Greek's Herald of Agony Herald Gear & flasks (Poe Legacy of Phrecia Event)

Greek

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Early Game

Foreword to Itemization in PoE

Why is the guide using so many rares & can I use these Uniques?

Whilst a general consensus in ARPG Video Games is that the higher the rarity of an item, the better it becomes, Path of Exile is not necessarily constructed like that. Unique Items can generally be divided into two segments. Those who enable a build because they a specific effect on them which are then combined with Rare Gear items which completement the build-enabling item and those who are placeholders that fix certain things until you can actually upgrade it with better rolls on Rare Gear pieces. Outsides of specific Mechanics, replacing items with random Uniques is not great. However, whenever you feel like they fill your gaps correctly, feel free to use them as placeholders.

Resistances & Attributes

One can never emphasize enough how important Elemental Resistances are on gear. The game is constructed around playing with at least 75% Elemental Resistances & ideally a bit of Chaos Resistances too. Therefore, you should always be looking to cap your Resistances. They should be capped starting from Act V until the end of your progression and you should try to upgrade with Chaos Resistance where you can as you progress through maps. Additionally, people generally have issues finding enough Attributes on builds. Do note that almost every class paths through a passage where they can pick a +30 to Intelligence, Strength or Dexterity and there is no shame in doing so whilst you are still preparing your better gear.

Flasks

Another thing heavily overseen by newer & veteran players alike is the strength which lies in your Flasks. As soon as you hit maps, you should have a bunch of Orb of Alteration Orb of Alterations and you should try to get some lower tiers of the affixes you want on your Flasks according to the guide you’re following. You should aim to have at least some form of usable Flasks when you’re starting maps & you should aim to have the right Magic Flasks right around when you enter Yellow maps. Obviously, expensive Unique Flasks, can be added in later.

Understanding Gear & Character Progression

Where as all guides generally suggest some kind of specific modifiers on Gear, it’s important that these things are “ideal cases”. Generally, when you start your journey through maps, you wanna aim for mostly Life & Resistances on all of your gear (outside of weapons) just to make sure you’re capped Resistances & have a decent health pool. This will, generally, do you just fine for a while. At this point, you’re still mostly carried by your Skill Gems & Passive Skill Tree. Therefore, make sure that you have all suggested gems when you start doing maps and have fixed your links & sockets when you’re able to. Lastly, do not forget to quality your gear using Armourer's Scrap Armourer's Scrap‘s. This is a multiplicative bonus to all the defenses found on your item.

Choosing your Gear

How am I supposed to digest the information that is here to obtain the modifiers that are most relevant on my items.

Generally, we try to give you order of importance on every affix which you could be obtaining by putting them in order of priority. Sometimes, the list will have a mentioned mod that is mandatory, which means that (in later stages of progress) this modifier is build-enabling. Other than that, if you follow the priority list and try to obtain as many of the modifiers on the mentioned items as possible, you should be doing fine. Obviously, the more modifiers that are relevant, the merrier.

Additionally, we have applied a colour code to showcase which part of your character gets enhanced.
(πŸ—‘οΈ Damage,πŸ›‘οΈ Defenses,πŸ’Ž Quality of Life)

Armour Pieces

Helmet

Armour Helmet
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Implicits
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  1. πŸ’Ž #% reduced Mana Cost of Attacks – Searing Exarch
  2. πŸ›‘οΈ #% of Physical Damage from Hits taken as Fire, Cold or Lightning Damage – Eater of Worlds

Explicits
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  1. πŸ—‘οΈ+# to level of minion skills
  2. πŸ›‘οΈ +# to Maximum Life – Ideally >100
  3. πŸ›‘οΈ+#% to Elemental Resistances – As much as needed to Cap

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Body Armour

Unique Lioneye's Vision Lioneye's Vision
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Implicits – Optional
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  1. πŸ—‘οΈ+2 to level of minion skills – Corruption
  2. πŸ—‘οΈ+1 to level of skill gems – Corruption

Explicits
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  1. πŸ›‘οΈ #% increased Armour -Ideally >240%
  2. πŸ›‘οΈ+# to Maximum Life – Ideally >80
    If you can’t afford a well rolled one right away, it is better to buy a poorly rolled one and upgrade later. Generally before going pass 4 links.

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Gloves

Armour Gloves
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Implicits
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  1. πŸ—‘οΈ #% chance to Intimidate Enemies for 4 seconds on Hit – Searing Exarch
  2. πŸ’Ž Withered you Inflict expires #% slower – Eater of Worlds

Explicits
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  1. πŸ›‘οΈ +# to Maximum Life – Ideally > 100
  2. πŸ—‘οΈ +#% Increased Attack Speed – Ideally > 11
  3. πŸ›‘οΈ +#% to Elemental Resistance – Until capped
  4. πŸ›‘οΈ +#% to Chaos Resistance – Until capped

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Boots

Unique Rainbowstride Rainbowstride
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Implicits – Optional
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  1. πŸ›‘οΈ +1 to Maximum Endurance Charges – Corruption
  2. πŸ›‘οΈ #% increased maximum Life – Corruption
  3. πŸ’Ž #% increased Movement Speed – Corruption
  4. πŸ—‘οΈ +2 to Level of Socketed Minion Gems – Corruption
  5. πŸ—‘οΈ +1 to Level of Socketed Gems – Corruption

Note: Max is 2 # of these but any will work but all are completely optional. Corrupted boots will be harder/more expensive to color.

