Crucible League Mechanic Guide

PatrickHatTrick

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Introduction

Creating the perfect Crucible Skill Tree depends on knowing what’s possible to get on any given weapon. There are rules that govern what passives are possible, and where they can appear on the tree. This section of the guide will provide a complete list of all Passives, what weapons they can appear on, and at what depth!

Passive Pool

The passives that can appear on an item depend primarily on the item class of the weapon. 2-handed Axes have a different pool of passives than 2-handed Swords and 1-handed Axes.

Additionally, minion base types (such as Convoking Wand Convoking Wand), and Unique items that are intended for use with minion builds (such as Arakaali's Fang Arakaali's Fang) are tagged as “minion weapons”, and will have minion-related passives.

Passive Depth

Crucible Passive Skill Trees have Passives at a variety of Depths.

Crucible Passive Tree Depth Diagram

Each Depth has a separate pool of Passives that can appear. While some Passives can appear at multiple different Depths, the vast majority of Passives only have a single Depth at which they can appear.

I have organized all Passives according to the Item Class, and then by the depth they can appear at.

Removed Passives

Due to negative player feedback about Depth 1 Passives with downsides, GGG removed a large number of Depth 1 passives in the 3.21.0c Patch. These Passives still exist on many items, and can be combined onto other items, but can no longer roll on new items. As these Passives cannot appear on any new items, they are not included in these lists.

Recombined Passives

Some Passives are ONLY available as a possible outcome when combining two weapons at the Forge of the Titans. These Passives cannot naturally appear when simply adding a Skill Tree to an item.

Item Level Requirements

All Passives have a minimum require ilvl in order to roll on an item. The highest minimum ilvl for a Passive is 86 – for Rampage.

Recombined Passives

Depth 1

Weight Passive
500 Adds 1 to 3 Cold Damage to Attacks with this Weapon per 10 Dexterity
500 Adds 2 to 4 Cold Damage to Attacks with this Weapon per 10 Dexterity
500 Adds 1 to 3 Fire Damage to Attacks with this Weapon per 10 Strength
500 Adds 2 to 4 Fire Damage to Attacks with this Weapon per 10 Strength
1000 Adds 1 to 3 Lightning Damage to Attacks with this Weapon per 10 Intelligence
1000 Adds 1 to 5 Lightning Damage to Attacks with this Weapon per 10 Intelligence
250 Adds 2 to 4 Chaos Damage to Attacks with this Weapon per 10 of your lowest Attribute
250 Adds 3 to 5 Chaos Damage to Attacks with this Weapon per 10 of your lowest Attribute

Depth 2

Weight Passive
625 50% reduced Attack Speed
Hits can’t be Evaded
625 -5% to Critical Strike Chance
Hits can’t be Evaded

Depth 3

Weight Passive
500 Arrows Chain +1 times
50% reduced Chaining range
500 Socketed Gems are Supported by Level 3 Empower
500 Socketed Gems are Supported by Level 3 Enhance
500 Socketed Gems are Supported by Level 3 Enlighten
125 Socketed Gems are Supported by Level 3 Empower
125 Socketed Gems are Supported by Level 3 Enhance
125 Socketed Gems are Supported by Level 3 Enlighten

Depth 4

Weight Passive
500 Arrows Chain +1 times
50% reduced Chaining range
500 -1 to Maximum Endurance Charges
+1 to Maximum Frenzy Charges
-1 to Maximum Power Charges
500 -2 to Maximum Endurance Charges
+2 to Maximum Frenzy Charges
-2 to Maximum Power Charges
500 -1 to Maximum Endurance Charges
-1 to Maximum Frenzy Charges
+1 to Maximum Power Charges
500 -2 to Maximum Endurance Charges
-2 to Maximum Frenzy Charges
+2 to Maximum Power Charges
500 +1 to Maximum Endurance Charges
-1 to Maximum Frenzy Charges
-1 to Maximum Power Charges
500 +2 to Maximum Endurance Charges
-2 to Maximum Frenzy Charges
-2 to Maximum Power Charges
500 Rampage
500 Socketed Gems are Supported by Level 3 Empower
500 Socketed Gems are Supported by Level 3 Empower
500 Socketed Gems are Supported by Level 3 Enhance
500 Socketed Gems are Supported by Level 3 Enhance
500 Socketed Gems are Supported by Level 3 Enlighten
500 Socketed Gems are Supported by Level 3 Enlighten
125 Socketed Gems are Supported by Level 3 Empower
125 Socketed Gems are Supported by Level 3 Empower
125 Socketed Gems are Supported by Level 3 Enhance
125 Socketed Gems are Supported by Level 3 Enhance
125 Socketed Gems are Supported by Level 3 Enlighten
125 Socketed Gems are Supported by Level 3 Enlighten

Minion Items

Depth 1

Weight Passive
1250 Minions deal 14 to 22 additional Physical Damage
Minions have 6% reduced Attack and Cast Speed
630 Minions deal 28 to 42 additional Physical Damage
Minions have 6% reduced Attack and Cast Speed
1250 Minions deal 24 to 37 additional Physical Damage
Minions have 10% reduced Attack and Cast Speed
630 Minions deal 47 to 71 additional Physical Damage
Minions have 10% reduced Attack and Cast Speed
5000 Minions deal 1 to 5 additional Physical Damage
5000 Minions deal 2 to 6 additional Physical Damage
5000 Minions deal 6 to 10 additional Physical Damage
2500 Minions deal 11 to 17 additional Physical Damage
1250 Minions deal 21 to 33 additional Physical Damage
5000 Minions deal 2 to 5 additional Physical Damage
5000 Minions deal 5 to 10 additional Physical Damage
5000 Minions deal 10 to 17 additional Physical Damage
2500 Minions deal 18 to 28 additional Physical Damage
1250 Minions deal 36 to 55 additional Physical Damage
630 Minions convert 15% of Physical Damage to Fire Damage
Minions deal 1 to 3 additional Physical Damage
630 Minions convert 15% of Physical Damage to Fire Damage
Minions deal 2 to 4 additional Physical Damage
630 Minions convert 15% of Physical Damage to Fire Damage
Minions deal 4 to 6 additional Physical Damage
320 Minions convert 15% of Physical Damage to Fire Damage
Minions deal 6 to 10 additional Physical Damage
160 Minions convert 15% of Physical Damage to Fire Damage
Minions deal 13 to 20 additional Physical Damage
630 Minions convert 25% of Physical Damage to Fire Damage
Minions deal 1 to 3 additional Physical Damage
630 Minions convert 25% of Physical Damage to Fire Damage
Minions deal 3 to 6 additional Physical Damage
630 Minions convert 25% of Physical Damage to Fire Damage
Minions deal 7 to 10 additional Physical Damage
320 Minions convert 25% of Physical Damage to Fire Damage
Minions deal 11 to 17 additional Physical Damage
160 Minions convert 25% of Physical Damage to Fire Damage
Minions deal 22 to 33 additional Physical Damage
630 Minions convert 15% of Physical Damage to Cold Damage
Minions deal 1 to 3 additional Physical Damage
630 Minions convert 15% of Physical Damage to Cold Damage
Minions deal 2 to 4 additional Physical Damage
630 Minions convert 15% of Physical Damage to Cold Damage
Minions deal 4 to 6 additional Physical Damage
320 Minions convert 15% of Physical Damage to Cold Damage
Minions deal 6 to 10 additional Physical Damage
160 Minions convert 15% of Physical Damage to Cold Damage
Minions deal 13 to 20 additional Physical Damage
630 Minions convert 25% of Physical Damage to Cold Damage
Minions deal 1 to 3 additional Physical Damage
630 Minions convert 25% of Physical Damage to Cold Damage
Minions deal 3 to 6 additional Physical Damage
630 Minions convert 25% of Physical Damage to Cold Damage
Minions deal 7 to 10 additional Physical Damage
320 Minions convert 25% of Physical Damage to Cold Damage
Minions deal 11 to 17 additional Physical Damage
160 Minions convert 25% of Physical Damage to Cold Damage
Minions deal 22 to 33 additional Physical Damage
630 Minions convert 15% of Physical Damage to Lightning Damage
Minions deal 1 to 3 additional Physical Damage
630 Minions convert 15% of Physical Damage to Lightning Damage
Minions deal 2 to 4 additional Physical Damage
630 Minions convert 15% of Physical Damage to Lightning Damage
Minions deal 4 to 6 additional Physical Damage
320 Minions convert 15% of Physical Damage to Lightning Damage
Minions deal 6 to 10 additional Physical Damage
160 Minions convert 15% of Physical Damage to Lightning Damage
Minions deal 13 to 20 additional Physical Damage
630 Minions convert 25% of Physical Damage to Lightning Damage
Minions deal 1 to 3 additional Physical Damage
630 Minions convert 25% of Physical Damage to Lightning Damage
Minions deal 3 to 6 additional Physical Damage
630 Minions convert 25% of Physical Damage to Lightning Damage
Minions deal 7 to 10 additional Physical Damage
320 Minions convert 25% of Physical Damage to Lightning Damage
Minions deal 11 to 17 additional Physical Damage
160 Minions convert 25% of Physical Damage to Lightning Damage
Minions deal 22 to 33 additional Physical Damage
630 Minions convert 15% of Physical Damage to Chaos Damage
Minions deal 1 to 3 additional Physical Damage
630 Minions convert 15% of Physical Damage to Chaos Damage
Minions deal 2 to 4 additional Physical Damage
630 Minions convert 15% of Physical Damage to Chaos Damage
Minions deal 4 to 6 additional Physical Damage
320 Minions convert 15% of Physical Damage to Chaos Damage
Minions deal 6 to 10 additional Physical Damage
160 Minions convert 15% of Physical Damage to Chaos Damage
Minions deal 13 to 20 additional Physical Damage
630 Minions convert 25% of Physical Damage to Chaos Damage
Minions deal 1 to 3 additional Physical Damage
630 Minions convert 25% of Physical Damage to Chaos Damage
Minions deal 3 to 6 additional Physical Damage
630 Minions convert 25% of Physical Damage to Chaos Damage
Minions deal 7 to 10 additional Physical Damage
320 Minions convert 25% of Physical Damage to Chaos Damage
Minions deal 11 to 17 additional Physical Damage
160 Minions convert 25% of Physical Damage to Chaos Damage
Minions deal 22 to 33 additional Physical Damage
2500 Minions deal 1 to 3 additional Physical Damage
Minions Attacks Overwhelm 5% Physical Damage Reduction
2500 Minions deal 2 to 4 additional Physical Damage
Minions Attacks Overwhelm 5% Physical Damage Reduction
2500 Minions deal 4 to 6 additional Physical Damage
Minions Attacks Overwhelm 5% Physical Damage Reduction
1250 Minions deal 6 to 10 additional Physical Damage
Minions Attacks Overwhelm 5% Physical Damage Reduction
630 Minions deal 13 to 20 additional Physical Damage
Minions Attacks Overwhelm 5% Physical Damage Reduction
2500 Minions deal 1 to 3 additional Physical Damage
Minions Attacks Overwhelm 10% Physical Damage Reduction
2500 Minions deal 3 to 6 additional Physical Damage
Minions Attacks Overwhelm 10% Physical Damage Reduction
2500 Minions deal 7 to 10 additional Physical Damage
Minions Attacks Overwhelm 10% Physical Damage Reduction
1250 Minions deal 11 to 17 additional Physical Damage
Minions Attacks Overwhelm 10% Physical Damage Reduction
630 Minions deal 22 to 33 additional Physical Damage
Minions Attacks Overwhelm 10% Physical Damage Reduction
1250 Minions deal 19 to 30 additional Fire Damage
Minions have 6% reduced Attack and Cast Speed
630 Minions deal 39 to 59 additional Fire Damage
Minions have 6% reduced Attack and Cast Speed
1250 Minions deal 37 to 55 additional Fire Damage
Minions have 10% reduced Attack and Cast Speed
630 Minions deal 73 to 109 additional Fire Damage
Minions have 10% reduced Attack and Cast Speed
5000 Minions deal 2 to 5 additional Fire Damage
5000 Minions deal 5 to 7 additional Fire Damage
5000 Minions deal 9 to 14 additional Fire Damage
2500 Minions deal 15 to 24 additional Fire Damage
1250 Minions deal 30 to 45 additional Fire Damage
5000 Minions deal 5 to 7 additional Fire Damage
5000 Minions deal 9 to 13 additional Fire Damage
5000 Minions deal 16 to 26 additional Fire Damage
2500 Minions deal 28 to 43 additional Fire Damage
1250 Minions deal 56 to 84 additional Fire Damage
2500 Minions deal 1 to 3 additional Fire Damage
Minions have 8% chance to Ignite
2500 Minions deal 2 to 4 additional Fire Damage
Minions have 8% chance to Ignite
2500 Minions deal 4 to 9 additional Fire Damage
Minions have 8% chance to Ignite
1250 Minions deal 8 to 14 additional Fire Damage
Minions have 8% chance to Ignite
630 Minions deal 18 to 28 additional Fire Damage
Minions have 8% chance to Ignite
2500 Minions deal 2 to 6 additional Fire Damage
Minions have 16% chance to Ignite
2500 Minions deal 5 to 8 additional Fire Damage
Minions have 16% chance to Ignite
2500 Minions deal 9 to 16 additional Fire Damage
Minions have 16% chance to Ignite
1250 Minions deal 16 to 26 additional Fire Damage
Minions have 16% chance to Ignite
630 Minions deal 34 to 51 additional Fire Damage
Minions have 16% chance to Ignite
2500 25% increased Implicit Modifier magnitudes
Minions deal 1 to 3 additional Fire Damage
2500 25% increased Implicit Modifier magnitudes
Minions deal 2 to 4 additional Fire Damage
2500 25% increased Implicit Modifier magnitudes
Minions deal 4 to 9 additional Fire Damage
1250 25% increased Implicit Modifier magnitudes
Minions deal 8 to 14 additional Fire Damage
630 25% increased Implicit Modifier magnitudes
Minions deal 18 to 28 additional Fire Damage
2500 25% increased Implicit Modifier magnitudes
Minions deal 2 to 6 additional Fire Damage
2500 25% increased Implicit Modifier magnitudes
Minions deal 5 to 8 additional Fire Damage
2500 25% increased Implicit Modifier magnitudes
Minions deal 9 to 16 additional Fire Damage
1250 25% increased Implicit Modifier magnitudes
Minions deal 16 to 26 additional Fire Damage
630 25% increased Implicit Modifier magnitudes
Minions deal 34 to 51 additional Fire Damage
1250 Minions deal 19 to 30 additional Cold Damage
Minions have 40% reduced Critical Strike Chance
630 Minions deal 39 to 59 additional Cold Damage
Minions have 40% reduced Critical Strike Chance
1250 Minions deal 37 to 55 additional Cold Damage
Minions have 80% reduced Critical Strike Chance
630 Minions deal 73 to 109 additional Cold Damage
Minions have 80% reduced Critical Strike Chance
5000 Minions deal 2 to 6 additional Cold Damage
5000 Minions deal 5 to 8 additional Cold Damage
5000 Minions deal 10 to 17 additional Cold Damage
2500 Minions deal 18 to 28 additional Cold Damage
1250 Minions deal 37 to 56 additional Cold Damage
5000 Minions deal 5 to 10 additional Cold Damage
5000 Minions deal 10 to 16 additional Cold Damage
5000 Minions deal 20 to 32 additional Cold Damage
2500 Minions deal 34 to 52 additional Cold Damage
1250 Minions deal 68 to 103 additional Cold Damage
2500 Minions deal 2 to 5 additional Cold Damage
Minions have 8% chance to Freeze
2500 Minions deal 3 to 7 additional Cold Damage
Minions have 8% chance to Freeze
2500 Minions deal 8 to 14 additional Cold Damage
Minions have 8% chance to Freeze
1250 Minions deal 14 to 21 additional Cold Damage
Minions have 8% chance to Freeze
630 Minions deal 29 to 43 additional Cold Damage
Minions have 8% chance to Freeze
2500 Minions deal 4 to 7 additional Cold Damage
Minions have 16% chance to Freeze
2500 Minions deal 7 to 12 additional Cold Damage
Minions have 16% chance to Freeze
2500 Minions deal 15 to 24 additional Cold Damage
Minions have 16% chance to Freeze
1250 Minions deal 26 to 40 additional Cold Damage
Minions have 16% chance to Freeze
630 Minions deal 53 to 79 additional Cold Damage
Minions have 16% chance to Freeze
2500 Minions deal 1 to 3 additional Cold Damage
Minions have 6% increased Attack and Cast Speed
2500 Minions deal 2 to 4 additional Cold Damage
Minions have 6% increased Attack and Cast Speed
2500 Minions deal 4 to 8 additional Cold Damage
Minions have 6% increased Attack and Cast Speed
1250 Minions deal 8 to 14 additional Cold Damage
Minions have 6% increased Attack and Cast Speed
630 Minions deal 17 to 25 additional Cold Damage
Minions have 6% increased Attack and Cast Speed
2500 Minions deal 2 to 5 additional Cold Damage
Minions have 10% increased Attack and Cast Speed
2500 Minions deal 5 to 8 additional Cold Damage
Minions have 10% increased Attack and Cast Speed
2500 Minions deal 9 to 15 additional Cold Damage
Minions have 10% increased Attack and Cast Speed
1250 Minions deal 16 to 25 additional Cold Damage
Minions have 10% increased Attack and Cast Speed
630 Minions deal 32 to 47 additional Cold Damage
Minions have 10% increased Attack and Cast Speed
1250 4% increased Lightning Damage taken
Minions deal 2 to 48 additional Lightning Damage
630 4% increased Lightning Damage taken
Minions deal 5 to 94 additional Lightning Damage
1250 6% increased Lightning Damage taken
Minions deal 4 to 88 additional Lightning Damage
630 6% increased Lightning Damage taken
Minions deal 9 to 173 additional Lightning Damage
5000 Minions deal 1 to 6 additional Lightning Damage
5000 Minions deal 1 to 12 additional Lightning Damage
5000 Minions deal 1 to 22 additional Lightning Damage
2500 Minions deal 2 to 37 additional Lightning Damage
1250 Minions deal 4 to 72 additional Lightning Damage
5000 Minions deal 1 to 12 additional Lightning Damage
5000 Minions deal 1 to 21 additional Lightning Damage
5000 Minions deal 2 to 41 additional Lightning Damage
2500 Minions deal 3 to 68 additional Lightning Damage
1250 Minions deal 7 to 133 additional Lightning Damage
2500 Minions deal 1 to 5 additional Lightning Damage
Minions have 8% chance to Shock
2500 Minions deal 1 to 7 additional Lightning Damage
Minions have 8% chance to Shock
2500 Minions deal 1 to 14 additional Lightning Damage
Minions have 8% chance to Shock
1250 Minions deal 2 to 22 additional Lightning Damage
Minions have 8% chance to Shock
630 Minions deal 2 to 43 additional Lightning Damage
Minions have 8% chance to Shock
2500 Minions deal 1 to 7 additional Lightning Damage
Minions have 16% chance to Shock
2500 Minions deal 1 to 13 additional Lightning Damage
Minions have 16% chance to Shock
2500 Minions deal 2 to 24 additional Lightning Damage
Minions have 16% chance to Shock
1250 Minions deal 3 to 41 additional Lightning Damage
Minions have 16% chance to Shock
630 Minions deal 4 to 80 additional Lightning Damage
Minions have 16% chance to Shock
2500 Minions deal 1 to 5 additional Lightning Damage
Minions have 25% increased Critical Strike Chance
2500 Minions deal 1 to 7 additional Lightning Damage
Minions have 25% increased Critical Strike Chance
2500 Minions deal 1 to 14 additional Lightning Damage
Minions have 25% increased Critical Strike Chance
1250 Minions deal 2 to 22 additional Lightning Damage
Minions have 25% increased Critical Strike Chance
630 Minions deal 2 to 43 additional Lightning Damage
Minions have 25% increased Critical Strike Chance
2500 Minions deal 1 to 7 additional Lightning Damage
Minions have 40% increased Critical Strike Chance
2500 Minions deal 1 to 13 additional Lightning Damage
Minions have 40% increased Critical Strike Chance
2500 Minions deal 2 to 24 additional Lightning Damage
Minions have 40% increased Critical Strike Chance
1250 Minions deal 3 to 41 additional Lightning Damage
Minions have 40% increased Critical Strike Chance
630 Minions deal 4 to 80 additional Lightning Damage
Minions have 40% increased Critical Strike Chance
630 6% reduced maximum Life
Minions deal 14 to 22 additional Chaos Damage
320 6% reduced maximum Life
Minions deal 28 to 42 additional Chaos Damage
630 10% reduced maximum Life
Minions deal 24 to 37 additional Chaos Damage
320 10% reduced maximum Life
Minions deal 47 to 71 additional Chaos Damage
2500 Minions deal 1 to 5 additional Chaos Damage
2500 Minions deal 2 to 6 additional Chaos Damage
2500 Minions deal 6 to 10 additional Chaos Damage
1250 Minions deal 11 to 17 additional Chaos Damage
630 Minions deal 21 to 33 additional Chaos Damage
2500 Minions deal 2 to 5 additional Chaos Damage
2500 Minions deal 5 to 10 additional Chaos Damage
2500 Minions deal 10 to 17 additional Chaos Damage
1250 Minions deal 18 to 28 additional Chaos Damage
630 Minions deal 36 to 55 additional Chaos Damage
1250 Minions have 8% chance to Poison Enemies on Hit
Minions deal 1 to 3 additional Chaos Damage
1250 Minions have 8% chance to Poison Enemies on Hit
Minions deal 2 to 4 additional Chaos Damage
1250 Minions have 8% chance to Poison Enemies on Hit
Minions deal 4 to 6 additional Chaos Damage
630 Minions have 8% chance to Poison Enemies on Hit
Minions deal 6 to 10 additional Chaos Damage
320 Minions have 8% chance to Poison Enemies on Hit
Minions deal 13 to 20 additional Chaos Damage
1250 Minions have 16% chance to Poison Enemies on Hit
Minions deal 1 to 3 additional Chaos Damage
1250 Minions have 16% chance to Poison Enemies on Hit
Minions deal 3 to 6 additional Chaos Damage
1250 Minions have 16% chance to Poison Enemies on Hit
Minions deal 7 to 10 additional Chaos Damage
630 Minions have 16% chance to Poison Enemies on Hit
Minions deal 11 to 17 additional Chaos Damage
320 Minions have 16% chance to Poison Enemies on Hit
Minions deal 22 to 33 additional Chaos Damage
1250 +7% to Chaos Resistance
Minions deal 1 to 3 additional Chaos Damage
1250 +7% to Chaos Resistance
Minions deal 2 to 4 additional Chaos Damage
1250 +7% to Chaos Resistance
Minions deal 4 to 6 additional Chaos Damage
630 +7% to Chaos Resistance
Minions deal 6 to 10 additional Chaos Damage
320 +7% to Chaos Resistance
Minions deal 13 to 20 additional Chaos Damage
1250 +13% to Chaos Resistance
Minions deal 1 to 3 additional Chaos Damage
1250 +13% to Chaos Resistance
Minions deal 3 to 6 additional Chaos Damage
1250 +13% to Chaos Resistance
Minions deal 7 to 10 additional Chaos Damage
630 +13% to Chaos Resistance
Minions deal 11 to 17 additional Chaos Damage
320 +13% to Chaos Resistance
Minions deal 22 to 33 additional Chaos Damage
3750 Minions deal 35% increased Damage
Minions have 40% reduced Critical Strike Chance
1870 Minions deal 42% increased Damage
Minions have 40% reduced Critical Strike Chance
3750 Minions deal 56% increased Damage
Minions have 80% reduced Critical Strike Chance
1870 Minions deal 68% increased Damage
Minions have 80% reduced Critical Strike Chance
15000 Minions deal 10% increased Damage
15000 Minions deal 15% increased Damage
15000 Minions deal 20% increased Damage
7500 Minions deal 25% increased Damage
3750 Minions deal 30% increased Damage
15000 Minions deal 16% increased Damage
15000 Minions deal 24% increased Damage
15000 Minions deal 32% increased Damage
7500 Minions deal 40% increased Damage
3750 Minions deal 48% increased Damage
7500 10% increased maximum Mana
Minions deal 7% increased Damage
7500 10% increased maximum Mana
Minions deal 10% increased Damage
7500 10% increased maximum Mana
Minions deal 13% increased Damage
3750 10% increased maximum Mana
Minions deal 17% increased Damage
1870 10% increased maximum Mana
Minions deal 20% increased Damage
7500 20% increased maximum Mana
Minions deal 11% increased Damage
7500 20% increased maximum Mana
Minions deal 16% increased Damage
7500 20% increased maximum Mana
Minions deal 21% increased Damage
3750 20% increased maximum Mana
Minions deal 26% increased Damage
1870 20% increased maximum Mana
Minions deal 32% increased Damage
7500 10% increased maximum Energy Shield
Minions deal 7% increased Damage
7500 10% increased maximum Energy Shield
Minions deal 10% increased Damage
7500 10% increased maximum Energy Shield
Minions deal 13% increased Damage
3750 10% increased maximum Energy Shield
Minions deal 17% increased Damage
1870 10% increased maximum Energy Shield
Minions deal 20% increased Damage
7500 20% increased maximum Energy Shield
Minions deal 11% increased Damage
7500 20% increased maximum Energy Shield
Minions deal 16% increased Damage
7500 20% increased maximum Energy Shield
Minions deal 21% increased Damage
3750 20% increased maximum Energy Shield
Minions deal 26% increased Damage
1870 20% increased maximum Energy Shield
Minions deal 32% increased Damage
10000 +2 to Level of Socketed Minion Gems
10000 +1 to Level of Socketed Minion Gems

Depth 2

Weight Passive
2500 Minions have 10% reduced Attack and Cast Speed
Minions have +1% to Critical Strike Chance
2500 Minions have 10% reduced Attack and Cast Speed
Minions have +1.2% to Critical Strike Chance
2500 Minions have 10% reduced Attack and Cast Speed
Minions have +1.4% to Critical Strike Chance
2500 Minions have 15% reduced Attack and Cast Speed
Minions have +1.7% to Critical Strike Chance
2500 Minions have 15% reduced Attack and Cast Speed
Minions have +2% to Critical Strike Chance
2500 Minions have 15% reduced Attack and Cast Speed
Minions have +2.3% to Critical Strike Chance
2500 Minions have +60% to Critical Strike Multiplier
Minions have -1.5% to Critical Strike Chance
2500 Minions have +80% to Critical Strike Multiplier
Minions have -1.5% to Critical Strike Chance
2500 Minions have +100% to Critical Strike Multiplier
Minions have -1.5% to Critical Strike Chance
2500 Minions have +100% to Critical Strike Multiplier
Minions have -1.5% to Critical Strike Chance
2500 Minions have +130% to Critical Strike Multiplier
Minions have -1.5% to Critical Strike Chance
2500 Minions have +160% to Critical Strike Multiplier
Minions have -1.5% to Critical Strike Chance
5000 Minions have +0.4% to Critical Strike Chance
5000 Minions have +0.6% to Critical Strike Chance
5000 Minions have +0.8% to Critical Strike Chance
5000 Minions have +0.7% to Critical Strike Chance
5000 Minions have +1% to Critical Strike Chance
5000 Minions have +1.3% to Critical Strike Chance
2500 Minions have +25% to Critical Strike Multiplier
Minions have +0.2% to Critical Strike Chance
2500 Minions have +25% to Critical Strike Multiplier
Minions have +0.3% to Critical Strike Chance
2500 Minions have +25% to Critical Strike Multiplier
Minions have +0.4% to Critical Strike Chance
2500 Minions have +35% to Critical Strike Multiplier
Minions have +0.3% to Critical Strike Chance
2500 Minions have +35% to Critical Strike Multiplier
Minions have +0.5% to Critical Strike Chance
2500 Minions have +35% to Critical Strike Multiplier
Minions have +0.7% to Critical Strike Chance
2500 15% reduced effect of Non-Curse Auras from your Skills on your Minions
Minions have +1% to Critical Strike Chance
2500 15% reduced effect of Non-Curse Auras from your Skills on your Minions
Minions have +1.2% to Critical Strike Chance
2500 15% reduced effect of Non-Curse Auras from your Skills on your Minions
Minions have +1.4% to Critical Strike Chance
2500 25% reduced effect of Non-Curse Auras from your Skills on your Minions
Minions have +1.7% to Critical Strike Chance
2500 25% reduced effect of Non-Curse Auras from your Skills on your Minions
Minions have +2% to Critical Strike Chance
2500 25% reduced effect of Non-Curse Auras from your Skills on your Minions
Minions have +2.3% to Critical Strike Chance
2500 Minions have 12% increased Attack and Cast Speed
Minion Critical Strikes do not deal extra Damage
2500 Minions have 16% increased Attack and Cast Speed
Minion Critical Strikes do not deal extra Damage
2500 Minions have 20% increased Attack and Cast Speed
Minion Critical Strikes do not deal extra Damage
2500 Minions have 18% increased Attack and Cast Speed
Minion Critical Strikes do not deal extra Damage
2500 Minions have 24% increased Attack and Cast Speed
Minion Critical Strikes do not deal extra Damage
2500 Minions have 30% increased Attack and Cast Speed
Minion Critical Strikes do not deal extra Damage
5000 Minions have 8% increased Attack and Cast Speed
5000 Minions have 10% increased Attack and Cast Speed
5000 Minions have 12% increased Attack and Cast Speed
5000 Minions have 14% increased Attack and Cast Speed
5000 Minions have 18% increased Attack and Cast Speed
5000 Minions have 22% increased Attack and Cast Speed
2500 Minions have 12% increased Attack and Cast Speed
Minions take 15% increased Damage
2500 Minions have 16% increased Attack and Cast Speed
Minions take 15% increased Damage
2500 Minions have 20% increased Attack and Cast Speed
Minions take 15% increased Damage
2500 Minions have 18% increased Attack and Cast Speed
Minions take 25% increased Damage
2500 Minions have 24% increased Attack and Cast Speed
Minions take 25% increased Damage
2500 Minions have 30% increased Attack and Cast Speed
Minions take 25% increased Damage
2500 Minions have 4% increased Attack and Cast Speed
Minions take 10% reduced Damage
2500 Minions have 5% increased Attack and Cast Speed
Minions take 10% reduced Damage
2500 Minions have 6% increased Attack and Cast Speed
Minions take 10% reduced Damage
2500 Minions have 8% increased Attack and Cast Speed
Minions take 15% reduced Damage
2500 Minions have 10% increased Attack and Cast Speed
Minions take 15% reduced Damage
2500 Minions have 12% increased Attack and Cast Speed
Minions take 15% reduced Damage
2500 15% reduced effect of Non-Curse Auras from your Skills on your Minions
Minions have +400 to Accuracy Rating
2500 15% reduced effect of Non-Curse Auras from your Skills on your Minions
Minions have +500 to Accuracy Rating
2500 15% reduced effect of Non-Curse Auras from your Skills on your Minions
Minions have +600 to Accuracy Rating
2500 15% reduced effect of Non-Curse Auras from your Skills on your Minions
Minions have +700 to Accuracy Rating
2500 15% reduced effect of Non-Curse Auras from your Skills on your Minions
Minions have +850 to Accuracy Rating
2500 15% reduced effect of Non-Curse Auras from your Skills on your Minions
Minions have +1000 to Accuracy Rating
5000 Minions have +200 to Accuracy Rating
5000 Minions have +250 to Accuracy Rating
5000 Minions have +300 to Accuracy Rating
5000 Minions have +300 to Accuracy Rating
5000 Minions have +400 to Accuracy Rating
5000 Minions have +500 to Accuracy Rating
2500 Minions have +100 to Accuracy Rating
Minions have 25% increased Evasion Rating
2500 Minions have +150 to Accuracy Rating
Minions have 25% increased Evasion Rating
2500 Minions have +200 to Accuracy Rating
Minions have 25% increased Evasion Rating
2500 Minions have +160 to Accuracy Rating
Minions have 40% increased Evasion Rating
2500 Minions have +240 to Accuracy Rating
Minions have 40% increased Evasion Rating
2500 Minions have +320 to Accuracy Rating
Minions have 40% increased Evasion Rating
2500 Minions never deal Critical Strikes
Minion hits can’t be Evaded
500 +8% to Quality
500 +12% to Quality
500 +16% to Quality

Depth 3

Weight Passive
1000 20% reduced Attribute Requirements
1000 30% reduced Attribute Requirements
500 10% increased Explicit Minion Modifier magnitudes
500 15% increased Explicit Minion Modifier magnitudes
300 10% increased Explicit Elemental Damage Modifier magnitudes
300 15% increased Explicit Elemental Damage Modifier magnitudes
300 10% increased Explicit Physical and Chaos Damage Modifier magnitudes
300 15% increased Explicit Physical and Chaos Damage Modifier magnitudes
300 10% increased Explicit Critical Modifier magnitudes
300 15% increased Explicit Critical Modifier magnitudes
300 10% increased Explicit Speed Modifier magnitudes
300 15% increased Explicit Speed Modifier magnitudes
150 10% increased Explicit Attribute Modifier magnitudes
150 15% increased Explicit Attribute Modifier magnitudes
200 75% reduced Endurance, Frenzy and Power Charge Duration
Gain a Power, Frenzy or Endurance Charge on Kill
400 50% reduced Frenzy Charge Duration
Gain a Frenzy Charge on Kill
400 50% reduced Power Charge Duration
Gain a Power Charge on Kill
400 50% reduced Endurance Charge Duration
Gain an Endurance Charge on Kill
2000 Desecrate and Unearth have +1 to Maximum number of corpses allowed
Corpses you Spawn have 5% reduced Maximum Life
2000 Desecrate and Unearth have +2 to Maximum number of corpses allowed
Corpses you Spawn have 5% reduced Maximum Life
2000 Desecrate and Unearth have +2 to Maximum number of corpses allowed
Corpses you Spawn have 10% reduced Maximum Life
2000 Desecrate and Unearth have +4 to Maximum number of corpses allowed
Corpses you Spawn have 10% reduced Maximum Life
2000 Desecrate and Unearth have -1 to Maximum number of corpses allowed
Corpses you Spawn have 10% increased Maximum Life
2000 Desecrate and Unearth have -1 to Maximum number of corpses allowed
Corpses you Spawn have 15% increased Maximum Life
2000 Desecrate and Unearth have -2 to Maximum number of corpses allowed
Corpses you Spawn have 20% increased Maximum Life
2000 Desecrate and Unearth have -2 to Maximum number of corpses allowed
Corpses you Spawn have 30% increased Maximum Life
1500 10% reduced Minion Duration
Minions have 15% increased Cooldown Recovery Rate
1500 10% reduced Minion Duration
Minions have 25% increased Cooldown Recovery Rate
1500 20% reduced Minion Duration
Minions have 30% increased Cooldown Recovery Rate
1500 20% reduced Minion Duration
Minions have 50% increased Cooldown Recovery Rate
2000 15% increased Minion Duration
Minions have 15% reduced Cooldown Recovery Rate
2000 20% increased Minion Duration
Minions have 15% reduced Cooldown Recovery Rate
2000 30% increased Minion Duration
Minions have 30% reduced Cooldown Recovery Rate
2000 40% increased Minion Duration
Minions have 30% reduced Cooldown Recovery Rate
2000 Minions deal 15% reduced Damage
Minions have 20% increased Area of Effect
2000 Minions deal 15% reduced Damage
Minions have 30% increased Area of Effect
2000 Minions deal 30% reduced Damage
Minions have 40% increased Area of Effect
2000 Minions deal 30% reduced Damage
Minions have 60% increased Area of Effect
4000 Minions have +12% to all Elemental Resistances
Minions have -11% to Chaos Resistance
4000 Minions have +16% to all Elemental Resistances
Minions have -11% to Chaos Resistance
4000 Minions have +25% to all Elemental Resistances
Minions have -23% to Chaos Resistance
4000 Minions have +35% to all Elemental Resistances
Minions have -23% to Chaos Resistance
2000 Minions have -6% to all Elemental Resistances
Minions have +17% to Chaos Resistance
2000 Minions have -6% to all Elemental Resistances
Minions have +23% to Chaos Resistance
2000 Minions have -12% to all Elemental Resistances
Minions have +37% to Chaos Resistance
2000 Minions have -12% to all Elemental Resistances
Minions have +47% to Chaos Resistance
2000 Minions have +350 to Armour
2000 Minions have +500 to Armour
2000 Minions have +700 to Armour
2000 Minions have +1000 to Armour
2000 Minions have 20% increased Evasion Rating
2000 Minions have 30% increased Evasion Rating
2000 Minions have 40% increased Evasion Rating
2000 Minions have 60% increased Evasion Rating
2000 Minions have +15% chance to Suppress Spell Damage
Minions have 15% reduced Evasion Rating
2000 Minions have +25% chance to Suppress Spell Damage
Minions have 15% reduced Evasion Rating
2000 Minions have +30% chance to Suppress Spell Damage
Minions have 30% reduced Evasion Rating
2000 Minions have +50% chance to Suppress Spell Damage
Minions have 30% reduced Evasion Rating
4000 Minions have 10% reduced Life Recovery rate
Minions have 20% increased maximum Life
4000 Minions have 10% reduced Life Recovery rate
Minions have 30% increased maximum Life
4000 Minions have 20% reduced Life Recovery rate
Minions have 40% increased maximum Life
4000 Minions have 20% reduced Life Recovery rate
Minions have 60% increased maximum Life
4000 Minions have 15% increased Life Recovery rate
Minions have 15% reduced maximum Life
4000 Minions have 20% increased Life Recovery rate
Minions have 15% reduced maximum Life
4000 Minions have 30% increased Life Recovery rate
Minions have 30% reduced maximum Life
4000 Minions have 40% increased Life Recovery rate
Minions have 30% reduced maximum Life
2500 Minions have -6% to all Elemental Resistances
Minions gain 15% of Maximum Life as Extra Maximum Energy Shield
2500 Minions have -6% to all Elemental Resistances
Minions gain 20% of Maximum Life as Extra Maximum Energy Shield
2500 Minions have -12% to all Elemental Resistances
Minions gain 30% of Maximum Life as Extra Maximum Energy Shield
2500 Minions have -12% to all Elemental Resistances
Minions gain 40% of Maximum Life as Extra Maximum Energy Shield
1000 Minions have +1% to all maximum Elemental Resistances
1000 Minions have +2% to all maximum Elemental Resistances
1000 Minions have 10% chance to Blind on Hit with Attacks
1000 Minions have 15% chance to Blind on Hit with Attacks
1000 Minions have 20% chance to Blind on Hit with Attacks
1000 Minions have 30% chance to Blind on Hit with Attacks
1000 Minions have 10% chance to Hinder Enemies on Hit with Spells
1000 Minions have 15% chance to Hinder Enemies on Hit with Spells
1000 Minions have 20% chance to Hinder Enemies on Hit with Spells
1000 Minions have 30% chance to Hinder Enemies on Hit with Spells
3000 Minions have 12% increased Movement Speed
3000 Minions have 16% increased Movement Speed
3000 Minions have 24% increased Movement Speed
3000 Minions have 32% increased Movement Speed
800 Minions have 15% increased Projectile Speed
800 Minions have 20% increased Projectile Speed
800 Minions have 30% increased Projectile Speed
800 Minions have 40% increased Projectile Speed
800 Minions have 8% chance to cause Bleeding with Attacks
20% increased Bleed Duration on you
800 Minions have 12% chance to cause Bleeding with Attacks
20% increased Bleed Duration on you
800 Minions have 16% chance to cause Bleeding with Attacks
40% increased Bleed Duration on you
800 Minions have 24% chance to cause Bleeding with Attacks
40% increased Bleed Duration on you
800 Minions have 8% chance to Poison Enemies on Hit
20% increased Poison Duration on you
800 Minions have 12% chance to Poison Enemies on Hit
20% increased Poison Duration on you
800 Minions have 16% chance to Poison Enemies on Hit
40% increased Poison Duration on you
800 Minions have 24% chance to Poison Enemies on Hit
40% increased Poison Duration on you
800 20% increased Ignite Duration on you
Minions have 8% chance to Ignite
800 20% increased Ignite Duration on you
Minions have 12% chance to Ignite
800 40% increased Ignite Duration on you
Minions have 16% chance to Ignite
800 40% increased Ignite Duration on you
Minions have 24% chance to Ignite
800 20% increased Freeze Duration on you
Minions have 8% chance to Freeze
800 20% increased Freeze Duration on you
Minions have 12% chance to Freeze
800 40% increased Freeze Duration on you
Minions have 16% chance to Freeze
800 40% increased Freeze Duration on you
Minions have 24% chance to Freeze
800 20% increased Shock Duration on you
Minions have 8% chance to Shock
800 20% increased Shock Duration on you
Minions have 12% chance to Shock
800 40% increased Shock Duration on you
Minions have 16% chance to Shock
800 40% increased Shock Duration on you
Minions have 24% chance to Shock
1200 Link Skills have 8% increased Buff Effect
20% increased Mana Cost of Link Skills
1200 Link Skills have 12% increased Buff Effect
20% increased Mana Cost of Link Skills
1200 Link Skills have 16% increased Buff Effect
40% increased Mana Cost of Link Skills
1200 Link Skills have 24% increased Buff Effect
40% increased Mana Cost of Link Skills
1200 Link Skills have 20% reduced Buff Effect
Link Skills Link to 1 additional random target
1200 Link Skills have 30% reduced Buff Effect
Link Skills Link to 2 additional random targets
2000 Convocation has 25% increased Cooldown Recovery Rate
20% reduced Convocation Buff Effect
2000 Convocation has 40% increased Cooldown Recovery Rate
20% reduced Convocation Buff Effect
2000 Convocation has 50% increased Cooldown Recovery Rate
40% reduced Convocation Buff Effect
2000 Convocation has 80% increased Cooldown Recovery Rate
40% reduced Convocation Buff Effect
2500 10% increased effect of Offerings
Offering Skills have 15% reduced Duration
2500 15% increased effect of Offerings
Offering Skills have 15% reduced Duration
2500 20% increased effect of Offerings
Offering Skills have 30% reduced Duration
2500 30% increased effect of Offerings
Offering Skills have 30% reduced Duration
2500 10% reduced effect of Offerings
Offering Skills have 25% increased Duration
2500 10% reduced effect of Offerings
Offering Skills have 40% increased Duration
2500 20% reduced effect of Offerings
Offering Skills have 50% increased Duration
2500 20% reduced effect of Offerings
Offering Skills have 80% increased Duration
1000 Minions have 10% reduced Movement Speed
Minions have 10% chance to gain Onslaught for 4 seconds on Kill
1000 Minions have 10% reduced Movement Speed
Minions have 15% chance to gain Onslaught for 4 seconds on Kill
1000 Minions have 10% reduced Movement Speed
Minions have 20% chance to gain Onslaught for 4 seconds on Kill
1000 Minions have 10% reduced Movement Speed
Minions have 30% chance to gain Onslaught for 4 seconds on Kill
1000 Minions have -7% to Chaos Resistance
Minions have 10% chance to gain Unholy Might for 4 seconds on Kill
1000 Minions have -7% to Chaos Resistance
Minions have 15% chance to gain Unholy Might for 4 seconds on Kill
1000 Minions have -7% to Chaos Resistance
Minions have 20% chance to gain Unholy Might for 4 seconds on Kill
1000 Minions have -7% to Chaos Resistance
Minions have 30% chance to gain Unholy Might for 4 seconds on Kill
1500 Minions have +20% Chance to Block Attack Damage
Minions have -10% Chance to Block Spell Damage
1500 Minions have +25% Chance to Block Attack Damage
Minions have -10% Chance to Block Spell Damage
1500 Minions have +30% Chance to Block Attack Damage
Minions have -15% Chance to Block Spell Damage
1500 Minions have +40% Chance to Block Attack Damage
Minions have -15% Chance to Block Spell Damage
1500 Minions have -10% Chance to Block Attack Damage
Minions have +20% Chance to Block Spell Damage
1500 Minions have -10% Chance to Block Attack Damage
Minions have +25% Chance to Block Spell Damage
1500 Minions have -15% Chance to Block Attack Damage
Minions have +30% Chance to Block Spell Damage
1500 Minions have -15% Chance to Block Attack Damage
Minions have +40% Chance to Block Spell Damage
800 Minions have 10% reduced maximum Life
Minions Recover 3% of their Life when they Block
800 Minions have 10% reduced maximum Life
Minions Recover 4% of their Life when they Block
800 Minions have 20% reduced maximum Life
Minions Recover 6% of their Life when they Block
800 Minions have 20% reduced maximum Life
Minions Recover 8% of their Life when they Block
1200 +1 to maximum number of Summoned Golems
50% reduced Effect of Buffs granted by your Golems
1200 +2 to maximum number of Summoned Golems
100% reduced Effect of Buffs granted by your Golems
1200 -1 to maximum number of Summoned Golems
75% increased Effect of Buffs granted by your Golems
1200 -2 to maximum number of Summoned Golems
150% increased Effect of Buffs granted by your Golems
500 Socketed Gems are Supported by Level 10 Minion Life
500 Socketed Gems are Supported by Level 10 Minion Speed
500 Socketed Gems are Supported by Level 10 Elemental Army Support
500 Socketed Gems are Supported by Level 15 Summon Phantasm
500 Socketed Gems are Supported by Level 10 Feeding Frenzy
500 Socketed Gems are Supported by Level 10 Predator
500 Socketed Gems are Supported by Level 15 Infernal Legion
125 Socketed Gems are Supported by Level 10 Minion Life
125 Socketed Gems are Supported by Level 10 Minion Speed
125 Socketed Gems are Supported by Level 10 Elemental Army Support
125 Socketed Gems are Supported by Level 15 Summon Phantasm
125 Socketed Gems are Supported by Level 10 Feeding Frenzy
125 Socketed Gems are Supported by Level 10 Predator
125 Socketed Gems are Supported by Level 15 Infernal Legion
100 Item sells for an additional Unique of this Base Type
1275 Item sells for an additional Magmatic Ore
340 Item sells for 20 additional Orbs of Scouring
408 Item sells for 20 additional Chaos Orbs
228 Item sells for 15 additional Orbs of Regret
102 Item sells for 10 additional Regal Orbs
228 Item sells for 15 additional Vaal Orbs
92 Item sells for 15 additional Gemcutter’s Prisms
136 Item sells for 10 additional Blessed Orbs
238 Item sells for 15 additional Awakened Sextant
68 Item sells for an additional Orb of Annulment
170 Item sells for an additional Exalted Orb
170 Item sells for an additional Divine Orb
9 Item sells for an additional Sacred Orb
2125 Item sells for an additional Igneous Geode

Depth 4

Weight Passive
1000 20% reduced Attribute Requirements
1000 30% reduced Attribute Requirements
500 10% increased Explicit Minion Modifier magnitudes
500 15% increased Explicit Minion Modifier magnitudes
300 10% increased Explicit Elemental Damage Modifier magnitudes
300 15% increased Explicit Elemental Damage Modifier magnitudes
300 10% increased Explicit Physical and Chaos Damage Modifier magnitudes
300 15% increased Explicit Physical and Chaos Damage Modifier magnitudes
300 10% increased Explicit Critical Modifier magnitudes
300 15% increased Explicit Critical Modifier magnitudes
300 10% increased Explicit Speed Modifier magnitudes
300 15% increased Explicit Speed Modifier magnitudes
150 10% increased Explicit Attribute Modifier magnitudes
150 15% increased Explicit Attribute Modifier magnitudes
200 75% reduced Endurance, Frenzy and Power Charge Duration
Gain a Power, Frenzy or Endurance Charge on Kill
400 50% reduced Frenzy Charge Duration
Gain a Frenzy Charge on Kill
400 50% reduced Power Charge Duration
Gain a Power Charge on Kill
400 50% reduced Endurance Charge Duration
Gain an Endurance Charge on Kill
2000 Desecrate and Unearth have +1 to Maximum number of corpses allowed
Corpses you Spawn have 5% reduced Maximum Life
2000 Desecrate and Unearth have +2 to Maximum number of corpses allowed
Corpses you Spawn have 5% reduced Maximum Life
2000 Desecrate and Unearth have +2 to Maximum number of corpses allowed
Corpses you Spawn have 10% reduced Maximum Life
2000 Desecrate and Unearth have +4 to Maximum number of corpses allowed
Corpses you Spawn have 10% reduced Maximum Life
2000 Desecrate and Unearth have -1 to Maximum number of corpses allowed
Corpses you Spawn have 10% increased Maximum Life
2000 Desecrate and Unearth have -1 to Maximum number of corpses allowed
Corpses you Spawn have 15% increased Maximum Life
2000 Desecrate and Unearth have -2 to Maximum number of corpses allowed
Corpses you Spawn have 20% increased Maximum Life
2000 Desecrate and Unearth have -2 to Maximum number of corpses allowed
Corpses you Spawn have 30% increased Maximum Life
1500 10% reduced Minion Duration
Minions have 15% increased Cooldown Recovery Rate
1500 10% reduced Minion Duration
Minions have 25% increased Cooldown Recovery Rate
1500 20% reduced Minion Duration
Minions have 30% increased Cooldown Recovery Rate
1500 20% reduced Minion Duration
Minions have 50% increased Cooldown Recovery Rate
2000 15% increased Minion Duration
Minions have 15% reduced Cooldown Recovery Rate
2000 20% increased Minion Duration
Minions have 15% reduced Cooldown Recovery Rate
2000 30% increased Minion Duration
Minions have 30% reduced Cooldown Recovery Rate
2000 40% increased Minion Duration
Minions have 30% reduced Cooldown Recovery Rate
2000 Minions deal 15% reduced Damage
Minions have 20% increased Area of Effect
2000 Minions deal 15% reduced Damage
Minions have 30% increased Area of Effect
2000 Minions deal 30% reduced Damage
Minions have 40% increased Area of Effect
2000 Minions deal 30% reduced Damage
Minions have 60% increased Area of Effect
4000 Minions have +12% to all Elemental Resistances
Minions have -11% to Chaos Resistance
4000 Minions have +16% to all Elemental Resistances
Minions have -11% to Chaos Resistance
4000 Minions have +25% to all Elemental Resistances
Minions have -23% to Chaos Resistance
4000 Minions have +35% to all Elemental Resistances
Minions have -23% to Chaos Resistance
2000 Minions have -6% to all Elemental Resistances
Minions have +17% to Chaos Resistance
2000 Minions have -6% to all Elemental Resistances
Minions have +23% to Chaos Resistance
2000 Minions have -12% to all Elemental Resistances
Minions have +37% to Chaos Resistance
2000 Minions have -12% to all Elemental Resistances
Minions have +47% to Chaos Resistance
2000 Minions have +350 to Armour
2000 Minions have +500 to Armour
2000 Minions have +700 to Armour
2000 Minions have +1000 to Armour
2000 Minions have 20% increased Evasion Rating
2000 Minions have 30% increased Evasion Rating
2000 Minions have 40% increased Evasion Rating
2000 Minions have 60% increased Evasion Rating
2000 Minions have +15% chance to Suppress Spell Damage
Minions have 15% reduced Evasion Rating
2000 Minions have +25% chance to Suppress Spell Damage
Minions have 15% reduced Evasion Rating
2000 Minions have +30% chance to Suppress Spell Damage
Minions have 30% reduced Evasion Rating
2000 Minions have +50% chance to Suppress Spell Damage
Minions have 30% reduced Evasion Rating
4000 Minions have 10% reduced Life Recovery rate
Minions have 20% increased maximum Life
4000 Minions have 10% reduced Life Recovery rate
Minions have 30% increased maximum Life
4000 Minions have 20% reduced Life Recovery rate
Minions have 40% increased maximum Life
4000 Minions have 20% reduced Life Recovery rate
Minions have 60% increased maximum Life
4000 Minions have 15% increased Life Recovery rate
Minions have 15% reduced maximum Life
4000 Minions have 20% increased Life Recovery rate
Minions have 15% reduced maximum Life
4000 Minions have 30% increased Life Recovery rate
Minions have 30% reduced maximum Life
4000 Minions have 40% increased Life Recovery rate
Minions have 30% reduced maximum Life
2500 Minions have -6% to all Elemental Resistances
Minions gain 15% of Maximum Life as Extra Maximum Energy Shield
2500 Minions have -6% to all Elemental Resistances
Minions gain 20% of Maximum Life as Extra Maximum Energy Shield
2500 Minions have -12% to all Elemental Resistances
Minions gain 30% of Maximum Life as Extra Maximum Energy Shield
2500 Minions have -12% to all Elemental Resistances
Minions gain 40% of Maximum Life as Extra Maximum Energy Shield
1000 Minions have +1% to all maximum Elemental Resistances
1000 Minions have +2% to all maximum Elemental Resistances
1000 Minions have 10% chance to Blind on Hit with Attacks
1000 Minions have 15% chance to Blind on Hit with Attacks
1000 Minions have 20% chance to Blind on Hit with Attacks
1000 Minions have 30% chance to Blind on Hit with Attacks
1000 Minions have 10% chance to Hinder Enemies on Hit with Spells
1000 Minions have 15% chance to Hinder Enemies on Hit with Spells
1000 Minions have 20% chance to Hinder Enemies on Hit with Spells
1000 Minions have 30% chance to Hinder Enemies on Hit with Spells
3000 Minions have 12% increased Movement Speed
3000 Minions have 16% increased Movement Speed
3000 Minions have 24% increased Movement Speed
3000 Minions have 32% increased Movement Speed
800 Minions have 15% increased Projectile Speed
800 Minions have 20% increased Projectile Speed
800 Minions have 30% increased Projectile Speed
800 Minions have 40% increased Projectile Speed
800 Minions have 8% chance to cause Bleeding with Attacks
20% increased Bleed Duration on you
800 Minions have 12% chance to cause Bleeding with Attacks
20% increased Bleed Duration on you
800 Minions have 16% chance to cause Bleeding with Attacks
40% increased Bleed Duration on you
800 Minions have 24% chance to cause Bleeding with Attacks
40% increased Bleed Duration on you
800 Minions have 8% chance to Poison Enemies on Hit
20% increased Poison Duration on you
800 Minions have 12% chance to Poison Enemies on Hit
20% increased Poison Duration on you
800 Minions have 16% chance to Poison Enemies on Hit
40% increased Poison Duration on you
800 Minions have 24% chance to Poison Enemies on Hit
40% increased Poison Duration on you
800 20% increased Ignite Duration on you
Minions have 8% chance to Ignite
800 20% increased Ignite Duration on you
Minions have 12% chance to Ignite
800 40% increased Ignite Duration on you
Minions have 16% chance to Ignite
800 40% increased Ignite Duration on you
Minions have 24% chance to Ignite
800 20% increased Freeze Duration on you
Minions have 8% chance to Freeze
800 20% increased Freeze Duration on you
Minions have 12% chance to Freeze
800 40% increased Freeze Duration on you
Minions have 16% chance to Freeze
800 40% increased Freeze Duration on you
Minions have 24% chance to Freeze
800 20% increased Shock Duration on you
Minions have 8% chance to Shock
800 20% increased Shock Duration on you
Minions have 12% chance to Shock
800 40% increased Shock Duration on you
Minions have 16% chance to Shock
800 40% increased Shock Duration on you
Minions have 24% chance to Shock
1200 Link Skills have 8% increased Buff Effect
20% increased Mana Cost of Link Skills
1200 Link Skills have 12% increased Buff Effect
20% increased Mana Cost of Link Skills
1200 Link Skills have 16% increased Buff Effect
40% increased Mana Cost of Link Skills
1200 Link Skills have 24% increased Buff Effect
40% increased Mana Cost of Link Skills
1200 Link Skills have 20% reduced Buff Effect
Link Skills Link to 1 additional random target
1200 Link Skills have 30% reduced Buff Effect
Link Skills Link to 2 additional random targets
2000 Convocation has 25% increased Cooldown Recovery Rate
20% reduced Convocation Buff Effect
2000 Convocation has 40% increased Cooldown Recovery Rate
20% reduced Convocation Buff Effect
2000 Convocation has 50% increased Cooldown Recovery Rate
40% reduced Convocation Buff Effect
2000 Convocation has 80% increased Cooldown Recovery Rate
40% reduced Convocation Buff Effect
2500 10% increased effect of Offerings
Offering Skills have 15% reduced Duration
2500 15% increased effect of Offerings
Offering Skills have 15% reduced Duration
2500 20% increased effect of Offerings
Offering Skills have 30% reduced Duration
2500 30% increased effect of Offerings
Offering Skills have 30% reduced Duration
2500 10% reduced effect of Offerings
Offering Skills have 25% increased Duration
2500 10% reduced effect of Offerings
Offering Skills have 40% increased Duration
2500 20% reduced effect of Offerings
Offering Skills have 50% increased Duration
2500 20% reduced effect of Offerings
Offering Skills have 80% increased Duration
1000 Minions have 10% reduced Movement Speed
Minions have 10% chance to gain Onslaught for 4 seconds on Kill
1000 Minions have 10% reduced Movement Speed
Minions have 15% chance to gain Onslaught for 4 seconds on Kill
1000 Minions have 10% reduced Movement Speed
Minions have 20% chance to gain Onslaught for 4 seconds on Kill
1000 Minions have 10% reduced Movement Speed
Minions have 30% chance to gain Onslaught for 4 seconds on Kill
1000 Minions have -7% to Chaos Resistance
Minions have 10% chance to gain Unholy Might for 4 seconds on Kill
1000 Minions have -7% to Chaos Resistance
Minions have 15% chance to gain Unholy Might for 4 seconds on Kill
1000 Minions have -7% to Chaos Resistance
Minions have 20% chance to gain Unholy Might for 4 seconds on Kill
1000 Minions have -7% to Chaos Resistance
Minions have 30% chance to gain Unholy Might for 4 seconds on Kill
1500 Minions have +20% Chance to Block Attack Damage
Minions have -10% Chance to Block Spell Damage
1500 Minions have +25% Chance to Block Attack Damage
Minions have -10% Chance to Block Spell Damage
1500 Minions have +30% Chance to Block Attack Damage
Minions have -15% Chance to Block Spell Damage
1500 Minions have +40% Chance to Block Attack Damage
Minions have -15% Chance to Block Spell Damage
1500 Minions have -10% Chance to Block Attack Damage
Minions have +20% Chance to Block Spell Damage
1500 Minions have -10% Chance to Block Attack Damage
Minions have +25% Chance to Block Spell Damage
1500 Minions have -15% Chance to Block Attack Damage
Minions have +30% Chance to Block Spell Damage
1500 Minions have -15% Chance to Block Attack Damage
Minions have +40% Chance to Block Spell Damage
800 Minions have 10% reduced maximum Life
Minions Recover 3% of their Life when they Block
800 Minions have 10% reduced maximum Life
Minions Recover 4% of their Life when they Block
800 Minions have 20% reduced maximum Life
Minions Recover 6% of their Life when they Block
800 Minions have 20% reduced maximum Life
Minions Recover 8% of their Life when they Block
1200 +1 to maximum number of Summoned Golems
50% reduced Effect of Buffs granted by your Golems
1200 +2 to maximum number of Summoned Golems
100% reduced Effect of Buffs granted by your Golems
1200 -1 to maximum number of Summoned Golems
75% increased Effect of Buffs granted by your Golems
1200 -2 to maximum number of Summoned Golems
150% increased Effect of Buffs granted by your Golems
500 Socketed Gems are Supported by Level 10 Minion Life
500 Socketed Gems are Supported by Level 10 Minion Life
500 Socketed Gems are Supported by Level 10 Minion Speed
500 Socketed Gems are Supported by Level 10 Minion Speed
500 Socketed Gems are Supported by Level 10 Elemental Army Support
500 Socketed Gems are Supported by Level 10 Elemental Army Support
500 Socketed Gems are Supported by Level 15 Summon Phantasm
500 Socketed Gems are Supported by Level 15 Summon Phantasm
500 Socketed Gems are Supported by Level 10 Feeding Frenzy
500 Socketed Gems are Supported by Level 10 Feeding Frenzy
500 Socketed Gems are Supported by Level 10 Predator
500 Socketed Gems are Supported by Level 10 Predator
500 Socketed Gems are Supported by Level 15 Infernal Legion
500 Socketed Gems are Supported by Level 15 Infernal Legion
125 Socketed Gems are Supported by Level 10 Minion Life
125 Socketed Gems are Supported by Level 10 Minion Life
125 Socketed Gems are Supported by Level 10 Minion Speed
125 Socketed Gems are Supported by Level 10 Minion Speed
125 Socketed Gems are Supported by Level 10 Elemental Army Support
125 Socketed Gems are Supported by Level 10 Elemental Army Support
125 Socketed Gems are Supported by Level 15 Summon Phantasm
125 Socketed Gems are Supported by Level 15 Summon Phantasm
125 Socketed Gems are Supported by Level 10 Feeding Frenzy
125 Socketed Gems are Supported by Level 10 Feeding Frenzy
125 Socketed Gems are Supported by Level 10 Predator
125 Socketed Gems are Supported by Level 10 Predator
125 Socketed Gems are Supported by Level 15 Infernal Legion
125 Socketed Gems are Supported by Level 15 Infernal Legion
100 Item sells for an additional Unique of this Base Type
1275 Item sells for an additional Magmatic Ore
170 Item sells for 40 additional Orbs of Scouring
204 Item sells for 40 additional Chaos Orbs
114 Item sells for 30 additional Orbs of Regret
51 Item sells for 20 additional Regal Orbs
114 Item sells for 30 additional Vaal Orbs
46 Item sells for 30 additional Gemcutter’s Prisms
68 Item sells for 20 additional Blessed Orbs
119 Item sells for 30 additional Awakened Sextant
24 Item sells for 3 additional Orbs of Annulment
58 Item sells for 3 additional Exalted Orbs
58 Item sells for 3 additional Divine Orbs
3 Item sells for 3 additional Sacred Orbs
228 Item sells for an additional Crystalline Geode

Depth 5

Weight Passive
1000 Increases and Reductions to Minion Damage also affect Dominating Blow and Absolution at 150% of their value
1000 Knockback direction is reversed with Cyclone and Sweep
Knock Enemies Back on hit with Cyclone and Sweep
1000 Each Projectile from Spectral Helix or Spectral Throw has
between 40% more and 40% less Projectile Speed at random
1000 Each Projectile from Spectral Helix or Spectral Throw has
between 75% more and 75% less Projectile Speed at random
1000 Animated Lingering Blades have +1.5% to Critical Strike Chance
1000 Animated Lingering Blades have +2.5% to Critical Strike Chance
1000 Summoned Carrion Golems Impale on Hit if you have the same number of them as Summoned Chaos Golems
Summoned Chaos Golems Impale on Hit if you have the same number of them as Summoned Stone Golems
1000 Maximum Life of Summoned Elemental Golems is Doubled
1000 Summoned Skeletons and Holy Relics convert 100% of their Physical Damage to a random Element
100% increased Effect of Non-Damaging Ailments inflicted by Summoned Skeletons and Holy Relics
1000 Summoned Skeletons and Holy Relics convert 100% of their Physical Damage to a random Element
200% increased Effect of Non-Damaging Ailments inflicted by Summoned Skeletons and Holy Relics
1000 Raised Zombies and Spectres gain Adrenaline for 8 seconds when Raised
1000 Raised Zombies and Spectres gain Adrenaline for 14 seconds when Raised
1000 Maximum number of Summoned Raging Spirits is 3
Maximum number of Summoned Phantasms is 3
1000 50% increased Effect of Link Buffs on Animated Guardian
Link Skills can target Animated Guardian
340 Crucible Passives that sell for items sell for twice as much

Bows

Depth 1

Weight Passive
250 Adds 11 to 25 Physical Damage
6% reduced Attack Speed
125 Adds 14 to 33 Physical Damage
6% reduced Attack Speed
1000 Adds 4 to 9 Physical Damage
1000 Adds 6 to 11 Physical Damage
1000 Adds 7 to 16 Physical Damage
500 Adds 8 to 19 Physical Damage
250 Adds 11 to 26 Physical Damage
100 Adds 2 to 6 Physical Damage
25% of Physical Damage Converted to Fire Damage
100 Adds 3 to 8 Physical Damage
25% of Physical Damage Converted to Fire Damage
100 Adds 3 to 10 Physical Damage
25% of Physical Damage Converted to Fire Damage
50 Adds 5 to 13 Physical Damage
25% of Physical Damage Converted to Fire Damage
25 Adds 6 to 15 Physical Damage
25% of Physical Damage Converted to Fire Damage
100 Adds 2 to 6 Physical Damage
25% of Physical Damage Converted to Cold Damage
100 Adds 3 to 8 Physical Damage
25% of Physical Damage Converted to Cold Damage
100 Adds 3 to 10 Physical Damage
25% of Physical Damage Converted to Cold Damage
50 Adds 5 to 13 Physical Damage
25% of Physical Damage Converted to Cold Damage
25 Adds 6 to 15 Physical Damage
25% of Physical Damage Converted to Cold Damage
100 Adds 2 to 6 Physical Damage
25% of Physical Damage Converted to Lightning Damage
100 Adds 3 to 8 Physical Damage
25% of Physical Damage Converted to Lightning Damage
100 Adds 3 to 10 Physical Damage
25% of Physical Damage Converted to Lightning Damage
50 Adds 5 to 13 Physical Damage
25% of Physical Damage Converted to Lightning Damage
25 Adds 6 to 15 Physical Damage
25% of Physical Damage Converted to Lightning Damage
50 Adds 2 to 6 Physical Damage
25% of Physical Damage Converted to Chaos Damage
50 Adds 3 to 8 Physical Damage
25% of Physical Damage Converted to Chaos Damage
50 Adds 3 to 10 Physical Damage
25% of Physical Damage Converted to Chaos Damage
25 Adds 5 to 13 Physical Damage
25% of Physical Damage Converted to Chaos Damage
12 Adds 6 to 15 Physical Damage
25% of Physical Damage Converted to Chaos Damage
50 Adds 2 to 6 Physical Damage
35% of Physical Damage converted to a random Element
50 Adds 3 to 8 Physical Damage
35% of Physical Damage converted to a random Element
50 Adds 3 to 10 Physical Damage
35% of Physical Damage converted to a random Element
25 Adds 5 to 13 Physical Damage
35% of Physical Damage converted to a random Element
12 Adds 6 to 15 Physical Damage
35% of Physical Damage converted to a random Element
250 Adds 2 to 6 Physical Damage
15% chance to cause Bleeding on Hit
250 Adds 3 to 8 Physical Damage
15% chance to cause Bleeding on Hit
250 Adds 3 to 10 Physical Damage
15% chance to cause Bleeding on Hit
125 Adds 5 to 13 Physical Damage
15% chance to cause Bleeding on Hit
63 Adds 6 to 15 Physical Damage
15% chance to cause Bleeding on Hit
250 Adds 2 to 6 Physical Damage
15% chance to Impale Enemies on Hit with Attacks
250 Adds 3 to 8 Physical Damage
15% chance to Impale Enemies on Hit with Attacks
250 Adds 3 to 10 Physical Damage
15% chance to Impale Enemies on Hit with Attacks
125 Adds 5 to 13 Physical Damage
15% chance to Impale Enemies on Hit with Attacks
63 Adds 6 to 15 Physical Damage
15% chance to Impale Enemies on Hit with Attacks
250 Adds 52 to 77 Fire Damage
6% reduced Attack Speed
125 Adds 102 to 153 Fire Damage
6% reduced Attack Speed
1000 Adds 8 to 10 Fire Damage
1000 Adds 13 to 19 Fire Damage
1000 Adds 24 to 35 Fire Damage
500 Adds 39 to 61 Fire Damage
250 Adds 78 to 118 Fire Damage
250 Adds 4 to 9 Fire Damage
20% chance to Ignite
250 Adds 7 to 11 Fire Damage
20% chance to Ignite
250 Adds 13 to 22 Fire Damage
20% chance to Ignite
125 Adds 23 to 36 Fire Damage
20% chance to Ignite
63 Adds 48 to 71 Fire Damage
20% chance to Ignite
250 25% increased Implicit Modifier magnitudes
Adds 4 to 9 Fire Damage
250 25% increased Implicit Modifier magnitudes
Adds 7 to 11 Fire Damage
250 25% increased Implicit Modifier magnitudes
Adds 13 to 22 Fire Damage
125 25% increased Implicit Modifier magnitudes
Adds 23 to 36 Fire Damage
63 25% increased Implicit Modifier magnitudes
Adds 48 to 71 Fire Damage
250 Adds 47 to 73 Cold Damage
Your Cold Damage cannot Chill
125 Adds 95 to 144 Cold Damage
Your Cold Damage cannot Chill
1000 Adds 5 to 10 Cold Damage
1000 Adds 10 to 17 Cold Damage
1000 Adds 21 to 34 Cold Damage
500 Adds 37 to 55 Cold Damage
250 Adds 74 to 111 Cold Damage
250 Adds 4 to 6 Cold Damage
20% chance to Freeze
250 Adds 7 to 11 Cold Damage
20% chance to Freeze
250 Adds 13 to 21 Cold Damage
20% chance to Freeze
125 Adds 23 to 35 Cold Damage
20% chance to Freeze
63 Adds 45 to 66 Cold Damage
20% chance to Freeze
250 Adds 4 to 6 Cold Damage
4% increased Attack Speed
250 Adds 7 to 11 Cold Damage
4% increased Attack Speed
250 Adds 13 to 21 Cold Damage
4% increased Attack Speed
125 Adds 23 to 35 Cold Damage
4% increased Attack Speed
63 Adds 45 to 66 Cold Damage
4% increased Attack Speed
250 Adds 6 to 124 Lightning Damage
6% increased Lightning Damage taken
125 Adds 13 to 242 Lightning Damage
6% increased Lightning Damage taken
1000 Adds 1 to 16 Lightning Damage
1000 Adds 1 to 29 Lightning Damage
1000 Adds 3 to 58 Lightning Damage
500 Adds 4 to 94 Lightning Damage
250 Adds 10 to 186 Lightning Damage
250 Adds 1 to 10 Lightning Damage
20% chance to Shock
250 Adds 1 to 19 Lightning Damage
20% chance to Shock
250 Adds 3 to 34 Lightning Damage
20% chance to Shock
125 Adds 4 to 58 Lightning Damage
20% chance to Shock
63 Adds 6 to 112 Lightning Damage
20% chance to Shock
250 Adds 1 to 10 Lightning Damage
10% increased Critical Strike Chance
250 Adds 1 to 19 Lightning Damage
10% increased Critical Strike Chance
250 Adds 3 to 34 Lightning Damage
10% increased Critical Strike Chance
125 Adds 4 to 58 Lightning Damage
10% increased Critical Strike Chance
63 Adds 6 to 112 Lightning Damage
10% increased Critical Strike Chance
125 Adds 34 to 51 Chaos Damage
7% reduced maximum Life
63 Adds 66 to 99 Chaos Damage
7% reduced maximum Life
500 Adds 4 to 6 Chaos Damage
500 Adds 7 to 13 Chaos Damage
500 Adds 15 to 24 Chaos Damage
250 Adds 26 to 39 Chaos Damage
125 Adds 50 to 77 Chaos Damage
125 Adds 1 to 5 Chaos Damage
15% chance to Poison on Hit
125 Adds 5 to 8 Chaos Damage
15% chance to Poison on Hit
125 Adds 9 to 14 Chaos Damage
15% chance to Poison on Hit
63 Adds 15 to 24 Chaos Damage
15% chance to Poison on Hit
31 Adds 31 to 46 Chaos Damage
15% chance to Poison on Hit
125 Adds 1 to 5 Chaos Damage
20% increased Effect of Withered
125 Adds 5 to 8 Chaos Damage
20% increased Effect of Withered
125 Adds 9 to 14 Chaos Damage
20% increased Effect of Withered
63 Adds 15 to 24 Chaos Damage
20% increased Effect of Withered
31 Adds 31 to 46 Chaos Damage
20% increased Effect of Withered
500 Adds 10 to 17 Fire Damage
Adds 10 to 17 Cold Damage
250 Adds 17 to 26 Fire Damage
Adds 17 to 26 Cold Damage
125 Adds 34 to 49 Fire Damage
Adds 34 to 49 Cold Damage
125 Adds 7 to 11 Fire Damage
Adds 7 to 11 Cold Damage
63 Adds 12 to 20 Fire Damage
Adds 12 to 20 Cold Damage
31 Adds 24 to 35 Fire Damage
Adds 24 to 35 Cold Damage
125 Adds 7 to 10 Fire Damage
Adds 7 to 10 Cold Damage
63 Adds 9 to 17 Fire Damage
Adds 9 to 17 Cold Damage
31 Adds 20 to 29 Fire Damage
Adds 20 to 29 Cold Damage
63 56% increased Damage over Time
16% reduced Life Recovery rate
31 68% increased Damage over Time
16% reduced Life Recovery rate
250 16% increased Damage over Time
250 24% increased Damage over Time
250 32% increased Damage over Time
125 40% increased Damage over Time
63 48% increased Damage over Time
125 11% increased Damage over Time
10% increased Skill Effect Duration
125 16% increased Damage over Time
10% increased Skill Effect Duration
125 21% increased Damage over Time
10% increased Skill Effect Duration
63 26% increased Damage over Time
10% increased Skill Effect Duration
31 32% increased Damage over Time
10% increased Skill Effect Duration
125 11% increased Damage over Time
25% reduced Duration of Ailments on You
125 16% increased Damage over Time
25% reduced Duration of Ailments on You
125 21% increased Damage over Time
25% reduced Duration of Ailments on You
63 26% increased Damage over Time
25% reduced Duration of Ailments on You
31 32% increased Damage over Time
25% reduced Duration of Ailments on You
1000 +1 to Level of Socketed Bow Gems
500 +1 to Level of Socketed Dexterity Gems
1000 Adds 2 to 4 Cold Damage to Attacks with this Weapon per 10 Dexterity
250 Adds 3 to 5 Chaos Damage to Attacks with this Weapon per 10 of your lowest Attribute
500 40% increased Global Damage
20% increased Cost of Skills
500 50% increased Global Damage
20% increased Cost of Skills
250 60% increased Global Damage
20% increased Cost of Skills
1000 20% increased Global Damage
1000 30% increased Global Damage
500 40% increased Global Damage
500 6% increased Attributes
15% increased Global Damage
500 6% increased Attributes
20% increased Global Damage
250 6% increased Attributes
25% increased Global Damage

Depth 2

Weight Passive
250 +4% to Critical Strike Chance
Your Critical Strikes do not deal extra Damage
250 +5% to Critical Strike Chance
Your Critical Strikes do not deal extra Damage
250 +6% to Critical Strike Chance
Your Critical Strikes do not deal extra Damage
250 +60% to Global Critical Strike Multiplier
-3% to Critical Strike Chance
250 +80% to Global Critical Strike Multiplier
-3% to Critical Strike Chance
250 +100% to Global Critical Strike Multiplier
-3% to Critical Strike Chance
1000 +0.4% to Critical Strike Chance
1000 +0.6% to Critical Strike Chance
1000 +0.8% to Critical Strike Chance
500 15% reduced Attack Speed
+0.9% to Critical Strike Chance
500 15% reduced Attack Speed
+1.2% to Critical Strike Chance
500 15% reduced Attack Speed
+1.5% to Critical Strike Chance
500 +0.9% to Critical Strike Chance
-500 to Accuracy Rating
500 +1.2% to Critical Strike Chance
-500 to Accuracy Rating
500 +1.5% to Critical Strike Chance
-500 to Accuracy Rating
500 24% increased Attack Speed
15% less Global Damage
500 27% increased Attack Speed
15% less Global Damage
500 30% increased Attack Speed
15% less Global Damage
1000 5% increased Attack Speed
1000 6% increased Attack Speed
1000 7% increased Attack Speed
250 3% increased Attack Speed
6% chance to gain Onslaught for 4 seconds on Kill
250 4% increased Attack Speed
6% chance to gain Onslaught for 4 seconds on Kill
250 5% increased Attack Speed
6% chance to gain Onslaught for 4 seconds on Kill
250 3% increased Attack Speed
6% chance to gain a Frenzy Charge on Kill
250 4% increased Attack Speed
6% chance to gain a Frenzy Charge on Kill
250 5% increased Attack Speed
6% chance to gain a Frenzy Charge on Kill
500 20% reduced Attack Speed
Attacks with this Weapon have 15% chance to deal Double Damage
500 20% reduced Attack Speed
Attacks with this Weapon have 20% chance to deal Double Damage
500 20% reduced Attack Speed
Attacks with this Weapon have 25% chance to deal Double Damage
625 50% reduced Attack Speed
Hits can’t be Evaded
625 -5% to Critical Strike Chance
Hits can’t be Evaded
500 +150 to Accuracy Rating
500 +250 to Accuracy Rating
500 +350 to Accuracy Rating
250 10% increased Dexterity
+80 to Accuracy Rating
250 10% increased Dexterity
+160 to Accuracy Rating
250 10% increased Dexterity
+240 to Accuracy Rating
250 30% increased Evasion Rating
+80 to Accuracy Rating
250 30% increased Evasion Rating
+160 to Accuracy Rating
250 30% increased Evasion Rating
+240 to Accuracy Rating
40 Elemental Equilibrium
40 Point Blank
40 Acrobatics
40 Perfect Agony
40 Supreme Ego
40 Lethe Shade
40 Ghost Dance
40 Magebane
40 Wind Dancer
40 Arrow Dancing
40 Precise Technique
40 Iron Reflexes
100 Allocates Avatar of the Hunt
100 Allocates Deadly Draw
100 Allocates Heavy Draw
100 Allocates Farsight
100 Allocates Master Fletcher
100 Allocates King of the Hill
100 Allocates Aspect of the Eagle
500 +8% to Quality
500 +12% to Quality
500 +16% to Quality

