire spell skills or all spell skills (better but more rare) Sources of Damage over time multiplier are also huge. If you get lucky some other welcomed stats are chaos res, huge life regen and a big dex roll. Some great bases to use would include Marble Amulet Marble Amulet & Jade Amulet Jade Amulet Rare
Chest Preferably a hybrid Armour ES base with high life and some resistances. If possible we want to craft the new Gravicius Mod that now gives “5% of Physical Damage taken as Fire Damage & 5% of Physical Damage taken as Lightning Damage” Expensive versions can also craft with the essence of Loathing for mana reservation efficiency. Rare
Gloves Again we want hybrid Armour/ES. Getting as much life as we can here is good too. You can also hit up to 21% increased Life Regeneration Rate, which is outright insane. This is also a great place to get Dex or Chaos res along with +1 to socketed aura gems and placing our aura gems in our gloves for the bonus. Eldritch influences – Fire Exposure (MANDATORY) & Fire Multi Rare
Boots Legacy of Fury Legacy of Fury This slot is pretty self-explanatory, it gives us huge AoE explosions and applies Scorch to nearby enemies. Unique
Belt A decent Leather Belt or Stygian will do us well here, getting modifiers like “+100 Life regenerated per second” & the “Increased maximum life” from Elder/Warlord influence is huge if you can get it, it’ll be really expensive to find an influenced Stygian though. Also, a great place to acquire resistances. Rare
Rings An easy source of Life & Chaos Resist, we can craft minimum frenzy charges for some free damage too. For more expensive rings you can craft with Delirium Essence for Damage over Time multiplier Rare
Weapon Here we want High sources of Fire Damage Over Time Multiplier & Increase Fire Damage. For a more expensive weapon, we can look for + Fire Gems with Multi or High Increase and craft the missing stat. You can also go with a mixture of stats such as High burn damage & high increases and craft Multi. Basically, you want a combination of stats and the 2 best modifiers to bench craft are Fire Multi & Fire damage & Ignite chance. Rare
Shield Preferably a high Armour / ES shield with +to maximum fire resistances, and increased fire damage/level to all fire spell skill gems depending on what you can get. For players pushing into Higher maps we’ll be looking for a shaper recovery shield for when we switch to block Based. End game players will be hunting for an Aegis Aurora Aegis Aurora Rare

Ascendancy, Bandit & Pantheon Powers

You can read about the Ascendancy, Bandit choice, and Pantheon Power recommendations for this build on our dedicated page.

Ascendancies, Pantheons & Bandits

Leveling

Leveling trees & Gem setups can be found in the Path Of Building link, levelling will heavily depend on whether we’re league starting or have access to twink gear. Twink gear will allow us to run Righteous Fire earlier but here we’ll focus on running it after completing the Cruel Labyrinth.

Early on we’ll be using Rolling Magma Rolling Magma supported by Elemental Proliferation Support Elemental Proliferation Support and Combustion Support Combustion Support, as soon as we can get Flame Wall Flame Wall we use that as well.

If you don’t like leveling with Rolling Magma Rolling Magma you can use Holy Flame Totem Holy Flame Totem together with Flame Wall Flame Wall instead.

To make your leveling experience all the way to maps smoother, I recommend crafting a magic weapon with added fire damage. Follow the recipe below starting at level 8.

Craft Magic Weapon with added fire damage

At Level 12 we get Flame Surge Flame Surge which we will use for single target all the way up to Level 55, make sure your target is ignited from your other skill to get max damage output.

When you reach level 28 you will start using Armageddon Brand Armageddon Brand for clearing and removing Rolling Magma Rolling Magma.

Picking up Reservation Skills like Determination Determination , Vitality Vitality ,Purity of Elements Purity of Elements when they’re available to us will go a long way too.

For mobility, we’ll be using Frostblink Frostblink all the way from Act 1 to the endgame.

Switching to Righteous Fire

This can be done right after completing the Cruel Labyrinth when we pick up Pious Path, our primary requirements will be 76%+ Fire resistance with Vitality Vitality & Summon Stone Golem Summon Stone Golem. If your Energy Shield depletes and doesn’t regenerate, this will be a result of not having enough regeneration, as you level up and pick up regeneration from the tree and gear this will stop being a problem.

The setup here depends on how many sockets we actually have access to, but they will be listed in order of priority so if you only have a 4-link or 5-link don’t worry.

  1. Righteous Fire Righteous Fire
  2. Elemental Focus Support Elemental Focus Support
  3. Burning Damage Support Burning Damage Support
  4. Increased Area of Effect Support Increased Area of Effect Support
  5. Lifetap Support Lifetap Support
  6. Swift Affliction Support Swift Affliction Support

4-Link Fire Trap ( Requires Act 3 Library quest Completion)

This setup can be used all the way to the very endgame, if you have the sockets you can switch out Controlled Destruction for Swift Affliction Support Swift Affliction Support

  1. Fire Trap Fire Trap
  2. Combustion Support Combustion Support
  3. Lifetap Support Lifetap Support
  4. Trap and Mine Damage Support Trap and Mine Damage Support

For more general leveling advice, we recommend the following guides.

Questions?

If you have any questions for my build, please join the PoE Vault Discord where a team of moderators will answer you.

Closing Notes

If you’ve gotten this far with the guide, I’d like to sincerely thank you & hope you decided to play the RF Inquisitor, you can check out my Twitch Stream, where I am live almost daily. For other daily content including build updates, be sure to check out my Youtube Channel.

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