Explicits
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  1. πŸ›‘οΈ #% Chance to Block Spell Damage – Ideally > 18%

Note: I would suggest spending a few extra Chaos Orb Chaos Orb to get these as close 20% Chance to Block Spell Damage as possible

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Belt

Stygian Vise
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Implicits
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  1. πŸ—‘οΈ Has 1 Abyssal Socket

Explicits
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  1. πŸ›‘οΈ +# to Maximum Life – Ideally >90
  2. πŸ›‘οΈ +#% to Elemental Resistance – Until capped
  3. πŸ›‘οΈ +#% to Chaos Resistance – Until capped
  4. πŸ’Ž +# to Strength – if needed for stat requirements

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Accessories

Amulet

Jade Amulet
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Implicits
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  1. πŸ’Ž Dexterity- Ideally 30
  2. πŸ—‘οΈ {Anoint} Allocates Gravepact

Explicits
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  1. πŸ—‘οΈ +1 to Level of all {Chaos or Physical} Skill Gems – Grab whichever is cheaper
  2. πŸ—‘οΈ +1 to Level of all Skill Gems – Rare and Expensive
  3. πŸ›‘οΈ +# to maximum Life – Ideally > 100
  4. πŸ›‘οΈ Gain # Life per Enemy Hit with Attacks
  5. πŸ’Ž Non-Channelling Skills Have -7 to Total Mana Cost – Bench craft

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Unique Options

Unique Ashes of the Stars Ashes of the Stars
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Implicits
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  1. πŸ’Ž +# to all Attributes
  2. πŸ—‘οΈ {Anoint} Allocates Gravepact or Whisphers of Doom

Explicits
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  1. πŸ›‘οΈ #% to Quality of All Skill Gems – Mandatory > 28% Ideally =30%

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Unique Replica Dragonfang's Flight Replica Dragonfang's Flight
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Implicits
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  1. πŸ’Ž +# to all Attributes
  2. πŸ—‘οΈ {Anoint} Allocates Gravepact or Whisphers of Doom

Explicits
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  1. πŸ›‘οΈ +#% to all Elemental Resistances
  2. πŸ—‘οΈ +3 Level of all Herald of Agony Gems – MANDATORY LINE
  3. πŸ’Ž #% Increased Reservation Efficiency of Skills
  4. πŸ’Ž Items and Gems Have 8% reduced attribute requirements

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Rings

Two-Stone Ring or Amethyst
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Implicits
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  1. πŸ›‘οΈ +#% Elemental Resistance
  2. πŸ›‘οΈ +#% Chaos Resistance

Explicits
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  1. πŸ›‘οΈ +# to Maximum Life – Ideally >90
  2. πŸ›‘οΈ +#% to Elemental Resistance – Until capped
  3. πŸ›‘οΈ +#% to Chaos Resistance – Until capped
  4. πŸ’Ž Non-Channelling Skills Have -7 to Total Mana Cost – Bench craft

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Weapon

Unique Widowhail Widowhail
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Implicits – Optional
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  1. πŸ—‘οΈ #% Attack Speed
  2. πŸ—‘οΈ #% chance to gain Frenzy Charge on Kill
  3. πŸ—‘οΈ Bow Attacks fire additional Arrow

Explicits
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  1. πŸ›‘οΈ #% Increased Bonuses Gained From Equipped Quiver – Mandatory > 213% Ideally >230%

The better rolled this stat the more block you can achieve from your quiver!

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Quiver

Unique Rearguard Rearguard
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Implicits – Optional
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  1. πŸ—‘οΈ Bow Attacks fire additional Arrow – Corruption

Explicits
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  1. πŸ›‘οΈ#% Chance to Block Attack Damage – Ideally = 24%
  2. πŸ›‘οΈ#% Chance to Block Spell Damage – Ideally = 15%
  3. πŸ›‘οΈ+# to Armour – Ideally > 425

Each #% Chance to Block is worth ~3% chance to block so spending extra for a max rolled Block Quiver is ideal. The higher rolled your Widowhail the more you get out of each %.

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Flasks

Be sure to check out our Flask Crafting Guide to learn everything you need to know about how to set up your non-Unique Flasks.


