Introduction
If you love the color purple, leaf blowing, power-washing or maybe even just want to show Xesht what a real Breachlord looks like, you’ll have a great time on the Grape Soda Powerwasher. This build is very tanky and great for those who want a safe build to learn bosses on while having extremely Volatile damage.
Strengths and Weaknesses
- Relaxing playstyle.
- Very easy to gear.
- Extremely safe for mapping and bossing.
- Slow movement speed.
- Incinerate’s burning ground effect is extremely GPU intensive.
Build Mechanics
The build uses Incinerate which requires fuel that can be gained by spending mana on any other skill, while also needing Fire Remnants to enable the burning ground effect. This is automated by using
Cast on Elemental Ailment linked with
Living Bomb. Defensively, an energy shield and evasion hybrid allows the use of
Ghost Dance which provides the build with a very high effective hit pool for both large single hits and multiple small hits.
When hitting enemies you will gain stacks of Volatility; this is a buff that, after 4 seconds of gaining no stacks, will detonate. For each stack of Volatility you have, it will give you 1% of damage gained as Chaos Damage for 10 seconds. This normally will deal 100 Physical damage per stack to yourself, however as an Acolyte of Chayula we can use the Inner Turmoil ascendancy node which makes Volatility deal no self-damage. Due to the 4 second delay on Volatility, we use Ember Fusillade for its fast cast speed. When linked with
Catharsis, this allows us to utilize this extra damage whenever we want.
Do keep in mind, when Volatility detonates it counts as being hit. This will trigger the effect of Ghost Dance and consume a stack, which can be either a good and bad thing depending on what’s happening. This will allow us to manually refill our energy shield at the price of occasionally wasting the buff.
Another thing to mention with Volatility is that due to the instability node on the passive tree, whenever Volatility detonates, there is a 25% chance to regain the same amount. This can create some funny situations where you can get up to 1000% or more of damage gained as Chaos Damage. While rare and extremely random, it can create some cool moments of absolutely insane damage!
Skill Rotation
Map Clearing
When mapping you will need to gain a initial pool of fuel to get started. This can be done by using Living Bomb a few times before you start to
Incinerate. If your
Living Bomb is not high enough level or it doesn’t have enough support links to cost large amounts of mana, you can alternatively cast
Despair to speed this along.
Once you have fuel and Fire Remnants, you’re free to cast Incinerate. As long as there are enemies around to hit with
Incinerate, you won’t need to worry about refueling due to
Cast on Elemental Ailment proccing
Living Bomb, creating a feedback loop that continually tops us off. When encountering rare monsters or tough packs you can manually detonate your Volatility stacks by using
Ember Fusillade linked with
Catharsis.
Bossing
When it comes to bosses, you will need to cast two Living Bombs then
Incinerate just enough to pop them and grab a Fire Remnant. From here, just curse them with
Despair, hit them with
Ball Lightning to apply Critical Weakness, then
Incinerate until dead.
Gameplay Tips
When mapping pay attention to how much Volatility you have. While doing T15/16 maps, Breach and Delirium pack size will stack Volatility to 200 very quickly. Also keep in mind that while mapping the burning ground is going to be doing the majority of the damage, so you can speed up maps by doing a 360° spin with Incinerate and moving on to the next group of monsters.
Video Showcase
Gem Info
Below is a planner with the final Skill Setup. Your main priority for 6-linking and leveling is Incinerate, Both living bombs although they contribute less to damage need to be high level to keep the mana cost high for fuel.
Consider replacing Fiery Death with
Persistent Ground III for Bossing and simulacrum, but be warned that it can cause some heavy framerate drops due to the amount of burning ground.
The aura setup is Mana Remnants
Ghost Dance and
Cast on Elemental Ailment which in total needs 160 spirit. It’s reccomended to use
Ghost Dance
Mana Remnants and
Withering Presence if you don’t yet have enough spirit, although you will have to manually cast
Living Bomb a lot more.
