Ignite Fireball Elementalist Build Guide (PoE Metamorph 3.9)

Vvckd

26


Guide Format

This build guide is split over multiple pages, both to prevent it from getting too long, as well as to help you better find the information you are looking for. In addition to the current page, which presents general information about the build and also contains a Leveling and FAQ section, we have the following pages:

Introduction

Ignite has gone through many changes over the years. It was way too powerful when “double-dipping” was still a thing, then it got nerfed to the ground. After several tweaks and balance changes the Ignite mechanic can be built around once again. With an Ignite build you should focus on dealing a single huge fire hit that will inflict a great Ignite effect. For this particular build we choose to go with Fireball Fireball for several reasons. The skill has great base damage, the gem gives up to 88% more damage with Ignite and it also has implicit chance to Ignite. The vaal version of the skill also boosts the clear speed of the build exponentially. The Ignite Fireball Elementalist is a non-critical build, which allows it to take advantage of the very strong Elemental Overload keystone on the passive skill tree.

Build Summary

The build’s damage is heavily augmented by The Searing Touch The Searing Touch unique staff. This allows us to run our 6-Link in the weapon and have Kaom's Heart Kaom's Heart as a Body Armour. If you want to improve your clear speed, Voidwalker Voidwalker can be used in order to Pierce enemies. Other items can be well rolled rares, there is room for improvisation.

Pros & Cons

Pros

+ Hardcore viable
+ Vaal Fireball Vaal Fireball is a top-tier skill when it comes to clear speed
+ Good endgame potential
+ Cheap to start

Cons

- DoT builds are not for everyone
- Does not have great Life sustain

Playstyle

Offensively, your goal is to Ignite a pack of monsters, which will die shortly after. For tougher rares and bosses you can drop down Storm Brand Storm Brand, which will lower enemies’ elemental resistances by a great deal via the Elemental Equilibrium keystone and Curse on Hit gem setup. This skill will also trigger Elemental Overload, increasing your damage even further. Scorching Ray Scorching Ray Totems can be used to reduce enemies’ fire resistance even further. Flame Dash Flame Dash will allow you to move around quickly.

Defensively, your great Life pool and decent mobility should keep you safe, remember you can even offscreen most enemies with this build.

For Playstyle, most of the time you will burn down enemies without worrying about dropping down additional skills like Totems and Storm Brand. Once your Vaal Fireball Vaal Fireball is filled up, you should cast it and start moving forward with Flame Dash, this will allow you to clear zones very fast. Keep your distance from melee monster and try to not take unnecessary damage since you do not have great physical damage mitigation.

Passive Tree

Here is what your endgame passive skill tree should look like. We manage to achieve a great amount of % Increased Maximum Life, along with picking all the efficient Fire damage and Ignite nodes.

For more information, be sure to check out the Passive Skill Tree page.

Ascendancy, Bandits, and Pantheons

Our Ascendancy, Bandit, and Pantheon Power page goes into detail about all the choices you need to make in these regards.

Gems

We go over all of the gem links this build uses in the end-game on our Gem Link page.

Gear Summary / TL;DR

These items provide a good balance between offense and defense and are enough to deal with the endgame, although there is definitely a room for improvement. Please ensure you read the Gear, Jewels and Flasks page in its entirety.

Our recommendation:

Item Slot Item Name
Head Rare Helmet
Amulet Rare Amulet
Chest Kaom's Heart Kaom's Heart
Gloves Rare Gloves
Boots Voidwalker Voidwalker
Belt Rare Belt
Rings Rare Rings
Weapon The Searing Touch The Searing Touch

Leveling

As a reminder, we have several guides to help you level up a character.

You can level with Fireball Fireball and rely on Ignite from the beginning, but it might feel clunky, since the Ignite mechanic scales well into late game. Tabula Rasa Tabula Rasa will carry you until you are able to wield The Searing Touch The Searing Touch.

Leveling Trees

This is the passive skill tree you should follow early on. First, you should head to Heart of Flame and Breath of Flames, then pick Explosive Impact and Purity of Flesh. After that pick Elemental Overload and the life and damage nodes near the Templar starting area.

Useful Leveling Unique Items

As you begin a new character, there are few unique items that can boost your power exponentially. Tabula Rasa Tabula Rasa allows you to have a 6-Linked skill as early as you get the gems. Wanderlust Wanderlust gives a decent movement speed, which will make your leveling that much more efficient. Goldrim Goldrim provides a lot of elemental resistances, this will let you worry less about gearing when approaching certain Act encounters. Lifesprig Lifesprig will boost your damage by a great deal early on.

If you are a new player (or if this is your first character for the league), then note that obtaining these items will be very difficult, if not impossible. They are rare drops, which you can otherwise only acquire if you have saved up currency, so do not focus on them too much, and instead simply look for items that match the affix priorities listed in the gearing section above.