Depth 3

Weight Passive
250 +24% to Fire Damage over Time Multiplier
-30% to Fire Resistance
250 +32% to Fire Damage over Time Multiplier
-30% to Fire Resistance
250 +24% to Chaos Damage over Time Multiplier
-30% to Chaos Resistance
250 +32% to Chaos Damage over Time Multiplier
-30% to Chaos Resistance
250 +24% to Physical Damage over Time Multiplier
Hits against you Overwhelm 12% of Physical Damage Reduction
250 +32% to Physical Damage over Time Multiplier
Hits against you Overwhelm 12% of Physical Damage Reduction
500 -8% to all Elemental Resistances
Attacks with this Weapon Penetrate 8% Elemental Resistances
500 -8% to all Elemental Resistances
Attacks with this Weapon Penetrate 10% Elemental Resistances
250 -13% to Chaos Resistance
Attacks with this Weapon Penetrate 8% Chaos Resistance
250 -13% to Chaos Resistance
Attacks with this Weapon Penetrate 10% Chaos Resistance
400 20% reduced Area of Effect
50% increased Area of Effect if you’ve Killed at least 5 Enemies Recently
400 20% reduced Area of Effect
60% increased Area of Effect if you’ve Killed at least 5 Enemies Recently
400 32% increased Area of Effect
20% reduced Area of Effect if you’ve Killed Recently
400 40% increased Area of Effect
20% reduced Area of Effect if you’ve Killed Recently
500 40% increased Projectile Speed
30% reduced Projectile Damage
500 55% increased Projectile Speed
30% reduced Projectile Damage
500 Arrows Chain +1 times
50% reduced Chaining range
200 40% increased Chaining range
200 60% increased Chaining range
300 Projectiles Pierce an additional Target
300 Projectiles Pierce 2 additional Targets
200 Projectiles have 50% chance for an additional Projectile when Forking
200 Projectiles have 75% chance for an additional Projectile when Forking
250 30% increased Effect of your Marks
200% increased Mana Cost of Mark Skills
250 40% increased Effect of your Marks
200% increased Mana Cost of Mark Skills
250 20% reduced Effect of your Marks
12% chance to gain a Frenzy Charge when you Hit your Marked Enemy
250 20% reduced Effect of your Marks
20% chance to gain a Frenzy Charge when you Hit your Marked Enemy
250 15% reduced Accuracy Rating against Marked Enemy
Culling Strike against Marked Enemy
500 60% increased total Recovery per second from Life Leech
1% of Attack Damage Leeched as Life
500 60% increased total Recovery per second from Life Leech
1.6% of Attack Damage Leeched as Life
500 60% increased total Recovery per second from Mana Leech
1% of Attack Damage Leeched as Mana
500 60% increased total Recovery per second from Mana Leech
1.6% of Attack Damage Leeched as Mana
500 10% reduced Movement Speed
40% increased Cooldown Recovery Rate of Travel Skills
500 10% reduced Movement Speed
60% increased Cooldown Recovery Rate of Travel Skills
500 14% increased Movement Speed
Your Travel Skills are Disabled
500 18% increased Movement Speed
Your Travel Skills are Disabled
300 40% increased Effect of Onslaught on you
Buffs on you expire 20% faster
300 50% increased Effect of Onslaught on you
Buffs on you expire 20% faster
300 20% reduced Effect of Onslaught on you
20% chance to gain Onslaught for 4 seconds on Kill
300 20% reduced Effect of Onslaught on you
30% chance to gain Onslaught for 4 seconds on Kill
300 20% chance to gain Unholy Might for 4 seconds on Kill
Buffs on you expire 20% faster
300 30% chance to gain Unholy Might for 4 seconds on Kill
Buffs on you expire 20% faster
500 20% chance to gain Phasing for 4 seconds on Kill
Buffs on you expire 20% faster
500 30% chance to gain Phasing for 4 seconds on Kill
Buffs on you expire 20% faster
500 30% increased Enemy Stun Threshold
35% chance to double Stun Duration
500 30% increased Enemy Stun Threshold
45% chance to double Stun Duration
300 30% increased Skill Effect Duration
20% reduced Cooldown Recovery Rate
300 40% increased Skill Effect Duration
20% reduced Cooldown Recovery Rate
300 10% reduced Skill Effect Duration
20% increased Cooldown Recovery Rate
300 10% reduced Skill Effect Duration
25% increased Cooldown Recovery Rate
300 Flasks applied to you have 10% reduced Effect
80% chance to gain a Flask Charge when you deal a Critical Strike
300 Flasks applied to you have 10% reduced Effect
Gain a Flask Charge when you deal a Critical Strike
300 20% reduced Flask Charges gained
Flasks applied to you have 12% increased Effect
300 20% reduced Flask Charges gained
Flasks applied to you have 15% increased Effect
100 15% increased bonuses gained from Equipped Quiver
100 20% increased bonuses gained from Equipped Quiver
250 60% reduced Trap Trigger Area of Effect
18% increased Trap Throwing Speed
250 60% reduced Trap Trigger Area of Effect
25% increased Trap Throwing Speed
250 25% reduced Trap Spread
Traps from Skills are thrown randomly around targeted location
250 25% reduced Totem Placement speed
Skills that would Summon a Totem have 50% chance to Summon two Totems instead
250 25% reduced Totem Placement speed
Skills that would Summon a Totem have 70% chance to Summon two Totems instead
250 25% reduced Totem Life
Totems Explode on Death, dealing 400% of their Life as Physical Damage
250 25% reduced Totem Life
Totems Explode on Death, dealing 600% of their Life as Physical Damage
300 30% increased Effect of Chill on you
Unaffected by Chill while Channelling
300 30% increased Effect of Shock on you
Unaffected by Shock while Channelling
250 12% chance to Scorch Enemies
Cannot inflict Ignite
250 20% chance to Scorch Enemies
Cannot inflict Ignite
250 12% chance to inflict Brittle
Cannot inflict Freeze or Chill
250 20% chance to inflict Brittle
Cannot inflict Freeze or Chill
250 12% chance to Sap Enemies
Cannot inflict Shock
250 20% chance to Sap Enemies
Cannot inflict Shock
300 Inflict Fire Exposure on Hit
25% chance to be inflicted with Fire Exposure when you take Fire Damage from a Hit
300 Inflict Cold Exposure on Hit
25% chance to be inflicted with Cold Exposure when you take Cold Damage from a Hit
300 Inflict Lightning Exposure on Hit
25% chance to be inflicted with Lightning Exposure when you take Lightning Damage from a Hit
300 Inflict Fire, Cold, and Lightning Exposure on Hit
25% chance to be inflicted with a random Exposure when you take Elemental Damage from a Hit
150 10% chance to inflict Withered for 2 seconds on Hit
50% chance to be Withered for 2 seconds when you take Chaos Damage from a Hit
150 15% chance to inflict Withered for 2 seconds on Hit
50% chance to be Withered for 2 seconds when you take Chaos Damage from a Hit
500 Overwhelm 24% Physical Damage Reduction
Hits against you Overwhelm 10% of Physical Damage Reduction
500 Overwhelm 32% Physical Damage Reduction
Hits against you Overwhelm 10% of Physical Damage Reduction
300 60% increased Stun Duration on Enemies
30% increased Stun Duration on you
300 80% increased Stun Duration on Enemies
40% increased Stun Duration on you
300 35% increased Freeze Duration on Enemies
30% increased Freeze Duration on you
300 50% increased Freeze Duration on Enemies
40% increased Freeze Duration on you
300 35% increased Ignite Duration on Enemies
30% increased Ignite Duration on you
300 50% increased Ignite Duration on Enemies
40% increased Ignite Duration on you
300 35% increased Bleeding Duration
30% increased Bleed Duration on you
300 50% increased Bleeding Duration
40% increased Bleed Duration on you
300 18% increased Poison Duration
30% increased Poison Duration on you
300 24% increased Poison Duration
40% increased Poison Duration on you
300 30% increased Effect of Chill on you
60% increased Effect of Chill
300 40% increased Effect of Chill on you
80% increased Effect of Chill
300 60% increased Effect of Shock
30% increased Effect of Shock on you
300 80% increased Effect of Shock
40% increased Effect of Shock on you
300 18% increased Impale Effect
Attack Hits against you have 30% chance to Impale
300 24% increased Impale Effect
Attack Hits against you have 40% chance to Impale
1000 20% reduced Attribute Requirements
1000 30% reduced Attribute Requirements
200 +90 to Dexterity
Gain no inherent bonuses from Dexterity
200 +120 to Dexterity
Gain no inherent bonuses from Dexterity
500 +90 to Intelligence
Gain no inherent bonuses from Intelligence
500 +120 to Intelligence
Gain no inherent bonuses from Intelligence
500 +90 to Strength
Gain no inherent bonuses from Strength
500 +120 to Strength
Gain no inherent bonuses from Strength
500 6% increased Dexterity
6% increased Intelligence
500 10% increased Dexterity
10% increased Intelligence
500 6% increased Strength
6% increased Dexterity
500 10% increased Strength
10% increased Dexterity
500 6% increased Strength
6% increased Intelligence
500 10% increased Strength
10% increased Intelligence
200 14% increased Movement Speed if Dexterity is below 100
200 20% increased Movement Speed if Dexterity is below 100
500 24% increased Area of Effect if Intelligence is below 100
500 32% increased Area of Effect if Intelligence is below 100
500 12% chance to deal Double Damage if Strength is below 100
500 16% chance to deal Double Damage if Strength is below 100
300 10% increased Explicit Elemental Damage Modifier magnitudes
300 15% increased Explicit Elemental Damage Modifier magnitudes
300 10% increased Explicit Physical and Chaos Damage Modifier magnitudes
300 15% increased Explicit Physical and Chaos Damage Modifier magnitudes
300 10% increased Explicit Critical Modifier magnitudes
300 15% increased Explicit Critical Modifier magnitudes
300 10% increased Explicit Speed Modifier magnitudes
300 15% increased Explicit Speed Modifier magnitudes
150 10% increased Explicit Attribute Modifier magnitudes
150 15% increased Explicit Attribute Modifier magnitudes
300 100% increased Endurance, Frenzy and Power Charge Duration
300 120% increased Endurance, Frenzy and Power Charge Duration
300 140% increased Endurance, Frenzy and Power Charge Duration
300 15% chance to Steal Power, Frenzy, and Endurance Charges on Hit
300 20% chance to Steal Power, Frenzy, and Endurance Charges on Hit
300 25% chance to Steal Power, Frenzy, and Endurance Charges on Hit
200 75% reduced Endurance, Frenzy and Power Charge Duration
Gain a Power, Frenzy or Endurance Charge on Kill
400 50% reduced Frenzy Charge Duration
Gain a Frenzy Charge on Kill
400 50% reduced Power Charge Duration
Gain a Power Charge on Kill
400 50% reduced Endurance Charge Duration
Gain an Endurance Charge on Kill
300 -2 to Maximum Endurance Charges
+2 to Minimum Frenzy Charges
300 +2 to Minimum Endurance Charges
-2 to Maximum Frenzy Charges
300 +2 to Minimum Endurance Charges
+2 to Minimum Frenzy Charges
150 +2 to Minimum Endurance, Frenzy and Power Charges
-1 to Maximum Endurance, Frenzy and Power Charges
150 Herald of Agony has 50% increased Buff Effect
Herald of Agony has 50% increased Reservation
150 Herald of Agony has 70% increased Buff Effect
Herald of Agony has 50% increased Reservation
150 Herald of Agony has 90% increased Buff Effect
Herald of Agony has 50% increased Reservation
150 Herald of Ash has 50% increased Reservation
Herald of Ash has 50% increased Buff Effect
150 Herald of Ash has 50% increased Reservation
Herald of Ash has 70% increased Buff Effect
150 Herald of Ash has 50% increased Reservation
Herald of Ash has 90% increased Buff Effect
150 Herald of Ice has 50% increased Reservation
Herald of Ice has 50% increased Buff Effect
150 Herald of Ice has 50% increased Reservation
Herald of Ice has 70% increased Buff Effect
150 Herald of Ice has 50% increased Reservation
Herald of Ice has 90% increased Buff Effect
150 Herald of Purity has 50% increased Buff Effect
Herald of Purity has 50% increased Reservation
150 Herald of Purity has 70% increased Buff Effect
Herald of Purity has 50% increased Reservation
150 Herald of Purity has 90% increased Buff Effect
Herald of Purity has 50% increased Reservation
150 Herald of Thunder has 50% increased Reservation
Herald of Thunder has 50% increased Buff Effect
150 Herald of Thunder has 50% increased Reservation
Herald of Thunder has 70% increased Buff Effect
150 Herald of Thunder has 50% increased Reservation
Herald of Thunder has 90% increased Buff Effect
150 Anger has 40% increased Aura Effect
Anger has 50% increased Reservation
150 Anger has 50% increased Aura Effect
Anger has 50% increased Reservation
150 Anger has 60% increased Aura Effect
Anger has 50% increased Reservation
150 Wrath has 40% increased Aura Effect
Wrath has 50% increased Reservation
150 Wrath has 50% increased Aura Effect
Wrath has 50% increased Reservation
150 Wrath has 60% increased Aura Effect
Wrath has 50% increased Reservation
150 Hatred has 40% increased Aura Effect
Hatred has 50% increased Reservation
150 Hatred has 50% increased Aura Effect
Hatred has 50% increased Reservation
150 Hatred has 60% increased Aura Effect
Hatred has 50% increased Reservation
150 Zealotry has 40% increased Aura Effect
Zealotry has 50% increased Reservation
150 Zealotry has 50% increased Aura Effect
Zealotry has 50% increased Reservation
150 Zealotry has 60% increased Aura Effect
Zealotry has 50% increased Reservation
150 Pride has 40% increased Aura Effect
Pride has 50% increased Reservation
150 Pride has 50% increased Aura Effect
Pride has 50% increased Reservation
150 Pride has 60% increased Aura Effect
Pride has 50% increased Reservation
150 Malevolence has 40% increased Aura Effect
Malevolence has 50% increased Reservation
150 Malevolence has 50% increased Aura Effect
Malevolence has 50% increased Reservation
150 Malevolence has 60% increased Aura Effect
Malevolence has 50% increased Reservation
150 Haste has 40% increased Aura Effect
Haste has 50% increased Reservation
150 Haste has 50% increased Aura Effect
Haste has 50% increased Reservation
150 Haste has 60% increased Aura Effect
Haste has 50% increased Reservation
150 Precision has 40% increased Aura Effect
Precision has 50% increased Reservation
150 Precision has 50% increased Aura Effect
Precision has 50% increased Reservation
150 Precision has 60% increased Aura Effect
Precision has 50% increased Reservation
100 Item sells for an additional Unique of this Base Type
750 Item sells for an additional Magmatic Ore
200 Item sells for 20 additional Orbs of Scouring
240 Item sells for 20 additional Chaos Orbs
134 Item sells for 15 additional Orbs of Regret
60 Item sells for 10 additional Regal Orbs
134 Item sells for 15 additional Vaal Orbs
54 Item sells for 15 additional Gemcutter’s Prisms
80 Item sells for 10 additional Blessed Orbs
140 Item sells for 15 additional Awakened Sextant
40 Item sells for an additional Orb of Annulment
100 Item sells for an additional Exalted Orb
100 Item sells for an additional Divine Orb
5 Item sells for an additional Sacred Orb
1250 Item sells for an additional Igneous Geode

Depth 4

Weight Passive
250 +24% to Fire Damage over Time Multiplier
-30% to Fire Resistance
250 +32% to Fire Damage over Time Multiplier
-30% to Fire Resistance
250 +24% to Chaos Damage over Time Multiplier
-30% to Chaos Resistance
250 +32% to Chaos Damage over Time Multiplier
-30% to Chaos Resistance
250 +24% to Physical Damage over Time Multiplier
Hits against you Overwhelm 12% of Physical Damage Reduction
250 +32% to Physical Damage over Time Multiplier
Hits against you Overwhelm 12% of Physical Damage Reduction
500 -8% to all Elemental Resistances
Attacks with this Weapon Penetrate 8% Elemental Resistances
500 -8% to all Elemental Resistances
Attacks with this Weapon Penetrate 10% Elemental Resistances
250 -13% to Chaos Resistance
Attacks with this Weapon Penetrate 8% Chaos Resistance
250 -13% to Chaos Resistance
Attacks with this Weapon Penetrate 10% Chaos Resistance
400 20% reduced Area of Effect
50% increased Area of Effect if you’ve Killed at least 5 Enemies Recently
400 20% reduced Area of Effect
60% increased Area of Effect if you’ve Killed at least 5 Enemies Recently
400 32% increased Area of Effect
20% reduced Area of Effect if you’ve Killed Recently
400 40% increased Area of Effect
20% reduced Area of Effect if you’ve Killed Recently
500 40% increased Projectile Speed
30% reduced Projectile Damage
500 55% increased Projectile Speed
30% reduced Projectile Damage
500 Arrows Chain +1 times
50% reduced Chaining range
200 40% increased Chaining range
200 60% increased Chaining range
300 Projectiles Pierce an additional Target
300 Projectiles Pierce 2 additional Targets
200 Projectiles have 50% chance for an additional Projectile when Forking
200 Projectiles have 75% chance for an additional Projectile when Forking
250 30% increased Effect of your Marks
200% increased Mana Cost of Mark Skills
250 40% increased Effect of your Marks
200% increased Mana Cost of Mark Skills
250 20% reduced Effect of your Marks
12% chance to gain a Frenzy Charge when you Hit your Marked Enemy
250 20% reduced Effect of your Marks
20% chance to gain a Frenzy Charge when you Hit your Marked Enemy
250 15% reduced Accuracy Rating against Marked Enemy
Culling Strike against Marked Enemy
500 60% increased total Recovery per second from Life Leech
1% of Attack Damage Leeched as Life
500 60% increased total Recovery per second from Life Leech
1.6% of Attack Damage Leeched as Life
500 60% increased total Recovery per second from Mana Leech
1% of Attack Damage Leeched as Mana
500 60% increased total Recovery per second from Mana Leech
1.6% of Attack Damage Leeched as Mana
500 10% reduced Movement Speed
40% increased Cooldown Recovery Rate of Travel Skills
500 10% reduced Movement Speed
60% increased Cooldown Recovery Rate of Travel Skills
500 14% increased Movement Speed
Your Travel Skills are Disabled
500 18% increased Movement Speed
Your Travel Skills are Disabled
300 40% increased Effect of Onslaught on you
Buffs on you expire 20% faster
300 50% increased Effect of Onslaught on you
Buffs on you expire 20% faster
300 20% reduced Effect of Onslaught on you
20% chance to gain Onslaught for 4 seconds on Kill
300 20% reduced Effect of Onslaught on you
30% chance to gain Onslaught for 4 seconds on Kill
300 20% chance to gain Unholy Might for 4 seconds on Kill
Buffs on you expire 20% faster
300 30% chance to gain Unholy Might for 4 seconds on Kill
Buffs on you expire 20% faster
500 20% chance to gain Phasing for 4 seconds on Kill
Buffs on you expire 20% faster
500 30% chance to gain Phasing for 4 seconds on Kill
Buffs on you expire 20% faster
500 30% increased Enemy Stun Threshold
35% chance to double Stun Duration
500 30% increased Enemy Stun Threshold
45% chance to double Stun Duration
300 30% increased Skill Effect Duration
20% reduced Cooldown Recovery Rate
300 40% increased Skill Effect Duration
20% reduced Cooldown Recovery Rate
300 10% reduced Skill Effect Duration
20% increased Cooldown Recovery Rate
300 10% reduced Skill Effect Duration
25% increased Cooldown Recovery Rate
300 Flasks applied to you have 10% reduced Effect
80% chance to gain a Flask Charge when you deal a Critical Strike
300 Flasks applied to you have 10% reduced Effect
Gain a Flask Charge when you deal a Critical Strike
300 20% reduced Flask Charges gained
Flasks applied to you have 12% increased Effect
300 20% reduced Flask Charges gained
Flasks applied to you have 15% increased Effect
100 15% increased bonuses gained from Equipped Quiver
100 20% increased bonuses gained from Equipped Quiver
250 60% reduced Trap Trigger Area of Effect
18% increased Trap Throwing Speed
250 60% reduced Trap Trigger Area of Effect
25% increased Trap Throwing Speed
250 25% reduced Trap Spread
Traps from Skills are thrown randomly around targeted location
250 25% reduced Totem Placement speed
Skills that would Summon a Totem have 50% chance to Summon two Totems instead
250 25% reduced Totem Placement speed
Skills that would Summon a Totem have 70% chance to Summon two Totems instead
250 25% reduced Totem Life
Totems Explode on Death, dealing 400% of their Life as Physical Damage
250 25% reduced Totem Life
Totems Explode on Death, dealing 600% of their Life as Physical Damage
300 30% increased Effect of Chill on you
Unaffected by Chill while Channelling
300 30% increased Effect of Shock on you
Unaffected by Shock while Channelling
250 12% chance to Scorch Enemies
Cannot inflict Ignite
250 20% chance to Scorch Enemies
Cannot inflict Ignite
250 12% chance to inflict Brittle
Cannot inflict Freeze or Chill
250 20% chance to inflict Brittle
Cannot inflict Freeze or Chill
250 12% chance to Sap Enemies
Cannot inflict Shock
250 20% chance to Sap Enemies
Cannot inflict Shock
300 Inflict Fire Exposure on Hit
25% chance to be inflicted with Fire Exposure when you take Fire Damage from a Hit
300 Inflict Cold Exposure on Hit
25% chance to be inflicted with Cold Exposure when you take Cold Damage from a Hit
300 Inflict Lightning Exposure on Hit
25% chance to be inflicted with Lightning Exposure when you take Lightning Damage from a Hit
300 Inflict Fire, Cold, and Lightning Exposure on Hit
25% chance to be inflicted with a random Exposure when you take Elemental Damage from a Hit
150 10% chance to inflict Withered for 2 seconds on Hit
50% chance to be Withered for 2 seconds when you take Chaos Damage from a Hit
150 15% chance to inflict Withered for 2 seconds on Hit
50% chance to be Withered for 2 seconds when you take Chaos Damage from a Hit
500 Overwhelm 24% Physical Damage Reduction
Hits against you Overwhelm 10% of Physical Damage Reduction
500 Overwhelm 32% Physical Damage Reduction
Hits against you Overwhelm 10% of Physical Damage Reduction
300 60% increased Stun Duration on Enemies
30% increased Stun Duration on you
300 80% increased Stun Duration on Enemies
40% increased Stun Duration on you
300 35% increased Freeze Duration on Enemies
30% increased Freeze Duration on you
300 50% increased Freeze Duration on Enemies
40% increased Freeze Duration on you
300 35% increased Ignite Duration on Enemies
30% increased Ignite Duration on you
300 50% increased Ignite Duration on Enemies
40% increased Ignite Duration on you
300 35% increased Bleeding Duration
30% increased Bleed Duration on you
300 50% increased Bleeding Duration
40% increased Bleed Duration on you
300 18% increased Poison Duration
30% increased Poison Duration on you
300 24% increased Poison Duration
40% increased Poison Duration on you
300 30% increased Effect of Chill on you
60% increased Effect of Chill
300 40% increased Effect of Chill on you
80% increased Effect of Chill
300 60% increased Effect of Shock
30% increased Effect of Shock on you
300 80% increased Effect of Shock
40% increased Effect of Shock on you
300 18% increased Impale Effect
Attack Hits against you have 30% chance to Impale
300 24% increased Impale Effect
Attack Hits against you have 40% chance to Impale
1000 20% reduced Attribute Requirements
1000 30% reduced Attribute Requirements
200 +90 to Dexterity
Gain no inherent bonuses from Dexterity
200 +120 to Dexterity
Gain no inherent bonuses from Dexterity
500 +90 to Intelligence
Gain no inherent bonuses from Intelligence
500 +120 to Intelligence
Gain no inherent bonuses from Intelligence
500 +90 to Strength
Gain no inherent bonuses from Strength
500 +120 to Strength
Gain no inherent bonuses from Strength
500 6% increased Dexterity
6% increased Intelligence
500 10% increased Dexterity
10% increased Intelligence
500 6% increased Strength
6% increased Dexterity
500 10% increased Strength
10% increased Dexterity
500 6% increased Strength
6% increased Intelligence
500 10% increased Strength
10% increased Intelligence
200 14% increased Movement Speed if Dexterity is below 100
200 20% increased Movement Speed if Dexterity is below 100
500 24% increased Area of Effect if Intelligence is below 100
500 32% increased Area of Effect if Intelligence is below 100
500 12% chance to deal Double Damage if Strength is below 100
500 16% chance to deal Double Damage if Strength is below 100
300 10% increased Explicit Elemental Damage Modifier magnitudes
300 15% increased Explicit Elemental Damage Modifier magnitudes
300 10% increased Explicit Physical and Chaos Damage Modifier magnitudes
300 15% increased Explicit Physical and Chaos Damage Modifier magnitudes
300 10% increased Explicit Critical Modifier magnitudes
300 15% increased Explicit Critical Modifier magnitudes
300 10% increased Explicit Speed Modifier magnitudes
300 15% increased Explicit Speed Modifier magnitudes
150 10% increased Explicit Attribute Modifier magnitudes
150 15% increased Explicit Attribute Modifier magnitudes
300 100% increased Endurance, Frenzy and Power Charge Duration
300 120% increased Endurance, Frenzy and Power Charge Duration
300 140% increased Endurance, Frenzy and Power Charge Duration
300 15% chance to Steal Power, Frenzy, and Endurance Charges on Hit
300 20% chance to Steal Power, Frenzy, and Endurance Charges on Hit
300 25% chance to Steal Power, Frenzy, and Endurance Charges on Hit
200 75% reduced Endurance, Frenzy and Power Charge Duration
Gain a Power, Frenzy or Endurance Charge on Kill
400 50% reduced Frenzy Charge Duration
Gain a Frenzy Charge on Kill
400 50% reduced Power Charge Duration
Gain a Power Charge on Kill
400 50% reduced Endurance Charge Duration
Gain an Endurance Charge on Kill
300 -2 to Maximum Endurance Charges
+2 to Minimum Frenzy Charges
300 +2 to Minimum Endurance Charges
-2 to Maximum Frenzy Charges
300 +2 to Minimum Endurance Charges
+2 to Minimum Frenzy Charges
150 +2 to Minimum Endurance, Frenzy and Power Charges
-1 to Maximum Endurance, Frenzy and Power Charges
500 -2 to Maximum Endurance Charges
+2 to Maximum Frenzy Charges
500 -2 to Maximum Endurance Charges
-2 to Maximum Frenzy Charges
500 +2 to Maximum Endurance Charges
-2 to Maximum Frenzy Charges
150 6% increased Movement Speed per Frenzy Charge
-1 to Maximum Frenzy Charges
150 -1 to Maximum Power Charges
6% increased Cooldown Recovery Rate per Power Charge
150 -1 to Maximum Endurance Charges
12% increased Area of Effect per Endurance Charge
150 25% increased Damage per Endurance, Frenzy or Power Charge
-1 to Maximum Endurance, Frenzy and Power Charges
500 Rampage
150 Herald of Agony has 50% increased Buff Effect
Herald of Agony has 50% increased Reservation
150 Herald of Agony has 70% increased Buff Effect
Herald of Agony has 50% increased Reservation
150 Herald of Agony has 90% increased Buff Effect
Herald of Agony has 50% increased Reservation
150 Herald of Ash has 50% increased Reservation
Herald of Ash has 50% increased Buff Effect
150 Herald of Ash has 50% increased Reservation
Herald of Ash has 70% increased Buff Effect
150 Herald of Ash has 50% increased Reservation
Herald of Ash has 90% increased Buff Effect
150 Herald of Ice has 50% increased Reservation
Herald of Ice has 50% increased Buff Effect
150 Herald of Ice has 50% increased Reservation
Herald of Ice has 70% increased Buff Effect
150 Herald of Ice has 50% increased Reservation
Herald of Ice has 90% increased Buff Effect
150 Herald of Purity has 50% increased Buff Effect
Herald of Purity has 50% increased Reservation
150 Herald of Purity has 70% increased Buff Effect
Herald of Purity has 50% increased Reservation
150 Herald of Purity has 90% increased Buff Effect
Herald of Purity has 50% increased Reservation
150 Herald of Thunder has 50% increased Reservation
Herald of Thunder has 50% increased Buff Effect
150 Herald of Thunder has 50% increased Reservation
Herald of Thunder has 70% increased Buff Effect
150 Herald of Thunder has 50% increased Reservation
Herald of Thunder has 90% increased Buff Effect
150 Anger has 40% increased Aura Effect
Anger has 50% increased Reservation
150 Anger has 50% increased Aura Effect
Anger has 50% increased Reservation
150 Anger has 60% increased Aura Effect
Anger has 50% increased Reservation
150 Wrath has 40% increased Aura Effect
Wrath has 50% increased Reservation
150 Wrath has 50% increased Aura Effect
Wrath has 50% increased Reservation
150 Wrath has 60% increased Aura Effect
Wrath has 50% increased Reservation
150 Hatred has 40% increased Aura Effect
Hatred has 50% increased Reservation
150 Hatred has 50% increased Aura Effect
Hatred has 50% increased Reservation
150 Hatred has 60% increased Aura Effect
Hatred has 50% increased Reservation
150 Zealotry has 40% increased Aura Effect
Zealotry has 50% increased Reservation
150 Zealotry has 50% increased Aura Effect
Zealotry has 50% increased Reservation
150 Zealotry has 60% increased Aura Effect
Zealotry has 50% increased Reservation
150 Pride has 40% increased Aura Effect
Pride has 50% increased Reservation
150 Pride has 50% increased Aura Effect
Pride has 50% increased Reservation
150 Pride has 60% increased Aura Effect
Pride has 50% increased Reservation
150 Malevolence has 40% increased Aura Effect
Malevolence has 50% increased Reservation
150 Malevolence has 50% increased Aura Effect
Malevolence has 50% increased Reservation
150 Malevolence has 60% increased Aura Effect
Malevolence has 50% increased Reservation
150 Haste has 40% increased Aura Effect
Haste has 50% increased Reservation
150 Haste has 50% increased Aura Effect
Haste has 50% increased Reservation
150 Haste has 60% increased Aura Effect
Haste has 50% increased Reservation
150 Precision has 40% increased Aura Effect
Precision has 50% increased Reservation
150 Precision has 50% increased Aura Effect
Precision has 50% increased Reservation
150 Precision has 60% increased Aura Effect
Precision has 50% increased Reservation
100 Socketed Gems are Supported by Level 10 Mana Leech
100 Socketed Gems are supported by Level 15 Additional Accuracy
100 Socketed Gems are Supported by Level 25 Arrogance
100 Socketed Gems are supported by Level 10 Fork
100 Socketed Gems are Supported by Level 10 Chance to Poison
100 Socketed Gems are supported by Level 10 Life Leech
100 Socketed Gems are supported by Level 10 Faster Projectiles
100 Socketed Gems are supported by Level 10 Stun
100 Socketed Gems are Supported by Level 10 Increased Area of Effect
100 Socketed Gems are Supported by Level 10 Knockback
100 Socketed Gems are Supported by Level 10 Lesser Multiple Projectiles
100 Socketed Gems are supported by Level 10 Blind
100 Socketed Gems are supported by Level 10 Chance to Flee
100 Socketed Gems are Supported by Level 10 Item Rarity
100 Socketed Gems are Supported by Level 10 Combustion
100 Socketed Gems are Supported by Level 15 Life Gain On Hit
100 Socketed Gems are Supported by Level 10 Culling Strike
100 Socketed Gems are Supported by Level 10 Point Blank
100 Socketed Gems are Supported by Level 10 Iron Grip
100 Socketed Gems are Supported by Level 10 Chain
500 Socketed Gems are Supported by Level 3 Empower
100 Socketed Gems are Supported by Level 10 Slower Projectiles
100 Socketed Gems are Supported by Level 10 Less Duration
500 Socketed Gems are Supported by Level 3 Enhance
500 Socketed Gems are Supported by Level 3 Enlighten
100 Socketed Gems are Supported by Level 10 Physical To Lightning
100 Socketed Gems are Supported by Level 10 Advanced Traps
100 Socketed Gems are Supported by Level 10 Ignite Proliferation
100 Socketed Gems are Supported by Level 10 Chance To Bleed
100 Socketed Gems are Supported by Level 15 Decay
100 Socketed Gems are Supported by Level 10 Maim
100 Socketed Gems are Supported by Level 10 Momentum
100 Socketed Gems are Supported by Level 10 Arrow Nova
100 Socketed Gems are supported by Level 10 Pierce
100 Socketed Gems are Supported by Level 25 Generosity
100 Socketed Gems are Supported by Level 10 Elemental Proliferation
100 Socketed Gems are Supported by Level 10 Volley
100 Socketed Gems are Supported by Level 10 Withering Touch
100 Socketed Gems are Supported by Level 10 Energy Leech
100 Socketed Gems are Supported by Level 10 Impale
100 Socketed Gems are Supported by Level 10 Swift Assembly
100 Socketed Gems are Supported by Level 25 Second Wind
100 Socketed Gems are Supported by Level 10 Lifetap
100 Socketed Gems are Supported by Level 25 Divine Blessing
100 Socketed Gems are Supported by Level 25 Eternal Blessing
100 Socketed Gems are Supported by Level 10 Overcharge
25 Socketed Gems are Supported by Level 10 Mana Leech
25 Socketed Gems are supported by Level 15 Additional Accuracy
25 Socketed Gems are Supported by Level 25 Arrogance
25 Socketed Gems are supported by Level 10 Fork
25 Socketed Gems are Supported by Level 10 Chance to Poison
25 Socketed Gems are supported by Level 10 Life Leech
25 Socketed Gems are supported by Level 10 Faster Projectiles
25 Socketed Gems are supported by Level 10 Stun
25 Socketed Gems are Supported by Level 10 Increased Area of Effect
25 Socketed Gems are Supported by Level 10 Knockback
25 Socketed Gems are Supported by Level 10 Lesser Multiple Projectiles
25 Socketed Gems are supported by Level 10 Blind
25 Socketed Gems are supported by Level 10 Chance to Flee
25 Socketed Gems are Supported by Level 10 Combustion
25 Socketed Gems are Supported by Level 15 Life Gain On Hit
25 Socketed Gems are Supported by Level 10 Culling Strike
25 Socketed Gems are Supported by Level 10 Point Blank
25 Socketed Gems are Supported by Level 10 Iron Grip
25 Socketed Gems are Supported by Level 10 Chain
125 Socketed Gems are Supported by Level 3 Empower
25 Socketed Gems are Supported by Level 10 Slower Projectiles
25 Socketed Gems are Supported by Level 10 Less Duration
125 Socketed Gems are Supported by Level 3 Enhance
125 Socketed Gems are Supported by Level 3 Enlighten
25 Socketed Gems are Supported by Level 10 Physical To Lightning
25 Socketed Gems are Supported by Level 10 Advanced Traps
25 Socketed Gems are Supported by Level 10 Ignite Proliferation
25 Socketed Gems are Supported by Level 10 Chance To Bleed
25 Socketed Gems are Supported by Level 15 Decay
25 Socketed Gems are Supported by Level 10 Maim
25 Socketed Gems are Supported by Level 10 Momentum
25 Socketed Gems are Supported by Level 10 Arrow Nova
25 Socketed Gems are supported by Level 10 Pierce
25 Socketed Gems are Supported by Level 25 Generosity
25 Socketed Gems are Supported by Level 10 Elemental Proliferation
25 Socketed Gems are Supported by Level 10 Volley
25 Socketed Gems are Supported by Level 10 Withering Touch
25 Socketed Gems are Supported by Level 10 Energy Leech
25 Socketed Gems are Supported by Level 10 Impale
25 Socketed Gems are Supported by Level 10 Swift Assembly
25 Socketed Gems are Supported by Level 25 Second Wind
25 Socketed Gems are Supported by Level 10 Lifetap
25 Socketed Gems are Supported by Level 25 Divine Blessing
25 Socketed Gems are Supported by Level 25 Eternal Blessing
25 Socketed Gems are Supported by Level 10 Overcharge
100 Item sells for an additional Unique of this Base Type
750 Item sells for an additional Magmatic Ore
100 Item sells for 40 additional Orbs of Scouring
120 Item sells for 40 additional Chaos Orbs
67 Item sells for 30 additional Orbs of Regret
30 Item sells for 20 additional Regal Orbs
67 Item sells for 30 additional Vaal Orbs
27 Item sells for 30 additional Gemcutter’s Prisms
40 Item sells for 20 additional Blessed Orbs
70 Item sells for 30 additional Awakened Sextant
14 Item sells for 3 additional Orbs of Annulment
34 Item sells for 3 additional Exalted Orbs
34 Item sells for 3 additional Divine Orbs
2 Item sells for 3 additional Sacred Orbs
134 Item sells for an additional Crystalline Geode

Depth 5

Weight Passive
1000 Trigger Level 20 Tornado when you Attack with Split Arrow or Tornado Shot
1000 Trigger Level 20 Blink Arrow when you Attack with Mirror Arrow
Trigger Level 20 Mirror Arrow when you Attack with Blink Arrow
1000 Killing Blows with Burning Arrow or Explosive Arrow Shatter Enemies as though Frozen
1000 All Damage from Blast Rain and Artillery Ballista Hits can Poison
25% chance for Poisons inflicted with Blast Rain or Artillery Ballsita to deal 100% more Damage
1000 50% increased Siege and Shrapnel Ballista attack speed per maximum Summoned Totem
45% reduced Shrapnel Ballista attack speed per Shrapnel Ballista Totem
1000 All Damage from Lightning Arrow and Ice Shot Hits can Ignite
25% chance for Ignites inflicted with Lightning Arrow or Ice Shot to deal 100% more Damage
1000 Galvanic Arrow and Storm Rain Repeat an additional time when used by a Mine
500 Always inflict Scorch, Brittle and Sapped with Elemental Hit and Wild Strike Hits
Cannot Ignite, Chill, Freeze or Shock
1000 Barrage and Frenzy have 25% increased Critical Strike Chance per Endurance Charge
1000 Barrage and Frenzy have 40% increased Critical Strike Chance per Endurance Charge
1000 Rain of Arrows and Toxic Rain deal 300% more Damage with Bleeding
-60% of Toxic Rain Physical Damage Converted to Chaos Damage
1000 Caustic Arrow and Scourge Arrow fire 25% more projectiles
1000 Enemies you Kill with Puncture or Ensnaring Arrow Hits Explode, dealing 10% of their Life as Physical Damage
200 Crucible Passives that sell for items sell for twice as much

Shields

Depth 1

Weight Passive
1000 +30 to maximum Life
1000 +35 to maximum Life
1000 +40 to maximum Life
1000 +45 to maximum Life
500 +50 to maximum Life
500 20% reduced Damage
+60 to maximum Life
500 20% reduced Damage
+75 to maximum Life
500 20% reduced Damage
+80 to maximum Life
500 +60 to maximum Life
-5% to all Elemental Resistances
500 +75 to maximum Life
-5% to all Elemental Resistances
500 +80 to maximum Life
-5% to all Elemental Resistances
500 50% reduced Armour, Evasion and Energy Shield
+60 to maximum Life
500 50% reduced Armour, Evasion and Energy Shield
+75 to maximum Life
500 50% reduced Armour, Evasion and Energy Shield
+80 to maximum Life
500 +15 to maximum Life
Regenerate 0.4% of Life per second
500 +20 to maximum Life
Regenerate 0.4% of Life per second
500 +25 to maximum Life
Regenerate 0.4% of Life per second
500 +15 to maximum Life
20% increased Stun Threshold
500 +20 to maximum Life
20% increased Stun Threshold
500 +25 to maximum Life
20% increased Stun Threshold
500 +15 to maximum Life
Recover 1% of Life on Kill
500 +20 to maximum Life
Recover 1% of Life on Kill
500 +25 to maximum Life
Recover 1% of Life on Kill
1000 +20 to Armour
1000 +35 to Armour
1000 +50 to Armour
1000 +65 to Armour
500 +80 to Armour
500 +100 to Armour
10% increased Damage taken from Damage Over Time
500 +125 to Armour
10% increased Damage taken from Damage Over Time
500 +150 to Armour
10% increased Damage taken from Damage Over Time
500 You take 20% increased Extra Damage from Critical Strikes
+100 to Armour
500 You take 20% increased Extra Damage from Critical Strikes
+125 to Armour
500 You take 20% increased Extra Damage from Critical Strikes
+150 to Armour
500 5% increased Strength
+20 to Armour
500 5% increased Strength
+30 to Armour
500 5% increased Strength
+40 to Armour
500 50% increased Implicit Modifier magnitudes
+20 to Armour
500 50% increased Implicit Modifier magnitudes
+30 to Armour
500 50% increased Implicit Modifier magnitudes
+40 to Armour
500 +20 to Armour
+2% Chance to Block
500 +30 to Armour
+2% Chance to Block
500 +40 to Armour
+2% Chance to Block
1000 +20 to Evasion Rating
1000 +35 to Evasion Rating
1000 +50 to Evasion Rating
1000 +65 to Evasion Rating
500 +80 to Evasion Rating
500 +100 to Evasion Rating
20% increased Duration of Ailments on You
500 +125 to Evasion Rating
20% increased Duration of Ailments on You
500 +150 to Evasion Rating
20% increased Duration of Ailments on You
500 +100 to Evasion Rating
25% reduced Stun and Block Recovery
500 +125 to Evasion Rating
25% reduced Stun and Block Recovery
500 +150 to Evasion Rating
25% reduced Stun and Block Recovery
500 5% increased Dexterity
+20 to Evasion Rating
500 5% increased Dexterity
+30 to Evasion Rating
500 5% increased Dexterity
+40 to Evasion Rating
500 50% increased Implicit Modifier magnitudes
+20 to Evasion Rating
500 50% increased Implicit Modifier magnitudes
+30 to Evasion Rating
500 50% increased Implicit Modifier magnitudes
+40 to Evasion Rating
500 +4% chance to Suppress Spell Damage
+20 to Evasion Rating
500 +4% chance to Suppress Spell Damage
+30 to Evasion Rating
500 +4% chance to Suppress Spell Damage
+40 to Evasion Rating
1000 +5 to maximum Energy Shield
1000 +10 to maximum Energy Shield
1000 +15 to maximum Energy Shield
1000 +20 to maximum Energy Shield
500 +25 to maximum Energy Shield
500 +28 to maximum Energy Shield
25% reduced Energy Shield Recharge Rate
500 +34 to maximum Energy Shield
25% reduced Energy Shield Recharge Rate
500 +40 to maximum Energy Shield
25% reduced Energy Shield Recharge Rate
500 +28 to maximum Energy Shield
25% reduced Mana Regeneration Rate
500 +34 to maximum Energy Shield
25% reduced Mana Regeneration Rate
500 +40 to maximum Energy Shield
25% reduced Mana Regeneration Rate
500 5% increased Intelligence
+9 to maximum Energy Shield
500 5% increased Intelligence
+12 to maximum Energy Shield
500 5% increased Intelligence
+15 to maximum Energy Shield
500 50% increased Implicit Modifier magnitudes
+9 to maximum Energy Shield
500 50% increased Implicit Modifier magnitudes
+12 to maximum Energy Shield
500 50% increased Implicit Modifier magnitudes
+15 to maximum Energy Shield
500 +9 to maximum Energy Shield
8% increased maximum Mana
500 +12 to maximum Energy Shield
8% increased maximum Mana
500 +15 to maximum Energy Shield
8% increased maximum Mana
200 30% increased Fire Damage
-10% to Fire Resistance
200 35% increased Fire Damage
-10% to Fire Resistance
200 40% increased Fire Damage
-10% to Fire Resistance
200 15% increased Fire Damage
200 20% increased Fire Damage
200 25% increased Fire Damage
200 9% increased Fire Damage
3% of Physical Damage from Hits taken as Fire Damage
200 12% increased Fire Damage
3% of Physical Damage from Hits taken as Fire Damage
200 15% increased Fire Damage
3% of Physical Damage from Hits taken as Fire Damage
200 30% increased Cold Damage
-10% to Cold Resistance
200 35% increased Cold Damage
-10% to Cold Resistance
200 40% increased Cold Damage
-10% to Cold Resistance
200 15% increased Cold Damage
200 20% increased Cold Damage
200 25% increased Cold Damage
200 9% increased Cold Damage
3% of Physical Damage from Hits taken as Cold Damage
200 12% increased Cold Damage
3% of Physical Damage from Hits taken as Cold Damage
200 15% increased Cold Damage
3% of Physical Damage from Hits taken as Cold Damage
200 30% increased Lightning Damage
-10% to Lightning Resistance
200 35% increased Lightning Damage
-10% to Lightning Resistance
200 40% increased Lightning Damage
-10% to Lightning Resistance
200 15% increased Lightning Damage
200 20% increased Lightning Damage
200 25% increased Lightning Damage
200 9% increased Lightning Damage
3% of Physical Damage from Hits taken as Lightning Damage
200 12% increased Lightning Damage
3% of Physical Damage from Hits taken as Lightning Damage
200 15% increased Lightning Damage
3% of Physical Damage from Hits taken as Lightning Damage
100 30% increased Chaos Damage
-10% to Chaos Resistance
100 35% increased Chaos Damage
-10% to Chaos Resistance
100 40% increased Chaos Damage
-10% to Chaos Resistance
100 15% increased Chaos Damage
100 20% increased Chaos Damage
100 25% increased Chaos Damage
100 9% increased Chaos Damage
3% of Physical Damage from Hits taken as Chaos Damage
100 12% increased Chaos Damage
3% of Physical Damage from Hits taken as Chaos Damage
100 15% increased Chaos Damage
3% of Physical Damage from Hits taken as Chaos Damage
200 30% increased Global Physical Damage
10% reduced Life Regeneration rate
200 35% increased Global Physical Damage
10% reduced Life Regeneration rate
200 40% increased Global Physical Damage
10% reduced Life Regeneration rate
200 15% increased Global Physical Damage
200 20% increased Global Physical Damage
200 25% increased Global Physical Damage
200 9% increased Global Physical Damage
2% additional Physical Damage Reduction
200 12% increased Global Physical Damage
2% additional Physical Damage Reduction
200 15% increased Global Physical Damage
2% additional Physical Damage Reduction

Depth 2

Weight Passive
125 16% Chance to Block Spell Damage
No Chance to Block
125 20% Chance to Block Spell Damage
No Chance to Block
125 24% Chance to Block Spell Damage
No Chance to Block
250 8% Chance to Block Spell Damage
-5% Chance to Block
250 10% Chance to Block Spell Damage
-5% Chance to Block
250 12% Chance to Block Spell Damage
-5% Chance to Block
250 8% Chance to Block Spell Damage
You take 10% of Damage from Blocked Hits
250 10% Chance to Block Spell Damage
You take 10% of Damage from Blocked Hits
250 12% Chance to Block Spell Damage
You take 10% of Damage from Blocked Hits
500 3% Chance to Block Spell Damage
500 4% Chance to Block Spell Damage
500 5% Chance to Block Spell Damage
250 2% Chance to Block Spell Damage
5% more maximum Mana
250 3% Chance to Block Spell Damage
5% more maximum Mana
125 +8% Chance to Block
Cannot Block Spell Damage
125 +10% Chance to Block
Cannot Block Spell Damage
125 +12% Chance to Block
Cannot Block Spell Damage
250 +8% Chance to Block
You take 10% of Damage from Blocked Hits
250 +10% Chance to Block
You take 10% of Damage from Blocked Hits
250 +12% Chance to Block
You take 10% of Damage from Blocked Hits
250 40% reduced Armour, Evasion and Energy Shield
+6% Chance to Block
250 40% reduced Armour, Evasion and Energy Shield
+7% Chance to Block
250 40% reduced Armour, Evasion and Energy Shield
+8% Chance to Block
500 +3% Chance to Block
500 +4% Chance to Block
500 +5% Chance to Block
250 30 Life gained when you Block
+2% Chance to Block
250 30 Life gained when you Block
+3% Chance to Block
250 30% increased Block Recovery
+2% Chance to Block
250 30% increased Block Recovery
+3% Chance to Block
250 40% increased Armour, Evasion and Energy Shield
5% reduced maximum Life
250 50% increased Armour, Evasion and Energy Shield
5% reduced maximum Life
250 60% increased Armour, Evasion and Energy Shield
5% reduced maximum Life
250 40% increased Armour, Evasion and Energy Shield
-5% Chance to Block
250 50% increased Armour, Evasion and Energy Shield
-5% Chance to Block
250 60% increased Armour, Evasion and Energy Shield
-5% Chance to Block
500 24% increased Armour, Evasion and Energy Shield
500 32% increased Armour, Evasion and Energy Shield
500 40% increased Armour, Evasion and Energy Shield
250 15% increased Armour, Evasion and Energy Shield
40% reduced Reflected Damage taken
250 20% increased Armour, Evasion and Energy Shield
40% reduced Reflected Damage taken
250 25% increased Armour, Evasion and Energy Shield
40% reduced Reflected Damage taken
250 25% increased Attack Damage with Off Hand
15% increased Armour, Evasion and Energy Shield
250 25% increased Attack Damage with Off Hand
20% increased Armour, Evasion and Energy Shield
250 25% increased Attack Damage with Off Hand
25% increased Armour, Evasion and Energy Shield
300 +30% to Fire Resistance
-20% to Cold Resistance
300 +36% to Fire Resistance
-20% to Cold Resistance
300 +42% to Fire Resistance
-20% to Cold Resistance
300 +30% to Fire Resistance
-20% to Lightning Resistance
300 +36% to Fire Resistance
-20% to Lightning Resistance
300 +42% to Fire Resistance
-20% to Lightning Resistance
300 -20% to Fire Resistance
+30% to Cold Resistance
300 -20% to Fire Resistance
+36% to Cold Resistance
300 -20% to Fire Resistance
+42% to Cold Resistance
300 +30% to Cold Resistance
-20% to Lightning Resistance
300 +36% to Cold Resistance
-20% to Lightning Resistance
300 +42% to Cold Resistance
-20% to Lightning Resistance
300 -20% to Cold Resistance
+30% to Lightning Resistance
300 -20% to Cold Resistance
+36% to Lightning Resistance
300 -20% to Cold Resistance
+42% to Lightning Resistance
300 -20% to Fire Resistance
+30% to Lightning Resistance
300 -20% to Fire Resistance
+36% to Lightning Resistance
300 -20% to Fire Resistance
+42% to Lightning Resistance
200 -6% to all Elemental Resistances
+19% to Chaos Resistance
200 -6% to all Elemental Resistances
+23% to Chaos Resistance
200 -6% to all Elemental Resistances
+27% to Chaos Resistance
200 +10% to all Elemental Resistances
-13% to Chaos Resistance
200 +12% to all Elemental Resistances
-13% to Chaos Resistance
200 +14% to all Elemental Resistances
-13% to Chaos Resistance
200 25% reduced Armour, Evasion and Energy Shield
+10% to all Elemental Resistances
200 25% reduced Armour, Evasion and Energy Shield
+12% to all Elemental Resistances
200 25% reduced Armour, Evasion and Energy Shield
+14% to all Elemental Resistances
200 +10% to all Elemental Resistances
-4% Chance to Block
200 +12% to all Elemental Resistances
-4% Chance to Block
200 +14% to all Elemental Resistances
-4% Chance to Block
200 5% reduced maximum Life
+19% to Chaos Resistance
200 5% reduced maximum Life
+23% to Chaos Resistance
200 5% reduced maximum Life
+27% to Chaos Resistance
100 +3% to maximum Fire Resistance
-2% to maximum Cold Resistance
100 +4% to maximum Fire Resistance
-2% to maximum Cold Resistance
100 +3% to maximum Fire Resistance
-2% to maximum Lightning Resistance
100 +4% to maximum Fire Resistance
-2% to maximum Lightning Resistance
100 -2% to maximum Fire Resistance
+3% to maximum Cold Resistance
100 -2% to maximum Fire Resistance
+4% to maximum Cold Resistance
100 -2% to maximum Lightning Resistance
+3% to maximum Cold Resistance
100 -2% to maximum Lightning Resistance
+4% to maximum Cold Resistance
100 +3% to maximum Lightning Resistance
-2% to maximum Cold Resistance
100 +4% to maximum Lightning Resistance
-2% to maximum Cold Resistance
100 -2% to maximum Fire Resistance
+3% to maximum Lightning Resistance
100 -2% to maximum Fire Resistance
+4% to maximum Lightning Resistance
100 +1% to all maximum Elemental Resistances
-5% to maximum Chaos Resistance
100 +2% to all maximum Elemental Resistances
-5% to maximum Chaos Resistance
100 -1% to all maximum Elemental Resistances
+3% to maximum Chaos Resistance
100 -1% to all maximum Elemental Resistances
+4% to maximum Chaos Resistance
100 -3% Chance to Block
Allocates Testudo
100 -3% Chance to Block
Allocates Retaliation
100 -3% Chance to Block
Allocates Deflection
100 -3% Chance to Block
Allocates Defiance
100 -3% Chance to Block
Allocates Command of Steel
100 -3% Chance to Block
Allocates Aggressive Bastion
100 -3% Chance to Block
Allocates Sanctuary
100 -3% Chance to Block
Allocates Safeguard
100 -3% Chance to Block
Allocates Arcane Sanctuary
500 +8% to Quality
500 +12% to Quality
500 +16% to Quality

Depth 3

Weight Passive
400 10% reduced Area of Effect
25% increased Area of Effect if you’ve Killed at least 5 Enemies Recently
400 10% reduced Area of Effect
30% increased Area of Effect if you’ve Killed at least 5 Enemies Recently
400 20% increased Area of Effect
10% reduced Area of Effect if you’ve Killed Recently
400 24% increased Area of Effect
10% reduced Area of Effect if you’ve Killed Recently
300 30% increased Stun Duration on Enemies
15% increased Stun Duration on you
300 40% increased Stun Duration on Enemies
20% increased Stun Duration on you
300 20% increased Freeze Duration on Enemies
15% increased Freeze Duration on you
300 30% increased Freeze Duration on Enemies
20% increased Freeze Duration on you
300 20% increased Ignite Duration on Enemies
15% increased Ignite Duration on you
300 30% increased Ignite Duration on Enemies
20% increased Ignite Duration on you
300 20% increased Bleeding Duration
15% increased Bleed Duration on you
300 30% increased Bleeding Duration
20% increased Bleed Duration on you
300 10% increased Poison Duration
15% increased Poison Duration on you
300 15% increased Poison Duration
20% increased Poison Duration on you
300 15% increased Effect of Chill on you
30% increased Effect of Chill
300 20% increased Effect of Chill on you
40% increased Effect of Chill
300 30% increased Effect of Shock
15% increased Effect of Shock on you
300 40% increased Effect of Shock
20% increased Effect of Shock on you
300 10% increased Impale Effect
Attack Hits against you have 15% chance to Impale
300 15% increased Impale Effect
Attack Hits against you have 20% chance to Impale
1000 20% reduced Attribute Requirements
1000 30% reduced Attribute Requirements
500 +60 to Dexterity
Gain no inherent bonuses from Dexterity
500 +80 to Dexterity
Gain no inherent bonuses from Dexterity
500 +60 to Intelligence
Gain no inherent bonuses from Intelligence
500 +80 to Intelligence
Gain no inherent bonuses from Intelligence
500 +60 to Strength
Gain no inherent bonuses from Strength
500 +80 to Strength
Gain no inherent bonuses from Strength
500 4% increased Dexterity
4% increased Intelligence
500 6% increased Dexterity
6% increased Intelligence
500 4% increased Strength
4% increased Dexterity
500 6% increased Strength
6% increased Dexterity
500 4% increased Strength
4% increased Intelligence
500 6% increased Strength
6% increased Intelligence
500 8% increased Movement Speed if Dexterity is below 100
500 12% increased Movement Speed if Dexterity is below 100
500 14% increased Area of Effect if Intelligence is below 100
500 20% increased Area of Effect if Intelligence is below 100
500 6% chance to deal Double Damage if Strength is below 100
500 10% chance to deal Double Damage if Strength is below 100
300 10% increased Explicit Life Modifier magnitudes
300 15% increased Explicit Life Modifier magnitudes
300 10% increased Explicit Defence Modifier magnitudes
300 15% increased Explicit Defence Modifier magnitudes
300 10% increased Explicit Resistance Modifier magnitudes
300 15% increased Explicit Resistance Modifier magnitudes
150 10% increased Explicit Attribute Modifier magnitudes
150 15% increased Explicit Attribute Modifier magnitudes
300 50% increased Endurance, Frenzy and Power Charge Duration
300 65% increased Endurance, Frenzy and Power Charge Duration
300 80% increased Endurance, Frenzy and Power Charge Duration
300 5% chance to Steal Power, Frenzy, and Endurance Charges on Hit
300 10% chance to Steal Power, Frenzy, and Endurance Charges on Hit
300 15% chance to Steal Power, Frenzy, and Endurance Charges on Hit
200 75% reduced Endurance, Frenzy and Power Charge Duration
Gain a Power, Frenzy or Endurance Charge on Kill
400 50% reduced Frenzy Charge Duration
Gain a Frenzy Charge on Kill
400 50% reduced Power Charge Duration
Gain a Power Charge on Kill
400 50% reduced Endurance Charge Duration
Gain an Endurance Charge on Kill
300 -1 to Maximum Endurance Charges
+1 to Minimum Frenzy Charges
300 +1 to Minimum Endurance Charges
-1 to Maximum Frenzy Charges
300 +1 to Minimum Endurance Charges
+1 to Minimum Frenzy Charges
150 +1 to Minimum Endurance, Frenzy and Power Charges
-1 to Maximum Endurance, Frenzy and Power Charges
150 Herald of Agony has 25% increased Buff Effect
Herald of Agony has 25% increased Reservation
150 Herald of Agony has 35% increased Buff Effect
Herald of Agony has 25% increased Reservation
150 Herald of Agony has 45% increased Buff Effect
Herald of Agony has 25% increased Reservation
150 Herald of Ash has 25% increased Reservation
Herald of Ash has 25% increased Buff Effect
150 Herald of Ash has 25% increased Reservation
Herald of Ash has 35% increased Buff Effect
150 Herald of Ash has 25% increased Reservation
Herald of Ash has 45% increased Buff Effect
150 Herald of Ice has 25% increased Reservation
Herald of Ice has 25% increased Buff Effect
150 Herald of Ice has 25% increased Reservation
Herald of Ice has 35% increased Buff Effect
150 Herald of Ice has 25% increased Reservation
Herald of Ice has 45% increased Buff Effect
150 Herald of Purity has 25% increased Buff Effect
Herald of Purity has 25% increased Reservation
150 Herald of Purity has 35% increased Buff Effect
Herald of Purity has 25% increased Reservation
150 Herald of Purity has 45% increased Buff Effect
Herald of Purity has 25% increased Reservation
150 Herald of Thunder has 25% increased Reservation
Herald of Thunder has 25% increased Buff Effect
150 Herald of Thunder has 25% increased Reservation
Herald of Thunder has 35% increased Buff Effect
150 Herald of Thunder has 25% increased Reservation
Herald of Thunder has 45% increased Buff Effect
150 Anger has 20% increased Aura Effect
Anger has 25% increased Reservation
150 Anger has 25% increased Aura Effect
Anger has 25% increased Reservation
150 Anger has 30% increased Aura Effect
Anger has 25% increased Reservation
150 Wrath has 20% increased Aura Effect
Wrath has 25% increased Reservation
150 Wrath has 25% increased Aura Effect
Wrath has 25% increased Reservation
150 Wrath has 30% increased Aura Effect
Wrath has 25% increased Reservation
150 Hatred has 20% increased Aura Effect
Hatred has 25% increased Reservation
150 Hatred has 25% increased Aura Effect
Hatred has 25% increased Reservation
150 Hatred has 30% increased Aura Effect
Hatred has 25% increased Reservation
150 Determination has 20% increased Aura Effect
Determination has 25% increased Reservation
150 Determination has 25% increased Aura Effect
Determination has 25% increased Reservation
150 Determination has 30% increased Aura Effect
Determination has 25% increased Reservation
150 Discipline has 20% increased Aura Effect
Discipline has 25% increased Reservation
150 Discipline has 25% increased Aura Effect
Discipline has 25% increased Reservation
150 Discipline has 30% increased Aura Effect
Discipline has 25% increased Reservation
150 Grace has 20% increased Aura Effect
Grace has 25% increased Reservation
150 Grace has 25% increased Aura Effect
Grace has 25% increased Reservation
150 Grace has 30% increased Aura Effect
Grace has 25% increased Reservation
150 Zealotry has 20% increased Aura Effect
Zealotry has 25% increased Reservation
150 Zealotry has 25% increased Aura Effect
Zealotry has 25% increased Reservation
150 Zealotry has 30% increased Aura Effect
Zealotry has 25% increased Reservation
150 Pride has 20% increased Aura Effect
Pride has 25% increased Reservation
150 Pride has 25% increased Aura Effect
Pride has 25% increased Reservation
150 Pride has 30% increased Aura Effect
Pride has 25% increased Reservation
150 Purity of Fire has 20% increased Aura Effect
Purity of Fire has 25% increased Reservation
150 Purity of Fire has 25% increased Aura Effect
Purity of Fire has 25% increased Reservation
150 Purity of Fire has 30% increased Aura Effect
Purity of Fire has 25% increased Reservation
150 Purity of Ice has 20% increased Aura Effect
Purity of Ice has 25% increased Reservation
150 Purity of Ice has 25% increased Aura Effect
Purity of Ice has 25% increased Reservation
150 Purity of Ice has 30% increased Aura Effect
Purity of Ice has 25% increased Reservation
150 Purity of Lightning has 20% increased Aura Effect
Purity of Lightning has 25% increased Reservation
150 Purity of Lightning has 25% increased Aura Effect
Purity of Lightning has 25% increased Reservation
150 Purity of Lightning has 30% increased Aura Effect
Purity of Lightning has 25% increased Reservation
150 Purity of Elements has 20% increased Aura Effect
Purity of Elements has 25% increased Reservation
150 Purity of Elements has 25% increased Aura Effect
Purity of Elements has 25% increased Reservation
150 Purity of Elements has 30% increased Aura Effect
Purity of Elements has 25% increased Reservation
150 Malevolence has 20% increased Aura Effect
Malevolence has 25% increased Reservation
150 Malevolence has 25% increased Aura Effect
Malevolence has 25% increased Reservation
150 Malevolence has 30% increased Aura Effect
Malevolence has 25% increased Reservation
150 Haste has 20% increased Aura Effect
Haste has 25% increased Reservation
150 Haste has 25% increased Aura Effect
Haste has 25% increased Reservation
150 Haste has 30% increased Aura Effect
Haste has 25% increased Reservation
150 Precision has 20% increased Aura Effect
Precision has 25% increased Reservation
150 Precision has 25% increased Aura Effect
Precision has 25% increased Reservation
150 Precision has 30% increased Aura Effect
Precision has 25% increased Reservation
150 Banner Skills have 20% increased Aura Effect
25% increased Reservation of Banner Skills
150 Banner Skills have 25% increased Aura Effect
25% increased Reservation of Banner Skills
150 Banner Skills have 30% increased Aura Effect
25% increased Reservation of Banner Skills
250 +20% chance to Suppress Spell Damage
-5% to amount of Suppressed Spell Damage Prevented
250 +25% chance to Suppress Spell Damage
-5% to amount of Suppressed Spell Damage Prevented
250 -10% chance to Suppress Spell Damage
Prevent +2% of Suppressed Spell Damage
250 -10% chance to Suppress Spell Damage
Prevent +3% of Suppressed Spell Damage
250 +20% chance to Suppress Spell Damage
-15% chance to Suppress Spell Damage if you’ve Suppressed Spell Damage Recently
250 +25% chance to Suppress Spell Damage
-18% chance to Suppress Spell Damage if you’ve Suppressed Spell Damage Recently
250 Recover 2% of Life when you Suppress Spell Damage
250 Recover 3% of Life when you Suppress Spell Damage
1000 Recover 30 Life when you Block
1000 Recover 50 Life when you Block
1000 Gain 30 Energy Shield when you Block
1000 Gain 50 Energy Shield when you Block
500 30 Mana gained when you Block
500 50 Mana gained when you Block
750 50% chance to Chill Attackers for 4 seconds on Block
750 Chill Attackers for 4 seconds on Block
750 50% chance to Shock Attackers for 4 seconds on Block
750 Shock Attackers for 4 seconds on Block
400 15% chance to Scorch Enemies when you Block their Damage
400 20% chance to Scorch Enemies when you Block their Damage
400 15% chance to inflict Brittle on Enemies when you Block their Damage
400 20% chance to inflict Brittle on Enemies when you Block their Damage
400 15% chance to Sap Enemies when you Block their Damage
400 20% chance to Sap Enemies when you Block their Damage
400 +2% to maximum Chance to Block Attack Damage
You take 5% of Damage from Blocked Hits
400 +3% to maximum Chance to Block Attack Damage
You take 5% of Damage from Blocked Hits
400 +2% to maximum Chance to Block Spell Damage
You take 5% of Damage from Blocked Hits
400 +3% to maximum Chance to Block Spell Damage
You take 5% of Damage from Blocked Hits
750 60% chance to Avoid being Ignited
+20% chance to be Shocked
750 100% chance to Avoid being Ignited
+20% chance to be Shocked
750 60% chance to Avoid being Frozen
+20% chance to be Ignited
750 100% chance to Avoid being Frozen
+20% chance to be Ignited
750 60% chance to Avoid being Shocked
+20% chance to be Frozen
750 100% chance to Avoid being Shocked
+20% chance to be Frozen
750 +20% chance to be Poisoned
60% chance to Avoid Bleeding
750 +20% chance to be Poisoned
100% chance to Avoid Bleeding
750 60% chance to Avoid being Poisoned
50% increased Bleed Duration on you
750 100% chance to Avoid being Poisoned
50% increased Bleed Duration on you
750 Corrupted Blood cannot be inflicted on you
50% increased Effect of Exposure on you
750 Attack Hits have 20% chance to Maim you for 4 seconds
Immune to Exposure
500 20% reduced Damage per Curse on you
30% reduced Effect of Curses on you
500 20% reduced Damage per Curse on you
40% reduced Effect of Curses on you
250 10% increased Damage per Curse on you
25% increased Effect of Curses on you
250 15% increased Damage per Curse on you
25% increased Effect of Curses on you
500 100% increased Stun Threshold
50% increased Stun Duration on you
500 150% increased Stun Threshold
50% increased Stun Duration on you
500 100% increased Stun and Block Recovery
25% reduced Stun Threshold
500 150% increased Stun and Block Recovery
25% reduced Stun Threshold
500 You take 30% reduced Extra Damage from Critical Strikes
Hits have 100% increased Critical Strike Chance against you
500 You take 40% reduced Extra Damage from Critical Strikes
Hits have 100% increased Critical Strike Chance against you
500 You take 20% increased Extra Damage from Critical Strikes
Hits have 50% reduced Critical Strike Chance against you
500 You take 20% increased Extra Damage from Critical Strikes
Hits have 70% reduced Critical Strike Chance against you
500 100% reduced Reflected Elemental Damage taken
100% increased Reflected Physical Damage taken
500 100% increased Reflected Elemental Damage taken
100% reduced Reflected Physical Damage taken
500 20% of Damage you Reflect to Enemies when Hit is leeched as Life
500 30% of Damage you Reflect to Enemies when Hit is leeched as Life
750 10% reduced maximum Life
12% increased Life Recovery rate
750 10% reduced maximum Life
16% increased Life Recovery rate
750 25% reduced Energy Shield
12% increased Energy Shield Recovery rate
750 25% reduced Energy Shield
16% increased Energy Shield Recovery rate
500 10% reduced maximum Mana
12% increased Mana Recovery rate
500 10% reduced maximum Mana
16% increased Mana Recovery rate
500 Regenerate 2% of Life per second while on Low Life
500 Regenerate 3% of Life per second while on Low Life
500 Regenerate 2% of Energy Shield per second while on Low Life
500 Regenerate 3% of Energy Shield per second while on Low Life
500 -20% chance to Block Projectile Attack Damage
+25% chance to Block Projectile Spell Damage
500 -20% chance to Block Projectile Attack Damage
+30% chance to Block Projectile Spell Damage
500 +25% chance to Block Projectile Attack Damage
-20% chance to Block Projectile Spell Damage
500 +30% chance to Block Projectile Attack Damage
-20% chance to Block Projectile Spell Damage
200 30% reduced Elusive Effect
Gain Elusive on reaching Low Life
200 20% reduced Elusive Effect
Gain Elusive on reaching Low Life
250 Cannot be Stunned when on Low Life
8% increased Damage taken while on Low Life
250 Cannot be Stunned when on Low Life
5% increased Damage taken while on Low Life
250 100% chance to Avoid Elemental Ailments while on Consecrated Ground
50% reduced Effect of Consecrated Ground you create
250 50% reduced Consecrated Ground Area
30% increased Effect of Consecrated Ground you create
250 50% reduced Consecrated Ground Area
50% increased Effect of Consecrated Ground you create
400 Guard Skills have 60% increased Cooldown Recovery Rate
Guard Skills have 50% reduced Duration
400 Guard Skills have 80% increased Cooldown Recovery Rate
Guard Skills have 50% reduced Duration
400 Debuffs on you expire 15% faster
400 Debuffs on you expire 25% faster
400 50% chance to avoid Ailments from Critical Strikes
400 75% chance to avoid Ailments from Critical Strikes
400 Your Counterattacks have 30% reduced Cooldown Recovery Rate
Your Counterattacks deal 45% more Damage
400 Your Counterattacks have 30% reduced Cooldown Recovery Rate
Your Counterattacks deal 60% more Damage
400 150% increased Fortification Duration
-2 to maximum Fortification
400 200% increased Fortification Duration
-2 to maximum Fortification
100 Socketed Gems are Supported by Level 10 Mana Leech
100 Socketed Gems are supported by Level 15 Additional Accuracy
100 Socketed Gems are Supported by Level 25 Arrogance
100 Socketed Gems are supported by Level 10 Fork
100 Socketed Gems are Supported by Level 10 Chance to Poison
100 Socketed Gems are supported by Level 10 Life Leech
100 Socketed Gems are supported by Level 10 Melee Splash
100 Socketed Gems are supported by Level 10 Faster Projectiles
100 Socketed Gems are supported by Level 10 Stun
100 Socketed Gems are Supported by Level 10 Increased Area of Effect
100 Socketed Gems are Supported by Level 10 Knockback
100 Socketed Gems are Supported by Level 10 Lesser Multiple Projectiles
100 Socketed Gems are supported by Level 10 Blind
100 Socketed Gems are supported by Level 10 Chance to Flee
100 Socketed Gems are Supported by Level 10 Item Rarity
100 Socketed Gems are Supported by Level 10 Combustion
100 Socketed Gems are Supported by Level 15 Life Gain On Hit
100 Socketed Gems are Supported by Level 10 Culling Strike
100 Socketed Gems are Supported by Level 10 Point Blank
100 Socketed Gems are Supported by Level 10 Iron Grip
100 Socketed Gems are Supported by Level 10 Chain
500 Socketed Gems are Supported by Level 3 Empower
100 Socketed Gems are Supported by Level 10 Slower Projectiles
100 Socketed Gems are Supported by Level 10 Less Duration
500 Socketed Gems are Supported by Level 3 Enhance
500 Socketed Gems are Supported by Level 3 Enlighten
100 Socketed Gems are Supported by Level 10 Physical To Lightning
100 Socketed Gems are Supported by Level 10 Advanced Traps
100 Socketed Gems are Supported by Level 10 Ignite Proliferation
100 Socketed Gems are Supported by Level 10 Chance To Bleed
100 Socketed Gems are Supported by Level 15 Decay
100 Socketed Gems are Supported by Level 10 Maim
100 Socketed Gems are Supported by Level 10 Momentum
100 Socketed Gems are supported by Level 10 Pierce
100 Socketed Gems are Supported by Level 25 Generosity
100 Socketed Gems are Supported by Level 10 Fortify
100 Socketed Gems are Supported by Level 10 Elemental Proliferation
100 Socketed Gems are Supported by Level 10 Volley
100 Socketed Gems are Supported by Level 10 Ancestral Call
100 Socketed Gems are Supported by Level 10 Withering Touch
100 Socketed Gems are Supported by Level 10 Energy Leech
100 Socketed Gems are Supported by Level 10 Impale
100 Socketed Gems are Supported by Level 10 Rage
100 Socketed Gems are Supported by Level 10 Swift Assembly
100 Socketed Gems are Supported by Level 25 Second Wind
100 Socketed Gems are Supported by Level 25 Urgent Orders
100 Socketed Gems are Supported by Level 10 Lifetap
100 Socketed Gems are Supported by Level 10 Behead
100 Socketed Gems are Supported by Level 25 Divine Blessing
100 Socketed Gems are Supported by Level 25 Eternal Blessing
100 Socketed Gems are Supported by Level 10 Overcharge
25 Socketed Gems are Supported by Level 10 Mana Leech
25 Socketed Gems are supported by Level 15 Additional Accuracy
25 Socketed Gems are Supported by Level 25 Arrogance
25 Socketed Gems are supported by Level 10 Fork
25 Socketed Gems are Supported by Level 10 Chance to Poison
25 Socketed Gems are supported by Level 10 Life Leech
25 Socketed Gems are supported by Level 10 Melee Splash
25 Socketed Gems are supported by Level 10 Faster Projectiles
25 Socketed Gems are supported by Level 10 Stun
25 Socketed Gems are Supported by Level 10 Increased Area of Effect
25 Socketed Gems are Supported by Level 10 Knockback
25 Socketed Gems are Supported by Level 10 Lesser Multiple Projectiles
25 Socketed Gems are supported by Level 10 Blind
25 Socketed Gems are supported by Level 10 Chance to Flee
25 Socketed Gems are Supported by Level 10 Combustion
25 Socketed Gems are Supported by Level 15 Life Gain On Hit
25 Socketed Gems are Supported by Level 10 Culling Strike
25 Socketed Gems are Supported by Level 10 Point Blank
25 Socketed Gems are Supported by Level 10 Iron Grip
25 Socketed Gems are Supported by Level 10 Chain
125 Socketed Gems are Supported by Level 3 Empower
25 Socketed Gems are Supported by Level 10 Slower Projectiles
25 Socketed Gems are Supported by Level 10 Less Duration
125 Socketed Gems are Supported by Level 3 Enhance
125 Socketed Gems are Supported by Level 3 Enlighten
25 Socketed Gems are Supported by Level 10 Physical To Lightning
25 Socketed Gems are Supported by Level 10 Advanced Traps
25 Socketed Gems are Supported by Level 10 Ignite Proliferation
25 Socketed Gems are Supported by Level 10 Chance To Bleed
25 Socketed Gems are Supported by Level 15 Decay
25 Socketed Gems are Supported by Level 10 Maim
25 Socketed Gems are Supported by Level 10 Momentum
25 Socketed Gems are supported by Level 10 Pierce
25 Socketed Gems are Supported by Level 25 Generosity
25 Socketed Gems are Supported by Level 10 Fortify
25 Socketed Gems are Supported by Level 10 Elemental Proliferation
25 Socketed Gems are Supported by Level 10 Volley
25 Socketed Gems are Supported by Level 10 Ancestral Call
25 Socketed Gems are Supported by Level 10 Withering Touch
25 Socketed Gems are Supported by Level 10 Energy Leech
25 Socketed Gems are Supported by Level 10 Impale
25 Socketed Gems are Supported by Level 10 Rage
25 Socketed Gems are Supported by Level 10 Swift Assembly
25 Socketed Gems are Supported by Level 25 Second Wind
25 Socketed Gems are Supported by Level 25 Urgent Orders
25 Socketed Gems are Supported by Level 10 Lifetap
25 Socketed Gems are Supported by Level 10 Behead
25 Socketed Gems are Supported by Level 25 Divine Blessing
25 Socketed Gems are Supported by Level 25 Eternal Blessing
25 Socketed Gems are Supported by Level 10 Overcharge
100 Item sells for an additional Unique of this Base Type
938 Item sells for an additional Magmatic Ore
250 Item sells for 20 additional Orbs of Scouring
300 Item sells for 20 additional Chaos Orbs
168 Item sells for 15 additional Orbs of Regret
75 Item sells for 10 additional Regal Orbs
168 Item sells for 15 additional Vaal Orbs
68 Item sells for 15 additional Gemcutter’s Prisms
100 Item sells for 10 additional Blessed Orbs
175 Item sells for 15 additional Awakened Sextant
50 Item sells for an additional Orb of Annulment
125 Item sells for an additional Exalted Orb
125 Item sells for an additional Divine Orb
6 Item sells for an additional Sacred Orb
1563 Item sells for an additional Igneous Geode

Depth 4

Weight Passive
400 10% reduced Area of Effect
25% increased Area of Effect if you’ve Killed at least 5 Enemies Recently
400 10% reduced Area of Effect
30% increased Area of Effect if you’ve Killed at least 5 Enemies Recently
400 20% increased Area of Effect
10% reduced Area of Effect if you’ve Killed Recently
400 24% increased Area of Effect
10% reduced Area of Effect if you’ve Killed Recently
300 30% increased Stun Duration on Enemies
15% increased Stun Duration on you
300 40% increased Stun Duration on Enemies
20% increased Stun Duration on you
300 20% increased Freeze Duration on Enemies
15% increased Freeze Duration on you
300 30% increased Freeze Duration on Enemies
20% increased Freeze Duration on you
300 20% increased Ignite Duration on Enemies
15% increased Ignite Duration on you
300 30% increased Ignite Duration on Enemies
20% increased Ignite Duration on you
300 20% increased Bleeding Duration
15% increased Bleed Duration on you
300 30% increased Bleeding Duration
20% increased Bleed Duration on you
300 10% increased Poison Duration
15% increased Poison Duration on you
300 15% increased Poison Duration
20% increased Poison Duration on you
300 15% increased Effect of Chill on you
30% increased Effect of Chill
300 20% increased Effect of Chill on you
40% increased Effect of Chill
300 30% increased Effect of Shock
15% increased Effect of Shock on you
300 40% increased Effect of Shock
20% increased Effect of Shock on you
300 10% increased Impale Effect
Attack Hits against you have 15% chance to Impale
300 15% increased Impale Effect
Attack Hits against you have 20% chance to Impale
1000 20% reduced Attribute Requirements
1000 30% reduced Attribute Requirements
500 +60 to Dexterity
Gain no inherent bonuses from Dexterity
500 +80 to Dexterity
Gain no inherent bonuses from Dexterity
500 +60 to Intelligence
Gain no inherent bonuses from Intelligence
500 +80 to Intelligence
Gain no inherent bonuses from Intelligence
500 +60 to Strength
Gain no inherent bonuses from Strength
500 +80 to Strength
Gain no inherent bonuses from Strength
500 4% increased Dexterity
4% increased Intelligence
500 6% increased Dexterity
6% increased Intelligence
500 4% increased Strength
4% increased Dexterity
500 6% increased Strength
6% increased Dexterity
500 4% increased Strength
4% increased Intelligence
500 6% increased Strength
6% increased Intelligence
500 8% increased Movement Speed if Dexterity is below 100
500 12% increased Movement Speed if Dexterity is below 100
500 14% increased Area of Effect if Intelligence is below 100
500 20% increased Area of Effect if Intelligence is below 100
500 6% chance to deal Double Damage if Strength is below 100
500 10% chance to deal Double Damage if Strength is below 100
300 10% increased Explicit Life Modifier magnitudes
300 15% increased Explicit Life Modifier magnitudes
300 10% increased Explicit Defence Modifier magnitudes
300 15% increased Explicit Defence Modifier magnitudes
300 10% increased Explicit Resistance Modifier magnitudes
300 15% increased Explicit Resistance Modifier magnitudes
150 10% increased Explicit Attribute Modifier magnitudes
150 15% increased Explicit Attribute Modifier magnitudes
300 50% increased Endurance, Frenzy and Power Charge Duration
300 65% increased Endurance, Frenzy and Power Charge Duration
300 80% increased Endurance, Frenzy and Power Charge Duration
300 5% chance to Steal Power, Frenzy, and Endurance Charges on Hit
300 10% chance to Steal Power, Frenzy, and Endurance Charges on Hit
300 15% chance to Steal Power, Frenzy, and Endurance Charges on Hit
200 75% reduced Endurance, Frenzy and Power Charge Duration
Gain a Power, Frenzy or Endurance Charge on Kill
400 50% reduced Frenzy Charge Duration
Gain a Frenzy Charge on Kill
400 50% reduced Power Charge Duration
Gain a Power Charge on Kill
400 50% reduced Endurance Charge Duration
Gain an Endurance Charge on Kill
300 -1 to Maximum Endurance Charges
+1 to Minimum Frenzy Charges
300 +1 to Minimum Endurance Charges
-1 to Maximum Frenzy Charges
300 +1 to Minimum Endurance Charges
+1 to Minimum Frenzy Charges
150 +1 to Minimum Endurance, Frenzy and Power Charges
-1 to Maximum Endurance, Frenzy and Power Charges
500 -1 to Maximum Endurance Charges
+1 to Maximum Frenzy Charges
500 -1 to Maximum Endurance Charges
-1 to Maximum Frenzy Charges
500 +1 to Maximum Endurance Charges
-1 to Maximum Frenzy Charges
150 4% increased Movement Speed per Frenzy Charge
-1 to Maximum Frenzy Charges
150 -1 to Maximum Power Charges
4% increased Cooldown Recovery Rate per Power Charge
150 -1 to Maximum Endurance Charges
8% increased Area of Effect per Endurance Charge
150 15% increased Damage per Endurance, Frenzy or Power Charge
-1 to Maximum Endurance, Frenzy and Power Charges
150 Herald of Agony has 25% increased Buff Effect
Herald of Agony has 25% increased Reservation
150 Herald of Agony has 35% increased Buff Effect
Herald of Agony has 25% increased Reservation
150 Herald of Agony has 45% increased Buff Effect
Herald of Agony has 25% increased Reservation
150 Herald of Ash has 25% increased Reservation
Herald of Ash has 25% increased Buff Effect
150 Herald of Ash has 25% increased Reservation
Herald of Ash has 35% increased Buff Effect
150 Herald of Ash has 25% increased Reservation
Herald of Ash has 45% increased Buff Effect
150 Herald of Ice has 25% increased Reservation
Herald of Ice has 25% increased Buff Effect
150 Herald of Ice has 25% increased Reservation
Herald of Ice has 35% increased Buff Effect
150 Herald of Ice has 25% increased Reservation
Herald of Ice has 45% increased Buff Effect
150 Herald of Purity has 25% increased Buff Effect
Herald of Purity has 25% increased Reservation
150 Herald of Purity has 35% increased Buff Effect
Herald of Purity has 25% increased Reservation
150 Herald of Purity has 45% increased Buff Effect
Herald of Purity has 25% increased Reservation
150 Herald of Thunder has 25% increased Reservation
Herald of Thunder has 25% increased Buff Effect
150 Herald of Thunder has 25% increased Reservation
Herald of Thunder has 35% increased Buff Effect
150 Herald of Thunder has 25% increased Reservation
Herald of Thunder has 45% increased Buff Effect
150 Anger has 20% increased Aura Effect
Anger has 25% increased Reservation
150 Anger has 25% increased Aura Effect
Anger has 25% increased Reservation
150 Anger has 30% increased Aura Effect
Anger has 25% increased Reservation
150 Wrath has 20% increased Aura Effect
Wrath has 25% increased Reservation
150 Wrath has 25% increased Aura Effect
Wrath has 25% increased Reservation
150 Wrath has 30% increased Aura Effect
Wrath has 25% increased Reservation
150 Hatred has 20% increased Aura Effect
Hatred has 25% increased Reservation
150 Hatred has 25% increased Aura Effect
Hatred has 25% increased Reservation
150 Hatred has 30% increased Aura Effect
Hatred has 25% increased Reservation
150 Determination has 20% increased Aura Effect
Determination has 25% increased Reservation
150 Determination has 25% increased Aura Effect
Determination has 25% increased Reservation
150 Determination has 30% increased Aura Effect
Determination has 25% increased Reservation
150 Discipline has 20% increased Aura Effect
Discipline has 25% increased Reservation
150 Discipline has 25% increased Aura Effect
Discipline has 25% increased Reservation
150 Discipline has 30% increased Aura Effect
Discipline has 25% increased Reservation
150 Grace has 20% increased Aura Effect
Grace has 25% increased Reservation
150 Grace has 25% increased Aura Effect
Grace has 25% increased Reservation
150 Grace has 30% increased Aura Effect
Grace has 25% increased Reservation
150 Zealotry has 20% increased Aura Effect
Zealotry has 25% increased Reservation
150 Zealotry has 25% increased Aura Effect
Zealotry has 25% increased Reservation
150 Zealotry has 30% increased Aura Effect
Zealotry has 25% increased Reservation
150 Pride has 20% increased Aura Effect
Pride has 25% increased Reservation
150 Pride has 25% increased Aura Effect
Pride has 25% increased Reservation
150 Pride has 30% increased Aura Effect
Pride has 25% increased Reservation
150 Purity of Fire has 20% increased Aura Effect
Purity of Fire has 25% increased Reservation
150 Purity of Fire has 25% increased Aura Effect
Purity of Fire has 25% increased Reservation
150 Purity of Fire has 30% increased Aura Effect
Purity of Fire has 25% increased Reservation
150 Purity of Ice has 20% increased Aura Effect
Purity of Ice has 25% increased Reservation
150 Purity of Ice has 25% increased Aura Effect
Purity of Ice has 25% increased Reservation
150 Purity of Ice has 30% increased Aura Effect
Purity of Ice has 25% increased Reservation
150 Purity of Lightning has 20% increased Aura Effect
Purity of Lightning has 25% increased Reservation
150 Purity of Lightning has 25% increased Aura Effect
Purity of Lightning has 25% increased Reservation
150 Purity of Lightning has 30% increased Aura Effect
Purity of Lightning has 25% increased Reservation
150 Purity of Elements has 20% increased Aura Effect
Purity of Elements has 25% increased Reservation
150 Purity of Elements has 25% increased Aura Effect
Purity of Elements has 25% increased Reservation
150 Purity of Elements has 30% increased Aura Effect
Purity of Elements has 25% increased Reservation
150 Malevolence has 20% increased Aura Effect
Malevolence has 25% increased Reservation
150 Malevolence has 25% increased Aura Effect
Malevolence has 25% increased Reservation
150 Malevolence has 30% increased Aura Effect
Malevolence has 25% increased Reservation
150 Haste has 20% increased Aura Effect
Haste has 25% increased Reservation
150 Haste has 25% increased Aura Effect
Haste has 25% increased Reservation
150 Haste has 30% increased Aura Effect
Haste has 25% increased Reservation
150 Precision has 20% increased Aura Effect
Precision has 25% increased Reservation
150 Precision has 25% increased Aura Effect
Precision has 25% increased Reservation
150 Precision has 30% increased Aura Effect
Precision has 25% increased Reservation
150 Banner Skills have 20% increased Aura Effect
25% increased Reservation of Banner Skills
150 Banner Skills have 25% increased Aura Effect
25% increased Reservation of Banner Skills
150 Banner Skills have 30% increased Aura Effect
25% increased Reservation of Banner Skills
250 +20% chance to Suppress Spell Damage
-5% to amount of Suppressed Spell Damage Prevented
250 +25% chance to Suppress Spell Damage
-5% to amount of Suppressed Spell Damage Prevented
250 -10% chance to Suppress Spell Damage
Prevent +2% of Suppressed Spell Damage
250 -10% chance to Suppress Spell Damage
Prevent +3% of Suppressed Spell Damage
250 +20% chance to Suppress Spell Damage
-15% chance to Suppress Spell Damage if you’ve Suppressed Spell Damage Recently
250 +25% chance to Suppress Spell Damage
-18% chance to Suppress Spell Damage if you’ve Suppressed Spell Damage Recently
250 Recover 2% of Life when you Suppress Spell Damage
250 Recover 3% of Life when you Suppress Spell Damage
1000 Recover 30 Life when you Block
1000 Recover 50 Life when you Block
1000 Gain 30 Energy Shield when you Block
1000 Gain 50 Energy Shield when you Block
500 30 Mana gained when you Block
500 50 Mana gained when you Block
750 50% chance to Chill Attackers for 4 seconds on Block
750 Chill Attackers for 4 seconds on Block
750 50% chance to Shock Attackers for 4 seconds on Block
750 Shock Attackers for 4 seconds on Block
400 15% chance to Scorch Enemies when you Block their Damage
400 20% chance to Scorch Enemies when you Block their Damage
400 15% chance to inflict Brittle on Enemies when you Block their Damage
400 20% chance to inflict Brittle on Enemies when you Block their Damage
400 15% chance to Sap Enemies when you Block their Damage
400 20% chance to Sap Enemies when you Block their Damage
400 +2% to maximum Chance to Block Attack Damage
You take 5% of Damage from Blocked Hits
400 +3% to maximum Chance to Block Attack Damage
You take 5% of Damage from Blocked Hits
400 +2% to maximum Chance to Block Spell Damage
You take 5% of Damage from Blocked Hits
400 +3% to maximum Chance to Block Spell Damage
You take 5% of Damage from Blocked Hits
750 60% chance to Avoid being Ignited
+20% chance to be Shocked
750 100% chance to Avoid being Ignited
+20% chance to be Shocked
750 60% chance to Avoid being Frozen
+20% chance to be Ignited
750 100% chance to Avoid being Frozen
+20% chance to be Ignited
750 60% chance to Avoid being Shocked
+20% chance to be Frozen
750 100% chance to Avoid being Shocked
+20% chance to be Frozen
750 +20% chance to be Poisoned
60% chance to Avoid Bleeding
750 +20% chance to be Poisoned
100% chance to Avoid Bleeding
750 60% chance to Avoid being Poisoned
50% increased Bleed Duration on you
750 100% chance to Avoid being Poisoned
50% increased Bleed Duration on you
750 Corrupted Blood cannot be inflicted on you
50% increased Effect of Exposure on you
750 Attack Hits have 20% chance to Maim you for 4 seconds
Immune to Exposure
500 20% reduced Damage per Curse on you
30% reduced Effect of Curses on you
500 20% reduced Damage per Curse on you
40% reduced Effect of Curses on you
250 10% increased Damage per Curse on you
25% increased Effect of Curses on you
250 15% increased Damage per Curse on you
25% increased Effect of Curses on you
500 100% increased Stun Threshold
50% increased Stun Duration on you
500 150% increased Stun Threshold
50% increased Stun Duration on you
500 100% increased Stun and Block Recovery
25% reduced Stun Threshold
500 150% increased Stun and Block Recovery
25% reduced Stun Threshold
500 You take 30% reduced Extra Damage from Critical Strikes
Hits have 100% increased Critical Strike Chance against you
500 You take 40% reduced Extra Damage from Critical Strikes
Hits have 100% increased Critical Strike Chance against you
500 You take 20% increased Extra Damage from Critical Strikes
Hits have 50% reduced Critical Strike Chance against you
500 You take 20% increased Extra Damage from Critical Strikes
Hits have 70% reduced Critical Strike Chance against you
500 100% reduced Reflected Elemental Damage taken
100% increased Reflected Physical Damage taken
500 100% increased Reflected Elemental Damage taken
100% reduced Reflected Physical Damage taken
500 20% of Damage you Reflect to Enemies when Hit is leeched as Life
500 30% of Damage you Reflect to Enemies when Hit is leeched as Life
750 10% reduced maximum Life
12% increased Life Recovery rate
750 10% reduced maximum Life
16% increased Life Recovery rate
750 25% reduced Energy Shield
12% increased Energy Shield Recovery rate
750 25% reduced Energy Shield
16% increased Energy Shield Recovery rate
500 10% reduced maximum Mana
12% increased Mana Recovery rate
500 10% reduced maximum Mana
16% increased Mana Recovery rate
500 Regenerate 2% of Life per second while on Low Life
500 Regenerate 3% of Life per second while on Low Life
500 Regenerate 2% of Energy Shield per second while on Low Life
500 Regenerate 3% of Energy Shield per second while on Low Life
500 -20% chance to Block Projectile Attack Damage
+25% chance to Block Projectile Spell Damage
500 -20% chance to Block Projectile Attack Damage
+30% chance to Block Projectile Spell Damage
500 +25% chance to Block Projectile Attack Damage
-20% chance to Block Projectile Spell Damage
500 +30% chance to Block Projectile Attack Damage
-20% chance to Block Projectile Spell Damage
200 30% reduced Elusive Effect
Gain Elusive on reaching Low Life
200 20% reduced Elusive Effect
Gain Elusive on reaching Low Life
250 Cannot be Stunned when on Low Life
8% increased Damage taken while on Low Life
250 Cannot be Stunned when on Low Life
5% increased Damage taken while on Low Life
250 100% chance to Avoid Elemental Ailments while on Consecrated Ground
50% reduced Effect of Consecrated Ground you create
250 50% reduced Consecrated Ground Area
30% increased Effect of Consecrated Ground you create
250 50% reduced Consecrated Ground Area
50% increased Effect of Consecrated Ground you create
400 Guard Skills have 60% increased Cooldown Recovery Rate
Guard Skills have 50% reduced Duration
400 Guard Skills have 80% increased Cooldown Recovery Rate
Guard Skills have 50% reduced Duration
400 Debuffs on you expire 15% faster
400 Debuffs on you expire 25% faster
400 50% chance to avoid Ailments from Critical Strikes
400 75% chance to avoid Ailments from Critical Strikes
400 Your Counterattacks have 30% reduced Cooldown Recovery Rate
Your Counterattacks deal 45% more Damage
400 Your Counterattacks have 30% reduced Cooldown Recovery Rate
Your Counterattacks deal 60% more Damage
400 150% increased Fortification Duration
-2 to maximum Fortification
400 200% increased Fortification Duration
-2 to maximum Fortification
100 Socketed Gems are Supported by Level 10 Mana Leech
100 Socketed Gems are supported by Level 15 Additional Accuracy
100 Socketed Gems are Supported by Level 25 Arrogance
100 Socketed Gems are supported by Level 10 Fork
100 Socketed Gems are Supported by Level 10 Chance to Poison
100 Socketed Gems are supported by Level 10 Life Leech
100 Socketed Gems are supported by Level 10 Melee Splash
100 Socketed Gems are supported by Level 10 Faster Projectiles
100 Socketed Gems are supported by Level 10 Stun
100 Socketed Gems are Supported by Level 10 Increased Area of Effect
100 Socketed Gems are Supported by Level 10 Knockback
100 Socketed Gems are Supported by Level 10 Lesser Multiple Projectiles
100 Socketed Gems are supported by Level 10 Blind
100 Socketed Gems are supported by Level 10 Chance to Flee
100 Socketed Gems are Supported by Level 10 Item Rarity
100 Socketed Gems are Supported by Level 10 Combustion
100 Socketed Gems are Supported by Level 15 Life Gain On Hit
100 Socketed Gems are Supported by Level 10 Culling Strike
100 Socketed Gems are Supported by Level 10 Point Blank
100 Socketed Gems are Supported by Level 10 Iron Grip
100 Socketed Gems are Supported by Level 10 Chain
500 Socketed Gems are Supported by Level 3 Empower
100 Socketed Gems are Supported by Level 10 Slower Projectiles
100 Socketed Gems are Supported by Level 10 Less Duration
500 Socketed Gems are Supported by Level 3 Enhance
500 Socketed Gems are Supported by Level 3 Enlighten
100 Socketed Gems are Supported by Level 10 Physical To Lightning
100 Socketed Gems are Supported by Level 10 Advanced Traps
100 Socketed Gems are Supported by Level 10 Ignite Proliferation
100 Socketed Gems are Supported by Level 10 Chance To Bleed
100 Socketed Gems are Supported by Level 15 Decay
100 Socketed Gems are Supported by Level 10 Maim
100 Socketed Gems are Supported by Level 10 Momentum
100 Socketed Gems are supported by Level 10 Pierce
100 Socketed Gems are Supported by Level 25 Generosity
100 Socketed Gems are Supported by Level 10 Fortify
100 Socketed Gems are Supported by Level 10 Elemental Proliferation
100 Socketed Gems are Supported by Level 10 Volley
100 Socketed Gems are Supported by Level 10 Ancestral Call
100 Socketed Gems are Supported by Level 10 Withering Touch
100 Socketed Gems are Supported by Level 10 Energy Leech
100 Socketed Gems are Supported by Level 10 Impale
100 Socketed Gems are Supported by Level 10 Rage
100 Socketed Gems are Supported by Level 10 Swift Assembly
100 Socketed Gems are Supported by Level 25 Second Wind
100 Socketed Gems are Supported by Level 25 Urgent Orders
100 Socketed Gems are Supported by Level 10 Lifetap
100 Socketed Gems are Supported by Level 10 Behead
100 Socketed Gems are Supported by Level 25 Divine Blessing
100 Socketed Gems are Supported by Level 25 Eternal Blessing
100 Socketed Gems are Supported by Level 10 Overcharge
25 Socketed Gems are Supported by Level 10 Mana Leech
25 Socketed Gems are supported by Level 15 Additional Accuracy
25 Socketed Gems are Supported by Level 25 Arrogance
25 Socketed Gems are supported by Level 10 Fork
25 Socketed Gems are Supported by Level 10 Chance to Poison
25 Socketed Gems are supported by Level 10 Life Leech
25 Socketed Gems are supported by Level 10 Melee Splash
25 Socketed Gems are supported by Level 10 Faster Projectiles
25 Socketed Gems are supported by Level 10 Stun
25 Socketed Gems are Supported by Level 10 Increased Area of Effect
25 Socketed Gems are Supported by Level 10 Knockback
25 Socketed Gems are Supported by Level 10 Lesser Multiple Projectiles
25 Socketed Gems are supported by Level 10 Blind
25 Socketed Gems are supported by Level 10 Chance to Flee
25 Socketed Gems are Supported by Level 10 Combustion
25 Socketed Gems are Supported by Level 15 Life Gain On Hit
25 Socketed Gems are Supported by Level 10 Culling Strike
25 Socketed Gems are Supported by Level 10 Point Blank
25 Socketed Gems are Supported by Level 10 Iron Grip
25 Socketed Gems are Supported by Level 10 Chain
125 Socketed Gems are Supported by Level 3 Empower
25 Socketed Gems are Supported by Level 10 Slower Projectiles
25 Socketed Gems are Supported by Level 10 Less Duration
125 Socketed Gems are Supported by Level 3 Enhance
125 Socketed Gems are Supported by Level 3 Enlighten
25 Socketed Gems are Supported by Level 10 Physical To Lightning
25 Socketed Gems are Supported by Level 10 Advanced Traps
25 Socketed Gems are Supported by Level 10 Ignite Proliferation
25 Socketed Gems are Supported by Level 10 Chance To Bleed
25 Socketed Gems are Supported by Level 15 Decay
25 Socketed Gems are Supported by Level 10 Maim
25 Socketed Gems are Supported by Level 10 Momentum
25 Socketed Gems are supported by Level 10 Pierce
25 Socketed Gems are Supported by Level 25 Generosity
25 Socketed Gems are Supported by Level 10 Fortify
25 Socketed Gems are Supported by Level 10 Elemental Proliferation
25 Socketed Gems are Supported by Level 10 Volley
25 Socketed Gems are Supported by Level 10 Ancestral Call
25 Socketed Gems are Supported by Level 10 Withering Touch
25 Socketed Gems are Supported by Level 10 Energy Leech
25 Socketed Gems are Supported by Level 10 Impale
25 Socketed Gems are Supported by Level 10 Rage
25 Socketed Gems are Supported by Level 10 Swift Assembly
25 Socketed Gems are Supported by Level 25 Second Wind
25 Socketed Gems are Supported by Level 25 Urgent Orders
25 Socketed Gems are Supported by Level 10 Lifetap
25 Socketed Gems are Supported by Level 10 Behead
25 Socketed Gems are Supported by Level 25 Divine Blessing
25 Socketed Gems are Supported by Level 25 Eternal Blessing
25 Socketed Gems are Supported by Level 10 Overcharge
100 Item sells for an additional Unique of this Base Type
938 Item sells for an additional Magmatic Ore
125 Item sells for 40 additional Orbs of Scouring
150 Item sells for 40 additional Chaos Orbs
84 Item sells for 30 additional Orbs of Regret
38 Item sells for 20 additional Regal Orbs
84 Item sells for 30 additional Vaal Orbs
34 Item sells for 30 additional Gemcutter’s Prisms
50 Item sells for 20 additional Blessed Orbs
88 Item sells for 30 additional Awakened Sextant
18 Item sells for 3 additional Orbs of Annulment
43 Item sells for 3 additional Exalted Orbs
43 Item sells for 3 additional Divine Orbs
3 Item sells for 3 additional Sacred Orbs
168 Item sells for an additional Crystalline Geode

