As we grow ever closer to the release of Legion and through the league after its release, this page will be continually updated with new information and strategies in order to be a one portal hub for any information you need to succeed in Patch 3.7.0.
On 7th June 2019 the new challenge league, Patch 3.7.0 Legion League will release.
In addition to a new league mechanic, Legion will feature new skills, items, and perhaps most importantly, a . There will also be Ascendancy rebalancing to help promote some of the currently underplayed melee-focused Ascendancy classes, such as Berserker and Gladiator.
Clickhere to see the official Grinding Gear news release.
Through the areas of Wraeclast players will encounter Monoliths. Interacting with a Monolith will reveal monsters from the Five Legions, frozen in time and conflict.
By dealing damage to the monsters, the players can un-tether them from the timeless conflict. When the Monolith’s activation effect ends, all the monsters you untethered will attack and engage the player — it’s basically a “reverse Breach”.
Certain monsters are more dangerous but drop subsequently more rare and valuable rewards.
Splinters and Emblems
The armies of the Five Legions will occasionally drop splinters — just like Breach League — that eventually stack up into emblems.
Placing two or more Emblems in the Map device unlocks portals to the Domain of the Timeless Conflict, where the Legions are waging an endless war against each other. By unlocking an “Upgraded Map Device”, exiles will be able to engage in what Grinding Gear promises is “the ultimate conflict” between all Five Legions.
Certain monsters in the Legions will be marked by a symbol over their head, indicating what kind of rewards they will drop. One of the new rewards offered in Legion are the Incubators, which can be applied to an item.
After a certain number of kills using an item on which an incubator was placed, players will receive a reward. This allows the player to target the exact reward types that interest them. This seems like an especially great feature for players on Solo Self-Found leagues, as they will have an even finer degree of control over their path in the end-game.
New unique Jewels can be earned that modify nearby passive skills in new and unknown ways. More information to come!
Melee Combat Rework
Melee skills and mechanics are being entirely reworked for Path of Exile, as Melee as been lagging behind the dominance and fluidity of Ranged and Caster builds for some time. Not only are many or all of the skills being reworked mechanically, but new skills are promised to come. Here are some of the other changes:
- Accuracy is no longer capped at 95%!
- You can cancel attack animations after the skill lands
- New mobility skills
- Movement skills are now instant
New Ascendancy archetypes are also being added, such as the “Blood and Sand Gladiator” on the announcement page, that can cycle between “Blood” and “Sand” stances. Berserker is also receiving a facelift with the “Rage Berserker” archetype, which generates and consumes Rage to fuel and unleash deadly new abilities.
As of now, it is confirmed that the following Ascendancies will be getting properly reworked:
Early Game Monster Rebalance
Not only is melee receiving a facelift, but many monsters that had poor or concealed attack animations will be reworked to have more telegraphed abilities, enabling players to react to and avoid attacks with greater ease. Some of the older bosses, in particular, will receive new models and new abilities that are more in line with the quality of the later story Acts.
An example model of Hailrake, the boss on the Tidal Island in Act I, was revealed with the announcement and is pictured above.
Legion League looks to be a very exciting Patch, with large scale reworks, targeted rewards, and a fast-paced League mechanic reminiscent of Breach, one of the all-time most loved challenge leagues of the past. Stay tuned to this page for updates and strategies concerning Legion!
About the Author
Furty has been playing Path of Exile since the release of the Onslaught League in 2013, and has a deep and diverse well of experience within the game. Equally comfortable playing on Hardcore, Softcore, and Solo-Self Found Leagues, Furty finished the Betrayal League at Rank 186 on the ladder playing Elemental Hit. You can follow him on Twitter, or check out his occasional streams on Twitch.