The Mercenary wields a crossbow that can be equipped with various types of ammo, providing versatility, power, and mobility. He also has the ability to combine skills for devastating combos.
Ascendancies available to the Mercenary are:
He is associated with Crossbow Skills and is given a crossbow at the start of the game, along with a Fragmentation Rounds Skill Gem. The Mercenary’s attribute identity is Strength + Dexterity, so he starts on the bottom of the Passive Skill Tree. His base attributes are seven Intelligence, eleven Dexterity, and eleven Strength.
Ascendancy: Witchhunter

There’s something very wrong with this world… and you’re going to fix it.
The Witchhunter excels at hunting down the most dangerous enemies. With enhanced defenses against magic, he is ideally equipped to vanquish spellcasters.
1 – Weapon Master
Small 1: 6% increased Cooldown Recovery Rate
100 Passive Skill Points become Weapon Set Skill Points
2 – Pitiless Killer
Small 2: 35% increased Damage with Hits against Enemies that are on Low Life
Culling Strike
6 – Judge, Jury, and Executioner
Small 6: 35% increased Damage with Hits against Enemies that are on Low Life
Decimating Strike
Decimating Strike gives hits against Full Life Enemies remove between 5% and 30% of Life, before the damage of the Hit is applied.
3 – Witchbane
Small 3: 6% increased Cooldown Recovery Rate
Enemies have Maximum Concentration equal to 30% of their Maximum Life
Break enemy Concentration on Hit equal to 100% of Damage Dealt
Enemies regain 10% of Concentration every second if they haven’t lost Concentration in the past 5 seconds
7 – No Mercy
Small 7: 6% increased Cooldown Recovery Rate
Deal up to 40% more Damage to Enemies based on their missing Concentration
4 – Obsessive Rituals
Small 4: 15% increased Armour and Evasion Rating
50% less Armour and Evasion Rating
Grants Skill
Sorcery Ward:
Passively manifests a protective barrier which takes Elemental Damage from Hits for you until depleted. The barrier instantly recharges to its full value a short time after it stops taking damage or is fully depleted.
8 – Ceremonial Ablution
Small 8: 15% increased Armour and Evasion Rating
Sorcery Ward’s Barrier can also take Physical and Chaos Damage from Hits
5 – Zealous Inquisition
Small 5: 8% increased Area of Effect
10% chance for Enemies you Kill to Explode, dealing 100%
of their maximum Life as Physical Damage
Chance is doubled against Undead and Demons
Ascendancy: Gemling Legionnaire

The more you embrace virtue gems, the more power they offer…
Augment your powers by embedding Gems into your flesh. The Gemling Legionnaire has access to more skills than any other class.
1 – Essence of Virtue
Small 1: +2% to Quality of all Skills
Grants Skill
Virtuous Barrier:
While active, conjures a glittering barrier that accumulates protective gemstone Motes of each Attribute type over time, but loses a random Mote when you are Hit.
4 – Implanted Gems
Small 4: +2% to Quality of all Skills
4A Bolstering Implants: +2 to Level of all Skills with a Strength requirement
4B Neurological Implants: +2 to Level of all Skills with an Intelligence requirement
4C Motoric Implants: +2 to Level of all Skills with a Dexterity requirement
5 – Advanced Thaumaturgy
Small 5: +2% to Quality of all Skills
Gem Quality grants Socketed Skills an additional effect
2 – Gem Studded
Small 2: Equipment and Skill Gems have 4% reduced Attribute Requirements
For each colour of Socketed Support Gem that is most numerous, gain:
•Red: Hits against you have no Critical Damage Bonus
•Blue: Skills have 30% less cost
•Green: 40% less Movement Speed Penalty from using Skills while Moving
6 – Integrated Efficiency
Small 6: Equipment and Skill Gems have 4% reduced Attribute Requirements
Skills deal 20% increased Damage per Connected Red Support Gem
Skills have 6% increased Skill Speed per Connected Green Support Gem
Skills have 20% increased Critical Hit Chance per Connected Blue Support Gem
7 – Thaumaturgical Infusion
Small 7: Equipment and Skill Gems have 4% reduced Attribute Requirements
+1% to Maximum Cold Resistance per 3 Blue Support Gems Socketed
+1% to Maximum Fire Resistance per 3 Red Support Gems Socketed
+1% to Maximum Lightning Resistance per 3 Green Support Gems Socketed
3 – Adaptive Capability
Small 3: 3% increased Attributes
Attribute Requirements of Gems can be satisfied by your highest Attribute
8 – Enhanced Effectiveness
Small 8: 3% increased Attributes
20% less Attributes
Inherent bonuses gained from Attributes are doubled
Ascendancy: Tactician

Countless wars have left you with skills somewhat resembling a decent officer…
Former soldier trained in the way of the Blackguard Elite. Capable of using multiple banners and locking down his enemies with pinning attacks for his supporting fire to finish the job.
1 – A Solid Plan
Small 1: 8% increased Spirit
Persistent Buffs have 50% less Reservation
6 – Watch How I Do It
Small 6: 20% increased Presence Area of Effect
Allies in your Presence gain added Attack Damage equal
to 25% of your main hand Weapon’s damage
7 – Whoever Pays Best
Small 7: Banner Skills have 16% increased Area of Effect
Banners gain 5 Glory per second
There is no Limit on the number of Banners you can place
2 – Suppressing Fire
Small 2: 20% increased Pin Buildup
40% more Immobilisation buildup
8 – Right Where We Want Them
Small 8: 20% increased Pin Buildup
Projectile Damage builds Pin
Pinned enemies cannot perform actions
3 – Polish That Gear
Small 3: 15% increased Armour and Evasion Rating
Gain Deflection Rating equal to 20% of Armour
Gain 100% of Evasion Rating as extra Ailment Threshold
9 – Stay Light, Use Cover
Small 9: 15% increased Armour and Evasion Rating
Defend with 200% of Armour
Enemies have an Accuracy Penalty against you based on Distance
Maximum Chance to Evade is 50%
Maximum Physical Damage Reduction is 50%
4 – Unleash Hell!
Small 4: Minions deal 20% increased Damage
Grants Skill
Supporting Fire:
Recruit artillery Minions that take up positions behind you. They will lie in wait for your Command, then fire volleys of arrows at the target location.
5 – Cannons, Ready!
Small 5: 20% increased Totem Damage
+1 to maximum number of Summoned Totems
Skills used by Totems have 30% more Skill Speed
Totems only use Skills when you fire an Attack Projectile
10 – Strategic Embankments
Small 10: 20% increased Totem Damage
Totems you place grant Embankment Auras
Totems you place which grant Embankment Auras give a different Aura Buff to Players in range depending on the kind of Totem, as follows:
- Artillery Ballista grants 20% increased Skill Speed.
- Siege Ballista grants 25% more Damage against Immobilised Enemies.
- Mortar Cannon grants 25% of Damage Gained as extra Fire.
- Shockwave Totem grants 30% increased Area of Effect.
- Ancestral Warrior Totem grants 40% increased Glory Generation.
- Dark Effigy grants 40% increased Damage over Time.
- Spell Totem grants 50% increased Critical Hit Chance.
Druid
Oracle
Shaman
Huntress
Amazon
Ritualist
Spirit Walker
Mercenary
Gemling Legionnaire
Tactician
Witchhunter
Monk
Acolyte of Chayula
Invoker
Martial Artist
Ranger
Deadeye
Pathfinder
Sorceress
Chronomancer
Stormweaver
Disciple of Varashta
Warrior
Smith of Kitava
Titan
Warbringer
Witch
Blood Mage
Infernalist
Lich
Abyssal Lich