Depth 5

Weight Passive
500 Trigger Level 20 Summon Spectral Wolf on Critical Strike with Cleave or Reave
500 Trigger Level 20 Bodyswap when you Explode a Corpse with Detonate Dead
500 Trigger Level 20 Ice Nova from the Final Burst location of Glacial Cascades you Cast
500 Trigger Level 20 Stance Swap when you Attack with Perforate or Lacerate
500 Trigger Level 20 Gravity Sphere when you Cast Storm Burst or Divine Ire
500 Trigger Level 20 Bone Corpses when you Stun an Enemy with Heavy Strike or Boneshatter
500 Trigger a Socketed Spell every second while Channelling Blade Flurry or Charged Dash
500 Always inflict Scorch, Brittle and Sapped with Elemental Hit and Wild Strike Hits
Cannot Ignite, Chill, Freeze or Shock
500 Barrage and Frenzy have 25% increased Critical Strike Chance per Endurance Charge
500 Enemies you Kill with Puncture or Ensnaring Arrow Hits Explode, dealing 10% of their Life as Physical Damage
500 All Damage from Lightning Strike and Frost Blades Hits can Ignite
15% chance for Ignites inflicted with Lightning Strike or Frost Blades to deal 100% more Damage
500 Viper Strike and Pestilent Strike deal 25% increased Attack Damage per Frenzy Charge
500 Increases and Reductions to Minion Damage also affect Dominating Blow and Absolution at 150% of their value
500 Vaal Volcanic Fissure and Vaal Molten Strike have 40% reduced Soul Gain Prevention Duration
500 Killing Blows from Smite and Static Strike Consume corpses to Recover 5% of Life
500 Flicker Strike and Vigilant Strike’s Cooldown can be bypassed by Power Charges instead of Frenzy or Endurance Charges
500 50% chance to gain Soul Eater for 20 seconds on Killing Blow against Rare and Unique Enemies with Double Strike or Dual Strike
500 Enemies Frozen by Ice Crash or Glacial Hammer become Covered in Frost for 4 seconds as they Unfreeze
500 Killing Blows with Earthquake and Earthshatter Shatter Enemies as though Frozen
500 Poisons inflicted by Sunder or Ground Slam on non-Poisoned Enemies deal 400% increased Damage
500 Tectonic Slam and Infernal Blow deal 1% increased Attack Damage per 700 Armour
500 Enemies in your Rage Vortex or Bladestorms are Hindered and Unnerved
1000 Shield Crush and Spectral Shield Throw do not gain Added Physical Damage based on Armour or Evasion on shield
Shield Crush and Spectral Shield Throw gains 30 to 50 Added Lightning Damage per 15 Energy Shield on Shield
500 Knockback direction is reversed with Cyclone and Sweep
Knock Enemies Back on hit with Cyclone and Sweep
500 25% chance for Bleeding inflicted with Cobra Lash or Venom Gyre to deal 100% more Damage
Cobra Lash and Venom Gyre have -60% of Physical Damage Converted to Chaos Damage
1000 If Poisonous Concoction or Explosive Concoction consume Charges from a Sulphur Flask, Enemies Killed by their Hits have 40% chance to Explode, dealing 10% of their Life as Physical Damage
Poisonous Concoction and Explosive Concoction also consume Charges from 1 Sulphur Flask, if possible
500 Recover 1% of Energy Shield per Steel Shard Consumed
1000 Shield Charge and Chain Hook have 2% increased Attack Speed per 10 Rampage Kills
500 Consecrated Path and Purifying Flame create Profane Ground instead of Consecrated Ground
100% of Consecrated Path and Purifying Flame Fire Damage Converted to Chaos Damage
500 20% of Damage Dealt by Ancestor Totems Leeched to you as Energy Shield
500 Kinetic Bolt, Kinetic Blast and Power Siphon have 20% reduced Enemy Stun Threshold
100% chance for Kinetic Bolt, Kinetic Blast and Power Siphon to double Stun Duration
500 100% of Exsanguinate and Reap Physical Damage Converted to Fire Damage
Exsanguinate debuffs deal Fire Damage per second instead of Physical Damage per second
500 15% chance for Firestorm and Bladefall to affect the same area again when they finish
500 Ethereal Knives requires 1 fewer Projectile Fired to leave each Lingering Blade
500 Fireball and Rolling Magma have 100% more Area of Effect
Modifiers to number of Projectiles do not apply to Fireball and Rolling Magma
500 All Damage from Hits with Freezing Pulse and Eye of Winter can Poison
15% chance for Poisons inflicted with Freezing Pulse and Eye of Winter to deal 100% more Damage
500 30% chance for Blade Vortex and Blade Blast to Impale Enemies on Hit
Blade Vortex and Blade Blast deal no Non-Physical Damage
500 All Damage from Shock Nova and Storm Call Hits can Ignite
15% chance for Ignites inflicted with Shock Nova or Storm Call to deal 100% more Damage
500 All Damage from Cold Snap and Creeping Frost can Sap
25% chance for Cold Snap and Creeping Frost to Sap Enemies in Chilling Areas
500 Killing Blows with Lightning Conduit and Galvanic Field Shatter Enemies as though Frozen
500 Manabond and Stormbind Freeze enemies as though dealing 200% more Damage
50% of Manabond and Stormbind Lightning Damage Converted to Cold Damage
500 Ice Spear and Ball Lightning fire Projectiles in a circle
Ice Spear and Ball Lightning Projectiles Return to you
500 +0.2 seconds to Flameblast and Incinerate Cooldown
Flameblast and Incinerate cannot inflict Elemental Ailments
500 10% of Hexblast and Doom Blast Overkill Damage is Leeched as Life
500 Forbidden Rite and Dark Pact gains Added Chaos Damage equal to 12% of Mana Cost, if Mana Cost is not higher than the maximum you could spend
500 Enemies inflicted with Bane or Contagion are Chilled
500 25% reduced Essence Drain and Soulrend Projectile Speed
Essence Drain and Soulrend fire 2 additional Projectiles
500 50% increased Spark Duration when Cast by a Totem while you also have a Lightning Tendrils Spell Totem
Lightning Tendrils releases 1 fewer Pulse between Stronger Pulses when Cast by a Totem while you also have a Spark Spell Totem
500 Frost Bombs gain 50% increased Area of Effect when you Cast Frostblink
Strikes from Orb of Storms caused by Channelling near the Orb occur with 40% increased frequency
500 Trigger Level 20 Hydrosphere while you Channel Winter Orb
500 Enemies Branded by Wintertide Brand or Arcanist Brand Explode on Death dealing a quarter of their maximum Life as Chaos damage
500 Fire Trap and Explosive Trap Throw an additional Trap when used by a Mine
500 Ice Trap and Lightning Trap Damage Penetrates 15% of Enemy Elemental Resistances
Ice Traps and Lightning Traps are triggered by your Warcries
500 Flamethrower, Seismic and Lightning Spire Trap have 30% increased Cooldown Recovery Rate
Flamethrower, Seismic and Lightning Spire Trap have -1 Cooldown Use
500 Stormblast, Icicle and Pyroclast Mine have 150% increased Aura Effect
Stormblast, Icicle and Pyroclast Mine deal no Damage
500 Bear Trap and Siphoning Trap Debuffs also apply 15% reduced Cooldown Recovery Rate to affected Enemies
500 Holy Flame Totem and Shockwave Totem gain 35% of Physical Damage as Extra Fire Damage when Cast by a Totem linked to by Searing Bond
500 Decoy, Devouring and Rejuvenation Totems Reflect 100% of their maximum Life as Fire Damage to nearby Enemies when Hit
500 Regenerate 15 Mana per second while any Enemy is in your Righteous Fire or Scorching Ray
500 Blight has 50% increased Area of Effect per second you have been Channelling, up to a maximum of 200%
Wither has 50% increased Area of Effect per second you have been Channelling, up to a maximum of 200%
500 Discharge and Voltaxic Burst are Cast at the targeted location instead of around you
500 Storm and Armageddon Brands can be attached to your Summoned Reaper
500 Blazing Salvo Projectiles Fork when they pass through a Flame Wall
500 Volatile Dead and Cremation Penetrate 2% Fire Resistance per 100 Dexterity
500 +10% to Wave of Conviction Damage over Time Multiplier per 0.1 seconds of Duration expired
500 +15% to Vortex Critical Strike Chance when Cast on Frostbolt
250 Crucible Passives that sell for items sell for twice as much

Claws

Depth 1

Weight Passive
250 Adds 6 to 16 Physical Damage
6% reduced Attack Speed
125 Adds 8 to 19 Physical Damage
6% reduced Attack Speed
1000 Adds 2 to 6 Physical Damage
1000 Adds 2 to 8 Physical Damage
1000 Adds 3 to 10 Physical Damage
500 Adds 5 to 13 Physical Damage
250 Adds 6 to 15 Physical Damage
100 Adds 1 to 3 Physical Damage
15% of Physical Damage Converted to Fire Damage
100 Adds 1 to 4 Physical Damage
15% of Physical Damage Converted to Fire Damage
100 Adds 2 to 6 Physical Damage
15% of Physical Damage Converted to Fire Damage
50 Adds 3 to 7 Physical Damage
15% of Physical Damage Converted to Fire Damage
25 Adds 5 to 8 Physical Damage
15% of Physical Damage Converted to Fire Damage
100 Adds 1 to 3 Physical Damage
15% of Physical Damage Converted to Cold Damage
100 Adds 1 to 4 Physical Damage
15% of Physical Damage Converted to Cold Damage
100 Adds 2 to 6 Physical Damage
15% of Physical Damage Converted to Cold Damage
50 Adds 3 to 7 Physical Damage
15% of Physical Damage Converted to Cold Damage
25 Adds 5 to 8 Physical Damage
15% of Physical Damage Converted to Cold Damage
100 Adds 1 to 3 Physical Damage
15% of Physical Damage Converted to Lightning Damage
100 Adds 1 to 4 Physical Damage
15% of Physical Damage Converted to Lightning Damage
100 Adds 2 to 6 Physical Damage
15% of Physical Damage Converted to Lightning Damage
50 Adds 3 to 7 Physical Damage
15% of Physical Damage Converted to Lightning Damage
25 Adds 5 to 8 Physical Damage
15% of Physical Damage Converted to Lightning Damage
50 Adds 1 to 3 Physical Damage
15% of Physical Damage Converted to Chaos Damage
50 Adds 1 to 4 Physical Damage
15% of Physical Damage Converted to Chaos Damage
50 Adds 2 to 6 Physical Damage
15% of Physical Damage Converted to Chaos Damage
25 Adds 3 to 7 Physical Damage
15% of Physical Damage Converted to Chaos Damage
12 Adds 5 to 8 Physical Damage
15% of Physical Damage Converted to Chaos Damage
50 Adds 1 to 3 Physical Damage
20% of Physical Damage converted to a random Element
50 Adds 1 to 4 Physical Damage
20% of Physical Damage converted to a random Element
50 Adds 2 to 6 Physical Damage
20% of Physical Damage converted to a random Element
25 Adds 3 to 7 Physical Damage
20% of Physical Damage converted to a random Element
12 Adds 5 to 8 Physical Damage
20% of Physical Damage converted to a random Element
250 Adds 1 to 3 Physical Damage
15% chance to cause Bleeding on Hit
250 Adds 1 to 4 Physical Damage
15% chance to cause Bleeding on Hit
250 Adds 2 to 6 Physical Damage
15% chance to cause Bleeding on Hit
125 Adds 3 to 7 Physical Damage
15% chance to cause Bleeding on Hit
63 Adds 5 to 8 Physical Damage
15% chance to cause Bleeding on Hit
250 Adds 1 to 3 Physical Damage
15% chance to Impale Enemies on Hit with Attacks
250 Adds 1 to 4 Physical Damage
15% chance to Impale Enemies on Hit with Attacks
250 Adds 2 to 6 Physical Damage
15% chance to Impale Enemies on Hit with Attacks
125 Adds 3 to 7 Physical Damage
15% chance to Impale Enemies on Hit with Attacks
63 Adds 5 to 8 Physical Damage
15% chance to Impale Enemies on Hit with Attacks
250 Adds 27 to 42 Fire Damage
6% reduced Attack Speed
125 Adds 55 to 83 Fire Damage
6% reduced Attack Speed
1000 Adds 4 to 6 Fire Damage
1000 Adds 7 to 10 Fire Damage
1000 Adds 13 to 18 Fire Damage
500 Adds 22 to 32 Fire Damage
250 Adds 42 to 63 Fire Damage
250 Adds 1 to 5 Fire Damage
10% chance to Ignite
250 Adds 3 to 6 Fire Damage
10% chance to Ignite
250 Adds 7 to 12 Fire Damage
10% chance to Ignite
125 Adds 12 to 19 Fire Damage
10% chance to Ignite
63 Adds 25 to 39 Fire Damage
10% chance to Ignite
250 25% increased Implicit Modifier magnitudes
Adds 1 to 5 Fire Damage
250 25% increased Implicit Modifier magnitudes
Adds 3 to 6 Fire Damage
250 25% increased Implicit Modifier magnitudes
Adds 7 to 12 Fire Damage
125 25% increased Implicit Modifier magnitudes
Adds 12 to 19 Fire Damage
63 25% increased Implicit Modifier magnitudes
Adds 25 to 39 Fire Damage
250 Adds 26 to 39 Cold Damage
Your Cold Damage cannot Chill
125 Adds 52 to 78 Cold Damage
Your Cold Damage cannot Chill
1000 Adds 4 to 6 Cold Damage
1000 Adds 5 to 10 Cold Damage
1000 Adds 12 to 18 Cold Damage
500 Adds 19 to 30 Cold Damage
250 Adds 41 to 60 Cold Damage
250 Adds 1 to 5 Cold Damage
10% chance to Freeze
250 Adds 3 to 6 Cold Damage
10% chance to Freeze
250 Adds 7 to 10 Cold Damage
10% chance to Freeze
125 Adds 12 to 19 Cold Damage
10% chance to Freeze
63 Adds 24 to 35 Cold Damage
10% chance to Freeze
250 Adds 1 to 5 Cold Damage
4% increased Attack Speed
250 Adds 3 to 6 Cold Damage
4% increased Attack Speed
250 Adds 7 to 10 Cold Damage
4% increased Attack Speed
125 Adds 12 to 19 Cold Damage
4% increased Attack Speed
63 Adds 24 to 35 Cold Damage
4% increased Attack Speed
250 Adds 3 to 66 Lightning Damage
4% increased Lightning Damage taken
125 Adds 7 to 132 Lightning Damage
4% increased Lightning Damage taken
1000 Adds 1 to 9 Lightning Damage
1000 Adds 1 to 17 Lightning Damage
1000 Adds 1 to 30 Lightning Damage
500 Adds 3 to 51 Lightning Damage
250 Adds 6 to 101 Lightning Damage
250 Adds 1 to 6 Lightning Damage
10% chance to Shock
250 Adds 1 to 10 Lightning Damage
10% chance to Shock
250 Adds 1 to 18 Lightning Damage
10% chance to Shock
125 Adds 3 to 31 Lightning Damage
10% chance to Shock
63 Adds 3 to 60 Lightning Damage
10% chance to Shock
250 Adds 1 to 6 Lightning Damage
10% increased Critical Strike Chance
250 Adds 1 to 10 Lightning Damage
10% increased Critical Strike Chance
250 Adds 1 to 18 Lightning Damage
10% increased Critical Strike Chance
125 Adds 3 to 31 Lightning Damage
10% increased Critical Strike Chance
63 Adds 3 to 60 Lightning Damage
10% increased Critical Strike Chance
125 Adds 19 to 31 Chaos Damage
5% reduced maximum Life
63 Adds 39 to 59 Chaos Damage
5% reduced maximum Life
500 Adds 1 to 6 Chaos Damage
500 Adds 3 to 8 Chaos Damage
500 Adds 8 to 14 Chaos Damage
250 Adds 15 to 24 Chaos Damage
125 Adds 29 to 46 Chaos Damage
125 Adds 1 to 5 Chaos Damage
15% chance to Poison on Hit
125 Adds 3 to 6 Chaos Damage
15% chance to Poison on Hit
125 Adds 7 to 9 Chaos Damage
15% chance to Poison on Hit
63 Adds 8 to 15 Chaos Damage
15% chance to Poison on Hit
31 Adds 18 to 28 Chaos Damage
15% chance to Poison on Hit
125 Adds 1 to 5 Chaos Damage
10% increased Effect of Withered
125 Adds 3 to 6 Chaos Damage
10% increased Effect of Withered
125 Adds 7 to 9 Chaos Damage
10% increased Effect of Withered
63 Adds 8 to 15 Chaos Damage
10% increased Effect of Withered
31 Adds 18 to 28 Chaos Damage
10% increased Effect of Withered
500 Adds 5 to 10 Fire Damage
Adds 5 to 10 Cold Damage
250 Adds 9 to 15 Fire Damage
Adds 9 to 15 Cold Damage
125 Adds 18 to 27 Fire Damage
Adds 18 to 27 Cold Damage
125 Adds 3 to 6 Fire Damage
Adds 3 to 6 Cold Damage
63 Adds 6 to 10 Fire Damage
Adds 6 to 10 Cold Damage
31 Adds 13 to 20 Fire Damage
Adds 13 to 20 Cold Damage
125 Adds 3 to 6 Fire Damage
Adds 3 to 6 Cold Damage
63 Adds 4 to 9 Fire Damage
Adds 4 to 9 Cold Damage
31 Adds 11 to 15 Fire Damage
Adds 11 to 15 Cold Damage
63 35% increased Damage over Time
10% reduced Life Recovery rate
31 42% increased Damage over Time
10% reduced Life Recovery rate
250 10% increased Damage over Time
250 15% increased Damage over Time
250 20% increased Damage over Time
125 25% increased Damage over Time
63 30% increased Damage over Time
125 7% increased Damage over Time
5% increased Skill Effect Duration
125 10% increased Damage over Time
5% increased Skill Effect Duration
125 13% increased Damage over Time
5% increased Skill Effect Duration
63 17% increased Damage over Time
5% increased Skill Effect Duration
31 20% increased Damage over Time
5% increased Skill Effect Duration
125 7% increased Damage over Time
15% reduced Duration of Ailments on You
125 10% increased Damage over Time
15% reduced Duration of Ailments on You
125 13% increased Damage over Time
15% reduced Duration of Ailments on You
63 17% increased Damage over Time
15% reduced Duration of Ailments on You
31 20% increased Damage over Time
15% reduced Duration of Ailments on You
1000 +2 to Level of Socketed Melee Gems
250 +1 to Level of Socketed Dexterity Gems
250 +1 to Level of Socketed Intelligence Gems
500 Adds 1 to 3 Cold Damage to Attacks with this Weapon per 10 Dexterity
500 Adds 1 to 3 Lightning Damage to Attacks with this Weapon per 10 Intelligence
250 Adds 2 to 4 Chaos Damage to Attacks with this Weapon per 10 of your lowest Attribute
500 20% increased Global Damage
10% increased Cost of Skills
500 30% increased Global Damage
10% increased Cost of Skills
250 40% increased Global Damage
10% increased Cost of Skills
1000 15% increased Global Damage
1000 20% increased Global Damage
500 25% increased Global Damage
500 4% increased Attributes
8% increased Global Damage
500 4% increased Attributes
12% increased Global Damage
250 4% increased Attributes
16% increased Global Damage

Depth 2

Weight Passive
250 +4% to Critical Strike Chance
Your Critical Strikes do not deal extra Damage
250 +5% to Critical Strike Chance
Your Critical Strikes do not deal extra Damage
250 +6% to Critical Strike Chance
Your Critical Strikes do not deal extra Damage
250 +40% to Global Critical Strike Multiplier
-3% to Critical Strike Chance
250 +50% to Global Critical Strike Multiplier
-3% to Critical Strike Chance
250 +60% to Global Critical Strike Multiplier
-3% to Critical Strike Chance
1000 +0.4% to Critical Strike Chance
1000 +0.6% to Critical Strike Chance
1000 +0.8% to Critical Strike Chance
500 15% reduced Attack Speed
+0.9% to Critical Strike Chance
500 15% reduced Attack Speed
+1.2% to Critical Strike Chance
500 15% reduced Attack Speed
+1.5% to Critical Strike Chance
500 +0.9% to Critical Strike Chance
-500 to Accuracy Rating
500 +1.2% to Critical Strike Chance
-500 to Accuracy Rating
500 +1.5% to Critical Strike Chance
-500 to Accuracy Rating
500 30% increased Attack Speed
20% less Global Damage
500 35% increased Attack Speed
20% less Global Damage
500 40% increased Attack Speed
20% less Global Damage
1000 8% increased Attack Speed
1000 9% increased Attack Speed
1000 10% increased Attack Speed
250 4% increased Attack Speed
6% chance to gain Onslaught for 4 seconds on Kill
250 5% increased Attack Speed
6% chance to gain Onslaught for 4 seconds on Kill
250 6% increased Attack Speed
6% chance to gain Onslaught for 4 seconds on Kill
250 4% increased Attack Speed
6% chance to gain a Frenzy Charge on Kill
250 5% increased Attack Speed
6% chance to gain a Frenzy Charge on Kill
250 6% increased Attack Speed
6% chance to gain a Frenzy Charge on Kill
500 25% reduced Attack Speed
Attacks with this Weapon have 20% chance to deal Double Damage
500 25% reduced Attack Speed
Attacks with this Weapon have 25% chance to deal Double Damage
500 25% reduced Attack Speed
Attacks with this Weapon have 30% chance to deal Double Damage
625 50% reduced Attack Speed
Hits can’t be Evaded
625 -5% to Critical Strike Chance
Hits can’t be Evaded
500 +150 to Accuracy Rating
500 +250 to Accuracy Rating
500 +350 to Accuracy Rating
250 5% increased Dexterity
+80 to Accuracy Rating
250 5% increased Dexterity
+160 to Accuracy Rating
250 5% increased Dexterity
+240 to Accuracy Rating
250 15% increased Evasion Rating
+80 to Accuracy Rating
250 15% increased Evasion Rating
+160 to Accuracy Rating
250 15% increased Evasion Rating
+240 to Accuracy Rating
20 Minion Instability
20 Pain Attunement
20 Elemental Equilibrium
20 Point Blank
20 Acrobatics
20 Ghost Reaver
20 Elemental Overload
20 Eldritch Battery
20 Perfect Agony
20 Runebinder
20 The Agnostic
20 Supreme Ego
20 Hex Master
20 Lethe Shade
20 Ghost Dance
20 Magebane
20 Solipsism
20 Divine Shield
20 Iron Will
20 Wicked Ward
20 Wind Dancer
20 Conduit
20 Arrow Dancing
20 Precise Technique
20 Iron Reflexes
20 Mind Over Matter
20 Zealot’s Oath
100 5% reduced Attack Speed
Allocates Poisonous Fangs
100 5% reduced Attack Speed
Allocates Life Raker
100 5% reduced Attack Speed
Allocates Claws of the Hawk
100 5% reduced Attack Speed
Allocates Claws of the Magpie
100 5% reduced Attack Speed
Allocates Claws of the Falcon
500 +8% to Quality
500 +12% to Quality
500 +16% to Quality

Depth 3

Weight Passive
250 +12% to Fire Damage over Time Multiplier
-15% to Fire Resistance
250 +16% to Fire Damage over Time Multiplier
-15% to Fire Resistance
250 +12% to Chaos Damage over Time Multiplier
-15% to Chaos Resistance
250 +16% to Chaos Damage over Time Multiplier
-15% to Chaos Resistance
250 +12% to Physical Damage over Time Multiplier
Hits against you Overwhelm 6% of Physical Damage Reduction
250 +16% to Physical Damage over Time Multiplier
Hits against you Overwhelm 6% of Physical Damage Reduction
500 -8% to all Elemental Resistances
Attacks with this Weapon Penetrate 8% Elemental Resistances
500 -8% to all Elemental Resistances
Attacks with this Weapon Penetrate 10% Elemental Resistances
250 -13% to Chaos Resistance
Attacks with this Weapon Penetrate 8% Chaos Resistance
250 -13% to Chaos Resistance
Attacks with this Weapon Penetrate 10% Chaos Resistance
400 10% reduced Area of Effect
25% increased Area of Effect if you’ve Killed at least 5 Enemies Recently
400 10% reduced Area of Effect
30% increased Area of Effect if you’ve Killed at least 5 Enemies Recently
400 20% increased Area of Effect
10% reduced Area of Effect if you’ve Killed Recently
400 24% increased Area of Effect
10% reduced Area of Effect if you’ve Killed Recently
50 20% increased Chaining range
50 30% increased Chaining range
75 Projectiles Pierce an additional Target
50 Projectiles have 30% chance for an additional Projectile when Forking
50 Projectiles have 40% chance for an additional Projectile when Forking
250 15% increased Effect of your Marks
100% increased Mana Cost of Mark Skills
250 20% increased Effect of your Marks
100% increased Mana Cost of Mark Skills
250 15% reduced Effect of your Marks
6% chance to gain a Frenzy Charge when you Hit your Marked Enemy
250 15% reduced Effect of your Marks
10% chance to gain a Frenzy Charge when you Hit your Marked Enemy
250 25% reduced Accuracy Rating against Marked Enemy
Culling Strike against Marked Enemy
750 +2 to Weapon Range
750 +3 to Weapon Range
500 30% increased total Recovery per second from Life Leech
0.5% of Attack Damage Leeched as Life
500 30% increased total Recovery per second from Life Leech
0.8% of Attack Damage Leeched as Life
500 30% increased total Recovery per second from Mana Leech
0.5% of Attack Damage Leeched as Mana
500 30% increased total Recovery per second from Mana Leech
0.8% of Attack Damage Leeched as Mana
400 Grants 15 Life per Enemy Hit
Removes 2 of your Mana per Enemy Hit
400 Grants 25 Life per Enemy Hit
Removes 2 of your Mana per Enemy Hit
400 Removes 4 of your Life per Enemy Hit
Grants 6 Mana per Enemy Hit
400 Removes 4 of your Life per Enemy Hit
Grants 8 Mana per Enemy Hit
500 5% reduced Movement Speed
20% increased Cooldown Recovery Rate of Travel Skills
500 5% reduced Movement Speed
30% increased Cooldown Recovery Rate of Travel Skills
500 8% increased Movement Speed
Your Travel Skills are Disabled
500 12% increased Movement Speed
Your Travel Skills are Disabled
300 20% increased Effect of Onslaught on you
Buffs on you expire 10% faster
300 25% increased Effect of Onslaught on you
Buffs on you expire 10% faster
300 20% reduced Effect of Onslaught on you
10% chance to gain Onslaught for 4 seconds on Kill
300 20% reduced Effect of Onslaught on you
15% chance to gain Onslaught for 4 seconds on Kill
300 10% chance to gain Unholy Might for 4 seconds on Kill
Buffs on you expire 10% faster
300 15% chance to gain Unholy Might for 4 seconds on Kill
Buffs on you expire 10% faster
500 10% chance to gain Phasing for 4 seconds on Kill
Buffs on you expire 10% faster
500 15% chance to gain Phasing for 4 seconds on Kill
Buffs on you expire 10% faster
750 15% reduced Enemy Stun Threshold with this Weapon
20% chance to gain an Endurance Charge when you Stun an Enemy with a Melee Hit
750 25% reduced Enemy Stun Threshold with this Weapon
20% chance to gain an Endurance Charge when you Stun an Enemy with a Melee Hit
500 15% increased Enemy Stun Threshold
16% chance to double Stun Duration
500 15% increased Enemy Stun Threshold
24% chance to double Stun Duration
300 30% reduced Fortification Duration
Melee Hits which Stun have 15% chance to Fortify
300 30% reduced Fortification Duration
Melee Hits which Stun have 20% chance to Fortify
300 15% increased Skill Effect Duration
10% reduced Cooldown Recovery Rate
300 20% increased Skill Effect Duration
10% reduced Cooldown Recovery Rate
300 10% reduced Skill Effect Duration
10% increased Cooldown Recovery Rate
300 10% reduced Skill Effect Duration
15% increased Cooldown Recovery Rate
300 Flasks applied to you have 10% reduced Effect
40% chance to gain a Flask Charge when you deal a Critical Strike
300 Flasks applied to you have 10% reduced Effect
50% chance to gain a Flask Charge when you deal a Critical Strike
300 15% reduced Flask Charges gained
Flasks applied to you have 8% increased Effect
300 15% reduced Flask Charges gained
Flasks applied to you have 10% increased Effect
250 40% reduced Trap Trigger Area of Effect
12% increased Trap Throwing Speed
250 40% reduced Trap Trigger Area of Effect
16% increased Trap Throwing Speed
250 25% reduced Trap Spread
Traps from Skills are thrown randomly around targeted location
250 15% reduced Totem Placement speed
Skills that would Summon a Totem have 25% chance to Summon two Totems instead
250 15% reduced Totem Placement speed
Skills that would Summon a Totem have 40% chance to Summon two Totems instead
250 15% reduced Totem Life
Totems Explode on Death, dealing 200% of their Life as Physical Damage
250 15% reduced Totem Life
Totems Explode on Death, dealing 300% of their Life as Physical Damage
300 30% increased Effect of Chill on you
Unaffected by Chill while Channelling
300 30% increased Effect of Shock on you
Unaffected by Shock while Channelling
250 20% increased Warcry Buff Effect
Warcry Skills have 20% reduced Area of Effect
250 30% increased Warcry Buff Effect
Warcry Skills have 20% reduced Area of Effect
250 30% reduced Damage
25% increased Damage for each time you’ve Warcried Recently
250 30% reduced Damage
40% increased Damage for each time you’ve Warcried Recently
250 6% chance to Scorch Enemies
Cannot inflict Ignite
250 10% chance to Scorch Enemies
Cannot inflict Ignite
250 6% chance to inflict Brittle
Cannot inflict Freeze or Chill
250 10% chance to inflict Brittle
Cannot inflict Freeze or Chill
250 6% chance to Sap Enemies
Cannot inflict Shock
250 10% chance to Sap Enemies
Cannot inflict Shock
300 Inflict Fire Exposure on Hit
25% chance to be inflicted with Fire Exposure when you take Fire Damage from a Hit
300 Inflict Cold Exposure on Hit
25% chance to be inflicted with Cold Exposure when you take Cold Damage from a Hit
300 Inflict Lightning Exposure on Hit
25% chance to be inflicted with Lightning Exposure when you take Lightning Damage from a Hit
300 Inflict Fire, Cold, and Lightning Exposure on Hit
25% chance to be inflicted with a random Exposure when you take Elemental Damage from a Hit
150 6% chance to inflict Withered for 2 seconds on Hit
25% chance to be Withered for 2 seconds when you take Chaos Damage from a Hit
150 10% chance to inflict Withered for 2 seconds on Hit
25% chance to be Withered for 2 seconds when you take Chaos Damage from a Hit
500 Overwhelm 15% Physical Damage Reduction
Hits against you Overwhelm 5% of Physical Damage Reduction
500 Overwhelm 20% Physical Damage Reduction
Hits against you Overwhelm 5% of Physical Damage Reduction
300 30% increased Stun Duration on Enemies
15% increased Stun Duration on you
300 40% increased Stun Duration on Enemies
20% increased Stun Duration on you
300 20% increased Freeze Duration on Enemies
15% increased Freeze Duration on you
300 30% increased Freeze Duration on Enemies
20% increased Freeze Duration on you
300 20% increased Ignite Duration on Enemies
15% increased Ignite Duration on you
300 30% increased Ignite Duration on Enemies
20% increased Ignite Duration on you
300 20% increased Bleeding Duration
15% increased Bleed Duration on you
300 30% increased Bleeding Duration
20% increased Bleed Duration on you
300 10% increased Poison Duration
15% increased Poison Duration on you
300 15% increased Poison Duration
20% increased Poison Duration on you
300 15% increased Effect of Chill on you
30% increased Effect of Chill
300 20% increased Effect of Chill on you
40% increased Effect of Chill
300 30% increased Effect of Shock
15% increased Effect of Shock on you
300 40% increased Effect of Shock
20% increased Effect of Shock on you
300 10% increased Impale Effect
Attack Hits against you have 15% chance to Impale
300 15% increased Impale Effect
Attack Hits against you have 20% chance to Impale
1000 20% reduced Attribute Requirements
1000 30% reduced Attribute Requirements
500 +60 to Dexterity
Gain no inherent bonuses from Dexterity
500 +80 to Dexterity
Gain no inherent bonuses from Dexterity
500 +60 to Intelligence
Gain no inherent bonuses from Intelligence
500 +80 to Intelligence
Gain no inherent bonuses from Intelligence
500 +60 to Strength
Gain no inherent bonuses from Strength
500 +80 to Strength
Gain no inherent bonuses from Strength
500 4% increased Dexterity
4% increased Intelligence
500 6% increased Dexterity
6% increased Intelligence
500 4% increased Strength
4% increased Dexterity
500 6% increased Strength
6% increased Dexterity
500 4% increased Strength
4% increased Intelligence
500 6% increased Strength
6% increased Intelligence
500 8% increased Movement Speed if Dexterity is below 100
500 12% increased Movement Speed if Dexterity is below 100
500 14% increased Area of Effect if Intelligence is below 100
500 20% increased Area of Effect if Intelligence is below 100
500 6% chance to deal Double Damage if Strength is below 100
500 10% chance to deal Double Damage if Strength is below 100
300 10% increased Explicit Elemental Damage Modifier magnitudes
300 15% increased Explicit Elemental Damage Modifier magnitudes
300 10% increased Explicit Physical and Chaos Damage Modifier magnitudes
300 15% increased Explicit Physical and Chaos Damage Modifier magnitudes
300 10% increased Explicit Critical Modifier magnitudes
300 15% increased Explicit Critical Modifier magnitudes
300 10% increased Explicit Speed Modifier magnitudes
300 15% increased Explicit Speed Modifier magnitudes
150 10% increased Explicit Attribute Modifier magnitudes
150 15% increased Explicit Attribute Modifier magnitudes
300 50% increased Endurance, Frenzy and Power Charge Duration
300 65% increased Endurance, Frenzy and Power Charge Duration
300 80% increased Endurance, Frenzy and Power Charge Duration
300 5% chance to Steal Power, Frenzy, and Endurance Charges on Hit
300 10% chance to Steal Power, Frenzy, and Endurance Charges on Hit
300 15% chance to Steal Power, Frenzy, and Endurance Charges on Hit
200 75% reduced Endurance, Frenzy and Power Charge Duration
Gain a Power, Frenzy or Endurance Charge on Kill
400 50% reduced Frenzy Charge Duration
Gain a Frenzy Charge on Kill
400 50% reduced Power Charge Duration
Gain a Power Charge on Kill
400 50% reduced Endurance Charge Duration
Gain an Endurance Charge on Kill
300 -1 to Maximum Endurance Charges
+1 to Minimum Frenzy Charges
300 +1 to Minimum Endurance Charges
-1 to Maximum Frenzy Charges
300 +1 to Minimum Endurance Charges
+1 to Minimum Frenzy Charges
150 +1 to Minimum Endurance, Frenzy and Power Charges
-1 to Maximum Endurance, Frenzy and Power Charges
150 Herald of Agony has 25% increased Buff Effect
Herald of Agony has 25% increased Reservation
150 Herald of Agony has 35% increased Buff Effect
Herald of Agony has 25% increased Reservation
150 Herald of Agony has 45% increased Buff Effect
Herald of Agony has 25% increased Reservation
150 Herald of Ash has 25% increased Reservation
Herald of Ash has 25% increased Buff Effect
150 Herald of Ash has 25% increased Reservation
Herald of Ash has 35% increased Buff Effect
150 Herald of Ash has 25% increased Reservation
Herald of Ash has 45% increased Buff Effect
150 Herald of Ice has 25% increased Reservation
Herald of Ice has 25% increased Buff Effect
150 Herald of Ice has 25% increased Reservation
Herald of Ice has 35% increased Buff Effect
150 Herald of Ice has 25% increased Reservation
Herald of Ice has 45% increased Buff Effect
150 Herald of Purity has 25% increased Buff Effect
Herald of Purity has 25% increased Reservation
150 Herald of Purity has 35% increased Buff Effect
Herald of Purity has 25% increased Reservation
150 Herald of Purity has 45% increased Buff Effect
Herald of Purity has 25% increased Reservation
150 Herald of Thunder has 25% increased Reservation
Herald of Thunder has 25% increased Buff Effect
150 Herald of Thunder has 25% increased Reservation
Herald of Thunder has 35% increased Buff Effect
150 Herald of Thunder has 25% increased Reservation
Herald of Thunder has 45% increased Buff Effect
150 Anger has 20% increased Aura Effect
Anger has 25% increased Reservation
150 Anger has 25% increased Aura Effect
Anger has 25% increased Reservation
150 Anger has 30% increased Aura Effect
Anger has 25% increased Reservation
150 Wrath has 20% increased Aura Effect
Wrath has 25% increased Reservation
150 Wrath has 25% increased Aura Effect
Wrath has 25% increased Reservation
150 Wrath has 30% increased Aura Effect
Wrath has 25% increased Reservation
150 Hatred has 20% increased Aura Effect
Hatred has 25% increased Reservation
150 Hatred has 25% increased Aura Effect
Hatred has 25% increased Reservation
150 Hatred has 30% increased Aura Effect
Hatred has 25% increased Reservation
150 Zealotry has 20% increased Aura Effect
Zealotry has 25% increased Reservation
150 Zealotry has 25% increased Aura Effect
Zealotry has 25% increased Reservation
150 Zealotry has 30% increased Aura Effect
Zealotry has 25% increased Reservation
150 Pride has 20% increased Aura Effect
Pride has 25% increased Reservation
150 Pride has 25% increased Aura Effect
Pride has 25% increased Reservation
150 Pride has 30% increased Aura Effect
Pride has 25% increased Reservation
150 Malevolence has 20% increased Aura Effect
Malevolence has 25% increased Reservation
150 Malevolence has 25% increased Aura Effect
Malevolence has 25% increased Reservation
150 Malevolence has 30% increased Aura Effect
Malevolence has 25% increased Reservation
150 Haste has 20% increased Aura Effect
Haste has 25% increased Reservation
150 Haste has 25% increased Aura Effect
Haste has 25% increased Reservation
150 Haste has 30% increased Aura Effect
Haste has 25% increased Reservation
150 Precision has 20% increased Aura Effect
Precision has 25% increased Reservation
150 Precision has 25% increased Aura Effect
Precision has 25% increased Reservation
150 Precision has 30% increased Aura Effect
Precision has 25% increased Reservation
150 Banner Skills have 20% increased Aura Effect
25% increased Reservation of Banner Skills
150 Banner Skills have 25% increased Aura Effect
25% increased Reservation of Banner Skills
150 Banner Skills have 30% increased Aura Effect
25% increased Reservation of Banner Skills
100 Socketed Gems are Supported by Level 10 Mana Leech
100 Socketed Gems are supported by Level 15 Additional Accuracy
100 Socketed Gems are Supported by Level 25 Arrogance
100 Socketed Gems are supported by Level 10 Fork
100 Socketed Gems are Supported by Level 10 Chance to Poison
100 Socketed Gems are supported by Level 10 Life Leech
100 Socketed Gems are supported by Level 10 Melee Splash
100 Socketed Gems are supported by Level 10 Faster Projectiles
100 Socketed Gems are supported by Level 10 Stun
100 Socketed Gems are Supported by Level 10 Increased Area of Effect
100 Socketed Gems are Supported by Level 10 Knockback
100 Socketed Gems are Supported by Level 10 Lesser Multiple Projectiles
100 Socketed Gems are supported by Level 10 Blind
100 Socketed Gems are supported by Level 10 Chance to Flee
100 Socketed Gems are Supported by Level 10 Item Rarity
100 Socketed Gems are Supported by Level 10 Combustion
100 Socketed Gems are Supported by Level 15 Life Gain On Hit
100 Socketed Gems are Supported by Level 10 Culling Strike
100 Socketed Gems are Supported by Level 10 Point Blank
100 Socketed Gems are Supported by Level 10 Iron Grip
100 Socketed Gems are Supported by Level 10 Chain
500 Socketed Gems are Supported by Level 3 Empower
100 Socketed Gems are Supported by Level 10 Slower Projectiles
100 Socketed Gems are Supported by Level 10 Less Duration
500 Socketed Gems are Supported by Level 3 Enhance
500 Socketed Gems are Supported by Level 3 Enlighten
100 Socketed Gems are Supported by Level 10 Physical To Lightning
100 Socketed Gems are Supported by Level 10 Advanced Traps
100 Socketed Gems are Supported by Level 10 Ignite Proliferation
100 Socketed Gems are Supported by Level 10 Chance To Bleed
100 Socketed Gems are Supported by Level 15 Decay
100 Socketed Gems are Supported by Level 10 Maim
100 Socketed Gems are Supported by Level 10 Momentum
100 Socketed Gems are supported by Level 10 Pierce
100 Socketed Gems are Supported by Level 25 Generosity
100 Socketed Gems are Supported by Level 10 Fortify
100 Socketed Gems are Supported by Level 10 Elemental Proliferation
100 Socketed Gems are Supported by Level 10 Volley
100 Socketed Gems are Supported by Level 10 Ancestral Call
100 Socketed Gems are Supported by Level 10 Withering Touch
100 Socketed Gems are Supported by Level 10 Energy Leech
100 Socketed Gems are Supported by Level 10 Impale
100 Socketed Gems are Supported by Level 10 Rage
100 Socketed Gems are Supported by Level 10 Swift Assembly
100 Socketed Gems are Supported by Level 25 Second Wind
100 Socketed Gems are Supported by Level 25 Urgent Orders
100 Socketed Gems are Supported by Level 10 Lifetap
100 Socketed Gems are Supported by Level 10 Behead
100 Socketed Gems are Supported by Level 25 Divine Blessing
100 Socketed Gems are Supported by Level 25 Eternal Blessing
100 Socketed Gems are Supported by Level 10 Overcharge
25 Socketed Gems are Supported by Level 10 Mana Leech
25 Socketed Gems are supported by Level 15 Additional Accuracy
25 Socketed Gems are Supported by Level 25 Arrogance
25 Socketed Gems are supported by Level 10 Fork
25 Socketed Gems are Supported by Level 10 Chance to Poison
25 Socketed Gems are supported by Level 10 Life Leech
25 Socketed Gems are supported by Level 10 Melee Splash
25 Socketed Gems are supported by Level 10 Faster Projectiles
25 Socketed Gems are supported by Level 10 Stun
25 Socketed Gems are Supported by Level 10 Increased Area of Effect
25 Socketed Gems are Supported by Level 10 Knockback
25 Socketed Gems are Supported by Level 10 Lesser Multiple Projectiles
25 Socketed Gems are supported by Level 10 Blind
25 Socketed Gems are supported by Level 10 Chance to Flee
25 Socketed Gems are Supported by Level 10 Combustion
25 Socketed Gems are Supported by Level 15 Life Gain On Hit
25 Socketed Gems are Supported by Level 10 Culling Strike
25 Socketed Gems are Supported by Level 10 Point Blank
25 Socketed Gems are Supported by Level 10 Iron Grip
25 Socketed Gems are Supported by Level 10 Chain
125 Socketed Gems are Supported by Level 3 Empower
25 Socketed Gems are Supported by Level 10 Slower Projectiles
25 Socketed Gems are Supported by Level 10 Less Duration
125 Socketed Gems are Supported by Level 3 Enhance
125 Socketed Gems are Supported by Level 3 Enlighten
25 Socketed Gems are Supported by Level 10 Physical To Lightning
25 Socketed Gems are Supported by Level 10 Advanced Traps
25 Socketed Gems are Supported by Level 10 Ignite Proliferation
25 Socketed Gems are Supported by Level 10 Chance To Bleed
25 Socketed Gems are Supported by Level 15 Decay
25 Socketed Gems are Supported by Level 10 Maim
25 Socketed Gems are Supported by Level 10 Momentum
25 Socketed Gems are supported by Level 10 Pierce
25 Socketed Gems are Supported by Level 25 Generosity
25 Socketed Gems are Supported by Level 10 Fortify
25 Socketed Gems are Supported by Level 10 Elemental Proliferation
25 Socketed Gems are Supported by Level 10 Volley
25 Socketed Gems are Supported by Level 10 Ancestral Call
25 Socketed Gems are Supported by Level 10 Withering Touch
25 Socketed Gems are Supported by Level 10 Energy Leech
25 Socketed Gems are Supported by Level 10 Impale
25 Socketed Gems are Supported by Level 10 Rage
25 Socketed Gems are Supported by Level 10 Swift Assembly
25 Socketed Gems are Supported by Level 25 Second Wind
25 Socketed Gems are Supported by Level 25 Urgent Orders
25 Socketed Gems are Supported by Level 10 Lifetap
25 Socketed Gems are Supported by Level 10 Behead
25 Socketed Gems are Supported by Level 25 Divine Blessing
25 Socketed Gems are Supported by Level 25 Eternal Blessing
25 Socketed Gems are Supported by Level 10 Overcharge
100 Item sells for an additional Unique of this Base Type
750 Item sells for an additional Magmatic Ore
200 Item sells for 20 additional Orbs of Scouring
240 Item sells for 20 additional Chaos Orbs
134 Item sells for 15 additional Orbs of Regret
60 Item sells for 10 additional Regal Orbs
134 Item sells for 15 additional Vaal Orbs
54 Item sells for 15 additional Gemcutter’s Prisms
80 Item sells for 10 additional Blessed Orbs
140 Item sells for 15 additional Awakened Sextant
40 Item sells for an additional Orb of Annulment
100 Item sells for an additional Exalted Orb
100 Item sells for an additional Divine Orb
5 Item sells for an additional Sacred Orb
1250 Item sells for an additional Igneous Geode

Depth 4

Weight Passive
250 +12% to Fire Damage over Time Multiplier
-15% to Fire Resistance
250 +16% to Fire Damage over Time Multiplier
-15% to Fire Resistance
250 +12% to Chaos Damage over Time Multiplier
-15% to Chaos Resistance
250 +16% to Chaos Damage over Time Multiplier
-15% to Chaos Resistance
250 +12% to Physical Damage over Time Multiplier
Hits against you Overwhelm 6% of Physical Damage Reduction
250 +16% to Physical Damage over Time Multiplier
Hits against you Overwhelm 6% of Physical Damage Reduction
500 -8% to all Elemental Resistances
Attacks with this Weapon Penetrate 8% Elemental Resistances
500 -8% to all Elemental Resistances
Attacks with this Weapon Penetrate 10% Elemental Resistances
250 -13% to Chaos Resistance
Attacks with this Weapon Penetrate 8% Chaos Resistance
250 -13% to Chaos Resistance
Attacks with this Weapon Penetrate 10% Chaos Resistance
400 10% reduced Area of Effect
25% increased Area of Effect if you’ve Killed at least 5 Enemies Recently
400 10% reduced Area of Effect
30% increased Area of Effect if you’ve Killed at least 5 Enemies Recently
400 20% increased Area of Effect
10% reduced Area of Effect if you’ve Killed Recently
400 24% increased Area of Effect
10% reduced Area of Effect if you’ve Killed Recently
50 20% increased Chaining range
50 30% increased Chaining range
75 Projectiles Pierce an additional Target
50 Projectiles have 30% chance for an additional Projectile when Forking
50 Projectiles have 40% chance for an additional Projectile when Forking
250 15% increased Effect of your Marks
100% increased Mana Cost of Mark Skills
250 20% increased Effect of your Marks
100% increased Mana Cost of Mark Skills
250 15% reduced Effect of your Marks
6% chance to gain a Frenzy Charge when you Hit your Marked Enemy
250 15% reduced Effect of your Marks
10% chance to gain a Frenzy Charge when you Hit your Marked Enemy
250 25% reduced Accuracy Rating against Marked Enemy
Culling Strike against Marked Enemy
750 +2 to Weapon Range
750 +3 to Weapon Range
500 30% increased total Recovery per second from Life Leech
0.5% of Attack Damage Leeched as Life
500 30% increased total Recovery per second from Life Leech
0.8% of Attack Damage Leeched as Life
500 30% increased total Recovery per second from Mana Leech
0.5% of Attack Damage Leeched as Mana
500 30% increased total Recovery per second from Mana Leech
0.8% of Attack Damage Leeched as Mana
400 Grants 15 Life per Enemy Hit
Removes 2 of your Mana per Enemy Hit
400 Grants 25 Life per Enemy Hit
Removes 2 of your Mana per Enemy Hit
400 Removes 4 of your Life per Enemy Hit
Grants 6 Mana per Enemy Hit
400 Removes 4 of your Life per Enemy Hit
Grants 8 Mana per Enemy Hit
500 5% reduced Movement Speed
20% increased Cooldown Recovery Rate of Travel Skills
500 5% reduced Movement Speed
30% increased Cooldown Recovery Rate of Travel Skills
500 8% increased Movement Speed
Your Travel Skills are Disabled
500 12% increased Movement Speed
Your Travel Skills are Disabled
300 20% increased Effect of Onslaught on you
Buffs on you expire 10% faster
300 25% increased Effect of Onslaught on you
Buffs on you expire 10% faster
300 20% reduced Effect of Onslaught on you
10% chance to gain Onslaught for 4 seconds on Kill
300 20% reduced Effect of Onslaught on you
15% chance to gain Onslaught for 4 seconds on Kill
300 10% chance to gain Unholy Might for 4 seconds on Kill
Buffs on you expire 10% faster
300 15% chance to gain Unholy Might for 4 seconds on Kill
Buffs on you expire 10% faster
500 10% chance to gain Phasing for 4 seconds on Kill
Buffs on you expire 10% faster
500 15% chance to gain Phasing for 4 seconds on Kill
Buffs on you expire 10% faster
750 15% reduced Enemy Stun Threshold with this Weapon
20% chance to gain an Endurance Charge when you Stun an Enemy with a Melee Hit
750 25% reduced Enemy Stun Threshold with this Weapon
20% chance to gain an Endurance Charge when you Stun an Enemy with a Melee Hit
500 15% increased Enemy Stun Threshold
16% chance to double Stun Duration
500 15% increased Enemy Stun Threshold
24% chance to double Stun Duration
300 30% reduced Fortification Duration
Melee Hits which Stun have 15% chance to Fortify
300 30% reduced Fortification Duration
Melee Hits which Stun have 20% chance to Fortify
300 15% increased Skill Effect Duration
10% reduced Cooldown Recovery Rate
300 20% increased Skill Effect Duration
10% reduced Cooldown Recovery Rate
300 10% reduced Skill Effect Duration
10% increased Cooldown Recovery Rate
300 10% reduced Skill Effect Duration
15% increased Cooldown Recovery Rate
300 Flasks applied to you have 10% reduced Effect
40% chance to gain a Flask Charge when you deal a Critical Strike
300 Flasks applied to you have 10% reduced Effect
50% chance to gain a Flask Charge when you deal a Critical Strike
300 15% reduced Flask Charges gained
Flasks applied to you have 8% increased Effect
300 15% reduced Flask Charges gained
Flasks applied to you have 10% increased Effect
250 40% reduced Trap Trigger Area of Effect
12% increased Trap Throwing Speed
250 40% reduced Trap Trigger Area of Effect
16% increased Trap Throwing Speed
250 25% reduced Trap Spread
Traps from Skills are thrown randomly around targeted location
250 15% reduced Totem Placement speed
Skills that would Summon a Totem have 25% chance to Summon two Totems instead
250 15% reduced Totem Placement speed
Skills that would Summon a Totem have 40% chance to Summon two Totems instead
250 15% reduced Totem Life
Totems Explode on Death, dealing 200% of their Life as Physical Damage
250 15% reduced Totem Life
Totems Explode on Death, dealing 300% of their Life as Physical Damage
300 30% increased Effect of Chill on you
Unaffected by Chill while Channelling
300 30% increased Effect of Shock on you
Unaffected by Shock while Channelling
250 20% increased Warcry Buff Effect
Warcry Skills have 20% reduced Area of Effect
250 30% increased Warcry Buff Effect
Warcry Skills have 20% reduced Area of Effect
250 30% reduced Damage
25% increased Damage for each time you’ve Warcried Recently
250 30% reduced Damage
40% increased Damage for each time you’ve Warcried Recently
250 6% chance to Scorch Enemies
Cannot inflict Ignite
250 10% chance to Scorch Enemies
Cannot inflict Ignite
250 6% chance to inflict Brittle
Cannot inflict Freeze or Chill
250 10% chance to inflict Brittle
Cannot inflict Freeze or Chill
250 6% chance to Sap Enemies
Cannot inflict Shock
250 10% chance to Sap Enemies
Cannot inflict Shock
300 Inflict Fire Exposure on Hit
25% chance to be inflicted with Fire Exposure when you take Fire Damage from a Hit
300 Inflict Cold Exposure on Hit
25% chance to be inflicted with Cold Exposure when you take Cold Damage from a Hit
300 Inflict Lightning Exposure on Hit
25% chance to be inflicted with Lightning Exposure when you take Lightning Damage from a Hit
300 Inflict Fire, Cold, and Lightning Exposure on Hit
25% chance to be inflicted with a random Exposure when you take Elemental Damage from a Hit
150 6% chance to inflict Withered for 2 seconds on Hit
25% chance to be Withered for 2 seconds when you take Chaos Damage from a Hit
150 10% chance to inflict Withered for 2 seconds on Hit
25% chance to be Withered for 2 seconds when you take Chaos Damage from a Hit
500 Overwhelm 15% Physical Damage Reduction
Hits against you Overwhelm 5% of Physical Damage Reduction
500 Overwhelm 20% Physical Damage Reduction
Hits against you Overwhelm 5% of Physical Damage Reduction
300 30% increased Stun Duration on Enemies
15% increased Stun Duration on you
300 40% increased Stun Duration on Enemies
20% increased Stun Duration on you
300 20% increased Freeze Duration on Enemies
15% increased Freeze Duration on you
300 30% increased Freeze Duration on Enemies
20% increased Freeze Duration on you
300 20% increased Ignite Duration on Enemies
15% increased Ignite Duration on you
300 30% increased Ignite Duration on Enemies
20% increased Ignite Duration on you
300 20% increased Bleeding Duration
15% increased Bleed Duration on you
300 30% increased Bleeding Duration
20% increased Bleed Duration on you
300 10% increased Poison Duration
15% increased Poison Duration on you
300 15% increased Poison Duration
20% increased Poison Duration on you
300 15% increased Effect of Chill on you
30% increased Effect of Chill
300 20% increased Effect of Chill on you
40% increased Effect of Chill
300 30% increased Effect of Shock
15% increased Effect of Shock on you
300 40% increased Effect of Shock
20% increased Effect of Shock on you
300 10% increased Impale Effect
Attack Hits against you have 15% chance to Impale
300 15% increased Impale Effect
Attack Hits against you have 20% chance to Impale
1000 20% reduced Attribute Requirements
1000 30% reduced Attribute Requirements
500 +60 to Dexterity
Gain no inherent bonuses from Dexterity
500 +80 to Dexterity
Gain no inherent bonuses from Dexterity
500 +60 to Intelligence
Gain no inherent bonuses from Intelligence
500 +80 to Intelligence
Gain no inherent bonuses from Intelligence
500 +60 to Strength
Gain no inherent bonuses from Strength
500 +80 to Strength
Gain no inherent bonuses from Strength
500 4% increased Dexterity
4% increased Intelligence
500 6% increased Dexterity
6% increased Intelligence
500 4% increased Strength
4% increased Dexterity
500 6% increased Strength
6% increased Dexterity
500 4% increased Strength
4% increased Intelligence
500 6% increased Strength
6% increased Intelligence
500 8% increased Movement Speed if Dexterity is below 100
500 12% increased Movement Speed if Dexterity is below 100
500 14% increased Area of Effect if Intelligence is below 100
500 20% increased Area of Effect if Intelligence is below 100
500 6% chance to deal Double Damage if Strength is below 100
500 10% chance to deal Double Damage if Strength is below 100
300 10% increased Explicit Elemental Damage Modifier magnitudes
300 15% increased Explicit Elemental Damage Modifier magnitudes
300 10% increased Explicit Physical and Chaos Damage Modifier magnitudes
300 15% increased Explicit Physical and Chaos Damage Modifier magnitudes
300 10% increased Explicit Critical Modifier magnitudes
300 15% increased Explicit Critical Modifier magnitudes
300 10% increased Explicit Speed Modifier magnitudes
300 15% increased Explicit Speed Modifier magnitudes
150 10% increased Explicit Attribute Modifier magnitudes
150 15% increased Explicit Attribute Modifier magnitudes
300 50% increased Endurance, Frenzy and Power Charge Duration
300 65% increased Endurance, Frenzy and Power Charge Duration
300 80% increased Endurance, Frenzy and Power Charge Duration
300 5% chance to Steal Power, Frenzy, and Endurance Charges on Hit
300 10% chance to Steal Power, Frenzy, and Endurance Charges on Hit
300 15% chance to Steal Power, Frenzy, and Endurance Charges on Hit
200 75% reduced Endurance, Frenzy and Power Charge Duration
Gain a Power, Frenzy or Endurance Charge on Kill
400 50% reduced Frenzy Charge Duration
Gain a Frenzy Charge on Kill
400 50% reduced Power Charge Duration
Gain a Power Charge on Kill
400 50% reduced Endurance Charge Duration
Gain an Endurance Charge on Kill
300 -1 to Maximum Endurance Charges
+1 to Minimum Frenzy Charges
300 +1 to Minimum Endurance Charges
-1 to Maximum Frenzy Charges
300 +1 to Minimum Endurance Charges
+1 to Minimum Frenzy Charges
150 +1 to Minimum Endurance, Frenzy and Power Charges
-1 to Maximum Endurance, Frenzy and Power Charges
500 -1 to Maximum Endurance Charges
+1 to Maximum Frenzy Charges
500 -1 to Maximum Endurance Charges
-1 to Maximum Frenzy Charges
500 +1 to Maximum Endurance Charges
-1 to Maximum Frenzy Charges
150 4% increased Movement Speed per Frenzy Charge
-1 to Maximum Frenzy Charges
150 -1 to Maximum Power Charges
4% increased Cooldown Recovery Rate per Power Charge
150 -1 to Maximum Endurance Charges
8% increased Area of Effect per Endurance Charge
150 15% increased Damage per Endurance, Frenzy or Power Charge
-1 to Maximum Endurance, Frenzy and Power Charges
500 Rampage
150 Herald of Agony has 25% increased Buff Effect
Herald of Agony has 25% increased Reservation
150 Herald of Agony has 35% increased Buff Effect
Herald of Agony has 25% increased Reservation
150 Herald of Agony has 45% increased Buff Effect
Herald of Agony has 25% increased Reservation
150 Herald of Ash has 25% increased Reservation
Herald of Ash has 25% increased Buff Effect
150 Herald of Ash has 25% increased Reservation
Herald of Ash has 35% increased Buff Effect
150 Herald of Ash has 25% increased Reservation
Herald of Ash has 45% increased Buff Effect
150 Herald of Ice has 25% increased Reservation
Herald of Ice has 25% increased Buff Effect
150 Herald of Ice has 25% increased Reservation
Herald of Ice has 35% increased Buff Effect
150 Herald of Ice has 25% increased Reservation
Herald of Ice has 45% increased Buff Effect
150 Herald of Purity has 25% increased Buff Effect
Herald of Purity has 25% increased Reservation
150 Herald of Purity has 35% increased Buff Effect
Herald of Purity has 25% increased Reservation
150 Herald of Purity has 45% increased Buff Effect
Herald of Purity has 25% increased Reservation
150 Herald of Thunder has 25% increased Reservation
Herald of Thunder has 25% increased Buff Effect
150 Herald of Thunder has 25% increased Reservation
Herald of Thunder has 35% increased Buff Effect
150 Herald of Thunder has 25% increased Reservation
Herald of Thunder has 45% increased Buff Effect
150 Anger has 20% increased Aura Effect
Anger has 25% increased Reservation
150 Anger has 25% increased Aura Effect
Anger has 25% increased Reservation
150 Anger has 30% increased Aura Effect
Anger has 25% increased Reservation
150 Wrath has 20% increased Aura Effect
Wrath has 25% increased Reservation
150 Wrath has 25% increased Aura Effect
Wrath has 25% increased Reservation
150 Wrath has 30% increased Aura Effect
Wrath has 25% increased Reservation
150 Hatred has 20% increased Aura Effect
Hatred has 25% increased Reservation
150 Hatred has 25% increased Aura Effect
Hatred has 25% increased Reservation
150 Hatred has 30% increased Aura Effect
Hatred has 25% increased Reservation
150 Zealotry has 20% increased Aura Effect
Zealotry has 25% increased Reservation
150 Zealotry has 25% increased Aura Effect
Zealotry has 25% increased Reservation
150 Zealotry has 30% increased Aura Effect
Zealotry has 25% increased Reservation
150 Pride has 20% increased Aura Effect
Pride has 25% increased Reservation
150 Pride has 25% increased Aura Effect
Pride has 25% increased Reservation
150 Pride has 30% increased Aura Effect
Pride has 25% increased Reservation
150 Malevolence has 20% increased Aura Effect
Malevolence has 25% increased Reservation
150 Malevolence has 25% increased Aura Effect
Malevolence has 25% increased Reservation
150 Malevolence has 30% increased Aura Effect
Malevolence has 25% increased Reservation
150 Haste has 20% increased Aura Effect
Haste has 25% increased Reservation
150 Haste has 25% increased Aura Effect
Haste has 25% increased Reservation
150 Haste has 30% increased Aura Effect
Haste has 25% increased Reservation
150 Precision has 20% increased Aura Effect
Precision has 25% increased Reservation
150 Precision has 25% increased Aura Effect
Precision has 25% increased Reservation
150 Precision has 30% increased Aura Effect
Precision has 25% increased Reservation
150 Banner Skills have 20% increased Aura Effect
25% increased Reservation of Banner Skills
150 Banner Skills have 25% increased Aura Effect
25% increased Reservation of Banner Skills
150 Banner Skills have 30% increased Aura Effect
25% increased Reservation of Banner Skills
100 Socketed Gems are Supported by Level 10 Mana Leech
100 Socketed Gems are supported by Level 15 Additional Accuracy
100 Socketed Gems are Supported by Level 25 Arrogance
100 Socketed Gems are supported by Level 10 Fork
100 Socketed Gems are Supported by Level 10 Chance to Poison
100 Socketed Gems are supported by Level 10 Life Leech
100 Socketed Gems are supported by Level 10 Melee Splash
100 Socketed Gems are supported by Level 10 Faster Projectiles
100 Socketed Gems are supported by Level 10 Stun
100 Socketed Gems are Supported by Level 10 Increased Area of Effect
100 Socketed Gems are Supported by Level 10 Knockback
100 Socketed Gems are Supported by Level 10 Lesser Multiple Projectiles
100 Socketed Gems are supported by Level 10 Blind
100 Socketed Gems are supported by Level 10 Chance to Flee
100 Socketed Gems are Supported by Level 10 Item Rarity
100 Socketed Gems are Supported by Level 10 Combustion
100 Socketed Gems are Supported by Level 15 Life Gain On Hit
100 Socketed Gems are Supported by Level 10 Culling Strike
100 Socketed Gems are Supported by Level 10 Point Blank
100 Socketed Gems are Supported by Level 10 Iron Grip
100 Socketed Gems are Supported by Level 10 Chain
500 Socketed Gems are Supported by Level 3 Empower
100 Socketed Gems are Supported by Level 10 Slower Projectiles
100 Socketed Gems are Supported by Level 10 Less Duration
500 Socketed Gems are Supported by Level 3 Enhance
500 Socketed Gems are Supported by Level 3 Enlighten
100 Socketed Gems are Supported by Level 10 Physical To Lightning
100 Socketed Gems are Supported by Level 10 Advanced Traps
100 Socketed Gems are Supported by Level 10 Ignite Proliferation
100 Socketed Gems are Supported by Level 10 Chance To Bleed
100 Socketed Gems are Supported by Level 15 Decay
100 Socketed Gems are Supported by Level 10 Maim
100 Socketed Gems are Supported by Level 10 Momentum
100 Socketed Gems are supported by Level 10 Pierce
100 Socketed Gems are Supported by Level 25 Generosity
100 Socketed Gems are Supported by Level 10 Fortify
100 Socketed Gems are Supported by Level 10 Elemental Proliferation
100 Socketed Gems are Supported by Level 10 Volley
100 Socketed Gems are Supported by Level 10 Ancestral Call
100 Socketed Gems are Supported by Level 10 Withering Touch
100 Socketed Gems are Supported by Level 10 Energy Leech
100 Socketed Gems are Supported by Level 10 Impale
100 Socketed Gems are Supported by Level 10 Rage
100 Socketed Gems are Supported by Level 10 Swift Assembly
100 Socketed Gems are Supported by Level 25 Second Wind
100 Socketed Gems are Supported by Level 25 Urgent Orders
100 Socketed Gems are Supported by Level 10 Lifetap
100 Socketed Gems are Supported by Level 10 Behead
100 Socketed Gems are Supported by Level 25 Divine Blessing
100 Socketed Gems are Supported by Level 25 Eternal Blessing
100 Socketed Gems are Supported by Level 10 Overcharge
25 Socketed Gems are Supported by Level 10 Mana Leech
25 Socketed Gems are supported by Level 15 Additional Accuracy
25 Socketed Gems are Supported by Level 25 Arrogance
25 Socketed Gems are supported by Level 10 Fork
25 Socketed Gems are Supported by Level 10 Chance to Poison
25 Socketed Gems are supported by Level 10 Life Leech
25 Socketed Gems are supported by Level 10 Melee Splash
25 Socketed Gems are supported by Level 10 Faster Projectiles
25 Socketed Gems are supported by Level 10 Stun
25 Socketed Gems are Supported by Level 10 Increased Area of Effect
25 Socketed Gems are Supported by Level 10 Knockback
25 Socketed Gems are Supported by Level 10 Lesser Multiple Projectiles
25 Socketed Gems are supported by Level 10 Blind
25 Socketed Gems are supported by Level 10 Chance to Flee
25 Socketed Gems are Supported by Level 10 Combustion
25 Socketed Gems are Supported by Level 15 Life Gain On Hit
25 Socketed Gems are Supported by Level 10 Culling Strike
25 Socketed Gems are Supported by Level 10 Point Blank
25 Socketed Gems are Supported by Level 10 Iron Grip
25 Socketed Gems are Supported by Level 10 Chain
125 Socketed Gems are Supported by Level 3 Empower
25 Socketed Gems are Supported by Level 10 Slower Projectiles
25 Socketed Gems are Supported by Level 10 Less Duration
125 Socketed Gems are Supported by Level 3 Enhance
125 Socketed Gems are Supported by Level 3 Enlighten
25 Socketed Gems are Supported by Level 10 Physical To Lightning
25 Socketed Gems are Supported by Level 10 Advanced Traps
25 Socketed Gems are Supported by Level 10 Ignite Proliferation
25 Socketed Gems are Supported by Level 10 Chance To Bleed
25 Socketed Gems are Supported by Level 15 Decay
25 Socketed Gems are Supported by Level 10 Maim
25 Socketed Gems are Supported by Level 10 Momentum
25 Socketed Gems are supported by Level 10 Pierce
25 Socketed Gems are Supported by Level 25 Generosity
25 Socketed Gems are Supported by Level 10 Fortify
25 Socketed Gems are Supported by Level 10 Elemental Proliferation
25 Socketed Gems are Supported by Level 10 Volley
25 Socketed Gems are Supported by Level 10 Ancestral Call
25 Socketed Gems are Supported by Level 10 Withering Touch
25 Socketed Gems are Supported by Level 10 Energy Leech
25 Socketed Gems are Supported by Level 10 Impale
25 Socketed Gems are Supported by Level 10 Rage
25 Socketed Gems are Supported by Level 10 Swift Assembly
25 Socketed Gems are Supported by Level 25 Second Wind
25 Socketed Gems are Supported by Level 25 Urgent Orders
25 Socketed Gems are Supported by Level 10 Lifetap
25 Socketed Gems are Supported by Level 10 Behead
25 Socketed Gems are Supported by Level 25 Divine Blessing
25 Socketed Gems are Supported by Level 25 Eternal Blessing
25 Socketed Gems are Supported by Level 10 Overcharge
100 Item sells for an additional Unique of this Base Type
750 Item sells for an additional Magmatic Ore
100 Item sells for 40 additional Orbs of Scouring
120 Item sells for 40 additional Chaos Orbs
67 Item sells for 30 additional Orbs of Regret
30 Item sells for 20 additional Regal Orbs
67 Item sells for 30 additional Vaal Orbs
27 Item sells for 30 additional Gemcutter’s Prisms
40 Item sells for 20 additional Blessed Orbs
70 Item sells for 30 additional Awakened Sextant
14 Item sells for 3 additional Orbs of Annulment
34 Item sells for 3 additional Exalted Orbs
34 Item sells for 3 additional Divine Orbs
2 Item sells for 3 additional Sacred Orbs
134 Item sells for an additional Crystalline Geode

Depth 5

Weight Passive
1000 Trigger Level 20 Summon Spectral Wolf on Critical Strike with Cleave or Reave
1000 Trigger a Socketed Spell every second while Channelling Blade Flurry or Charged Dash
500 Always inflict Scorch, Brittle and Sapped with Elemental Hit and Wild Strike Hits
Cannot Ignite, Chill, Freeze or Shock
500 Barrage and Frenzy have 25% increased Critical Strike Chance per Endurance Charge
500 Enemies you Kill with Puncture or Ensnaring Arrow Hits Explode, dealing 10% of their Life as Physical Damage
1000 All Damage from Lightning Strike and Frost Blades Hits can Ignite
15% chance for Ignites inflicted with Lightning Strike or Frost Blades to deal 100% more Damage
1000 Viper Strike and Pestilent Strike deal 25% increased Attack Damage per Frenzy Charge
250 Increases and Reductions to Minion Damage also affect Dominating Blow and Absolution at 150% of their value
1000 Vaal Volcanic Fissure and Vaal Molten Strike have 40% reduced Soul Gain Prevention Duration
1000 Killing Blows from Smite and Static Strike Consume corpses to Recover 5% of Life
1000 Flicker Strike and Vigilant Strike’s Cooldown can be bypassed by Power Charges instead of Frenzy or Endurance Charges
1000 50% chance to gain Soul Eater for 20 seconds on Killing Blow against Rare and Unique Enemies with Double Strike or Dual Strike
1000 Knockback direction is reversed with Cyclone and Sweep
Knock Enemies Back on hit with Cyclone and Sweep
1000 25% chance for Bleeding inflicted with Cobra Lash or Venom Gyre to deal 100% more Damage
Cobra Lash and Venom Gyre have -60% of Physical Damage Converted to Chaos Damage
1000 Each Projectile from Spectral Helix or Spectral Throw has
between 40% more and 40% less Projectile Speed at random
1000 20% of Damage Dealt by Ancestor Totems Leeched to you as Energy Shield
200 Crucible Passives that sell for items sell for twice as much

