Holy Flame Totem Chieftain Gear, Jewels, and Flasks

Vvckd

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Gear

Capping your elemental resistances is essential and it should always be your top priority in any build; it should be the first thing you do when gearing up a character. Obtaining a 6-link, while very powerful and certainly recommended, can potentially be very expensive (requiring an average of 1500 Orbs of Fusing, obviously depending on your luck); as such, this should not really be a goal for you while gearing up, and you should instead settle for a 5-link until you have enough resources.

Helmet

A well rolled Helmet is best in slot. For labyrinth enchant, you can use any of them since they are all decent. The rare affix priority is:

  1. +#% total Elemental Resistances (until capped)
  2. +# to maximum life (90)
  3. Nearby Enemies have -9% to Fire Resistance (Scorched Fossil Scorched Fossil)

Body Armour

The build can use The Eternity Shroud The Eternity Shroud, but it requires a lot of currency and gear optimizations. A Loreweave Loreweave is a good choice for the build. Even a simple Tabula Rasa Tabula Rasa can carry you a long way. Prior to these body armours use any linked rare with life and resistances. The rare affix priority is:

  1. +#% total Elemental Resistances (until capped)
  2. +# to maximum life (90)
  3. % Increased Maximum Life (Elder Prefix)
  4. % of Physical Damage from Hits taken as Cold Damage (Essence of Horror Essence of Horror, expensive)
  5. # to Strength
  6. % to Chaos Resistance

Gloves

A rare pair of gloves is best in slot. The rare affix priority is:

  1. +#% total Elemental Resistances (until capped)
  2. +# to maximum life (90)
  3. # to Strength
  4. % to Chaos Resistance

Boots

A rare pair of boots is a great choice, you can also use Kaom's Roots Kaom's Roots if you choose to heavily rely on Shield Charge Shield Charge for mobility. For labyrinth enchant, look for “Damage Penetrates #% of Enemy Elemental Resistances if you haven’t Killed Recently”. The rare affix priority is:

  1. +#% total Elemental Resistances (until capped)
  2. +# to maximum life (60)
  3. % increased Movement speed (at least 20%)

Belt

Use a rare belt, preferably Stygian Vise Stygian Vise for the additional Abyssal socket. Rare Affix Priority is:

  1. +#% total Elemental Resistances (until capped)
  2. +# to maximum life (90)
  3. % increased Global Physical Damage (Jagged Fossil Jagged Fossil)
  4. % increased Fire Damage (Scorched Fossil Scorched Fossil)
  5. # to Strength
  6. % to Chaos Resistance

Amulet

A well rolled Elder-based Amulet can provide a great amount of damage for the build. Rare Affix Priority is:

  1. +#% total Elemental Resistances (until capped)
  2. +# to maximum life (50)
  3. Gain #% of Non-Chaos Damage as extra Chaos Damage (Elder Prefix)
  4. Gain #% of Physical Damage as Extra Fire Damage (Elder Prefix)

Rings

Rare Opal Ring Opal Rings are a great choice for the build. The rare affix priority is:

  1. +#% total Elemental Resistances (until capped)
  2. +# to maximum life (50)
  3. Gain #% of Physical Damage as Extra Fire Damage (Essence of Hysteria Essence of Hysteria)
  4. # to Strength

Weapon

Doon Cuebiyari Doon Cuebiyari can be used if you have a good amount of strength. A rare Shaper-based weapon should easily outclass this unique Mace. The rare affix priority is:

  1. Gain #% of Elemental Damage as Extra Chaos Damage (Shaper Prefix)
  2. Gain #% of Physical Damage as Extra Fire Damage (Shaper Prefix)
  3. Gain #% of Physical Damage as Extra Lightning Damage (Shaper Prefix)
  4. % increased Spell Damage
  5. % increased Cast Speed

Shield

Shields allow us to have an additional maximum totem. Tukohama's Fortress Tukohama's Fortress is a good unique shield that will do the work, but it is outclassed by a decent rare Shaper-based shield. The rare affix priority is:

  1. +1 to maximum number of Summoned Totems (Shaper Prefix)
  2. +#% total Elemental Resistances (until capped)
  3. +# to maximum life (90)
  4. +1% to all maximum Resistances (Shaper Prefix)

Flasks

Due to the fact you will have an immense life pool, a regular life flask will probably not do the work, this is why recommend using Blood of the Karui Blood of the Karui. The build can use a lot of unique flasks when it comes to offence: Atziri's Promise Atziri's Promise, The Wise Oak The Wise Oak, Sin's Rebirth Sin's Rebirth and Taste of Hate Taste of Hate. For defence, you can use Rumi's Concoction Rumi's Concoction, Granite Flask Granite Flask, Basalt Flask Basalt Flask or any other utility flask you prefer. A Quicksilver Flask Quicksilver Flask and Silver Flask Silver Flask will improve your speed overall. Make sure you have Bleeding, Curse and Freezing immunity on your flasks.