Gem Progression

Using Tabula Rasa Tabula Rasa will allow you to have 6-Link gem setups early on, which is why we show such examples below. If you cannot get Tabula Rasa (or another item with a 6-Link), then simply prioritize the first gems in each link provided below.

In order to acquire gems that are not available to your class as a quest reward, simply ask a friend to buy them off vendors for you, or buy them yourself from Sioasa in The Library in Act III Library.

From level 1, you should use the following link.

  1. Freezing Pulse Freezing Pulse
  2. Onslaught Support Onslaught Support

At level 8, your Freezing Pulse Freezing Pulse link should look like this.

  1. Freezing Pulse Freezing Pulse
  2. Onslaught Support Onslaught Support
  3. Added Cold Damage Support Added Cold Damage Support

At level 10, you should add Flame Dash Flame Dash for better mobility.

At level 18, you can replace Freezing Pulse Freezing Pulse with Vaal Fireball Vaal Fireball. Add Herald of Ash Herald of Ash for additional damage.

  1. Vaal Fireball Vaal Fireball
  2. Combustion Support Combustion Support
  3. Controlled Destruction Support Controlled Destruction Support
  4. Deadly Ailments Support Deadly Ailments Support
  5. Efficacy Support Efficacy Support

At level 24, you should add Anger Anger for more damage.

At level 31, you can finally use all the support gems in your main link.

  1. Vaal Fireball Vaal Fireball
  2. Ignite Proliferation Support Ignite Proliferation Support
  3. Combustion Support Combustion Support
  4. Deadly Ailments Support Deadly Ailments Support
  5. Burning Damage Support Burning Damage Support
  6. Efficacy Support Efficacy Support

FAQ

What map mods are impossible to do?

No regeneration maps will also be very hard to do and will force you to use a Mana flask. Besides that everything else should be fine as long as you don’t have too many nasty mods on the same map.

Conclusion

The Ignite Fireball Elementalist specializes in inflicting very strong damage over time burn effects on enemies. The build has some great endgame potential if heavily invested into.

Changelog
  •   

    Revisited and updated for Metamorph 3.9. The build is still solid and plays as before.

  •   

    Updated passive skill trees for Blight 3.8. With the new "Fire Damage over Time Multiplier" stat added to the game this build gets buffed by a great deal.

  •   

    Revisited and updated for Legion 3.7.

  •   

    Updated passive skill trees.

  •   

    Revisited and updated for Synthesis 3.6. With recent changes, Fireball and Anger both got buffed, which makes the build stronger.

0
  1. Posts
    1

    the 8.2 section is now not needed anymore or has to be rewritten since Elementalist lost her Prolif ascendancy.

    Edited by SamolonXD on August 17th, 2019

  2. Vvckd

    Moderator

    Posts
    683

    On 17/08/2019 at 6:29 PM, SamolonXD said

    the 8.2 section is now not needed anymore or has to be rewritten since Elementalist lost her Prolif ascendancy.

    Thank you for that, will rework that segment right now.

  3. Posts
    2

    Would the scorching ray totems not make EE fire faster than storm brand would make ee lightning? resulting in a dps decrease? I could be wrong here just want to make sure.

  4. Vvckd

    Moderator

    Posts
    683

    On 06/09/2019 at 11:52 PM, Popowich said

    Would the scorching ray totems not make EE fire faster than storm brand would make ee lightning? resulting in a dps decrease? I could be wrong here just want to make sure.

    Scortching Ray does not hit, therefore it cannot apply Elemental Equilibrium.

  5. Posts
    2

    Thank you did not know that, in the end game passive tree I assume EE is meant to be taken instead of one of the life nodes probably. As it isn’t currently taken.

  6. Vvckd

    Moderator

    Posts
    683

    On 07/09/2019 at 10:18 PM, Popowich said

    Thank you did not know that, in the end game passive tree I assume EE is meant to be taken instead of one of the life nodes probably. As it isn’t currently taken.

    A mistake on my end, apologies. Fixed now, thank you!

  7. Posts
    2

    Isn’t anger preventing storm brand to trigger elemental equilibrium for fire resistance reduction?

  8. Vvckd

    Moderator

    Posts
    683

    On 11/09/2019 at 11:02 AM, josippo said

    Isn’t anger preventing storm brand to trigger elemental equilibrium for fire resistance reduction?

    Hey, if you choose to use the Curse on Hit setup you can swap Anger Anger with Malevolence Malevolence.

  9. Posts
    2

    So to fully to utilize the build I shouldn’t go Anger Anger and use Malevolence Malevolence instead ?

  10. Vvckd

    Moderator

    Posts
    683

    On 12/09/2019 at 9:57 AM, Zirael said

    So to fully to utilize the build I shouldn’t go Anger Anger and use Malevolence Malevolence instead ?

    With recent changes to Ignite and the addition of Fire damage over Time Multiplier, Malevolence Malevolence is definitely stronger.