Daggers

Depth 1

Weight Passive
250 Adds 6 to 16 Physical Damage
6% reduced Attack Speed
125 Adds 8 to 19 Physical Damage
6% reduced Attack Speed
1000 Adds 2 to 6 Physical Damage
1000 Adds 2 to 8 Physical Damage
1000 Adds 3 to 10 Physical Damage
500 Adds 5 to 13 Physical Damage
250 Adds 6 to 15 Physical Damage
100 Adds 1 to 3 Physical Damage
15% of Physical Damage Converted to Fire Damage
100 Adds 1 to 4 Physical Damage
15% of Physical Damage Converted to Fire Damage
100 Adds 2 to 6 Physical Damage
15% of Physical Damage Converted to Fire Damage
50 Adds 3 to 7 Physical Damage
15% of Physical Damage Converted to Fire Damage
25 Adds 5 to 8 Physical Damage
15% of Physical Damage Converted to Fire Damage
100 Adds 1 to 3 Physical Damage
15% of Physical Damage Converted to Cold Damage
100 Adds 1 to 4 Physical Damage
15% of Physical Damage Converted to Cold Damage
100 Adds 2 to 6 Physical Damage
15% of Physical Damage Converted to Cold Damage
50 Adds 3 to 7 Physical Damage
15% of Physical Damage Converted to Cold Damage
25 Adds 5 to 8 Physical Damage
15% of Physical Damage Converted to Cold Damage
100 Adds 1 to 3 Physical Damage
15% of Physical Damage Converted to Lightning Damage
100 Adds 1 to 4 Physical Damage
15% of Physical Damage Converted to Lightning Damage
100 Adds 2 to 6 Physical Damage
15% of Physical Damage Converted to Lightning Damage
50 Adds 3 to 7 Physical Damage
15% of Physical Damage Converted to Lightning Damage
25 Adds 5 to 8 Physical Damage
15% of Physical Damage Converted to Lightning Damage
50 Adds 1 to 3 Physical Damage
15% of Physical Damage Converted to Chaos Damage
50 Adds 1 to 4 Physical Damage
15% of Physical Damage Converted to Chaos Damage
50 Adds 2 to 6 Physical Damage
15% of Physical Damage Converted to Chaos Damage
25 Adds 3 to 7 Physical Damage
15% of Physical Damage Converted to Chaos Damage
12 Adds 5 to 8 Physical Damage
15% of Physical Damage Converted to Chaos Damage
50 Adds 1 to 3 Physical Damage
20% of Physical Damage converted to a random Element
50 Adds 1 to 4 Physical Damage
20% of Physical Damage converted to a random Element
50 Adds 2 to 6 Physical Damage
20% of Physical Damage converted to a random Element
25 Adds 3 to 7 Physical Damage
20% of Physical Damage converted to a random Element
12 Adds 5 to 8 Physical Damage
20% of Physical Damage converted to a random Element
250 Adds 1 to 3 Physical Damage
15% chance to cause Bleeding on Hit
250 Adds 1 to 4 Physical Damage
15% chance to cause Bleeding on Hit
250 Adds 2 to 6 Physical Damage
15% chance to cause Bleeding on Hit
125 Adds 3 to 7 Physical Damage
15% chance to cause Bleeding on Hit
63 Adds 5 to 8 Physical Damage
15% chance to cause Bleeding on Hit
250 Adds 1 to 3 Physical Damage
15% chance to Impale Enemies on Hit with Attacks
250 Adds 1 to 4 Physical Damage
15% chance to Impale Enemies on Hit with Attacks
250 Adds 2 to 6 Physical Damage
15% chance to Impale Enemies on Hit with Attacks
125 Adds 3 to 7 Physical Damage
15% chance to Impale Enemies on Hit with Attacks
63 Adds 5 to 8 Physical Damage
15% chance to Impale Enemies on Hit with Attacks
250 Adds 27 to 42 Fire Damage
6% reduced Attack Speed
125 Adds 55 to 83 Fire Damage
6% reduced Attack Speed
1000 Adds 4 to 6 Fire Damage
1000 Adds 7 to 10 Fire Damage
1000 Adds 13 to 18 Fire Damage
500 Adds 22 to 32 Fire Damage
250 Adds 42 to 63 Fire Damage
250 Adds 1 to 5 Fire Damage
10% chance to Ignite
250 Adds 3 to 6 Fire Damage
10% chance to Ignite
250 Adds 7 to 12 Fire Damage
10% chance to Ignite
125 Adds 12 to 19 Fire Damage
10% chance to Ignite
63 Adds 25 to 39 Fire Damage
10% chance to Ignite
250 25% increased Implicit Modifier magnitudes
Adds 1 to 5 Fire Damage
250 25% increased Implicit Modifier magnitudes
Adds 3 to 6 Fire Damage
250 25% increased Implicit Modifier magnitudes
Adds 7 to 12 Fire Damage
125 25% increased Implicit Modifier magnitudes
Adds 12 to 19 Fire Damage
63 25% increased Implicit Modifier magnitudes
Adds 25 to 39 Fire Damage
250 Adds 26 to 39 Cold Damage
Your Cold Damage cannot Chill
125 Adds 52 to 78 Cold Damage
Your Cold Damage cannot Chill
1000 Adds 4 to 6 Cold Damage
1000 Adds 5 to 10 Cold Damage
1000 Adds 12 to 18 Cold Damage
500 Adds 19 to 30 Cold Damage
250 Adds 41 to 60 Cold Damage
250 Adds 1 to 5 Cold Damage
10% chance to Freeze
250 Adds 3 to 6 Cold Damage
10% chance to Freeze
250 Adds 7 to 10 Cold Damage
10% chance to Freeze
125 Adds 12 to 19 Cold Damage
10% chance to Freeze
63 Adds 24 to 35 Cold Damage
10% chance to Freeze
250 Adds 1 to 5 Cold Damage
4% increased Attack Speed
250 Adds 3 to 6 Cold Damage
4% increased Attack Speed
250 Adds 7 to 10 Cold Damage
4% increased Attack Speed
125 Adds 12 to 19 Cold Damage
4% increased Attack Speed
63 Adds 24 to 35 Cold Damage
4% increased Attack Speed
250 Adds 3 to 66 Lightning Damage
4% increased Lightning Damage taken
125 Adds 7 to 132 Lightning Damage
4% increased Lightning Damage taken
1000 Adds 1 to 9 Lightning Damage
1000 Adds 1 to 17 Lightning Damage
1000 Adds 1 to 30 Lightning Damage
500 Adds 3 to 51 Lightning Damage
250 Adds 6 to 101 Lightning Damage
250 Adds 1 to 6 Lightning Damage
10% chance to Shock
250 Adds 1 to 10 Lightning Damage
10% chance to Shock
250 Adds 1 to 18 Lightning Damage
10% chance to Shock
125 Adds 3 to 31 Lightning Damage
10% chance to Shock
63 Adds 3 to 60 Lightning Damage
10% chance to Shock
250 Adds 1 to 6 Lightning Damage
10% increased Critical Strike Chance
250 Adds 1 to 10 Lightning Damage
10% increased Critical Strike Chance
250 Adds 1 to 18 Lightning Damage
10% increased Critical Strike Chance
125 Adds 3 to 31 Lightning Damage
10% increased Critical Strike Chance
63 Adds 3 to 60 Lightning Damage
10% increased Critical Strike Chance
125 Adds 19 to 31 Chaos Damage
5% reduced maximum Life
63 Adds 39 to 59 Chaos Damage
5% reduced maximum Life
500 Adds 1 to 6 Chaos Damage
500 Adds 3 to 8 Chaos Damage
500 Adds 8 to 14 Chaos Damage
250 Adds 15 to 24 Chaos Damage
125 Adds 29 to 46 Chaos Damage
125 Adds 1 to 5 Chaos Damage
15% chance to Poison on Hit
125 Adds 3 to 6 Chaos Damage
15% chance to Poison on Hit
125 Adds 7 to 9 Chaos Damage
15% chance to Poison on Hit
63 Adds 8 to 15 Chaos Damage
15% chance to Poison on Hit
31 Adds 18 to 28 Chaos Damage
15% chance to Poison on Hit
125 Adds 1 to 5 Chaos Damage
10% increased Effect of Withered
125 Adds 3 to 6 Chaos Damage
10% increased Effect of Withered
125 Adds 7 to 9 Chaos Damage
10% increased Effect of Withered
63 Adds 8 to 15 Chaos Damage
10% increased Effect of Withered
31 Adds 18 to 28 Chaos Damage
10% increased Effect of Withered
500 Adds 5 to 10 Fire Damage
Adds 5 to 10 Cold Damage
250 Adds 9 to 15 Fire Damage
Adds 9 to 15 Cold Damage
125 Adds 18 to 27 Fire Damage
Adds 18 to 27 Cold Damage
125 Adds 3 to 6 Fire Damage
Adds 3 to 6 Cold Damage
63 Adds 6 to 10 Fire Damage
Adds 6 to 10 Cold Damage
31 Adds 13 to 20 Fire Damage
Adds 13 to 20 Cold Damage
125 Adds 3 to 6 Fire Damage
Adds 3 to 6 Cold Damage
63 Adds 4 to 9 Fire Damage
Adds 4 to 9 Cold Damage
31 Adds 11 to 15 Fire Damage
Adds 11 to 15 Cold Damage
63 35% increased Damage over Time
10% reduced Life Recovery rate
31 42% increased Damage over Time
10% reduced Life Recovery rate
250 10% increased Damage over Time
250 15% increased Damage over Time
250 20% increased Damage over Time
125 25% increased Damage over Time
63 30% increased Damage over Time
125 7% increased Damage over Time
5% increased Skill Effect Duration
125 10% increased Damage over Time
5% increased Skill Effect Duration
125 13% increased Damage over Time
5% increased Skill Effect Duration
63 17% increased Damage over Time
5% increased Skill Effect Duration
31 20% increased Damage over Time
5% increased Skill Effect Duration
125 7% increased Damage over Time
15% reduced Duration of Ailments on You
125 10% increased Damage over Time
15% reduced Duration of Ailments on You
125 13% increased Damage over Time
15% reduced Duration of Ailments on You
63 17% increased Damage over Time
15% reduced Duration of Ailments on You
31 20% increased Damage over Time
15% reduced Duration of Ailments on You
1000 +2 to Level of Socketed Melee Gems
250 +1 to Level of Socketed Dexterity Gems
250 +1 to Level of Socketed Intelligence Gems
500 Adds 1 to 3 Cold Damage to Attacks with this Weapon per 10 Dexterity
500 Adds 1 to 3 Lightning Damage to Attacks with this Weapon per 10 Intelligence
250 Adds 2 to 4 Chaos Damage to Attacks with this Weapon per 10 of your lowest Attribute
500 20% increased Global Damage
10% increased Cost of Skills
500 30% increased Global Damage
10% increased Cost of Skills
250 40% increased Global Damage
10% increased Cost of Skills
1000 15% increased Global Damage
1000 20% increased Global Damage
500 25% increased Global Damage
500 4% increased Attributes
8% increased Global Damage
500 4% increased Attributes
12% increased Global Damage
250 4% increased Attributes
16% increased Global Damage

Depth 2

Weight Passive
250 +4% to Critical Strike Chance
Your Critical Strikes do not deal extra Damage
250 +5% to Critical Strike Chance
Your Critical Strikes do not deal extra Damage
250 +6% to Critical Strike Chance
Your Critical Strikes do not deal extra Damage
250 +40% to Global Critical Strike Multiplier
-3% to Critical Strike Chance
250 +50% to Global Critical Strike Multiplier
-3% to Critical Strike Chance
250 +60% to Global Critical Strike Multiplier
-3% to Critical Strike Chance
1000 +0.4% to Critical Strike Chance
1000 +0.6% to Critical Strike Chance
1000 +0.8% to Critical Strike Chance
500 15% reduced Attack Speed
+0.9% to Critical Strike Chance
500 15% reduced Attack Speed
+1.2% to Critical Strike Chance
500 15% reduced Attack Speed
+1.5% to Critical Strike Chance
500 +0.9% to Critical Strike Chance
-500 to Accuracy Rating
500 +1.2% to Critical Strike Chance
-500 to Accuracy Rating
500 +1.5% to Critical Strike Chance
-500 to Accuracy Rating
500 30% increased Attack Speed
20% less Global Damage
500 35% increased Attack Speed
20% less Global Damage
500 40% increased Attack Speed
20% less Global Damage
1000 8% increased Attack Speed
1000 9% increased Attack Speed
1000 10% increased Attack Speed
250 4% increased Attack Speed
6% chance to gain Onslaught for 4 seconds on Kill
250 5% increased Attack Speed
6% chance to gain Onslaught for 4 seconds on Kill
250 6% increased Attack Speed
6% chance to gain Onslaught for 4 seconds on Kill
250 4% increased Attack Speed
6% chance to gain a Frenzy Charge on Kill
250 5% increased Attack Speed
6% chance to gain a Frenzy Charge on Kill
250 6% increased Attack Speed
6% chance to gain a Frenzy Charge on Kill
500 25% reduced Attack Speed
Attacks with this Weapon have 20% chance to deal Double Damage
500 25% reduced Attack Speed
Attacks with this Weapon have 25% chance to deal Double Damage
500 25% reduced Attack Speed
Attacks with this Weapon have 30% chance to deal Double Damage
625 50% reduced Attack Speed
Hits can’t be Evaded
625 -5% to Critical Strike Chance
Hits can’t be Evaded
500 +150 to Accuracy Rating
500 +250 to Accuracy Rating
500 +350 to Accuracy Rating
250 5% increased Dexterity
+80 to Accuracy Rating
250 5% increased Dexterity
+160 to Accuracy Rating
250 5% increased Dexterity
+240 to Accuracy Rating
250 15% increased Evasion Rating
+80 to Accuracy Rating
250 15% increased Evasion Rating
+160 to Accuracy Rating
250 15% increased Evasion Rating
+240 to Accuracy Rating
20 Minion Instability
20 Pain Attunement
20 Elemental Equilibrium
20 Point Blank
20 Acrobatics
20 Ghost Reaver
20 Elemental Overload
20 Eldritch Battery
20 Perfect Agony
20 Runebinder
20 The Agnostic
20 Supreme Ego
20 Hex Master
20 Lethe Shade
20 Ghost Dance
20 Magebane
20 Solipsism
20 Divine Shield
20 Iron Will
20 Wicked Ward
20 Wind Dancer
20 Conduit
20 Arrow Dancing
20 Precise Technique
20 Iron Reflexes
20 Mind Over Matter
20 Zealot’s Oath
100 -0.5% to Critical Strike Chance
Allocates Adder’s Touch
100 -0.5% to Critical Strike Chance
Allocates From the Shadows
100 -0.5% to Critical Strike Chance
Allocates Backstabbing
100 -0.5% to Critical Strike Chance
Allocates Flaying
100 -0.5% to Critical Strike Chance
Allocates Nightstalker
500 +8% to Quality
500 +12% to Quality
500 +16% to Quality

Depth 3

Weight Passive
250 +12% to Fire Damage over Time Multiplier
-15% to Fire Resistance
250 +16% to Fire Damage over Time Multiplier
-15% to Fire Resistance
250 +12% to Chaos Damage over Time Multiplier
-15% to Chaos Resistance
250 +16% to Chaos Damage over Time Multiplier
-15% to Chaos Resistance
250 +12% to Physical Damage over Time Multiplier
Hits against you Overwhelm 6% of Physical Damage Reduction
250 +16% to Physical Damage over Time Multiplier
Hits against you Overwhelm 6% of Physical Damage Reduction
500 -8% to all Elemental Resistances
Attacks with this Weapon Penetrate 8% Elemental Resistances
500 -8% to all Elemental Resistances
Attacks with this Weapon Penetrate 10% Elemental Resistances
250 -13% to Chaos Resistance
Attacks with this Weapon Penetrate 8% Chaos Resistance
250 -13% to Chaos Resistance
Attacks with this Weapon Penetrate 10% Chaos Resistance
400 10% reduced Area of Effect
25% increased Area of Effect if you’ve Killed at least 5 Enemies Recently
400 10% reduced Area of Effect
30% increased Area of Effect if you’ve Killed at least 5 Enemies Recently
400 20% increased Area of Effect
10% reduced Area of Effect if you’ve Killed Recently
400 24% increased Area of Effect
10% reduced Area of Effect if you’ve Killed Recently
50 20% increased Chaining range
50 30% increased Chaining range
75 Projectiles Pierce an additional Target
50 Projectiles have 30% chance for an additional Projectile when Forking
50 Projectiles have 40% chance for an additional Projectile when Forking
250 15% increased Effect of your Marks
100% increased Mana Cost of Mark Skills
250 20% increased Effect of your Marks
100% increased Mana Cost of Mark Skills
250 15% reduced Effect of your Marks
6% chance to gain a Frenzy Charge when you Hit your Marked Enemy
250 15% reduced Effect of your Marks
10% chance to gain a Frenzy Charge when you Hit your Marked Enemy
250 25% reduced Accuracy Rating against Marked Enemy
Culling Strike against Marked Enemy
750 +2 to Weapon Range
750 +3 to Weapon Range
500 30% increased total Recovery per second from Life Leech
0.5% of Attack Damage Leeched as Life
500 30% increased total Recovery per second from Life Leech
0.8% of Attack Damage Leeched as Life
500 30% increased total Recovery per second from Mana Leech
0.5% of Attack Damage Leeched as Mana
500 30% increased total Recovery per second from Mana Leech
0.8% of Attack Damage Leeched as Mana
400 Grants 15 Life per Enemy Hit
Removes 2 of your Mana per Enemy Hit
400 Grants 25 Life per Enemy Hit
Removes 2 of your Mana per Enemy Hit
400 Removes 4 of your Life per Enemy Hit
Grants 6 Mana per Enemy Hit
400 Removes 4 of your Life per Enemy Hit
Grants 8 Mana per Enemy Hit
500 5% reduced Movement Speed
20% increased Cooldown Recovery Rate of Travel Skills
500 5% reduced Movement Speed
30% increased Cooldown Recovery Rate of Travel Skills
500 8% increased Movement Speed
Your Travel Skills are Disabled
500 12% increased Movement Speed
Your Travel Skills are Disabled
300 20% increased Effect of Onslaught on you
Buffs on you expire 10% faster
300 25% increased Effect of Onslaught on you
Buffs on you expire 10% faster
300 20% reduced Effect of Onslaught on you
10% chance to gain Onslaught for 4 seconds on Kill
300 20% reduced Effect of Onslaught on you
15% chance to gain Onslaught for 4 seconds on Kill
300 10% chance to gain Unholy Might for 4 seconds on Kill
Buffs on you expire 10% faster
300 15% chance to gain Unholy Might for 4 seconds on Kill
Buffs on you expire 10% faster
500 10% chance to gain Phasing for 4 seconds on Kill
Buffs on you expire 10% faster
500 15% chance to gain Phasing for 4 seconds on Kill
Buffs on you expire 10% faster
750 15% reduced Enemy Stun Threshold with this Weapon
20% chance to gain an Endurance Charge when you Stun an Enemy with a Melee Hit
750 25% reduced Enemy Stun Threshold with this Weapon
20% chance to gain an Endurance Charge when you Stun an Enemy with a Melee Hit
500 15% increased Enemy Stun Threshold
16% chance to double Stun Duration
500 15% increased Enemy Stun Threshold
24% chance to double Stun Duration
300 30% reduced Fortification Duration
Melee Hits which Stun have 15% chance to Fortify
300 30% reduced Fortification Duration
Melee Hits which Stun have 20% chance to Fortify
300 15% increased Skill Effect Duration
10% reduced Cooldown Recovery Rate
300 20% increased Skill Effect Duration
10% reduced Cooldown Recovery Rate
300 10% reduced Skill Effect Duration
10% increased Cooldown Recovery Rate
300 10% reduced Skill Effect Duration
15% increased Cooldown Recovery Rate
300 Flasks applied to you have 10% reduced Effect
40% chance to gain a Flask Charge when you deal a Critical Strike
300 Flasks applied to you have 10% reduced Effect
50% chance to gain a Flask Charge when you deal a Critical Strike
300 15% reduced Flask Charges gained
Flasks applied to you have 8% increased Effect
300 15% reduced Flask Charges gained
Flasks applied to you have 10% increased Effect
250 40% reduced Trap Trigger Area of Effect
12% increased Trap Throwing Speed
250 40% reduced Trap Trigger Area of Effect
16% increased Trap Throwing Speed
250 25% reduced Trap Spread
Traps from Skills are thrown randomly around targeted location
250 15% reduced Totem Placement speed
Skills that would Summon a Totem have 25% chance to Summon two Totems instead
250 15% reduced Totem Placement speed
Skills that would Summon a Totem have 40% chance to Summon two Totems instead
250 15% reduced Totem Life
Totems Explode on Death, dealing 200% of their Life as Physical Damage
250 15% reduced Totem Life
Totems Explode on Death, dealing 300% of their Life as Physical Damage
300 30% increased Effect of Chill on you
Unaffected by Chill while Channelling
300 30% increased Effect of Shock on you
Unaffected by Shock while Channelling
250 20% increased Warcry Buff Effect
Warcry Skills have 20% reduced Area of Effect
250 30% increased Warcry Buff Effect
Warcry Skills have 20% reduced Area of Effect
250 30% reduced Damage
25% increased Damage for each time you’ve Warcried Recently
250 30% reduced Damage
40% increased Damage for each time you’ve Warcried Recently
250 6% chance to Scorch Enemies
Cannot inflict Ignite
250 10% chance to Scorch Enemies
Cannot inflict Ignite
250 6% chance to inflict Brittle
Cannot inflict Freeze or Chill
250 10% chance to inflict Brittle
Cannot inflict Freeze or Chill
250 6% chance to Sap Enemies
Cannot inflict Shock
250 10% chance to Sap Enemies
Cannot inflict Shock
300 Inflict Fire Exposure on Hit
25% chance to be inflicted with Fire Exposure when you take Fire Damage from a Hit
300 Inflict Cold Exposure on Hit
25% chance to be inflicted with Cold Exposure when you take Cold Damage from a Hit
300 Inflict Lightning Exposure on Hit
25% chance to be inflicted with Lightning Exposure when you take Lightning Damage from a Hit
300 Inflict Fire, Cold, and Lightning Exposure on Hit
25% chance to be inflicted with a random Exposure when you take Elemental Damage from a Hit
150 6% chance to inflict Withered for 2 seconds on Hit
25% chance to be Withered for 2 seconds when you take Chaos Damage from a Hit
150 10% chance to inflict Withered for 2 seconds on Hit
25% chance to be Withered for 2 seconds when you take Chaos Damage from a Hit
500 Overwhelm 15% Physical Damage Reduction
Hits against you Overwhelm 5% of Physical Damage Reduction
500 Overwhelm 20% Physical Damage Reduction
Hits against you Overwhelm 5% of Physical Damage Reduction
300 30% increased Stun Duration on Enemies
15% increased Stun Duration on you
300 40% increased Stun Duration on Enemies
20% increased Stun Duration on you
300 20% increased Freeze Duration on Enemies
15% increased Freeze Duration on you
300 30% increased Freeze Duration on Enemies
20% increased Freeze Duration on you
300 20% increased Ignite Duration on Enemies
15% increased Ignite Duration on you
300 30% increased Ignite Duration on Enemies
20% increased Ignite Duration on you
300 20% increased Bleeding Duration
15% increased Bleed Duration on you
300 30% increased Bleeding Duration
20% increased Bleed Duration on you
300 10% increased Poison Duration
15% increased Poison Duration on you
300 15% increased Poison Duration
20% increased Poison Duration on you
300 15% increased Effect of Chill on you
30% increased Effect of Chill
300 20% increased Effect of Chill on you
40% increased Effect of Chill
300 30% increased Effect of Shock
15% increased Effect of Shock on you
300 40% increased Effect of Shock
20% increased Effect of Shock on you
300 10% increased Impale Effect
Attack Hits against you have 15% chance to Impale
300 15% increased Impale Effect
Attack Hits against you have 20% chance to Impale
1000 20% reduced Attribute Requirements
1000 30% reduced Attribute Requirements
500 +60 to Dexterity
Gain no inherent bonuses from Dexterity
500 +80 to Dexterity
Gain no inherent bonuses from Dexterity
500 +60 to Intelligence
Gain no inherent bonuses from Intelligence
500 +80 to Intelligence
Gain no inherent bonuses from Intelligence
500 +60 to Strength
Gain no inherent bonuses from Strength
500 +80 to Strength
Gain no inherent bonuses from Strength
500 4% increased Dexterity
4% increased Intelligence
500 6% increased Dexterity
6% increased Intelligence
500 4% increased Strength
4% increased Dexterity
500 6% increased Strength
6% increased Dexterity
500 4% increased Strength
4% increased Intelligence
500 6% increased Strength
6% increased Intelligence
500 8% increased Movement Speed if Dexterity is below 100
500 12% increased Movement Speed if Dexterity is below 100
500 14% increased Area of Effect if Intelligence is below 100
500 20% increased Area of Effect if Intelligence is below 100
500 6% chance to deal Double Damage if Strength is below 100
500 10% chance to deal Double Damage if Strength is below 100
300 10% increased Explicit Elemental Damage Modifier magnitudes
300 15% increased Explicit Elemental Damage Modifier magnitudes
300 10% increased Explicit Physical and Chaos Damage Modifier magnitudes
300 15% increased Explicit Physical and Chaos Damage Modifier magnitudes
300 10% increased Explicit Critical Modifier magnitudes
300 15% increased Explicit Critical Modifier magnitudes
300 10% increased Explicit Speed Modifier magnitudes
300 15% increased Explicit Speed Modifier magnitudes
150 10% increased Explicit Attribute Modifier magnitudes
150 15% increased Explicit Attribute Modifier magnitudes
300 50% increased Endurance, Frenzy and Power Charge Duration
300 65% increased Endurance, Frenzy and Power Charge Duration
300 80% increased Endurance, Frenzy and Power Charge Duration
300 5% chance to Steal Power, Frenzy, and Endurance Charges on Hit
300 10% chance to Steal Power, Frenzy, and Endurance Charges on Hit
300 15% chance to Steal Power, Frenzy, and Endurance Charges on Hit
200 75% reduced Endurance, Frenzy and Power Charge Duration
Gain a Power, Frenzy or Endurance Charge on Kill
400 50% reduced Frenzy Charge Duration
Gain a Frenzy Charge on Kill
400 50% reduced Power Charge Duration
Gain a Power Charge on Kill
400 50% reduced Endurance Charge Duration
Gain an Endurance Charge on Kill
300 -1 to Maximum Endurance Charges
+1 to Minimum Frenzy Charges
300 +1 to Minimum Endurance Charges
-1 to Maximum Frenzy Charges
300 +1 to Minimum Endurance Charges
+1 to Minimum Frenzy Charges
150 +1 to Minimum Endurance, Frenzy and Power Charges
-1 to Maximum Endurance, Frenzy and Power Charges
150 Herald of Agony has 25% increased Buff Effect
Herald of Agony has 25% increased Reservation
150 Herald of Agony has 35% increased Buff Effect
Herald of Agony has 25% increased Reservation
150 Herald of Agony has 45% increased Buff Effect
Herald of Agony has 25% increased Reservation
150 Herald of Ash has 25% increased Reservation
Herald of Ash has 25% increased Buff Effect
150 Herald of Ash has 25% increased Reservation
Herald of Ash has 35% increased Buff Effect
150 Herald of Ash has 25% increased Reservation
Herald of Ash has 45% increased Buff Effect
150 Herald of Ice has 25% increased Reservation
Herald of Ice has 25% increased Buff Effect
150 Herald of Ice has 25% increased Reservation
Herald of Ice has 35% increased Buff Effect
150 Herald of Ice has 25% increased Reservation
Herald of Ice has 45% increased Buff Effect
150 Herald of Purity has 25% increased Buff Effect
Herald of Purity has 25% increased Reservation
150 Herald of Purity has 35% increased Buff Effect
Herald of Purity has 25% increased Reservation
150 Herald of Purity has 45% increased Buff Effect
Herald of Purity has 25% increased Reservation
150 Herald of Thunder has 25% increased Reservation
Herald of Thunder has 25% increased Buff Effect
150 Herald of Thunder has 25% increased Reservation
Herald of Thunder has 35% increased Buff Effect
150 Herald of Thunder has 25% increased Reservation
Herald of Thunder has 45% increased Buff Effect
150 Anger has 20% increased Aura Effect
Anger has 25% increased Reservation
150 Anger has 25% increased Aura Effect
Anger has 25% increased Reservation
150 Anger has 30% increased Aura Effect
Anger has 25% increased Reservation
150 Wrath has 20% increased Aura Effect
Wrath has 25% increased Reservation
150 Wrath has 25% increased Aura Effect
Wrath has 25% increased Reservation
150 Wrath has 30% increased Aura Effect
Wrath has 25% increased Reservation
150 Hatred has 20% increased Aura Effect
Hatred has 25% increased Reservation
150 Hatred has 25% increased Aura Effect
Hatred has 25% increased Reservation
150 Hatred has 30% increased Aura Effect
Hatred has 25% increased Reservation
150 Zealotry has 20% increased Aura Effect
Zealotry has 25% increased Reservation
150 Zealotry has 25% increased Aura Effect
Zealotry has 25% increased Reservation
150 Zealotry has 30% increased Aura Effect
Zealotry has 25% increased Reservation
150 Pride has 20% increased Aura Effect
Pride has 25% increased Reservation
150 Pride has 25% increased Aura Effect
Pride has 25% increased Reservation
150 Pride has 30% increased Aura Effect
Pride has 25% increased Reservation
150 Malevolence has 20% increased Aura Effect
Malevolence has 25% increased Reservation
150 Malevolence has 25% increased Aura Effect
Malevolence has 25% increased Reservation
150 Malevolence has 30% increased Aura Effect
Malevolence has 25% increased Reservation
150 Haste has 20% increased Aura Effect
Haste has 25% increased Reservation
150 Haste has 25% increased Aura Effect
Haste has 25% increased Reservation
150 Haste has 30% increased Aura Effect
Haste has 25% increased Reservation
150 Precision has 20% increased Aura Effect
Precision has 25% increased Reservation
150 Precision has 25% increased Aura Effect
Precision has 25% increased Reservation
150 Precision has 30% increased Aura Effect
Precision has 25% increased Reservation
150 Banner Skills have 20% increased Aura Effect
25% increased Reservation of Banner Skills
150 Banner Skills have 25% increased Aura Effect
25% increased Reservation of Banner Skills
150 Banner Skills have 30% increased Aura Effect
25% increased Reservation of Banner Skills
100 Socketed Gems are Supported by Level 10 Mana Leech
100 Socketed Gems are supported by Level 15 Additional Accuracy
100 Socketed Gems are Supported by Level 25 Arrogance
100 Socketed Gems are supported by Level 10 Fork
100 Socketed Gems are Supported by Level 10 Chance to Poison
100 Socketed Gems are supported by Level 10 Life Leech
100 Socketed Gems are supported by Level 10 Melee Splash
100 Socketed Gems are supported by Level 10 Faster Projectiles
100 Socketed Gems are supported by Level 10 Stun
100 Socketed Gems are Supported by Level 10 Increased Area of Effect
100 Socketed Gems are Supported by Level 10 Knockback
100 Socketed Gems are Supported by Level 10 Lesser Multiple Projectiles
100 Socketed Gems are supported by Level 10 Blind
100 Socketed Gems are supported by Level 10 Chance to Flee
100 Socketed Gems are Supported by Level 10 Item Rarity
100 Socketed Gems are Supported by Level 10 Combustion
100 Socketed Gems are Supported by Level 15 Life Gain On Hit
100 Socketed Gems are Supported by Level 10 Culling Strike
100 Socketed Gems are Supported by Level 10 Point Blank
100 Socketed Gems are Supported by Level 10 Iron Grip
100 Socketed Gems are Supported by Level 10 Chain
500 Socketed Gems are Supported by Level 3 Empower
100 Socketed Gems are Supported by Level 10 Slower Projectiles
100 Socketed Gems are Supported by Level 10 Less Duration
500 Socketed Gems are Supported by Level 3 Enhance
500 Socketed Gems are Supported by Level 3 Enlighten
100 Socketed Gems are Supported by Level 10 Physical To Lightning
100 Socketed Gems are Supported by Level 10 Advanced Traps
100 Socketed Gems are Supported by Level 10 Ignite Proliferation
100 Socketed Gems are Supported by Level 10 Chance To Bleed
100 Socketed Gems are Supported by Level 15 Decay
100 Socketed Gems are Supported by Level 10 Maim
100 Socketed Gems are Supported by Level 10 Momentum
100 Socketed Gems are supported by Level 10 Pierce
100 Socketed Gems are Supported by Level 25 Generosity
100 Socketed Gems are Supported by Level 10 Fortify
100 Socketed Gems are Supported by Level 10 Elemental Proliferation
100 Socketed Gems are Supported by Level 10 Volley
100 Socketed Gems are Supported by Level 10 Ancestral Call
100 Socketed Gems are Supported by Level 10 Withering Touch
100 Socketed Gems are Supported by Level 10 Energy Leech
100 Socketed Gems are Supported by Level 10 Impale
100 Socketed Gems are Supported by Level 10 Rage
100 Socketed Gems are Supported by Level 10 Swift Assembly
100 Socketed Gems are Supported by Level 25 Second Wind
100 Socketed Gems are Supported by Level 25 Urgent Orders
100 Socketed Gems are Supported by Level 10 Lifetap
100 Socketed Gems are Supported by Level 10 Behead
100 Socketed Gems are Supported by Level 25 Divine Blessing
100 Socketed Gems are Supported by Level 25 Eternal Blessing
100 Socketed Gems are Supported by Level 10 Overcharge
25 Socketed Gems are Supported by Level 10 Mana Leech
25 Socketed Gems are supported by Level 15 Additional Accuracy
25 Socketed Gems are Supported by Level 25 Arrogance
25 Socketed Gems are supported by Level 10 Fork
25 Socketed Gems are Supported by Level 10 Chance to Poison
25 Socketed Gems are supported by Level 10 Life Leech
25 Socketed Gems are supported by Level 10 Melee Splash
25 Socketed Gems are supported by Level 10 Faster Projectiles
25 Socketed Gems are supported by Level 10 Stun
25 Socketed Gems are Supported by Level 10 Increased Area of Effect
25 Socketed Gems are Supported by Level 10 Knockback
25 Socketed Gems are Supported by Level 10 Lesser Multiple Projectiles
25 Socketed Gems are supported by Level 10 Blind
25 Socketed Gems are supported by Level 10 Chance to Flee
25 Socketed Gems are Supported by Level 10 Combustion
25 Socketed Gems are Supported by Level 15 Life Gain On Hit
25 Socketed Gems are Supported by Level 10 Culling Strike
25 Socketed Gems are Supported by Level 10 Point Blank
25 Socketed Gems are Supported by Level 10 Iron Grip
25 Socketed Gems are Supported by Level 10 Chain
125 Socketed Gems are Supported by Level 3 Empower
25 Socketed Gems are Supported by Level 10 Slower Projectiles
25 Socketed Gems are Supported by Level 10 Less Duration
125 Socketed Gems are Supported by Level 3 Enhance
125 Socketed Gems are Supported by Level 3 Enlighten
25 Socketed Gems are Supported by Level 10 Physical To Lightning
25 Socketed Gems are Supported by Level 10 Advanced Traps
25 Socketed Gems are Supported by Level 10 Ignite Proliferation
25 Socketed Gems are Supported by Level 10 Chance To Bleed
25 Socketed Gems are Supported by Level 15 Decay
25 Socketed Gems are Supported by Level 10 Maim
25 Socketed Gems are Supported by Level 10 Momentum
25 Socketed Gems are supported by Level 10 Pierce
25 Socketed Gems are Supported by Level 25 Generosity
25 Socketed Gems are Supported by Level 10 Fortify
25 Socketed Gems are Supported by Level 10 Elemental Proliferation
25 Socketed Gems are Supported by Level 10 Volley
25 Socketed Gems are Supported by Level 10 Ancestral Call
25 Socketed Gems are Supported by Level 10 Withering Touch
25 Socketed Gems are Supported by Level 10 Energy Leech
25 Socketed Gems are Supported by Level 10 Impale
25 Socketed Gems are Supported by Level 10 Rage
25 Socketed Gems are Supported by Level 10 Swift Assembly
25 Socketed Gems are Supported by Level 25 Second Wind
25 Socketed Gems are Supported by Level 25 Urgent Orders
25 Socketed Gems are Supported by Level 10 Lifetap
25 Socketed Gems are Supported by Level 10 Behead
25 Socketed Gems are Supported by Level 25 Divine Blessing
25 Socketed Gems are Supported by Level 25 Eternal Blessing
25 Socketed Gems are Supported by Level 10 Overcharge
100 Item sells for an additional Unique of this Base Type
750 Item sells for an additional Magmatic Ore
200 Item sells for 20 additional Orbs of Scouring
240 Item sells for 20 additional Chaos Orbs
134 Item sells for 15 additional Orbs of Regret
60 Item sells for 10 additional Regal Orbs
134 Item sells for 15 additional Vaal Orbs
54 Item sells for 15 additional Gemcutter’s Prisms
80 Item sells for 10 additional Blessed Orbs
140 Item sells for 15 additional Awakened Sextant
40 Item sells for an additional Orb of Annulment
100 Item sells for an additional Exalted Orb
100 Item sells for an additional Divine Orb
5 Item sells for an additional Sacred Orb
1250 Item sells for an additional Igneous Geode

Depth 4

Weight Passive
250 +12% to Fire Damage over Time Multiplier
-15% to Fire Resistance
250 +16% to Fire Damage over Time Multiplier
-15% to Fire Resistance
250 +12% to Chaos Damage over Time Multiplier
-15% to Chaos Resistance
250 +16% to Chaos Damage over Time Multiplier
-15% to Chaos Resistance
250 +12% to Physical Damage over Time Multiplier
Hits against you Overwhelm 6% of Physical Damage Reduction
250 +16% to Physical Damage over Time Multiplier
Hits against you Overwhelm 6% of Physical Damage Reduction
500 -8% to all Elemental Resistances
Attacks with this Weapon Penetrate 8% Elemental Resistances
500 -8% to all Elemental Resistances
Attacks with this Weapon Penetrate 10% Elemental Resistances
250 -13% to Chaos Resistance
Attacks with this Weapon Penetrate 8% Chaos Resistance
250 -13% to Chaos Resistance
Attacks with this Weapon Penetrate 10% Chaos Resistance
400 10% reduced Area of Effect
25% increased Area of Effect if you’ve Killed at least 5 Enemies Recently
400 10% reduced Area of Effect
30% increased Area of Effect if you’ve Killed at least 5 Enemies Recently
400 20% increased Area of Effect
10% reduced Area of Effect if you’ve Killed Recently
400 24% increased Area of Effect
10% reduced Area of Effect if you’ve Killed Recently
50 20% increased Chaining range
50 30% increased Chaining range
75 Projectiles Pierce an additional Target
50 Projectiles have 30% chance for an additional Projectile when Forking
50 Projectiles have 40% chance for an additional Projectile when Forking
250 15% increased Effect of your Marks
100% increased Mana Cost of Mark Skills
250 20% increased Effect of your Marks
100% increased Mana Cost of Mark Skills
250 15% reduced Effect of your Marks
6% chance to gain a Frenzy Charge when you Hit your Marked Enemy
250 15% reduced Effect of your Marks
10% chance to gain a Frenzy Charge when you Hit your Marked Enemy
250 25% reduced Accuracy Rating against Marked Enemy
Culling Strike against Marked Enemy
750 +2 to Weapon Range
750 +3 to Weapon Range
500 30% increased total Recovery per second from Life Leech
0.5% of Attack Damage Leeched as Life
500 30% increased total Recovery per second from Life Leech
0.8% of Attack Damage Leeched as Life
500 30% increased total Recovery per second from Mana Leech
0.5% of Attack Damage Leeched as Mana
500 30% increased total Recovery per second from Mana Leech
0.8% of Attack Damage Leeched as Mana
400 Grants 15 Life per Enemy Hit
Removes 2 of your Mana per Enemy Hit
400 Grants 25 Life per Enemy Hit
Removes 2 of your Mana per Enemy Hit
400 Removes 4 of your Life per Enemy Hit
Grants 6 Mana per Enemy Hit
400 Removes 4 of your Life per Enemy Hit
Grants 8 Mana per Enemy Hit
500 5% reduced Movement Speed
20% increased Cooldown Recovery Rate of Travel Skills
500 5% reduced Movement Speed
30% increased Cooldown Recovery Rate of Travel Skills
500 8% increased Movement Speed
Your Travel Skills are Disabled
500 12% increased Movement Speed
Your Travel Skills are Disabled
300 20% increased Effect of Onslaught on you
Buffs on you expire 10% faster
300 25% increased Effect of Onslaught on you
Buffs on you expire 10% faster
300 20% reduced Effect of Onslaught on you
10% chance to gain Onslaught for 4 seconds on Kill
300 20% reduced Effect of Onslaught on you
15% chance to gain Onslaught for 4 seconds on Kill
300 10% chance to gain Unholy Might for 4 seconds on Kill
Buffs on you expire 10% faster
300 15% chance to gain Unholy Might for 4 seconds on Kill
Buffs on you expire 10% faster
500 10% chance to gain Phasing for 4 seconds on Kill
Buffs on you expire 10% faster
500 15% chance to gain Phasing for 4 seconds on Kill
Buffs on you expire 10% faster
750 15% reduced Enemy Stun Threshold with this Weapon
20% chance to gain an Endurance Charge when you Stun an Enemy with a Melee Hit
750 25% reduced Enemy Stun Threshold with this Weapon
20% chance to gain an Endurance Charge when you Stun an Enemy with a Melee Hit
500 15% increased Enemy Stun Threshold
16% chance to double Stun Duration
500 15% increased Enemy Stun Threshold
24% chance to double Stun Duration
300 30% reduced Fortification Duration
Melee Hits which Stun have 15% chance to Fortify
300 30% reduced Fortification Duration
Melee Hits which Stun have 20% chance to Fortify
300 15% increased Skill Effect Duration
10% reduced Cooldown Recovery Rate
300 20% increased Skill Effect Duration
10% reduced Cooldown Recovery Rate
300 10% reduced Skill Effect Duration
10% increased Cooldown Recovery Rate
300 10% reduced Skill Effect Duration
15% increased Cooldown Recovery Rate
300 Flasks applied to you have 10% reduced Effect
40% chance to gain a Flask Charge when you deal a Critical Strike
300 Flasks applied to you have 10% reduced Effect
50% chance to gain a Flask Charge when you deal a Critical Strike
300 15% reduced Flask Charges gained
Flasks applied to you have 8% increased Effect
300 15% reduced Flask Charges gained
Flasks applied to you have 10% increased Effect
250 40% reduced Trap Trigger Area of Effect
12% increased Trap Throwing Speed
250 40% reduced Trap Trigger Area of Effect
16% increased Trap Throwing Speed
250 25% reduced Trap Spread
Traps from Skills are thrown randomly around targeted location
250 15% reduced Totem Placement speed
Skills that would Summon a Totem have 25% chance to Summon two Totems instead
250 15% reduced Totem Placement speed
Skills that would Summon a Totem have 40% chance to Summon two Totems instead
250 15% reduced Totem Life
Totems Explode on Death, dealing 200% of their Life as Physical Damage
250 15% reduced Totem Life
Totems Explode on Death, dealing 300% of their Life as Physical Damage
300 30% increased Effect of Chill on you
Unaffected by Chill while Channelling
300 30% increased Effect of Shock on you
Unaffected by Shock while Channelling
250 20% increased Warcry Buff Effect
Warcry Skills have 20% reduced Area of Effect
250 30% increased Warcry Buff Effect
Warcry Skills have 20% reduced Area of Effect
250 30% reduced Damage
25% increased Damage for each time you’ve Warcried Recently
250 30% reduced Damage
40% increased Damage for each time you’ve Warcried Recently
250 6% chance to Scorch Enemies
Cannot inflict Ignite
250 10% chance to Scorch Enemies
Cannot inflict Ignite
250 6% chance to inflict Brittle
Cannot inflict Freeze or Chill
250 10% chance to inflict Brittle
Cannot inflict Freeze or Chill
250 6% chance to Sap Enemies
Cannot inflict Shock
250 10% chance to Sap Enemies
Cannot inflict Shock
300 Inflict Fire Exposure on Hit
25% chance to be inflicted with Fire Exposure when you take Fire Damage from a Hit
300 Inflict Cold Exposure on Hit
25% chance to be inflicted with Cold Exposure when you take Cold Damage from a Hit
300 Inflict Lightning Exposure on Hit
25% chance to be inflicted with Lightning Exposure when you take Lightning Damage from a Hit
300 Inflict Fire, Cold, and Lightning Exposure on Hit
25% chance to be inflicted with a random Exposure when you take Elemental Damage from a Hit
150 6% chance to inflict Withered for 2 seconds on Hit
25% chance to be Withered for 2 seconds when you take Chaos Damage from a Hit
150 10% chance to inflict Withered for 2 seconds on Hit
25% chance to be Withered for 2 seconds when you take Chaos Damage from a Hit
500 Overwhelm 15% Physical Damage Reduction
Hits against you Overwhelm 5% of Physical Damage Reduction
500 Overwhelm 20% Physical Damage Reduction
Hits against you Overwhelm 5% of Physical Damage Reduction
300 30% increased Stun Duration on Enemies
15% increased Stun Duration on you
300 40% increased Stun Duration on Enemies
20% increased Stun Duration on you
300 20% increased Freeze Duration on Enemies
15% increased Freeze Duration on you
300 30% increased Freeze Duration on Enemies
20% increased Freeze Duration on you
300 20% increased Ignite Duration on Enemies
15% increased Ignite Duration on you
300 30% increased Ignite Duration on Enemies
20% increased Ignite Duration on you
300 20% increased Bleeding Duration
15% increased Bleed Duration on you
300 30% increased Bleeding Duration
20% increased Bleed Duration on you
300 10% increased Poison Duration
15% increased Poison Duration on you
300 15% increased Poison Duration
20% increased Poison Duration on you
300 15% increased Effect of Chill on you
30% increased Effect of Chill
300 20% increased Effect of Chill on you
40% increased Effect of Chill
300 30% increased Effect of Shock
15% increased Effect of Shock on you
300 40% increased Effect of Shock
20% increased Effect of Shock on you
300 10% increased Impale Effect
Attack Hits against you have 15% chance to Impale
300 15% increased Impale Effect
Attack Hits against you have 20% chance to Impale
1000 20% reduced Attribute Requirements
1000 30% reduced Attribute Requirements
500 +60 to Dexterity
Gain no inherent bonuses from Dexterity
500 +80 to Dexterity
Gain no inherent bonuses from Dexterity
500 +60 to Intelligence
Gain no inherent bonuses from Intelligence
500 +80 to Intelligence
Gain no inherent bonuses from Intelligence
500 +60 to Strength
Gain no inherent bonuses from Strength
500 +80 to Strength
Gain no inherent bonuses from Strength
500 4% increased Dexterity
4% increased Intelligence
500 6% increased Dexterity
6% increased Intelligence
500 4% increased Strength
4% increased Dexterity
500 6% increased Strength
6% increased Dexterity
500 4% increased Strength
4% increased Intelligence
500 6% increased Strength
6% increased Intelligence
500 8% increased Movement Speed if Dexterity is below 100
500 12% increased Movement Speed if Dexterity is below 100
500 14% increased Area of Effect if Intelligence is below 100
500 20% increased Area of Effect if Intelligence is below 100
500 6% chance to deal Double Damage if Strength is below 100
500 10% chance to deal Double Damage if Strength is below 100
300 10% increased Explicit Elemental Damage Modifier magnitudes
300 15% increased Explicit Elemental Damage Modifier magnitudes
300 10% increased Explicit Physical and Chaos Damage Modifier magnitudes
300 15% increased Explicit Physical and Chaos Damage Modifier magnitudes
300 10% increased Explicit Critical Modifier magnitudes
300 15% increased Explicit Critical Modifier magnitudes
300 10% increased Explicit Speed Modifier magnitudes
300 15% increased Explicit Speed Modifier magnitudes
150 10% increased Explicit Attribute Modifier magnitudes
150 15% increased Explicit Attribute Modifier magnitudes
300 50% increased Endurance, Frenzy and Power Charge Duration
300 65% increased Endurance, Frenzy and Power Charge Duration
300 80% increased Endurance, Frenzy and Power Charge Duration
300 5% chance to Steal Power, Frenzy, and Endurance Charges on Hit
300 10% chance to Steal Power, Frenzy, and Endurance Charges on Hit
300 15% chance to Steal Power, Frenzy, and Endurance Charges on Hit
200 75% reduced Endurance, Frenzy and Power Charge Duration
Gain a Power, Frenzy or Endurance Charge on Kill
400 50% reduced Frenzy Charge Duration
Gain a Frenzy Charge on Kill
400 50% reduced Power Charge Duration
Gain a Power Charge on Kill
400 50% reduced Endurance Charge Duration
Gain an Endurance Charge on Kill
300 -1 to Maximum Endurance Charges
+1 to Minimum Frenzy Charges
300 +1 to Minimum Endurance Charges
-1 to Maximum Frenzy Charges
300 +1 to Minimum Endurance Charges
+1 to Minimum Frenzy Charges
150 +1 to Minimum Endurance, Frenzy and Power Charges
-1 to Maximum Endurance, Frenzy and Power Charges
500 -1 to Maximum Endurance Charges
+1 to Maximum Frenzy Charges
500 -1 to Maximum Endurance Charges
-1 to Maximum Frenzy Charges
500 +1 to Maximum Endurance Charges
-1 to Maximum Frenzy Charges
150 4% increased Movement Speed per Frenzy Charge
-1 to Maximum Frenzy Charges
150 -1 to Maximum Power Charges
4% increased Cooldown Recovery Rate per Power Charge
150 -1 to Maximum Endurance Charges
8% increased Area of Effect per Endurance Charge
150 15% increased Damage per Endurance, Frenzy or Power Charge
-1 to Maximum Endurance, Frenzy and Power Charges
500 Rampage
150 Herald of Agony has 25% increased Buff Effect
Herald of Agony has 25% increased Reservation
150 Herald of Agony has 35% increased Buff Effect
Herald of Agony has 25% increased Reservation
150 Herald of Agony has 45% increased Buff Effect
Herald of Agony has 25% increased Reservation
150 Herald of Ash has 25% increased Reservation
Herald of Ash has 25% increased Buff Effect
150 Herald of Ash has 25% increased Reservation
Herald of Ash has 35% increased Buff Effect
150 Herald of Ash has 25% increased Reservation
Herald of Ash has 45% increased Buff Effect
150 Herald of Ice has 25% increased Reservation
Herald of Ice has 25% increased Buff Effect
150 Herald of Ice has 25% increased Reservation
Herald of Ice has 35% increased Buff Effect
150 Herald of Ice has 25% increased Reservation
Herald of Ice has 45% increased Buff Effect
150 Herald of Purity has 25% increased Buff Effect
Herald of Purity has 25% increased Reservation
150 Herald of Purity has 35% increased Buff Effect
Herald of Purity has 25% increased Reservation
150 Herald of Purity has 45% increased Buff Effect
Herald of Purity has 25% increased Reservation
150 Herald of Thunder has 25% increased Reservation
Herald of Thunder has 25% increased Buff Effect
150 Herald of Thunder has 25% increased Reservation
Herald of Thunder has 35% increased Buff Effect
150 Herald of Thunder has 25% increased Reservation
Herald of Thunder has 45% increased Buff Effect
150 Anger has 20% increased Aura Effect
Anger has 25% increased Reservation
150 Anger has 25% increased Aura Effect
Anger has 25% increased Reservation
150 Anger has 30% increased Aura Effect
Anger has 25% increased Reservation
150 Wrath has 20% increased Aura Effect
Wrath has 25% increased Reservation
150 Wrath has 25% increased Aura Effect
Wrath has 25% increased Reservation
150 Wrath has 30% increased Aura Effect
Wrath has 25% increased Reservation
150 Hatred has 20% increased Aura Effect
Hatred has 25% increased Reservation
150 Hatred has 25% increased Aura Effect
Hatred has 25% increased Reservation
150 Hatred has 30% increased Aura Effect
Hatred has 25% increased Reservation
150 Zealotry has 20% increased Aura Effect
Zealotry has 25% increased Reservation
150 Zealotry has 25% increased Aura Effect
Zealotry has 25% increased Reservation
150 Zealotry has 30% increased Aura Effect
Zealotry has 25% increased Reservation
150 Pride has 20% increased Aura Effect
Pride has 25% increased Reservation
150 Pride has 25% increased Aura Effect
Pride has 25% increased Reservation
150 Pride has 30% increased Aura Effect
Pride has 25% increased Reservation
150 Malevolence has 20% increased Aura Effect
Malevolence has 25% increased Reservation
150 Malevolence has 25% increased Aura Effect
Malevolence has 25% increased Reservation
150 Malevolence has 30% increased Aura Effect
Malevolence has 25% increased Reservation
150 Haste has 20% increased Aura Effect
Haste has 25% increased Reservation
150 Haste has 25% increased Aura Effect
Haste has 25% increased Reservation
150 Haste has 30% increased Aura Effect
Haste has 25% increased Reservation
150 Precision has 20% increased Aura Effect
Precision has 25% increased Reservation
150 Precision has 25% increased Aura Effect
Precision has 25% increased Reservation
150 Precision has 30% increased Aura Effect
Precision has 25% increased Reservation
150 Banner Skills have 20% increased Aura Effect
25% increased Reservation of Banner Skills
150 Banner Skills have 25% increased Aura Effect
25% increased Reservation of Banner Skills
150 Banner Skills have 30% increased Aura Effect
25% increased Reservation of Banner Skills
100 Socketed Gems are Supported by Level 10 Mana Leech
100 Socketed Gems are supported by Level 15 Additional Accuracy
100 Socketed Gems are Supported by Level 25 Arrogance
100 Socketed Gems are supported by Level 10 Fork
100 Socketed Gems are Supported by Level 10 Chance to Poison
100 Socketed Gems are supported by Level 10 Life Leech
100 Socketed Gems are supported by Level 10 Melee Splash
100 Socketed Gems are supported by Level 10 Faster Projectiles
100 Socketed Gems are supported by Level 10 Stun
100 Socketed Gems are Supported by Level 10 Increased Area of Effect
100 Socketed Gems are Supported by Level 10 Knockback
100 Socketed Gems are Supported by Level 10 Lesser Multiple Projectiles
100 Socketed Gems are supported by Level 10 Blind
100 Socketed Gems are supported by Level 10 Chance to Flee
100 Socketed Gems are Supported by Level 10 Item Rarity
100 Socketed Gems are Supported by Level 10 Combustion
100 Socketed Gems are Supported by Level 15 Life Gain On Hit
100 Socketed Gems are Supported by Level 10 Culling Strike
100 Socketed Gems are Supported by Level 10 Point Blank
100 Socketed Gems are Supported by Level 10 Iron Grip
100 Socketed Gems are Supported by Level 10 Chain
500 Socketed Gems are Supported by Level 3 Empower
100 Socketed Gems are Supported by Level 10 Slower Projectiles
100 Socketed Gems are Supported by Level 10 Less Duration
500 Socketed Gems are Supported by Level 3 Enhance
500 Socketed Gems are Supported by Level 3 Enlighten
100 Socketed Gems are Supported by Level 10 Physical To Lightning
100 Socketed Gems are Supported by Level 10 Advanced Traps
100 Socketed Gems are Supported by Level 10 Ignite Proliferation
100 Socketed Gems are Supported by Level 10 Chance To Bleed
100 Socketed Gems are Supported by Level 15 Decay
100 Socketed Gems are Supported by Level 10 Maim
100 Socketed Gems are Supported by Level 10 Momentum
100 Socketed Gems are supported by Level 10 Pierce
100 Socketed Gems are Supported by Level 25 Generosity
100 Socketed Gems are Supported by Level 10 Fortify
100 Socketed Gems are Supported by Level 10 Elemental Proliferation
100 Socketed Gems are Supported by Level 10 Volley
100 Socketed Gems are Supported by Level 10 Ancestral Call
100 Socketed Gems are Supported by Level 10 Withering Touch
100 Socketed Gems are Supported by Level 10 Energy Leech
100 Socketed Gems are Supported by Level 10 Impale
100 Socketed Gems are Supported by Level 10 Rage
100 Socketed Gems are Supported by Level 10 Swift Assembly
100 Socketed Gems are Supported by Level 25 Second Wind
100 Socketed Gems are Supported by Level 25 Urgent Orders
100 Socketed Gems are Supported by Level 10 Lifetap
100 Socketed Gems are Supported by Level 10 Behead
100 Socketed Gems are Supported by Level 25 Divine Blessing
100 Socketed Gems are Supported by Level 25 Eternal Blessing
100 Socketed Gems are Supported by Level 10 Overcharge
25 Socketed Gems are Supported by Level 10 Mana Leech
25 Socketed Gems are supported by Level 15 Additional Accuracy
25 Socketed Gems are Supported by Level 25 Arrogance
25 Socketed Gems are supported by Level 10 Fork
25 Socketed Gems are Supported by Level 10 Chance to Poison
25 Socketed Gems are supported by Level 10 Life Leech
25 Socketed Gems are supported by Level 10 Melee Splash
25 Socketed Gems are supported by Level 10 Faster Projectiles
25 Socketed Gems are supported by Level 10 Stun
25 Socketed Gems are Supported by Level 10 Increased Area of Effect
25 Socketed Gems are Supported by Level 10 Knockback
25 Socketed Gems are Supported by Level 10 Lesser Multiple Projectiles
25 Socketed Gems are supported by Level 10 Blind
25 Socketed Gems are supported by Level 10 Chance to Flee
25 Socketed Gems are Supported by Level 10 Combustion
25 Socketed Gems are Supported by Level 15 Life Gain On Hit
25 Socketed Gems are Supported by Level 10 Culling Strike
25 Socketed Gems are Supported by Level 10 Point Blank
25 Socketed Gems are Supported by Level 10 Iron Grip
25 Socketed Gems are Supported by Level 10 Chain
125 Socketed Gems are Supported by Level 3 Empower
25 Socketed Gems are Supported by Level 10 Slower Projectiles
25 Socketed Gems are Supported by Level 10 Less Duration
125 Socketed Gems are Supported by Level 3 Enhance
125 Socketed Gems are Supported by Level 3 Enlighten
25 Socketed Gems are Supported by Level 10 Physical To Lightning
25 Socketed Gems are Supported by Level 10 Advanced Traps
25 Socketed Gems are Supported by Level 10 Ignite Proliferation
25 Socketed Gems are Supported by Level 10 Chance To Bleed
25 Socketed Gems are Supported by Level 15 Decay
25 Socketed Gems are Supported by Level 10 Maim
25 Socketed Gems are Supported by Level 10 Momentum
25 Socketed Gems are supported by Level 10 Pierce
25 Socketed Gems are Supported by Level 25 Generosity
25 Socketed Gems are Supported by Level 10 Fortify
25 Socketed Gems are Supported by Level 10 Elemental Proliferation
25 Socketed Gems are Supported by Level 10 Volley
25 Socketed Gems are Supported by Level 10 Ancestral Call
25 Socketed Gems are Supported by Level 10 Withering Touch
25 Socketed Gems are Supported by Level 10 Energy Leech
25 Socketed Gems are Supported by Level 10 Impale
25 Socketed Gems are Supported by Level 10 Rage
25 Socketed Gems are Supported by Level 10 Swift Assembly
25 Socketed Gems are Supported by Level 25 Second Wind
25 Socketed Gems are Supported by Level 25 Urgent Orders
25 Socketed Gems are Supported by Level 10 Lifetap
25 Socketed Gems are Supported by Level 10 Behead
25 Socketed Gems are Supported by Level 25 Divine Blessing
25 Socketed Gems are Supported by Level 25 Eternal Blessing
25 Socketed Gems are Supported by Level 10 Overcharge
100 Item sells for an additional Unique of this Base Type
750 Item sells for an additional Magmatic Ore
100 Item sells for 40 additional Orbs of Scouring
120 Item sells for 40 additional Chaos Orbs
67 Item sells for 30 additional Orbs of Regret
30 Item sells for 20 additional Regal Orbs
67 Item sells for 30 additional Vaal Orbs
27 Item sells for 30 additional Gemcutter’s Prisms
40 Item sells for 20 additional Blessed Orbs
70 Item sells for 30 additional Awakened Sextant
14 Item sells for 3 additional Orbs of Annulment
34 Item sells for 3 additional Exalted Orbs
34 Item sells for 3 additional Divine Orbs
2 Item sells for 3 additional Sacred Orbs
134 Item sells for an additional Crystalline Geode

Depth 5

Weight Passive
1000 Trigger Level 20 Summon Spectral Wolf on Critical Strike with Cleave or Reave
1000 Trigger a Socketed Spell every second while Channelling Blade Flurry or Charged Dash
500 Always inflict Scorch, Brittle and Sapped with Elemental Hit and Wild Strike Hits
Cannot Ignite, Chill, Freeze or Shock
500 Barrage and Frenzy have 25% increased Critical Strike Chance per Endurance Charge
500 Enemies you Kill with Puncture or Ensnaring Arrow Hits Explode, dealing 10% of their Life as Physical Damage
1000 All Damage from Lightning Strike and Frost Blades Hits can Ignite
15% chance for Ignites inflicted with Lightning Strike or Frost Blades to deal 100% more Damage
1000 Viper Strike and Pestilent Strike deal 25% increased Attack Damage per Frenzy Charge
250 Increases and Reductions to Minion Damage also affect Dominating Blow and Absolution at 150% of their value
1000 Vaal Volcanic Fissure and Vaal Molten Strike have 40% reduced Soul Gain Prevention Duration
1000 Killing Blows from Smite and Static Strike Consume corpses to Recover 5% of Life
1000 Flicker Strike and Vigilant Strike’s Cooldown can be bypassed by Power Charges instead of Frenzy or Endurance Charges
1000 50% chance to gain Soul Eater for 20 seconds on Killing Blow against Rare and Unique Enemies with Double Strike or Dual Strike
1000 Knockback direction is reversed with Cyclone and Sweep
Knock Enemies Back on hit with Cyclone and Sweep
1000 25% chance for Bleeding inflicted with Cobra Lash or Venom Gyre to deal 100% more Damage
Cobra Lash and Venom Gyre have -60% of Physical Damage Converted to Chaos Damage
1000 Each Projectile from Spectral Helix or Spectral Throw has
between 40% more and 40% less Projectile Speed at random
1000 20% of Damage Dealt by Ancestor Totems Leeched to you as Energy Shield
200 Crucible Passives that sell for items sell for twice as much

Rune Daggers

Depth 1

Weight Passive
250 Adds 6 to 16 Physical Damage
6% reduced Attack Speed
125 Adds 8 to 19 Physical Damage
6% reduced Attack Speed
1000 Adds 2 to 6 Physical Damage
1000 Adds 2 to 8 Physical Damage
1000 Adds 3 to 10 Physical Damage
500 Adds 5 to 13 Physical Damage
250 Adds 6 to 15 Physical Damage
100 Adds 1 to 3 Physical Damage
15% of Physical Damage Converted to Fire Damage
100 Adds 1 to 4 Physical Damage
15% of Physical Damage Converted to Fire Damage
100 Adds 2 to 6 Physical Damage
15% of Physical Damage Converted to Fire Damage
50 Adds 3 to 7 Physical Damage
15% of Physical Damage Converted to Fire Damage
25 Adds 5 to 8 Physical Damage
15% of Physical Damage Converted to Fire Damage
100 Adds 1 to 3 Physical Damage
15% of Physical Damage Converted to Cold Damage
100 Adds 1 to 4 Physical Damage
15% of Physical Damage Converted to Cold Damage
100 Adds 2 to 6 Physical Damage
15% of Physical Damage Converted to Cold Damage
50 Adds 3 to 7 Physical Damage
15% of Physical Damage Converted to Cold Damage
25 Adds 5 to 8 Physical Damage
15% of Physical Damage Converted to Cold Damage
100 Adds 1 to 3 Physical Damage
15% of Physical Damage Converted to Lightning Damage
100 Adds 1 to 4 Physical Damage
15% of Physical Damage Converted to Lightning Damage
100 Adds 2 to 6 Physical Damage
15% of Physical Damage Converted to Lightning Damage
50 Adds 3 to 7 Physical Damage
15% of Physical Damage Converted to Lightning Damage
25 Adds 5 to 8 Physical Damage
15% of Physical Damage Converted to Lightning Damage
50 Adds 1 to 3 Physical Damage
15% of Physical Damage Converted to Chaos Damage
50 Adds 1 to 4 Physical Damage
15% of Physical Damage Converted to Chaos Damage
50 Adds 2 to 6 Physical Damage
15% of Physical Damage Converted to Chaos Damage
25 Adds 3 to 7 Physical Damage
15% of Physical Damage Converted to Chaos Damage
12 Adds 5 to 8 Physical Damage
15% of Physical Damage Converted to Chaos Damage
50 Adds 1 to 3 Physical Damage
20% of Physical Damage converted to a random Element
50 Adds 1 to 4 Physical Damage
20% of Physical Damage converted to a random Element
50 Adds 2 to 6 Physical Damage
20% of Physical Damage converted to a random Element
25 Adds 3 to 7 Physical Damage
20% of Physical Damage converted to a random Element
12 Adds 5 to 8 Physical Damage
20% of Physical Damage converted to a random Element
250 Adds 1 to 3 Physical Damage
15% chance to cause Bleeding on Hit
250 Adds 1 to 4 Physical Damage
15% chance to cause Bleeding on Hit
250 Adds 2 to 6 Physical Damage
15% chance to cause Bleeding on Hit
125 Adds 3 to 7 Physical Damage
15% chance to cause Bleeding on Hit
63 Adds 5 to 8 Physical Damage
15% chance to cause Bleeding on Hit
250 Adds 1 to 3 Physical Damage
15% chance to Impale Enemies on Hit with Attacks
250 Adds 1 to 4 Physical Damage
15% chance to Impale Enemies on Hit with Attacks
250 Adds 2 to 6 Physical Damage
15% chance to Impale Enemies on Hit with Attacks
125 Adds 3 to 7 Physical Damage
15% chance to Impale Enemies on Hit with Attacks
63 Adds 5 to 8 Physical Damage
15% chance to Impale Enemies on Hit with Attacks
250 Adds 27 to 42 Fire Damage
6% reduced Attack Speed
125 Adds 55 to 83 Fire Damage
6% reduced Attack Speed
1000 Adds 4 to 6 Fire Damage
1000 Adds 7 to 10 Fire Damage
1000 Adds 13 to 18 Fire Damage
500 Adds 22 to 32 Fire Damage
250 Adds 42 to 63 Fire Damage
250 Adds 1 to 5 Fire Damage
10% chance to Ignite
250 Adds 3 to 6 Fire Damage
10% chance to Ignite
250 Adds 7 to 12 Fire Damage
10% chance to Ignite
125 Adds 12 to 19 Fire Damage
10% chance to Ignite
63 Adds 25 to 39 Fire Damage
10% chance to Ignite
250 25% increased Implicit Modifier magnitudes
Adds 1 to 5 Fire Damage
250 25% increased Implicit Modifier magnitudes
Adds 3 to 6 Fire Damage
250 25% increased Implicit Modifier magnitudes
Adds 7 to 12 Fire Damage
125 25% increased Implicit Modifier magnitudes
Adds 12 to 19 Fire Damage
63 25% increased Implicit Modifier magnitudes
Adds 25 to 39 Fire Damage
250 Adds 26 to 39 Cold Damage
Your Cold Damage cannot Chill
125 Adds 52 to 78 Cold Damage
Your Cold Damage cannot Chill
1000 Adds 4 to 6 Cold Damage
1000 Adds 5 to 10 Cold Damage
1000 Adds 12 to 18 Cold Damage
500 Adds 19 to 30 Cold Damage
250 Adds 41 to 60 Cold Damage
250 Adds 1 to 5 Cold Damage
10% chance to Freeze
250 Adds 3 to 6 Cold Damage
10% chance to Freeze
250 Adds 7 to 10 Cold Damage
10% chance to Freeze
125 Adds 12 to 19 Cold Damage
10% chance to Freeze
63 Adds 24 to 35 Cold Damage
10% chance to Freeze
250 Adds 1 to 5 Cold Damage
4% increased Attack Speed
250 Adds 3 to 6 Cold Damage
4% increased Attack Speed
250 Adds 7 to 10 Cold Damage
4% increased Attack Speed
125 Adds 12 to 19 Cold Damage
4% increased Attack Speed
63 Adds 24 to 35 Cold Damage
4% increased Attack Speed
250 Adds 3 to 66 Lightning Damage
4% increased Lightning Damage taken
125 Adds 7 to 132 Lightning Damage
4% increased Lightning Damage taken
1000 Adds 1 to 9 Lightning Damage
1000 Adds 1 to 17 Lightning Damage
1000 Adds 1 to 30 Lightning Damage
500 Adds 3 to 51 Lightning Damage
250 Adds 6 to 101 Lightning Damage
250 Adds 1 to 6 Lightning Damage
10% chance to Shock
250 Adds 1 to 10 Lightning Damage
10% chance to Shock
250 Adds 1 to 18 Lightning Damage
10% chance to Shock
125 Adds 3 to 31 Lightning Damage
10% chance to Shock
63 Adds 3 to 60 Lightning Damage
10% chance to Shock
250 Adds 1 to 6 Lightning Damage
10% increased Critical Strike Chance
250 Adds 1 to 10 Lightning Damage
10% increased Critical Strike Chance
250 Adds 1 to 18 Lightning Damage
10% increased Critical Strike Chance
125 Adds 3 to 31 Lightning Damage
10% increased Critical Strike Chance
63 Adds 3 to 60 Lightning Damage
10% increased Critical Strike Chance
125 Adds 19 to 31 Chaos Damage
5% reduced maximum Life
63 Adds 39 to 59 Chaos Damage
5% reduced maximum Life
500 Adds 1 to 6 Chaos Damage
500 Adds 3 to 8 Chaos Damage
500 Adds 8 to 14 Chaos Damage
250 Adds 15 to 24 Chaos Damage
125 Adds 29 to 46 Chaos Damage
125 Adds 1 to 5 Chaos Damage
15% chance to Poison on Hit
125 Adds 3 to 6 Chaos Damage
15% chance to Poison on Hit
125 Adds 7 to 9 Chaos Damage
15% chance to Poison on Hit
63 Adds 8 to 15 Chaos Damage
15% chance to Poison on Hit
31 Adds 18 to 28 Chaos Damage
15% chance to Poison on Hit
125 Adds 1 to 5 Chaos Damage
10% increased Effect of Withered
125 Adds 3 to 6 Chaos Damage
10% increased Effect of Withered
125 Adds 7 to 9 Chaos Damage
10% increased Effect of Withered
63 Adds 8 to 15 Chaos Damage
10% increased Effect of Withered
31 Adds 18 to 28 Chaos Damage
10% increased Effect of Withered
500 Adds 5 to 10 Fire Damage
Adds 5 to 10 Cold Damage
250 Adds 9 to 15 Fire Damage
Adds 9 to 15 Cold Damage
125 Adds 18 to 27 Fire Damage
Adds 18 to 27 Cold Damage
125 Adds 3 to 6 Fire Damage
Adds 3 to 6 Cold Damage
63 Adds 6 to 10 Fire Damage
Adds 6 to 10 Cold Damage
31 Adds 13 to 20 Fire Damage
Adds 13 to 20 Cold Damage
125 Adds 3 to 6 Fire Damage
Adds 3 to 6 Cold Damage
63 Adds 4 to 9 Fire Damage
Adds 4 to 9 Cold Damage
31 Adds 11 to 15 Fire Damage
Adds 11 to 15 Cold Damage
125 Adds 14 to 22 Physical Damage to Spells
6% reduced Cast Speed
63 Adds 28 to 42 Physical Damage to Spells
6% reduced Cast Speed
500 Adds 1 to 5 Physical Damage to Spells
500 Adds 2 to 6 Physical Damage to Spells
500 Adds 6 to 10 Physical Damage to Spells
250 Adds 11 to 17 Physical Damage to Spells
125 Adds 21 to 33 Physical Damage to Spells
63 Adds 1 to 3 Physical Damage to Spells
15% of Physical Damage Converted to Fire Damage
63 Adds 2 to 4 Physical Damage to Spells
15% of Physical Damage Converted to Fire Damage
63 Adds 4 to 6 Physical Damage to Spells
15% of Physical Damage Converted to Fire Damage
32 Adds 6 to 10 Physical Damage to Spells
15% of Physical Damage Converted to Fire Damage
16 Adds 13 to 20 Physical Damage to Spells
15% of Physical Damage Converted to Fire Damage
63 Adds 1 to 3 Physical Damage to Spells
15% of Physical Damage Converted to Cold Damage
63 Adds 2 to 4 Physical Damage to Spells
15% of Physical Damage Converted to Cold Damage
63 Adds 4 to 6 Physical Damage to Spells
15% of Physical Damage Converted to Cold Damage
32 Adds 6 to 10 Physical Damage to Spells
15% of Physical Damage Converted to Cold Damage
16 Adds 13 to 20 Physical Damage to Spells
15% of Physical Damage Converted to Cold Damage
63 Adds 1 to 3 Physical Damage to Spells
15% of Physical Damage Converted to Lightning Damage
63 Adds 2 to 4 Physical Damage to Spells
15% of Physical Damage Converted to Lightning Damage
63 Adds 4 to 6 Physical Damage to Spells
15% of Physical Damage Converted to Lightning Damage
32 Adds 6 to 10 Physical Damage to Spells
15% of Physical Damage Converted to Lightning Damage
16 Adds 13 to 20 Physical Damage to Spells
15% of Physical Damage Converted to Lightning Damage
63 Adds 1 to 3 Physical Damage to Spells
15% of Physical Damage Converted to Chaos Damage
63 Adds 2 to 4 Physical Damage to Spells
15% of Physical Damage Converted to Chaos Damage
63 Adds 4 to 6 Physical Damage to Spells
15% of Physical Damage Converted to Chaos Damage
32 Adds 6 to 10 Physical Damage to Spells
15% of Physical Damage Converted to Chaos Damage
16 Adds 13 to 20 Physical Damage to Spells
15% of Physical Damage Converted to Chaos Damage
250 Adds 1 to 3 Physical Damage to Spells
Overwhelm 5% Physical Damage Reduction
250 Adds 2 to 4 Physical Damage to Spells
Overwhelm 5% Physical Damage Reduction
250 Adds 4 to 6 Physical Damage to Spells
Overwhelm 5% Physical Damage Reduction
125 Adds 6 to 10 Physical Damage to Spells
Overwhelm 5% Physical Damage Reduction
63 Adds 13 to 20 Physical Damage to Spells
Overwhelm 5% Physical Damage Reduction
125 Adds 19 to 30 Fire Damage to Spells
6% reduced Cast Speed
63 Adds 39 to 59 Fire Damage to Spells
6% reduced Cast Speed
500 Adds 2 to 5 Fire Damage to Spells
500 Adds 5 to 7 Fire Damage to Spells
500 Adds 9 to 14 Fire Damage to Spells
250 Adds 15 to 24 Fire Damage to Spells
125 Adds 30 to 45 Fire Damage to Spells
250 Adds 1 to 3 Fire Damage to Spells
10% chance to Ignite
250 Adds 2 to 4 Fire Damage to Spells
10% chance to Ignite
250 Adds 4 to 9 Fire Damage to Spells
10% chance to Ignite
125 Adds 8 to 14 Fire Damage to Spells
10% chance to Ignite
63 Adds 18 to 28 Fire Damage to Spells
10% chance to Ignite
250 25% increased Implicit Modifier magnitudes
Adds 1 to 3 Fire Damage to Spells
250 25% increased Implicit Modifier magnitudes
Adds 2 to 4 Fire Damage to Spells
250 25% increased Implicit Modifier magnitudes
Adds 4 to 9 Fire Damage to Spells
125 25% increased Implicit Modifier magnitudes
Adds 8 to 14 Fire Damage to Spells
63 25% increased Implicit Modifier magnitudes
Adds 18 to 28 Fire Damage to Spells
125 Adds 2 to 7 Cold Damage to Spells
Your Cold Damage cannot Chill
63 Adds 4 to 8 Cold Damage to Spells
Your Cold Damage cannot Chill
500 Adds 2 to 6 Cold Damage to Spells
500 Adds 5 to 8 Cold Damage to Spells
500 Adds 10 to 17 Cold Damage to Spells
250 Adds 18 to 28 Cold Damage to Spells
125 Adds 37 to 56 Cold Damage to Spells
250 Adds 2 to 5 Cold Damage to Spells
10% chance to Freeze
250 Adds 3 to 7 Cold Damage to Spells
10% chance to Freeze
250 Adds 8 to 14 Cold Damage to Spells
10% chance to Freeze
125 Adds 14 to 21 Cold Damage to Spells
10% chance to Freeze
63 Adds 29 to 43 Cold Damage to Spells
10% chance to Freeze
250 Adds 1 to 3 Cold Damage to Spells
5% increased Cast Speed
250 Adds 2 to 4 Cold Damage to Spells
5% increased Cast Speed
250 Adds 4 to 8 Cold Damage to Spells
5% increased Cast Speed
125 Adds 8 to 14 Cold Damage to Spells
5% increased Cast Speed
63 Adds 17 to 25 Cold Damage to Spells
5% increased Cast Speed
125 Adds 2 to 48 Lightning Damage to Spells
4% increased Lightning Damage taken
63 Adds 5 to 94 Lightning Damage to Spells
4% increased Lightning Damage taken
500 Adds 1 to 6 Lightning Damage to Spells
500 Adds 1 to 12 Lightning Damage to Spells
500 Adds 1 to 22 Lightning Damage to Spells
250 Adds 2 to 37 Lightning Damage to Spells
125 Adds 4 to 72 Lightning Damage to Spells
250 Adds 1 to 5 Lightning Damage to Spells
10% chance to Shock
250 Adds 1 to 7 Lightning Damage to Spells
10% chance to Shock
250 Adds 1 to 14 Lightning Damage to Spells
10% chance to Shock
125 Adds 2 to 22 Lightning Damage to Spells
10% chance to Shock
63 Adds 2 to 43 Lightning Damage to Spells
10% chance to Shock
250 Adds 1 to 5 Lightning Damage to Spells
25% increased Critical Strike Chance for Spells
250 Adds 1 to 7 Lightning Damage to Spells
25% increased Critical Strike Chance for Spells
250 Adds 1 to 14 Lightning Damage to Spells
25% increased Critical Strike Chance for Spells
125 Adds 2 to 22 Lightning Damage to Spells
25% increased Critical Strike Chance for Spells
63 Adds 2 to 43 Lightning Damage to Spells
25% increased Critical Strike Chance for Spells
63 Adds 14 to 22 Chaos Damage to Spells
5% reduced maximum Life
32 Adds 28 to 42 Chaos Damage to Spells
5% reduced maximum Life
250 Adds 1 to 5 Chaos Damage to Spells
250 Adds 2 to 6 Chaos Damage to Spells
250 Adds 6 to 10 Chaos Damage to Spells
125 Adds 11 to 17 Chaos Damage to Spells
63 Adds 21 to 33 Chaos Damage to Spells
125 Adds 1 to 3 Chaos Damage to Spells
10% chance to Poison on Hit with Spell Damage
125 Adds 2 to 4 Chaos Damage to Spells
10% chance to Poison on Hit with Spell Damage
125 Adds 4 to 6 Chaos Damage to Spells
10% chance to Poison on Hit with Spell Damage
63 Adds 6 to 10 Chaos Damage to Spells
10% chance to Poison on Hit with Spell Damage
32 Adds 13 to 20 Chaos Damage to Spells
10% chance to Poison on Hit with Spell Damage
125 Adds 1 to 3 Chaos Damage to Spells
10% increased Effect of Withered
125 Adds 2 to 4 Chaos Damage to Spells
10% increased Effect of Withered
125 Adds 4 to 6 Chaos Damage to Spells
10% increased Effect of Withered
63 Adds 6 to 10 Chaos Damage to Spells
10% increased Effect of Withered
32 Adds 13 to 20 Chaos Damage to Spells
10% increased Effect of Withered
375 35% increased Spell Damage
40% reduced Critical Strike Chance for Spells
187 42% increased Spell Damage
40% reduced Critical Strike Chance for Spells
750 7% increased Spell Damage
10% increased maximum Mana
750 10% increased Spell Damage
10% increased maximum Mana
750 13% increased Spell Damage
10% increased maximum Mana
375 17% increased Spell Damage
10% increased maximum Mana
187 20% increased Spell Damage
10% increased maximum Mana
750 7% increased Spell Damage
10% increased maximum Energy Shield
750 10% increased Spell Damage
10% increased maximum Energy Shield
750 13% increased Spell Damage
10% increased maximum Energy Shield
375 17% increased Spell Damage
10% increased maximum Energy Shield
187 20% increased Spell Damage
10% increased maximum Energy Shield
63 35% increased Damage over Time
10% reduced Life Recovery rate
31 42% increased Damage over Time
10% reduced Life Recovery rate
250 10% increased Damage over Time
250 15% increased Damage over Time
250 20% increased Damage over Time
125 25% increased Damage over Time
63 30% increased Damage over Time
125 7% increased Damage over Time
5% increased Skill Effect Duration
125 10% increased Damage over Time
5% increased Skill Effect Duration
125 13% increased Damage over Time
5% increased Skill Effect Duration
63 17% increased Damage over Time
5% increased Skill Effect Duration
31 20% increased Damage over Time
5% increased Skill Effect Duration
125 7% increased Damage over Time
15% reduced Duration of Ailments on You
125 10% increased Damage over Time
15% reduced Duration of Ailments on You
125 13% increased Damage over Time
15% reduced Duration of Ailments on You
63 17% increased Damage over Time
15% reduced Duration of Ailments on You
31 20% increased Damage over Time
15% reduced Duration of Ailments on You
1000 +2 to Level of Socketed Melee Gems
1000 +2 to Level of Socketed Spell Gems
250 +1 to Level of Socketed Dexterity Gems
250 +1 to Level of Socketed Intelligence Gems
500 Adds 1 to 3 Cold Damage to Attacks with this Weapon per 10 Dexterity
500 Adds 1 to 3 Lightning Damage to Attacks with this Weapon per 10 Intelligence
250 Adds 2 to 4 Chaos Damage to Attacks with this Weapon per 10 of your lowest Attribute

Depth 2

Weight Passive
250 +4% to Critical Strike Chance
Your Critical Strikes do not deal extra Damage
250 +5% to Critical Strike Chance
Your Critical Strikes do not deal extra Damage
250 +6% to Critical Strike Chance
Your Critical Strikes do not deal extra Damage
250 +40% to Global Critical Strike Multiplier
-3% to Critical Strike Chance
250 +50% to Global Critical Strike Multiplier
-3% to Critical Strike Chance
250 +60% to Global Critical Strike Multiplier
-3% to Critical Strike Chance
1000 +0.4% to Critical Strike Chance
1000 +0.6% to Critical Strike Chance
1000 +0.8% to Critical Strike Chance
500 15% reduced Attack Speed
+0.9% to Critical Strike Chance
500 15% reduced Attack Speed
+1.2% to Critical Strike Chance
500 15% reduced Attack Speed
+1.5% to Critical Strike Chance
500 +0.9% to Critical Strike Chance
-500 to Accuracy Rating
500 +1.2% to Critical Strike Chance
-500 to Accuracy Rating
500 +1.5% to Critical Strike Chance
-500 to Accuracy Rating
500 30% increased Attack Speed
20% less Global Damage
500 35% increased Attack Speed
20% less Global Damage
500 40% increased Attack Speed
20% less Global Damage
1000 8% increased Attack Speed
1000 9% increased Attack Speed
1000 10% increased Attack Speed
250 4% increased Attack Speed
6% chance to gain Onslaught for 4 seconds on Kill
250 5% increased Attack Speed
6% chance to gain Onslaught for 4 seconds on Kill
250 6% increased Attack Speed
6% chance to gain Onslaught for 4 seconds on Kill
250 4% increased Attack Speed
6% chance to gain a Frenzy Charge on Kill
250 5% increased Attack Speed
6% chance to gain a Frenzy Charge on Kill
250 6% increased Attack Speed
6% chance to gain a Frenzy Charge on Kill
500 25% reduced Attack Speed
Attacks with this Weapon have 20% chance to deal Double Damage
500 25% reduced Attack Speed
Attacks with this Weapon have 25% chance to deal Double Damage
500 25% reduced Attack Speed
Attacks with this Weapon have 30% chance to deal Double Damage
625 50% reduced Attack Speed
Hits can’t be Evaded
625 -5% to Critical Strike Chance
Hits can’t be Evaded
500 +150 to Accuracy Rating
500 +250 to Accuracy Rating
500 +350 to Accuracy Rating
250 5% increased Dexterity
+80 to Accuracy Rating
250 5% increased Dexterity
+160 to Accuracy Rating
250 5% increased Dexterity
+240 to Accuracy Rating
250 15% increased Evasion Rating
+80 to Accuracy Rating
250 15% increased Evasion Rating
+160 to Accuracy Rating
250 15% increased Evasion Rating
+240 to Accuracy Rating
500 +40% to Critical Strike Multiplier for Spell Damage
-2% to Spell Critical Strike Chance
500 +50% to Critical Strike Multiplier for Spell Damage
-2% to Spell Critical Strike Chance
500 +60% to Critical Strike Multiplier for Spell Damage
-2% to Spell Critical Strike Chance
250 Your Critical Strikes do not deal extra Damage
+5% to Spell Critical Strike Chance
250 Your Critical Strikes do not deal extra Damage
+5.5% to Spell Critical Strike Chance
250 Your Critical Strikes do not deal extra Damage
+6% to Spell Critical Strike Chance
1000 +0.4% to Spell Critical Strike Chance
1000 +0.5% to Spell Critical Strike Chance
1000 +0.6% to Spell Critical Strike Chance
500 -30% to Critical Strike Multiplier for Spell Damage
+1% to Spell Critical Strike Chance
500 -30% to Critical Strike Multiplier for Spell Damage
+1.25% to Spell Critical Strike Chance
500 -30% to Critical Strike Multiplier for Spell Damage
+1.5% to Spell Critical Strike Chance
250 15% reduced Reservation Efficiency of Skills
+0.8% to Spell Critical Strike Chance
250 15% reduced Reservation Efficiency of Skills
+1% to Spell Critical Strike Chance
250 15% reduced Reservation Efficiency of Skills
+1.2% to Spell Critical Strike Chance
500 18% more Cast Speed
10% less Global Damage
500 20% more Cast Speed
10% less Global Damage
500 22% more Cast Speed
10% less Global Damage
1000 4% more Cast Speed
1000 5% more Cast Speed
1000 6% more Cast Speed
500 12% increased Cost of Skills
6% more Cast Speed
500 12% increased Cost of Skills
7% more Cast Speed
500 12% increased Cost of Skills
8% more Cast Speed
250 Spells you Cast have Added Spell Damage equal to 12% of the Damage of this Weapon
10% less Cast Speed
250 Spells you Cast have Added Spell Damage equal to 16% of the Damage of this Weapon
10% less Cast Speed
250 Spells you Cast have Added Spell Damage equal to 20% of the Damage of this Weapon
10% less Cast Speed
500 Regenerate 1.5% of Mana per second
15% less maximum Mana
500 Regenerate 1.8% of Mana per second
15% less maximum Mana
500 Regenerate 2% of Mana per second
15% less maximum Mana
250 Regenerate 1% of Mana per second
20% reduced Reservation Efficiency of Skills
250 Regenerate 1.3% of Mana per second
20% reduced Reservation Efficiency of Skills
250 Regenerate 1.5% of Mana per second
20% reduced Reservation Efficiency of Skills
1000 Regenerate 0.5% of Mana per second
1000 Regenerate 0.6% of Mana per second
1000 Regenerate 0.7% of Mana per second
500 Regenerate 0.2% of Mana per second
5% more maximum Mana
500 Regenerate 0.3% of Mana per second
5% more maximum Mana
500 Regenerate 0.4% of Mana per second
5% more maximum Mana
250 Regenerate 0.2% of Mana per second
10% increased Mana Cost of Skills
250 Regenerate 0.3% of Mana per second
10% increased Mana Cost of Skills
250 Regenerate 0.4% of Mana per second
10% increased Mana Cost of Skills
20 Minion Instability
20 Pain Attunement
20 Elemental Equilibrium
20 Point Blank
20 Acrobatics
20 Ghost Reaver
20 Elemental Overload
20 Eldritch Battery
20 Perfect Agony
20 Runebinder
20 The Agnostic
20 Supreme Ego
20 Hex Master
20 Lethe Shade
20 Ghost Dance
20 Magebane
20 Solipsism
20 Divine Shield
20 Iron Will
20 Wicked Ward
20 Wind Dancer
20 Conduit
20 Arrow Dancing
20 Precise Technique
20 Iron Reflexes
20 Mind Over Matter
20 Zealot’s Oath
100 -0.5% to Critical Strike Chance
Allocates Adder’s Touch
100 -0.5% to Critical Strike Chance
Allocates From the Shadows
100 -0.5% to Critical Strike Chance
Allocates Backstabbing
100 -0.5% to Critical Strike Chance
Allocates Flaying
100 -0.5% to Critical Strike Chance
Allocates Nightstalker
500 +8% to Quality
500 +12% to Quality
500 +16% to Quality