Here is a combination of budget-friendly flasks we recommend: Quicksilver Flask Quicksilver Flask, Silver Flask Silver Flask, Divine Life Flask Divine Life Flask, Atziri's Promise Atziri's Promise, Basalt Flask Basalt Flask.

Be sure to check out our Flask Crafting Guide to learn everything you need to know about how to set up your non-Unique flasks.

Jewels

There is no mandatory unique jewel for the build. We recommend using Spire of Stone Spire of Stone, this jewel will solve the problem of your totems getting stun-locked.

Regular Jewel Affix Priority

  1. % increased Maximum Life
  2. % increased Spell Damage
  3. % increased Totem Damage
  4. % increased Minion Damage
  5. % increased Projectile Damage
  6. % increased Fire Damage
  7. % increased Cast Speed

Abyssal Jewel Affix Priority

  1. Maximum Life (at least 35)
  2. Damage Penetrates 2% Elemental Resistance if you haven’t Killed Recently
  3. % increased Cast Speed
  4. % increased Movement Speed if you haven’t taken Damage Recently
  5. Damage Penetrates 1% Fire Resistance (Scorched Fossil Scorched Fossil)

Main Page / TL;DR

Changelog
  •   

    Revisited and updated for Metamorph 3.9. Not much has changed for the build and it is as solid as before.

  •   

    Revisited and updated for Blight 3.8. The build remains as strong as before, nothing has changed.

  •   

    Revisited and updated for Legion 3.7.

2
  1. Posts
    3

    Wouldn’t Hatred bring more dps instead of Anger? Also, why not just link Curse on hit, Flammability, with Orb of Storms and increased critical strikes? Oh and what’s the point of having arcane surge with flame dash after getting blood magic? it won’t work lmao

    Edited by Becoming on June 30th, 2019

  2. Vvckd

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    On 29/06/2019 at 6:57 PM, Becoming said

    Wouldn’t Hatred bring more dps instead of Anger? Also, why not just link Curse on hit, Flammability, with Orb of Storms and increased critical strikes? Oh and what’s the point of having arcane surge with flame dash after getting blood magic? it won’t work lmao

    Sadly you will lose some damage by using Hatred Hatred because of its conversion to Fire via Avatar of Fire. You will not need additional offensive Curses while clearing but your suggestion is great. When it comes to the Arcane Surge Support Arcane Surge Support I will make sure to mention it is only useful prior to picking up the keystone, thank you for that!

  3. Posts
    3

    On 30/06/2019 at 4:30 AM, Vvckd said

    On 29/06/2019 at 6:57 PM, Becoming said

    Wouldn’t Hatred bring more dps instead of Anger? Also, why not just link Curse on hit, Flammability, with Orb of Storms and increased critical strikes? Oh and what’s the point of having arcane surge with flame dash after getting blood magic? it won’t work lmao

    Sadly you will lose some damage by using Hatred Hatred because of its conversion to Fire via Avatar of Fire. You will not need additional offensive Curses while clearing but your suggestion is great. When it comes to the Arcane Surge Support Arcane Surge Support I will make sure to mention it is only useful prior to picking up the keystone, thank you for that!

    Perhaps the skill tree needs to be updated because I do not see Avatar of Fire being allocated; however, there is a 75% conversion with other nodes so maybe that’s what you’re referring to. Also, what additional curse? I was talking about dropping faster casting from the Orb of Storms 3-link you mention and turning it into a 4-link with Curse-on-Hit + Flammability that way you don’t have to cast the curse and orb of storms separately and can proc both Ele Overload and Flammability much easier.

    On a side note, you might also want to suggest Infernal Mantle as a good choice for chest piece since we’re using blood magic we will not be affected by the “increased damage taken when on low mana” and will add more damage which the build could really use tbh.

    Thank you for your reply.

    Edited by Becoming on June 30th, 2019

  4. Vvckd

    Moderator

    Posts
    1093

    On 30/06/2019 at 6:38 AM, Becoming said

    On 30/06/2019 at 4:30 AM, Vvckd said

    On 29/06/2019 at 6:57 PM, Becoming said

    Wouldn’t Hatred bring more dps instead of Anger? Also, why not just link Curse on hit, Flammability, with Orb of Storms and increased critical strikes? Oh and what’s the point of having arcane surge with flame dash after getting blood magic? it won’t work lmao

    Sadly you will lose some damage by using Hatred Hatred because of its conversion to Fire via Avatar of Fire. You will not need additional offensive Curses while clearing but your suggestion is great. When it comes to the Arcane Surge Support Arcane Surge Support I will make sure to mention it is only useful prior to picking up the keystone, thank you for that!