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All Prefixes
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  1. πŸ’Ž #% Increased Duration (Utility Flasks) – Ideally >30
  2. πŸ’Ž Gain # Charge when you are Hit by an Enemy (Utility Flasks) – Good Alternative Ideally > 2
  3. πŸ’Ž # Instant Recovery when on Low Life (Life Flasks)

Suffixes
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  1. πŸ›‘οΈ#% Increased Armour Rating during Effect (Utility Flasks) – Ideally > 56%
  2. πŸ›‘οΈRegenerate 3% of Life Per Second During Effect during Effect (Utility Flasks) – Bench Craft
  3. πŸ›‘οΈ#% Increased Movement Speed during Effect (Utility Flasks) – Ideally > 12%
  4. πŸ›‘οΈ#% Increased Reduced Effect of Curses during Effect (Utility Flasks) – Ideally > 60%
  5. πŸ›‘οΈGrants Immunity to Bleeding for # seconds if used while Bleeding (Life Flask) Ideally > 10s

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Jewels

Large Cluster Jewel

If you are looking for the most optimal way to acquire your Cluster Jewels, or have any other questions whatsoever about them, such as how to craft or price them, we refer you to our complete guide on Cluster Jewels. It should have all the information you might need.

Large Cluster Jewel
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Enchants
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  1. πŸ’Ž Adds # Passive Skills – 8 Mandatory
  2. πŸ’Ž Added Small Passive Skills Grant: Minions Deal 10% Increased Damage – Mandatory

Explicits
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Large Notables – Needs 3
  1. πŸ—‘οΈ 1 Added Passive is Renewal – Mandatory
  2. πŸ—‘οΈ 1 Added Passive is Call to Slaughter – Mandatory
  3. πŸ—‘οΈ 1 Added Passive is Raze and Pillage – Option A
  4. πŸ—‘οΈ 1 Added Passive is Rotten Claws – Option B
Small Notables
  1. πŸ—‘οΈ Minions have #% increased Attack and Cast Speed – Ideally > 2%
  2. πŸ—‘οΈ Added Small Passive Skills have #% increased – Any

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_The Explicits on these Jewels are 100% Optional, the ones listed are ideal options but these are mostly here to hold Medium Cluster Jewels. The most important thing is they are only 8 Passives. _

Medium Cluster Jewel

Medium Cluster Jewel
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Enchant
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  1. πŸ’Ž Adds # Passive Skills – Maximum 4 Mandatory
  2. πŸ—‘οΈ Minions Deal 10% Increased Damage While you are Affected by a Herald – Mandatory

Explicits
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  1. πŸ—‘οΈ 1 Added Passive is Pure Agony Mandatory
  2. πŸ—‘οΈ Minions have 3% increased Attack and Cast Speed While you are affected by a Herald – Ideal
  3. πŸ›‘οΈ +# Maximum Life – Ideal
  4. πŸ›‘οΈ +#% Elemental Resistance
  5. πŸ›‘οΈ +#% Chaos Resistance
  6. πŸ’Ž + to All Attributes
  7. πŸ’Ž + to Dexterity
  8. πŸ’Ž #% increased Effect – Ideal with other Ideal nodes

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Regular Jewels

Regular Jewels can have a multitude of relevant damage modifiers. The modifiers above state a priority list. Obtaining jewels with 3 stats should generally not be hard.

Regular Jewels
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Implicits – Optional

  1. πŸ›‘οΈ Cannot be Afflicted with Corrupted Blood
  2. πŸ—‘οΈ Minions deal #% increased Damage
  3. πŸ’Ž #% increased Reservation Efficiency of Skills
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Explicits
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Viridian Jewels
  1. πŸ’Ž Mandatory Gain Mana per Enemy Hit with Attacks – One time, one 1 jewel.
  2. πŸ›‘οΈ #% Increased Maximum Life
Ghastly Eye Jewel
  1. πŸ—‘οΈ Minions have #% Increased Attack and Cast Speed
  2. πŸ—‘οΈ Enemies Withered by you have -2% to all Resistances
  3. πŸ—‘οΈ Minions Deal # to # Additional Physical Damage – Ideally > 12 to 18
  4. πŸ—‘οΈ Minions Deal # to # Additional Chaos Damage – Ideally > 12 to 18
  5. πŸ—‘οΈ Minions have #% chance to Poison Enemies on Hit
  6. πŸ›‘οΈ +# Maximum Life
  7. πŸ’Ž Minions have #% chance to Blind on Hit with Attacks

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Grafts

Molten Xophgraft

Molten Xophgraft
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Implicits
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  1. πŸ›‘οΈ +#% Increased Armor
  2. πŸ›‘οΈ Uses Level 30 Heart of Flame

Explicits
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  1. πŸ›‘οΈ #% increased Armor

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Hardening Uulgraft

Hardening Uulgraft
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Implicits
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  1. πŸ›‘οΈ #% additional Physical Damage Reduction
  2. πŸ›‘οΈ Uses Level 30 Tender Embrace

Explicits
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  1. πŸ›‘οΈ #% increased maximum Life
  2. πŸ›‘οΈ #% chance to gain an Endurance Charge when you are Hit
  3. πŸ›‘οΈ Buff granted by Tender Embrace used by this grants +1 Endurance Charged when gained

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