Depth 3

Weight Passive
250 +12% to Fire Damage over Time Multiplier
-15% to Fire Resistance
250 +16% to Fire Damage over Time Multiplier
-15% to Fire Resistance
250 +12% to Cold Damage over Time Multiplier
-15% to Cold Resistance
250 +16% to Cold Damage over Time Multiplier
-15% to Cold Resistance
250 +12% to Chaos Damage over Time Multiplier
-15% to Chaos Resistance
250 +16% to Chaos Damage over Time Multiplier
-15% to Chaos Resistance
250 +12% to Physical Damage over Time Multiplier
Hits against you Overwhelm 6% of Physical Damage Reduction
250 +16% to Physical Damage over Time Multiplier
Hits against you Overwhelm 6% of Physical Damage Reduction
500 -8% to all Elemental Resistances
Attacks with this Weapon Penetrate 8% Elemental Resistances
500 -8% to all Elemental Resistances
Attacks with this Weapon Penetrate 10% Elemental Resistances
250 -13% to Chaos Resistance
Attacks with this Weapon Penetrate 8% Chaos Resistance
250 -13% to Chaos Resistance
Attacks with this Weapon Penetrate 10% Chaos Resistance
400 10% reduced Area of Effect
25% increased Area of Effect if you’ve Killed at least 5 Enemies Recently
400 10% reduced Area of Effect
30% increased Area of Effect if you’ve Killed at least 5 Enemies Recently
400 20% increased Area of Effect
10% reduced Area of Effect if you’ve Killed Recently
400 24% increased Area of Effect
10% reduced Area of Effect if you’ve Killed Recently
50 20% increased Chaining range
50 30% increased Chaining range
75 Projectiles Pierce an additional Target
50 Projectiles have 30% chance for an additional Projectile when Forking
50 Projectiles have 40% chance for an additional Projectile when Forking
250 15% increased Effect of your Marks
100% increased Mana Cost of Mark Skills
250 20% increased Effect of your Marks
100% increased Mana Cost of Mark Skills
250 15% reduced Effect of your Marks
6% chance to gain a Frenzy Charge when you Hit your Marked Enemy
250 15% reduced Effect of your Marks
10% chance to gain a Frenzy Charge when you Hit your Marked Enemy
250 25% reduced Accuracy Rating against Marked Enemy
Culling Strike against Marked Enemy
750 +2 to Weapon Range
750 +3 to Weapon Range
500 30% increased total Recovery per second from Life Leech
0.5% of Attack Damage Leeched as Life
500 30% increased total Recovery per second from Life Leech
0.8% of Attack Damage Leeched as Life
500 30% increased total Recovery per second from Mana Leech
0.5% of Attack Damage Leeched as Mana
500 30% increased total Recovery per second from Mana Leech
0.8% of Attack Damage Leeched as Mana
500 0.5% of Spell Damage Leeched as Energy Shield
30% increased total Recovery per second from Energy Shield Leech
500 0.8% of Spell Damage Leeched as Energy Shield
30% increased total Recovery per second from Energy Shield Leech
400 Grants 15 Life per Enemy Hit
Removes 2 of your Mana per Enemy Hit
400 Grants 25 Life per Enemy Hit
Removes 2 of your Mana per Enemy Hit
400 Removes 4 of your Life per Enemy Hit
Grants 6 Mana per Enemy Hit
400 Removes 4 of your Life per Enemy Hit
Grants 8 Mana per Enemy Hit
500 5% reduced Movement Speed
20% increased Cooldown Recovery Rate of Travel Skills
500 5% reduced Movement Speed
30% increased Cooldown Recovery Rate of Travel Skills
500 8% increased Movement Speed
Your Travel Skills are Disabled
500 12% increased Movement Speed
Your Travel Skills are Disabled
300 20% reduced Effect of Arcane Surge on you
10% chance to Gain Arcane Surge when you deal a Critical Strike
300 20% reduced Effect of Arcane Surge on you
10% chance to Gain Arcane Surge when you deal a Critical Strike
300 20% increased Effect of Arcane Surge on you
Buffs on you expire 10% faster
300 25% increased Effect of Arcane Surge on you
Buffs on you expire 10% faster
300 20% increased Effect of Onslaught on you
Buffs on you expire 10% faster
300 25% increased Effect of Onslaught on you
Buffs on you expire 10% faster
300 20% reduced Effect of Onslaught on you
10% chance to gain Onslaught for 4 seconds on Kill
300 20% reduced Effect of Onslaught on you
15% chance to gain Onslaught for 4 seconds on Kill
300 10% chance to gain Unholy Might for 4 seconds on Kill
Buffs on you expire 10% faster
300 15% chance to gain Unholy Might for 4 seconds on Kill
Buffs on you expire 10% faster
500 10% chance to gain Phasing for 4 seconds on Kill
Buffs on you expire 10% faster
500 15% chance to gain Phasing for 4 seconds on Kill
Buffs on you expire 10% faster
750 15% reduced Enemy Stun Threshold with this Weapon
20% chance to gain an Endurance Charge when you Stun an Enemy with a Melee Hit
750 25% reduced Enemy Stun Threshold with this Weapon
20% chance to gain an Endurance Charge when you Stun an Enemy with a Melee Hit
500 15% increased Enemy Stun Threshold
16% chance to double Stun Duration
500 15% increased Enemy Stun Threshold
24% chance to double Stun Duration
300 30% reduced Fortification Duration
Melee Hits which Stun have 15% chance to Fortify
300 30% reduced Fortification Duration
Melee Hits which Stun have 20% chance to Fortify
300 15% increased Skill Effect Duration
10% reduced Cooldown Recovery Rate
300 20% increased Skill Effect Duration
10% reduced Cooldown Recovery Rate
300 10% reduced Skill Effect Duration
10% increased Cooldown Recovery Rate
300 10% reduced Skill Effect Duration
15% increased Cooldown Recovery Rate
300 Flasks applied to you have 10% reduced Effect
40% chance to gain a Flask Charge when you deal a Critical Strike
300 Flasks applied to you have 10% reduced Effect
50% chance to gain a Flask Charge when you deal a Critical Strike
300 15% reduced Flask Charges gained
Flasks applied to you have 8% increased Effect
300 15% reduced Flask Charges gained
Flasks applied to you have 10% increased Effect
250 10% reduced Effect of your Curses
Your Curses have 25% increased Effect if 50% of Curse Duration expired
250 10% reduced Effect of your Curses
Your Curses have 30% increased Effect if 50% of Curse Duration expired
250 15% increased Effect of Curses on you
8% increased Effect of your Curses
250 15% increased Effect of Curses on you
10% increased Effect of your Curses
250 20% reduced Area of Effect of Hex Skills
Hex Skills have 40% increased Skill Effect Duration
250 20% reduced Area of Effect of Hex Skills
Hex Skills have 50% increased Skill Effect Duration
250 15% reduced Mana Reservation Efficiency of Skills that throw Mines
Mines have a 10% chance to be Detonated an Additional Time
250 15% reduced Mana Reservation Efficiency of Skills that throw Mines
Mines have a 14% chance to be Detonated an Additional Time
250 Skills used by Mines have 40% reduced Area of Effect
25% increased Effect of Auras from Mines
250 Skills used by Mines have 40% reduced Area of Effect
40% increased Effect of Auras from Mines
250 40% reduced Trap Trigger Area of Effect
12% increased Trap Throwing Speed
250 40% reduced Trap Trigger Area of Effect
16% increased Trap Throwing Speed
250 25% reduced Trap Spread
Traps from Skills are thrown randomly around targeted location
250 Brands have 25% increased Area of Effect if 50% of Attached Duration expired
Brand Skills have 20% reduced Duration
250 Brands have 40% increased Area of Effect if 50% of Attached Duration expired
Brand Skills have 20% reduced Duration
250 Brand Recall has 40% reduced Cooldown Recovery Rate
40% increased Brand Attachment range
250 Brand Recall has 40% reduced Cooldown Recovery Rate
60% increased Brand Attachment range
250 15% reduced Totem Placement speed
Skills that would Summon a Totem have 25% chance to Summon two Totems instead
250 15% reduced Totem Placement speed
Skills that would Summon a Totem have 40% chance to Summon two Totems instead
250 15% reduced Totem Life
Totems Explode on Death, dealing 200% of their Life as Physical Damage
250 15% reduced Totem Life
Totems Explode on Death, dealing 300% of their Life as Physical Damage
300 30% increased Effect of Chill on you
Unaffected by Chill while Channelling
300 30% increased Effect of Shock on you
Unaffected by Shock while Channelling
250 20% increased Warcry Buff Effect
Warcry Skills have 20% reduced Area of Effect
250 30% increased Warcry Buff Effect
Warcry Skills have 20% reduced Area of Effect
250 30% reduced Damage
25% increased Damage for each time you’ve Warcried Recently
250 30% reduced Damage
40% increased Damage for each time you’ve Warcried Recently
250 6% chance to Scorch Enemies
Cannot inflict Ignite
250 10% chance to Scorch Enemies
Cannot inflict Ignite
250 6% chance to inflict Brittle
Cannot inflict Freeze or Chill
250 10% chance to inflict Brittle
Cannot inflict Freeze or Chill
250 6% chance to Sap Enemies
Cannot inflict Shock
250 10% chance to Sap Enemies
Cannot inflict Shock
300 Inflict Fire Exposure on Hit
25% chance to be inflicted with Fire Exposure when you take Fire Damage from a Hit
300 Inflict Cold Exposure on Hit
25% chance to be inflicted with Cold Exposure when you take Cold Damage from a Hit
300 Inflict Lightning Exposure on Hit
25% chance to be inflicted with Lightning Exposure when you take Lightning Damage from a Hit
300 Inflict Fire, Cold, and Lightning Exposure on Hit
25% chance to be inflicted with a random Exposure when you take Elemental Damage from a Hit
150 6% chance to inflict Withered for 2 seconds on Hit
25% chance to be Withered for 2 seconds when you take Chaos Damage from a Hit
150 10% chance to inflict Withered for 2 seconds on Hit
25% chance to be Withered for 2 seconds when you take Chaos Damage from a Hit
500 Overwhelm 15% Physical Damage Reduction
Hits against you Overwhelm 5% of Physical Damage Reduction
500 Overwhelm 20% Physical Damage Reduction
Hits against you Overwhelm 5% of Physical Damage Reduction
300 30% increased Stun Duration on Enemies
15% increased Stun Duration on you
300 40% increased Stun Duration on Enemies
20% increased Stun Duration on you
300 20% increased Freeze Duration on Enemies
15% increased Freeze Duration on you
300 30% increased Freeze Duration on Enemies
20% increased Freeze Duration on you
300 20% increased Ignite Duration on Enemies
15% increased Ignite Duration on you
300 30% increased Ignite Duration on Enemies
20% increased Ignite Duration on you
300 20% increased Bleeding Duration
15% increased Bleed Duration on you
300 30% increased Bleeding Duration
20% increased Bleed Duration on you
300 10% increased Poison Duration
15% increased Poison Duration on you
300 15% increased Poison Duration
20% increased Poison Duration on you
300 15% increased Effect of Chill on you
30% increased Effect of Chill
300 20% increased Effect of Chill on you
40% increased Effect of Chill
300 30% increased Effect of Shock
15% increased Effect of Shock on you
300 40% increased Effect of Shock
20% increased Effect of Shock on you
300 10% increased Impale Effect
Attack Hits against you have 15% chance to Impale
300 15% increased Impale Effect
Attack Hits against you have 20% chance to Impale
1000 20% reduced Attribute Requirements
1000 30% reduced Attribute Requirements
500 +60 to Dexterity
Gain no inherent bonuses from Dexterity
500 +80 to Dexterity
Gain no inherent bonuses from Dexterity
500 +60 to Intelligence
Gain no inherent bonuses from Intelligence
500 +80 to Intelligence
Gain no inherent bonuses from Intelligence
500 +60 to Strength
Gain no inherent bonuses from Strength
500 +80 to Strength
Gain no inherent bonuses from Strength
500 4% increased Dexterity
4% increased Intelligence
500 6% increased Dexterity
6% increased Intelligence
500 4% increased Strength
4% increased Dexterity
500 6% increased Strength
6% increased Dexterity
500 4% increased Strength
4% increased Intelligence
500 6% increased Strength
6% increased Intelligence
500 8% increased Movement Speed if Dexterity is below 100
500 12% increased Movement Speed if Dexterity is below 100
500 14% increased Area of Effect if Intelligence is below 100
500 20% increased Area of Effect if Intelligence is below 100
500 6% chance to deal Double Damage if Strength is below 100
500 10% chance to deal Double Damage if Strength is below 100
300 10% increased Explicit Elemental Damage Modifier magnitudes
300 15% increased Explicit Elemental Damage Modifier magnitudes
300 10% increased Explicit Physical and Chaos Damage Modifier magnitudes
300 15% increased Explicit Physical and Chaos Damage Modifier magnitudes
300 10% increased Explicit Caster Damage Modifier magnitudes
300 15% increased Explicit Caster Damage Modifier magnitudes
300 10% increased Explicit Critical Modifier magnitudes
300 15% increased Explicit Critical Modifier magnitudes
300 10% increased Explicit Speed Modifier magnitudes
300 15% increased Explicit Speed Modifier magnitudes
300 10% increased Explicit Mana Modifier magnitudes
300 15% increased Explicit Mana Modifier magnitudes
150 10% increased Explicit Attribute Modifier magnitudes
150 15% increased Explicit Attribute Modifier magnitudes
300 50% increased Endurance, Frenzy and Power Charge Duration
300 65% increased Endurance, Frenzy and Power Charge Duration
300 80% increased Endurance, Frenzy and Power Charge Duration
300 5% chance to Steal Power, Frenzy, and Endurance Charges on Hit
300 10% chance to Steal Power, Frenzy, and Endurance Charges on Hit
300 15% chance to Steal Power, Frenzy, and Endurance Charges on Hit
200 75% reduced Endurance, Frenzy and Power Charge Duration
Gain a Power, Frenzy or Endurance Charge on Kill
400 50% reduced Frenzy Charge Duration
Gain a Frenzy Charge on Kill
400 50% reduced Power Charge Duration
Gain a Power Charge on Kill
400 50% reduced Endurance Charge Duration
Gain an Endurance Charge on Kill
300 -1 to Maximum Endurance Charges
+1 to Minimum Frenzy Charges
300 +1 to Minimum Endurance Charges
-1 to Maximum Frenzy Charges
300 +1 to Minimum Endurance Charges
+1 to Minimum Frenzy Charges
150 +1 to Minimum Endurance, Frenzy and Power Charges
-1 to Maximum Endurance, Frenzy and Power Charges
150 Herald of Agony has 25% increased Buff Effect
Herald of Agony has 25% increased Reservation
150 Herald of Agony has 35% increased Buff Effect
Herald of Agony has 25% increased Reservation
150 Herald of Agony has 45% increased Buff Effect
Herald of Agony has 25% increased Reservation
150 Herald of Ash has 25% increased Reservation
Herald of Ash has 25% increased Buff Effect
150 Herald of Ash has 25% increased Reservation
Herald of Ash has 35% increased Buff Effect
150 Herald of Ash has 25% increased Reservation
Herald of Ash has 45% increased Buff Effect
150 Herald of Ice has 25% increased Reservation
Herald of Ice has 25% increased Buff Effect
150 Herald of Ice has 25% increased Reservation
Herald of Ice has 35% increased Buff Effect
150 Herald of Ice has 25% increased Reservation
Herald of Ice has 45% increased Buff Effect
150 Herald of Purity has 25% increased Buff Effect
Herald of Purity has 25% increased Reservation
150 Herald of Purity has 35% increased Buff Effect
Herald of Purity has 25% increased Reservation
150 Herald of Purity has 45% increased Buff Effect
Herald of Purity has 25% increased Reservation
150 Herald of Thunder has 25% increased Reservation
Herald of Thunder has 25% increased Buff Effect
150 Herald of Thunder has 25% increased Reservation
Herald of Thunder has 35% increased Buff Effect
150 Herald of Thunder has 25% increased Reservation
Herald of Thunder has 45% increased Buff Effect
150 Anger has 20% increased Aura Effect
Anger has 25% increased Reservation
150 Anger has 25% increased Aura Effect
Anger has 25% increased Reservation
150 Anger has 30% increased Aura Effect
Anger has 25% increased Reservation
150 Wrath has 20% increased Aura Effect
Wrath has 25% increased Reservation
150 Wrath has 25% increased Aura Effect
Wrath has 25% increased Reservation
150 Wrath has 30% increased Aura Effect
Wrath has 25% increased Reservation
150 Hatred has 20% increased Aura Effect
Hatred has 25% increased Reservation
150 Hatred has 25% increased Aura Effect
Hatred has 25% increased Reservation
150 Hatred has 30% increased Aura Effect
Hatred has 25% increased Reservation
150 Zealotry has 20% increased Aura Effect
Zealotry has 25% increased Reservation
150 Zealotry has 25% increased Aura Effect
Zealotry has 25% increased Reservation
150 Zealotry has 30% increased Aura Effect
Zealotry has 25% increased Reservation
150 Pride has 20% increased Aura Effect
Pride has 25% increased Reservation
150 Pride has 25% increased Aura Effect
Pride has 25% increased Reservation
150 Pride has 30% increased Aura Effect
Pride has 25% increased Reservation
150 Malevolence has 20% increased Aura Effect
Malevolence has 25% increased Reservation
150 Malevolence has 25% increased Aura Effect
Malevolence has 25% increased Reservation
150 Malevolence has 30% increased Aura Effect
Malevolence has 25% increased Reservation
150 Haste has 20% increased Aura Effect
Haste has 25% increased Reservation
150 Haste has 25% increased Aura Effect
Haste has 25% increased Reservation
150 Haste has 30% increased Aura Effect
Haste has 25% increased Reservation
150 Precision has 20% increased Aura Effect
Precision has 25% increased Reservation
150 Precision has 25% increased Aura Effect
Precision has 25% increased Reservation
150 Precision has 30% increased Aura Effect
Precision has 25% increased Reservation
150 Banner Skills have 20% increased Aura Effect
25% increased Reservation of Banner Skills
150 Banner Skills have 25% increased Aura Effect
25% increased Reservation of Banner Skills
150 Banner Skills have 30% increased Aura Effect
25% increased Reservation of Banner Skills
100 Socketed Gems are Supported by Level 10 Mana Leech
100 Socketed Gems are supported by Level 15 Additional Accuracy
100 Socketed Gems are Supported by Level 25 Arrogance
100 Socketed Gems are supported by Level 10 Fork
100 Socketed Gems are Supported by Level 10 Chance to Poison
100 Socketed Gems are supported by Level 10 Life Leech
100 Socketed Gems are supported by Level 10 Melee Splash
100 Socketed Gems are supported by Level 10 Faster Projectiles
100 Socketed Gems are supported by Level 10 Stun
100 Socketed Gems are Supported by Level 10 Increased Area of Effect
100 Socketed Gems are Supported by Level 10 Knockback
100 Socketed Gems are Supported by Level 10 Lesser Multiple Projectiles
100 Socketed Gems are supported by Level 10 Blind
100 Socketed Gems are Supported by Level 25 Blasphemy
100 Socketed Gems are Supported by Level 10 Iron Will
100 Socketed Gems are Supported by Level 10 Faster Casting
100 Socketed Gems are supported by Level 10 Chance to Flee
100 Socketed Gems are Supported by Level 10 Item Rarity
100 Socketed Gems are Supported by Level 10 Combustion
100 Socketed Gems are Supported by Level 15 Life Gain On Hit
100 Socketed Gems are Supported by Level 10 Culling Strike
100 Socketed Gems are Supported by Level 10 Point Blank
100 Socketed Gems are Supported by Level 10 Iron Grip
100 Socketed Gems are Supported by Level 10 Chain
500 Socketed Gems are Supported by Level 3 Empower
100 Socketed Gems are Supported by Level 10 Slower Projectiles
100 Socketed Gems are Supported by Level 10 Less Duration
500 Socketed Gems are Supported by Level 3 Enhance
500 Socketed Gems are Supported by Level 3 Enlighten
100 Socketed Gems are Supported by Level 10 Physical To Lightning
100 Socketed Gems are Supported by Level 10 Advanced Traps
100 Socketed Gems are Supported by Level 10 Ignite Proliferation
100 Socketed Gems are Supported by Level 10 Chance To Bleed
100 Socketed Gems are Supported by Level 15 Decay
100 Socketed Gems are Supported by Level 10 Maim
100 Socketed Gems are Supported by Level 10 Momentum
100 Socketed Gems are Supported by Level 10 Arcane Surge
100 Socketed Gems are supported by Level 10 Pierce
100 Socketed Gems are Supported by Level 25 Generosity
100 Socketed Gems are Supported by Level 10 Fortify
100 Socketed Gems are Supported by Level 10 Elemental Proliferation
100 Socketed Gems are Supported by Level 10 Volley
100 Socketed Gems are Supported by Level 10 Spell Cascade
100 Socketed Gems are Supported by Level 10 Ancestral Call
100 Socketed Gems are Supported by Level 10 Withering Touch
100 Socketed Gems are Supported by Level 10 Energy Leech
100 Socketed Gems are Supported by Level 10 Intensify
100 Socketed Gems are Supported by Level 10 Impale
100 Socketed Gems are Supported by Level 10 Rage
100 Socketed Gems are Supported by Level 10 Swift Assembly
100 Socketed Gems are Supported by Level 25 Second Wind
100 Socketed Gems are Supported by Level 25 Urgent Orders
100 Socketed Gems are Supported by Level 10 Swiftbrand
100 Socketed Gems are Supported by Level 15 Impending Doom
100 Socketed Gems are Supported by Level 10 Lifetap
100 Socketed Gems are Supported by Level 10 Behead
100 Socketed Gems are Supported by Level 25 Divine Blessing
100 Socketed Gems are Supported by Level 25 Eternal Blessing
100 Socketed Gems are Supported by Level 10 Overcharge
100 Socketed Gems are Supported by Level 25 Cursed Ground
100 Socketed Gems are Supported by Level 25 Hex Bloom
100 Socketed Gems are Supported by Level 10 Pinpoint
25 Socketed Gems are Supported by Level 10 Mana Leech
25 Socketed Gems are supported by Level 15 Additional Accuracy
25 Socketed Gems are Supported by Level 25 Arrogance
25 Socketed Gems are supported by Level 10 Fork
25 Socketed Gems are Supported by Level 10 Chance to Poison
25 Socketed Gems are supported by Level 10 Life Leech
25 Socketed Gems are supported by Level 10 Melee Splash
25 Socketed Gems are supported by Level 10 Faster Projectiles
25 Socketed Gems are supported by Level 10 Stun
25 Socketed Gems are Supported by Level 10 Increased Area of Effect
25 Socketed Gems are Supported by Level 10 Knockback
25 Socketed Gems are Supported by Level 10 Lesser Multiple Projectiles
25 Socketed Gems are supported by Level 10 Blind
25 Socketed Gems are Supported by Level 25 Blasphemy
25 Socketed Gems are Supported by Level 10 Iron Will
25 Socketed Gems are Supported by Level 10 Faster Casting
25 Socketed Gems are supported by Level 10 Chance to Flee
25 Socketed Gems are Supported by Level 10 Combustion
25 Socketed Gems are Supported by Level 15 Life Gain On Hit
25 Socketed Gems are Supported by Level 10 Culling Strike
25 Socketed Gems are Supported by Level 10 Point Blank
25 Socketed Gems are Supported by Level 10 Iron Grip
25 Socketed Gems are Supported by Level 10 Chain
125 Socketed Gems are Supported by Level 3 Empower
25 Socketed Gems are Supported by Level 10 Slower Projectiles
25 Socketed Gems are Supported by Level 10 Less Duration
125 Socketed Gems are Supported by Level 3 Enhance
125 Socketed Gems are Supported by Level 3 Enlighten
25 Socketed Gems are Supported by Level 10 Physical To Lightning
25 Socketed Gems are Supported by Level 10 Advanced Traps
25 Socketed Gems are Supported by Level 10 Ignite Proliferation
25 Socketed Gems are Supported by Level 10 Chance To Bleed
25 Socketed Gems are Supported by Level 15 Decay
25 Socketed Gems are Supported by Level 10 Maim
25 Socketed Gems are Supported by Level 10 Momentum
25 Socketed Gems are Supported by Level 10 Arcane Surge
25 Socketed Gems are supported by Level 10 Pierce
25 Socketed Gems are Supported by Level 25 Generosity
25 Socketed Gems are Supported by Level 10 Fortify
25 Socketed Gems are Supported by Level 10 Elemental Proliferation
25 Socketed Gems are Supported by Level 10 Volley
25 Socketed Gems are Supported by Level 10 Spell Cascade
25 Socketed Gems are Supported by Level 10 Ancestral Call
25 Socketed Gems are Supported by Level 10 Withering Touch
25 Socketed Gems are Supported by Level 10 Energy Leech
25 Socketed Gems are Supported by Level 10 Intensify
25 Socketed Gems are Supported by Level 10 Impale
25 Socketed Gems are Supported by Level 10 Rage
25 Socketed Gems are Supported by Level 10 Swift Assembly
25 Socketed Gems are Supported by Level 25 Second Wind
25 Socketed Gems are Supported by Level 25 Urgent Orders
25 Socketed Gems are Supported by Level 10 Swiftbrand
25 Socketed Gems are Supported by Level 15 Impending Doom
25 Socketed Gems are Supported by Level 10 Lifetap
25 Socketed Gems are Supported by Level 10 Behead
25 Socketed Gems are Supported by Level 25 Divine Blessing
25 Socketed Gems are Supported by Level 25 Eternal Blessing
25 Socketed Gems are Supported by Level 10 Overcharge
25 Socketed Gems are Supported by Level 25 Cursed Ground
25 Socketed Gems are Supported by Level 25 Hex Bloom
25 Socketed Gems are Supported by Level 10 Pinpoint
100 Item sells for an additional Unique of this Base Type
750 Item sells for an additional Magmatic Ore
200 Item sells for 20 additional Orbs of Scouring
240 Item sells for 20 additional Chaos Orbs
134 Item sells for 15 additional Orbs of Regret
60 Item sells for 10 additional Regal Orbs
134 Item sells for 15 additional Vaal Orbs
54 Item sells for 15 additional Gemcutter’s Prisms
80 Item sells for 10 additional Blessed Orbs
140 Item sells for 15 additional Awakened Sextant
40 Item sells for an additional Orb of Annulment
100 Item sells for an additional Exalted Orb
100 Item sells for an additional Divine Orb
5 Item sells for an additional Sacred Orb
1250 Item sells for an additional Igneous Geode

Depth 4

Weight Passive
250 +12% to Fire Damage over Time Multiplier
-15% to Fire Resistance
250 +16% to Fire Damage over Time Multiplier
-15% to Fire Resistance
250 +12% to Cold Damage over Time Multiplier
-15% to Cold Resistance
250 +16% to Cold Damage over Time Multiplier
-15% to Cold Resistance
250 +12% to Chaos Damage over Time Multiplier
-15% to Chaos Resistance
250 +16% to Chaos Damage over Time Multiplier
-15% to Chaos Resistance
250 +12% to Physical Damage over Time Multiplier
Hits against you Overwhelm 6% of Physical Damage Reduction
250 +16% to Physical Damage over Time Multiplier
Hits against you Overwhelm 6% of Physical Damage Reduction
500 -8% to all Elemental Resistances
Attacks with this Weapon Penetrate 8% Elemental Resistances
500 -8% to all Elemental Resistances
Attacks with this Weapon Penetrate 10% Elemental Resistances
250 -13% to Chaos Resistance
Attacks with this Weapon Penetrate 8% Chaos Resistance
250 -13% to Chaos Resistance
Attacks with this Weapon Penetrate 10% Chaos Resistance
400 10% reduced Area of Effect
25% increased Area of Effect if you’ve Killed at least 5 Enemies Recently
400 10% reduced Area of Effect
30% increased Area of Effect if you’ve Killed at least 5 Enemies Recently
400 20% increased Area of Effect
10% reduced Area of Effect if you’ve Killed Recently
400 24% increased Area of Effect
10% reduced Area of Effect if you’ve Killed Recently
50 20% increased Chaining range
50 30% increased Chaining range
75 Projectiles Pierce an additional Target
50 Projectiles have 30% chance for an additional Projectile when Forking
50 Projectiles have 40% chance for an additional Projectile when Forking
250 15% increased Effect of your Marks
100% increased Mana Cost of Mark Skills
250 20% increased Effect of your Marks
100% increased Mana Cost of Mark Skills
250 15% reduced Effect of your Marks
6% chance to gain a Frenzy Charge when you Hit your Marked Enemy
250 15% reduced Effect of your Marks
10% chance to gain a Frenzy Charge when you Hit your Marked Enemy
250 25% reduced Accuracy Rating against Marked Enemy
Culling Strike against Marked Enemy
750 +2 to Weapon Range
750 +3 to Weapon Range
500 30% increased total Recovery per second from Life Leech
0.5% of Attack Damage Leeched as Life
500 30% increased total Recovery per second from Life Leech
0.8% of Attack Damage Leeched as Life
500 30% increased total Recovery per second from Mana Leech
0.5% of Attack Damage Leeched as Mana
500 30% increased total Recovery per second from Mana Leech
0.8% of Attack Damage Leeched as Mana
500 0.5% of Spell Damage Leeched as Energy Shield
30% increased total Recovery per second from Energy Shield Leech
500 0.8% of Spell Damage Leeched as Energy Shield
30% increased total Recovery per second from Energy Shield Leech
400 Grants 15 Life per Enemy Hit
Removes 2 of your Mana per Enemy Hit
400 Grants 25 Life per Enemy Hit
Removes 2 of your Mana per Enemy Hit
400 Removes 4 of your Life per Enemy Hit
Grants 6 Mana per Enemy Hit
400 Removes 4 of your Life per Enemy Hit
Grants 8 Mana per Enemy Hit
500 5% reduced Movement Speed
20% increased Cooldown Recovery Rate of Travel Skills
500 5% reduced Movement Speed
30% increased Cooldown Recovery Rate of Travel Skills
500 8% increased Movement Speed
Your Travel Skills are Disabled
500 12% increased Movement Speed
Your Travel Skills are Disabled
300 20% reduced Effect of Arcane Surge on you
10% chance to Gain Arcane Surge when you deal a Critical Strike
300 20% reduced Effect of Arcane Surge on you
10% chance to Gain Arcane Surge when you deal a Critical Strike
300 20% increased Effect of Arcane Surge on you
Buffs on you expire 10% faster
300 25% increased Effect of Arcane Surge on you
Buffs on you expire 10% faster
300 20% increased Effect of Onslaught on you
Buffs on you expire 10% faster
300 25% increased Effect of Onslaught on you
Buffs on you expire 10% faster
300 20% reduced Effect of Onslaught on you
10% chance to gain Onslaught for 4 seconds on Kill
300 20% reduced Effect of Onslaught on you
15% chance to gain Onslaught for 4 seconds on Kill
300 10% chance to gain Unholy Might for 4 seconds on Kill
Buffs on you expire 10% faster
300 15% chance to gain Unholy Might for 4 seconds on Kill
Buffs on you expire 10% faster
500 10% chance to gain Phasing for 4 seconds on Kill
Buffs on you expire 10% faster
500 15% chance to gain Phasing for 4 seconds on Kill
Buffs on you expire 10% faster
750 15% reduced Enemy Stun Threshold with this Weapon
20% chance to gain an Endurance Charge when you Stun an Enemy with a Melee Hit
750 25% reduced Enemy Stun Threshold with this Weapon
20% chance to gain an Endurance Charge when you Stun an Enemy with a Melee Hit
500 15% increased Enemy Stun Threshold
16% chance to double Stun Duration
500 15% increased Enemy Stun Threshold
24% chance to double Stun Duration
300 30% reduced Fortification Duration
Melee Hits which Stun have 15% chance to Fortify
300 30% reduced Fortification Duration
Melee Hits which Stun have 20% chance to Fortify
300 15% increased Skill Effect Duration
10% reduced Cooldown Recovery Rate
300 20% increased Skill Effect Duration
10% reduced Cooldown Recovery Rate
300 10% reduced Skill Effect Duration
10% increased Cooldown Recovery Rate
300 10% reduced Skill Effect Duration
15% increased Cooldown Recovery Rate
300 Flasks applied to you have 10% reduced Effect
40% chance to gain a Flask Charge when you deal a Critical Strike
300 Flasks applied to you have 10% reduced Effect
50% chance to gain a Flask Charge when you deal a Critical Strike
300 15% reduced Flask Charges gained
Flasks applied to you have 8% increased Effect
300 15% reduced Flask Charges gained
Flasks applied to you have 10% increased Effect
250 10% reduced Effect of your Curses
Your Curses have 25% increased Effect if 50% of Curse Duration expired
250 10% reduced Effect of your Curses
Your Curses have 30% increased Effect if 50% of Curse Duration expired
250 15% increased Effect of Curses on you
8% increased Effect of your Curses
250 15% increased Effect of Curses on you
10% increased Effect of your Curses
250 20% reduced Area of Effect of Hex Skills
Hex Skills have 40% increased Skill Effect Duration
250 20% reduced Area of Effect of Hex Skills
Hex Skills have 50% increased Skill Effect Duration
250 15% reduced Mana Reservation Efficiency of Skills that throw Mines
Mines have a 10% chance to be Detonated an Additional Time
250 15% reduced Mana Reservation Efficiency of Skills that throw Mines
Mines have a 14% chance to be Detonated an Additional Time
250 Skills used by Mines have 40% reduced Area of Effect
25% increased Effect of Auras from Mines
250 Skills used by Mines have 40% reduced Area of Effect
40% increased Effect of Auras from Mines
250 40% reduced Trap Trigger Area of Effect
12% increased Trap Throwing Speed
250 40% reduced Trap Trigger Area of Effect
16% increased Trap Throwing Speed
250 25% reduced Trap Spread
Traps from Skills are thrown randomly around targeted location
250 Brands have 25% increased Area of Effect if 50% of Attached Duration expired
Brand Skills have 20% reduced Duration
250 Brands have 40% increased Area of Effect if 50% of Attached Duration expired
Brand Skills have 20% reduced Duration
250 Brand Recall has 40% reduced Cooldown Recovery Rate
40% increased Brand Attachment range
250 Brand Recall has 40% reduced Cooldown Recovery Rate
60% increased Brand Attachment range
250 15% reduced Totem Placement speed
Skills that would Summon a Totem have 25% chance to Summon two Totems instead
250 15% reduced Totem Placement speed
Skills that would Summon a Totem have 40% chance to Summon two Totems instead
250 15% reduced Totem Life
Totems Explode on Death, dealing 200% of their Life as Physical Damage
250 15% reduced Totem Life
Totems Explode on Death, dealing 300% of their Life as Physical Damage
300 30% increased Effect of Chill on you
Unaffected by Chill while Channelling
300 30% increased Effect of Shock on you
Unaffected by Shock while Channelling
250 20% increased Warcry Buff Effect
Warcry Skills have 20% reduced Area of Effect
250 30% increased Warcry Buff Effect
Warcry Skills have 20% reduced Area of Effect
250 30% reduced Damage
25% increased Damage for each time you’ve Warcried Recently
250 30% reduced Damage
40% increased Damage for each time you’ve Warcried Recently
250 6% chance to Scorch Enemies
Cannot inflict Ignite
250 10% chance to Scorch Enemies
Cannot inflict Ignite
250 6% chance to inflict Brittle
Cannot inflict Freeze or Chill
250 10% chance to inflict Brittle
Cannot inflict Freeze or Chill
250 6% chance to Sap Enemies
Cannot inflict Shock
250 10% chance to Sap Enemies
Cannot inflict Shock
300 Inflict Fire Exposure on Hit
25% chance to be inflicted with Fire Exposure when you take Fire Damage from a Hit
300 Inflict Cold Exposure on Hit
25% chance to be inflicted with Cold Exposure when you take Cold Damage from a Hit
300 Inflict Lightning Exposure on Hit
25% chance to be inflicted with Lightning Exposure when you take Lightning Damage from a Hit
300 Inflict Fire, Cold, and Lightning Exposure on Hit
25% chance to be inflicted with a random Exposure when you take Elemental Damage from a Hit
150 6% chance to inflict Withered for 2 seconds on Hit
25% chance to be Withered for 2 seconds when you take Chaos Damage from a Hit
150 10% chance to inflict Withered for 2 seconds on Hit
25% chance to be Withered for 2 seconds when you take Chaos Damage from a Hit
500 Overwhelm 15% Physical Damage Reduction
Hits against you Overwhelm 5% of Physical Damage Reduction
500 Overwhelm 20% Physical Damage Reduction
Hits against you Overwhelm 5% of Physical Damage Reduction
300 30% increased Stun Duration on Enemies
15% increased Stun Duration on you
300 40% increased Stun Duration on Enemies
20% increased Stun Duration on you
300 20% increased Freeze Duration on Enemies
15% increased Freeze Duration on you
300 30% increased Freeze Duration on Enemies
20% increased Freeze Duration on you
300 20% increased Ignite Duration on Enemies
15% increased Ignite Duration on you
300 30% increased Ignite Duration on Enemies
20% increased Ignite Duration on you
300 20% increased Bleeding Duration
15% increased Bleed Duration on you
300 30% increased Bleeding Duration
20% increased Bleed Duration on you
300 10% increased Poison Duration
15% increased Poison Duration on you
300 15% increased Poison Duration
20% increased Poison Duration on you
300 15% increased Effect of Chill on you
30% increased Effect of Chill
300 20% increased Effect of Chill on you
40% increased Effect of Chill
300 30% increased Effect of Shock
15% increased Effect of Shock on you
300 40% increased Effect of Shock
20% increased Effect of Shock on you
300 10% increased Impale Effect
Attack Hits against you have 15% chance to Impale
300 15% increased Impale Effect
Attack Hits against you have 20% chance to Impale
1000 20% reduced Attribute Requirements
1000 30% reduced Attribute Requirements
500 +60 to Dexterity
Gain no inherent bonuses from Dexterity
500 +80 to Dexterity
Gain no inherent bonuses from Dexterity
500 +60 to Intelligence
Gain no inherent bonuses from Intelligence
500 +80 to Intelligence
Gain no inherent bonuses from Intelligence
500 +60 to Strength
Gain no inherent bonuses from Strength
500 +80 to Strength
Gain no inherent bonuses from Strength
500 4% increased Dexterity
4% increased Intelligence
500 6% increased Dexterity
6% increased Intelligence
500 4% increased Strength
4% increased Dexterity
500 6% increased Strength
6% increased Dexterity
500 4% increased Strength
4% increased Intelligence
500 6% increased Strength
6% increased Intelligence
500 8% increased Movement Speed if Dexterity is below 100
500 12% increased Movement Speed if Dexterity is below 100
500 14% increased Area of Effect if Intelligence is below 100
500 20% increased Area of Effect if Intelligence is below 100
500 6% chance to deal Double Damage if Strength is below 100
500 10% chance to deal Double Damage if Strength is below 100
300 10% increased Explicit Elemental Damage Modifier magnitudes
300 15% increased Explicit Elemental Damage Modifier magnitudes
300 10% increased Explicit Physical and Chaos Damage Modifier magnitudes
300 15% increased Explicit Physical and Chaos Damage Modifier magnitudes
300 10% increased Explicit Caster Damage Modifier magnitudes
300 15% increased Explicit Caster Damage Modifier magnitudes
300 10% increased Explicit Critical Modifier magnitudes
300 15% increased Explicit Critical Modifier magnitudes
300 10% increased Explicit Speed Modifier magnitudes
300 15% increased Explicit Speed Modifier magnitudes
300 10% increased Explicit Mana Modifier magnitudes
300 15% increased Explicit Mana Modifier magnitudes
150 10% increased Explicit Attribute Modifier magnitudes
150 15% increased Explicit Attribute Modifier magnitudes
300 50% increased Endurance, Frenzy and Power Charge Duration
300 65% increased Endurance, Frenzy and Power Charge Duration
300 80% increased Endurance, Frenzy and Power Charge Duration
300 5% chance to Steal Power, Frenzy, and Endurance Charges on Hit
300 10% chance to Steal Power, Frenzy, and Endurance Charges on Hit
300 15% chance to Steal Power, Frenzy, and Endurance Charges on Hit
200 75% reduced Endurance, Frenzy and Power Charge Duration
Gain a Power, Frenzy or Endurance Charge on Kill
400 50% reduced Frenzy Charge Duration
Gain a Frenzy Charge on Kill
400 50% reduced Power Charge Duration
Gain a Power Charge on Kill
400 50% reduced Endurance Charge Duration
Gain an Endurance Charge on Kill
300 -1 to Maximum Endurance Charges
+1 to Minimum Frenzy Charges
300 +1 to Minimum Endurance Charges
-1 to Maximum Frenzy Charges
300 +1 to Minimum Endurance Charges
+1 to Minimum Frenzy Charges
150 +1 to Minimum Endurance, Frenzy and Power Charges
-1 to Maximum Endurance, Frenzy and Power Charges
500 -1 to Maximum Endurance Charges
+1 to Maximum Frenzy Charges
500 -1 to Maximum Endurance Charges
-1 to Maximum Frenzy Charges
500 +1 to Maximum Endurance Charges
-1 to Maximum Frenzy Charges
150 4% increased Movement Speed per Frenzy Charge
-1 to Maximum Frenzy Charges
150 -1 to Maximum Power Charges
4% increased Cooldown Recovery Rate per Power Charge
150 -1 to Maximum Endurance Charges
8% increased Area of Effect per Endurance Charge
150 15% increased Damage per Endurance, Frenzy or Power Charge
-1 to Maximum Endurance, Frenzy and Power Charges
500 Rampage
150 Herald of Agony has 25% increased Buff Effect
Herald of Agony has 25% increased Reservation
150 Herald of Agony has 35% increased Buff Effect
Herald of Agony has 25% increased Reservation
150 Herald of Agony has 45% increased Buff Effect
Herald of Agony has 25% increased Reservation
150 Herald of Ash has 25% increased Reservation
Herald of Ash has 25% increased Buff Effect
150 Herald of Ash has 25% increased Reservation
Herald of Ash has 35% increased Buff Effect
150 Herald of Ash has 25% increased Reservation
Herald of Ash has 45% increased Buff Effect
150 Herald of Ice has 25% increased Reservation
Herald of Ice has 25% increased Buff Effect
150 Herald of Ice has 25% increased Reservation
Herald of Ice has 35% increased Buff Effect
150 Herald of Ice has 25% increased Reservation
Herald of Ice has 45% increased Buff Effect
150 Herald of Purity has 25% increased Buff Effect
Herald of Purity has 25% increased Reservation
150 Herald of Purity has 35% increased Buff Effect
Herald of Purity has 25% increased Reservation
150 Herald of Purity has 45% increased Buff Effect
Herald of Purity has 25% increased Reservation
150 Herald of Thunder has 25% increased Reservation
Herald of Thunder has 25% increased Buff Effect
150 Herald of Thunder has 25% increased Reservation
Herald of Thunder has 35% increased Buff Effect
150 Herald of Thunder has 25% increased Reservation
Herald of Thunder has 45% increased Buff Effect
150 Anger has 20% increased Aura Effect
Anger has 25% increased Reservation
150 Anger has 25% increased Aura Effect
Anger has 25% increased Reservation
150 Anger has 30% increased Aura Effect
Anger has 25% increased Reservation
150 Wrath has 20% increased Aura Effect
Wrath has 25% increased Reservation
150 Wrath has 25% increased Aura Effect
Wrath has 25% increased Reservation
150 Wrath has 30% increased Aura Effect
Wrath has 25% increased Reservation
150 Hatred has 20% increased Aura Effect
Hatred has 25% increased Reservation
150 Hatred has 25% increased Aura Effect
Hatred has 25% increased Reservation
150 Hatred has 30% increased Aura Effect
Hatred has 25% increased Reservation
150 Zealotry has 20% increased Aura Effect
Zealotry has 25% increased Reservation
150 Zealotry has 25% increased Aura Effect
Zealotry has 25% increased Reservation
150 Zealotry has 30% increased Aura Effect
Zealotry has 25% increased Reservation
150 Pride has 20% increased Aura Effect
Pride has 25% increased Reservation
150 Pride has 25% increased Aura Effect
Pride has 25% increased Reservation
150 Pride has 30% increased Aura Effect
Pride has 25% increased Reservation
150 Malevolence has 20% increased Aura Effect
Malevolence has 25% increased Reservation
150 Malevolence has 25% increased Aura Effect
Malevolence has 25% increased Reservation
150 Malevolence has 30% increased Aura Effect
Malevolence has 25% increased Reservation
150 Haste has 20% increased Aura Effect
Haste has 25% increased Reservation
150 Haste has 25% increased Aura Effect
Haste has 25% increased Reservation
150 Haste has 30% increased Aura Effect
Haste has 25% increased Reservation
150 Precision has 20% increased Aura Effect
Precision has 25% increased Reservation
150 Precision has 25% increased Aura Effect
Precision has 25% increased Reservation
150 Precision has 30% increased Aura Effect
Precision has 25% increased Reservation
150 Banner Skills have 20% increased Aura Effect
25% increased Reservation of Banner Skills
150 Banner Skills have 25% increased Aura Effect
25% increased Reservation of Banner Skills
150 Banner Skills have 30% increased Aura Effect
25% increased Reservation of Banner Skills
100 Socketed Gems are Supported by Level 10 Mana Leech
100 Socketed Gems are supported by Level 15 Additional Accuracy
100 Socketed Gems are Supported by Level 25 Arrogance
100 Socketed Gems are supported by Level 10 Fork
100 Socketed Gems are Supported by Level 10 Chance to Poison
100 Socketed Gems are supported by Level 10 Life Leech
100 Socketed Gems are supported by Level 10 Melee Splash
100 Socketed Gems are supported by Level 10 Faster Projectiles
100 Socketed Gems are supported by Level 10 Stun
100 Socketed Gems are Supported by Level 10 Increased Area of Effect
100 Socketed Gems are Supported by Level 10 Knockback
100 Socketed Gems are Supported by Level 10 Lesser Multiple Projectiles
100 Socketed Gems are supported by Level 10 Blind
100 Socketed Gems are Supported by Level 25 Blasphemy
100 Socketed Gems are Supported by Level 10 Iron Will
100 Socketed Gems are Supported by Level 10 Faster Casting
100 Socketed Gems are supported by Level 10 Chance to Flee
100 Socketed Gems are Supported by Level 10 Item Rarity
100 Socketed Gems are Supported by Level 10 Combustion
100 Socketed Gems are Supported by Level 15 Life Gain On Hit
100 Socketed Gems are Supported by Level 10 Culling Strike
100 Socketed Gems are Supported by Level 10 Point Blank
100 Socketed Gems are Supported by Level 10 Iron Grip
100 Socketed Gems are Supported by Level 10 Chain
500 Socketed Gems are Supported by Level 3 Empower
100 Socketed Gems are Supported by Level 10 Slower Projectiles
100 Socketed Gems are Supported by Level 10 Less Duration
500 Socketed Gems are Supported by Level 3 Enhance
500 Socketed Gems are Supported by Level 3 Enlighten
100 Socketed Gems are Supported by Level 10 Physical To Lightning
100 Socketed Gems are Supported by Level 10 Advanced Traps
100 Socketed Gems are Supported by Level 10 Ignite Proliferation
100 Socketed Gems are Supported by Level 10 Chance To Bleed
100 Socketed Gems are Supported by Level 15 Decay
100 Socketed Gems are Supported by Level 10 Maim
100 Socketed Gems are Supported by Level 10 Momentum
100 Socketed Gems are Supported by Level 10 Arcane Surge
100 Socketed Gems are supported by Level 10 Pierce
100 Socketed Gems are Supported by Level 25 Generosity
100 Socketed Gems are Supported by Level 10 Fortify
100 Socketed Gems are Supported by Level 10 Elemental Proliferation
100 Socketed Gems are Supported by Level 10 Volley
100 Socketed Gems are Supported by Level 10 Spell Cascade
100 Socketed Gems are Supported by Level 10 Ancestral Call
100 Socketed Gems are Supported by Level 10 Withering Touch
100 Socketed Gems are Supported by Level 10 Energy Leech
100 Socketed Gems are Supported by Level 10 Intensify
100 Socketed Gems are Supported by Level 10 Impale
100 Socketed Gems are Supported by Level 10 Rage
100 Socketed Gems are Supported by Level 10 Swift Assembly
100 Socketed Gems are Supported by Level 25 Second Wind
100 Socketed Gems are Supported by Level 25 Urgent Orders
100 Socketed Gems are Supported by Level 10 Swiftbrand
100 Socketed Gems are Supported by Level 15 Impending Doom
100 Socketed Gems are Supported by Level 10 Lifetap
100 Socketed Gems are Supported by Level 10 Behead
100 Socketed Gems are Supported by Level 25 Divine Blessing
100 Socketed Gems are Supported by Level 25 Eternal Blessing
100 Socketed Gems are Supported by Level 10 Overcharge
100 Socketed Gems are Supported by Level 25 Cursed Ground
100 Socketed Gems are Supported by Level 25 Hex Bloom
100 Socketed Gems are Supported by Level 10 Pinpoint
25 Socketed Gems are Supported by Level 10 Mana Leech
25 Socketed Gems are supported by Level 15 Additional Accuracy
25 Socketed Gems are Supported by Level 25 Arrogance
25 Socketed Gems are supported by Level 10 Fork
25 Socketed Gems are Supported by Level 10 Chance to Poison
25 Socketed Gems are supported by Level 10 Life Leech
25 Socketed Gems are supported by Level 10 Melee Splash
25 Socketed Gems are supported by Level 10 Faster Projectiles
25 Socketed Gems are supported by Level 10 Stun
25 Socketed Gems are Supported by Level 10 Increased Area of Effect
25 Socketed Gems are Supported by Level 10 Knockback
25 Socketed Gems are Supported by Level 10 Lesser Multiple Projectiles
25 Socketed Gems are supported by Level 10 Blind
25 Socketed Gems are Supported by Level 25 Blasphemy
25 Socketed Gems are Supported by Level 10 Iron Will
25 Socketed Gems are Supported by Level 10 Faster Casting
25 Socketed Gems are supported by Level 10 Chance to Flee
25 Socketed Gems are Supported by Level 10 Combustion
25 Socketed Gems are Supported by Level 15 Life Gain On Hit
25 Socketed Gems are Supported by Level 10 Culling Strike
25 Socketed Gems are Supported by Level 10 Point Blank
25 Socketed Gems are Supported by Level 10 Iron Grip
25 Socketed Gems are Supported by Level 10 Chain
125 Socketed Gems are Supported by Level 3 Empower
25 Socketed Gems are Supported by Level 10 Slower Projectiles
25 Socketed Gems are Supported by Level 10 Less Duration
125 Socketed Gems are Supported by Level 3 Enhance
125 Socketed Gems are Supported by Level 3 Enlighten
25 Socketed Gems are Supported by Level 10 Physical To Lightning
25 Socketed Gems are Supported by Level 10 Advanced Traps
25 Socketed Gems are Supported by Level 10 Ignite Proliferation
25 Socketed Gems are Supported by Level 10 Chance To Bleed
25 Socketed Gems are Supported by Level 15 Decay
25 Socketed Gems are Supported by Level 10 Maim
25 Socketed Gems are Supported by Level 10 Momentum
25 Socketed Gems are Supported by Level 10 Arcane Surge
25 Socketed Gems are supported by Level 10 Pierce
25 Socketed Gems are Supported by Level 25 Generosity
25 Socketed Gems are Supported by Level 10 Fortify
25 Socketed Gems are Supported by Level 10 Elemental Proliferation
25 Socketed Gems are Supported by Level 10 Volley
25 Socketed Gems are Supported by Level 10 Spell Cascade
25 Socketed Gems are Supported by Level 10 Ancestral Call
25 Socketed Gems are Supported by Level 10 Withering Touch
25 Socketed Gems are Supported by Level 10 Energy Leech
25 Socketed Gems are Supported by Level 10 Intensify
25 Socketed Gems are Supported by Level 10 Impale
25 Socketed Gems are Supported by Level 10 Rage
25 Socketed Gems are Supported by Level 10 Swift Assembly
25 Socketed Gems are Supported by Level 25 Second Wind
25 Socketed Gems are Supported by Level 25 Urgent Orders
25 Socketed Gems are Supported by Level 10 Swiftbrand
25 Socketed Gems are Supported by Level 15 Impending Doom
25 Socketed Gems are Supported by Level 10 Lifetap
25 Socketed Gems are Supported by Level 10 Behead
25 Socketed Gems are Supported by Level 25 Divine Blessing
25 Socketed Gems are Supported by Level 25 Eternal Blessing
25 Socketed Gems are Supported by Level 10 Overcharge
25 Socketed Gems are Supported by Level 25 Cursed Ground
25 Socketed Gems are Supported by Level 25 Hex Bloom
25 Socketed Gems are Supported by Level 10 Pinpoint
100 Item sells for an additional Unique of this Base Type
750 Item sells for an additional Magmatic Ore
100 Item sells for 40 additional Orbs of Scouring
120 Item sells for 40 additional Chaos Orbs
67 Item sells for 30 additional Orbs of Regret
30 Item sells for 20 additional Regal Orbs
67 Item sells for 30 additional Vaal Orbs
27 Item sells for 30 additional Gemcutter’s Prisms
40 Item sells for 20 additional Blessed Orbs
70 Item sells for 30 additional Awakened Sextant
14 Item sells for 3 additional Orbs of Annulment
34 Item sells for 3 additional Exalted Orbs
34 Item sells for 3 additional Divine Orbs
2 Item sells for 3 additional Sacred Orbs
134 Item sells for an additional Crystalline Geode

Depth 5

Weight Passive
1000 Trigger Level 20 Summon Spectral Wolf on Critical Strike with Cleave or Reave
500 Trigger Level 20 Bodyswap when you Explode a Corpse with Detonate Dead
500 Trigger Level 20 Ice Nova from the Final Burst location of Glacial Cascades you Cast
500 Trigger Level 20 Gravity Sphere when you Cast Storm Burst or Divine Ire
1000 Trigger a Socketed Spell every second while Channelling Blade Flurry or Charged Dash
500 Always inflict Scorch, Brittle and Sapped with Elemental Hit and Wild Strike Hits
Cannot Ignite, Chill, Freeze or Shock
500 Barrage and Frenzy have 25% increased Critical Strike Chance per Endurance Charge
500 Enemies you Kill with Puncture or Ensnaring Arrow Hits Explode, dealing 10% of their Life as Physical Damage
1000 All Damage from Lightning Strike and Frost Blades Hits can Ignite
15% chance for Ignites inflicted with Lightning Strike or Frost Blades to deal 100% more Damage
1000 Viper Strike and Pestilent Strike deal 25% increased Attack Damage per Frenzy Charge
250 Increases and Reductions to Minion Damage also affect Dominating Blow and Absolution at 150% of their value
1000 Vaal Volcanic Fissure and Vaal Molten Strike have 40% reduced Soul Gain Prevention Duration
1000 Killing Blows from Smite and Static Strike Consume corpses to Recover 5% of Life
1000 Flicker Strike and Vigilant Strike’s Cooldown can be bypassed by Power Charges instead of Frenzy or Endurance Charges
1000 50% chance to gain Soul Eater for 20 seconds on Killing Blow against Rare and Unique Enemies with Double Strike or Dual Strike
1000 Knockback direction is reversed with Cyclone and Sweep
Knock Enemies Back on hit with Cyclone and Sweep
1000 25% chance for Bleeding inflicted with Cobra Lash or Venom Gyre to deal 100% more Damage
Cobra Lash and Venom Gyre have -60% of Physical Damage Converted to Chaos Damage
1000 Each Projectile from Spectral Helix or Spectral Throw has
between 40% more and 40% less Projectile Speed at random
1000 Consecrated Path and Purifying Flame create Profane Ground instead of Consecrated Ground
100% of Consecrated Path and Purifying Flame Fire Damage Converted to Chaos Damage
1000 20% of Damage Dealt by Ancestor Totems Leeched to you as Energy Shield
500 100% of Exsanguinate and Reap Physical Damage Converted to Fire Damage
Exsanguinate debuffs deal Fire Damage per second instead of Physical Damage per second
1000 15% chance for Firestorm and Bladefall to affect the same area again when they finish
1000 Ethereal Knives requires 1 fewer Projectile Fired to leave each Lingering Blade
1000 Fireball and Rolling Magma have 100% more Area of Effect
Modifiers to number of Projectiles do not apply to Fireball and Rolling Magma
1000 All Damage from Hits with Freezing Pulse and Eye of Winter can Poison
15% chance for Poisons inflicted with Freezing Pulse and Eye of Winter to deal 100% more Damage
1000 30% chance for Blade Vortex and Blade Blast to Impale Enemies on Hit
Blade Vortex and Blade Blast deal no Non-Physical Damage
1000 All Damage from Shock Nova and Storm Call Hits can Ignite
15% chance for Ignites inflicted with Shock Nova or Storm Call to deal 100% more Damage
1000 All Damage from Cold Snap and Creeping Frost can Sap
25% chance for Cold Snap and Creeping Frost to Sap Enemies in Chilling Areas
1000 Killing Blows with Lightning Conduit and Galvanic Field Shatter Enemies as though Frozen
1000 Manabond and Stormbind Freeze enemies as though dealing 200% more Damage
50% of Manabond and Stormbind Lightning Damage Converted to Cold Damage
1000 Ice Spear and Ball Lightning fire Projectiles in a circle
Ice Spear and Ball Lightning Projectiles Return to you
1000 +0.2 seconds to Flameblast and Incinerate Cooldown
Flameblast and Incinerate cannot inflict Elemental Ailments
1000 10% of Hexblast and Doom Blast Overkill Damage is Leeched as Life
1000 Forbidden Rite and Dark Pact gains Added Chaos Damage equal to 12% of Mana Cost, if Mana Cost is not higher than the maximum you could spend
1000 Enemies inflicted with Bane or Contagion are Chilled
1000 25% reduced Essence Drain and Soulrend Projectile Speed
Essence Drain and Soulrend fire 2 additional Projectiles
1000 50% increased Spark Duration when Cast by a Totem while you also have a Lightning Tendrils Spell Totem
Lightning Tendrils releases 1 fewer Pulse between Stronger Pulses when Cast by a Totem while you also have a Spark Spell Totem
1000 Frost Bombs gain 50% increased Area of Effect when you Cast Frostblink
Strikes from Orb of Storms caused by Channelling near the Orb occur with 40% increased frequency
1000 Trigger Level 20 Hydrosphere while you Channel Winter Orb
1000 Enemies Branded by Wintertide Brand or Arcanist Brand Explode on Death dealing a quarter of their maximum Life as Chaos damage
1000 Fire Trap and Explosive Trap Throw an additional Trap when used by a Mine
1000 Ice Trap and Lightning Trap Damage Penetrates 15% of Enemy Elemental Resistances
Ice Traps and Lightning Traps are triggered by your Warcries
1000 Flamethrower, Seismic and Lightning Spire Trap have 30% increased Cooldown Recovery Rate
Flamethrower, Seismic and Lightning Spire Trap have -1 Cooldown Use
1000 Stormblast, Icicle and Pyroclast Mine have 150% increased Aura Effect
Stormblast, Icicle and Pyroclast Mine deal no Damage
1000 Bear Trap and Siphoning Trap Debuffs also apply 15% reduced Cooldown Recovery Rate to affected Enemies
1000 Holy Flame Totem and Shockwave Totem gain 35% of Physical Damage as Extra Fire Damage when Cast by a Totem linked to by Searing Bond
1000 Decoy, Devouring and Rejuvenation Totems Reflect 100% of their maximum Life as Fire Damage to nearby Enemies when Hit
1000 Regenerate 15 Mana per second while any Enemy is in your Righteous Fire or Scorching Ray
1000 Blight has 50% increased Area of Effect per second you have been Channelling, up to a maximum of 200%
Wither has 50% increased Area of Effect per second you have been Channelling, up to a maximum of 200%
1000 Discharge and Voltaxic Burst are Cast at the targeted location instead of around you
1000 Storm and Armageddon Brands can be attached to your Summoned Reaper
1000 Arc and Crackling Lance gains Added Cold Damage equal to 12% of Mana Cost, if Mana Cost is not higher than the maximum you could spend
15% increased Cost of Arc and Crackling Lance
1000 Blazing Salvo Projectiles Fork when they pass through a Flame Wall
1000 Volatile Dead and Cremation Penetrate 2% Fire Resistance per 100 Dexterity
1000 +10% to Wave of Conviction Damage over Time Multiplier per 0.1 seconds of Duration expired
1000 +15% to Vortex Critical Strike Chance when Cast on Frostbolt
200 Crucible Passives that sell for items sell for twice as much

Wands

Depth 1

Weight Passive
250 Adds 6 to 16 Physical Damage
6% reduced Attack Speed
125 Adds 8 to 19 Physical Damage
6% reduced Attack Speed
1000 Adds 2 to 6 Physical Damage
1000 Adds 2 to 8 Physical Damage
1000 Adds 3 to 10 Physical Damage
500 Adds 5 to 13 Physical Damage
250 Adds 6 to 15 Physical Damage
100 Adds 1 to 3 Physical Damage
15% of Physical Damage Converted to Fire Damage
100 Adds 1 to 4 Physical Damage
15% of Physical Damage Converted to Fire Damage
100 Adds 2 to 6 Physical Damage
15% of Physical Damage Converted to Fire Damage
50 Adds 3 to 7 Physical Damage
15% of Physical Damage Converted to Fire Damage
25 Adds 5 to 8 Physical Damage
15% of Physical Damage Converted to Fire Damage
100 Adds 1 to 3 Physical Damage
15% of Physical Damage Converted to Cold Damage
100 Adds 1 to 4 Physical Damage
15% of Physical Damage Converted to Cold Damage
100 Adds 2 to 6 Physical Damage
15% of Physical Damage Converted to Cold Damage
50 Adds 3 to 7 Physical Damage
15% of Physical Damage Converted to Cold Damage
25 Adds 5 to 8 Physical Damage
15% of Physical Damage Converted to Cold Damage
100 Adds 1 to 3 Physical Damage
15% of Physical Damage Converted to Lightning Damage
100 Adds 1 to 4 Physical Damage
15% of Physical Damage Converted to Lightning Damage
100 Adds 2 to 6 Physical Damage
15% of Physical Damage Converted to Lightning Damage
50 Adds 3 to 7 Physical Damage
15% of Physical Damage Converted to Lightning Damage
25 Adds 5 to 8 Physical Damage
15% of Physical Damage Converted to Lightning Damage
50 Adds 1 to 3 Physical Damage
15% of Physical Damage Converted to Chaos Damage
50 Adds 1 to 4 Physical Damage
15% of Physical Damage Converted to Chaos Damage
50 Adds 2 to 6 Physical Damage
15% of Physical Damage Converted to Chaos Damage
25 Adds 3 to 7 Physical Damage
15% of Physical Damage Converted to Chaos Damage
12 Adds 5 to 8 Physical Damage
15% of Physical Damage Converted to Chaos Damage
50 Adds 1 to 3 Physical Damage
20% of Physical Damage converted to a random Element
50 Adds 1 to 4 Physical Damage
20% of Physical Damage converted to a random Element
50 Adds 2 to 6 Physical Damage
20% of Physical Damage converted to a random Element
25 Adds 3 to 7 Physical Damage
20% of Physical Damage converted to a random Element
12 Adds 5 to 8 Physical Damage
20% of Physical Damage converted to a random Element
250 Adds 1 to 3 Physical Damage
15% chance to cause Bleeding on Hit
250 Adds 1 to 4 Physical Damage
15% chance to cause Bleeding on Hit
250 Adds 2 to 6 Physical Damage
15% chance to cause Bleeding on Hit
125 Adds 3 to 7 Physical Damage
15% chance to cause Bleeding on Hit
63 Adds 5 to 8 Physical Damage
15% chance to cause Bleeding on Hit
250 Adds 1 to 3 Physical Damage
15% chance to Impale Enemies on Hit with Attacks
250 Adds 1 to 4 Physical Damage
15% chance to Impale Enemies on Hit with Attacks
250 Adds 2 to 6 Physical Damage
15% chance to Impale Enemies on Hit with Attacks
125 Adds 3 to 7 Physical Damage
15% chance to Impale Enemies on Hit with Attacks
63 Adds 5 to 8 Physical Damage
15% chance to Impale Enemies on Hit with Attacks
250 Adds 27 to 42 Fire Damage
6% reduced Attack Speed
125 Adds 55 to 83 Fire Damage
6% reduced Attack Speed
1000 Adds 4 to 6 Fire Damage
1000 Adds 7 to 10 Fire Damage
1000 Adds 13 to 18 Fire Damage
500 Adds 22 to 32 Fire Damage
250 Adds 42 to 63 Fire Damage
250 Adds 1 to 5 Fire Damage
10% chance to Ignite
250 Adds 3 to 6 Fire Damage
10% chance to Ignite
250 Adds 7 to 12 Fire Damage
10% chance to Ignite
125 Adds 12 to 19 Fire Damage
10% chance to Ignite
63 Adds 25 to 39 Fire Damage
10% chance to Ignite
250 25% increased Implicit Modifier magnitudes
Adds 1 to 5 Fire Damage
250 25% increased Implicit Modifier magnitudes
Adds 3 to 6 Fire Damage
250 25% increased Implicit Modifier magnitudes
Adds 7 to 12 Fire Damage
125 25% increased Implicit Modifier magnitudes
Adds 12 to 19 Fire Damage
63 25% increased Implicit Modifier magnitudes
Adds 25 to 39 Fire Damage
250 Adds 26 to 39 Cold Damage
Your Cold Damage cannot Chill
125 Adds 52 to 78 Cold Damage
Your Cold Damage cannot Chill
1000 Adds 4 to 6 Cold Damage
1000 Adds 5 to 10 Cold Damage
1000 Adds 12 to 18 Cold Damage
500 Adds 19 to 30 Cold Damage
250 Adds 41 to 60 Cold Damage
250 Adds 1 to 5 Cold Damage
10% chance to Freeze
250 Adds 3 to 6 Cold Damage
10% chance to Freeze
250 Adds 7 to 10 Cold Damage
10% chance to Freeze
125 Adds 12 to 19 Cold Damage
10% chance to Freeze
63 Adds 24 to 35 Cold Damage
10% chance to Freeze
250 Adds 1 to 5 Cold Damage
4% increased Attack Speed
250 Adds 3 to 6 Cold Damage
4% increased Attack Speed
250 Adds 7 to 10 Cold Damage
4% increased Attack Speed
125 Adds 12 to 19 Cold Damage
4% increased Attack Speed
63 Adds 24 to 35 Cold Damage
4% increased Attack Speed
250 Adds 3 to 66 Lightning Damage
4% increased Lightning Damage taken
125 Adds 7 to 132 Lightning Damage
4% increased Lightning Damage taken
1000 Adds 1 to 9 Lightning Damage
1000 Adds 1 to 17 Lightning Damage
1000 Adds 1 to 30 Lightning Damage
500 Adds 3 to 51 Lightning Damage
250 Adds 6 to 101 Lightning Damage
250 Adds 1 to 6 Lightning Damage
10% chance to Shock
250 Adds 1 to 10 Lightning Damage
10% chance to Shock
250 Adds 1 to 18 Lightning Damage
10% chance to Shock
125 Adds 3 to 31 Lightning Damage
10% chance to Shock
63 Adds 3 to 60 Lightning Damage
10% chance to Shock
250 Adds 1 to 6 Lightning Damage
10% increased Critical Strike Chance
250 Adds 1 to 10 Lightning Damage
10% increased Critical Strike Chance
250 Adds 1 to 18 Lightning Damage
10% increased Critical Strike Chance
125 Adds 3 to 31 Lightning Damage
10% increased Critical Strike Chance
63 Adds 3 to 60 Lightning Damage
10% increased Critical Strike Chance
125 Adds 19 to 31 Chaos Damage
5% reduced maximum Life
63 Adds 39 to 59 Chaos Damage
5% reduced maximum Life
500 Adds 1 to 6 Chaos Damage
500 Adds 3 to 8 Chaos Damage
500 Adds 8 to 14 Chaos Damage
250 Adds 15 to 24 Chaos Damage
125 Adds 29 to 46 Chaos Damage
125 Adds 1 to 5 Chaos Damage
15% chance to Poison on Hit
125 Adds 3 to 6 Chaos Damage
15% chance to Poison on Hit
125 Adds 7 to 9 Chaos Damage
15% chance to Poison on Hit
63 Adds 8 to 15 Chaos Damage
15% chance to Poison on Hit
31 Adds 18 to 28 Chaos Damage
15% chance to Poison on Hit
125 Adds 1 to 5 Chaos Damage
10% increased Effect of Withered
125 Adds 3 to 6 Chaos Damage
10% increased Effect of Withered
125 Adds 7 to 9 Chaos Damage
10% increased Effect of Withered
63 Adds 8 to 15 Chaos Damage
10% increased Effect of Withered
31 Adds 18 to 28 Chaos Damage
10% increased Effect of Withered
500 Adds 5 to 10 Fire Damage
Adds 5 to 10 Cold Damage
250 Adds 9 to 15 Fire Damage
Adds 9 to 15 Cold Damage
125 Adds 18 to 27 Fire Damage
Adds 18 to 27 Cold Damage
125 Adds 3 to 6 Fire Damage
Adds 3 to 6 Cold Damage
63 Adds 6 to 10 Fire Damage
Adds 6 to 10 Cold Damage
31 Adds 13 to 20 Fire Damage
Adds 13 to 20 Cold Damage
125 Adds 3 to 6 Fire Damage
Adds 3 to 6 Cold Damage
63 Adds 4 to 9 Fire Damage
Adds 4 to 9 Cold Damage
31 Adds 11 to 15 Fire Damage
Adds 11 to 15 Cold Damage
125 Adds 14 to 22 Physical Damage to Spells
6% reduced Cast Speed
63 Adds 28 to 42 Physical Damage to Spells
6% reduced Cast Speed
500 Adds 1 to 5 Physical Damage to Spells
500 Adds 2 to 6 Physical Damage to Spells
500 Adds 6 to 10 Physical Damage to Spells
250 Adds 11 to 17 Physical Damage to Spells
125 Adds 21 to 33 Physical Damage to Spells
63 Adds 1 to 3 Physical Damage to Spells
15% of Physical Damage Converted to Fire Damage
63 Adds 2 to 4 Physical Damage to Spells
15% of Physical Damage Converted to Fire Damage
63 Adds 4 to 6 Physical Damage to Spells
15% of Physical Damage Converted to Fire Damage
32 Adds 6 to 10 Physical Damage to Spells
15% of Physical Damage Converted to Fire Damage
16 Adds 13 to 20 Physical Damage to Spells
15% of Physical Damage Converted to Fire Damage
63 Adds 1 to 3 Physical Damage to Spells
15% of Physical Damage Converted to Cold Damage
63 Adds 2 to 4 Physical Damage to Spells
15% of Physical Damage Converted to Cold Damage
63 Adds 4 to 6 Physical Damage to Spells
15% of Physical Damage Converted to Cold Damage
32 Adds 6 to 10 Physical Damage to Spells
15% of Physical Damage Converted to Cold Damage
16 Adds 13 to 20 Physical Damage to Spells
15% of Physical Damage Converted to Cold Damage
63 Adds 1 to 3 Physical Damage to Spells
15% of Physical Damage Converted to Lightning Damage
63 Adds 2 to 4 Physical Damage to Spells
15% of Physical Damage Converted to Lightning Damage
63 Adds 4 to 6 Physical Damage to Spells
15% of Physical Damage Converted to Lightning Damage
32 Adds 6 to 10 Physical Damage to Spells
15% of Physical Damage Converted to Lightning Damage
16 Adds 13 to 20 Physical Damage to Spells
15% of Physical Damage Converted to Lightning Damage
63 Adds 1 to 3 Physical Damage to Spells
15% of Physical Damage Converted to Chaos Damage
63 Adds 2 to 4 Physical Damage to Spells
15% of Physical Damage Converted to Chaos Damage
63 Adds 4 to 6 Physical Damage to Spells
15% of Physical Damage Converted to Chaos Damage
32 Adds 6 to 10 Physical Damage to Spells
15% of Physical Damage Converted to Chaos Damage
16 Adds 13 to 20 Physical Damage to Spells
15% of Physical Damage Converted to Chaos Damage
250 Adds 1 to 3 Physical Damage to Spells
Overwhelm 5% Physical Damage Reduction
250 Adds 2 to 4 Physical Damage to Spells
Overwhelm 5% Physical Damage Reduction
250 Adds 4 to 6 Physical Damage to Spells
Overwhelm 5% Physical Damage Reduction
125 Adds 6 to 10 Physical Damage to Spells
Overwhelm 5% Physical Damage Reduction
63 Adds 13 to 20 Physical Damage to Spells
Overwhelm 5% Physical Damage Reduction
125 Adds 19 to 30 Fire Damage to Spells
6% reduced Cast Speed
63 Adds 39 to 59 Fire Damage to Spells
6% reduced Cast Speed
500 Adds 2 to 5 Fire Damage to Spells
500 Adds 5 to 7 Fire Damage to Spells
500 Adds 9 to 14 Fire Damage to Spells
250 Adds 15 to 24 Fire Damage to Spells
125 Adds 30 to 45 Fire Damage to Spells
250 Adds 1 to 3 Fire Damage to Spells
10% chance to Ignite
250 Adds 2 to 4 Fire Damage to Spells
10% chance to Ignite
250 Adds 4 to 9 Fire Damage to Spells
10% chance to Ignite
125 Adds 8 to 14 Fire Damage to Spells
10% chance to Ignite
63 Adds 18 to 28 Fire Damage to Spells
10% chance to Ignite
250 25% increased Implicit Modifier magnitudes
Adds 1 to 3 Fire Damage to Spells
250 25% increased Implicit Modifier magnitudes
Adds 2 to 4 Fire Damage to Spells
250 25% increased Implicit Modifier magnitudes
Adds 4 to 9 Fire Damage to Spells
125 25% increased Implicit Modifier magnitudes
Adds 8 to 14 Fire Damage to Spells
63 25% increased Implicit Modifier magnitudes
Adds 18 to 28 Fire Damage to Spells
125 Adds 2 to 7 Cold Damage to Spells
Your Cold Damage cannot Chill
63 Adds 4 to 8 Cold Damage to Spells
Your Cold Damage cannot Chill
500 Adds 2 to 6 Cold Damage to Spells
500 Adds 5 to 8 Cold Damage to Spells
500 Adds 10 to 17 Cold Damage to Spells
250 Adds 18 to 28 Cold Damage to Spells
125 Adds 37 to 56 Cold Damage to Spells
250 Adds 2 to 5 Cold Damage to Spells
10% chance to Freeze
250 Adds 3 to 7 Cold Damage to Spells
10% chance to Freeze
250 Adds 8 to 14 Cold Damage to Spells
10% chance to Freeze
125 Adds 14 to 21 Cold Damage to Spells
10% chance to Freeze
63 Adds 29 to 43 Cold Damage to Spells
10% chance to Freeze
250 Adds 1 to 3 Cold Damage to Spells
5% increased Cast Speed
250 Adds 2 to 4 Cold Damage to Spells
5% increased Cast Speed
250 Adds 4 to 8 Cold Damage to Spells
5% increased Cast Speed
125 Adds 8 to 14 Cold Damage to Spells
5% increased Cast Speed
63 Adds 17 to 25 Cold Damage to Spells
5% increased Cast Speed
125 Adds 2 to 48 Lightning Damage to Spells
4% increased Lightning Damage taken
63 Adds 5 to 94 Lightning Damage to Spells
4% increased Lightning Damage taken
500 Adds 1 to 6 Lightning Damage to Spells
500 Adds 1 to 12 Lightning Damage to Spells
500 Adds 1 to 22 Lightning Damage to Spells
250 Adds 2 to 37 Lightning Damage to Spells
125 Adds 4 to 72 Lightning Damage to Spells
250 Adds 1 to 5 Lightning Damage to Spells
10% chance to Shock
250 Adds 1 to 7 Lightning Damage to Spells
10% chance to Shock
250 Adds 1 to 14 Lightning Damage to Spells
10% chance to Shock
125 Adds 2 to 22 Lightning Damage to Spells
10% chance to Shock
63 Adds 2 to 43 Lightning Damage to Spells
10% chance to Shock
250 Adds 1 to 5 Lightning Damage to Spells
25% increased Critical Strike Chance for Spells
250 Adds 1 to 7 Lightning Damage to Spells
25% increased Critical Strike Chance for Spells
250 Adds 1 to 14 Lightning Damage to Spells
25% increased Critical Strike Chance for Spells
125 Adds 2 to 22 Lightning Damage to Spells
25% increased Critical Strike Chance for Spells
63 Adds 2 to 43 Lightning Damage to Spells
25% increased Critical Strike Chance for Spells
63 Adds 14 to 22 Chaos Damage to Spells
5% reduced maximum Life
32 Adds 28 to 42 Chaos Damage to Spells
5% reduced maximum Life
250 Adds 1 to 5 Chaos Damage to Spells
250 Adds 2 to 6 Chaos Damage to Spells
250 Adds 6 to 10 Chaos Damage to Spells
125 Adds 11 to 17 Chaos Damage to Spells
63 Adds 21 to 33 Chaos Damage to Spells
125 Adds 1 to 3 Chaos Damage to Spells
10% chance to Poison on Hit with Spell Damage
125 Adds 2 to 4 Chaos Damage to Spells
10% chance to Poison on Hit with Spell Damage
125 Adds 4 to 6 Chaos Damage to Spells
10% chance to Poison on Hit with Spell Damage
63 Adds 6 to 10 Chaos Damage to Spells
10% chance to Poison on Hit with Spell Damage
32 Adds 13 to 20 Chaos Damage to Spells
10% chance to Poison on Hit with Spell Damage
125 Adds 1 to 3 Chaos Damage to Spells
10% increased Effect of Withered
125 Adds 2 to 4 Chaos Damage to Spells
10% increased Effect of Withered
125 Adds 4 to 6 Chaos Damage to Spells
10% increased Effect of Withered
63 Adds 6 to 10 Chaos Damage to Spells
10% increased Effect of Withered
32 Adds 13 to 20 Chaos Damage to Spells
10% increased Effect of Withered
375 35% increased Spell Damage
40% reduced Critical Strike Chance for Spells
187 42% increased Spell Damage
40% reduced Critical Strike Chance for Spells
750 7% increased Spell Damage
10% increased maximum Mana
750 10% increased Spell Damage
10% increased maximum Mana
750 13% increased Spell Damage
10% increased maximum Mana
375 17% increased Spell Damage
10% increased maximum Mana
187 20% increased Spell Damage
10% increased maximum Mana
750 7% increased Spell Damage
10% increased maximum Energy Shield
750 10% increased Spell Damage
10% increased maximum Energy Shield
750 13% increased Spell Damage
10% increased maximum Energy Shield
375 17% increased Spell Damage
10% increased maximum Energy Shield
187 20% increased Spell Damage
10% increased maximum Energy Shield
63 35% increased Damage over Time
10% reduced Life Recovery rate
31 42% increased Damage over Time
10% reduced Life Recovery rate
250 10% increased Damage over Time
250 15% increased Damage over Time
250 20% increased Damage over Time
125 25% increased Damage over Time
63 30% increased Damage over Time
125 7% increased Damage over Time
5% increased Skill Effect Duration
125 10% increased Damage over Time
5% increased Skill Effect Duration
125 13% increased Damage over Time
5% increased Skill Effect Duration
63 17% increased Damage over Time
5% increased Skill Effect Duration
31 20% increased Damage over Time
5% increased Skill Effect Duration
125 7% increased Damage over Time
15% reduced Duration of Ailments on You
125 10% increased Damage over Time
15% reduced Duration of Ailments on You
125 13% increased Damage over Time
15% reduced Duration of Ailments on You
63 17% increased Damage over Time
15% reduced Duration of Ailments on You
31 20% increased Damage over Time
15% reduced Duration of Ailments on You
1000 +2 to Level of Socketed Spell Gems
500 +1 to Level of Socketed Intelligence Gems
1000 Adds 1 to 3 Lightning Damage to Attacks with this Weapon per 10 Intelligence
250 Adds 2 to 4 Chaos Damage to Attacks with this Weapon per 10 of your lowest Attribute

Depth 2

Weight Passive
250 +4% to Critical Strike Chance
Your Critical Strikes do not deal extra Damage
250 +5% to Critical Strike Chance
Your Critical Strikes do not deal extra Damage
250 +6% to Critical Strike Chance
Your Critical Strikes do not deal extra Damage
250 +40% to Global Critical Strike Multiplier
-3% to Critical Strike Chance
250 +50% to Global Critical Strike Multiplier
-3% to Critical Strike Chance
250 +60% to Global Critical Strike Multiplier
-3% to Critical Strike Chance
1000 +0.4% to Critical Strike Chance
1000 +0.6% to Critical Strike Chance
1000 +0.8% to Critical Strike Chance
500 15% reduced Attack Speed
+0.9% to Critical Strike Chance
500 15% reduced Attack Speed
+1.2% to Critical Strike Chance
500 15% reduced Attack Speed
+1.5% to Critical Strike Chance
500 +0.9% to Critical Strike Chance
-500 to Accuracy Rating
500 +1.2% to Critical Strike Chance
-500 to Accuracy Rating
500 +1.5% to Critical Strike Chance
-500 to Accuracy Rating
500 24% increased Attack Speed
15% less Global Damage
500 27% increased Attack Speed
15% less Global Damage
500 30% increased Attack Speed
15% less Global Damage
1000 5% increased Attack Speed
1000 6% increased Attack Speed
1000 7% increased Attack Speed
250 3% increased Attack Speed
6% chance to gain Onslaught for 4 seconds on Kill
250 4% increased Attack Speed
6% chance to gain Onslaught for 4 seconds on Kill
250 5% increased Attack Speed
6% chance to gain Onslaught for 4 seconds on Kill
250 3% increased Attack Speed
6% chance to gain a Frenzy Charge on Kill
250 4% increased Attack Speed
6% chance to gain a Frenzy Charge on Kill
250 5% increased Attack Speed
6% chance to gain a Frenzy Charge on Kill
500 20% reduced Attack Speed
Attacks with this Weapon have 15% chance to deal Double Damage
500 20% reduced Attack Speed
Attacks with this Weapon have 20% chance to deal Double Damage
500 20% reduced Attack Speed
Attacks with this Weapon have 25% chance to deal Double Damage
625 50% reduced Attack Speed
Hits can’t be Evaded
625 -5% to Critical Strike Chance
Hits can’t be Evaded
500 +150 to Accuracy Rating
500 +250 to Accuracy Rating
500 +350 to Accuracy Rating
250 5% increased Dexterity
+80 to Accuracy Rating
250 5% increased Dexterity
+160 to Accuracy Rating
250 5% increased Dexterity
+240 to Accuracy Rating
250 15% increased Evasion Rating
+80 to Accuracy Rating
250 15% increased Evasion Rating
+160 to Accuracy Rating
250 15% increased Evasion Rating
+240 to Accuracy Rating
500 +40% to Critical Strike Multiplier for Spell Damage
-2% to Spell Critical Strike Chance
500 +50% to Critical Strike Multiplier for Spell Damage
-2% to Spell Critical Strike Chance
500 +60% to Critical Strike Multiplier for Spell Damage
-2% to Spell Critical Strike Chance
250 Your Critical Strikes do not deal extra Damage
+5% to Spell Critical Strike Chance
250 Your Critical Strikes do not deal extra Damage
+5.5% to Spell Critical Strike Chance
250 Your Critical Strikes do not deal extra Damage
+6% to Spell Critical Strike Chance
1000 +0.4% to Spell Critical Strike Chance
1000 +0.5% to Spell Critical Strike Chance
1000 +0.6% to Spell Critical Strike Chance
500 -30% to Critical Strike Multiplier for Spell Damage
+1% to Spell Critical Strike Chance
500 -30% to Critical Strike Multiplier for Spell Damage
+1.25% to Spell Critical Strike Chance
500 -30% to Critical Strike Multiplier for Spell Damage
+1.5% to Spell Critical Strike Chance
250 15% reduced Reservation Efficiency of Skills
+0.8% to Spell Critical Strike Chance
250 15% reduced Reservation Efficiency of Skills
+1% to Spell Critical Strike Chance
250 15% reduced Reservation Efficiency of Skills
+1.2% to Spell Critical Strike Chance
500 18% more Cast Speed
10% less Global Damage
500 20% more Cast Speed
10% less Global Damage
500 22% more Cast Speed
10% less Global Damage
1000 4% more Cast Speed
1000 5% more Cast Speed
1000 6% more Cast Speed
500 12% increased Cost of Skills
6% more Cast Speed
500 12% increased Cost of Skills
7% more Cast Speed
500 12% increased Cost of Skills
8% more Cast Speed
250 Spells you Cast have Added Spell Damage equal to 12% of the Damage of this Weapon
10% less Cast Speed
250 Spells you Cast have Added Spell Damage equal to 16% of the Damage of this Weapon
10% less Cast Speed
250 Spells you Cast have Added Spell Damage equal to 20% of the Damage of this Weapon
10% less Cast Speed
500 Regenerate 1.5% of Mana per second
15% less maximum Mana
500 Regenerate 1.8% of Mana per second
15% less maximum Mana
500 Regenerate 2% of Mana per second
15% less maximum Mana
250 Regenerate 1% of Mana per second
20% reduced Reservation Efficiency of Skills
250 Regenerate 1.3% of Mana per second
20% reduced Reservation Efficiency of Skills
250 Regenerate 1.5% of Mana per second
20% reduced Reservation Efficiency of Skills
1000 Regenerate 0.5% of Mana per second
1000 Regenerate 0.6% of Mana per second
1000 Regenerate 0.7% of Mana per second
500 Regenerate 0.2% of Mana per second
5% more maximum Mana
500 Regenerate 0.3% of Mana per second
5% more maximum Mana
500 Regenerate 0.4% of Mana per second
5% more maximum Mana
250 Regenerate 0.2% of Mana per second
10% increased Mana Cost of Skills
250 Regenerate 0.3% of Mana per second
10% increased Mana Cost of Skills
250 Regenerate 0.4% of Mana per second
10% increased Mana Cost of Skills
40 Minion Instability
40 Pain Attunement
40 Ghost Reaver
40 Elemental Overload
40 Eldritch Battery
40 Runebinder
40 The Agnostic
40 Hex Master
40 Solipsism
40 Divine Shield
40 Iron Will
40 Wicked Ward
40 Conduit
40 Mind Over Matter
40 Zealot’s Oath
100 -0.5% to Critical Strike Chance
Allocates Tempest Blast
100 -0.5% to Critical Strike Chance
Allocates Fusillade
100 -0.5% to Critical Strike Chance
Allocates Disintegration
100 -0.5% to Critical Strike Chance
Allocates Elder Power
100 -0.5% to Critical Strike Chance
Allocates Wandslinger
100 -0.5% to Critical Strike Chance
Allocates Prism Weave
500 +8% to Quality
500 +12% to Quality
500 +16% to Quality