    Perhaps the skill tree needs to be updated because I do not see Avatar of Fire being allocated; however, there is a 75% conversion with other nodes so maybe that’s what you’re referring to. Also, what additional curse? I was talking about dropping faster casting from the Orb of Storms 3-link you mention and turning it into a 4-link with Curse-on-Hit + Flammability that way you don’t have to cast the curse and orb of storms separately and can proc both Ele Overload and Flammability much easier.

    On a side note, you might also want to suggest Infernal Mantle as a good choice for chest piece since we’re using blood magic we will not be affected by the “increased damage taken when on low mana” and will add more damage which the build could really use tbh.

    Thank you for your reply.

    Thank you for all of the suggestions.

  5. Posts
    5

    Are you sure Orb of Storms will proc Elemental Equilibrium with Ancestral Bond? Orb of Storms can’t damage because of AB, so can it still crit to proc it?

    Edited by Aular on July 5th, 2019

  6. Vvckd

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    1093

    On 05/07/2019 at 4:58 AM, Aular said

    Are you sure Orb of Storms will proc Elemental Equilibrium with Ancestral Bond? Orb of Storms can’t damage because of AB, so can it still crit to proc it?

    Critical hits with spells still trigger their secondary effects even though they do not deal damage due to the fact you are using Ancestral Bond. Even things like Power Charge On Critical Support Power Charge On Critical Support work.

  7. Posts
    5

    Cool. ok.

    Why go Tukohama instead of Tasalio? You only get one of the four attributes of Tukohama and all of Tasalio’s can benefit you (and you get the added bonus of not having to worry about Fire Res on gear at all). Does Hinekora’s 1% fire dmg leach not work with Holy Flame totem?

  8. Vvckd

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    1093

    On 05/07/2019 at 5:09 AM, Aular said

    Cool. ok.

    Why go Tukohama instead of Tasalio? You only get one of the four attributes of Tukohama and all of Tasalio’s can benefit you (and you get the added bonus of not having to worry about Fire Res on gear at all). Does Hinekora’s 1% fire dmg leach not work with Holy Flame totem?

    Hey, we use Tukohama purely for the 1% leech from Totems, Hinekora’s 1% only applies to hits you’ve dealt, it does not work with the Totems sadly.

  9. Posts
    5

    Do you have a path of building profile I could import to check this out? Do you have a character I could look at on the POE website/import from the POE site?

    I’m using a modified version of another Holy Flame Totem build that combines elements of yours but I want to import this and check some numbers. It would be an investment to respec at this point because this build spans all the way top through witch and towards ranger, so before I do that I’d like to compare it to a character in-use now.

  10. Posts
    1

    I’m really noob but does %increased minion damage do anything for totems?

  11. Posts
    4

    Hey there,

    very nice build, i started not long ago and it really is quite good.

    Though i just saw that the infusion bonus from infused channelling does not apply to totems.
    I get it that you still have the 20% to 39% damage bonus from it, but you won´t get the extra infusion bonus.
    Therefore, isn´t it better to take for example Efficacy Support to get the extra damage over time?

    Thanks in advance for a reply.
    Greetings

  12. Vvckd

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    Posts
    1093

    On 29/08/2019 at 7:03 PM, Holy_Chieftain said

    Hey there,

    very nice build, i started not long ago and it really is quite good.

    Though i just saw that the infusion bonus from infused channelling does not apply to totems.
    I get it that you still have the 20% to 39% damage bonus from it, but you won´t get the extra infusion bonus.
    Therefore, isn´t it better to take for example Efficacy Support to get the extra damage over time?

    Thanks in advance for a reply.
    Greetings

    Hey, thank you for the kind feedback. Efficacy Support Efficacy Support has a lower damage multiplier due to the fact this build does not benefit from much from increased skill duration and does not benefit from damage over time at all. If you do not like Infused Channelling Support Infused Channelling Support I’d recommend swapping between Faster Projectiles Support Faster Projectiles Support and Slower Projectiles Support Slower Projectiles Support or use something universal like Iron Will Support Iron Will Support.

  13. Posts
    2

    Hey guys,

    Great build loved it during the Legion.
    Do you think this build will still be viable during Blight?

  14. Vvckd

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    1093

    On 03/09/2019 at 11:19 AM, Doob said

    Hey guys,

    Great build loved it during the Legion.
    Do you think this build will still be viable during Blight?

    Definitely! Updating passive tree once it gets released, beyond that the build will do great for sure.

  15. Posts
    13

    I will do this as a starter! Any idea of the leveling phase in the POE planner, what shoul I aim first etc? thanks!”

  16. Vvckd

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    1093

    On 06/09/2019 at 8:41 PM, daddycharlie said

    I will do this as a starter! Any idea of the leveling phase in the POE planner, what shoul I aim first etc? thanks!”

