POEGuy's Explosive Arrow Ballista Ancestral Commander Gear & flasks (Poe Legacy of Phrecia Event)
Summary
To better understand the setup, remember that we scale our damage primarily through attack speed and gem levels.
The endgame setup should look something like this:
| Item Slot | Item Name | Rarity | Notes |
| Head | Rare Helmet (budget) or Wilma's Requital (best) |
Rare/Unique | Check the Gear Page for details |
| Amulet | Rare Amulet with +1 to Level of All Fire Skill Gems (budget) or Replica Dragonfang's Flight with +3 to Level of All Explosive Arrow Gem (best) |
Rare/Unique | |
| Chest | Rare Body Armour | Rare | Check the Gear Page for details |
| Gloves | Rare Gloves | Rare | Check the Gear Page for details |
| Boots | Rare Boots | Rare | Check the Gear Page for details |
| Belt | Rare Belt or Replica Headhunter or Headhunter |
Rare/Unique | Check the Gear Page for details |
| Rings | Rare Rings | Rare | Check the Gear Page for details |
| Weapon | Quill Rain |
Unique | Try to get one with close to 100% projectile speed. If you buy a foulborn version, make sure it has the “100% attack speed”! |
| Quiver | Skirmish |
Unique |
Armour Pieces
Helmet
For the helmet, we use
Wilma's Requital. This helmet will save us a bunch of Passive Skill Tree points. We use it mostly because of the “Ancestral Bond” Keystone. But it also raises our hit chance and gives us some extra damage.
Until you get
Wilma's Requital, you will use a random Rare Helmet with life/resistances and take manually “Ancestral Bond” (check the POB!)
Body Armour
For the low-budget option, go with a random 6-link rare body armour with high armour, life, and resistances. Ideally, you want one with one or two of the following corruptions: +1 to level of socketed gems, +2 to level of all AoE gems, +2 to level of all Projectile gems, or +2 to level of all Duration gems.
If you opt to go for a unique body armour, I suggest
Daresso's Defiance or
The Brass Dome with one or two of the following corruptions: +1 to level of socketed gems, +2 to level of all AoE gems, +2 to level of all Projectile gems, or +2 to level of all Duration gems.
Gloves
For the gloves, we use Rare Gloves. Look for life/resistances/attack speed. Use Ichors and Embers to roll Fire Exposure and Attack Speed. Check the image below:

If you want to and know what you are doing, you can also allocate the “Elemental Equilibrium” keystone. I don’t take it because new players tend to mess up this keystone! especially on league starts, when items are constantly picked up and replaced. Skipping “EE” also saves a few passive skill points that can be allocated elsewhere.
Boots
For the boots, we use random Rare boots. Look for good movement speed/life/resistances. Use Ichors and Embers to roll % Life Regeneration per Endurance Charge and % Damage per Endurance Charge. Check the image below:

Weapon
For the bow, we use
Quill Rain. This cheap bow grants us 100% attack speed, which is crucial for the build. In addition, we can get up to 100% increased damage for free by allocating a specific Bow Mastery “Increases and Reductions to Projectile Speed also applies to Damage with Bows”. Check the image below:
- If you buy a foulborn version, make sure to have the “100% attack speed” on it!
Quiver
For the quiver, we use
Skirmish. This quiver grants us +1 additional totem! Since it’s very cheap and not highly sought after, it’s easy to find versions with strong single or double corruptions. The best in slot corruptions would be spell suppression, Bow Attacks Fire an Additional Arrow, or Point Blank (which saves you one passive point).
Jewellery
Amulet
For the amulet, we use a Rare Amulet with Life/Resistances/+1 to Level of All Fire Skill Gems. Later, you can go for a +2 Amulet or a
Replica Dragonfang's Flight with +3 to the Level of All Explosive Arrow Gems. Make sure to buy one with good rolls, use a
Blessed Orb on the implicit, apply 20x catalysts, and anoint it.
For the anoint we use: Divine Judgement (Sepia, Teal, Black)
Rings
For the rings, we use random Rare Rings with Life/Resistances/%Increased Elemental Damage with Attack Skills/%Increased Fire Damage. Play with the rolls and modifiers to best suit your budget.
Belt
For the belt, we use a random Rare Belt Life/Resistances/%Increased Elemental Damage with Attack Skills. You can also use a
Immortal Flesh with good rolls.
Know that this build works with
Headhunter!
If you still want to have fun on a budget, feel free to use a
Replica Headhunter instead.
In Legacy of Phrecia, most profitable farming strategies spawn a large number of rare monsters (Ritual, Ultimatum, Harbingers, Abyss, etc.), making
Headhunter a great choice.
Jewels
For the jewels, to avoid mistakes, it’s essential to place them exactly where the Skill Tree in Path of Building (PoB) indicates:
The build uses the following Jewels:
Medium Cluster Jewel with the notable “Sleepless Sentries” (Gives us permanent Onslaught while mapping!)