Depth 3

Weight Passive
250 +12% to Fire Damage over Time Multiplier
-15% to Fire Resistance
250 +16% to Fire Damage over Time Multiplier
-15% to Fire Resistance
250 +12% to Cold Damage over Time Multiplier
-15% to Cold Resistance
250 +16% to Cold Damage over Time Multiplier
-15% to Cold Resistance
250 +12% to Chaos Damage over Time Multiplier
-15% to Chaos Resistance
250 +16% to Chaos Damage over Time Multiplier
-15% to Chaos Resistance
250 +12% to Physical Damage over Time Multiplier
Hits against you Overwhelm 6% of Physical Damage Reduction
250 +16% to Physical Damage over Time Multiplier
Hits against you Overwhelm 6% of Physical Damage Reduction
500 -8% to all Elemental Resistances
Attacks with this Weapon Penetrate 8% Elemental Resistances
500 -8% to all Elemental Resistances
Attacks with this Weapon Penetrate 10% Elemental Resistances
250 -13% to Chaos Resistance
Attacks with this Weapon Penetrate 8% Chaos Resistance
250 -13% to Chaos Resistance
Attacks with this Weapon Penetrate 10% Chaos Resistance
400 10% reduced Area of Effect
25% increased Area of Effect if you’ve Killed at least 5 Enemies Recently
400 10% reduced Area of Effect
30% increased Area of Effect if you’ve Killed at least 5 Enemies Recently
400 20% increased Area of Effect
10% reduced Area of Effect if you’ve Killed Recently
400 24% increased Area of Effect
10% reduced Area of Effect if you’ve Killed Recently
500 25% increased Projectile Speed
15% reduced Projectile Damage
500 35% increased Projectile Speed
15% reduced Projectile Damage
200 20% increased Chaining range
200 30% increased Chaining range
300 Projectiles Pierce an additional Target
200 Projectiles have 30% chance for an additional Projectile when Forking
200 Projectiles have 40% chance for an additional Projectile when Forking
50 15% increased Effect of your Marks
100% increased Mana Cost of Mark Skills
50 20% increased Effect of your Marks
100% increased Mana Cost of Mark Skills
50 15% reduced Effect of your Marks
6% chance to gain a Frenzy Charge when you Hit your Marked Enemy
50 15% reduced Effect of your Marks
10% chance to gain a Frenzy Charge when you Hit your Marked Enemy
50 25% reduced Accuracy Rating against Marked Enemy
Culling Strike against Marked Enemy
500 30% increased total Recovery per second from Life Leech
0.5% of Attack Damage Leeched as Life
500 30% increased total Recovery per second from Life Leech
0.8% of Attack Damage Leeched as Life
500 30% increased total Recovery per second from Mana Leech
0.5% of Attack Damage Leeched as Mana
500 30% increased total Recovery per second from Mana Leech
0.8% of Attack Damage Leeched as Mana
500 0.5% of Spell Damage Leeched as Energy Shield
30% increased total Recovery per second from Energy Shield Leech
500 0.8% of Spell Damage Leeched as Energy Shield
30% increased total Recovery per second from Energy Shield Leech
400 Grants 15 Life per Enemy Hit
Removes 2 of your Mana per Enemy Hit
400 Grants 25 Life per Enemy Hit
Removes 2 of your Mana per Enemy Hit
400 Removes 4 of your Life per Enemy Hit
Grants 6 Mana per Enemy Hit
400 Removes 4 of your Life per Enemy Hit
Grants 8 Mana per Enemy Hit
500 5% reduced Movement Speed
20% increased Cooldown Recovery Rate of Travel Skills
500 5% reduced Movement Speed
30% increased Cooldown Recovery Rate of Travel Skills
500 8% increased Movement Speed
Your Travel Skills are Disabled
500 12% increased Movement Speed
Your Travel Skills are Disabled
300 20% reduced Effect of Arcane Surge on you
10% chance to Gain Arcane Surge when you deal a Critical Strike
300 20% reduced Effect of Arcane Surge on you
10% chance to Gain Arcane Surge when you deal a Critical Strike
300 20% increased Effect of Arcane Surge on you
Buffs on you expire 10% faster
300 25% increased Effect of Arcane Surge on you
Buffs on you expire 10% faster
75 20% increased Effect of Onslaught on you
Buffs on you expire 10% faster
75 25% increased Effect of Onslaught on you
Buffs on you expire 10% faster
75 20% reduced Effect of Onslaught on you
10% chance to gain Onslaught for 4 seconds on Kill
75 20% reduced Effect of Onslaught on you
15% chance to gain Onslaught for 4 seconds on Kill
300 10% chance to gain Unholy Might for 4 seconds on Kill
Buffs on you expire 10% faster
300 15% chance to gain Unholy Might for 4 seconds on Kill
Buffs on you expire 10% faster
500 10% chance to gain Phasing for 4 seconds on Kill
Buffs on you expire 10% faster
500 15% chance to gain Phasing for 4 seconds on Kill
Buffs on you expire 10% faster
500 15% increased Enemy Stun Threshold
16% chance to double Stun Duration
500 15% increased Enemy Stun Threshold
24% chance to double Stun Duration
300 15% increased Skill Effect Duration
10% reduced Cooldown Recovery Rate
300 20% increased Skill Effect Duration
10% reduced Cooldown Recovery Rate
300 10% reduced Skill Effect Duration
10% increased Cooldown Recovery Rate
300 10% reduced Skill Effect Duration
15% increased Cooldown Recovery Rate
300 Flasks applied to you have 10% reduced Effect
40% chance to gain a Flask Charge when you deal a Critical Strike
300 Flasks applied to you have 10% reduced Effect
50% chance to gain a Flask Charge when you deal a Critical Strike
300 15% reduced Flask Charges gained
Flasks applied to you have 8% increased Effect
300 15% reduced Flask Charges gained
Flasks applied to you have 10% increased Effect
250 10% reduced Effect of your Curses
Your Curses have 25% increased Effect if 50% of Curse Duration expired
250 10% reduced Effect of your Curses
Your Curses have 30% increased Effect if 50% of Curse Duration expired
250 15% increased Effect of Curses on you
8% increased Effect of your Curses
250 15% increased Effect of Curses on you
10% increased Effect of your Curses
250 20% reduced Area of Effect of Hex Skills
Hex Skills have 40% increased Skill Effect Duration
250 20% reduced Area of Effect of Hex Skills
Hex Skills have 50% increased Skill Effect Duration
250 15% reduced Mana Reservation Efficiency of Skills that throw Mines
Mines have a 10% chance to be Detonated an Additional Time
250 15% reduced Mana Reservation Efficiency of Skills that throw Mines
Mines have a 14% chance to be Detonated an Additional Time
250 Skills used by Mines have 40% reduced Area of Effect
25% increased Effect of Auras from Mines
250 Skills used by Mines have 40% reduced Area of Effect
40% increased Effect of Auras from Mines
250 40% reduced Trap Trigger Area of Effect
12% increased Trap Throwing Speed
250 40% reduced Trap Trigger Area of Effect
16% increased Trap Throwing Speed
250 25% reduced Trap Spread
Traps from Skills are thrown randomly around targeted location
250 Brands have 25% increased Area of Effect if 50% of Attached Duration expired
Brand Skills have 20% reduced Duration
250 Brands have 40% increased Area of Effect if 50% of Attached Duration expired
Brand Skills have 20% reduced Duration
250 Brand Recall has 40% reduced Cooldown Recovery Rate
40% increased Brand Attachment range
250 Brand Recall has 40% reduced Cooldown Recovery Rate
60% increased Brand Attachment range
250 15% reduced Totem Placement speed
Skills that would Summon a Totem have 25% chance to Summon two Totems instead
250 15% reduced Totem Placement speed
Skills that would Summon a Totem have 40% chance to Summon two Totems instead
250 15% reduced Totem Life
Totems Explode on Death, dealing 200% of their Life as Physical Damage
250 15% reduced Totem Life
Totems Explode on Death, dealing 300% of their Life as Physical Damage
300 30% increased Effect of Chill on you
Unaffected by Chill while Channelling
300 30% increased Effect of Shock on you
Unaffected by Shock while Channelling
250 6% chance to Scorch Enemies
Cannot inflict Ignite
250 10% chance to Scorch Enemies
Cannot inflict Ignite
250 6% chance to inflict Brittle
Cannot inflict Freeze or Chill
250 10% chance to inflict Brittle
Cannot inflict Freeze or Chill
250 6% chance to Sap Enemies
Cannot inflict Shock
250 10% chance to Sap Enemies
Cannot inflict Shock
300 Inflict Fire Exposure on Hit
25% chance to be inflicted with Fire Exposure when you take Fire Damage from a Hit
300 Inflict Cold Exposure on Hit
25% chance to be inflicted with Cold Exposure when you take Cold Damage from a Hit
300 Inflict Lightning Exposure on Hit
25% chance to be inflicted with Lightning Exposure when you take Lightning Damage from a Hit
300 Inflict Fire, Cold, and Lightning Exposure on Hit
25% chance to be inflicted with a random Exposure when you take Elemental Damage from a Hit
150 6% chance to inflict Withered for 2 seconds on Hit
25% chance to be Withered for 2 seconds when you take Chaos Damage from a Hit
150 10% chance to inflict Withered for 2 seconds on Hit
25% chance to be Withered for 2 seconds when you take Chaos Damage from a Hit
500 Overwhelm 15% Physical Damage Reduction
Hits against you Overwhelm 5% of Physical Damage Reduction
500 Overwhelm 20% Physical Damage Reduction
Hits against you Overwhelm 5% of Physical Damage Reduction
300 30% increased Stun Duration on Enemies
15% increased Stun Duration on you
300 40% increased Stun Duration on Enemies
20% increased Stun Duration on you
300 20% increased Freeze Duration on Enemies
15% increased Freeze Duration on you
300 30% increased Freeze Duration on Enemies
20% increased Freeze Duration on you
300 20% increased Ignite Duration on Enemies
15% increased Ignite Duration on you
300 30% increased Ignite Duration on Enemies
20% increased Ignite Duration on you
300 20% increased Bleeding Duration
15% increased Bleed Duration on you
300 30% increased Bleeding Duration
20% increased Bleed Duration on you
300 10% increased Poison Duration
15% increased Poison Duration on you
300 15% increased Poison Duration
20% increased Poison Duration on you
300 15% increased Effect of Chill on you
30% increased Effect of Chill
300 20% increased Effect of Chill on you
40% increased Effect of Chill
300 30% increased Effect of Shock
15% increased Effect of Shock on you
300 40% increased Effect of Shock
20% increased Effect of Shock on you
75 10% increased Impale Effect
Attack Hits against you have 15% chance to Impale
75 15% increased Impale Effect
Attack Hits against you have 20% chance to Impale
1000 20% reduced Attribute Requirements
1000 30% reduced Attribute Requirements
500 +60 to Dexterity
Gain no inherent bonuses from Dexterity
500 +80 to Dexterity
Gain no inherent bonuses from Dexterity
200 +60 to Intelligence
Gain no inherent bonuses from Intelligence
200 +80 to Intelligence
Gain no inherent bonuses from Intelligence
500 +60 to Strength
Gain no inherent bonuses from Strength
500 +80 to Strength
Gain no inherent bonuses from Strength
500 4% increased Dexterity
4% increased Intelligence
500 6% increased Dexterity
6% increased Intelligence
500 4% increased Strength
4% increased Dexterity
500 6% increased Strength
6% increased Dexterity
500 4% increased Strength
4% increased Intelligence
500 6% increased Strength
6% increased Intelligence
500 8% increased Movement Speed if Dexterity is below 100
500 12% increased Movement Speed if Dexterity is below 100
200 14% increased Area of Effect if Intelligence is below 100
200 20% increased Area of Effect if Intelligence is below 100
500 6% chance to deal Double Damage if Strength is below 100
500 10% chance to deal Double Damage if Strength is below 100
300 10% increased Explicit Elemental Damage Modifier magnitudes
300 15% increased Explicit Elemental Damage Modifier magnitudes
300 10% increased Explicit Physical and Chaos Damage Modifier magnitudes
300 15% increased Explicit Physical and Chaos Damage Modifier magnitudes
300 10% increased Explicit Caster Damage Modifier magnitudes
300 15% increased Explicit Caster Damage Modifier magnitudes
300 10% increased Explicit Critical Modifier magnitudes
300 15% increased Explicit Critical Modifier magnitudes
300 10% increased Explicit Speed Modifier magnitudes
300 15% increased Explicit Speed Modifier magnitudes
300 10% increased Explicit Mana Modifier magnitudes
300 15% increased Explicit Mana Modifier magnitudes
150 10% increased Explicit Attribute Modifier magnitudes
150 15% increased Explicit Attribute Modifier magnitudes
300 50% increased Endurance, Frenzy and Power Charge Duration
300 65% increased Endurance, Frenzy and Power Charge Duration
300 80% increased Endurance, Frenzy and Power Charge Duration
300 5% chance to Steal Power, Frenzy, and Endurance Charges on Hit
300 10% chance to Steal Power, Frenzy, and Endurance Charges on Hit
300 15% chance to Steal Power, Frenzy, and Endurance Charges on Hit
200 75% reduced Endurance, Frenzy and Power Charge Duration
Gain a Power, Frenzy or Endurance Charge on Kill
400 50% reduced Frenzy Charge Duration
Gain a Frenzy Charge on Kill
400 50% reduced Power Charge Duration
Gain a Power Charge on Kill
400 50% reduced Endurance Charge Duration
Gain an Endurance Charge on Kill
300 -1 to Maximum Endurance Charges
+1 to Minimum Frenzy Charges
300 +1 to Minimum Endurance Charges
-1 to Maximum Frenzy Charges
300 +1 to Minimum Endurance Charges
+1 to Minimum Frenzy Charges
150 +1 to Minimum Endurance, Frenzy and Power Charges
-1 to Maximum Endurance, Frenzy and Power Charges
150 Herald of Agony has 25% increased Buff Effect
Herald of Agony has 25% increased Reservation
150 Herald of Agony has 35% increased Buff Effect
Herald of Agony has 25% increased Reservation
150 Herald of Agony has 45% increased Buff Effect
Herald of Agony has 25% increased Reservation
150 Herald of Ash has 25% increased Reservation
Herald of Ash has 25% increased Buff Effect
150 Herald of Ash has 25% increased Reservation
Herald of Ash has 35% increased Buff Effect
150 Herald of Ash has 25% increased Reservation
Herald of Ash has 45% increased Buff Effect
150 Herald of Ice has 25% increased Reservation
Herald of Ice has 25% increased Buff Effect
150 Herald of Ice has 25% increased Reservation
Herald of Ice has 35% increased Buff Effect
150 Herald of Ice has 25% increased Reservation
Herald of Ice has 45% increased Buff Effect
150 Herald of Purity has 25% increased Buff Effect
Herald of Purity has 25% increased Reservation
150 Herald of Purity has 35% increased Buff Effect
Herald of Purity has 25% increased Reservation
150 Herald of Purity has 45% increased Buff Effect
Herald of Purity has 25% increased Reservation
150 Herald of Thunder has 25% increased Reservation
Herald of Thunder has 25% increased Buff Effect
150 Herald of Thunder has 25% increased Reservation
Herald of Thunder has 35% increased Buff Effect
150 Herald of Thunder has 25% increased Reservation
Herald of Thunder has 45% increased Buff Effect
150 Anger has 20% increased Aura Effect
Anger has 25% increased Reservation
150 Anger has 25% increased Aura Effect
Anger has 25% increased Reservation
150 Anger has 30% increased Aura Effect
Anger has 25% increased Reservation
150 Wrath has 20% increased Aura Effect
Wrath has 25% increased Reservation
150 Wrath has 25% increased Aura Effect
Wrath has 25% increased Reservation
150 Wrath has 30% increased Aura Effect
Wrath has 25% increased Reservation
150 Hatred has 20% increased Aura Effect
Hatred has 25% increased Reservation
150 Hatred has 25% increased Aura Effect
Hatred has 25% increased Reservation
150 Hatred has 30% increased Aura Effect
Hatred has 25% increased Reservation
150 Zealotry has 20% increased Aura Effect
Zealotry has 25% increased Reservation
150 Zealotry has 25% increased Aura Effect
Zealotry has 25% increased Reservation
150 Zealotry has 30% increased Aura Effect
Zealotry has 25% increased Reservation
150 Pride has 20% increased Aura Effect
Pride has 25% increased Reservation
150 Pride has 25% increased Aura Effect
Pride has 25% increased Reservation
150 Pride has 30% increased Aura Effect
Pride has 25% increased Reservation
150 Malevolence has 20% increased Aura Effect
Malevolence has 25% increased Reservation
150 Malevolence has 25% increased Aura Effect
Malevolence has 25% increased Reservation
150 Malevolence has 30% increased Aura Effect
Malevolence has 25% increased Reservation
150 Haste has 20% increased Aura Effect
Haste has 25% increased Reservation
150 Haste has 25% increased Aura Effect
Haste has 25% increased Reservation
150 Haste has 30% increased Aura Effect
Haste has 25% increased Reservation
37 Precision has 20% increased Aura Effect
Precision has 25% increased Reservation
37 Precision has 25% increased Aura Effect
Precision has 25% increased Reservation
37 Precision has 30% increased Aura Effect
Precision has 25% increased Reservation
100 Socketed Gems are Supported by Level 10 Mana Leech
100 Socketed Gems are supported by Level 15 Additional Accuracy
100 Socketed Gems are Supported by Level 25 Arrogance
100 Socketed Gems are supported by Level 10 Fork
100 Socketed Gems are Supported by Level 10 Chance to Poison
100 Socketed Gems are supported by Level 10 Life Leech
100 Socketed Gems are supported by Level 10 Faster Projectiles
100 Socketed Gems are supported by Level 10 Stun
100 Socketed Gems are Supported by Level 10 Increased Area of Effect
100 Socketed Gems are Supported by Level 10 Knockback
100 Socketed Gems are Supported by Level 10 Lesser Multiple Projectiles
100 Socketed Gems are supported by Level 10 Blind
100 Socketed Gems are Supported by Level 25 Blasphemy
100 Socketed Gems are Supported by Level 10 Iron Will
100 Socketed Gems are Supported by Level 10 Faster Casting
100 Socketed Gems are supported by Level 10 Chance to Flee
100 Socketed Gems are Supported by Level 10 Item Rarity
100 Socketed Gems are Supported by Level 10 Combustion
100 Socketed Gems are Supported by Level 15 Life Gain On Hit
100 Socketed Gems are Supported by Level 10 Culling Strike
100 Socketed Gems are Supported by Level 10 Point Blank
100 Socketed Gems are Supported by Level 10 Iron Grip
100 Socketed Gems are Supported by Level 10 Chain
500 Socketed Gems are Supported by Level 3 Empower
100 Socketed Gems are Supported by Level 10 Slower Projectiles
100 Socketed Gems are Supported by Level 10 Less Duration
500 Socketed Gems are Supported by Level 3 Enhance
500 Socketed Gems are Supported by Level 3 Enlighten
100 Socketed Gems are Supported by Level 10 Physical To Lightning
100 Socketed Gems are Supported by Level 10 Advanced Traps
100 Socketed Gems are Supported by Level 10 Ignite Proliferation
100 Socketed Gems are Supported by Level 10 Chance To Bleed
100 Socketed Gems are Supported by Level 15 Decay
100 Socketed Gems are Supported by Level 10 Maim
100 Socketed Gems are Supported by Level 10 Momentum
100 Socketed Gems are Supported by Level 10 Arcane Surge
100 Socketed Gems are supported by Level 10 Pierce
100 Socketed Gems are Supported by Level 25 Generosity
100 Socketed Gems are Supported by Level 10 Elemental Proliferation
100 Socketed Gems are Supported by Level 10 Volley
100 Socketed Gems are Supported by Level 10 Spell Cascade
100 Socketed Gems are Supported by Level 10 Withering Touch
100 Socketed Gems are Supported by Level 10 Energy Leech
100 Socketed Gems are Supported by Level 10 Intensify
100 Socketed Gems are Supported by Level 10 Impale
100 Socketed Gems are Supported by Level 10 Swift Assembly
100 Socketed Gems are Supported by Level 25 Second Wind
100 Socketed Gems are Supported by Level 10 Swiftbrand
100 Socketed Gems are Supported by Level 15 Impending Doom
100 Socketed Gems are Supported by Level 10 Lifetap
100 Socketed Gems are Supported by Level 25 Divine Blessing
100 Socketed Gems are Supported by Level 25 Eternal Blessing
100 Socketed Gems are Supported by Level 10 Overcharge
100 Socketed Gems are Supported by Level 25 Cursed Ground
100 Socketed Gems are Supported by Level 25 Hex Bloom
100 Socketed Gems are Supported by Level 10 Pinpoint
25 Socketed Gems are Supported by Level 10 Mana Leech
25 Socketed Gems are supported by Level 15 Additional Accuracy
25 Socketed Gems are Supported by Level 25 Arrogance
25 Socketed Gems are supported by Level 10 Fork
25 Socketed Gems are Supported by Level 10 Chance to Poison
25 Socketed Gems are supported by Level 10 Life Leech
25 Socketed Gems are supported by Level 10 Faster Projectiles
25 Socketed Gems are supported by Level 10 Stun
25 Socketed Gems are Supported by Level 10 Increased Area of Effect
25 Socketed Gems are Supported by Level 10 Knockback
25 Socketed Gems are Supported by Level 10 Lesser Multiple Projectiles
25 Socketed Gems are supported by Level 10 Blind
25 Socketed Gems are Supported by Level 25 Blasphemy
25 Socketed Gems are Supported by Level 10 Iron Will
25 Socketed Gems are Supported by Level 10 Faster Casting
25 Socketed Gems are supported by Level 10 Chance to Flee
25 Socketed Gems are Supported by Level 10 Combustion
25 Socketed Gems are Supported by Level 15 Life Gain On Hit
25 Socketed Gems are Supported by Level 10 Culling Strike
25 Socketed Gems are Supported by Level 10 Point Blank
25 Socketed Gems are Supported by Level 10 Iron Grip
25 Socketed Gems are Supported by Level 10 Chain
125 Socketed Gems are Supported by Level 3 Empower
25 Socketed Gems are Supported by Level 10 Slower Projectiles
25 Socketed Gems are Supported by Level 10 Less Duration
125 Socketed Gems are Supported by Level 3 Enhance
125 Socketed Gems are Supported by Level 3 Enlighten
25 Socketed Gems are Supported by Level 10 Physical To Lightning
25 Socketed Gems are Supported by Level 10 Advanced Traps
25 Socketed Gems are Supported by Level 10 Ignite Proliferation
25 Socketed Gems are Supported by Level 10 Chance To Bleed
25 Socketed Gems are Supported by Level 15 Decay
25 Socketed Gems are Supported by Level 10 Maim
25 Socketed Gems are Supported by Level 10 Momentum
25 Socketed Gems are Supported by Level 10 Arcane Surge
25 Socketed Gems are supported by Level 10 Pierce
25 Socketed Gems are Supported by Level 25 Generosity
25 Socketed Gems are Supported by Level 10 Elemental Proliferation
25 Socketed Gems are Supported by Level 10 Volley
25 Socketed Gems are Supported by Level 10 Spell Cascade
25 Socketed Gems are Supported by Level 10 Withering Touch
25 Socketed Gems are Supported by Level 10 Energy Leech
25 Socketed Gems are Supported by Level 10 Intensify
25 Socketed Gems are Supported by Level 10 Impale
25 Socketed Gems are Supported by Level 10 Swift Assembly
25 Socketed Gems are Supported by Level 25 Second Wind
25 Socketed Gems are Supported by Level 10 Swiftbrand
25 Socketed Gems are Supported by Level 15 Impending Doom
25 Socketed Gems are Supported by Level 10 Lifetap
25 Socketed Gems are Supported by Level 25 Divine Blessing
25 Socketed Gems are Supported by Level 25 Eternal Blessing
25 Socketed Gems are Supported by Level 10 Overcharge
25 Socketed Gems are Supported by Level 25 Cursed Ground
25 Socketed Gems are Supported by Level 25 Hex Bloom
25 Socketed Gems are Supported by Level 10 Pinpoint
100 Item sells for an additional Unique of this Base Type
750 Item sells for an additional Magmatic Ore
200 Item sells for 20 additional Orbs of Scouring
240 Item sells for 20 additional Chaos Orbs
134 Item sells for 15 additional Orbs of Regret
60 Item sells for 10 additional Regal Orbs
134 Item sells for 15 additional Vaal Orbs
54 Item sells for 15 additional Gemcutter’s Prisms
80 Item sells for 10 additional Blessed Orbs
140 Item sells for 15 additional Awakened Sextant
40 Item sells for an additional Orb of Annulment
100 Item sells for an additional Exalted Orb
100 Item sells for an additional Divine Orb
5 Item sells for an additional Sacred Orb
1250 Item sells for an additional Igneous Geode

Depth 4

Weight Passive
250 +12% to Fire Damage over Time Multiplier
-15% to Fire Resistance
250 +16% to Fire Damage over Time Multiplier
-15% to Fire Resistance
250 +12% to Cold Damage over Time Multiplier
-15% to Cold Resistance
250 +16% to Cold Damage over Time Multiplier
-15% to Cold Resistance
250 +12% to Chaos Damage over Time Multiplier
-15% to Chaos Resistance
250 +16% to Chaos Damage over Time Multiplier
-15% to Chaos Resistance
250 +12% to Physical Damage over Time Multiplier
Hits against you Overwhelm 6% of Physical Damage Reduction
250 +16% to Physical Damage over Time Multiplier
Hits against you Overwhelm 6% of Physical Damage Reduction
500 -8% to all Elemental Resistances
Attacks with this Weapon Penetrate 8% Elemental Resistances
500 -8% to all Elemental Resistances
Attacks with this Weapon Penetrate 10% Elemental Resistances
250 -13% to Chaos Resistance
Attacks with this Weapon Penetrate 8% Chaos Resistance
250 -13% to Chaos Resistance
Attacks with this Weapon Penetrate 10% Chaos Resistance
400 10% reduced Area of Effect
25% increased Area of Effect if you’ve Killed at least 5 Enemies Recently
400 10% reduced Area of Effect
30% increased Area of Effect if you’ve Killed at least 5 Enemies Recently
400 20% increased Area of Effect
10% reduced Area of Effect if you’ve Killed Recently
400 24% increased Area of Effect
10% reduced Area of Effect if you’ve Killed Recently
500 25% increased Projectile Speed
15% reduced Projectile Damage
500 35% increased Projectile Speed
15% reduced Projectile Damage
200 20% increased Chaining range
200 30% increased Chaining range
300 Projectiles Pierce an additional Target
200 Projectiles have 30% chance for an additional Projectile when Forking
200 Projectiles have 40% chance for an additional Projectile when Forking
50 15% increased Effect of your Marks
100% increased Mana Cost of Mark Skills
50 20% increased Effect of your Marks
100% increased Mana Cost of Mark Skills
50 15% reduced Effect of your Marks
6% chance to gain a Frenzy Charge when you Hit your Marked Enemy
50 15% reduced Effect of your Marks
10% chance to gain a Frenzy Charge when you Hit your Marked Enemy
50 25% reduced Accuracy Rating against Marked Enemy
Culling Strike against Marked Enemy
500 30% increased total Recovery per second from Life Leech
0.5% of Attack Damage Leeched as Life
500 30% increased total Recovery per second from Life Leech
0.8% of Attack Damage Leeched as Life
500 30% increased total Recovery per second from Mana Leech
0.5% of Attack Damage Leeched as Mana
500 30% increased total Recovery per second from Mana Leech
0.8% of Attack Damage Leeched as Mana
500 0.5% of Spell Damage Leeched as Energy Shield
30% increased total Recovery per second from Energy Shield Leech
500 0.8% of Spell Damage Leeched as Energy Shield
30% increased total Recovery per second from Energy Shield Leech
400 Grants 15 Life per Enemy Hit
Removes 2 of your Mana per Enemy Hit
400 Grants 25 Life per Enemy Hit
Removes 2 of your Mana per Enemy Hit
400 Removes 4 of your Life per Enemy Hit
Grants 6 Mana per Enemy Hit
400 Removes 4 of your Life per Enemy Hit
Grants 8 Mana per Enemy Hit
500 5% reduced Movement Speed
20% increased Cooldown Recovery Rate of Travel Skills
500 5% reduced Movement Speed
30% increased Cooldown Recovery Rate of Travel Skills
500 8% increased Movement Speed
Your Travel Skills are Disabled
500 12% increased Movement Speed
Your Travel Skills are Disabled
300 20% reduced Effect of Arcane Surge on you
10% chance to Gain Arcane Surge when you deal a Critical Strike
300 20% reduced Effect of Arcane Surge on you
10% chance to Gain Arcane Surge when you deal a Critical Strike
300 20% increased Effect of Arcane Surge on you
Buffs on you expire 10% faster
300 25% increased Effect of Arcane Surge on you
Buffs on you expire 10% faster
75 20% increased Effect of Onslaught on you
Buffs on you expire 10% faster
75 25% increased Effect of Onslaught on you
Buffs on you expire 10% faster
75 20% reduced Effect of Onslaught on you
10% chance to gain Onslaught for 4 seconds on Kill
75 20% reduced Effect of Onslaught on you
15% chance to gain Onslaught for 4 seconds on Kill
300 10% chance to gain Unholy Might for 4 seconds on Kill
Buffs on you expire 10% faster
300 15% chance to gain Unholy Might for 4 seconds on Kill
Buffs on you expire 10% faster
500 10% chance to gain Phasing for 4 seconds on Kill
Buffs on you expire 10% faster
500 15% chance to gain Phasing for 4 seconds on Kill
Buffs on you expire 10% faster
500 15% increased Enemy Stun Threshold
16% chance to double Stun Duration
500 15% increased Enemy Stun Threshold
24% chance to double Stun Duration
300 15% increased Skill Effect Duration
10% reduced Cooldown Recovery Rate
300 20% increased Skill Effect Duration
10% reduced Cooldown Recovery Rate
300 10% reduced Skill Effect Duration
10% increased Cooldown Recovery Rate
300 10% reduced Skill Effect Duration
15% increased Cooldown Recovery Rate
300 Flasks applied to you have 10% reduced Effect
40% chance to gain a Flask Charge when you deal a Critical Strike
300 Flasks applied to you have 10% reduced Effect
50% chance to gain a Flask Charge when you deal a Critical Strike
300 15% reduced Flask Charges gained
Flasks applied to you have 8% increased Effect
300 15% reduced Flask Charges gained
Flasks applied to you have 10% increased Effect
250 10% reduced Effect of your Curses
Your Curses have 25% increased Effect if 50% of Curse Duration expired
250 10% reduced Effect of your Curses
Your Curses have 30% increased Effect if 50% of Curse Duration expired
250 15% increased Effect of Curses on you
8% increased Effect of your Curses
250 15% increased Effect of Curses on you
10% increased Effect of your Curses
250 20% reduced Area of Effect of Hex Skills
Hex Skills have 40% increased Skill Effect Duration
250 20% reduced Area of Effect of Hex Skills
Hex Skills have 50% increased Skill Effect Duration
250 15% reduced Mana Reservation Efficiency of Skills that throw Mines
Mines have a 10% chance to be Detonated an Additional Time
250 15% reduced Mana Reservation Efficiency of Skills that throw Mines
Mines have a 14% chance to be Detonated an Additional Time
250 Skills used by Mines have 40% reduced Area of Effect
25% increased Effect of Auras from Mines
250 Skills used by Mines have 40% reduced Area of Effect
40% increased Effect of Auras from Mines
250 40% reduced Trap Trigger Area of Effect
12% increased Trap Throwing Speed
250 40% reduced Trap Trigger Area of Effect
16% increased Trap Throwing Speed
250 25% reduced Trap Spread
Traps from Skills are thrown randomly around targeted location
250 Brands have 25% increased Area of Effect if 50% of Attached Duration expired
Brand Skills have 20% reduced Duration
250 Brands have 40% increased Area of Effect if 50% of Attached Duration expired
Brand Skills have 20% reduced Duration
250 Brand Recall has 40% reduced Cooldown Recovery Rate
40% increased Brand Attachment range
250 Brand Recall has 40% reduced Cooldown Recovery Rate
60% increased Brand Attachment range
250 15% reduced Totem Placement speed
Skills that would Summon a Totem have 25% chance to Summon two Totems instead
250 15% reduced Totem Placement speed
Skills that would Summon a Totem have 40% chance to Summon two Totems instead
250 15% reduced Totem Life
Totems Explode on Death, dealing 200% of their Life as Physical Damage
250 15% reduced Totem Life
Totems Explode on Death, dealing 300% of their Life as Physical Damage
300 30% increased Effect of Chill on you
Unaffected by Chill while Channelling
300 30% increased Effect of Shock on you
Unaffected by Shock while Channelling
250 6% chance to Scorch Enemies
Cannot inflict Ignite
250 10% chance to Scorch Enemies
Cannot inflict Ignite
250 6% chance to inflict Brittle
Cannot inflict Freeze or Chill
250 10% chance to inflict Brittle
Cannot inflict Freeze or Chill
250 6% chance to Sap Enemies
Cannot inflict Shock
250 10% chance to Sap Enemies
Cannot inflict Shock
300 Inflict Fire Exposure on Hit
25% chance to be inflicted with Fire Exposure when you take Fire Damage from a Hit
300 Inflict Cold Exposure on Hit
25% chance to be inflicted with Cold Exposure when you take Cold Damage from a Hit
300 Inflict Lightning Exposure on Hit
25% chance to be inflicted with Lightning Exposure when you take Lightning Damage from a Hit
300 Inflict Fire, Cold, and Lightning Exposure on Hit
25% chance to be inflicted with a random Exposure when you take Elemental Damage from a Hit
150 6% chance to inflict Withered for 2 seconds on Hit
25% chance to be Withered for 2 seconds when you take Chaos Damage from a Hit
150 10% chance to inflict Withered for 2 seconds on Hit
25% chance to be Withered for 2 seconds when you take Chaos Damage from a Hit
500 Overwhelm 15% Physical Damage Reduction
Hits against you Overwhelm 5% of Physical Damage Reduction
500 Overwhelm 20% Physical Damage Reduction
Hits against you Overwhelm 5% of Physical Damage Reduction
300 30% increased Stun Duration on Enemies
15% increased Stun Duration on you
300 40% increased Stun Duration on Enemies
20% increased Stun Duration on you
300 20% increased Freeze Duration on Enemies
15% increased Freeze Duration on you
300 30% increased Freeze Duration on Enemies
20% increased Freeze Duration on you
300 20% increased Ignite Duration on Enemies
15% increased Ignite Duration on you
300 30% increased Ignite Duration on Enemies
20% increased Ignite Duration on you
300 20% increased Bleeding Duration
15% increased Bleed Duration on you
300 30% increased Bleeding Duration
20% increased Bleed Duration on you
300 10% increased Poison Duration
15% increased Poison Duration on you
300 15% increased Poison Duration
20% increased Poison Duration on you
300 15% increased Effect of Chill on you
30% increased Effect of Chill
300 20% increased Effect of Chill on you
40% increased Effect of Chill
300 30% increased Effect of Shock
15% increased Effect of Shock on you
300 40% increased Effect of Shock
20% increased Effect of Shock on you
75 10% increased Impale Effect
Attack Hits against you have 15% chance to Impale
75 15% increased Impale Effect
Attack Hits against you have 20% chance to Impale
1000 20% reduced Attribute Requirements
1000 30% reduced Attribute Requirements
500 +60 to Dexterity
Gain no inherent bonuses from Dexterity
500 +80 to Dexterity
Gain no inherent bonuses from Dexterity
200 +60 to Intelligence
Gain no inherent bonuses from Intelligence
200 +80 to Intelligence
Gain no inherent bonuses from Intelligence
500 +60 to Strength
Gain no inherent bonuses from Strength
500 +80 to Strength
Gain no inherent bonuses from Strength
500 4% increased Dexterity
4% increased Intelligence
500 6% increased Dexterity
6% increased Intelligence
500 4% increased Strength
4% increased Dexterity
500 6% increased Strength
6% increased Dexterity
500 4% increased Strength
4% increased Intelligence
500 6% increased Strength
6% increased Intelligence
500 8% increased Movement Speed if Dexterity is below 100
500 12% increased Movement Speed if Dexterity is below 100
200 14% increased Area of Effect if Intelligence is below 100
200 20% increased Area of Effect if Intelligence is below 100
500 6% chance to deal Double Damage if Strength is below 100
500 10% chance to deal Double Damage if Strength is below 100
300 10% increased Explicit Elemental Damage Modifier magnitudes
300 15% increased Explicit Elemental Damage Modifier magnitudes
300 10% increased Explicit Physical and Chaos Damage Modifier magnitudes
300 15% increased Explicit Physical and Chaos Damage Modifier magnitudes
300 10% increased Explicit Caster Damage Modifier magnitudes
300 15% increased Explicit Caster Damage Modifier magnitudes
300 10% increased Explicit Critical Modifier magnitudes
300 15% increased Explicit Critical Modifier magnitudes
300 10% increased Explicit Speed Modifier magnitudes
300 15% increased Explicit Speed Modifier magnitudes
300 10% increased Explicit Mana Modifier magnitudes
300 15% increased Explicit Mana Modifier magnitudes
150 10% increased Explicit Attribute Modifier magnitudes
150 15% increased Explicit Attribute Modifier magnitudes
300 50% increased Endurance, Frenzy and Power Charge Duration
300 65% increased Endurance, Frenzy and Power Charge Duration
300 80% increased Endurance, Frenzy and Power Charge Duration
300 5% chance to Steal Power, Frenzy, and Endurance Charges on Hit
300 10% chance to Steal Power, Frenzy, and Endurance Charges on Hit
300 15% chance to Steal Power, Frenzy, and Endurance Charges on Hit
200 75% reduced Endurance, Frenzy and Power Charge Duration
Gain a Power, Frenzy or Endurance Charge on Kill
400 50% reduced Frenzy Charge Duration
Gain a Frenzy Charge on Kill
400 50% reduced Power Charge Duration
Gain a Power Charge on Kill
400 50% reduced Endurance Charge Duration
Gain an Endurance Charge on Kill
300 -1 to Maximum Endurance Charges
+1 to Minimum Frenzy Charges
300 +1 to Minimum Endurance Charges
-1 to Maximum Frenzy Charges
300 +1 to Minimum Endurance Charges
+1 to Minimum Frenzy Charges
150 +1 to Minimum Endurance, Frenzy and Power Charges
-1 to Maximum Endurance, Frenzy and Power Charges
500 -1 to Maximum Endurance Charges
+1 to Maximum Frenzy Charges
500 -1 to Maximum Endurance Charges
-1 to Maximum Frenzy Charges
500 +1 to Maximum Endurance Charges
-1 to Maximum Frenzy Charges
150 4% increased Movement Speed per Frenzy Charge
-1 to Maximum Frenzy Charges
150 -1 to Maximum Power Charges
4% increased Cooldown Recovery Rate per Power Charge
150 -1 to Maximum Endurance Charges
8% increased Area of Effect per Endurance Charge
150 15% increased Damage per Endurance, Frenzy or Power Charge
-1 to Maximum Endurance, Frenzy and Power Charges
500 Rampage
150 Herald of Agony has 25% increased Buff Effect
Herald of Agony has 25% increased Reservation
150 Herald of Agony has 35% increased Buff Effect
Herald of Agony has 25% increased Reservation
150 Herald of Agony has 45% increased Buff Effect
Herald of Agony has 25% increased Reservation
150 Herald of Ash has 25% increased Reservation
Herald of Ash has 25% increased Buff Effect
150 Herald of Ash has 25% increased Reservation
Herald of Ash has 35% increased Buff Effect
150 Herald of Ash has 25% increased Reservation
Herald of Ash has 45% increased Buff Effect
150 Herald of Ice has 25% increased Reservation
Herald of Ice has 25% increased Buff Effect
150 Herald of Ice has 25% increased Reservation
Herald of Ice has 35% increased Buff Effect
150 Herald of Ice has 25% increased Reservation
Herald of Ice has 45% increased Buff Effect
150 Herald of Purity has 25% increased Buff Effect
Herald of Purity has 25% increased Reservation
150 Herald of Purity has 35% increased Buff Effect
Herald of Purity has 25% increased Reservation
150 Herald of Purity has 45% increased Buff Effect
Herald of Purity has 25% increased Reservation
150 Herald of Thunder has 25% increased Reservation
Herald of Thunder has 25% increased Buff Effect
150 Herald of Thunder has 25% increased Reservation
Herald of Thunder has 35% increased Buff Effect
150 Herald of Thunder has 25% increased Reservation
Herald of Thunder has 45% increased Buff Effect
150 Anger has 20% increased Aura Effect
Anger has 25% increased Reservation
150 Anger has 25% increased Aura Effect
Anger has 25% increased Reservation
150 Anger has 30% increased Aura Effect
Anger has 25% increased Reservation
150 Wrath has 20% increased Aura Effect
Wrath has 25% increased Reservation
150 Wrath has 25% increased Aura Effect
Wrath has 25% increased Reservation
150 Wrath has 30% increased Aura Effect
Wrath has 25% increased Reservation
150 Hatred has 20% increased Aura Effect
Hatred has 25% increased Reservation
150 Hatred has 25% increased Aura Effect
Hatred has 25% increased Reservation
150 Hatred has 30% increased Aura Effect
Hatred has 25% increased Reservation
150 Zealotry has 20% increased Aura Effect
Zealotry has 25% increased Reservation
150 Zealotry has 25% increased Aura Effect
Zealotry has 25% increased Reservation
150 Zealotry has 30% increased Aura Effect
Zealotry has 25% increased Reservation
150 Pride has 20% increased Aura Effect
Pride has 25% increased Reservation
150 Pride has 25% increased Aura Effect
Pride has 25% increased Reservation
150 Pride has 30% increased Aura Effect
Pride has 25% increased Reservation
150 Malevolence has 20% increased Aura Effect
Malevolence has 25% increased Reservation
150 Malevolence has 25% increased Aura Effect
Malevolence has 25% increased Reservation
150 Malevolence has 30% increased Aura Effect
Malevolence has 25% increased Reservation
150 Haste has 20% increased Aura Effect
Haste has 25% increased Reservation
150 Haste has 25% increased Aura Effect
Haste has 25% increased Reservation
150 Haste has 30% increased Aura Effect
Haste has 25% increased Reservation
37 Precision has 20% increased Aura Effect
Precision has 25% increased Reservation
37 Precision has 25% increased Aura Effect
Precision has 25% increased Reservation
37 Precision has 30% increased Aura Effect
Precision has 25% increased Reservation
100 Socketed Gems are Supported by Level 10 Mana Leech
100 Socketed Gems are supported by Level 15 Additional Accuracy
100 Socketed Gems are Supported by Level 25 Arrogance
100 Socketed Gems are supported by Level 10 Fork
100 Socketed Gems are Supported by Level 10 Chance to Poison
100 Socketed Gems are supported by Level 10 Life Leech
100 Socketed Gems are supported by Level 10 Faster Projectiles
100 Socketed Gems are supported by Level 10 Stun
100 Socketed Gems are Supported by Level 10 Increased Area of Effect
100 Socketed Gems are Supported by Level 10 Knockback
100 Socketed Gems are Supported by Level 10 Lesser Multiple Projectiles
100 Socketed Gems are supported by Level 10 Blind
100 Socketed Gems are Supported by Level 25 Blasphemy
100 Socketed Gems are Supported by Level 10 Iron Will
100 Socketed Gems are Supported by Level 10 Faster Casting
100 Socketed Gems are supported by Level 10 Chance to Flee
100 Socketed Gems are Supported by Level 10 Item Rarity
100 Socketed Gems are Supported by Level 10 Combustion
100 Socketed Gems are Supported by Level 15 Life Gain On Hit
100 Socketed Gems are Supported by Level 10 Culling Strike
100 Socketed Gems are Supported by Level 10 Point Blank
100 Socketed Gems are Supported by Level 10 Iron Grip
100 Socketed Gems are Supported by Level 10 Chain
500 Socketed Gems are Supported by Level 3 Empower
100 Socketed Gems are Supported by Level 10 Slower Projectiles
100 Socketed Gems are Supported by Level 10 Less Duration
500 Socketed Gems are Supported by Level 3 Enhance
500 Socketed Gems are Supported by Level 3 Enlighten
100 Socketed Gems are Supported by Level 10 Physical To Lightning
100 Socketed Gems are Supported by Level 10 Advanced Traps
100 Socketed Gems are Supported by Level 10 Ignite Proliferation
100 Socketed Gems are Supported by Level 10 Chance To Bleed
100 Socketed Gems are Supported by Level 15 Decay
100 Socketed Gems are Supported by Level 10 Maim
100 Socketed Gems are Supported by Level 10 Momentum
100 Socketed Gems are Supported by Level 10 Arcane Surge
100 Socketed Gems are supported by Level 10 Pierce
100 Socketed Gems are Supported by Level 25 Generosity
100 Socketed Gems are Supported by Level 10 Elemental Proliferation
100 Socketed Gems are Supported by Level 10 Volley
100 Socketed Gems are Supported by Level 10 Spell Cascade
100 Socketed Gems are Supported by Level 10 Withering Touch
100 Socketed Gems are Supported by Level 10 Energy Leech
100 Socketed Gems are Supported by Level 10 Intensify
100 Socketed Gems are Supported by Level 10 Impale
100 Socketed Gems are Supported by Level 10 Swift Assembly
100 Socketed Gems are Supported by Level 25 Second Wind
100 Socketed Gems are Supported by Level 10 Swiftbrand
100 Socketed Gems are Supported by Level 15 Impending Doom
100 Socketed Gems are Supported by Level 10 Lifetap
100 Socketed Gems are Supported by Level 25 Divine Blessing
100 Socketed Gems are Supported by Level 25 Eternal Blessing
100 Socketed Gems are Supported by Level 10 Overcharge
100 Socketed Gems are Supported by Level 25 Cursed Ground
100 Socketed Gems are Supported by Level 25 Hex Bloom
100 Socketed Gems are Supported by Level 10 Pinpoint
25 Socketed Gems are Supported by Level 10 Mana Leech
25 Socketed Gems are supported by Level 15 Additional Accuracy
25 Socketed Gems are Supported by Level 25 Arrogance
25 Socketed Gems are supported by Level 10 Fork
25 Socketed Gems are Supported by Level 10 Chance to Poison
25 Socketed Gems are supported by Level 10 Life Leech
25 Socketed Gems are supported by Level 10 Faster Projectiles
25 Socketed Gems are supported by Level 10 Stun
25 Socketed Gems are Supported by Level 10 Increased Area of Effect
25 Socketed Gems are Supported by Level 10 Knockback
25 Socketed Gems are Supported by Level 10 Lesser Multiple Projectiles
25 Socketed Gems are supported by Level 10 Blind
25 Socketed Gems are Supported by Level 25 Blasphemy
25 Socketed Gems are Supported by Level 10 Iron Will
25 Socketed Gems are Supported by Level 10 Faster Casting
25 Socketed Gems are supported by Level 10 Chance to Flee
25 Socketed Gems are Supported by Level 10 Combustion
25 Socketed Gems are Supported by Level 15 Life Gain On Hit
25 Socketed Gems are Supported by Level 10 Culling Strike
25 Socketed Gems are Supported by Level 10 Point Blank
25 Socketed Gems are Supported by Level 10 Iron Grip
25 Socketed Gems are Supported by Level 10 Chain
125 Socketed Gems are Supported by Level 3 Empower
25 Socketed Gems are Supported by Level 10 Slower Projectiles
25 Socketed Gems are Supported by Level 10 Less Duration
125 Socketed Gems are Supported by Level 3 Enhance
125 Socketed Gems are Supported by Level 3 Enlighten
25 Socketed Gems are Supported by Level 10 Physical To Lightning
25 Socketed Gems are Supported by Level 10 Advanced Traps
25 Socketed Gems are Supported by Level 10 Ignite Proliferation
25 Socketed Gems are Supported by Level 10 Chance To Bleed
25 Socketed Gems are Supported by Level 15 Decay
25 Socketed Gems are Supported by Level 10 Maim
25 Socketed Gems are Supported by Level 10 Momentum
25 Socketed Gems are Supported by Level 10 Arcane Surge
25 Socketed Gems are supported by Level 10 Pierce
25 Socketed Gems are Supported by Level 25 Generosity
25 Socketed Gems are Supported by Level 10 Elemental Proliferation
25 Socketed Gems are Supported by Level 10 Volley
25 Socketed Gems are Supported by Level 10 Spell Cascade
25 Socketed Gems are Supported by Level 10 Withering Touch
25 Socketed Gems are Supported by Level 10 Energy Leech
25 Socketed Gems are Supported by Level 10 Intensify
25 Socketed Gems are Supported by Level 10 Impale
25 Socketed Gems are Supported by Level 10 Swift Assembly
25 Socketed Gems are Supported by Level 25 Second Wind
25 Socketed Gems are Supported by Level 10 Swiftbrand
25 Socketed Gems are Supported by Level 15 Impending Doom
25 Socketed Gems are Supported by Level 10 Lifetap
25 Socketed Gems are Supported by Level 25 Divine Blessing
25 Socketed Gems are Supported by Level 25 Eternal Blessing
25 Socketed Gems are Supported by Level 10 Overcharge
25 Socketed Gems are Supported by Level 25 Cursed Ground
25 Socketed Gems are Supported by Level 25 Hex Bloom
25 Socketed Gems are Supported by Level 10 Pinpoint
100 Item sells for an additional Unique of this Base Type
750 Item sells for an additional Magmatic Ore
100 Item sells for 40 additional Orbs of Scouring
120 Item sells for 40 additional Chaos Orbs
67 Item sells for 30 additional Orbs of Regret
30 Item sells for 20 additional Regal Orbs
67 Item sells for 30 additional Vaal Orbs
27 Item sells for 30 additional Gemcutter’s Prisms
40 Item sells for 20 additional Blessed Orbs
70 Item sells for 30 additional Awakened Sextant
14 Item sells for 3 additional Orbs of Annulment
34 Item sells for 3 additional Exalted Orbs
34 Item sells for 3 additional Divine Orbs
2 Item sells for 3 additional Sacred Orbs
134 Item sells for an additional Crystalline Geode

Depth 5

Weight Passive
1000 Trigger Level 20 Bodyswap when you Explode a Corpse with Detonate Dead
1000 Trigger Level 20 Ice Nova from the Final Burst location of Glacial Cascades you Cast
1000 Trigger Level 20 Gravity Sphere when you Cast Storm Burst or Divine Ire
500 Always inflict Scorch, Brittle and Sapped with Elemental Hit and Wild Strike Hits
Cannot Ignite, Chill, Freeze or Shock
1000 Barrage and Frenzy have 25% increased Critical Strike Chance per Endurance Charge
1000 Barrage and Frenzy have 40% increased Critical Strike Chance per Endurance Charge
250 Increases and Reductions to Minion Damage also affect Dominating Blow and Absolution at 150% of their value
1000 Consecrated Path and Purifying Flame create Profane Ground instead of Consecrated Ground
100% of Consecrated Path and Purifying Flame Fire Damage Converted to Chaos Damage
1000 Kinetic Bolt, Kinetic Blast and Power Siphon have 20% reduced Enemy Stun Threshold
100% chance for Kinetic Bolt, Kinetic Blast and Power Siphon to double Stun Duration
1000 100% of Exsanguinate and Reap Physical Damage Converted to Fire Damage
Exsanguinate debuffs deal Fire Damage per second instead of Physical Damage per second
1000 15% chance for Firestorm and Bladefall to affect the same area again when they finish
1000 Ethereal Knives requires 1 fewer Projectile Fired to leave each Lingering Blade
1000 Fireball and Rolling Magma have 100% more Area of Effect
Modifiers to number of Projectiles do not apply to Fireball and Rolling Magma
1000 All Damage from Hits with Freezing Pulse and Eye of Winter can Poison
15% chance for Poisons inflicted with Freezing Pulse and Eye of Winter to deal 100% more Damage
1000 30% chance for Blade Vortex and Blade Blast to Impale Enemies on Hit
Blade Vortex and Blade Blast deal no Non-Physical Damage
1000 All Damage from Shock Nova and Storm Call Hits can Ignite
15% chance for Ignites inflicted with Shock Nova or Storm Call to deal 100% more Damage
1000 All Damage from Cold Snap and Creeping Frost can Sap
25% chance for Cold Snap and Creeping Frost to Sap Enemies in Chilling Areas
1000 Killing Blows with Lightning Conduit and Galvanic Field Shatter Enemies as though Frozen
1000 Manabond and Stormbind Freeze enemies as though dealing 200% more Damage
50% of Manabond and Stormbind Lightning Damage Converted to Cold Damage
1000 Ice Spear and Ball Lightning fire Projectiles in a circle
Ice Spear and Ball Lightning Projectiles Return to you
1000 +0.2 seconds to Flameblast and Incinerate Cooldown
Flameblast and Incinerate cannot inflict Elemental Ailments
1000 10% of Hexblast and Doom Blast Overkill Damage is Leeched as Life
1000 Forbidden Rite and Dark Pact gains Added Chaos Damage equal to 12% of Mana Cost, if Mana Cost is not higher than the maximum you could spend
1000 Enemies inflicted with Bane or Contagion are Chilled
1000 25% reduced Essence Drain and Soulrend Projectile Speed
Essence Drain and Soulrend fire 2 additional Projectiles
1000 50% increased Spark Duration when Cast by a Totem while you also have a Lightning Tendrils Spell Totem
Lightning Tendrils releases 1 fewer Pulse between Stronger Pulses when Cast by a Totem while you also have a Spark Spell Totem
1000 Frost Bombs gain 50% increased Area of Effect when you Cast Frostblink
Strikes from Orb of Storms caused by Channelling near the Orb occur with 40% increased frequency
1000 Trigger Level 20 Hydrosphere while you Channel Winter Orb
1000 Enemies Branded by Wintertide Brand or Arcanist Brand Explode on Death dealing a quarter of their maximum Life as Chaos damage
1000 Fire Trap and Explosive Trap Throw an additional Trap when used by a Mine
1000 Ice Trap and Lightning Trap Damage Penetrates 15% of Enemy Elemental Resistances
Ice Traps and Lightning Traps are triggered by your Warcries
1000 Flamethrower, Seismic and Lightning Spire Trap have 30% increased Cooldown Recovery Rate
Flamethrower, Seismic and Lightning Spire Trap have -1 Cooldown Use
1000 Stormblast, Icicle and Pyroclast Mine have 150% increased Aura Effect
Stormblast, Icicle and Pyroclast Mine deal no Damage
1000 Bear Trap and Siphoning Trap Debuffs also apply 15% reduced Cooldown Recovery Rate to affected Enemies
1000 Holy Flame Totem and Shockwave Totem gain 35% of Physical Damage as Extra Fire Damage when Cast by a Totem linked to by Searing Bond
1000 Decoy, Devouring and Rejuvenation Totems Reflect 100% of their maximum Life as Fire Damage to nearby Enemies when Hit
1000 Regenerate 15 Mana per second while any Enemy is in your Righteous Fire or Scorching Ray
1000 Blight has 50% increased Area of Effect per second you have been Channelling, up to a maximum of 200%
Wither has 50% increased Area of Effect per second you have been Channelling, up to a maximum of 200%
1000 Discharge and Voltaxic Burst are Cast at the targeted location instead of around you
1000 Storm and Armageddon Brands can be attached to your Summoned Reaper
1000 Arc and Crackling Lance gains Added Cold Damage equal to 12% of Mana Cost, if Mana Cost is not higher than the maximum you could spend
15% increased Cost of Arc and Crackling Lance
1000 Blazing Salvo Projectiles Fork when they pass through a Flame Wall
1000 Volatile Dead and Cremation Penetrate 2% Fire Resistance per 100 Dexterity
1000 +10% to Wave of Conviction Damage over Time Multiplier per 0.1 seconds of Duration expired
1000 +15% to Vortex Critical Strike Chance when Cast on Frostbolt
200 Crucible Passives that sell for items sell for twice as much

1H Swords

Depth 1

Weight Passive
250 Adds 6 to 16 Physical Damage
6% reduced Attack Speed
125 Adds 8 to 19 Physical Damage
6% reduced Attack Speed
1000 Adds 2 to 6 Physical Damage
1000 Adds 2 to 8 Physical Damage
1000 Adds 3 to 10 Physical Damage
500 Adds 5 to 13 Physical Damage
250 Adds 6 to 15 Physical Damage
100 Adds 1 to 3 Physical Damage
15% of Physical Damage Converted to Fire Damage
100 Adds 1 to 4 Physical Damage
15% of Physical Damage Converted to Fire Damage
100 Adds 2 to 6 Physical Damage
15% of Physical Damage Converted to Fire Damage
50 Adds 3 to 7 Physical Damage
15% of Physical Damage Converted to Fire Damage
25 Adds 5 to 8 Physical Damage
15% of Physical Damage Converted to Fire Damage
100 Adds 1 to 3 Physical Damage
15% of Physical Damage Converted to Cold Damage
100 Adds 1 to 4 Physical Damage
15% of Physical Damage Converted to Cold Damage
100 Adds 2 to 6 Physical Damage
15% of Physical Damage Converted to Cold Damage
50 Adds 3 to 7 Physical Damage
15% of Physical Damage Converted to Cold Damage
25 Adds 5 to 8 Physical Damage
15% of Physical Damage Converted to Cold Damage
100 Adds 1 to 3 Physical Damage
15% of Physical Damage Converted to Lightning Damage
100 Adds 1 to 4 Physical Damage
15% of Physical Damage Converted to Lightning Damage
100 Adds 2 to 6 Physical Damage
15% of Physical Damage Converted to Lightning Damage
50 Adds 3 to 7 Physical Damage
15% of Physical Damage Converted to Lightning Damage
25 Adds 5 to 8 Physical Damage
15% of Physical Damage Converted to Lightning Damage
50 Adds 1 to 3 Physical Damage
15% of Physical Damage Converted to Chaos Damage
50 Adds 1 to 4 Physical Damage
15% of Physical Damage Converted to Chaos Damage
50 Adds 2 to 6 Physical Damage
15% of Physical Damage Converted to Chaos Damage
25 Adds 3 to 7 Physical Damage
15% of Physical Damage Converted to Chaos Damage
12 Adds 5 to 8 Physical Damage
15% of Physical Damage Converted to Chaos Damage
50 Adds 1 to 3 Physical Damage
20% of Physical Damage converted to a random Element
50 Adds 1 to 4 Physical Damage
20% of Physical Damage converted to a random Element
50 Adds 2 to 6 Physical Damage
20% of Physical Damage converted to a random Element
25 Adds 3 to 7 Physical Damage
20% of Physical Damage converted to a random Element
12 Adds 5 to 8 Physical Damage
20% of Physical Damage converted to a random Element
250 Adds 1 to 3 Physical Damage
15% chance to cause Bleeding on Hit
250 Adds 1 to 4 Physical Damage
15% chance to cause Bleeding on Hit
250 Adds 2 to 6 Physical Damage
15% chance to cause Bleeding on Hit
125 Adds 3 to 7 Physical Damage
15% chance to cause Bleeding on Hit
63 Adds 5 to 8 Physical Damage
15% chance to cause Bleeding on Hit
250 Adds 1 to 3 Physical Damage
15% chance to Impale Enemies on Hit with Attacks
250 Adds 1 to 4 Physical Damage
15% chance to Impale Enemies on Hit with Attacks
250 Adds 2 to 6 Physical Damage
15% chance to Impale Enemies on Hit with Attacks
125 Adds 3 to 7 Physical Damage
15% chance to Impale Enemies on Hit with Attacks
63 Adds 5 to 8 Physical Damage
15% chance to Impale Enemies on Hit with Attacks
250 Adds 27 to 42 Fire Damage
6% reduced Attack Speed
125 Adds 55 to 83 Fire Damage
6% reduced Attack Speed
1000 Adds 4 to 6 Fire Damage
1000 Adds 7 to 10 Fire Damage
1000 Adds 13 to 18 Fire Damage
500 Adds 22 to 32 Fire Damage
250 Adds 42 to 63 Fire Damage
250 Adds 1 to 5 Fire Damage
10% chance to Ignite
250 Adds 3 to 6 Fire Damage
10% chance to Ignite
250 Adds 7 to 12 Fire Damage
10% chance to Ignite
125 Adds 12 to 19 Fire Damage
10% chance to Ignite
63 Adds 25 to 39 Fire Damage
10% chance to Ignite
250 25% increased Implicit Modifier magnitudes
Adds 1 to 5 Fire Damage
250 25% increased Implicit Modifier magnitudes
Adds 3 to 6 Fire Damage
250 25% increased Implicit Modifier magnitudes
Adds 7 to 12 Fire Damage
125 25% increased Implicit Modifier magnitudes
Adds 12 to 19 Fire Damage
63 25% increased Implicit Modifier magnitudes
Adds 25 to 39 Fire Damage
250 Adds 26 to 39 Cold Damage
Your Cold Damage cannot Chill
125 Adds 52 to 78 Cold Damage
Your Cold Damage cannot Chill
1000 Adds 4 to 6 Cold Damage
1000 Adds 5 to 10 Cold Damage
1000 Adds 12 to 18 Cold Damage
500 Adds 19 to 30 Cold Damage
250 Adds 41 to 60 Cold Damage
250 Adds 1 to 5 Cold Damage
10% chance to Freeze
250 Adds 3 to 6 Cold Damage
10% chance to Freeze
250 Adds 7 to 10 Cold Damage
10% chance to Freeze
125 Adds 12 to 19 Cold Damage
10% chance to Freeze
63 Adds 24 to 35 Cold Damage
10% chance to Freeze
250 Adds 1 to 5 Cold Damage
4% increased Attack Speed
250 Adds 3 to 6 Cold Damage
4% increased Attack Speed
250 Adds 7 to 10 Cold Damage
4% increased Attack Speed
125 Adds 12 to 19 Cold Damage
4% increased Attack Speed
63 Adds 24 to 35 Cold Damage
4% increased Attack Speed
250 Adds 3 to 66 Lightning Damage
4% increased Lightning Damage taken
125 Adds 7 to 132 Lightning Damage
4% increased Lightning Damage taken
1000 Adds 1 to 9 Lightning Damage
1000 Adds 1 to 17 Lightning Damage
1000 Adds 1 to 30 Lightning Damage
500 Adds 3 to 51 Lightning Damage
250 Adds 6 to 101 Lightning Damage
250 Adds 1 to 6 Lightning Damage
10% chance to Shock
250 Adds 1 to 10 Lightning Damage
10% chance to Shock
250 Adds 1 to 18 Lightning Damage
10% chance to Shock
125 Adds 3 to 31 Lightning Damage
10% chance to Shock
63 Adds 3 to 60 Lightning Damage
10% chance to Shock
250 Adds 1 to 6 Lightning Damage
10% increased Critical Strike Chance
250 Adds 1 to 10 Lightning Damage
10% increased Critical Strike Chance
250 Adds 1 to 18 Lightning Damage
10% increased Critical Strike Chance
125 Adds 3 to 31 Lightning Damage
10% increased Critical Strike Chance
63 Adds 3 to 60 Lightning Damage
10% increased Critical Strike Chance
125 Adds 19 to 31 Chaos Damage
5% reduced maximum Life
63 Adds 39 to 59 Chaos Damage
5% reduced maximum Life
500 Adds 1 to 6 Chaos Damage
500 Adds 3 to 8 Chaos Damage
500 Adds 8 to 14 Chaos Damage
250 Adds 15 to 24 Chaos Damage
125 Adds 29 to 46 Chaos Damage
125 Adds 1 to 5 Chaos Damage
15% chance to Poison on Hit
125 Adds 3 to 6 Chaos Damage
15% chance to Poison on Hit
125 Adds 7 to 9 Chaos Damage
15% chance to Poison on Hit
63 Adds 8 to 15 Chaos Damage
15% chance to Poison on Hit
31 Adds 18 to 28 Chaos Damage
15% chance to Poison on Hit
125 Adds 1 to 5 Chaos Damage
10% increased Effect of Withered
125 Adds 3 to 6 Chaos Damage
10% increased Effect of Withered
125 Adds 7 to 9 Chaos Damage
10% increased Effect of Withered
63 Adds 8 to 15 Chaos Damage
10% increased Effect of Withered
31 Adds 18 to 28 Chaos Damage
10% increased Effect of Withered
500 Adds 5 to 10 Fire Damage
Adds 5 to 10 Cold Damage
250 Adds 9 to 15 Fire Damage
Adds 9 to 15 Cold Damage
125 Adds 18 to 27 Fire Damage
Adds 18 to 27 Cold Damage
125 Adds 3 to 6 Fire Damage
Adds 3 to 6 Cold Damage
63 Adds 6 to 10 Fire Damage
Adds 6 to 10 Cold Damage
31 Adds 13 to 20 Fire Damage
Adds 13 to 20 Cold Damage
125 Adds 3 to 6 Fire Damage
Adds 3 to 6 Cold Damage
63 Adds 4 to 9 Fire Damage
Adds 4 to 9 Cold Damage
31 Adds 11 to 15 Fire Damage
Adds 11 to 15 Cold Damage
63 35% increased Damage over Time
10% reduced Life Recovery rate
31 42% increased Damage over Time
10% reduced Life Recovery rate
250 10% increased Damage over Time
250 15% increased Damage over Time
250 20% increased Damage over Time
125 25% increased Damage over Time
63 30% increased Damage over Time
125 7% increased Damage over Time
5% increased Skill Effect Duration
125 10% increased Damage over Time
5% increased Skill Effect Duration
125 13% increased Damage over Time
5% increased Skill Effect Duration
63 17% increased Damage over Time
5% increased Skill Effect Duration
31 20% increased Damage over Time
5% increased Skill Effect Duration
125 7% increased Damage over Time
15% reduced Duration of Ailments on You
125 10% increased Damage over Time
15% reduced Duration of Ailments on You
125 13% increased Damage over Time
15% reduced Duration of Ailments on You
63 17% increased Damage over Time
15% reduced Duration of Ailments on You
31 20% increased Damage over Time
15% reduced Duration of Ailments on You
1000 +2 to Level of Socketed Melee Gems
250 +1 to Level of Socketed Dexterity Gems
250 +1 to Level of Socketed Strength Gems
500 Adds 1 to 3 Cold Damage to Attacks with this Weapon per 10 Dexterity
500 Adds 1 to 3 Fire Damage to Attacks with this Weapon per 10 Strength
250 Adds 2 to 4 Chaos Damage to Attacks with this Weapon per 10 of your lowest Attribute
500 20% increased Global Damage
10% increased Cost of Skills
500 30% increased Global Damage
10% increased Cost of Skills
250 40% increased Global Damage
10% increased Cost of Skills
1000 15% increased Global Damage
1000 20% increased Global Damage
500 25% increased Global Damage
500 4% increased Attributes
8% increased Global Damage
500 4% increased Attributes
12% increased Global Damage
250 4% increased Attributes
16% increased Global Damage

Depth 2

Weight Passive
250 +4% to Critical Strike Chance
Your Critical Strikes do not deal extra Damage
250 +5% to Critical Strike Chance
Your Critical Strikes do not deal extra Damage
250 +6% to Critical Strike Chance
Your Critical Strikes do not deal extra Damage
250 +40% to Global Critical Strike Multiplier
-3% to Critical Strike Chance
250 +50% to Global Critical Strike Multiplier
-3% to Critical Strike Chance
250 +60% to Global Critical Strike Multiplier
-3% to Critical Strike Chance
1000 +0.4% to Critical Strike Chance
1000 +0.6% to Critical Strike Chance
1000 +0.8% to Critical Strike Chance
500 15% reduced Attack Speed
+0.9% to Critical Strike Chance
500 15% reduced Attack Speed
+1.2% to Critical Strike Chance
500 15% reduced Attack Speed
+1.5% to Critical Strike Chance
500 +0.9% to Critical Strike Chance
-500 to Accuracy Rating
500 +1.2% to Critical Strike Chance
-500 to Accuracy Rating
500 +1.5% to Critical Strike Chance
-500 to Accuracy Rating
500 30% increased Attack Speed
20% less Global Damage
500 35% increased Attack Speed
20% less Global Damage
500 40% increased Attack Speed
20% less Global Damage
1000 8% increased Attack Speed
1000 9% increased Attack Speed
1000 10% increased Attack Speed
250 4% increased Attack Speed
6% chance to gain Onslaught for 4 seconds on Kill
250 5% increased Attack Speed
6% chance to gain Onslaught for 4 seconds on Kill
250 6% increased Attack Speed
6% chance to gain Onslaught for 4 seconds on Kill
250 4% increased Attack Speed
6% chance to gain a Frenzy Charge on Kill
250 5% increased Attack Speed
6% chance to gain a Frenzy Charge on Kill
250 6% increased Attack Speed
6% chance to gain a Frenzy Charge on Kill
500 25% reduced Attack Speed
Attacks with this Weapon have 20% chance to deal Double Damage
500 25% reduced Attack Speed
Attacks with this Weapon have 25% chance to deal Double Damage
500 25% reduced Attack Speed
Attacks with this Weapon have 30% chance to deal Double Damage
625 50% reduced Attack Speed
Hits can’t be Evaded
625 -5% to Critical Strike Chance
Hits can’t be Evaded
500 +150 to Accuracy Rating
500 +250 to Accuracy Rating
500 +350 to Accuracy Rating
250 5% increased Dexterity
+80 to Accuracy Rating
250 5% increased Dexterity
+160 to Accuracy Rating
250 5% increased Dexterity
+240 to Accuracy Rating
250 15% increased Evasion Rating
+80 to Accuracy Rating
250 15% increased Evasion Rating
+160 to Accuracy Rating
250 15% increased Evasion Rating
+240 to Accuracy Rating
20 Resolute Technique
20 Blood Magic
20 Elemental Equilibrium
20 Iron Grip
20 Point Blank
20 Acrobatics
20 Vaal Pact
20 Avatar of Fire
20 Ancestral Bond
20 Crimson Dance
20 Perfect Agony
20 Glancing Blows
20 Call to Arms
20 Supreme Ego
20 The Impaler
20 Lethe Shade
20 Ghost Dance
20 Versatile Combatant
20 Magebane
20 Wind Dancer
20 Arrow Dancing
20 Precise Technique
20 Iron Reflexes
20 Unwavering Stance
20 Imbalanced Guard
20 Eternal Youth
100 5% reduced Attack Speed
Allocates Blade of Cunning
100 5% reduced Attack Speed
Allocates Razor’s Edge
100 5% reduced Attack Speed
Allocates Blade Master
100 5% reduced Attack Speed
Allocates Bladedancer
100 5% reduced Attack Speed
Allocates Fatal Blade
100 5% reduced Attack Speed
Allocates Brutal Blade
500 +8% to Quality
500 +12% to Quality
500 +16% to Quality

Depth 3

Weight Passive
250 +12% to Fire Damage over Time Multiplier
-15% to Fire Resistance
250 +16% to Fire Damage over Time Multiplier
-15% to Fire Resistance
250 +12% to Chaos Damage over Time Multiplier
-15% to Chaos Resistance
250 +16% to Chaos Damage over Time Multiplier
-15% to Chaos Resistance
250 +12% to Physical Damage over Time Multiplier
Hits against you Overwhelm 6% of Physical Damage Reduction
250 +16% to Physical Damage over Time Multiplier
Hits against you Overwhelm 6% of Physical Damage Reduction
500 -8% to all Elemental Resistances
Attacks with this Weapon Penetrate 8% Elemental Resistances
500 -8% to all Elemental Resistances
Attacks with this Weapon Penetrate 10% Elemental Resistances
250 -13% to Chaos Resistance
Attacks with this Weapon Penetrate 8% Chaos Resistance
250 -13% to Chaos Resistance
Attacks with this Weapon Penetrate 10% Chaos Resistance
400 10% reduced Area of Effect
25% increased Area of Effect if you’ve Killed at least 5 Enemies Recently
400 10% reduced Area of Effect
30% increased Area of Effect if you’ve Killed at least 5 Enemies Recently
400 20% increased Area of Effect
10% reduced Area of Effect if you’ve Killed Recently
400 24% increased Area of Effect
10% reduced Area of Effect if you’ve Killed Recently
50 20% increased Chaining range
50 30% increased Chaining range
75 Projectiles Pierce an additional Target
50 Projectiles have 30% chance for an additional Projectile when Forking
50 Projectiles have 40% chance for an additional Projectile when Forking
250 15% increased Effect of your Marks
100% increased Mana Cost of Mark Skills
250 20% increased Effect of your Marks
100% increased Mana Cost of Mark Skills
250 15% reduced Effect of your Marks
6% chance to gain a Frenzy Charge when you Hit your Marked Enemy
250 15% reduced Effect of your Marks
10% chance to gain a Frenzy Charge when you Hit your Marked Enemy
250 25% reduced Accuracy Rating against Marked Enemy
Culling Strike against Marked Enemy
750 +2 to Weapon Range
750 +3 to Weapon Range
500 30% increased total Recovery per second from Life Leech
0.5% of Attack Damage Leeched as Life
500 30% increased total Recovery per second from Life Leech
0.8% of Attack Damage Leeched as Life
500 30% increased total Recovery per second from Mana Leech
0.5% of Attack Damage Leeched as Mana
500 30% increased total Recovery per second from Mana Leech
0.8% of Attack Damage Leeched as Mana
400 Grants 15 Life per Enemy Hit
Removes 2 of your Mana per Enemy Hit
400 Grants 25 Life per Enemy Hit
Removes 2 of your Mana per Enemy Hit
400 Removes 4 of your Life per Enemy Hit
Grants 6 Mana per Enemy Hit
400 Removes 4 of your Life per Enemy Hit
Grants 8 Mana per Enemy Hit
500 5% reduced Movement Speed
20% increased Cooldown Recovery Rate of Travel Skills
500 5% reduced Movement Speed
30% increased Cooldown Recovery Rate of Travel Skills
500 8% increased Movement Speed
Your Travel Skills are Disabled
500 12% increased Movement Speed
Your Travel Skills are Disabled
300 20% increased Effect of Onslaught on you
Buffs on you expire 10% faster
300 25% increased Effect of Onslaught on you
Buffs on you expire 10% faster
300 20% reduced Effect of Onslaught on you
10% chance to gain Onslaught for 4 seconds on Kill
300 20% reduced Effect of Onslaught on you
15% chance to gain Onslaught for 4 seconds on Kill
300 10% chance to gain Unholy Might for 4 seconds on Kill
Buffs on you expire 10% faster
300 15% chance to gain Unholy Might for 4 seconds on Kill
Buffs on you expire 10% faster
500 10% chance to gain Phasing for 4 seconds on Kill
Buffs on you expire 10% faster
500 15% chance to gain Phasing for 4 seconds on Kill
Buffs on you expire 10% faster
750 15% reduced Enemy Stun Threshold with this Weapon
20% chance to gain an Endurance Charge when you Stun an Enemy with a Melee Hit
750 25% reduced Enemy Stun Threshold with this Weapon
20% chance to gain an Endurance Charge when you Stun an Enemy with a Melee Hit
500 15% increased Enemy Stun Threshold
16% chance to double Stun Duration
500 15% increased Enemy Stun Threshold
24% chance to double Stun Duration
300 30% reduced Fortification Duration
Melee Hits which Stun have 15% chance to Fortify
300 30% reduced Fortification Duration
Melee Hits which Stun have 20% chance to Fortify
300 15% increased Skill Effect Duration
10% reduced Cooldown Recovery Rate
300 20% increased Skill Effect Duration
10% reduced Cooldown Recovery Rate
300 10% reduced Skill Effect Duration
10% increased Cooldown Recovery Rate
300 10% reduced Skill Effect Duration
15% increased Cooldown Recovery Rate
300 Flasks applied to you have 10% reduced Effect
40% chance to gain a Flask Charge when you deal a Critical Strike
300 Flasks applied to you have 10% reduced Effect
50% chance to gain a Flask Charge when you deal a Critical Strike
300 15% reduced Flask Charges gained
Flasks applied to you have 8% increased Effect
300 15% reduced Flask Charges gained
Flasks applied to you have 10% increased Effect
250 40% reduced Trap Trigger Area of Effect
12% increased Trap Throwing Speed
250 40% reduced Trap Trigger Area of Effect
16% increased Trap Throwing Speed
250 25% reduced Trap Spread
Traps from Skills are thrown randomly around targeted location
250 15% reduced Totem Placement speed
Skills that would Summon a Totem have 25% chance to Summon two Totems instead
250 15% reduced Totem Placement speed
Skills that would Summon a Totem have 40% chance to Summon two Totems instead
250 15% reduced Totem Life
Totems Explode on Death, dealing 200% of their Life as Physical Damage
250 15% reduced Totem Life
Totems Explode on Death, dealing 300% of their Life as Physical Damage
300 30% increased Effect of Chill on you
Unaffected by Chill while Channelling
300 30% increased Effect of Shock on you
Unaffected by Shock while Channelling
250 20% increased Warcry Buff Effect
Warcry Skills have 20% reduced Area of Effect
250 30% increased Warcry Buff Effect
Warcry Skills have 20% reduced Area of Effect
250 30% reduced Damage
25% increased Damage for each time you’ve Warcried Recently
250 30% reduced Damage
40% increased Damage for each time you’ve Warcried Recently
250 6% chance to Scorch Enemies
Cannot inflict Ignite
250 10% chance to Scorch Enemies
Cannot inflict Ignite
250 6% chance to inflict Brittle
Cannot inflict Freeze or Chill
250 10% chance to inflict Brittle
Cannot inflict Freeze or Chill
250 6% chance to Sap Enemies
Cannot inflict Shock
250 10% chance to Sap Enemies
Cannot inflict Shock
300 Inflict Fire Exposure on Hit
25% chance to be inflicted with Fire Exposure when you take Fire Damage from a Hit
300 Inflict Cold Exposure on Hit
25% chance to be inflicted with Cold Exposure when you take Cold Damage from a Hit
300 Inflict Lightning Exposure on Hit
25% chance to be inflicted with Lightning Exposure when you take Lightning Damage from a Hit
300 Inflict Fire, Cold, and Lightning Exposure on Hit
25% chance to be inflicted with a random Exposure when you take Elemental Damage from a Hit
150 6% chance to inflict Withered for 2 seconds on Hit
25% chance to be Withered for 2 seconds when you take Chaos Damage from a Hit
150 10% chance to inflict Withered for 2 seconds on Hit
25% chance to be Withered for 2 seconds when you take Chaos Damage from a Hit
500 Overwhelm 15% Physical Damage Reduction
Hits against you Overwhelm 5% of Physical Damage Reduction
500 Overwhelm 20% Physical Damage Reduction
Hits against you Overwhelm 5% of Physical Damage Reduction
300 30% increased Stun Duration on Enemies
15% increased Stun Duration on you
300 40% increased Stun Duration on Enemies
20% increased Stun Duration on you
300 20% increased Freeze Duration on Enemies
15% increased Freeze Duration on you
300 30% increased Freeze Duration on Enemies
20% increased Freeze Duration on you
300 20% increased Ignite Duration on Enemies
15% increased Ignite Duration on you
300 30% increased Ignite Duration on Enemies
20% increased Ignite Duration on you
300 20% increased Bleeding Duration
15% increased Bleed Duration on you
300 30% increased Bleeding Duration
20% increased Bleed Duration on you
300 10% increased Poison Duration
15% increased Poison Duration on you
300 15% increased Poison Duration
20% increased Poison Duration on you
300 15% increased Effect of Chill on you
30% increased Effect of Chill
300 20% increased Effect of Chill on you
40% increased Effect of Chill
300 30% increased Effect of Shock
15% increased Effect of Shock on you
300 40% increased Effect of Shock
20% increased Effect of Shock on you
300 10% increased Impale Effect
Attack Hits against you have 15% chance to Impale
300 15% increased Impale Effect
Attack Hits against you have 20% chance to Impale
1000 20% reduced Attribute Requirements
1000 30% reduced Attribute Requirements
500 +60 to Dexterity
Gain no inherent bonuses from Dexterity
500 +80 to Dexterity
Gain no inherent bonuses from Dexterity
500 +60 to Intelligence
Gain no inherent bonuses from Intelligence
500 +80 to Intelligence
Gain no inherent bonuses from Intelligence
500 +60 to Strength
Gain no inherent bonuses from Strength
500 +80 to Strength
Gain no inherent bonuses from Strength
500 4% increased Dexterity
4% increased Intelligence
500 6% increased Dexterity
6% increased Intelligence
500 4% increased Strength
4% increased Dexterity
500 6% increased Strength
6% increased Dexterity
500 4% increased Strength
4% increased Intelligence
500 6% increased Strength
6% increased Intelligence
500 8% increased Movement Speed if Dexterity is below 100
500 12% increased Movement Speed if Dexterity is below 100
500 14% increased Area of Effect if Intelligence is below 100
500 20% increased Area of Effect if Intelligence is below 100
500 6% chance to deal Double Damage if Strength is below 100
500 10% chance to deal Double Damage if Strength is below 100
300 10% increased Explicit Elemental Damage Modifier magnitudes
300 15% increased Explicit Elemental Damage Modifier magnitudes
300 10% increased Explicit Physical and Chaos Damage Modifier magnitudes
300 15% increased Explicit Physical and Chaos Damage Modifier magnitudes
300 10% increased Explicit Critical Modifier magnitudes
300 15% increased Explicit Critical Modifier magnitudes
300 10% increased Explicit Speed Modifier magnitudes
300 15% increased Explicit Speed Modifier magnitudes
150 10% increased Explicit Attribute Modifier magnitudes
150 15% increased Explicit Attribute Modifier magnitudes
300 50% increased Endurance, Frenzy and Power Charge Duration
300 65% increased Endurance, Frenzy and Power Charge Duration
300 80% increased Endurance, Frenzy and Power Charge Duration
300 5% chance to Steal Power, Frenzy, and Endurance Charges on Hit
300 10% chance to Steal Power, Frenzy, and Endurance Charges on Hit
300 15% chance to Steal Power, Frenzy, and Endurance Charges on Hit
200 75% reduced Endurance, Frenzy and Power Charge Duration
Gain a Power, Frenzy or Endurance Charge on Kill
400 50% reduced Frenzy Charge Duration
Gain a Frenzy Charge on Kill
400 50% reduced Power Charge Duration
Gain a Power Charge on Kill
400 50% reduced Endurance Charge Duration
Gain an Endurance Charge on Kill
300 -1 to Maximum Endurance Charges
+1 to Minimum Frenzy Charges
300 +1 to Minimum Endurance Charges
-1 to Maximum Frenzy Charges
300 +1 to Minimum Endurance Charges
+1 to Minimum Frenzy Charges
150 +1 to Minimum Endurance, Frenzy and Power Charges
-1 to Maximum Endurance, Frenzy and Power Charges
150 Herald of Agony has 25% increased Buff Effect
Herald of Agony has 25% increased Reservation
150 Herald of Agony has 35% increased Buff Effect
Herald of Agony has 25% increased Reservation
150 Herald of Agony has 45% increased Buff Effect
Herald of Agony has 25% increased Reservation
150 Herald of Ash has 25% increased Reservation
Herald of Ash has 25% increased Buff Effect
150 Herald of Ash has 25% increased Reservation
Herald of Ash has 35% increased Buff Effect
150 Herald of Ash has 25% increased Reservation
Herald of Ash has 45% increased Buff Effect
150 Herald of Ice has 25% increased Reservation
Herald of Ice has 25% increased Buff Effect
150 Herald of Ice has 25% increased Reservation
Herald of Ice has 35% increased Buff Effect
150 Herald of Ice has 25% increased Reservation
Herald of Ice has 45% increased Buff Effect
150 Herald of Purity has 25% increased Buff Effect
Herald of Purity has 25% increased Reservation
150 Herald of Purity has 35% increased Buff Effect
Herald of Purity has 25% increased Reservation
150 Herald of Purity has 45% increased Buff Effect
Herald of Purity has 25% increased Reservation
150 Herald of Thunder has 25% increased Reservation
Herald of Thunder has 25% increased Buff Effect
150 Herald of Thunder has 25% increased Reservation
Herald of Thunder has 35% increased Buff Effect
150 Herald of Thunder has 25% increased Reservation
Herald of Thunder has 45% increased Buff Effect
150 Anger has 20% increased Aura Effect
Anger has 25% increased Reservation
150 Anger has 25% increased Aura Effect
Anger has 25% increased Reservation
150 Anger has 30% increased Aura Effect
Anger has 25% increased Reservation
150 Wrath has 20% increased Aura Effect
Wrath has 25% increased Reservation
150 Wrath has 25% increased Aura Effect
Wrath has 25% increased Reservation
150 Wrath has 30% increased Aura Effect
Wrath has 25% increased Reservation
150 Hatred has 20% increased Aura Effect
Hatred has 25% increased Reservation
150 Hatred has 25% increased Aura Effect
Hatred has 25% increased Reservation
150 Hatred has 30% increased Aura Effect
Hatred has 25% increased Reservation
150 Zealotry has 20% increased Aura Effect
Zealotry has 25% increased Reservation
150 Zealotry has 25% increased Aura Effect
Zealotry has 25% increased Reservation
150 Zealotry has 30% increased Aura Effect
Zealotry has 25% increased Reservation
150 Pride has 20% increased Aura Effect
Pride has 25% increased Reservation
150 Pride has 25% increased Aura Effect
Pride has 25% increased Reservation
150 Pride has 30% increased Aura Effect
Pride has 25% increased Reservation
150 Malevolence has 20% increased Aura Effect
Malevolence has 25% increased Reservation
150 Malevolence has 25% increased Aura Effect
Malevolence has 25% increased Reservation
150 Malevolence has 30% increased Aura Effect
Malevolence has 25% increased Reservation
150 Haste has 20% increased Aura Effect
Haste has 25% increased Reservation
150 Haste has 25% increased Aura Effect
Haste has 25% increased Reservation
150 Haste has 30% increased Aura Effect
Haste has 25% increased Reservation
150 Precision has 20% increased Aura Effect
Precision has 25% increased Reservation
150 Precision has 25% increased Aura Effect
Precision has 25% increased Reservation
150 Precision has 30% increased Aura Effect
Precision has 25% increased Reservation
150 Banner Skills have 20% increased Aura Effect
25% increased Reservation of Banner Skills
150 Banner Skills have 25% increased Aura Effect
25% increased Reservation of Banner Skills
150 Banner Skills have 30% increased Aura Effect
25% increased Reservation of Banner Skills
100 Socketed Gems are Supported by Level 10 Mana Leech
100 Socketed Gems are supported by Level 15 Additional Accuracy
100 Socketed Gems are Supported by Level 25 Arrogance
100 Socketed Gems are supported by Level 10 Fork
100 Socketed Gems are Supported by Level 10 Chance to Poison
100 Socketed Gems are supported by Level 10 Life Leech
100 Socketed Gems are supported by Level 10 Melee Splash
100 Socketed Gems are supported by Level 10 Faster Projectiles
100 Socketed Gems are supported by Level 10 Stun
100 Socketed Gems are Supported by Level 10 Increased Area of Effect
100 Socketed Gems are Supported by Level 10 Knockback
100 Socketed Gems are Supported by Level 10 Lesser Multiple Projectiles
100 Socketed Gems are supported by Level 10 Blind
100 Socketed Gems are supported by Level 10 Chance to Flee
100 Socketed Gems are Supported by Level 10 Item Rarity
100 Socketed Gems are Supported by Level 10 Combustion
100 Socketed Gems are Supported by Level 15 Life Gain On Hit
100 Socketed Gems are Supported by Level 10 Culling Strike
100 Socketed Gems are Supported by Level 10 Point Blank
100 Socketed Gems are Supported by Level 10 Iron Grip
100 Socketed Gems are Supported by Level 10 Chain
500 Socketed Gems are Supported by Level 3 Empower
100 Socketed Gems are Supported by Level 10 Slower Projectiles
100 Socketed Gems are Supported by Level 10 Less Duration
500 Socketed Gems are Supported by Level 3 Enhance
500 Socketed Gems are Supported by Level 3 Enlighten
100 Socketed Gems are Supported by Level 10 Physical To Lightning
100 Socketed Gems are Supported by Level 10 Advanced Traps
100 Socketed Gems are Supported by Level 10 Ignite Proliferation
100 Socketed Gems are Supported by Level 10 Chance To Bleed
100 Socketed Gems are Supported by Level 15 Decay
100 Socketed Gems are Supported by Level 10 Maim
100 Socketed Gems are Supported by Level 10 Momentum
100 Socketed Gems are supported by Level 10 Pierce
100 Socketed Gems are Supported by Level 25 Generosity
100 Socketed Gems are Supported by Level 10 Fortify
100 Socketed Gems are Supported by Level 10 Elemental Proliferation
100 Socketed Gems are Supported by Level 10 Volley
100 Socketed Gems are Supported by Level 10 Ancestral Call
100 Socketed Gems are Supported by Level 10 Withering Touch
100 Socketed Gems are Supported by Level 10 Energy Leech
100 Socketed Gems are Supported by Level 10 Impale
100 Socketed Gems are Supported by Level 10 Rage
100 Socketed Gems are Supported by Level 10 Swift Assembly
100 Socketed Gems are Supported by Level 25 Second Wind
100 Socketed Gems are Supported by Level 25 Urgent Orders
100 Socketed Gems are Supported by Level 10 Lifetap
100 Socketed Gems are Supported by Level 10 Behead
100 Socketed Gems are Supported by Level 25 Divine Blessing
100 Socketed Gems are Supported by Level 25 Eternal Blessing
100 Socketed Gems are Supported by Level 10 Overcharge
25 Socketed Gems are Supported by Level 10 Mana Leech
25 Socketed Gems are supported by Level 15 Additional Accuracy
25 Socketed Gems are Supported by Level 25 Arrogance
25 Socketed Gems are supported by Level 10 Fork
25 Socketed Gems are Supported by Level 10 Chance to Poison
25 Socketed Gems are supported by Level 10 Life Leech
25 Socketed Gems are supported by Level 10 Melee Splash
25 Socketed Gems are supported by Level 10 Faster Projectiles
25 Socketed Gems are supported by Level 10 Stun
25 Socketed Gems are Supported by Level 10 Increased Area of Effect
25 Socketed Gems are Supported by Level 10 Knockback
25 Socketed Gems are Supported by Level 10 Lesser Multiple Projectiles
25 Socketed Gems are supported by Level 10 Blind
25 Socketed Gems are supported by Level 10 Chance to Flee
25 Socketed Gems are Supported by Level 10 Combustion
25 Socketed Gems are Supported by Level 15 Life Gain On Hit
25 Socketed Gems are Supported by Level 10 Culling Strike
25 Socketed Gems are Supported by Level 10 Point Blank
25 Socketed Gems are Supported by Level 10 Iron Grip
25 Socketed Gems are Supported by Level 10 Chain
125 Socketed Gems are Supported by Level 3 Empower
25 Socketed Gems are Supported by Level 10 Slower Projectiles
25 Socketed Gems are Supported by Level 10 Less Duration
125 Socketed Gems are Supported by Level 3 Enhance
125 Socketed Gems are Supported by Level 3 Enlighten
25 Socketed Gems are Supported by Level 10 Physical To Lightning
25 Socketed Gems are Supported by Level 10 Advanced Traps
25 Socketed Gems are Supported by Level 10 Ignite Proliferation
25 Socketed Gems are Supported by Level 10 Chance To Bleed
25 Socketed Gems are Supported by Level 15 Decay
25 Socketed Gems are Supported by Level 10 Maim
25 Socketed Gems are Supported by Level 10 Momentum
25 Socketed Gems are supported by Level 10 Pierce
25 Socketed Gems are Supported by Level 25 Generosity
25 Socketed Gems are Supported by Level 10 Fortify
25 Socketed Gems are Supported by Level 10 Elemental Proliferation
25 Socketed Gems are Supported by Level 10 Volley
25 Socketed Gems are Supported by Level 10 Ancestral Call
25 Socketed Gems are Supported by Level 10 Withering Touch
25 Socketed Gems are Supported by Level 10 Energy Leech
25 Socketed Gems are Supported by Level 10 Impale
25 Socketed Gems are Supported by Level 10 Rage
25 Socketed Gems are Supported by Level 10 Swift Assembly
25 Socketed Gems are Supported by Level 25 Second Wind
25 Socketed Gems are Supported by Level 25 Urgent Orders
25 Socketed Gems are Supported by Level 10 Lifetap
25 Socketed Gems are Supported by Level 10 Behead
25 Socketed Gems are Supported by Level 25 Divine Blessing
25 Socketed Gems are Supported by Level 25 Eternal Blessing
25 Socketed Gems are Supported by Level 10 Overcharge
100 Item sells for an additional Unique of this Base Type
750 Item sells for an additional Magmatic Ore
200 Item sells for 20 additional Orbs of Scouring
240 Item sells for 20 additional Chaos Orbs
134 Item sells for 15 additional Orbs of Regret
60 Item sells for 10 additional Regal Orbs
134 Item sells for 15 additional Vaal Orbs
54 Item sells for 15 additional Gemcutter’s Prisms
80 Item sells for 10 additional Blessed Orbs
140 Item sells for 15 additional Awakened Sextant
40 Item sells for an additional Orb of Annulment
100 Item sells for an additional Exalted Orb
100 Item sells for an additional Divine Orb
5 Item sells for an additional Sacred Orb
1250 Item sells for an additional Igneous Geode