Ascendancy
The Acolyte of Chayula ascendancy is what allows the use of Volatility in this build. This is combined with good mana and life sustain via Into the Breach alongside 85% maximum Chaos Resistance, which is extra valuable as Chaos Damage does double damage to energy shield.
Ascendancy points should be assigned in the following order:
- Waking Dream – This provides some very valuable sustain during the campaign and a decent amount of extra damage.
- Inner Turmoil – Allows the use of Volatility while also being the main way of generating it. (Don’t use Volatility before taking this node, it will kill you.)
- Chayula’s Gift – Provides a massive amount of Chaos Resistance while also bringing the maximum to 85% which makes gearing a lot easier.
- Unravelling – This helps generate more energy for
Cast on Elemental Ailment, but ultimately it can’t be relied on as it can roll the same ailment multiple times in a row, which if it rolls ignite is useless as the build already ignites.
Skill Tree
This interactive skill tree will provide you with an overview of the final state of the build. When assigning your attributes, you will need to account for the necessary requirements of your particular character.
Gearing
Gear Affixes
In the table below, you will see a breakdown of the most important affixes for each gear slot, as well as what unique items the build uses. These are listed in order of priority, so consider your gearing options carefully.
Make sure that you are capped at 75% all elemental resistances, with as high Chaos Resistance as you can achieve while meeting the necessary attribute requirements to equip for your gear and skill gems.
Slot | Base | Prefix | Suffix |
---|---|---|---|
Main Hand | Wand | 1. % Increased (Spell or Chaos) Damage 2. Gain #% of damage as extra lightning damage | 1. +# to level of all Fire Spell Skills 2. #% increased Flammability Magnitude 3. #% increased Critical Spell Damage Bonus |
Off Hand | Focus | 1. % Increased (Spell or Chaos) Damage 2. % Increased (Spell or Chaos) Damage | 1. +# Level of All Spell Skills |
Main Hand (Weapon Set 2) | The Wicked Quill | 1. Spells have a #% chance to inflict Withered for 4 Seconds on Hit | |
Off Hand (Weapon Set 2) | Effigy of Cruelty | 1. Critical Hits with Spells apply 3 stacks of Critical Weakness | |
Helm | Evasion/Energy Shield | 1. #% increased Evasion and Energy Shield 2.+# to Maximum Energy Shield / Evasion | 1. Gain Deflection Rating equal to #% of Evasion Rating 2. Resistances/Attributes |
Body | Evasion/Enegy Shield | 1. +(atleast 60) to spirit 2. #% increased Evasion and Energy Shield 3.+# to Maximum Energy Shield / Evasion | 1. Gain Deflection Rating equal to #% of Evasion Rating 2. Resistances/Attributes |
Gloves | Evasion | 1. #% increased Evasion 2.+# to Maximum Evasion | 1. Resistances/Attributes 2. #% increased Rarity of items found |
Boots | Evasion | 1. #% increased Movement Speed 2. #% increased Evasion 3.+# to Maximum Evasion | 1. 100% Increased Effect of Socketed Items (with atleast 2 sockets) – Essence of Horror |
Belt | Any belt | 1. +# to Maximum Life | 1. Resistances/Attributes |
Ring 1 | Resistance Ring | 1. +# To Evasion Rating 2. Increased Rarity of Items Found 3 +# to Maximum Life | 1. Resistances/Attributes |
Ring 2 | Resistance Ring | 1. +# To Evasion Rating 2. Increased Rarity of Items Found 3 +# to Maximum Life | 1. Resistances/Attributes |
Amulet | Life, Resist or Attribute Amulet INSTILL: Lasting Trauma | 1. #% Increased Global Defences -Perfect Essence of Enhancement | 1. +# to Level of All Spell Skills 2.1. Resistances/Attributes |
Life Flask | Olroth’s Resolve | 1. Low% increased charges per use | |
Mana Flask | Melting Maelstrom | 1. #% increased Duration |
Unique Items
The list below are considered mandatory items to get the build to operate as intended.