  11. Posts
    2

    Do you have any PoB link available?

  12. Vvckd

    Moderator

    Posts
    683

    On 12/09/2019 at 4:12 PM, Zirael said

    Do you have any PoB link available?

    Hey, unfortunatelly we do not create PoB links for the moment.

  13. Posts
    2

    Does Herald of Ash actually work with fireball? I thought it doesn’t apply to the Ignite effect, only the hit.

  14. Vvckd

    Moderator

    Posts
    683

    On 13/09/2019 at 7:48 AM, poefan33 said

    Does Herald of Ash actually work with fireball? I thought it doesn’t apply to the Ignite effect, only the hit.

    Hey, both of Herald of Ash Herald of Ash‘s more Spell Fire Damage and Burning damage bring alot of extra damage for the build. The other big reason Herald of Ash is very good for the build is Elementalist’s Mastermind of Discord (25% Fire Penetration when you have Herald of Ash active).

  15. Posts
    2

    On 13/09/2019 at 9:34 AM, Vvckd said

    On 13/09/2019 at 7:48 AM, poefan33 said

    Does Herald of Ash actually work with fireball? I thought it doesn’t apply to the Ignite effect, only the hit.

    Hey, both of Herald of Ash Herald of Ash‘s more Spell Fire Damage and Burning damage bring alot of extra damage for the build. The other big reason Herald of Ash is very good for the build is Elementalist’s Mastermind of Discord (25% Fire Penetration when you have Herald of Ash active).

    I am not sure how though? I ran Herald through PoB and there is a minimal dps increase to the hit part of fireball. The wiki says the more burning modifier only applies to Herald’s burn, not globally, and penetration does nothing for Ignite. It might be better dps to get the golem ascendancy for the perma damage increase, but then you have to run golems lol.

  16. Vvckd

    Moderator

    Posts
    683

    On 13/09/2019 at 8:53 PM, poefan33 said

    On 13/09/2019 at 9:34 AM, Vvckd said

    On 13/09/2019 at 7:48 AM, poefan33 said

    Does Herald of Ash actually work with fireball? I thought it doesn’t apply to the Ignite effect, only the hit.

    Hey, both of Herald of Ash Herald of Ash‘s more Spell Fire Damage and Burning damage bring alot of extra damage for the build. The other big reason Herald of Ash is very good for the build is Elementalist’s Mastermind of Discord (25% Fire Penetration when you have Herald of Ash active).

    I am not sure how though? I ran Herald through PoB and there is a minimal dps increase to the hit part of fireball. The wiki says the more burning modifier only applies to Herald’s burn, not globally, and penetration does nothing for Ignite. It might be better dps to get the golem ascendancy for the perma damage increase, but then you have to run golems lol.

    The damage increase might be minimal but we do not only care about the initial hit, not to mention that if your initial hit penetrates the target’s resistance it will apply a much stronger burning effect, this is why the 25% Fire penetration is so important.

  17. Posts
    1

    Hey, noob question but, why is it a good idea to run EE? If the initial fireball hit is what sets off the ignite, doesnt that mean that the mob will have extra fire resistance? Unless we assume that the storm brand continues to hit it again afterward, overwriting the extra fire resist? Or am I missing something here..

    If we are using storm brand to assure the hit afterward, does that mean that for normal mobs where we dont use storm brand we will have to inevitably suffer the extra fire resist?

  18. Vvckd

    Moderator

    Posts
    683

    On 15/09/2019 at 1:35 PM, icyveins7 said

    Hey, noob question but, why is it a good idea to run EE? If the initial fireball hit is what sets off the ignite, doesnt that mean that the mob will have extra fire resistance? Unless we assume that the storm brand continues to hit it again afterward, overwriting the extra fire resist? Or am I missing something here..

    If we are using storm brand to assure the hit afterward, does that mean that for normal mobs where we dont use storm brand we will have to inevitably suffer the extra fire resist?

    Hey, most mobs die in a second from the ignite anyways. We utilize EE vs tougher enemies, we first hit the mob with the Storm Brand Storm Brand gem setup and then apply a very solid ignite.

  19. Posts
    2

    Isn’t scorching ray also causing ignite and replacing the fireball ignite with a much less damage ignite from scorching ray? Due to lower base damage.

  20. Vvckd

    Moderator

    Posts
    683

    On 23/09/2019 at 2:02 PM, josippo said

    Isn’t scorching ray also causing ignite and replacing the fireball ignite with a much less damage ignite from scorching ray? Due to lower base damage.

    Hey, the Scorching Ray Scorching Ray applies a burning effect that does not overlap with the Ignite from hit effects.

Please log in to reply.

Close
Close
Close
Close
Close
Close
Close
Close
Close
Close
Close
Close
Close
Close
Close
Close
Close
Close
Close
Close
Close