Small Cluster Jewel with the notable “Enduring Composure” (Gives us passively Endurance Charges!)
The Light of Meaning with 6% Increased Fire Damage
Lethal Pride with some useful nodes ( a lot of options here! % totem damage, %elemental damage, %chance to deal double damage, etc. )
Watcher's Eye with 7% or 8% “chance to Evade Attack Hits while affected by Grace”. Other modifiers that you can look for: “+#% to Chaos Resistance while affected by Purity of Elements”, “+#% to all maximum Elemental Resistances while affected by Purity of Elements”
For league start scenario, you can use random rare jewels with % Increased Maximum Life and some added damage modifiers.
Tattoos
Great for the late endgame:
9x Tattoo of the Ngamahu Warrior ( 5% increased Fire Damage )
1x Tattoo of the Tasalio Warrior ( 5% chance to Blind Enemies on Hit with Attacks )
*Because our totems attack incredibly fast, 5% is more than enough to trigger the Blind debuff.
Optional: You can add:
Tattoo of the Hinekora Storyteller ( +3% to Chaos Resistance; helps with Chaos Resistance )
Tattoo of the Ramako Archer ( 5% increased Global Accuracy Rating; If you don’t have a 100% hit chance in the endgame )
Grafts
For the Grafts, we will go for two XOPHGRAFTS with the following skills: Heart of Flame (will passively give you a shield that absorbs damage) and Call the Pyre (will cover the Enemies in Ash; a debuff that will make the enemies take increased Fire Damage Taken and move slower)
In addition, these XOPHGRAFTS can spawn with #% increased Fire Damage, #% increased Attack Damage, Damage Penetrates (6-10)% Fire Resistance, and #% increased Area of Effect ( great modifiers for us! ).
Here are some examples:


Flasks
| Slot | Flask | Notes |
| 1 | Divine Life Flask |
Get one with the “Grants Immunity to Corrupted Blood” modifier |
| 2 | Granite Flask |
Boosts our Physical Damage Reduction |
| 3 | Jade Flask |
Boosts our Chance to Evade Attacks |
| 4 | Quicksilver Flask |
Improves Movement Speed |
| 5 | Amethyst Flask |
Increases Chaos Resistance / If you have at least 50% Chaos Resistance, then you can drop this flask and go instead for a Sulphur Flask |
Suffixes and Prefixes on the flasks are very flexible. You can roll the flasks yourself using
Orb of Alterations.
For the Suffixes look for: “% Increased Armour During Effect, % Increased Evasion Rating During Effect, % Increased Movement Speed During Effect”, “Reduced Effect of Curses on you”.
For the Prefixes look for: “% Increased Duration”, “% Increased Charge Recovery”, “% Increased Maximum Charges”.
[REMINDER] Apply quality to your flasks! All flasks should have 20% quality. You apply quality using
Glassblower's Bauble.
Automate your flasks! All the Magic Utility Flasks should have the Enchant: “Used When Charges Reach Full”.
You can get this enchant either by applying
Instilling Orb or by using your Crafting Bench.
Divine Life Flask
Granite Flask
Jade Flask
Quicksilver Flask
Amethyst Flask
Sulphur Flask