- Effigy of Cruelty – Critical Weakness gives 0.5% base chance to crit the enemy stacking up to 20 times and lasting for 4 seconds. Given
Incinerates 6% base crit chance, this gives us a lot more damage for bosses.
- The Wicked Quill – This is for the
Ball Lightning setup and allows it to apply Wither. This is a very minimal bonus as we already apply wither so you can forgo this and lock your main wand to be used in both weapon sets.
- Olroth’s Resolve – We are almost always at full life due to energy shield and Life Remnants from
Into the Breach so the guard does a lot. However if you can’t get one, just use a standard life flask with Gains X charges per second | % increased amount recovered.
- Melting Maelstrom – Due to
Cast on Elemental Ailment using so much mana, we can utilize this for some extra damage. Just mash the flask button whenever you want some extra damage as the self damage is almost unnoticeable.
Some other options to consider are as follows.
- Blackheart – Intimidate grants 10% more damage and 10% less damage taken. If you find yourself reaching your attribute and resistance requirements with ease you can trade one of your rings for this.
- CrackleCreep – It’s hard to judge how much value this can add, but its cheap and may be worth a try.
- Icefang Orbit – When taking some poison nodes on the passive tree the chill can be helpful, but ultimately doesn’t provide much.
- Palm of the Dreamer – This item is extremely potent for this build, however it’s very expensive so it’s up to you if that level of investment is worth it.
- Prism of Belief – +3 to
Incinerate will be cheaper than it is for many other more meta skills, but it’s still very expensive.
- Heart of the Well – There are some good rolls on these; notably Gain % of Damage as Extra Chaos Damage and increased Evasion Rating from Equipped Body Armour.
- Darkness Enthroned – With “This item gains bonuses from socketed items as though it was Gloves” and a good roll on “increased effect of Socketed items” this belt can provide a large amount of damage when combined with “Courtesan Mannan’s Rune of Cruelty”.
Socketables
This table will show you what socketables are used for each gear slot. While many slots will likely be used for resistance runes, pay particular attention to the Main Hand, Boots and Gloves.
Slot | Socketable |
---|---|
Main Hand | Fenumus’ Rune of Agony |
Off Hand | Life Rune, or Resistance rune/soul core if needed |
Helm | Iron Rune/Resistance Runes if required |
Body Armour | Iron Rune/Resistance Runes if required |
Gloves | Courtesan Mannan’s Rune of Cruelty (2/3 socket if possible) |
Boots | Farrul’s Rune of Grace (2/3 socket if possible) |
Belt | Courtesan Mannan’s Rune of Cruelty if using Darkness Enthroned |
Jewels
There are many useful affixes on jewels, and this build has three sockets for them to be inserted in. Look for a combination of these modifiers.
- #% Increased Magnitude of Ailments you inflict
- #% Increased Critical Damage Bonus
- #% Increased Ignite Magnitude
- #% Increased Maximum Energy Shield
- #% Increased chance to Inflict Ailments
- #% Increased Spell Damage
- #% Increased Chaos Damage
Flasks and Charms
The recommended setup for your flasks is:
- Olroth’s Resolve or Life Flask – Gains # charges per second | #% increased amount recovered
- Melting Maelstrom or Mana Flask – Gains # charges per second | #% of recovery applied instantly
The recommended setup for your flasks is:
- Stone Charm (Stun) – Also Grants # Guard | #% Chance to gain a charge when you kill an enemy
- Staunching Charm (Bleed) – Also Grants # Guard | #% Chance to gain a charge when you kill an enemy
- Thawing Charm (Freeze) – Also Grants # Guard | #% Chance to gain a charge when you kill an enemy
Changelog
- October 9th, 2025: Guide created for Patch 0.3.1b