Depth 4

Weight Passive
250 +12% to Fire Damage over Time Multiplier
-15% to Fire Resistance
250 +16% to Fire Damage over Time Multiplier
-15% to Fire Resistance
250 +12% to Chaos Damage over Time Multiplier
-15% to Chaos Resistance
250 +16% to Chaos Damage over Time Multiplier
-15% to Chaos Resistance
250 +12% to Physical Damage over Time Multiplier
Hits against you Overwhelm 6% of Physical Damage Reduction
250 +16% to Physical Damage over Time Multiplier
Hits against you Overwhelm 6% of Physical Damage Reduction
500 -8% to all Elemental Resistances
Attacks with this Weapon Penetrate 8% Elemental Resistances
500 -8% to all Elemental Resistances
Attacks with this Weapon Penetrate 10% Elemental Resistances
250 -13% to Chaos Resistance
Attacks with this Weapon Penetrate 8% Chaos Resistance
250 -13% to Chaos Resistance
Attacks with this Weapon Penetrate 10% Chaos Resistance
400 10% reduced Area of Effect
25% increased Area of Effect if you’ve Killed at least 5 Enemies Recently
400 10% reduced Area of Effect
30% increased Area of Effect if you’ve Killed at least 5 Enemies Recently
400 20% increased Area of Effect
10% reduced Area of Effect if you’ve Killed Recently
400 24% increased Area of Effect
10% reduced Area of Effect if you’ve Killed Recently
50 20% increased Chaining range
50 30% increased Chaining range
75 Projectiles Pierce an additional Target
50 Projectiles have 30% chance for an additional Projectile when Forking
50 Projectiles have 40% chance for an additional Projectile when Forking
250 15% increased Effect of your Marks
100% increased Mana Cost of Mark Skills
250 20% increased Effect of your Marks
100% increased Mana Cost of Mark Skills
250 15% reduced Effect of your Marks
6% chance to gain a Frenzy Charge when you Hit your Marked Enemy
250 15% reduced Effect of your Marks
10% chance to gain a Frenzy Charge when you Hit your Marked Enemy
250 25% reduced Accuracy Rating against Marked Enemy
Culling Strike against Marked Enemy
750 +2 to Weapon Range
750 +3 to Weapon Range
500 30% increased total Recovery per second from Life Leech
0.5% of Attack Damage Leeched as Life
500 30% increased total Recovery per second from Life Leech
0.8% of Attack Damage Leeched as Life
500 30% increased total Recovery per second from Mana Leech
0.5% of Attack Damage Leeched as Mana
500 30% increased total Recovery per second from Mana Leech
0.8% of Attack Damage Leeched as Mana
400 Grants 15 Life per Enemy Hit
Removes 2 of your Mana per Enemy Hit
400 Grants 25 Life per Enemy Hit
Removes 2 of your Mana per Enemy Hit
400 Removes 4 of your Life per Enemy Hit
Grants 6 Mana per Enemy Hit
400 Removes 4 of your Life per Enemy Hit
Grants 8 Mana per Enemy Hit
500 5% reduced Movement Speed
20% increased Cooldown Recovery Rate of Travel Skills
500 5% reduced Movement Speed
30% increased Cooldown Recovery Rate of Travel Skills
500 8% increased Movement Speed
Your Travel Skills are Disabled
500 12% increased Movement Speed
Your Travel Skills are Disabled
300 20% increased Effect of Onslaught on you
Buffs on you expire 10% faster
300 25% increased Effect of Onslaught on you
Buffs on you expire 10% faster
300 20% reduced Effect of Onslaught on you
10% chance to gain Onslaught for 4 seconds on Kill
300 20% reduced Effect of Onslaught on you
15% chance to gain Onslaught for 4 seconds on Kill
300 10% chance to gain Unholy Might for 4 seconds on Kill
Buffs on you expire 10% faster
300 15% chance to gain Unholy Might for 4 seconds on Kill
Buffs on you expire 10% faster
500 10% chance to gain Phasing for 4 seconds on Kill
Buffs on you expire 10% faster
500 15% chance to gain Phasing for 4 seconds on Kill
Buffs on you expire 10% faster
750 15% reduced Enemy Stun Threshold with this Weapon
20% chance to gain an Endurance Charge when you Stun an Enemy with a Melee Hit
750 25% reduced Enemy Stun Threshold with this Weapon
20% chance to gain an Endurance Charge when you Stun an Enemy with a Melee Hit
500 15% increased Enemy Stun Threshold
16% chance to double Stun Duration
500 15% increased Enemy Stun Threshold
24% chance to double Stun Duration
300 30% reduced Fortification Duration
Melee Hits which Stun have 15% chance to Fortify
300 30% reduced Fortification Duration
Melee Hits which Stun have 20% chance to Fortify
300 15% increased Skill Effect Duration
10% reduced Cooldown Recovery Rate
300 20% increased Skill Effect Duration
10% reduced Cooldown Recovery Rate
300 10% reduced Skill Effect Duration
10% increased Cooldown Recovery Rate
300 10% reduced Skill Effect Duration
15% increased Cooldown Recovery Rate
300 Flasks applied to you have 10% reduced Effect
40% chance to gain a Flask Charge when you deal a Critical Strike
300 Flasks applied to you have 10% reduced Effect
50% chance to gain a Flask Charge when you deal a Critical Strike
300 15% reduced Flask Charges gained
Flasks applied to you have 8% increased Effect
300 15% reduced Flask Charges gained
Flasks applied to you have 10% increased Effect
250 40% reduced Trap Trigger Area of Effect
12% increased Trap Throwing Speed
250 40% reduced Trap Trigger Area of Effect
16% increased Trap Throwing Speed
250 25% reduced Trap Spread
Traps from Skills are thrown randomly around targeted location
250 15% reduced Totem Placement speed
Skills that would Summon a Totem have 25% chance to Summon two Totems instead
250 15% reduced Totem Placement speed
Skills that would Summon a Totem have 40% chance to Summon two Totems instead
250 15% reduced Totem Life
Totems Explode on Death, dealing 200% of their Life as Physical Damage
250 15% reduced Totem Life
Totems Explode on Death, dealing 300% of their Life as Physical Damage
300 30% increased Effect of Chill on you
Unaffected by Chill while Channelling
300 30% increased Effect of Shock on you
Unaffected by Shock while Channelling
250 20% increased Warcry Buff Effect
Warcry Skills have 20% reduced Area of Effect
250 30% increased Warcry Buff Effect
Warcry Skills have 20% reduced Area of Effect
250 30% reduced Damage
25% increased Damage for each time you’ve Warcried Recently
250 30% reduced Damage
40% increased Damage for each time you’ve Warcried Recently
250 6% chance to Scorch Enemies
Cannot inflict Ignite
250 10% chance to Scorch Enemies
Cannot inflict Ignite
250 6% chance to inflict Brittle
Cannot inflict Freeze or Chill
250 10% chance to inflict Brittle
Cannot inflict Freeze or Chill
250 6% chance to Sap Enemies
Cannot inflict Shock
250 10% chance to Sap Enemies
Cannot inflict Shock
300 Inflict Fire Exposure on Hit
25% chance to be inflicted with Fire Exposure when you take Fire Damage from a Hit
300 Inflict Cold Exposure on Hit
25% chance to be inflicted with Cold Exposure when you take Cold Damage from a Hit
300 Inflict Lightning Exposure on Hit
25% chance to be inflicted with Lightning Exposure when you take Lightning Damage from a Hit
300 Inflict Fire, Cold, and Lightning Exposure on Hit
25% chance to be inflicted with a random Exposure when you take Elemental Damage from a Hit
150 6% chance to inflict Withered for 2 seconds on Hit
25% chance to be Withered for 2 seconds when you take Chaos Damage from a Hit
150 10% chance to inflict Withered for 2 seconds on Hit
25% chance to be Withered for 2 seconds when you take Chaos Damage from a Hit
500 Overwhelm 15% Physical Damage Reduction
Hits against you Overwhelm 5% of Physical Damage Reduction
500 Overwhelm 20% Physical Damage Reduction
Hits against you Overwhelm 5% of Physical Damage Reduction
300 30% increased Stun Duration on Enemies
15% increased Stun Duration on you
300 40% increased Stun Duration on Enemies
20% increased Stun Duration on you
300 20% increased Freeze Duration on Enemies
15% increased Freeze Duration on you
300 30% increased Freeze Duration on Enemies
20% increased Freeze Duration on you
300 20% increased Ignite Duration on Enemies
15% increased Ignite Duration on you
300 30% increased Ignite Duration on Enemies
20% increased Ignite Duration on you
300 20% increased Bleeding Duration
15% increased Bleed Duration on you
300 30% increased Bleeding Duration
20% increased Bleed Duration on you
300 10% increased Poison Duration
15% increased Poison Duration on you
300 15% increased Poison Duration
20% increased Poison Duration on you
300 15% increased Effect of Chill on you
30% increased Effect of Chill
300 20% increased Effect of Chill on you
40% increased Effect of Chill
300 30% increased Effect of Shock
15% increased Effect of Shock on you
300 40% increased Effect of Shock
20% increased Effect of Shock on you
300 10% increased Impale Effect
Attack Hits against you have 15% chance to Impale
300 15% increased Impale Effect
Attack Hits against you have 20% chance to Impale
1000 20% reduced Attribute Requirements
1000 30% reduced Attribute Requirements
500 +60 to Dexterity
Gain no inherent bonuses from Dexterity
500 +80 to Dexterity
Gain no inherent bonuses from Dexterity
500 +60 to Intelligence
Gain no inherent bonuses from Intelligence
500 +80 to Intelligence
Gain no inherent bonuses from Intelligence
500 +60 to Strength
Gain no inherent bonuses from Strength
500 +80 to Strength
Gain no inherent bonuses from Strength
500 4% increased Dexterity
4% increased Intelligence
500 6% increased Dexterity
6% increased Intelligence
500 4% increased Strength
4% increased Dexterity
500 6% increased Strength
6% increased Dexterity
500 4% increased Strength
4% increased Intelligence
500 6% increased Strength
6% increased Intelligence
500 8% increased Movement Speed if Dexterity is below 100
500 12% increased Movement Speed if Dexterity is below 100
500 14% increased Area of Effect if Intelligence is below 100
500 20% increased Area of Effect if Intelligence is below 100
500 6% chance to deal Double Damage if Strength is below 100
500 10% chance to deal Double Damage if Strength is below 100
300 10% increased Explicit Elemental Damage Modifier magnitudes
300 15% increased Explicit Elemental Damage Modifier magnitudes
300 10% increased Explicit Physical and Chaos Damage Modifier magnitudes
300 15% increased Explicit Physical and Chaos Damage Modifier magnitudes
300 10% increased Explicit Critical Modifier magnitudes
300 15% increased Explicit Critical Modifier magnitudes
300 10% increased Explicit Speed Modifier magnitudes
300 15% increased Explicit Speed Modifier magnitudes
150 10% increased Explicit Attribute Modifier magnitudes
150 15% increased Explicit Attribute Modifier magnitudes
300 50% increased Endurance, Frenzy and Power Charge Duration
300 65% increased Endurance, Frenzy and Power Charge Duration
300 80% increased Endurance, Frenzy and Power Charge Duration
300 5% chance to Steal Power, Frenzy, and Endurance Charges on Hit
300 10% chance to Steal Power, Frenzy, and Endurance Charges on Hit
300 15% chance to Steal Power, Frenzy, and Endurance Charges on Hit
200 75% reduced Endurance, Frenzy and Power Charge Duration
Gain a Power, Frenzy or Endurance Charge on Kill
400 50% reduced Frenzy Charge Duration
Gain a Frenzy Charge on Kill
400 50% reduced Power Charge Duration
Gain a Power Charge on Kill
400 50% reduced Endurance Charge Duration
Gain an Endurance Charge on Kill
300 -1 to Maximum Endurance Charges
+1 to Minimum Frenzy Charges
300 +1 to Minimum Endurance Charges
-1 to Maximum Frenzy Charges
300 +1 to Minimum Endurance Charges
+1 to Minimum Frenzy Charges
150 +1 to Minimum Endurance, Frenzy and Power Charges
-1 to Maximum Endurance, Frenzy and Power Charges
500 -1 to Maximum Endurance Charges
+1 to Maximum Frenzy Charges
500 -1 to Maximum Endurance Charges
-1 to Maximum Frenzy Charges
500 +1 to Maximum Endurance Charges
-1 to Maximum Frenzy Charges
150 4% increased Movement Speed per Frenzy Charge
-1 to Maximum Frenzy Charges
150 -1 to Maximum Power Charges
4% increased Cooldown Recovery Rate per Power Charge
150 -1 to Maximum Endurance Charges
8% increased Area of Effect per Endurance Charge
150 15% increased Damage per Endurance, Frenzy or Power Charge
-1 to Maximum Endurance, Frenzy and Power Charges
500 Rampage
150 Herald of Agony has 25% increased Buff Effect
Herald of Agony has 25% increased Reservation
150 Herald of Agony has 35% increased Buff Effect
Herald of Agony has 25% increased Reservation
150 Herald of Agony has 45% increased Buff Effect
Herald of Agony has 25% increased Reservation
150 Herald of Ash has 25% increased Reservation
Herald of Ash has 25% increased Buff Effect
150 Herald of Ash has 25% increased Reservation
Herald of Ash has 35% increased Buff Effect
150 Herald of Ash has 25% increased Reservation
Herald of Ash has 45% increased Buff Effect
150 Herald of Ice has 25% increased Reservation
Herald of Ice has 25% increased Buff Effect
150 Herald of Ice has 25% increased Reservation
Herald of Ice has 35% increased Buff Effect
150 Herald of Ice has 25% increased Reservation
Herald of Ice has 45% increased Buff Effect
150 Herald of Purity has 25% increased Buff Effect
Herald of Purity has 25% increased Reservation
150 Herald of Purity has 35% increased Buff Effect
Herald of Purity has 25% increased Reservation
150 Herald of Purity has 45% increased Buff Effect
Herald of Purity has 25% increased Reservation
150 Herald of Thunder has 25% increased Reservation
Herald of Thunder has 25% increased Buff Effect
150 Herald of Thunder has 25% increased Reservation
Herald of Thunder has 35% increased Buff Effect
150 Herald of Thunder has 25% increased Reservation
Herald of Thunder has 45% increased Buff Effect
150 Anger has 20% increased Aura Effect
Anger has 25% increased Reservation
150 Anger has 25% increased Aura Effect
Anger has 25% increased Reservation
150 Anger has 30% increased Aura Effect
Anger has 25% increased Reservation
150 Wrath has 20% increased Aura Effect
Wrath has 25% increased Reservation
150 Wrath has 25% increased Aura Effect
Wrath has 25% increased Reservation
150 Wrath has 30% increased Aura Effect
Wrath has 25% increased Reservation
150 Hatred has 20% increased Aura Effect
Hatred has 25% increased Reservation
150 Hatred has 25% increased Aura Effect
Hatred has 25% increased Reservation
150 Hatred has 30% increased Aura Effect
Hatred has 25% increased Reservation
150 Zealotry has 20% increased Aura Effect
Zealotry has 25% increased Reservation
150 Zealotry has 25% increased Aura Effect
Zealotry has 25% increased Reservation
150 Zealotry has 30% increased Aura Effect
Zealotry has 25% increased Reservation
150 Pride has 20% increased Aura Effect
Pride has 25% increased Reservation
150 Pride has 25% increased Aura Effect
Pride has 25% increased Reservation
150 Pride has 30% increased Aura Effect
Pride has 25% increased Reservation
150 Malevolence has 20% increased Aura Effect
Malevolence has 25% increased Reservation
150 Malevolence has 25% increased Aura Effect
Malevolence has 25% increased Reservation
150 Malevolence has 30% increased Aura Effect
Malevolence has 25% increased Reservation
150 Haste has 20% increased Aura Effect
Haste has 25% increased Reservation
150 Haste has 25% increased Aura Effect
Haste has 25% increased Reservation
150 Haste has 30% increased Aura Effect
Haste has 25% increased Reservation
150 Precision has 20% increased Aura Effect
Precision has 25% increased Reservation
150 Precision has 25% increased Aura Effect
Precision has 25% increased Reservation
150 Precision has 30% increased Aura Effect
Precision has 25% increased Reservation
150 Banner Skills have 20% increased Aura Effect
25% increased Reservation of Banner Skills
150 Banner Skills have 25% increased Aura Effect
25% increased Reservation of Banner Skills
150 Banner Skills have 30% increased Aura Effect
25% increased Reservation of Banner Skills
100 Socketed Gems are Supported by Level 10 Mana Leech
100 Socketed Gems are supported by Level 15 Additional Accuracy
100 Socketed Gems are Supported by Level 25 Arrogance
100 Socketed Gems are supported by Level 10 Fork
100 Socketed Gems are Supported by Level 10 Chance to Poison
100 Socketed Gems are supported by Level 10 Life Leech
100 Socketed Gems are supported by Level 10 Melee Splash
100 Socketed Gems are supported by Level 10 Faster Projectiles
100 Socketed Gems are supported by Level 10 Stun
100 Socketed Gems are Supported by Level 10 Increased Area of Effect
100 Socketed Gems are Supported by Level 10 Knockback
100 Socketed Gems are Supported by Level 10 Lesser Multiple Projectiles
100 Socketed Gems are supported by Level 10 Blind
100 Socketed Gems are supported by Level 10 Chance to Flee
100 Socketed Gems are Supported by Level 10 Item Rarity
100 Socketed Gems are Supported by Level 10 Combustion
100 Socketed Gems are Supported by Level 15 Life Gain On Hit
100 Socketed Gems are Supported by Level 10 Culling Strike
100 Socketed Gems are Supported by Level 10 Point Blank
100 Socketed Gems are Supported by Level 10 Iron Grip
100 Socketed Gems are Supported by Level 10 Chain
500 Socketed Gems are Supported by Level 3 Empower
100 Socketed Gems are Supported by Level 10 Slower Projectiles
100 Socketed Gems are Supported by Level 10 Less Duration
500 Socketed Gems are Supported by Level 3 Enhance
500 Socketed Gems are Supported by Level 3 Enlighten
100 Socketed Gems are Supported by Level 10 Physical To Lightning
100 Socketed Gems are Supported by Level 10 Advanced Traps
100 Socketed Gems are Supported by Level 10 Ignite Proliferation
100 Socketed Gems are Supported by Level 10 Chance To Bleed
100 Socketed Gems are Supported by Level 15 Decay
100 Socketed Gems are Supported by Level 10 Maim
100 Socketed Gems are Supported by Level 10 Momentum
100 Socketed Gems are supported by Level 10 Pierce
100 Socketed Gems are Supported by Level 25 Generosity
100 Socketed Gems are Supported by Level 10 Fortify
100 Socketed Gems are Supported by Level 10 Elemental Proliferation
100 Socketed Gems are Supported by Level 10 Volley
100 Socketed Gems are Supported by Level 10 Ancestral Call
100 Socketed Gems are Supported by Level 10 Withering Touch
100 Socketed Gems are Supported by Level 10 Energy Leech
100 Socketed Gems are Supported by Level 10 Impale
100 Socketed Gems are Supported by Level 10 Rage
100 Socketed Gems are Supported by Level 10 Swift Assembly
100 Socketed Gems are Supported by Level 25 Second Wind
100 Socketed Gems are Supported by Level 25 Urgent Orders
100 Socketed Gems are Supported by Level 10 Lifetap
100 Socketed Gems are Supported by Level 10 Behead
100 Socketed Gems are Supported by Level 25 Divine Blessing
100 Socketed Gems are Supported by Level 25 Eternal Blessing
100 Socketed Gems are Supported by Level 10 Overcharge
25 Socketed Gems are Supported by Level 10 Mana Leech
25 Socketed Gems are supported by Level 15 Additional Accuracy
25 Socketed Gems are Supported by Level 25 Arrogance
25 Socketed Gems are supported by Level 10 Fork
25 Socketed Gems are Supported by Level 10 Chance to Poison
25 Socketed Gems are supported by Level 10 Life Leech
25 Socketed Gems are supported by Level 10 Melee Splash
25 Socketed Gems are supported by Level 10 Faster Projectiles
25 Socketed Gems are supported by Level 10 Stun
25 Socketed Gems are Supported by Level 10 Increased Area of Effect
25 Socketed Gems are Supported by Level 10 Knockback
25 Socketed Gems are Supported by Level 10 Lesser Multiple Projectiles
25 Socketed Gems are supported by Level 10 Blind
25 Socketed Gems are supported by Level 10 Chance to Flee
25 Socketed Gems are Supported by Level 10 Combustion
25 Socketed Gems are Supported by Level 15 Life Gain On Hit
25 Socketed Gems are Supported by Level 10 Culling Strike
25 Socketed Gems are Supported by Level 10 Point Blank
25 Socketed Gems are Supported by Level 10 Iron Grip
25 Socketed Gems are Supported by Level 10 Chain
125 Socketed Gems are Supported by Level 3 Empower
25 Socketed Gems are Supported by Level 10 Slower Projectiles
25 Socketed Gems are Supported by Level 10 Less Duration
125 Socketed Gems are Supported by Level 3 Enhance
125 Socketed Gems are Supported by Level 3 Enlighten
25 Socketed Gems are Supported by Level 10 Physical To Lightning
25 Socketed Gems are Supported by Level 10 Advanced Traps
25 Socketed Gems are Supported by Level 10 Ignite Proliferation
25 Socketed Gems are Supported by Level 10 Chance To Bleed
25 Socketed Gems are Supported by Level 15 Decay
25 Socketed Gems are Supported by Level 10 Maim
25 Socketed Gems are Supported by Level 10 Momentum
25 Socketed Gems are supported by Level 10 Pierce
25 Socketed Gems are Supported by Level 25 Generosity
25 Socketed Gems are Supported by Level 10 Fortify
25 Socketed Gems are Supported by Level 10 Elemental Proliferation
25 Socketed Gems are Supported by Level 10 Volley
25 Socketed Gems are Supported by Level 10 Ancestral Call
25 Socketed Gems are Supported by Level 10 Withering Touch
25 Socketed Gems are Supported by Level 10 Energy Leech
25 Socketed Gems are Supported by Level 10 Impale
25 Socketed Gems are Supported by Level 10 Rage
25 Socketed Gems are Supported by Level 10 Swift Assembly
25 Socketed Gems are Supported by Level 25 Second Wind
25 Socketed Gems are Supported by Level 25 Urgent Orders
25 Socketed Gems are Supported by Level 10 Lifetap
25 Socketed Gems are Supported by Level 10 Behead
25 Socketed Gems are Supported by Level 25 Divine Blessing
25 Socketed Gems are Supported by Level 25 Eternal Blessing
25 Socketed Gems are Supported by Level 10 Overcharge
100 Item sells for an additional Unique of this Base Type
750 Item sells for an additional Magmatic Ore
100 Item sells for 40 additional Orbs of Scouring
120 Item sells for 40 additional Chaos Orbs
67 Item sells for 30 additional Orbs of Regret
30 Item sells for 20 additional Regal Orbs
67 Item sells for 30 additional Vaal Orbs
27 Item sells for 30 additional Gemcutter’s Prisms
40 Item sells for 20 additional Blessed Orbs
70 Item sells for 30 additional Awakened Sextant
14 Item sells for 3 additional Orbs of Annulment
34 Item sells for 3 additional Exalted Orbs
34 Item sells for 3 additional Divine Orbs
2 Item sells for 3 additional Sacred Orbs
134 Item sells for an additional Crystalline Geode

Depth 5

Weight Passive
1000 Trigger Level 20 Summon Spectral Wolf on Critical Strike with Cleave or Reave
1000 Trigger Level 20 Stance Swap when you Attack with Perforate or Lacerate
500 Trigger Level 20 Bone Corpses when you Stun an Enemy with Heavy Strike or Boneshatter
1000 Trigger a Socketed Spell every second while Channelling Blade Flurry or Charged Dash
500 Always inflict Scorch, Brittle and Sapped with Elemental Hit and Wild Strike Hits
Cannot Ignite, Chill, Freeze or Shock
500 Barrage and Frenzy have 25% increased Critical Strike Chance per Endurance Charge
500 Enemies you Kill with Puncture or Ensnaring Arrow Hits Explode, dealing 10% of their Life as Physical Damage
1000 All Damage from Lightning Strike and Frost Blades Hits can Ignite
15% chance for Ignites inflicted with Lightning Strike or Frost Blades to deal 100% more Damage
1000 Viper Strike and Pestilent Strike deal 25% increased Attack Damage per Frenzy Charge
250 Increases and Reductions to Minion Damage also affect Dominating Blow and Absolution at 150% of their value
1000 Vaal Volcanic Fissure and Vaal Molten Strike have 40% reduced Soul Gain Prevention Duration
1000 Killing Blows from Smite and Static Strike Consume corpses to Recover 5% of Life
1000 Flicker Strike and Vigilant Strike’s Cooldown can be bypassed by Power Charges instead of Frenzy or Endurance Charges
1000 50% chance to gain Soul Eater for 20 seconds on Killing Blow against Rare and Unique Enemies with Double Strike or Dual Strike
500 Enemies Frozen by Ice Crash or Glacial Hammer become Covered in Frost for 4 seconds as they Unfreeze
1000 Tectonic Slam and Infernal Blow deal 1% increased Attack Damage per 700 Armour
1000 Enemies in your Rage Vortex or Bladestorms are Hindered and Unnerved
1000 Knockback direction is reversed with Cyclone and Sweep
Knock Enemies Back on hit with Cyclone and Sweep
1000 Recover 1% of Energy Shield per Steel Shard Consumed
1000 Each Projectile from Spectral Helix or Spectral Throw has
between 40% more and 40% less Projectile Speed at random
500 Shield Charge and Chain Hook have 2% increased Attack Speed per 10 Rampage Kills
1000 Consecrated Path and Purifying Flame create Profane Ground instead of Consecrated Ground
100% of Consecrated Path and Purifying Flame Fire Damage Converted to Chaos Damage
1000 20% of Damage Dealt by Ancestor Totems Leeched to you as Energy Shield
200 Crucible Passives that sell for items sell for twice as much

Thrusting 1H Swords

Depth 1

Weight Passive
250 Adds 6 to 16 Physical Damage
6% reduced Attack Speed
125 Adds 8 to 19 Physical Damage
6% reduced Attack Speed
1000 Adds 2 to 6 Physical Damage
1000 Adds 2 to 8 Physical Damage
1000 Adds 3 to 10 Physical Damage
500 Adds 5 to 13 Physical Damage
250 Adds 6 to 15 Physical Damage
100 Adds 1 to 3 Physical Damage
15% of Physical Damage Converted to Fire Damage
100 Adds 1 to 4 Physical Damage
15% of Physical Damage Converted to Fire Damage
100 Adds 2 to 6 Physical Damage
15% of Physical Damage Converted to Fire Damage
50 Adds 3 to 7 Physical Damage
15% of Physical Damage Converted to Fire Damage
25 Adds 5 to 8 Physical Damage
15% of Physical Damage Converted to Fire Damage
100 Adds 1 to 3 Physical Damage
15% of Physical Damage Converted to Cold Damage
100 Adds 1 to 4 Physical Damage
15% of Physical Damage Converted to Cold Damage
100 Adds 2 to 6 Physical Damage
15% of Physical Damage Converted to Cold Damage
50 Adds 3 to 7 Physical Damage
15% of Physical Damage Converted to Cold Damage
25 Adds 5 to 8 Physical Damage
15% of Physical Damage Converted to Cold Damage
100 Adds 1 to 3 Physical Damage
15% of Physical Damage Converted to Lightning Damage
100 Adds 1 to 4 Physical Damage
15% of Physical Damage Converted to Lightning Damage
100 Adds 2 to 6 Physical Damage
15% of Physical Damage Converted to Lightning Damage
50 Adds 3 to 7 Physical Damage
15% of Physical Damage Converted to Lightning Damage
25 Adds 5 to 8 Physical Damage
15% of Physical Damage Converted to Lightning Damage
50 Adds 1 to 3 Physical Damage
15% of Physical Damage Converted to Chaos Damage
50 Adds 1 to 4 Physical Damage
15% of Physical Damage Converted to Chaos Damage
50 Adds 2 to 6 Physical Damage
15% of Physical Damage Converted to Chaos Damage
25 Adds 3 to 7 Physical Damage
15% of Physical Damage Converted to Chaos Damage
12 Adds 5 to 8 Physical Damage
15% of Physical Damage Converted to Chaos Damage
50 Adds 1 to 3 Physical Damage
20% of Physical Damage converted to a random Element
50 Adds 1 to 4 Physical Damage
20% of Physical Damage converted to a random Element
50 Adds 2 to 6 Physical Damage
20% of Physical Damage converted to a random Element
25 Adds 3 to 7 Physical Damage
20% of Physical Damage converted to a random Element
12 Adds 5 to 8 Physical Damage
20% of Physical Damage converted to a random Element
250 Adds 1 to 3 Physical Damage
15% chance to cause Bleeding on Hit
250 Adds 1 to 4 Physical Damage
15% chance to cause Bleeding on Hit
250 Adds 2 to 6 Physical Damage
15% chance to cause Bleeding on Hit
125 Adds 3 to 7 Physical Damage
15% chance to cause Bleeding on Hit
63 Adds 5 to 8 Physical Damage
15% chance to cause Bleeding on Hit
250 Adds 1 to 3 Physical Damage
15% chance to Impale Enemies on Hit with Attacks
250 Adds 1 to 4 Physical Damage
15% chance to Impale Enemies on Hit with Attacks
250 Adds 2 to 6 Physical Damage
15% chance to Impale Enemies on Hit with Attacks
125 Adds 3 to 7 Physical Damage
15% chance to Impale Enemies on Hit with Attacks
63 Adds 5 to 8 Physical Damage
15% chance to Impale Enemies on Hit with Attacks
250 Adds 27 to 42 Fire Damage
6% reduced Attack Speed
125 Adds 55 to 83 Fire Damage
6% reduced Attack Speed
1000 Adds 4 to 6 Fire Damage
1000 Adds 7 to 10 Fire Damage
1000 Adds 13 to 18 Fire Damage
500 Adds 22 to 32 Fire Damage
250 Adds 42 to 63 Fire Damage
250 Adds 1 to 5 Fire Damage
10% chance to Ignite
250 Adds 3 to 6 Fire Damage
10% chance to Ignite
250 Adds 7 to 12 Fire Damage
10% chance to Ignite
125 Adds 12 to 19 Fire Damage
10% chance to Ignite
63 Adds 25 to 39 Fire Damage
10% chance to Ignite
250 25% increased Implicit Modifier magnitudes
Adds 1 to 5 Fire Damage
250 25% increased Implicit Modifier magnitudes
Adds 3 to 6 Fire Damage
250 25% increased Implicit Modifier magnitudes
Adds 7 to 12 Fire Damage
125 25% increased Implicit Modifier magnitudes
Adds 12 to 19 Fire Damage
63 25% increased Implicit Modifier magnitudes
Adds 25 to 39 Fire Damage
250 Adds 26 to 39 Cold Damage
Your Cold Damage cannot Chill
125 Adds 52 to 78 Cold Damage
Your Cold Damage cannot Chill
1000 Adds 4 to 6 Cold Damage
1000 Adds 5 to 10 Cold Damage
1000 Adds 12 to 18 Cold Damage
500 Adds 19 to 30 Cold Damage
250 Adds 41 to 60 Cold Damage
250 Adds 1 to 5 Cold Damage
10% chance to Freeze
250 Adds 3 to 6 Cold Damage
10% chance to Freeze
250 Adds 7 to 10 Cold Damage
10% chance to Freeze
125 Adds 12 to 19 Cold Damage
10% chance to Freeze
63 Adds 24 to 35 Cold Damage
10% chance to Freeze
250 Adds 1 to 5 Cold Damage
4% increased Attack Speed
250 Adds 3 to 6 Cold Damage
4% increased Attack Speed
250 Adds 7 to 10 Cold Damage
4% increased Attack Speed
125 Adds 12 to 19 Cold Damage
4% increased Attack Speed
63 Adds 24 to 35 Cold Damage
4% increased Attack Speed
250 Adds 3 to 66 Lightning Damage
4% increased Lightning Damage taken
125 Adds 7 to 132 Lightning Damage
4% increased Lightning Damage taken
1000 Adds 1 to 9 Lightning Damage
1000 Adds 1 to 17 Lightning Damage
1000 Adds 1 to 30 Lightning Damage
500 Adds 3 to 51 Lightning Damage
250 Adds 6 to 101 Lightning Damage
250 Adds 1 to 6 Lightning Damage
10% chance to Shock
250 Adds 1 to 10 Lightning Damage
10% chance to Shock
250 Adds 1 to 18 Lightning Damage
10% chance to Shock
125 Adds 3 to 31 Lightning Damage
10% chance to Shock
63 Adds 3 to 60 Lightning Damage
10% chance to Shock
250 Adds 1 to 6 Lightning Damage
10% increased Critical Strike Chance
250 Adds 1 to 10 Lightning Damage
10% increased Critical Strike Chance
250 Adds 1 to 18 Lightning Damage
10% increased Critical Strike Chance
125 Adds 3 to 31 Lightning Damage
10% increased Critical Strike Chance
63 Adds 3 to 60 Lightning Damage
10% increased Critical Strike Chance
125 Adds 19 to 31 Chaos Damage
5% reduced maximum Life
63 Adds 39 to 59 Chaos Damage
5% reduced maximum Life
500 Adds 1 to 6 Chaos Damage
500 Adds 3 to 8 Chaos Damage
500 Adds 8 to 14 Chaos Damage
250 Adds 15 to 24 Chaos Damage
125 Adds 29 to 46 Chaos Damage
125 Adds 1 to 5 Chaos Damage
15% chance to Poison on Hit
125 Adds 3 to 6 Chaos Damage
15% chance to Poison on Hit
125 Adds 7 to 9 Chaos Damage
15% chance to Poison on Hit
63 Adds 8 to 15 Chaos Damage
15% chance to Poison on Hit
31 Adds 18 to 28 Chaos Damage
15% chance to Poison on Hit
125 Adds 1 to 5 Chaos Damage
10% increased Effect of Withered
125 Adds 3 to 6 Chaos Damage
10% increased Effect of Withered
125 Adds 7 to 9 Chaos Damage
10% increased Effect of Withered
63 Adds 8 to 15 Chaos Damage
10% increased Effect of Withered
31 Adds 18 to 28 Chaos Damage
10% increased Effect of Withered
500 Adds 5 to 10 Fire Damage
Adds 5 to 10 Cold Damage
250 Adds 9 to 15 Fire Damage
Adds 9 to 15 Cold Damage
125 Adds 18 to 27 Fire Damage
Adds 18 to 27 Cold Damage
125 Adds 3 to 6 Fire Damage
Adds 3 to 6 Cold Damage
63 Adds 6 to 10 Fire Damage
Adds 6 to 10 Cold Damage
31 Adds 13 to 20 Fire Damage
Adds 13 to 20 Cold Damage
125 Adds 3 to 6 Fire Damage
Adds 3 to 6 Cold Damage
63 Adds 4 to 9 Fire Damage
Adds 4 to 9 Cold Damage
31 Adds 11 to 15 Fire Damage
Adds 11 to 15 Cold Damage
63 35% increased Damage over Time
10% reduced Life Recovery rate
31 42% increased Damage over Time
10% reduced Life Recovery rate
250 10% increased Damage over Time
250 15% increased Damage over Time
250 20% increased Damage over Time
125 25% increased Damage over Time
63 30% increased Damage over Time
125 7% increased Damage over Time
5% increased Skill Effect Duration
125 10% increased Damage over Time
5% increased Skill Effect Duration
125 13% increased Damage over Time
5% increased Skill Effect Duration
63 17% increased Damage over Time
5% increased Skill Effect Duration
31 20% increased Damage over Time
5% increased Skill Effect Duration
125 7% increased Damage over Time
15% reduced Duration of Ailments on You
125 10% increased Damage over Time
15% reduced Duration of Ailments on You
125 13% increased Damage over Time
15% reduced Duration of Ailments on You
63 17% increased Damage over Time
15% reduced Duration of Ailments on You
31 20% increased Damage over Time
15% reduced Duration of Ailments on You
1000 +2 to Level of Socketed Melee Gems
250 +1 to Level of Socketed Dexterity Gems
250 +1 to Level of Socketed Strength Gems
500 Adds 1 to 3 Cold Damage to Attacks with this Weapon per 10 Dexterity
500 Adds 1 to 3 Fire Damage to Attacks with this Weapon per 10 Strength
250 Adds 2 to 4 Chaos Damage to Attacks with this Weapon per 10 of your lowest Attribute
500 20% increased Global Damage
10% increased Cost of Skills
500 30% increased Global Damage
10% increased Cost of Skills
250 40% increased Global Damage
10% increased Cost of Skills
1000 15% increased Global Damage
1000 20% increased Global Damage
500 25% increased Global Damage
500 4% increased Attributes
8% increased Global Damage
500 4% increased Attributes
12% increased Global Damage
250 4% increased Attributes
16% increased Global Damage

Depth 2

Weight Passive
250 +4% to Critical Strike Chance
Your Critical Strikes do not deal extra Damage
250 +5% to Critical Strike Chance
Your Critical Strikes do not deal extra Damage
250 +6% to Critical Strike Chance
Your Critical Strikes do not deal extra Damage
250 +40% to Global Critical Strike Multiplier
-3% to Critical Strike Chance
250 +50% to Global Critical Strike Multiplier
-3% to Critical Strike Chance
250 +60% to Global Critical Strike Multiplier
-3% to Critical Strike Chance
1000 +0.4% to Critical Strike Chance
1000 +0.6% to Critical Strike Chance
1000 +0.8% to Critical Strike Chance
500 15% reduced Attack Speed
+0.9% to Critical Strike Chance
500 15% reduced Attack Speed
+1.2% to Critical Strike Chance
500 15% reduced Attack Speed
+1.5% to Critical Strike Chance
500 +0.9% to Critical Strike Chance
-500 to Accuracy Rating
500 +1.2% to Critical Strike Chance
-500 to Accuracy Rating
500 +1.5% to Critical Strike Chance
-500 to Accuracy Rating
500 30% increased Attack Speed
20% less Global Damage
500 35% increased Attack Speed
20% less Global Damage
500 40% increased Attack Speed
20% less Global Damage
1000 8% increased Attack Speed
1000 9% increased Attack Speed
1000 10% increased Attack Speed
250 4% increased Attack Speed
6% chance to gain Onslaught for 4 seconds on Kill
250 5% increased Attack Speed
6% chance to gain Onslaught for 4 seconds on Kill
250 6% increased Attack Speed
6% chance to gain Onslaught for 4 seconds on Kill
250 4% increased Attack Speed
6% chance to gain a Frenzy Charge on Kill
250 5% increased Attack Speed
6% chance to gain a Frenzy Charge on Kill
250 6% increased Attack Speed
6% chance to gain a Frenzy Charge on Kill
500 25% reduced Attack Speed
Attacks with this Weapon have 20% chance to deal Double Damage
500 25% reduced Attack Speed
Attacks with this Weapon have 25% chance to deal Double Damage
500 25% reduced Attack Speed
Attacks with this Weapon have 30% chance to deal Double Damage
625 50% reduced Attack Speed
Hits can’t be Evaded
625 -5% to Critical Strike Chance
Hits can’t be Evaded
500 +150 to Accuracy Rating
500 +250 to Accuracy Rating
500 +350 to Accuracy Rating
250 5% increased Dexterity
+80 to Accuracy Rating
250 5% increased Dexterity
+160 to Accuracy Rating
250 5% increased Dexterity
+240 to Accuracy Rating
250 15% increased Evasion Rating
+80 to Accuracy Rating
250 15% increased Evasion Rating
+160 to Accuracy Rating
250 15% increased Evasion Rating
+240 to Accuracy Rating
20 Resolute Technique
20 Blood Magic
20 Elemental Equilibrium
20 Iron Grip
20 Point Blank
20 Acrobatics
20 Vaal Pact
20 Avatar of Fire
20 Ancestral Bond
20 Crimson Dance
20 Perfect Agony
20 Glancing Blows
20 Call to Arms
20 Supreme Ego
20 The Impaler
20 Lethe Shade
20 Ghost Dance
20 Versatile Combatant
20 Magebane
20 Wind Dancer
20 Arrow Dancing
20 Precise Technique
20 Iron Reflexes
20 Unwavering Stance
20 Imbalanced Guard
20 Eternal Youth
100 5% reduced Attack Speed
Allocates Blade of Cunning
100 5% reduced Attack Speed
Allocates Razor’s Edge
100 5% reduced Attack Speed
Allocates Blade Master
100 5% reduced Attack Speed
Allocates Bladedancer
100 5% reduced Attack Speed
Allocates Fatal Blade
100 5% reduced Attack Speed
Allocates Brutal Blade
500 +8% to Quality
500 +12% to Quality
500 +16% to Quality

Depth 3

Weight Passive
250 +12% to Fire Damage over Time Multiplier
-15% to Fire Resistance
250 +16% to Fire Damage over Time Multiplier
-15% to Fire Resistance
250 +12% to Chaos Damage over Time Multiplier
-15% to Chaos Resistance
250 +16% to Chaos Damage over Time Multiplier
-15% to Chaos Resistance
250 +12% to Physical Damage over Time Multiplier
Hits against you Overwhelm 6% of Physical Damage Reduction
250 +16% to Physical Damage over Time Multiplier
Hits against you Overwhelm 6% of Physical Damage Reduction
500 -8% to all Elemental Resistances
Attacks with this Weapon Penetrate 8% Elemental Resistances
500 -8% to all Elemental Resistances
Attacks with this Weapon Penetrate 10% Elemental Resistances
250 -13% to Chaos Resistance
Attacks with this Weapon Penetrate 8% Chaos Resistance
250 -13% to Chaos Resistance
Attacks with this Weapon Penetrate 10% Chaos Resistance
400 10% reduced Area of Effect
25% increased Area of Effect if you’ve Killed at least 5 Enemies Recently
400 10% reduced Area of Effect
30% increased Area of Effect if you’ve Killed at least 5 Enemies Recently
400 20% increased Area of Effect
10% reduced Area of Effect if you’ve Killed Recently
400 24% increased Area of Effect
10% reduced Area of Effect if you’ve Killed Recently
50 20% increased Chaining range
50 30% increased Chaining range
75 Projectiles Pierce an additional Target
50 Projectiles have 30% chance for an additional Projectile when Forking
50 Projectiles have 40% chance for an additional Projectile when Forking
250 15% increased Effect of your Marks
100% increased Mana Cost of Mark Skills
250 20% increased Effect of your Marks
100% increased Mana Cost of Mark Skills
250 15% reduced Effect of your Marks
6% chance to gain a Frenzy Charge when you Hit your Marked Enemy
250 15% reduced Effect of your Marks
10% chance to gain a Frenzy Charge when you Hit your Marked Enemy
250 25% reduced Accuracy Rating against Marked Enemy
Culling Strike against Marked Enemy
750 +2 to Weapon Range
750 +3 to Weapon Range
500 30% increased total Recovery per second from Life Leech
0.5% of Attack Damage Leeched as Life
500 30% increased total Recovery per second from Life Leech
0.8% of Attack Damage Leeched as Life
500 30% increased total Recovery per second from Mana Leech
0.5% of Attack Damage Leeched as Mana
500 30% increased total Recovery per second from Mana Leech
0.8% of Attack Damage Leeched as Mana
400 Grants 15 Life per Enemy Hit
Removes 2 of your Mana per Enemy Hit
400 Grants 25 Life per Enemy Hit
Removes 2 of your Mana per Enemy Hit
400 Removes 4 of your Life per Enemy Hit
Grants 6 Mana per Enemy Hit
400 Removes 4 of your Life per Enemy Hit
Grants 8 Mana per Enemy Hit
500 5% reduced Movement Speed
20% increased Cooldown Recovery Rate of Travel Skills
500 5% reduced Movement Speed
30% increased Cooldown Recovery Rate of Travel Skills
500 8% increased Movement Speed
Your Travel Skills are Disabled
500 12% increased Movement Speed
Your Travel Skills are Disabled
300 20% increased Effect of Onslaught on you
Buffs on you expire 10% faster
300 25% increased Effect of Onslaught on you
Buffs on you expire 10% faster
300 20% reduced Effect of Onslaught on you
10% chance to gain Onslaught for 4 seconds on Kill
300 20% reduced Effect of Onslaught on you
15% chance to gain Onslaught for 4 seconds on Kill
300 10% chance to gain Unholy Might for 4 seconds on Kill
Buffs on you expire 10% faster
300 15% chance to gain Unholy Might for 4 seconds on Kill
Buffs on you expire 10% faster
500 10% chance to gain Phasing for 4 seconds on Kill
Buffs on you expire 10% faster
500 15% chance to gain Phasing for 4 seconds on Kill
Buffs on you expire 10% faster
750 15% reduced Enemy Stun Threshold with this Weapon
20% chance to gain an Endurance Charge when you Stun an Enemy with a Melee Hit
750 25% reduced Enemy Stun Threshold with this Weapon
20% chance to gain an Endurance Charge when you Stun an Enemy with a Melee Hit
500 15% increased Enemy Stun Threshold
16% chance to double Stun Duration
500 15% increased Enemy Stun Threshold
24% chance to double Stun Duration
300 30% reduced Fortification Duration
Melee Hits which Stun have 15% chance to Fortify
300 30% reduced Fortification Duration
Melee Hits which Stun have 20% chance to Fortify
300 15% increased Skill Effect Duration
10% reduced Cooldown Recovery Rate
300 20% increased Skill Effect Duration
10% reduced Cooldown Recovery Rate
300 10% reduced Skill Effect Duration
10% increased Cooldown Recovery Rate
300 10% reduced Skill Effect Duration
15% increased Cooldown Recovery Rate
300 Flasks applied to you have 10% reduced Effect
40% chance to gain a Flask Charge when you deal a Critical Strike
300 Flasks applied to you have 10% reduced Effect
50% chance to gain a Flask Charge when you deal a Critical Strike
300 15% reduced Flask Charges gained
Flasks applied to you have 8% increased Effect
300 15% reduced Flask Charges gained
Flasks applied to you have 10% increased Effect
250 40% reduced Trap Trigger Area of Effect
12% increased Trap Throwing Speed
250 40% reduced Trap Trigger Area of Effect
16% increased Trap Throwing Speed
250 25% reduced Trap Spread
Traps from Skills are thrown randomly around targeted location
250 15% reduced Totem Placement speed
Skills that would Summon a Totem have 25% chance to Summon two Totems instead
250 15% reduced Totem Placement speed
Skills that would Summon a Totem have 40% chance to Summon two Totems instead
250 15% reduced Totem Life
Totems Explode on Death, dealing 200% of their Life as Physical Damage
250 15% reduced Totem Life
Totems Explode on Death, dealing 300% of their Life as Physical Damage
300 30% increased Effect of Chill on you
Unaffected by Chill while Channelling
300 30% increased Effect of Shock on you
Unaffected by Shock while Channelling
250 20% increased Warcry Buff Effect
Warcry Skills have 20% reduced Area of Effect
250 30% increased Warcry Buff Effect
Warcry Skills have 20% reduced Area of Effect
250 30% reduced Damage
25% increased Damage for each time you’ve Warcried Recently
250 30% reduced Damage
40% increased Damage for each time you’ve Warcried Recently
250 6% chance to Scorch Enemies
Cannot inflict Ignite
250 10% chance to Scorch Enemies
Cannot inflict Ignite
250 6% chance to inflict Brittle
Cannot inflict Freeze or Chill
250 10% chance to inflict Brittle
Cannot inflict Freeze or Chill
250 6% chance to Sap Enemies
Cannot inflict Shock
250 10% chance to Sap Enemies
Cannot inflict Shock
300 Inflict Fire Exposure on Hit
25% chance to be inflicted with Fire Exposure when you take Fire Damage from a Hit
300 Inflict Cold Exposure on Hit
25% chance to be inflicted with Cold Exposure when you take Cold Damage from a Hit
300 Inflict Lightning Exposure on Hit
25% chance to be inflicted with Lightning Exposure when you take Lightning Damage from a Hit
300 Inflict Fire, Cold, and Lightning Exposure on Hit
25% chance to be inflicted with a random Exposure when you take Elemental Damage from a Hit
150 6% chance to inflict Withered for 2 seconds on Hit
25% chance to be Withered for 2 seconds when you take Chaos Damage from a Hit
150 10% chance to inflict Withered for 2 seconds on Hit
25% chance to be Withered for 2 seconds when you take Chaos Damage from a Hit
500 Overwhelm 15% Physical Damage Reduction
Hits against you Overwhelm 5% of Physical Damage Reduction
500 Overwhelm 20% Physical Damage Reduction
Hits against you Overwhelm 5% of Physical Damage Reduction
300 30% increased Stun Duration on Enemies
15% increased Stun Duration on you
300 40% increased Stun Duration on Enemies
20% increased Stun Duration on you
300 20% increased Freeze Duration on Enemies
15% increased Freeze Duration on you
300 30% increased Freeze Duration on Enemies
20% increased Freeze Duration on you
300 20% increased Ignite Duration on Enemies
15% increased Ignite Duration on you
300 30% increased Ignite Duration on Enemies
20% increased Ignite Duration on you
300 20% increased Bleeding Duration
15% increased Bleed Duration on you
300 30% increased Bleeding Duration
20% increased Bleed Duration on you
300 10% increased Poison Duration
15% increased Poison Duration on you
300 15% increased Poison Duration
20% increased Poison Duration on you
300 15% increased Effect of Chill on you
30% increased Effect of Chill
300 20% increased Effect of Chill on you
40% increased Effect of Chill
300 30% increased Effect of Shock
15% increased Effect of Shock on you
300 40% increased Effect of Shock
20% increased Effect of Shock on you
300 10% increased Impale Effect
Attack Hits against you have 15% chance to Impale
300 15% increased Impale Effect
Attack Hits against you have 20% chance to Impale
1000 20% reduced Attribute Requirements
1000 30% reduced Attribute Requirements
500 +60 to Dexterity
Gain no inherent bonuses from Dexterity
500 +80 to Dexterity
Gain no inherent bonuses from Dexterity
500 +60 to Intelligence
Gain no inherent bonuses from Intelligence
500 +80 to Intelligence
Gain no inherent bonuses from Intelligence
500 +60 to Strength
Gain no inherent bonuses from Strength
500 +80 to Strength
Gain no inherent bonuses from Strength
500 4% increased Dexterity
4% increased Intelligence
500 6% increased Dexterity
6% increased Intelligence
500 4% increased Strength
4% increased Dexterity
500 6% increased Strength
6% increased Dexterity
500 4% increased Strength
4% increased Intelligence
500 6% increased Strength
6% increased Intelligence
500 8% increased Movement Speed if Dexterity is below 100
500 12% increased Movement Speed if Dexterity is below 100
500 14% increased Area of Effect if Intelligence is below 100
500 20% increased Area of Effect if Intelligence is below 100
500 6% chance to deal Double Damage if Strength is below 100
500 10% chance to deal Double Damage if Strength is below 100
300 10% increased Explicit Elemental Damage Modifier magnitudes
300 15% increased Explicit Elemental Damage Modifier magnitudes
300 10% increased Explicit Physical and Chaos Damage Modifier magnitudes
300 15% increased Explicit Physical and Chaos Damage Modifier magnitudes
300 10% increased Explicit Critical Modifier magnitudes
300 15% increased Explicit Critical Modifier magnitudes
300 10% increased Explicit Speed Modifier magnitudes
300 15% increased Explicit Speed Modifier magnitudes
150 10% increased Explicit Attribute Modifier magnitudes
150 15% increased Explicit Attribute Modifier magnitudes
300 50% increased Endurance, Frenzy and Power Charge Duration
300 65% increased Endurance, Frenzy and Power Charge Duration
300 80% increased Endurance, Frenzy and Power Charge Duration
300 5% chance to Steal Power, Frenzy, and Endurance Charges on Hit
300 10% chance to Steal Power, Frenzy, and Endurance Charges on Hit
300 15% chance to Steal Power, Frenzy, and Endurance Charges on Hit
200 75% reduced Endurance, Frenzy and Power Charge Duration
Gain a Power, Frenzy or Endurance Charge on Kill
400 50% reduced Frenzy Charge Duration
Gain a Frenzy Charge on Kill
400 50% reduced Power Charge Duration
Gain a Power Charge on Kill
400 50% reduced Endurance Charge Duration
Gain an Endurance Charge on Kill
300 -1 to Maximum Endurance Charges
+1 to Minimum Frenzy Charges
300 +1 to Minimum Endurance Charges
-1 to Maximum Frenzy Charges
300 +1 to Minimum Endurance Charges
+1 to Minimum Frenzy Charges
150 +1 to Minimum Endurance, Frenzy and Power Charges
-1 to Maximum Endurance, Frenzy and Power Charges
150 Herald of Agony has 25% increased Buff Effect
Herald of Agony has 25% increased Reservation
150 Herald of Agony has 35% increased Buff Effect
Herald of Agony has 25% increased Reservation
150 Herald of Agony has 45% increased Buff Effect
Herald of Agony has 25% increased Reservation
150 Herald of Ash has 25% increased Reservation
Herald of Ash has 25% increased Buff Effect
150 Herald of Ash has 25% increased Reservation
Herald of Ash has 35% increased Buff Effect
150 Herald of Ash has 25% increased Reservation
Herald of Ash has 45% increased Buff Effect
150 Herald of Ice has 25% increased Reservation
Herald of Ice has 25% increased Buff Effect
150 Herald of Ice has 25% increased Reservation
Herald of Ice has 35% increased Buff Effect
150 Herald of Ice has 25% increased Reservation
Herald of Ice has 45% increased Buff Effect
150 Herald of Purity has 25% increased Buff Effect
Herald of Purity has 25% increased Reservation
150 Herald of Purity has 35% increased Buff Effect
Herald of Purity has 25% increased Reservation
150 Herald of Purity has 45% increased Buff Effect
Herald of Purity has 25% increased Reservation
150 Herald of Thunder has 25% increased Reservation
Herald of Thunder has 25% increased Buff Effect
150 Herald of Thunder has 25% increased Reservation
Herald of Thunder has 35% increased Buff Effect
150 Herald of Thunder has 25% increased Reservation
Herald of Thunder has 45% increased Buff Effect
150 Anger has 20% increased Aura Effect
Anger has 25% increased Reservation
150 Anger has 25% increased Aura Effect
Anger has 25% increased Reservation
150 Anger has 30% increased Aura Effect
Anger has 25% increased Reservation
150 Wrath has 20% increased Aura Effect
Wrath has 25% increased Reservation
150 Wrath has 25% increased Aura Effect
Wrath has 25% increased Reservation
150 Wrath has 30% increased Aura Effect
Wrath has 25% increased Reservation
150 Hatred has 20% increased Aura Effect
Hatred has 25% increased Reservation
150 Hatred has 25% increased Aura Effect
Hatred has 25% increased Reservation
150 Hatred has 30% increased Aura Effect
Hatred has 25% increased Reservation
150 Zealotry has 20% increased Aura Effect
Zealotry has 25% increased Reservation
150 Zealotry has 25% increased Aura Effect
Zealotry has 25% increased Reservation
150 Zealotry has 30% increased Aura Effect
Zealotry has 25% increased Reservation
150 Pride has 20% increased Aura Effect
Pride has 25% increased Reservation
150 Pride has 25% increased Aura Effect
Pride has 25% increased Reservation
150 Pride has 30% increased Aura Effect
Pride has 25% increased Reservation
150 Malevolence has 20% increased Aura Effect
Malevolence has 25% increased Reservation
150 Malevolence has 25% increased Aura Effect
Malevolence has 25% increased Reservation
150 Malevolence has 30% increased Aura Effect
Malevolence has 25% increased Reservation
150 Haste has 20% increased Aura Effect
Haste has 25% increased Reservation
150 Haste has 25% increased Aura Effect
Haste has 25% increased Reservation
150 Haste has 30% increased Aura Effect
Haste has 25% increased Reservation
150 Precision has 20% increased Aura Effect
Precision has 25% increased Reservation
150 Precision has 25% increased Aura Effect
Precision has 25% increased Reservation
150 Precision has 30% increased Aura Effect
Precision has 25% increased Reservation
150 Banner Skills have 20% increased Aura Effect
25% increased Reservation of Banner Skills
150 Banner Skills have 25% increased Aura Effect
25% increased Reservation of Banner Skills
150 Banner Skills have 30% increased Aura Effect
25% increased Reservation of Banner Skills
100 Socketed Gems are Supported by Level 10 Mana Leech
100 Socketed Gems are supported by Level 15 Additional Accuracy
100 Socketed Gems are Supported by Level 25 Arrogance
100 Socketed Gems are supported by Level 10 Fork
100 Socketed Gems are Supported by Level 10 Chance to Poison
100 Socketed Gems are supported by Level 10 Life Leech
100 Socketed Gems are supported by Level 10 Melee Splash
100 Socketed Gems are supported by Level 10 Faster Projectiles
100 Socketed Gems are supported by Level 10 Stun
100 Socketed Gems are Supported by Level 10 Increased Area of Effect
100 Socketed Gems are Supported by Level 10 Knockback
100 Socketed Gems are Supported by Level 10 Lesser Multiple Projectiles
100 Socketed Gems are supported by Level 10 Blind
100 Socketed Gems are supported by Level 10 Chance to Flee
100 Socketed Gems are Supported by Level 10 Item Rarity
100 Socketed Gems are Supported by Level 10 Combustion
100 Socketed Gems are Supported by Level 15 Life Gain On Hit
100 Socketed Gems are Supported by Level 10 Culling Strike
100 Socketed Gems are Supported by Level 10 Point Blank
100 Socketed Gems are Supported by Level 10 Iron Grip
100 Socketed Gems are Supported by Level 10 Chain
500 Socketed Gems are Supported by Level 3 Empower
100 Socketed Gems are Supported by Level 10 Slower Projectiles
100 Socketed Gems are Supported by Level 10 Less Duration
500 Socketed Gems are Supported by Level 3 Enhance
500 Socketed Gems are Supported by Level 3 Enlighten
100 Socketed Gems are Supported by Level 10 Physical To Lightning
100 Socketed Gems are Supported by Level 10 Advanced Traps
100 Socketed Gems are Supported by Level 10 Ignite Proliferation
100 Socketed Gems are Supported by Level 10 Chance To Bleed
100 Socketed Gems are Supported by Level 15 Decay
100 Socketed Gems are Supported by Level 10 Maim
100 Socketed Gems are Supported by Level 10 Momentum
100 Socketed Gems are supported by Level 10 Pierce
100 Socketed Gems are Supported by Level 25 Generosity
100 Socketed Gems are Supported by Level 10 Fortify
100 Socketed Gems are Supported by Level 10 Elemental Proliferation
100 Socketed Gems are Supported by Level 10 Volley
100 Socketed Gems are Supported by Level 10 Ancestral Call
100 Socketed Gems are Supported by Level 10 Withering Touch
100 Socketed Gems are Supported by Level 10 Energy Leech
100 Socketed Gems are Supported by Level 10 Impale
100 Socketed Gems are Supported by Level 10 Rage
100 Socketed Gems are Supported by Level 10 Swift Assembly
100 Socketed Gems are Supported by Level 25 Second Wind
100 Socketed Gems are Supported by Level 25 Urgent Orders
100 Socketed Gems are Supported by Level 10 Lifetap
100 Socketed Gems are Supported by Level 10 Behead
100 Socketed Gems are Supported by Level 25 Divine Blessing
100 Socketed Gems are Supported by Level 25 Eternal Blessing
100 Socketed Gems are Supported by Level 10 Overcharge
25 Socketed Gems are Supported by Level 10 Mana Leech
25 Socketed Gems are supported by Level 15 Additional Accuracy
25 Socketed Gems are Supported by Level 25 Arrogance
25 Socketed Gems are supported by Level 10 Fork
25 Socketed Gems are Supported by Level 10 Chance to Poison
25 Socketed Gems are supported by Level 10 Life Leech
25 Socketed Gems are supported by Level 10 Melee Splash
25 Socketed Gems are supported by Level 10 Faster Projectiles
25 Socketed Gems are supported by Level 10 Stun
25 Socketed Gems are Supported by Level 10 Increased Area of Effect
25 Socketed Gems are Supported by Level 10 Knockback
25 Socketed Gems are Supported by Level 10 Lesser Multiple Projectiles
25 Socketed Gems are supported by Level 10 Blind
25 Socketed Gems are supported by Level 10 Chance to Flee
25 Socketed Gems are Supported by Level 10 Combustion
25 Socketed Gems are Supported by Level 15 Life Gain On Hit
25 Socketed Gems are Supported by Level 10 Culling Strike
25 Socketed Gems are Supported by Level 10 Point Blank
25 Socketed Gems are Supported by Level 10 Iron Grip
25 Socketed Gems are Supported by Level 10 Chain
125 Socketed Gems are Supported by Level 3 Empower
25 Socketed Gems are Supported by Level 10 Slower Projectiles
25 Socketed Gems are Supported by Level 10 Less Duration
125 Socketed Gems are Supported by Level 3 Enhance
125 Socketed Gems are Supported by Level 3 Enlighten
25 Socketed Gems are Supported by Level 10 Physical To Lightning
25 Socketed Gems are Supported by Level 10 Advanced Traps
25 Socketed Gems are Supported by Level 10 Ignite Proliferation
25 Socketed Gems are Supported by Level 10 Chance To Bleed
25 Socketed Gems are Supported by Level 15 Decay
25 Socketed Gems are Supported by Level 10 Maim
25 Socketed Gems are Supported by Level 10 Momentum
25 Socketed Gems are supported by Level 10 Pierce
25 Socketed Gems are Supported by Level 25 Generosity
25 Socketed Gems are Supported by Level 10 Fortify
25 Socketed Gems are Supported by Level 10 Elemental Proliferation
25 Socketed Gems are Supported by Level 10 Volley
25 Socketed Gems are Supported by Level 10 Ancestral Call
25 Socketed Gems are Supported by Level 10 Withering Touch
25 Socketed Gems are Supported by Level 10 Energy Leech
25 Socketed Gems are Supported by Level 10 Impale
25 Socketed Gems are Supported by Level 10 Rage
25 Socketed Gems are Supported by Level 10 Swift Assembly
25 Socketed Gems are Supported by Level 25 Second Wind
25 Socketed Gems are Supported by Level 25 Urgent Orders
25 Socketed Gems are Supported by Level 10 Lifetap
25 Socketed Gems are Supported by Level 10 Behead
25 Socketed Gems are Supported by Level 25 Divine Blessing
25 Socketed Gems are Supported by Level 25 Eternal Blessing
25 Socketed Gems are Supported by Level 10 Overcharge
100 Item sells for an additional Unique of this Base Type
750 Item sells for an additional Magmatic Ore
200 Item sells for 20 additional Orbs of Scouring
240 Item sells for 20 additional Chaos Orbs
134 Item sells for 15 additional Orbs of Regret
60 Item sells for 10 additional Regal Orbs
134 Item sells for 15 additional Vaal Orbs
54 Item sells for 15 additional Gemcutter’s Prisms
80 Item sells for 10 additional Blessed Orbs
140 Item sells for 15 additional Awakened Sextant
40 Item sells for an additional Orb of Annulment
100 Item sells for an additional Exalted Orb
100 Item sells for an additional Divine Orb
5 Item sells for an additional Sacred Orb
1250 Item sells for an additional Igneous Geode