    Hey, in the leveling passive skill tree pick up Ancestral Bond and then Blood Magic. After that start specing into nodes according to your needs.

  17. Posts
    5

    I ended up switching to this spec half-way through last season (Legion) and it was more effective than the mana-based one I had been using. I altered it a bit after playing around in PoB though: https://pastebin.com/87p9Gjuj

    Some changes I tried:
    1) I opted to head more up into the Witch area and pick up the totem nodes up there since PoB calculated that the damage benefit to points use of getting to Shamanistic Fury yielded more damage per pt than Totemic Zeal, especially since that now brings you closer to Arcanist’s Dominion and Firewalker. With the posted tree and my gear, I was calculating 182K DPS per totem; with the new reconfigure I was calculating 216K DPS per totem. I took a bit less on the life nodes and cut Utmost Might to get to more of the damage nodes but ended up with 7100 life, a decent amount of armor, and large regen.

    2) To supplement damage, I also grabbed an Essence Worm and tossed Herald of Ash in there.

    3) I also opted to drop the Hinekora ascendancy node for Tasalio (for the extra defenses) and grabbed a Xoph’s Heart to proc the ‘covered in ash’. Note here – get the base one, not the upgraded one, as you don’t want Avatar of Fire if you’re going Eternity Shroud + shaper items.

    4) I put a Might of the Meak in my tree, over south of the big Scion life node. Since there aren’t any noteables over there that I wanted, the Might of the Meak ends up adding a decent amount to the passives around it: 10% life, 14% armor, +8 max life, 0.4% life regen, 15 strength. If you wanted more damage you could go for a 7% max life, +damage jewel instead.

    This season, I may try and rework Orb of Storms to something like:
    Orb of Storms + Increased Critical + Curse on Hit + Flammability and slot that into Shaper gloves that have Faster Casting support for socketed gems. This is mostly because I’m lazy and life the idea of one button to proc flammability and Elemental Overload.

  18. Posts
    5

    Also, for leveling, I’ve recommend picking up a Nycta’s Lantern. I read in a RF spec that this functions like a 5L/6L (a 5.5L?) and is available starting at level 44. I picked one up the other night for 1 chaos with a max rolled spell damage stat and I’ve socketed Multiple Totems, controlled destruction, and holy flame totem and it’s working great so far into my 50s.

  19. Vvckd

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    1093

    On 08/09/2019 at 4:48 PM, Aular said

    Also, for leveling, I’ve recommend picking up a Nycta’s Lantern. I read in a RF spec that this functions like a 5L/6L (a 5.5L?) and is available starting at level 44. I picked one up the other night for 1 chaos with a max rolled spell damage stat and I’ve socketed Multiple Totems, controlled destruction, and holy flame totem and it’s working great so far into my 50s.

    That works well, it will carry you to maps for sure. A simple Tabula Rasa Tabula Rasa should also work great.

  20. Vvckd

    Moderator

    Posts
    1093

    On 08/09/2019 at 4:43 PM, Aular said

    I ended up switching to this spec half-way through last season (Legion) and it was more effective than the mana-based one I had been using. I altered it a bit after playing around in PoB though: https://pastebin.com/87p9Gjuj

    Some changes I tried:
    1) I opted to head more up into the Witch area and pick up the totem nodes up there since PoB calculated that the damage benefit to points use of getting to Shamanistic Fury yielded more damage per pt than Totemic Zeal, especially since that now brings you closer to Arcanist’s Dominion and Firewalker. With the posted tree and my gear, I was calculating 182K DPS per totem; with the new reconfigure I was calculating 216K DPS per totem. I took a bit less on the life nodes and cut Utmost Might to get to more of the damage nodes but ended up with 7100 life, a decent amount of armor, and large regen.

    2) To supplement damage, I also grabbed an Essence Worm and tossed Herald of Ash in there.

    3) I also opted to drop the Hinekora ascendancy node for Tasalio (for the extra defenses) and grabbed a Xoph’s Heart to proc the ‘covered in ash’. Note here – get the base one, not the upgraded one, as you don’t want Avatar of Fire if you’re going Eternity Shroud + shaper items.

    4) I put a Might of the Meak in my tree, over south of the big Scion life node. Since there aren’t any noteables over there that I wanted, the Might of the Meak ends up adding a decent amount to the passives around it: 10% life, 14% armor, +8 max life, 0.4% life regen, 15 strength. If you wanted more damage you could go for a 7% max life, +damage jewel instead.

    This season, I may try and rework Orb of Storms to something like:
    Orb of Storms + Increased Critical + Curse on Hit + Flammability and slot that into Shaper gloves that have Faster Casting support for socketed gems. This is mostly because I’m lazy and life the idea of one button to proc flammability and Elemental Overload.

    Hey, I am glad to see you are doing your own thing, great augmentations you’ve done there.

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