Cold Convert Golem Elementalist Build Guide (PoE Ritual 3.13)




Golem builds in general serves as insanely strong league starters offering a lot of variations for the end game. This guide specifically focuses on cold conversion to get more dps output over the generic impale strategy whilst keeping the same original tankiness.

Below you can see the build in action from my YouTube guide. Do note that the video might be outdated in terms of information, you should always look at this guide to make sure you have the updated information.


Ghazzy clocked over 25K hours in PoE, with the main focus of creating helpful content for new players & veterans alike in the form of guides in general for the community. He hosted the Build Creation Panel at ExileCon 2019 and now creates guides here on PoE Vault for your pleasure. You can follow him on Twitch, YouTube or Twitter. You can also join his Discord Community.

Here on PoE-Vault you can find all of his Build Guides HERE & all his crafting guides HERE!


This build guide is split over multiple pages, both to prevent it from getting too long, as well as to help you better find the information you are looking for.

PoB, Passive Skill-Tree Page

Ascendancy & Bandits Page

Gear Page


In this section I will outline the pros, cons, & the general playstyle. This will allow you to determine if the build is for you or not!


+ Beefy – Despite being a minion build, it packs a very comfortable eHP #, as well as mitigation, allowing it to function in Hardcore very well.

+ League Starter – The only mandatory item(s) for this build is super cheap even during the first few days of a league release.

+ Bosser – Minion builds are in a current state of bliss, where bosses simply just melt with the damage output available.


Upgrades – The build eventually forces you to purchase Primordial jewels which can in the first couple of days of a league be rather expensive, they quickly go down in price within the first week. However, the upgrade from low/medium budget to high budget for this build has a massive currency difference as we are heading in to aurastacking for the end-game high budget style.

Clearing – Since we are using melee minions the clear speed is some-what limited compared to other minion builds such as the Spectre build among others.


The play-style is very generic, we use 1x Summon Chaos Golem Summon Chaos Golem, 1x Summon Stone Golem Summon Stone Golem and the remaining golems are filled out with Summon Carrion Golem Summon Carrion Golem which is our main focus of damage output. Thanks to our ascendancy nodes we never have to worry about resummoning them as they will automatically resummon if any of them dies. Outside of this we will in the lower budget versions be required to keep re-summoning our Raise Zombie Raise Zombie as they will fall over here & there and of course keep up the up-time of our Flesh Offering Flesh Offering. In the medium budget version we are increasing the efficiency of our golems and will lose 2 maximum golems to do so which results in a better damage output and it also offers the possibility to automate the re-summoning of Zombies as well as the Flesh Offering buff making the build super smooth as you work towards the high budget version.


Thanks to the massive scaling of buffs provided by golems we will with the help of flasks reach 90% physical damage mitigation on about 5000 eHP and capped elemental resistances. For a super low budget build that is a very good number. For the higher budget versions it becomes even more insane as we move towards increasing the maximum resistance caps as well!


3.13 Ritual League is all about killing monsters that spawns within the circle so there isn’t much to say here.


The PoB community fork created by Localidentity is the only version being kept up to date, so make sure you have the correct version: PoB Community Fork.

Here is the Low Budget PoB and for a quick glance over the finished skill tree for this version, check out this link.

Here is the Medium Budget PoB and for a quick glance over the finished skill tree for this version, check out this link.

For the high budget version it is important to note that this requires a massive amount of currency and also a complete re-spec to a Necromancer

You can find more information on our dedicated page, along with all the recommended gem links.

PoB, Passive Skill Tree & Gem Link Page


You can read more details about our gearing recommendations on the dedicated page, but for now you can see a summarized version below.

Gear Page

Item Slot Item Name/Mods Rarity
Head Life then Res/Attributes as needed Rare
Amulet Life then Res/Attributes as needed Rare
Chest Life then Res/Attributes as needed Rare
Gloves Triad Grip Triad Grip Unique
Boots Life then Res/Attributes as needed Rare
Belt Darkness Enthroned Darkness Enthroned Unique
Rings Life then Res/Attributes as needed Rare
Weapon 2x Clayshaper Clayshaper (+1 or +2 Wands for higher budget) Unique/Rare


You can read about the recommended Ascendancy, Bandit choice, and Pantheon Power recommendations for this build on our dedicated page.

Ascendancy & Bandits Page


You can level with your Carrion Golems once you get yourself the 2x Clayshaper Clayshaper which requires level 41. Before this it is recommended to level with Summon Raging Spirit Summon Raging Spirit which will work all the way in to maps, should the weapons be too expensive early on in a league-start.

To check the more detailed leveling advise, I’d recommend looking at the leveling section in the passive skill-tree page.

You’ll start of with utilizing Freezing Pulse Freezing Pulse & Stormblast Mine Stormblast Mine as well as Frost Bomb Frost Bomb til you get to level 8. This is where we gain access to Melee Splash Support Melee Splash Support and we start using your Summon Raging Spirits. The following links are in order of importance and can be used all the way to when you start using your golems:

  1. Summon Raging Spirit Summon Raging Spirit
  2. Melee Splash Support Melee Splash Support
  3. Minion Damage Support Minion Damage Support
  4. Melee Physical Damage Support Melee Physical Damage Support

If you feel that you’re lacking single-target during the harder campaign bosses you can always switch the splash for Multistrike Support Multistrike Support. However, I do strongly recommend picking up Unleash Support Unleash Support over the Minion Damage when possible to make the summoning process of the SRS smoother!

For more general leveling advice, we recommend the following guides.


To guarantee that my guides are tools you can utilize to enhance your experience in Path of Exile, all you need to do is post your question in the comments and I will personally attend to them as soon as possible.


As much as I love making build guides, it is very crucial in a game like Path of Exile that you play the game the way you enjoy playing it. With that said, if you’ve made any tweaks to the build compared to what I’m showing in this guide I would love if you’d posted it in the comments! It’s an effective way to show other approaches and it helps me grow as a build guide creator!

I hope you found the build guide useful and I wish you all many Exalted Orb Exalted Orb drops!

  1. Posts

    Quick question: in the PoBs it shows the minions having frenzy and power charges but I cant see where they would be getting them. Am I blind or does it not actually gain them? Trying to gauge how much damage I’m pulling out correctly.

    Edit: I see, its the specters. Sorry for being blind. :)

    Edited by tigerct on February 24th, 2021

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