The Mercenary Class image
PoE2 Ascendancy
PoE2 Classes

The Mercenary Class

An overview of the Mercenary Class and its Ascendancy Options

The Mercenary wields a crossbow that can be equipped with various types of ammo, providing versatility, power, and mobility. He also has the ability to combine skills for devastating combos.

Ascendancies available to the Mercenary are:

He is associated with Crossbow Skills and is given a crossbow at the start of the game, along with a Fragmentation Rounds Skill Gem. The Mercenary’s attribute identity is Strength + Dexterity, so he starts on the bottom of the Passive Skill Tree. His base attributes are seven Intelligence, eleven Dexterity, and eleven Strength.


Ascendancy: Witchhunter

There’s something very wrong with this world… and you’re going to fix it.

The Witchhunter excels at hunting down the most dangerous enemies. With enhanced defenses against magic, he is ideally equipped to vanquish spellcasters.

1 – Weapon Master

Small 1: 6% increased Cooldown Recovery Rate

100 Passive Skill Points become Weapon Set Skill Points

2 – Pitiless Killer

Small 2: 35% increased Damage with Hits against Enemies that are on Low Life

Culling Strike

6 – Judge, Jury, and Executioner

Small 6: 35% increased Damage with Hits against Enemies that are on Low Life

Decimating Strike

Decimating Strike gives hits against Full Life Enemies remove between 5% and 30% of Life, before the damage of the Hit is applied.

3 – Witchbane

Small 3: 6% increased Cooldown Recovery Rate

Enemies have Maximum Concentration equal to 30% of their Maximum Life
Break enemy Concentration on Hit equal to 100% of Damage Dealt
Enemies regain 10% of Concentration every second if they haven’t lost Concentration in the past 5 seconds

7 – No Mercy

Small 7: 6% increased Cooldown Recovery Rate

Deal up to 40% more Damage to Enemies based on their missing Concentration

4 – Obsessive Rituals

Small 4: 15% increased Armour and Evasion Rating

50% less Armour and Evasion Rating

Grants Skill Sorcery Ward:

Passively manifests a protective barrier which takes Elemental Damage from Hits for you until depleted. The barrier instantly recharges to its full value a short time after it stops taking damage or is fully depleted.

8 – Ceremonial Ablution

Small 8: 15% increased Armour and Evasion Rating

Sorcery Ward’s Barrier can also take Physical and Chaos Damage from Hits

5 – Zealous Inquisition

Small 5: 8% increased Area of Effect

10% chance for Enemies you Kill to Explode, dealing 100%
of their maximum Life as Physical Damage
Chance is doubled against Undead and Demons

Scroll back to top


Ascendancy: Gemling Legionnaire

The more you embrace virtue gems, the more power they offer…

Augment your powers by embedding Gems into your flesh. The Gemling Legionnaire has access to more skills than any other class.

1 – Essence of Virtue

Small 1: +2% to Quality of all Skills

Grants Skill Virtuous Barrier:

While active, conjures a glittering barrier that accumulates protective gemstone Motes of each Attribute type over time, but loses a random Mote when you are Hit.

4 – Implanted Gems

Small 4: +2% to Quality of all Skills

4A Bolstering Implants: +2 to Level of all Skills with a Strength requirement

4B Neurological Implants: +2 to Level of all Skills with an Intelligence requirement

4C Motoric Implants: +2 to Level of all Skills with a Dexterity requirement

5 – Advanced Thaumaturgy

Small 5: +2% to Quality of all Skills

Gem Quality grants Socketed Skills an additional effect

2 – Gem Studded

Small 2: Equipment and Skill Gems have 4% reduced Attribute Requirements

For each colour of Socketed Support Gem that is most numerous, gain:
•Red: Hits against you have no Critical Damage Bonus
•Blue: Skills have 30% less cost
•Green: 40% less Movement Speed Penalty from using Skills while Moving

6 – Integrated Efficiency

Small 6: Equipment and Skill Gems have 4% reduced Attribute Requirements

Skills deal 20% increased Damage per Connected Red Support Gem
Skills have 6% increased Skill Speed per Connected Green Support Gem
Skills have 20% increased Critical Hit Chance per Connected Blue Support Gem

7 – Thaumaturgical Infusion

Small 7: Equipment and Skill Gems have 4% reduced Attribute Requirements

+1% to Maximum Cold Resistance per 3 Blue Support Gems Socketed
+1% to Maximum Fire Resistance per 3 Red Support Gems Socketed
+1% to Maximum Lightning Resistance per 3 Green Support Gems Socketed

3 – Adaptive Capability

Small 3: 3% increased Attributes

Attribute Requirements of Gems can be satisfied by your highest Attribute

8 – Enhanced Effectiveness

Small 8: 3% increased Attributes

20% less Attributes
Inherent bonuses gained from Attributes are doubled

Scroll back to top


Ascendancy: Tactician

Countless wars have left you with skills somewhat resembling a decent officer…

Former soldier trained in the way of the Blackguard Elite. Capable of using multiple banners and locking down his enemies with pinning attacks for his supporting fire to finish the job.

1 – A Solid Plan

Small 1: 8% increased Spirit

Persistent Buffs have 50% less Reservation

6 – Watch How I Do It

Small 6: 20% increased Presence Area of Effect

Allies in your Presence gain added Attack Damage equal
to 25% of your main hand Weapon’s damage

7 – Whoever Pays Best

Small 7: Banner Skills have 16% increased Area of Effect

Banners gain 5 Glory per second
There is no Limit on the number of Banners you can place

2 – Suppressing Fire

Small 2: 20% increased Pin Buildup

40% more Immobilisation buildup

8 – Right Where We Want Them

Small 8: 20% increased Pin Buildup

Projectile Damage builds Pin
Pinned enemies cannot perform actions

3 – Polish That Gear

Small 3: 15% increased Armour and Evasion Rating

Gain Deflection Rating equal to 20% of Armour
Gain 100% of Evasion Rating as extra Ailment Threshold

9 – Stay Light, Use Cover

Small 9: 15% increased Armour and Evasion Rating

Defend with 200% of Armour
Enemies have an Accuracy Penalty against you based on Distance
Maximum Chance to Evade is 50%
Maximum Physical Damage Reduction is 50%

4 – Unleash Hell!

Small 4: Minions deal 20% increased Damage

Grants Skill Supporting Fire:

Recruit artillery Minions that take up positions behind you. They will lie in wait for your Command, then fire volleys of arrows at the target location.

5 – Cannons, Ready!

Small 5: 20% increased Totem Damage

+1 to maximum number of Summoned Totems
Skills used by Totems have 30% more Skill Speed
Totems only use Skills when you fire an Attack Projectile

10 – Strategic Embankments

Small 10: 20% increased Totem Damage

Totems you place grant Embankment Auras

Totems you place which grant Embankment Auras give a different Aura Buff to Players in range depending on the kind of Totem, as follows:

  • Artillery Ballista grants 20% increased Skill Speed.
  • Siege Ballista grants 25% more Damage against Immobilised Enemies.
  • Mortar Cannon grants 25% of Damage Gained as extra Fire.
  • Shockwave Totem grants 30% increased Area of Effect.
  • Ancestral Warrior Totem grants 40% increased Glory Generation.
  • Dark Effigy grants 40% increased Damage over Time.
  • Spell Totem grants 50% increased Critical Hit Chance.

Scroll back to top

ARPG Vault Logo

Have feedback or questions about our guides? Join our ARPG Discord community and let us know!