Depth 4

Weight Passive
250 +12% to Fire Damage over Time Multiplier
-15% to Fire Resistance
250 +16% to Fire Damage over Time Multiplier
-15% to Fire Resistance
250 +12% to Chaos Damage over Time Multiplier
-15% to Chaos Resistance
250 +16% to Chaos Damage over Time Multiplier
-15% to Chaos Resistance
250 +12% to Physical Damage over Time Multiplier
Hits against you Overwhelm 6% of Physical Damage Reduction
250 +16% to Physical Damage over Time Multiplier
Hits against you Overwhelm 6% of Physical Damage Reduction
500 -8% to all Elemental Resistances
Attacks with this Weapon Penetrate 8% Elemental Resistances
500 -8% to all Elemental Resistances
Attacks with this Weapon Penetrate 10% Elemental Resistances
250 -13% to Chaos Resistance
Attacks with this Weapon Penetrate 8% Chaos Resistance
250 -13% to Chaos Resistance
Attacks with this Weapon Penetrate 10% Chaos Resistance
400 10% reduced Area of Effect
25% increased Area of Effect if you’ve Killed at least 5 Enemies Recently
400 10% reduced Area of Effect
30% increased Area of Effect if you’ve Killed at least 5 Enemies Recently
400 20% increased Area of Effect
10% reduced Area of Effect if you’ve Killed Recently
400 24% increased Area of Effect
10% reduced Area of Effect if you’ve Killed Recently
50 20% increased Chaining range
50 30% increased Chaining range
75 Projectiles Pierce an additional Target
50 Projectiles have 30% chance for an additional Projectile when Forking
50 Projectiles have 40% chance for an additional Projectile when Forking
250 15% increased Effect of your Marks
100% increased Mana Cost of Mark Skills
250 20% increased Effect of your Marks
100% increased Mana Cost of Mark Skills
250 15% reduced Effect of your Marks
6% chance to gain a Frenzy Charge when you Hit your Marked Enemy
250 15% reduced Effect of your Marks
10% chance to gain a Frenzy Charge when you Hit your Marked Enemy
250 25% reduced Accuracy Rating against Marked Enemy
Culling Strike against Marked Enemy
750 +2 to Weapon Range
750 +3 to Weapon Range
500 30% increased total Recovery per second from Life Leech
0.5% of Attack Damage Leeched as Life
500 30% increased total Recovery per second from Life Leech
0.8% of Attack Damage Leeched as Life
500 30% increased total Recovery per second from Mana Leech
0.5% of Attack Damage Leeched as Mana
500 30% increased total Recovery per second from Mana Leech
0.8% of Attack Damage Leeched as Mana
400 Grants 15 Life per Enemy Hit
Removes 2 of your Mana per Enemy Hit
400 Grants 25 Life per Enemy Hit
Removes 2 of your Mana per Enemy Hit
400 Removes 4 of your Life per Enemy Hit
Grants 6 Mana per Enemy Hit
400 Removes 4 of your Life per Enemy Hit
Grants 8 Mana per Enemy Hit
500 5% reduced Movement Speed
20% increased Cooldown Recovery Rate of Travel Skills
500 5% reduced Movement Speed
30% increased Cooldown Recovery Rate of Travel Skills
500 8% increased Movement Speed
Your Travel Skills are Disabled
500 12% increased Movement Speed
Your Travel Skills are Disabled
300 20% increased Effect of Onslaught on you
Buffs on you expire 10% faster
300 25% increased Effect of Onslaught on you
Buffs on you expire 10% faster
300 20% reduced Effect of Onslaught on you
10% chance to gain Onslaught for 4 seconds on Kill
300 20% reduced Effect of Onslaught on you
15% chance to gain Onslaught for 4 seconds on Kill
300 10% chance to gain Unholy Might for 4 seconds on Kill
Buffs on you expire 10% faster
300 15% chance to gain Unholy Might for 4 seconds on Kill
Buffs on you expire 10% faster
500 10% chance to gain Phasing for 4 seconds on Kill
Buffs on you expire 10% faster
500 15% chance to gain Phasing for 4 seconds on Kill
Buffs on you expire 10% faster
750 15% reduced Enemy Stun Threshold with this Weapon
20% chance to gain an Endurance Charge when you Stun an Enemy with a Melee Hit
750 25% reduced Enemy Stun Threshold with this Weapon
20% chance to gain an Endurance Charge when you Stun an Enemy with a Melee Hit
500 15% increased Enemy Stun Threshold
16% chance to double Stun Duration
500 15% increased Enemy Stun Threshold
24% chance to double Stun Duration
300 30% reduced Fortification Duration
Melee Hits which Stun have 15% chance to Fortify
300 30% reduced Fortification Duration
Melee Hits which Stun have 20% chance to Fortify
300 15% increased Skill Effect Duration
10% reduced Cooldown Recovery Rate
300 20% increased Skill Effect Duration
10% reduced Cooldown Recovery Rate
300 10% reduced Skill Effect Duration
10% increased Cooldown Recovery Rate
300 10% reduced Skill Effect Duration
15% increased Cooldown Recovery Rate
300 Flasks applied to you have 10% reduced Effect
40% chance to gain a Flask Charge when you deal a Critical Strike
300 Flasks applied to you have 10% reduced Effect
50% chance to gain a Flask Charge when you deal a Critical Strike
300 15% reduced Flask Charges gained
Flasks applied to you have 8% increased Effect
300 15% reduced Flask Charges gained
Flasks applied to you have 10% increased Effect
250 40% reduced Trap Trigger Area of Effect
12% increased Trap Throwing Speed
250 40% reduced Trap Trigger Area of Effect
16% increased Trap Throwing Speed
250 25% reduced Trap Spread
Traps from Skills are thrown randomly around targeted location
250 15% reduced Totem Placement speed
Skills that would Summon a Totem have 25% chance to Summon two Totems instead
250 15% reduced Totem Placement speed
Skills that would Summon a Totem have 40% chance to Summon two Totems instead
250 15% reduced Totem Life
Totems Explode on Death, dealing 200% of their Life as Physical Damage
250 15% reduced Totem Life
Totems Explode on Death, dealing 300% of their Life as Physical Damage
300 30% increased Effect of Chill on you
Unaffected by Chill while Channelling
300 30% increased Effect of Shock on you
Unaffected by Shock while Channelling
250 20% increased Warcry Buff Effect
Warcry Skills have 20% reduced Area of Effect
250 30% increased Warcry Buff Effect
Warcry Skills have 20% reduced Area of Effect
250 30% reduced Damage
25% increased Damage for each time you’ve Warcried Recently
250 30% reduced Damage
40% increased Damage for each time you’ve Warcried Recently
250 6% chance to Scorch Enemies
Cannot inflict Ignite
250 10% chance to Scorch Enemies
Cannot inflict Ignite
250 6% chance to inflict Brittle
Cannot inflict Freeze or Chill
250 10% chance to inflict Brittle
Cannot inflict Freeze or Chill
250 6% chance to Sap Enemies
Cannot inflict Shock
250 10% chance to Sap Enemies
Cannot inflict Shock
300 Inflict Fire Exposure on Hit
25% chance to be inflicted with Fire Exposure when you take Fire Damage from a Hit
300 Inflict Cold Exposure on Hit
25% chance to be inflicted with Cold Exposure when you take Cold Damage from a Hit
300 Inflict Lightning Exposure on Hit
25% chance to be inflicted with Lightning Exposure when you take Lightning Damage from a Hit
300 Inflict Fire, Cold, and Lightning Exposure on Hit
25% chance to be inflicted with a random Exposure when you take Elemental Damage from a Hit
150 6% chance to inflict Withered for 2 seconds on Hit
25% chance to be Withered for 2 seconds when you take Chaos Damage from a Hit
150 10% chance to inflict Withered for 2 seconds on Hit
25% chance to be Withered for 2 seconds when you take Chaos Damage from a Hit
500 Overwhelm 15% Physical Damage Reduction
Hits against you Overwhelm 5% of Physical Damage Reduction
500 Overwhelm 20% Physical Damage Reduction
Hits against you Overwhelm 5% of Physical Damage Reduction
300 30% increased Stun Duration on Enemies
15% increased Stun Duration on you
300 40% increased Stun Duration on Enemies
20% increased Stun Duration on you
300 20% increased Freeze Duration on Enemies
15% increased Freeze Duration on you
300 30% increased Freeze Duration on Enemies
20% increased Freeze Duration on you
300 20% increased Ignite Duration on Enemies
15% increased Ignite Duration on you
300 30% increased Ignite Duration on Enemies
20% increased Ignite Duration on you
300 20% increased Bleeding Duration
15% increased Bleed Duration on you
300 30% increased Bleeding Duration
20% increased Bleed Duration on you
300 10% increased Poison Duration
15% increased Poison Duration on you
300 15% increased Poison Duration
20% increased Poison Duration on you
300 15% increased Effect of Chill on you
30% increased Effect of Chill
300 20% increased Effect of Chill on you
40% increased Effect of Chill
300 30% increased Effect of Shock
15% increased Effect of Shock on you
300 40% increased Effect of Shock
20% increased Effect of Shock on you
300 10% increased Impale Effect
Attack Hits against you have 15% chance to Impale
300 15% increased Impale Effect
Attack Hits against you have 20% chance to Impale
1000 20% reduced Attribute Requirements
1000 30% reduced Attribute Requirements
500 +60 to Dexterity
Gain no inherent bonuses from Dexterity
500 +80 to Dexterity
Gain no inherent bonuses from Dexterity
500 +60 to Intelligence
Gain no inherent bonuses from Intelligence
500 +80 to Intelligence
Gain no inherent bonuses from Intelligence
500 +60 to Strength
Gain no inherent bonuses from Strength
500 +80 to Strength
Gain no inherent bonuses from Strength
500 4% increased Dexterity
4% increased Intelligence
500 6% increased Dexterity
6% increased Intelligence
500 4% increased Strength
4% increased Dexterity
500 6% increased Strength
6% increased Dexterity
500 4% increased Strength
4% increased Intelligence
500 6% increased Strength
6% increased Intelligence
500 8% increased Movement Speed if Dexterity is below 100
500 12% increased Movement Speed if Dexterity is below 100
500 14% increased Area of Effect if Intelligence is below 100
500 20% increased Area of Effect if Intelligence is below 100
500 6% chance to deal Double Damage if Strength is below 100
500 10% chance to deal Double Damage if Strength is below 100
300 10% increased Explicit Elemental Damage Modifier magnitudes
300 15% increased Explicit Elemental Damage Modifier magnitudes
300 10% increased Explicit Physical and Chaos Damage Modifier magnitudes
300 15% increased Explicit Physical and Chaos Damage Modifier magnitudes
300 10% increased Explicit Critical Modifier magnitudes
300 15% increased Explicit Critical Modifier magnitudes
300 10% increased Explicit Speed Modifier magnitudes
300 15% increased Explicit Speed Modifier magnitudes
150 10% increased Explicit Attribute Modifier magnitudes
150 15% increased Explicit Attribute Modifier magnitudes
300 50% increased Endurance, Frenzy and Power Charge Duration
300 65% increased Endurance, Frenzy and Power Charge Duration
300 80% increased Endurance, Frenzy and Power Charge Duration
300 5% chance to Steal Power, Frenzy, and Endurance Charges on Hit
300 10% chance to Steal Power, Frenzy, and Endurance Charges on Hit
300 15% chance to Steal Power, Frenzy, and Endurance Charges on Hit
200 75% reduced Endurance, Frenzy and Power Charge Duration
Gain a Power, Frenzy or Endurance Charge on Kill
400 50% reduced Frenzy Charge Duration
Gain a Frenzy Charge on Kill
400 50% reduced Power Charge Duration
Gain a Power Charge on Kill
400 50% reduced Endurance Charge Duration
Gain an Endurance Charge on Kill
300 -1 to Maximum Endurance Charges
+1 to Minimum Frenzy Charges
300 +1 to Minimum Endurance Charges
-1 to Maximum Frenzy Charges
300 +1 to Minimum Endurance Charges
+1 to Minimum Frenzy Charges
150 +1 to Minimum Endurance, Frenzy and Power Charges
-1 to Maximum Endurance, Frenzy and Power Charges
500 -1 to Maximum Endurance Charges
+1 to Maximum Frenzy Charges
500 -1 to Maximum Endurance Charges
-1 to Maximum Frenzy Charges
500 +1 to Maximum Endurance Charges
-1 to Maximum Frenzy Charges
150 4% increased Movement Speed per Frenzy Charge
-1 to Maximum Frenzy Charges
150 -1 to Maximum Power Charges
4% increased Cooldown Recovery Rate per Power Charge
150 -1 to Maximum Endurance Charges
8% increased Area of Effect per Endurance Charge
150 15% increased Damage per Endurance, Frenzy or Power Charge
-1 to Maximum Endurance, Frenzy and Power Charges
500 Rampage
150 Herald of Agony has 25% increased Buff Effect
Herald of Agony has 25% increased Reservation
150 Herald of Agony has 35% increased Buff Effect
Herald of Agony has 25% increased Reservation
150 Herald of Agony has 45% increased Buff Effect
Herald of Agony has 25% increased Reservation
150 Herald of Ash has 25% increased Reservation
Herald of Ash has 25% increased Buff Effect
150 Herald of Ash has 25% increased Reservation
Herald of Ash has 35% increased Buff Effect
150 Herald of Ash has 25% increased Reservation
Herald of Ash has 45% increased Buff Effect
150 Herald of Ice has 25% increased Reservation
Herald of Ice has 25% increased Buff Effect
150 Herald of Ice has 25% increased Reservation
Herald of Ice has 35% increased Buff Effect
150 Herald of Ice has 25% increased Reservation
Herald of Ice has 45% increased Buff Effect
150 Herald of Purity has 25% increased Buff Effect
Herald of Purity has 25% increased Reservation
150 Herald of Purity has 35% increased Buff Effect
Herald of Purity has 25% increased Reservation
150 Herald of Purity has 45% increased Buff Effect
Herald of Purity has 25% increased Reservation
150 Herald of Thunder has 25% increased Reservation
Herald of Thunder has 25% increased Buff Effect
150 Herald of Thunder has 25% increased Reservation
Herald of Thunder has 35% increased Buff Effect
150 Herald of Thunder has 25% increased Reservation
Herald of Thunder has 45% increased Buff Effect
150 Anger has 20% increased Aura Effect
Anger has 25% increased Reservation
150 Anger has 25% increased Aura Effect
Anger has 25% increased Reservation
150 Anger has 30% increased Aura Effect
Anger has 25% increased Reservation
150 Wrath has 20% increased Aura Effect
Wrath has 25% increased Reservation
150 Wrath has 25% increased Aura Effect
Wrath has 25% increased Reservation
150 Wrath has 30% increased Aura Effect
Wrath has 25% increased Reservation
150 Hatred has 20% increased Aura Effect
Hatred has 25% increased Reservation
150 Hatred has 25% increased Aura Effect
Hatred has 25% increased Reservation
150 Hatred has 30% increased Aura Effect
Hatred has 25% increased Reservation
150 Zealotry has 20% increased Aura Effect
Zealotry has 25% increased Reservation
150 Zealotry has 25% increased Aura Effect
Zealotry has 25% increased Reservation
150 Zealotry has 30% increased Aura Effect
Zealotry has 25% increased Reservation
150 Pride has 20% increased Aura Effect
Pride has 25% increased Reservation
150 Pride has 25% increased Aura Effect
Pride has 25% increased Reservation
150 Pride has 30% increased Aura Effect
Pride has 25% increased Reservation
150 Malevolence has 20% increased Aura Effect
Malevolence has 25% increased Reservation
150 Malevolence has 25% increased Aura Effect
Malevolence has 25% increased Reservation
150 Malevolence has 30% increased Aura Effect
Malevolence has 25% increased Reservation
150 Haste has 20% increased Aura Effect
Haste has 25% increased Reservation
150 Haste has 25% increased Aura Effect
Haste has 25% increased Reservation
150 Haste has 30% increased Aura Effect
Haste has 25% increased Reservation
150 Precision has 20% increased Aura Effect
Precision has 25% increased Reservation
150 Precision has 25% increased Aura Effect
Precision has 25% increased Reservation
150 Precision has 30% increased Aura Effect
Precision has 25% increased Reservation
150 Banner Skills have 20% increased Aura Effect
25% increased Reservation of Banner Skills
150 Banner Skills have 25% increased Aura Effect
25% increased Reservation of Banner Skills
150 Banner Skills have 30% increased Aura Effect
25% increased Reservation of Banner Skills
100 Socketed Gems are Supported by Level 10 Mana Leech
100 Socketed Gems are supported by Level 15 Additional Accuracy
100 Socketed Gems are Supported by Level 25 Arrogance
100 Socketed Gems are supported by Level 10 Fork
100 Socketed Gems are Supported by Level 10 Chance to Poison
100 Socketed Gems are supported by Level 10 Life Leech
100 Socketed Gems are supported by Level 10 Melee Splash
100 Socketed Gems are supported by Level 10 Faster Projectiles
100 Socketed Gems are supported by Level 10 Stun
100 Socketed Gems are Supported by Level 10 Increased Area of Effect
100 Socketed Gems are Supported by Level 10 Knockback
100 Socketed Gems are Supported by Level 10 Lesser Multiple Projectiles
100 Socketed Gems are supported by Level 10 Blind
100 Socketed Gems are supported by Level 10 Chance to Flee
100 Socketed Gems are Supported by Level 10 Item Rarity
100 Socketed Gems are Supported by Level 10 Combustion
100 Socketed Gems are Supported by Level 15 Life Gain On Hit
100 Socketed Gems are Supported by Level 10 Culling Strike
100 Socketed Gems are Supported by Level 10 Point Blank
100 Socketed Gems are Supported by Level 10 Iron Grip
100 Socketed Gems are Supported by Level 10 Chain
500 Socketed Gems are Supported by Level 3 Empower
100 Socketed Gems are Supported by Level 10 Slower Projectiles
100 Socketed Gems are Supported by Level 10 Less Duration
500 Socketed Gems are Supported by Level 3 Enhance
500 Socketed Gems are Supported by Level 3 Enlighten
100 Socketed Gems are Supported by Level 10 Physical To Lightning
100 Socketed Gems are Supported by Level 10 Advanced Traps
100 Socketed Gems are Supported by Level 10 Ignite Proliferation
100 Socketed Gems are Supported by Level 10 Chance To Bleed
100 Socketed Gems are Supported by Level 15 Decay
100 Socketed Gems are Supported by Level 10 Maim
100 Socketed Gems are Supported by Level 10 Momentum
100 Socketed Gems are supported by Level 10 Pierce
100 Socketed Gems are Supported by Level 25 Generosity
100 Socketed Gems are Supported by Level 10 Fortify
100 Socketed Gems are Supported by Level 10 Elemental Proliferation
100 Socketed Gems are Supported by Level 10 Volley
100 Socketed Gems are Supported by Level 10 Ancestral Call
100 Socketed Gems are Supported by Level 10 Withering Touch
100 Socketed Gems are Supported by Level 10 Energy Leech
100 Socketed Gems are Supported by Level 10 Impale
100 Socketed Gems are Supported by Level 10 Rage
100 Socketed Gems are Supported by Level 10 Swift Assembly
100 Socketed Gems are Supported by Level 25 Second Wind
100 Socketed Gems are Supported by Level 25 Urgent Orders
100 Socketed Gems are Supported by Level 10 Lifetap
100 Socketed Gems are Supported by Level 10 Behead
100 Socketed Gems are Supported by Level 25 Divine Blessing
100 Socketed Gems are Supported by Level 25 Eternal Blessing
100 Socketed Gems are Supported by Level 10 Overcharge
25 Socketed Gems are Supported by Level 10 Mana Leech
25 Socketed Gems are supported by Level 15 Additional Accuracy
25 Socketed Gems are Supported by Level 25 Arrogance
25 Socketed Gems are supported by Level 10 Fork
25 Socketed Gems are Supported by Level 10 Chance to Poison
25 Socketed Gems are supported by Level 10 Life Leech
25 Socketed Gems are supported by Level 10 Melee Splash
25 Socketed Gems are supported by Level 10 Faster Projectiles
25 Socketed Gems are supported by Level 10 Stun
25 Socketed Gems are Supported by Level 10 Increased Area of Effect
25 Socketed Gems are Supported by Level 10 Knockback
25 Socketed Gems are Supported by Level 10 Lesser Multiple Projectiles
25 Socketed Gems are supported by Level 10 Blind
25 Socketed Gems are supported by Level 10 Chance to Flee
25 Socketed Gems are Supported by Level 10 Combustion
25 Socketed Gems are Supported by Level 15 Life Gain On Hit
25 Socketed Gems are Supported by Level 10 Culling Strike
25 Socketed Gems are Supported by Level 10 Point Blank
25 Socketed Gems are Supported by Level 10 Iron Grip
25 Socketed Gems are Supported by Level 10 Chain
125 Socketed Gems are Supported by Level 3 Empower
25 Socketed Gems are Supported by Level 10 Slower Projectiles
25 Socketed Gems are Supported by Level 10 Less Duration
125 Socketed Gems are Supported by Level 3 Enhance
125 Socketed Gems are Supported by Level 3 Enlighten
25 Socketed Gems are Supported by Level 10 Physical To Lightning
25 Socketed Gems are Supported by Level 10 Advanced Traps
25 Socketed Gems are Supported by Level 10 Ignite Proliferation
25 Socketed Gems are Supported by Level 10 Chance To Bleed
25 Socketed Gems are Supported by Level 15 Decay
25 Socketed Gems are Supported by Level 10 Maim
25 Socketed Gems are Supported by Level 10 Momentum
25 Socketed Gems are supported by Level 10 Pierce
25 Socketed Gems are Supported by Level 25 Generosity
25 Socketed Gems are Supported by Level 10 Fortify
25 Socketed Gems are Supported by Level 10 Elemental Proliferation
25 Socketed Gems are Supported by Level 10 Volley
25 Socketed Gems are Supported by Level 10 Ancestral Call
25 Socketed Gems are Supported by Level 10 Withering Touch
25 Socketed Gems are Supported by Level 10 Energy Leech
25 Socketed Gems are Supported by Level 10 Impale
25 Socketed Gems are Supported by Level 10 Rage
25 Socketed Gems are Supported by Level 10 Swift Assembly
25 Socketed Gems are Supported by Level 25 Second Wind
25 Socketed Gems are Supported by Level 25 Urgent Orders
25 Socketed Gems are Supported by Level 10 Lifetap
25 Socketed Gems are Supported by Level 10 Behead
25 Socketed Gems are Supported by Level 25 Divine Blessing
25 Socketed Gems are Supported by Level 25 Eternal Blessing
25 Socketed Gems are Supported by Level 10 Overcharge
100 Item sells for an additional Unique of this Base Type
750 Item sells for an additional Magmatic Ore
100 Item sells for 40 additional Orbs of Scouring
120 Item sells for 40 additional Chaos Orbs
67 Item sells for 30 additional Orbs of Regret
30 Item sells for 20 additional Regal Orbs
67 Item sells for 30 additional Vaal Orbs
27 Item sells for 30 additional Gemcutter’s Prisms
40 Item sells for 20 additional Blessed Orbs
70 Item sells for 30 additional Awakened Sextant
14 Item sells for 3 additional Orbs of Annulment
34 Item sells for 3 additional Exalted Orbs
34 Item sells for 3 additional Divine Orbs
2 Item sells for 3 additional Sacred Orbs
134 Item sells for an additional Crystalline Geode

Depth 5

Weight Passive
1000 Trigger Level 20 Summon Spectral Wolf on Critical Strike with Cleave or Reave
1000 Trigger Level 20 Stance Swap when you Attack with Perforate or Lacerate
500 Trigger Level 20 Bone Corpses when you Stun an Enemy with Heavy Strike or Boneshatter
1000 Trigger a Socketed Spell every second while Channelling Blade Flurry or Charged Dash
500 Always inflict Scorch, Brittle and Sapped with Elemental Hit and Wild Strike Hits
Cannot Ignite, Chill, Freeze or Shock
500 Barrage and Frenzy have 25% increased Critical Strike Chance per Endurance Charge
500 Enemies you Kill with Puncture or Ensnaring Arrow Hits Explode, dealing 10% of their Life as Physical Damage
1000 All Damage from Lightning Strike and Frost Blades Hits can Ignite
15% chance for Ignites inflicted with Lightning Strike or Frost Blades to deal 100% more Damage
1000 Viper Strike and Pestilent Strike deal 25% increased Attack Damage per Frenzy Charge
250 Increases and Reductions to Minion Damage also affect Dominating Blow and Absolution at 150% of their value
1000 Vaal Volcanic Fissure and Vaal Molten Strike have 40% reduced Soul Gain Prevention Duration
1000 Killing Blows from Smite and Static Strike Consume corpses to Recover 5% of Life
1000 Flicker Strike and Vigilant Strike’s Cooldown can be bypassed by Power Charges instead of Frenzy or Endurance Charges
1000 50% chance to gain Soul Eater for 20 seconds on Killing Blow against Rare and Unique Enemies with Double Strike or Dual Strike
500 Enemies Frozen by Ice Crash or Glacial Hammer become Covered in Frost for 4 seconds as they Unfreeze
1000 Tectonic Slam and Infernal Blow deal 1% increased Attack Damage per 700 Armour
1000 Enemies in your Rage Vortex or Bladestorms are Hindered and Unnerved
1000 Knockback direction is reversed with Cyclone and Sweep
Knock Enemies Back on hit with Cyclone and Sweep
1000 Recover 1% of Energy Shield per Steel Shard Consumed
1000 Each Projectile from Spectral Helix or Spectral Throw has
between 40% more and 40% less Projectile Speed at random
500 Shield Charge and Chain Hook have 2% increased Attack Speed per 10 Rampage Kills
1000 Consecrated Path and Purifying Flame create Profane Ground instead of Consecrated Ground
100% of Consecrated Path and Purifying Flame Fire Damage Converted to Chaos Damage
1000 20% of Damage Dealt by Ancestor Totems Leeched to you as Energy Shield
200 Crucible Passives that sell for items sell for twice as much

1H Axes

Depth 1

Weight Passive
250 Adds 6 to 16 Physical Damage
6% reduced Attack Speed
125 Adds 8 to 19 Physical Damage
6% reduced Attack Speed
1000 Adds 2 to 6 Physical Damage
1000 Adds 2 to 8 Physical Damage
1000 Adds 3 to 10 Physical Damage
500 Adds 5 to 13 Physical Damage
250 Adds 6 to 15 Physical Damage
100 Adds 1 to 3 Physical Damage
15% of Physical Damage Converted to Fire Damage
100 Adds 1 to 4 Physical Damage
15% of Physical Damage Converted to Fire Damage
100 Adds 2 to 6 Physical Damage
15% of Physical Damage Converted to Fire Damage
50 Adds 3 to 7 Physical Damage
15% of Physical Damage Converted to Fire Damage
25 Adds 5 to 8 Physical Damage
15% of Physical Damage Converted to Fire Damage
100 Adds 1 to 3 Physical Damage
15% of Physical Damage Converted to Cold Damage
100 Adds 1 to 4 Physical Damage
15% of Physical Damage Converted to Cold Damage
100 Adds 2 to 6 Physical Damage
15% of Physical Damage Converted to Cold Damage
50 Adds 3 to 7 Physical Damage
15% of Physical Damage Converted to Cold Damage
25 Adds 5 to 8 Physical Damage
15% of Physical Damage Converted to Cold Damage
100 Adds 1 to 3 Physical Damage
15% of Physical Damage Converted to Lightning Damage
100 Adds 1 to 4 Physical Damage
15% of Physical Damage Converted to Lightning Damage
100 Adds 2 to 6 Physical Damage
15% of Physical Damage Converted to Lightning Damage
50 Adds 3 to 7 Physical Damage
15% of Physical Damage Converted to Lightning Damage
25 Adds 5 to 8 Physical Damage
15% of Physical Damage Converted to Lightning Damage
50 Adds 1 to 3 Physical Damage
15% of Physical Damage Converted to Chaos Damage
50 Adds 1 to 4 Physical Damage
15% of Physical Damage Converted to Chaos Damage
50 Adds 2 to 6 Physical Damage
15% of Physical Damage Converted to Chaos Damage
25 Adds 3 to 7 Physical Damage
15% of Physical Damage Converted to Chaos Damage
12 Adds 5 to 8 Physical Damage
15% of Physical Damage Converted to Chaos Damage
50 Adds 1 to 3 Physical Damage
20% of Physical Damage converted to a random Element
50 Adds 1 to 4 Physical Damage
20% of Physical Damage converted to a random Element
50 Adds 2 to 6 Physical Damage
20% of Physical Damage converted to a random Element
25 Adds 3 to 7 Physical Damage
20% of Physical Damage converted to a random Element
12 Adds 5 to 8 Physical Damage
20% of Physical Damage converted to a random Element
250 Adds 1 to 3 Physical Damage
15% chance to cause Bleeding on Hit
250 Adds 1 to 4 Physical Damage
15% chance to cause Bleeding on Hit
250 Adds 2 to 6 Physical Damage
15% chance to cause Bleeding on Hit
125 Adds 3 to 7 Physical Damage
15% chance to cause Bleeding on Hit
63 Adds 5 to 8 Physical Damage
15% chance to cause Bleeding on Hit
250 Adds 1 to 3 Physical Damage
15% chance to Impale Enemies on Hit with Attacks
250 Adds 1 to 4 Physical Damage
15% chance to Impale Enemies on Hit with Attacks
250 Adds 2 to 6 Physical Damage
15% chance to Impale Enemies on Hit with Attacks
125 Adds 3 to 7 Physical Damage
15% chance to Impale Enemies on Hit with Attacks
63 Adds 5 to 8 Physical Damage
15% chance to Impale Enemies on Hit with Attacks
250 Adds 27 to 42 Fire Damage
6% reduced Attack Speed
125 Adds 55 to 83 Fire Damage
6% reduced Attack Speed
1000 Adds 4 to 6 Fire Damage
1000 Adds 7 to 10 Fire Damage
1000 Adds 13 to 18 Fire Damage
500 Adds 22 to 32 Fire Damage
250 Adds 42 to 63 Fire Damage
250 Adds 1 to 5 Fire Damage
10% chance to Ignite
250 Adds 3 to 6 Fire Damage
10% chance to Ignite
250 Adds 7 to 12 Fire Damage
10% chance to Ignite
125 Adds 12 to 19 Fire Damage
10% chance to Ignite
63 Adds 25 to 39 Fire Damage
10% chance to Ignite
250 25% increased Implicit Modifier magnitudes
Adds 1 to 5 Fire Damage
250 25% increased Implicit Modifier magnitudes
Adds 3 to 6 Fire Damage
250 25% increased Implicit Modifier magnitudes
Adds 7 to 12 Fire Damage
125 25% increased Implicit Modifier magnitudes
Adds 12 to 19 Fire Damage
63 25% increased Implicit Modifier magnitudes
Adds 25 to 39 Fire Damage
250 Adds 26 to 39 Cold Damage
Your Cold Damage cannot Chill
125 Adds 52 to 78 Cold Damage
Your Cold Damage cannot Chill
1000 Adds 4 to 6 Cold Damage
1000 Adds 5 to 10 Cold Damage
1000 Adds 12 to 18 Cold Damage
500 Adds 19 to 30 Cold Damage
250 Adds 41 to 60 Cold Damage
250 Adds 1 to 5 Cold Damage
10% chance to Freeze
250 Adds 3 to 6 Cold Damage
10% chance to Freeze
250 Adds 7 to 10 Cold Damage
10% chance to Freeze
125 Adds 12 to 19 Cold Damage
10% chance to Freeze
63 Adds 24 to 35 Cold Damage
10% chance to Freeze
250 Adds 1 to 5 Cold Damage
4% increased Attack Speed
250 Adds 3 to 6 Cold Damage
4% increased Attack Speed
250 Adds 7 to 10 Cold Damage
4% increased Attack Speed
125 Adds 12 to 19 Cold Damage
4% increased Attack Speed
63 Adds 24 to 35 Cold Damage
4% increased Attack Speed
250 Adds 3 to 66 Lightning Damage
4% increased Lightning Damage taken
125 Adds 7 to 132 Lightning Damage
4% increased Lightning Damage taken
1000 Adds 1 to 9 Lightning Damage
1000 Adds 1 to 17 Lightning Damage
1000 Adds 1 to 30 Lightning Damage
500 Adds 3 to 51 Lightning Damage
250 Adds 6 to 101 Lightning Damage
250 Adds 1 to 6 Lightning Damage
10% chance to Shock
250 Adds 1 to 10 Lightning Damage
10% chance to Shock
250 Adds 1 to 18 Lightning Damage
10% chance to Shock
125 Adds 3 to 31 Lightning Damage
10% chance to Shock
63 Adds 3 to 60 Lightning Damage
10% chance to Shock
250 Adds 1 to 6 Lightning Damage
10% increased Critical Strike Chance
250 Adds 1 to 10 Lightning Damage
10% increased Critical Strike Chance
250 Adds 1 to 18 Lightning Damage
10% increased Critical Strike Chance
125 Adds 3 to 31 Lightning Damage
10% increased Critical Strike Chance
63 Adds 3 to 60 Lightning Damage
10% increased Critical Strike Chance
125 Adds 19 to 31 Chaos Damage
5% reduced maximum Life
63 Adds 39 to 59 Chaos Damage
5% reduced maximum Life
500 Adds 1 to 6 Chaos Damage
500 Adds 3 to 8 Chaos Damage
500 Adds 8 to 14 Chaos Damage
250 Adds 15 to 24 Chaos Damage
125 Adds 29 to 46 Chaos Damage
125 Adds 1 to 5 Chaos Damage
15% chance to Poison on Hit
125 Adds 3 to 6 Chaos Damage
15% chance to Poison on Hit
125 Adds 7 to 9 Chaos Damage
15% chance to Poison on Hit
63 Adds 8 to 15 Chaos Damage
15% chance to Poison on Hit
31 Adds 18 to 28 Chaos Damage
15% chance to Poison on Hit
125 Adds 1 to 5 Chaos Damage
10% increased Effect of Withered
125 Adds 3 to 6 Chaos Damage
10% increased Effect of Withered
125 Adds 7 to 9 Chaos Damage
10% increased Effect of Withered
63 Adds 8 to 15 Chaos Damage
10% increased Effect of Withered
31 Adds 18 to 28 Chaos Damage
10% increased Effect of Withered
500 Adds 5 to 10 Fire Damage
Adds 5 to 10 Cold Damage
250 Adds 9 to 15 Fire Damage
Adds 9 to 15 Cold Damage
125 Adds 18 to 27 Fire Damage
Adds 18 to 27 Cold Damage
125 Adds 3 to 6 Fire Damage
Adds 3 to 6 Cold Damage
63 Adds 6 to 10 Fire Damage
Adds 6 to 10 Cold Damage
31 Adds 13 to 20 Fire Damage
Adds 13 to 20 Cold Damage
125 Adds 3 to 6 Fire Damage
Adds 3 to 6 Cold Damage
63 Adds 4 to 9 Fire Damage
Adds 4 to 9 Cold Damage
31 Adds 11 to 15 Fire Damage
Adds 11 to 15 Cold Damage
63 35% increased Damage over Time
10% reduced Life Recovery rate
31 42% increased Damage over Time
10% reduced Life Recovery rate
250 10% increased Damage over Time
250 15% increased Damage over Time
250 20% increased Damage over Time
125 25% increased Damage over Time
63 30% increased Damage over Time
125 7% increased Damage over Time
5% increased Skill Effect Duration
125 10% increased Damage over Time
5% increased Skill Effect Duration
125 13% increased Damage over Time
5% increased Skill Effect Duration
63 17% increased Damage over Time
5% increased Skill Effect Duration
31 20% increased Damage over Time
5% increased Skill Effect Duration
125 7% increased Damage over Time
15% reduced Duration of Ailments on You
125 10% increased Damage over Time
15% reduced Duration of Ailments on You
125 13% increased Damage over Time
15% reduced Duration of Ailments on You
63 17% increased Damage over Time
15% reduced Duration of Ailments on You
31 20% increased Damage over Time
15% reduced Duration of Ailments on You
1000 +2 to Level of Socketed Melee Gems
250 +1 to Level of Socketed Dexterity Gems
250 +1 to Level of Socketed Strength Gems
500 Adds 1 to 3 Cold Damage to Attacks with this Weapon per 10 Dexterity
500 Adds 1 to 3 Fire Damage to Attacks with this Weapon per 10 Strength
250 Adds 2 to 4 Chaos Damage to Attacks with this Weapon per 10 of your lowest Attribute
500 20% increased Global Damage
10% increased Cost of Skills
500 30% increased Global Damage
10% increased Cost of Skills
250 40% increased Global Damage
10% increased Cost of Skills
1000 15% increased Global Damage
1000 20% increased Global Damage
500 25% increased Global Damage
500 4% increased Attributes
8% increased Global Damage
500 4% increased Attributes
12% increased Global Damage
250 4% increased Attributes
16% increased Global Damage

Depth 2

Weight Passive
250 +4% to Critical Strike Chance
Your Critical Strikes do not deal extra Damage
250 +5% to Critical Strike Chance
Your Critical Strikes do not deal extra Damage
250 +6% to Critical Strike Chance
Your Critical Strikes do not deal extra Damage
250 +40% to Global Critical Strike Multiplier
-3% to Critical Strike Chance
250 +50% to Global Critical Strike Multiplier
-3% to Critical Strike Chance
250 +60% to Global Critical Strike Multiplier
-3% to Critical Strike Chance
1000 +0.4% to Critical Strike Chance
1000 +0.6% to Critical Strike Chance
1000 +0.8% to Critical Strike Chance
500 15% reduced Attack Speed
+0.9% to Critical Strike Chance
500 15% reduced Attack Speed
+1.2% to Critical Strike Chance
500 15% reduced Attack Speed
+1.5% to Critical Strike Chance
500 +0.9% to Critical Strike Chance
-500 to Accuracy Rating
500 +1.2% to Critical Strike Chance
-500 to Accuracy Rating
500 +1.5% to Critical Strike Chance
-500 to Accuracy Rating
500 30% increased Attack Speed
20% less Global Damage
500 35% increased Attack Speed
20% less Global Damage
500 40% increased Attack Speed
20% less Global Damage
1000 8% increased Attack Speed
1000 9% increased Attack Speed
1000 10% increased Attack Speed
250 4% increased Attack Speed
6% chance to gain Onslaught for 4 seconds on Kill
250 5% increased Attack Speed
6% chance to gain Onslaught for 4 seconds on Kill
250 6% increased Attack Speed
6% chance to gain Onslaught for 4 seconds on Kill
250 4% increased Attack Speed
6% chance to gain a Frenzy Charge on Kill
250 5% increased Attack Speed
6% chance to gain a Frenzy Charge on Kill
250 6% increased Attack Speed
6% chance to gain a Frenzy Charge on Kill
500 25% reduced Attack Speed
Attacks with this Weapon have 20% chance to deal Double Damage
500 25% reduced Attack Speed
Attacks with this Weapon have 25% chance to deal Double Damage
500 25% reduced Attack Speed
Attacks with this Weapon have 30% chance to deal Double Damage
625 50% reduced Attack Speed
Hits can’t be Evaded
625 -5% to Critical Strike Chance
Hits can’t be Evaded
500 +150 to Accuracy Rating
500 +250 to Accuracy Rating
500 +350 to Accuracy Rating
250 5% increased Dexterity
+80 to Accuracy Rating
250 5% increased Dexterity
+160 to Accuracy Rating
250 5% increased Dexterity
+240 to Accuracy Rating
250 15% increased Evasion Rating
+80 to Accuracy Rating
250 15% increased Evasion Rating
+160 to Accuracy Rating
250 15% increased Evasion Rating
+240 to Accuracy Rating
20 Resolute Technique
20 Blood Magic
20 Elemental Equilibrium
20 Iron Grip
20 Point Blank
20 Acrobatics
20 Vaal Pact
20 Avatar of Fire
20 Ancestral Bond
20 Crimson Dance
20 Perfect Agony
20 Glancing Blows
20 Call to Arms
20 Supreme Ego
20 The Impaler
20 Lethe Shade
20 Ghost Dance
20 Versatile Combatant
20 Magebane
20 Wind Dancer
20 Arrow Dancing
20 Precise Technique
20 Iron Reflexes
20 Unwavering Stance
20 Imbalanced Guard
20 Eternal Youth
100 5% reduced Attack Speed
Allocates Feller of Foes
100 5% reduced Attack Speed
Allocates Hatchet Master
100 5% reduced Attack Speed
Allocates Harvester of Foes
100 5% reduced Attack Speed
Allocates Cleaving
100 5% reduced Attack Speed
Allocates Slaughter
500 +8% to Quality
500 +12% to Quality
500 +16% to Quality

Depth 3

Weight Passive
250 +12% to Fire Damage over Time Multiplier
-15% to Fire Resistance
250 +16% to Fire Damage over Time Multiplier
-15% to Fire Resistance
250 +12% to Chaos Damage over Time Multiplier
-15% to Chaos Resistance
250 +16% to Chaos Damage over Time Multiplier
-15% to Chaos Resistance
250 +12% to Physical Damage over Time Multiplier
Hits against you Overwhelm 6% of Physical Damage Reduction
250 +16% to Physical Damage over Time Multiplier
Hits against you Overwhelm 6% of Physical Damage Reduction
500 -8% to all Elemental Resistances
Attacks with this Weapon Penetrate 8% Elemental Resistances
500 -8% to all Elemental Resistances
Attacks with this Weapon Penetrate 10% Elemental Resistances
250 -13% to Chaos Resistance
Attacks with this Weapon Penetrate 8% Chaos Resistance
250 -13% to Chaos Resistance
Attacks with this Weapon Penetrate 10% Chaos Resistance
400 10% reduced Area of Effect
25% increased Area of Effect if you’ve Killed at least 5 Enemies Recently
400 10% reduced Area of Effect
30% increased Area of Effect if you’ve Killed at least 5 Enemies Recently
400 20% increased Area of Effect
10% reduced Area of Effect if you’ve Killed Recently
400 24% increased Area of Effect
10% reduced Area of Effect if you’ve Killed Recently
50 20% increased Chaining range
50 30% increased Chaining range
75 Projectiles Pierce an additional Target
50 Projectiles have 30% chance for an additional Projectile when Forking
50 Projectiles have 40% chance for an additional Projectile when Forking
250 15% increased Effect of your Marks
100% increased Mana Cost of Mark Skills
250 20% increased Effect of your Marks
100% increased Mana Cost of Mark Skills
250 15% reduced Effect of your Marks
6% chance to gain a Frenzy Charge when you Hit your Marked Enemy
250 15% reduced Effect of your Marks
10% chance to gain a Frenzy Charge when you Hit your Marked Enemy
250 25% reduced Accuracy Rating against Marked Enemy
Culling Strike against Marked Enemy
750 +2 to Weapon Range
750 +3 to Weapon Range
500 30% increased total Recovery per second from Life Leech
0.5% of Attack Damage Leeched as Life
500 30% increased total Recovery per second from Life Leech
0.8% of Attack Damage Leeched as Life
500 30% increased total Recovery per second from Mana Leech
0.5% of Attack Damage Leeched as Mana
500 30% increased total Recovery per second from Mana Leech
0.8% of Attack Damage Leeched as Mana
400 Grants 15 Life per Enemy Hit
Removes 2 of your Mana per Enemy Hit
400 Grants 25 Life per Enemy Hit
Removes 2 of your Mana per Enemy Hit
400 Removes 4 of your Life per Enemy Hit
Grants 6 Mana per Enemy Hit
400 Removes 4 of your Life per Enemy Hit
Grants 8 Mana per Enemy Hit
500 5% reduced Movement Speed
20% increased Cooldown Recovery Rate of Travel Skills
500 5% reduced Movement Speed
30% increased Cooldown Recovery Rate of Travel Skills
500 8% increased Movement Speed
Your Travel Skills are Disabled
500 12% increased Movement Speed
Your Travel Skills are Disabled
300 20% increased Effect of Onslaught on you
Buffs on you expire 10% faster
300 25% increased Effect of Onslaught on you
Buffs on you expire 10% faster
300 20% reduced Effect of Onslaught on you
10% chance to gain Onslaught for 4 seconds on Kill
300 20% reduced Effect of Onslaught on you
15% chance to gain Onslaught for 4 seconds on Kill
300 10% chance to gain Unholy Might for 4 seconds on Kill
Buffs on you expire 10% faster
300 15% chance to gain Unholy Might for 4 seconds on Kill
Buffs on you expire 10% faster
500 10% chance to gain Phasing for 4 seconds on Kill
Buffs on you expire 10% faster
500 15% chance to gain Phasing for 4 seconds on Kill
Buffs on you expire 10% faster
750 15% reduced Enemy Stun Threshold with this Weapon
20% chance to gain an Endurance Charge when you Stun an Enemy with a Melee Hit
750 25% reduced Enemy Stun Threshold with this Weapon
20% chance to gain an Endurance Charge when you Stun an Enemy with a Melee Hit
500 15% increased Enemy Stun Threshold
16% chance to double Stun Duration
500 15% increased Enemy Stun Threshold
24% chance to double Stun Duration
300 30% reduced Fortification Duration
Melee Hits which Stun have 15% chance to Fortify
300 30% reduced Fortification Duration
Melee Hits which Stun have 20% chance to Fortify
300 15% increased Skill Effect Duration
10% reduced Cooldown Recovery Rate
300 20% increased Skill Effect Duration
10% reduced Cooldown Recovery Rate
300 10% reduced Skill Effect Duration
10% increased Cooldown Recovery Rate
300 10% reduced Skill Effect Duration
15% increased Cooldown Recovery Rate
300 Flasks applied to you have 10% reduced Effect
40% chance to gain a Flask Charge when you deal a Critical Strike
300 Flasks applied to you have 10% reduced Effect
50% chance to gain a Flask Charge when you deal a Critical Strike
300 15% reduced Flask Charges gained
Flasks applied to you have 8% increased Effect
300 15% reduced Flask Charges gained
Flasks applied to you have 10% increased Effect
250 40% reduced Trap Trigger Area of Effect
12% increased Trap Throwing Speed
250 40% reduced Trap Trigger Area of Effect
16% increased Trap Throwing Speed
250 25% reduced Trap Spread
Traps from Skills are thrown randomly around targeted location
250 15% reduced Totem Placement speed
Skills that would Summon a Totem have 25% chance to Summon two Totems instead
250 15% reduced Totem Placement speed
Skills that would Summon a Totem have 40% chance to Summon two Totems instead
250 15% reduced Totem Life
Totems Explode on Death, dealing 200% of their Life as Physical Damage
250 15% reduced Totem Life
Totems Explode on Death, dealing 300% of their Life as Physical Damage
300 30% increased Effect of Chill on you
Unaffected by Chill while Channelling
300 30% increased Effect of Shock on you
Unaffected by Shock while Channelling
250 20% increased Warcry Buff Effect
Warcry Skills have 20% reduced Area of Effect
250 30% increased Warcry Buff Effect
Warcry Skills have 20% reduced Area of Effect
250 30% reduced Damage
25% increased Damage for each time you’ve Warcried Recently
250 30% reduced Damage
40% increased Damage for each time you’ve Warcried Recently
250 6% chance to Scorch Enemies
Cannot inflict Ignite
250 10% chance to Scorch Enemies
Cannot inflict Ignite
250 6% chance to inflict Brittle
Cannot inflict Freeze or Chill
250 10% chance to inflict Brittle
Cannot inflict Freeze or Chill
250 6% chance to Sap Enemies
Cannot inflict Shock
250 10% chance to Sap Enemies
Cannot inflict Shock
300 Inflict Fire Exposure on Hit
25% chance to be inflicted with Fire Exposure when you take Fire Damage from a Hit
300 Inflict Cold Exposure on Hit
25% chance to be inflicted with Cold Exposure when you take Cold Damage from a Hit
300 Inflict Lightning Exposure on Hit
25% chance to be inflicted with Lightning Exposure when you take Lightning Damage from a Hit
300 Inflict Fire, Cold, and Lightning Exposure on Hit
25% chance to be inflicted with a random Exposure when you take Elemental Damage from a Hit
150 6% chance to inflict Withered for 2 seconds on Hit
25% chance to be Withered for 2 seconds when you take Chaos Damage from a Hit
150 10% chance to inflict Withered for 2 seconds on Hit
25% chance to be Withered for 2 seconds when you take Chaos Damage from a Hit
500 Overwhelm 15% Physical Damage Reduction
Hits against you Overwhelm 5% of Physical Damage Reduction
500 Overwhelm 20% Physical Damage Reduction
Hits against you Overwhelm 5% of Physical Damage Reduction
300 30% increased Stun Duration on Enemies
15% increased Stun Duration on you
300 40% increased Stun Duration on Enemies
20% increased Stun Duration on you
300 20% increased Freeze Duration on Enemies
15% increased Freeze Duration on you
300 30% increased Freeze Duration on Enemies
20% increased Freeze Duration on you
300 20% increased Ignite Duration on Enemies
15% increased Ignite Duration on you
300 30% increased Ignite Duration on Enemies
20% increased Ignite Duration on you
300 20% increased Bleeding Duration
15% increased Bleed Duration on you
300 30% increased Bleeding Duration
20% increased Bleed Duration on you
300 10% increased Poison Duration
15% increased Poison Duration on you
300 15% increased Poison Duration
20% increased Poison Duration on you
300 15% increased Effect of Chill on you
30% increased Effect of Chill
300 20% increased Effect of Chill on you
40% increased Effect of Chill
300 30% increased Effect of Shock
15% increased Effect of Shock on you
300 40% increased Effect of Shock
20% increased Effect of Shock on you
300 10% increased Impale Effect
Attack Hits against you have 15% chance to Impale
300 15% increased Impale Effect
Attack Hits against you have 20% chance to Impale
1000 20% reduced Attribute Requirements
1000 30% reduced Attribute Requirements
500 +60 to Dexterity
Gain no inherent bonuses from Dexterity
500 +80 to Dexterity
Gain no inherent bonuses from Dexterity
500 +60 to Intelligence
Gain no inherent bonuses from Intelligence
500 +80 to Intelligence
Gain no inherent bonuses from Intelligence
500 +60 to Strength
Gain no inherent bonuses from Strength
500 +80 to Strength
Gain no inherent bonuses from Strength
500 4% increased Dexterity
4% increased Intelligence
500 6% increased Dexterity
6% increased Intelligence
500 4% increased Strength
4% increased Dexterity
500 6% increased Strength
6% increased Dexterity
500 4% increased Strength
4% increased Intelligence
500 6% increased Strength
6% increased Intelligence
500 8% increased Movement Speed if Dexterity is below 100
500 12% increased Movement Speed if Dexterity is below 100
500 14% increased Area of Effect if Intelligence is below 100
500 20% increased Area of Effect if Intelligence is below 100
500 6% chance to deal Double Damage if Strength is below 100
500 10% chance to deal Double Damage if Strength is below 100
300 10% increased Explicit Elemental Damage Modifier magnitudes
300 15% increased Explicit Elemental Damage Modifier magnitudes
300 10% increased Explicit Physical and Chaos Damage Modifier magnitudes
300 15% increased Explicit Physical and Chaos Damage Modifier magnitudes
300 10% increased Explicit Critical Modifier magnitudes
300 15% increased Explicit Critical Modifier magnitudes
300 10% increased Explicit Speed Modifier magnitudes
300 15% increased Explicit Speed Modifier magnitudes
150 10% increased Explicit Attribute Modifier magnitudes
150 15% increased Explicit Attribute Modifier magnitudes
300 50% increased Endurance, Frenzy and Power Charge Duration
300 65% increased Endurance, Frenzy and Power Charge Duration
300 80% increased Endurance, Frenzy and Power Charge Duration
300 5% chance to Steal Power, Frenzy, and Endurance Charges on Hit
300 10% chance to Steal Power, Frenzy, and Endurance Charges on Hit
300 15% chance to Steal Power, Frenzy, and Endurance Charges on Hit
200 75% reduced Endurance, Frenzy and Power Charge Duration
Gain a Power, Frenzy or Endurance Charge on Kill
400 50% reduced Frenzy Charge Duration
Gain a Frenzy Charge on Kill
400 50% reduced Power Charge Duration
Gain a Power Charge on Kill
400 50% reduced Endurance Charge Duration
Gain an Endurance Charge on Kill
300 -1 to Maximum Endurance Charges
+1 to Minimum Frenzy Charges
300 +1 to Minimum Endurance Charges
-1 to Maximum Frenzy Charges
300 +1 to Minimum Endurance Charges
+1 to Minimum Frenzy Charges
150 +1 to Minimum Endurance, Frenzy and Power Charges
-1 to Maximum Endurance, Frenzy and Power Charges
150 Herald of Agony has 25% increased Buff Effect
Herald of Agony has 25% increased Reservation
150 Herald of Agony has 35% increased Buff Effect
Herald of Agony has 25% increased Reservation
150 Herald of Agony has 45% increased Buff Effect
Herald of Agony has 25% increased Reservation
150 Herald of Ash has 25% increased Reservation
Herald of Ash has 25% increased Buff Effect
150 Herald of Ash has 25% increased Reservation
Herald of Ash has 35% increased Buff Effect
150 Herald of Ash has 25% increased Reservation
Herald of Ash has 45% increased Buff Effect
150 Herald of Ice has 25% increased Reservation
Herald of Ice has 25% increased Buff Effect
150 Herald of Ice has 25% increased Reservation
Herald of Ice has 35% increased Buff Effect
150 Herald of Ice has 25% increased Reservation
Herald of Ice has 45% increased Buff Effect
150 Herald of Purity has 25% increased Buff Effect
Herald of Purity has 25% increased Reservation
150 Herald of Purity has 35% increased Buff Effect
Herald of Purity has 25% increased Reservation
150 Herald of Purity has 45% increased Buff Effect
Herald of Purity has 25% increased Reservation
150 Herald of Thunder has 25% increased Reservation
Herald of Thunder has 25% increased Buff Effect
150 Herald of Thunder has 25% increased Reservation
Herald of Thunder has 35% increased Buff Effect
150 Herald of Thunder has 25% increased Reservation
Herald of Thunder has 45% increased Buff Effect
150 Anger has 20% increased Aura Effect
Anger has 25% increased Reservation
150 Anger has 25% increased Aura Effect
Anger has 25% increased Reservation
150 Anger has 30% increased Aura Effect
Anger has 25% increased Reservation
150 Wrath has 20% increased Aura Effect
Wrath has 25% increased Reservation
150 Wrath has 25% increased Aura Effect
Wrath has 25% increased Reservation
150 Wrath has 30% increased Aura Effect
Wrath has 25% increased Reservation
150 Hatred has 20% increased Aura Effect
Hatred has 25% increased Reservation
150 Hatred has 25% increased Aura Effect
Hatred has 25% increased Reservation
150 Hatred has 30% increased Aura Effect
Hatred has 25% increased Reservation
150 Zealotry has 20% increased Aura Effect
Zealotry has 25% increased Reservation
150 Zealotry has 25% increased Aura Effect
Zealotry has 25% increased Reservation
150 Zealotry has 30% increased Aura Effect
Zealotry has 25% increased Reservation
150 Pride has 20% increased Aura Effect
Pride has 25% increased Reservation
150 Pride has 25% increased Aura Effect
Pride has 25% increased Reservation
150 Pride has 30% increased Aura Effect
Pride has 25% increased Reservation
150 Malevolence has 20% increased Aura Effect
Malevolence has 25% increased Reservation
150 Malevolence has 25% increased Aura Effect
Malevolence has 25% increased Reservation
150 Malevolence has 30% increased Aura Effect
Malevolence has 25% increased Reservation
150 Haste has 20% increased Aura Effect
Haste has 25% increased Reservation
150 Haste has 25% increased Aura Effect
Haste has 25% increased Reservation
150 Haste has 30% increased Aura Effect
Haste has 25% increased Reservation
150 Precision has 20% increased Aura Effect
Precision has 25% increased Reservation
150 Precision has 25% increased Aura Effect
Precision has 25% increased Reservation
150 Precision has 30% increased Aura Effect
Precision has 25% increased Reservation
150 Banner Skills have 20% increased Aura Effect
25% increased Reservation of Banner Skills
150 Banner Skills have 25% increased Aura Effect
25% increased Reservation of Banner Skills
150 Banner Skills have 30% increased Aura Effect
25% increased Reservation of Banner Skills
100 Socketed Gems are Supported by Level 10 Mana Leech
100 Socketed Gems are supported by Level 15 Additional Accuracy
100 Socketed Gems are Supported by Level 25 Arrogance
100 Socketed Gems are supported by Level 10 Fork
100 Socketed Gems are Supported by Level 10 Chance to Poison
100 Socketed Gems are supported by Level 10 Life Leech
100 Socketed Gems are supported by Level 10 Melee Splash
100 Socketed Gems are supported by Level 10 Faster Projectiles
100 Socketed Gems are supported by Level 10 Stun
100 Socketed Gems are Supported by Level 10 Increased Area of Effect
100 Socketed Gems are Supported by Level 10 Knockback
100 Socketed Gems are Supported by Level 10 Lesser Multiple Projectiles
100 Socketed Gems are supported by Level 10 Blind
100 Socketed Gems are supported by Level 10 Chance to Flee
100 Socketed Gems are Supported by Level 10 Item Rarity
100 Socketed Gems are Supported by Level 10 Combustion
100 Socketed Gems are Supported by Level 15 Life Gain On Hit
100 Socketed Gems are Supported by Level 10 Culling Strike
100 Socketed Gems are Supported by Level 10 Point Blank
100 Socketed Gems are Supported by Level 10 Iron Grip
100 Socketed Gems are Supported by Level 10 Chain
500 Socketed Gems are Supported by Level 3 Empower
100 Socketed Gems are Supported by Level 10 Slower Projectiles
100 Socketed Gems are Supported by Level 10 Less Duration
500 Socketed Gems are Supported by Level 3 Enhance
500 Socketed Gems are Supported by Level 3 Enlighten
100 Socketed Gems are Supported by Level 10 Physical To Lightning
100 Socketed Gems are Supported by Level 10 Advanced Traps
100 Socketed Gems are Supported by Level 10 Ignite Proliferation
100 Socketed Gems are Supported by Level 10 Chance To Bleed
100 Socketed Gems are Supported by Level 15 Decay
100 Socketed Gems are Supported by Level 10 Maim
100 Socketed Gems are Supported by Level 10 Momentum
100 Socketed Gems are supported by Level 10 Pierce
100 Socketed Gems are Supported by Level 25 Generosity
100 Socketed Gems are Supported by Level 10 Fortify
100 Socketed Gems are Supported by Level 10 Elemental Proliferation
100 Socketed Gems are Supported by Level 10 Volley
100 Socketed Gems are Supported by Level 10 Ancestral Call
100 Socketed Gems are Supported by Level 10 Withering Touch
100 Socketed Gems are Supported by Level 10 Energy Leech
100 Socketed Gems are Supported by Level 10 Impale
100 Socketed Gems are Supported by Level 10 Rage
100 Socketed Gems are Supported by Level 10 Swift Assembly
100 Socketed Gems are Supported by Level 25 Second Wind
100 Socketed Gems are Supported by Level 25 Urgent Orders
100 Socketed Gems are Supported by Level 10 Lifetap
100 Socketed Gems are Supported by Level 10 Behead
100 Socketed Gems are Supported by Level 25 Divine Blessing
100 Socketed Gems are Supported by Level 25 Eternal Blessing
100 Socketed Gems are Supported by Level 10 Overcharge
25 Socketed Gems are Supported by Level 10 Mana Leech
25 Socketed Gems are supported by Level 15 Additional Accuracy
25 Socketed Gems are Supported by Level 25 Arrogance
25 Socketed Gems are supported by Level 10 Fork
25 Socketed Gems are Supported by Level 10 Chance to Poison
25 Socketed Gems are supported by Level 10 Life Leech
25 Socketed Gems are supported by Level 10 Melee Splash
25 Socketed Gems are supported by Level 10 Faster Projectiles
25 Socketed Gems are supported by Level 10 Stun
25 Socketed Gems are Supported by Level 10 Increased Area of Effect
25 Socketed Gems are Supported by Level 10 Knockback
25 Socketed Gems are Supported by Level 10 Lesser Multiple Projectiles
25 Socketed Gems are supported by Level 10 Blind
25 Socketed Gems are supported by Level 10 Chance to Flee
25 Socketed Gems are Supported by Level 10 Combustion
25 Socketed Gems are Supported by Level 15 Life Gain On Hit
25 Socketed Gems are Supported by Level 10 Culling Strike
25 Socketed Gems are Supported by Level 10 Point Blank
25 Socketed Gems are Supported by Level 10 Iron Grip
25 Socketed Gems are Supported by Level 10 Chain
125 Socketed Gems are Supported by Level 3 Empower
25 Socketed Gems are Supported by Level 10 Slower Projectiles
25 Socketed Gems are Supported by Level 10 Less Duration
125 Socketed Gems are Supported by Level 3 Enhance
125 Socketed Gems are Supported by Level 3 Enlighten
25 Socketed Gems are Supported by Level 10 Physical To Lightning
25 Socketed Gems are Supported by Level 10 Advanced Traps
25 Socketed Gems are Supported by Level 10 Ignite Proliferation
25 Socketed Gems are Supported by Level 10 Chance To Bleed
25 Socketed Gems are Supported by Level 15 Decay
25 Socketed Gems are Supported by Level 10 Maim
25 Socketed Gems are Supported by Level 10 Momentum
25 Socketed Gems are supported by Level 10 Pierce
25 Socketed Gems are Supported by Level 25 Generosity
25 Socketed Gems are Supported by Level 10 Fortify
25 Socketed Gems are Supported by Level 10 Elemental Proliferation
25 Socketed Gems are Supported by Level 10 Volley
25 Socketed Gems are Supported by Level 10 Ancestral Call
25 Socketed Gems are Supported by Level 10 Withering Touch
25 Socketed Gems are Supported by Level 10 Energy Leech
25 Socketed Gems are Supported by Level 10 Impale
25 Socketed Gems are Supported by Level 10 Rage
25 Socketed Gems are Supported by Level 10 Swift Assembly
25 Socketed Gems are Supported by Level 25 Second Wind
25 Socketed Gems are Supported by Level 25 Urgent Orders
25 Socketed Gems are Supported by Level 10 Lifetap
25 Socketed Gems are Supported by Level 10 Behead
25 Socketed Gems are Supported by Level 25 Divine Blessing
25 Socketed Gems are Supported by Level 25 Eternal Blessing
25 Socketed Gems are Supported by Level 10 Overcharge
100 Item sells for an additional Unique of this Base Type
750 Item sells for an additional Magmatic Ore
200 Item sells for 20 additional Orbs of Scouring
240 Item sells for 20 additional Chaos Orbs
134 Item sells for 15 additional Orbs of Regret
60 Item sells for 10 additional Regal Orbs
134 Item sells for 15 additional Vaal Orbs
54 Item sells for 15 additional Gemcutter’s Prisms
80 Item sells for 10 additional Blessed Orbs
140 Item sells for 15 additional Awakened Sextant
40 Item sells for an additional Orb of Annulment
100 Item sells for an additional Exalted Orb
100 Item sells for an additional Divine Orb
5 Item sells for an additional Sacred Orb
1250 Item sells for an additional Igneous Geode

Depth 4

Weight Passive
250 +12% to Fire Damage over Time Multiplier
-15% to Fire Resistance
250 +16% to Fire Damage over Time Multiplier
-15% to Fire Resistance
250 +12% to Chaos Damage over Time Multiplier
-15% to Chaos Resistance
250 +16% to Chaos Damage over Time Multiplier
-15% to Chaos Resistance
250 +12% to Physical Damage over Time Multiplier
Hits against you Overwhelm 6% of Physical Damage Reduction
250 +16% to Physical Damage over Time Multiplier
Hits against you Overwhelm 6% of Physical Damage Reduction
500 -8% to all Elemental Resistances
Attacks with this Weapon Penetrate 8% Elemental Resistances
500 -8% to all Elemental Resistances
Attacks with this Weapon Penetrate 10% Elemental Resistances
250 -13% to Chaos Resistance
Attacks with this Weapon Penetrate 8% Chaos Resistance
250 -13% to Chaos Resistance
Attacks with this Weapon Penetrate 10% Chaos Resistance
400 10% reduced Area of Effect
25% increased Area of Effect if you’ve Killed at least 5 Enemies Recently
400 10% reduced Area of Effect
30% increased Area of Effect if you’ve Killed at least 5 Enemies Recently
400 20% increased Area of Effect
10% reduced Area of Effect if you’ve Killed Recently
400 24% increased Area of Effect
10% reduced Area of Effect if you’ve Killed Recently
50 20% increased Chaining range
50 30% increased Chaining range
75 Projectiles Pierce an additional Target
50 Projectiles have 30% chance for an additional Projectile when Forking
50 Projectiles have 40% chance for an additional Projectile when Forking
250 15% increased Effect of your Marks
100% increased Mana Cost of Mark Skills
250 20% increased Effect of your Marks
100% increased Mana Cost of Mark Skills
250 15% reduced Effect of your Marks
6% chance to gain a Frenzy Charge when you Hit your Marked Enemy
250 15% reduced Effect of your Marks
10% chance to gain a Frenzy Charge when you Hit your Marked Enemy
250 25% reduced Accuracy Rating against Marked Enemy
Culling Strike against Marked Enemy
750 +2 to Weapon Range
750 +3 to Weapon Range
500 30% increased total Recovery per second from Life Leech
0.5% of Attack Damage Leeched as Life
500 30% increased total Recovery per second from Life Leech
0.8% of Attack Damage Leeched as Life
500 30% increased total Recovery per second from Mana Leech
0.5% of Attack Damage Leeched as Mana
500 30% increased total Recovery per second from Mana Leech
0.8% of Attack Damage Leeched as Mana
400 Grants 15 Life per Enemy Hit
Removes 2 of your Mana per Enemy Hit
400 Grants 25 Life per Enemy Hit
Removes 2 of your Mana per Enemy Hit
400 Removes 4 of your Life per Enemy Hit
Grants 6 Mana per Enemy Hit
400 Removes 4 of your Life per Enemy Hit
Grants 8 Mana per Enemy Hit
500 5% reduced Movement Speed
20% increased Cooldown Recovery Rate of Travel Skills
500 5% reduced Movement Speed
30% increased Cooldown Recovery Rate of Travel Skills
500 8% increased Movement Speed
Your Travel Skills are Disabled
500 12% increased Movement Speed
Your Travel Skills are Disabled
300 20% increased Effect of Onslaught on you
Buffs on you expire 10% faster
300 25% increased Effect of Onslaught on you
Buffs on you expire 10% faster
300 20% reduced Effect of Onslaught on you
10% chance to gain Onslaught for 4 seconds on Kill
300 20% reduced Effect of Onslaught on you
15% chance to gain Onslaught for 4 seconds on Kill
300 10% chance to gain Unholy Might for 4 seconds on Kill
Buffs on you expire 10% faster
300 15% chance to gain Unholy Might for 4 seconds on Kill
Buffs on you expire 10% faster
500 10% chance to gain Phasing for 4 seconds on Kill
Buffs on you expire 10% faster
500 15% chance to gain Phasing for 4 seconds on Kill
Buffs on you expire 10% faster
750 15% reduced Enemy Stun Threshold with this Weapon
20% chance to gain an Endurance Charge when you Stun an Enemy with a Melee Hit
750 25% reduced Enemy Stun Threshold with this Weapon
20% chance to gain an Endurance Charge when you Stun an Enemy with a Melee Hit
500 15% increased Enemy Stun Threshold
16% chance to double Stun Duration
500 15% increased Enemy Stun Threshold
24% chance to double Stun Duration
300 30% reduced Fortification Duration
Melee Hits which Stun have 15% chance to Fortify
300 30% reduced Fortification Duration
Melee Hits which Stun have 20% chance to Fortify
300 15% increased Skill Effect Duration
10% reduced Cooldown Recovery Rate
300 20% increased Skill Effect Duration
10% reduced Cooldown Recovery Rate
300 10% reduced Skill Effect Duration
10% increased Cooldown Recovery Rate
300 10% reduced Skill Effect Duration
15% increased Cooldown Recovery Rate
300 Flasks applied to you have 10% reduced Effect
40% chance to gain a Flask Charge when you deal a Critical Strike
300 Flasks applied to you have 10% reduced Effect
50% chance to gain a Flask Charge when you deal a Critical Strike
300 15% reduced Flask Charges gained
Flasks applied to you have 8% increased Effect
300 15% reduced Flask Charges gained
Flasks applied to you have 10% increased Effect
250 40% reduced Trap Trigger Area of Effect
12% increased Trap Throwing Speed
250 40% reduced Trap Trigger Area of Effect
16% increased Trap Throwing Speed
250 25% reduced Trap Spread
Traps from Skills are thrown randomly around targeted location
250 15% reduced Totem Placement speed
Skills that would Summon a Totem have 25% chance to Summon two Totems instead
250 15% reduced Totem Placement speed
Skills that would Summon a Totem have 40% chance to Summon two Totems instead
250 15% reduced Totem Life
Totems Explode on Death, dealing 200% of their Life as Physical Damage
250 15% reduced Totem Life
Totems Explode on Death, dealing 300% of their Life as Physical Damage
300 30% increased Effect of Chill on you
Unaffected by Chill while Channelling
300 30% increased Effect of Shock on you
Unaffected by Shock while Channelling
250 20% increased Warcry Buff Effect
Warcry Skills have 20% reduced Area of Effect
250 30% increased Warcry Buff Effect
Warcry Skills have 20% reduced Area of Effect
250 30% reduced Damage
25% increased Damage for each time you’ve Warcried Recently
250 30% reduced Damage
40% increased Damage for each time you’ve Warcried Recently
250 6% chance to Scorch Enemies
Cannot inflict Ignite
250 10% chance to Scorch Enemies
Cannot inflict Ignite
250 6% chance to inflict Brittle
Cannot inflict Freeze or Chill
250 10% chance to inflict Brittle
Cannot inflict Freeze or Chill
250 6% chance to Sap Enemies
Cannot inflict Shock
250 10% chance to Sap Enemies
Cannot inflict Shock
300 Inflict Fire Exposure on Hit
25% chance to be inflicted with Fire Exposure when you take Fire Damage from a Hit
300 Inflict Cold Exposure on Hit
25% chance to be inflicted with Cold Exposure when you take Cold Damage from a Hit
300 Inflict Lightning Exposure on Hit
25% chance to be inflicted with Lightning Exposure when you take Lightning Damage from a Hit
300 Inflict Fire, Cold, and Lightning Exposure on Hit
25% chance to be inflicted with a random Exposure when you take Elemental Damage from a Hit
150 6% chance to inflict Withered for 2 seconds on Hit
25% chance to be Withered for 2 seconds when you take Chaos Damage from a Hit
150 10% chance to inflict Withered for 2 seconds on Hit
25% chance to be Withered for 2 seconds when you take Chaos Damage from a Hit
500 Overwhelm 15% Physical Damage Reduction
Hits against you Overwhelm 5% of Physical Damage Reduction
500 Overwhelm 20% Physical Damage Reduction
Hits against you Overwhelm 5% of Physical Damage Reduction
300 30% increased Stun Duration on Enemies
15% increased Stun Duration on you
300 40% increased Stun Duration on Enemies
20% increased Stun Duration on you
300 20% increased Freeze Duration on Enemies
15% increased Freeze Duration on you
300 30% increased Freeze Duration on Enemies
20% increased Freeze Duration on you
300 20% increased Ignite Duration on Enemies
15% increased Ignite Duration on you
300 30% increased Ignite Duration on Enemies
20% increased Ignite Duration on you
300 20% increased Bleeding Duration
15% increased Bleed Duration on you
300 30% increased Bleeding Duration
20% increased Bleed Duration on you
300 10% increased Poison Duration
15% increased Poison Duration on you
300 15% increased Poison Duration
20% increased Poison Duration on you
300 15% increased Effect of Chill on you
30% increased Effect of Chill
300 20% increased Effect of Chill on you
40% increased Effect of Chill
300 30% increased Effect of Shock
15% increased Effect of Shock on you
300 40% increased Effect of Shock
20% increased Effect of Shock on you
300 10% increased Impale Effect
Attack Hits against you have 15% chance to Impale
300 15% increased Impale Effect
Attack Hits against you have 20% chance to Impale
1000 20% reduced Attribute Requirements
1000 30% reduced Attribute Requirements
500 +60 to Dexterity
Gain no inherent bonuses from Dexterity
500 +80 to Dexterity
Gain no inherent bonuses from Dexterity
500 +60 to Intelligence
Gain no inherent bonuses from Intelligence
500 +80 to Intelligence
Gain no inherent bonuses from Intelligence
500 +60 to Strength
Gain no inherent bonuses from Strength
500 +80 to Strength
Gain no inherent bonuses from Strength
500 4% increased Dexterity
4% increased Intelligence
500 6% increased Dexterity
6% increased Intelligence
500 4% increased Strength
4% increased Dexterity
500 6% increased Strength
6% increased Dexterity
500 4% increased Strength
4% increased Intelligence
500 6% increased Strength
6% increased Intelligence
500 8% increased Movement Speed if Dexterity is below 100
500 12% increased Movement Speed if Dexterity is below 100
500 14% increased Area of Effect if Intelligence is below 100
500 20% increased Area of Effect if Intelligence is below 100
500 6% chance to deal Double Damage if Strength is below 100
500 10% chance to deal Double Damage if Strength is below 100
300 10% increased Explicit Elemental Damage Modifier magnitudes
300 15% increased Explicit Elemental Damage Modifier magnitudes
300 10% increased Explicit Physical and Chaos Damage Modifier magnitudes
300 15% increased Explicit Physical and Chaos Damage Modifier magnitudes
300 10% increased Explicit Critical Modifier magnitudes
300 15% increased Explicit Critical Modifier magnitudes
300 10% increased Explicit Speed Modifier magnitudes
300 15% increased Explicit Speed Modifier magnitudes
150 10% increased Explicit Attribute Modifier magnitudes
150 15% increased Explicit Attribute Modifier magnitudes
300 50% increased Endurance, Frenzy and Power Charge Duration
300 65% increased Endurance, Frenzy and Power Charge Duration
300 80% increased Endurance, Frenzy and Power Charge Duration
300 5% chance to Steal Power, Frenzy, and Endurance Charges on Hit
300 10% chance to Steal Power, Frenzy, and Endurance Charges on Hit
300 15% chance to Steal Power, Frenzy, and Endurance Charges on Hit
200 75% reduced Endurance, Frenzy and Power Charge Duration
Gain a Power, Frenzy or Endurance Charge on Kill
400 50% reduced Frenzy Charge Duration
Gain a Frenzy Charge on Kill
400 50% reduced Power Charge Duration
Gain a Power Charge on Kill
400 50% reduced Endurance Charge Duration
Gain an Endurance Charge on Kill
300 -1 to Maximum Endurance Charges
+1 to Minimum Frenzy Charges
300 +1 to Minimum Endurance Charges
-1 to Maximum Frenzy Charges
300 +1 to Minimum Endurance Charges
+1 to Minimum Frenzy Charges
150 +1 to Minimum Endurance, Frenzy and Power Charges
-1 to Maximum Endurance, Frenzy and Power Charges
500 -1 to Maximum Endurance Charges
+1 to Maximum Frenzy Charges
500 -1 to Maximum Endurance Charges
-1 to Maximum Frenzy Charges
500 +1 to Maximum Endurance Charges
-1 to Maximum Frenzy Charges
150 4% increased Movement Speed per Frenzy Charge
-1 to Maximum Frenzy Charges
150 -1 to Maximum Power Charges
4% increased Cooldown Recovery Rate per Power Charge
150 -1 to Maximum Endurance Charges
8% increased Area of Effect per Endurance Charge
150 15% increased Damage per Endurance, Frenzy or Power Charge
-1 to Maximum Endurance, Frenzy and Power Charges
500 Rampage
150 Herald of Agony has 25% increased Buff Effect
Herald of Agony has 25% increased Reservation
150 Herald of Agony has 35% increased Buff Effect
Herald of Agony has 25% increased Reservation
150 Herald of Agony has 45% increased Buff Effect
Herald of Agony has 25% increased Reservation
150 Herald of Ash has 25% increased Reservation
Herald of Ash has 25% increased Buff Effect
150 Herald of Ash has 25% increased Reservation
Herald of Ash has 35% increased Buff Effect
150 Herald of Ash has 25% increased Reservation
Herald of Ash has 45% increased Buff Effect
150 Herald of Ice has 25% increased Reservation
Herald of Ice has 25% increased Buff Effect
150 Herald of Ice has 25% increased Reservation
Herald of Ice has 35% increased Buff Effect
150 Herald of Ice has 25% increased Reservation
Herald of Ice has 45% increased Buff Effect
150 Herald of Purity has 25% increased Buff Effect
Herald of Purity has 25% increased Reservation
150 Herald of Purity has 35% increased Buff Effect
Herald of Purity has 25% increased Reservation
150 Herald of Purity has 45% increased Buff Effect
Herald of Purity has 25% increased Reservation
150 Herald of Thunder has 25% increased Reservation
Herald of Thunder has 25% increased Buff Effect
150 Herald of Thunder has 25% increased Reservation
Herald of Thunder has 35% increased Buff Effect
150 Herald of Thunder has 25% increased Reservation
Herald of Thunder has 45% increased Buff Effect
150 Anger has 20% increased Aura Effect
Anger has 25% increased Reservation
150 Anger has 25% increased Aura Effect
Anger has 25% increased Reservation
150 Anger has 30% increased Aura Effect
Anger has 25% increased Reservation
150 Wrath has 20% increased Aura Effect
Wrath has 25% increased Reservation
150 Wrath has 25% increased Aura Effect
Wrath has 25% increased Reservation
150 Wrath has 30% increased Aura Effect
Wrath has 25% increased Reservation
150 Hatred has 20% increased Aura Effect
Hatred has 25% increased Reservation
150 Hatred has 25% increased Aura Effect
Hatred has 25% increased Reservation
150 Hatred has 30% increased Aura Effect
Hatred has 25% increased Reservation
150 Zealotry has 20% increased Aura Effect
Zealotry has 25% increased Reservation
150 Zealotry has 25% increased Aura Effect
Zealotry has 25% increased Reservation
150 Zealotry has 30% increased Aura Effect
Zealotry has 25% increased Reservation
150 Pride has 20% increased Aura Effect
Pride has 25% increased Reservation
150 Pride has 25% increased Aura Effect
Pride has 25% increased Reservation
150 Pride has 30% increased Aura Effect
Pride has 25% increased Reservation
150 Malevolence has 20% increased Aura Effect
Malevolence has 25% increased Reservation
150 Malevolence has 25% increased Aura Effect
Malevolence has 25% increased Reservation
150 Malevolence has 30% increased Aura Effect
Malevolence has 25% increased Reservation
150 Haste has 20% increased Aura Effect
Haste has 25% increased Reservation
150 Haste has 25% increased Aura Effect
Haste has 25% increased Reservation
150 Haste has 30% increased Aura Effect
Haste has 25% increased Reservation
150 Precision has 20% increased Aura Effect
Precision has 25% increased Reservation
150 Precision has 25% increased Aura Effect
Precision has 25% increased Reservation
150 Precision has 30% increased Aura Effect
Precision has 25% increased Reservation
150 Banner Skills have 20% increased Aura Effect
25% increased Reservation of Banner Skills
150 Banner Skills have 25% increased Aura Effect
25% increased Reservation of Banner Skills
150 Banner Skills have 30% increased Aura Effect
25% increased Reservation of Banner Skills
100 Socketed Gems are Supported by Level 10 Mana Leech
100 Socketed Gems are supported by Level 15 Additional Accuracy
100 Socketed Gems are Supported by Level 25 Arrogance
100 Socketed Gems are supported by Level 10 Fork
100 Socketed Gems are Supported by Level 10 Chance to Poison
100 Socketed Gems are supported by Level 10 Life Leech
100 Socketed Gems are supported by Level 10 Melee Splash
100 Socketed Gems are supported by Level 10 Faster Projectiles
100 Socketed Gems are supported by Level 10 Stun
100 Socketed Gems are Supported by Level 10 Increased Area of Effect
100 Socketed Gems are Supported by Level 10 Knockback
100 Socketed Gems are Supported by Level 10 Lesser Multiple Projectiles
100 Socketed Gems are supported by Level 10 Blind
100 Socketed Gems are supported by Level 10 Chance to Flee
100 Socketed Gems are Supported by Level 10 Item Rarity
100 Socketed Gems are Supported by Level 10 Combustion
100 Socketed Gems are Supported by Level 15 Life Gain On Hit
100 Socketed Gems are Supported by Level 10 Culling Strike
100 Socketed Gems are Supported by Level 10 Point Blank
100 Socketed Gems are Supported by Level 10 Iron Grip
100 Socketed Gems are Supported by Level 10 Chain
500 Socketed Gems are Supported by Level 3 Empower
100 Socketed Gems are Supported by Level 10 Slower Projectiles
100 Socketed Gems are Supported by Level 10 Less Duration
500 Socketed Gems are Supported by Level 3 Enhance
500 Socketed Gems are Supported by Level 3 Enlighten
100 Socketed Gems are Supported by Level 10 Physical To Lightning
100 Socketed Gems are Supported by Level 10 Advanced Traps
100 Socketed Gems are Supported by Level 10 Ignite Proliferation
100 Socketed Gems are Supported by Level 10 Chance To Bleed
100 Socketed Gems are Supported by Level 15 Decay
100 Socketed Gems are Supported by Level 10 Maim
100 Socketed Gems are Supported by Level 10 Momentum
100 Socketed Gems are supported by Level 10 Pierce
100 Socketed Gems are Supported by Level 25 Generosity
100 Socketed Gems are Supported by Level 10 Fortify
100 Socketed Gems are Supported by Level 10 Elemental Proliferation
100 Socketed Gems are Supported by Level 10 Volley
100 Socketed Gems are Supported by Level 10 Ancestral Call
100 Socketed Gems are Supported by Level 10 Withering Touch
100 Socketed Gems are Supported by Level 10 Energy Leech
100 Socketed Gems are Supported by Level 10 Impale
100 Socketed Gems are Supported by Level 10 Rage
100 Socketed Gems are Supported by Level 10 Swift Assembly
100 Socketed Gems are Supported by Level 25 Second Wind
100 Socketed Gems are Supported by Level 25 Urgent Orders
100 Socketed Gems are Supported by Level 10 Lifetap
100 Socketed Gems are Supported by Level 10 Behead
100 Socketed Gems are Supported by Level 25 Divine Blessing
100 Socketed Gems are Supported by Level 25 Eternal Blessing
100 Socketed Gems are Supported by Level 10 Overcharge
25 Socketed Gems are Supported by Level 10 Mana Leech
25 Socketed Gems are supported by Level 15 Additional Accuracy
25 Socketed Gems are Supported by Level 25 Arrogance
25 Socketed Gems are supported by Level 10 Fork
25 Socketed Gems are Supported by Level 10 Chance to Poison
25 Socketed Gems are supported by Level 10 Life Leech
25 Socketed Gems are supported by Level 10 Melee Splash
25 Socketed Gems are supported by Level 10 Faster Projectiles
25 Socketed Gems are supported by Level 10 Stun
25 Socketed Gems are Supported by Level 10 Increased Area of Effect
25 Socketed Gems are Supported by Level 10 Knockback
25 Socketed Gems are Supported by Level 10 Lesser Multiple Projectiles
25 Socketed Gems are supported by Level 10 Blind
25 Socketed Gems are supported by Level 10 Chance to Flee
25 Socketed Gems are Supported by Level 10 Combustion
25 Socketed Gems are Supported by Level 15 Life Gain On Hit
25 Socketed Gems are Supported by Level 10 Culling Strike
25 Socketed Gems are Supported by Level 10 Point Blank
25 Socketed Gems are Supported by Level 10 Iron Grip
25 Socketed Gems are Supported by Level 10 Chain
125 Socketed Gems are Supported by Level 3 Empower
25 Socketed Gems are Supported by Level 10 Slower Projectiles
25 Socketed Gems are Supported by Level 10 Less Duration
125 Socketed Gems are Supported by Level 3 Enhance
125 Socketed Gems are Supported by Level 3 Enlighten
25 Socketed Gems are Supported by Level 10 Physical To Lightning
25 Socketed Gems are Supported by Level 10 Advanced Traps
25 Socketed Gems are Supported by Level 10 Ignite Proliferation
25 Socketed Gems are Supported by Level 10 Chance To Bleed
25 Socketed Gems are Supported by Level 15 Decay
25 Socketed Gems are Supported by Level 10 Maim
25 Socketed Gems are Supported by Level 10 Momentum
25 Socketed Gems are supported by Level 10 Pierce
25 Socketed Gems are Supported by Level 25 Generosity
25 Socketed Gems are Supported by Level 10 Fortify
25 Socketed Gems are Supported by Level 10 Elemental Proliferation
25 Socketed Gems are Supported by Level 10 Volley
25 Socketed Gems are Supported by Level 10 Ancestral Call
25 Socketed Gems are Supported by Level 10 Withering Touch
25 Socketed Gems are Supported by Level 10 Energy Leech
25 Socketed Gems are Supported by Level 10 Impale
25 Socketed Gems are Supported by Level 10 Rage
25 Socketed Gems are Supported by Level 10 Swift Assembly
25 Socketed Gems are Supported by Level 25 Second Wind
25 Socketed Gems are Supported by Level 25 Urgent Orders
25 Socketed Gems are Supported by Level 10 Lifetap
25 Socketed Gems are Supported by Level 10 Behead
25 Socketed Gems are Supported by Level 25 Divine Blessing
25 Socketed Gems are Supported by Level 25 Eternal Blessing
25 Socketed Gems are Supported by Level 10 Overcharge
100 Item sells for an additional Unique of this Base Type
750 Item sells for an additional Magmatic Ore
100 Item sells for 40 additional Orbs of Scouring
120 Item sells for 40 additional Chaos Orbs
67 Item sells for 30 additional Orbs of Regret
30 Item sells for 20 additional Regal Orbs
67 Item sells for 30 additional Vaal Orbs
27 Item sells for 30 additional Gemcutter’s Prisms
40 Item sells for 20 additional Blessed Orbs
70 Item sells for 30 additional Awakened Sextant
14 Item sells for 3 additional Orbs of Annulment
34 Item sells for 3 additional Exalted Orbs
34 Item sells for 3 additional Divine Orbs
2 Item sells for 3 additional Sacred Orbs
134 Item sells for an additional Crystalline Geode

Depth 5

Weight Passive
1000 Trigger Level 20 Summon Spectral Wolf on Critical Strike with Cleave or Reave
1000 Trigger Level 20 Stance Swap when you Attack with Perforate or Lacerate
1000 Trigger Level 20 Bone Corpses when you Stun an Enemy with Heavy Strike or Boneshatter
500 Trigger a Socketed Spell every second while Channelling Blade Flurry or Charged Dash
500 Always inflict Scorch, Brittle and Sapped with Elemental Hit and Wild Strike Hits
Cannot Ignite, Chill, Freeze or Shock
500 Barrage and Frenzy have 25% increased Critical Strike Chance per Endurance Charge
1000 All Damage from Lightning Strike and Frost Blades Hits can Ignite
15% chance for Ignites inflicted with Lightning Strike or Frost Blades to deal 100% more Damage
250 Increases and Reductions to Minion Damage also affect Dominating Blow and Absolution at 150% of their value
1000 Vaal Volcanic Fissure and Vaal Molten Strike have 40% reduced Soul Gain Prevention Duration
1000 Killing Blows from Smite and Static Strike Consume corpses to Recover 5% of Life
1000 Flicker Strike and Vigilant Strike’s Cooldown can be bypassed by Power Charges instead of Frenzy or Endurance Charges
1000 50% chance to gain Soul Eater for 20 seconds on Killing Blow against Rare and Unique Enemies with Double Strike or Dual Strike
500 Enemies Frozen by Ice Crash or Glacial Hammer become Covered in Frost for 4 seconds as they Unfreeze
1000 Killing Blows with Earthquake and Earthshatter Shatter Enemies as though Frozen
1000 Poisons inflicted by Sunder or Ground Slam on non-Poisoned Enemies deal 400% increased Damage
1000 Tectonic Slam and Infernal Blow deal 1% increased Attack Damage per 700 Armour
1000 Enemies in your Rage Vortex or Bladestorms are Hindered and Unnerved
1000 Knockback direction is reversed with Cyclone and Sweep
Knock Enemies Back on hit with Cyclone and Sweep
1000 Recover 1% of Energy Shield per Steel Shard Consumed
1000 Each Projectile from Spectral Helix or Spectral Throw has
between 40% more and 40% less Projectile Speed at random
500 Shield Charge and Chain Hook have 2% increased Attack Speed per 10 Rampage Kills
1000 Consecrated Path and Purifying Flame create Profane Ground instead of Consecrated Ground
100% of Consecrated Path and Purifying Flame Fire Damage Converted to Chaos Damage
1000 20% of Damage Dealt by Ancestor Totems Leeched to you as Energy Shield
200 Crucible Passives that sell for items sell for twice as much

1H Maces

Depth 1

Weight Passive
250 Adds 6 to 16 Physical Damage
6% reduced Attack Speed
125 Adds 8 to 19 Physical Damage
6% reduced Attack Speed
1000 Adds 2 to 6 Physical Damage
1000 Adds 2 to 8 Physical Damage
1000 Adds 3 to 10 Physical Damage
500 Adds 5 to 13 Physical Damage
250 Adds 6 to 15 Physical Damage
100 Adds 1 to 3 Physical Damage
15% of Physical Damage Converted to Fire Damage
100 Adds 1 to 4 Physical Damage
15% of Physical Damage Converted to Fire Damage
100 Adds 2 to 6 Physical Damage
15% of Physical Damage Converted to Fire Damage
50 Adds 3 to 7 Physical Damage
15% of Physical Damage Converted to Fire Damage
25 Adds 5 to 8 Physical Damage
15% of Physical Damage Converted to Fire Damage
100 Adds 1 to 3 Physical Damage
15% of Physical Damage Converted to Cold Damage
100 Adds 1 to 4 Physical Damage
15% of Physical Damage Converted to Cold Damage
100 Adds 2 to 6 Physical Damage
15% of Physical Damage Converted to Cold Damage
50 Adds 3 to 7 Physical Damage
15% of Physical Damage Converted to Cold Damage
25 Adds 5 to 8 Physical Damage
15% of Physical Damage Converted to Cold Damage
100 Adds 1 to 3 Physical Damage
15% of Physical Damage Converted to Lightning Damage
100 Adds 1 to 4 Physical Damage
15% of Physical Damage Converted to Lightning Damage
100 Adds 2 to 6 Physical Damage
15% of Physical Damage Converted to Lightning Damage
50 Adds 3 to 7 Physical Damage
15% of Physical Damage Converted to Lightning Damage
25 Adds 5 to 8 Physical Damage
15% of Physical Damage Converted to Lightning Damage
50 Adds 1 to 3 Physical Damage
15% of Physical Damage Converted to Chaos Damage
50 Adds 1 to 4 Physical Damage
15% of Physical Damage Converted to Chaos Damage
50 Adds 2 to 6 Physical Damage
15% of Physical Damage Converted to Chaos Damage
25 Adds 3 to 7 Physical Damage
15% of Physical Damage Converted to Chaos Damage
12 Adds 5 to 8 Physical Damage
15% of Physical Damage Converted to Chaos Damage
50 Adds 1 to 3 Physical Damage
20% of Physical Damage converted to a random Element
50 Adds 1 to 4 Physical Damage
20% of Physical Damage converted to a random Element
50 Adds 2 to 6 Physical Damage
20% of Physical Damage converted to a random Element
25 Adds 3 to 7 Physical Damage
20% of Physical Damage converted to a random Element
12 Adds 5 to 8 Physical Damage
20% of Physical Damage converted to a random Element
250 Adds 1 to 3 Physical Damage
15% chance to cause Bleeding on Hit
250 Adds 1 to 4 Physical Damage
15% chance to cause Bleeding on Hit
250 Adds 2 to 6 Physical Damage
15% chance to cause Bleeding on Hit
125 Adds 3 to 7 Physical Damage
15% chance to cause Bleeding on Hit
63 Adds 5 to 8 Physical Damage
15% chance to cause Bleeding on Hit
250 Adds 1 to 3 Physical Damage
15% chance to Impale Enemies on Hit with Attacks
250 Adds 1 to 4 Physical Damage
15% chance to Impale Enemies on Hit with Attacks
250 Adds 2 to 6 Physical Damage
15% chance to Impale Enemies on Hit with Attacks
125 Adds 3 to 7 Physical Damage
15% chance to Impale Enemies on Hit with Attacks
63 Adds 5 to 8 Physical Damage
15% chance to Impale Enemies on Hit with Attacks
250 Adds 27 to 42 Fire Damage
6% reduced Attack Speed
125 Adds 55 to 83 Fire Damage
6% reduced Attack Speed
1000 Adds 4 to 6 Fire Damage
1000 Adds 7 to 10 Fire Damage
1000 Adds 13 to 18 Fire Damage
500 Adds 22 to 32 Fire Damage
250 Adds 42 to 63 Fire Damage
250 Adds 1 to 5 Fire Damage
10% chance to Ignite
250 Adds 3 to 6 Fire Damage
10% chance to Ignite
250 Adds 7 to 12 Fire Damage
10% chance to Ignite
125 Adds 12 to 19 Fire Damage
10% chance to Ignite
63 Adds 25 to 39 Fire Damage
10% chance to Ignite
250 25% increased Implicit Modifier magnitudes
Adds 1 to 5 Fire Damage
250 25% increased Implicit Modifier magnitudes
Adds 3 to 6 Fire Damage
250 25% increased Implicit Modifier magnitudes
Adds 7 to 12 Fire Damage
125 25% increased Implicit Modifier magnitudes
Adds 12 to 19 Fire Damage
63 25% increased Implicit Modifier magnitudes
Adds 25 to 39 Fire Damage
250 Adds 26 to 39 Cold Damage
Your Cold Damage cannot Chill
125 Adds 52 to 78 Cold Damage
Your Cold Damage cannot Chill
1000 Adds 4 to 6 Cold Damage
1000 Adds 5 to 10 Cold Damage
1000 Adds 12 to 18 Cold Damage
500 Adds 19 to 30 Cold Damage
250 Adds 41 to 60 Cold Damage
250 Adds 1 to 5 Cold Damage
10% chance to Freeze
250 Adds 3 to 6 Cold Damage
10% chance to Freeze
250 Adds 7 to 10 Cold Damage
10% chance to Freeze
125 Adds 12 to 19 Cold Damage
10% chance to Freeze
63 Adds 24 to 35 Cold Damage
10% chance to Freeze
250 Adds 1 to 5 Cold Damage
4% increased Attack Speed
250 Adds 3 to 6 Cold Damage
4% increased Attack Speed
250 Adds 7 to 10 Cold Damage
4% increased Attack Speed
125 Adds 12 to 19 Cold Damage
4% increased Attack Speed
63 Adds 24 to 35 Cold Damage
4% increased Attack Speed
250 Adds 3 to 66 Lightning Damage
4% increased Lightning Damage taken
125 Adds 7 to 132 Lightning Damage
4% increased Lightning Damage taken
1000 Adds 1 to 9 Lightning Damage
1000 Adds 1 to 17 Lightning Damage
1000 Adds 1 to 30 Lightning Damage
500 Adds 3 to 51 Lightning Damage
250 Adds 6 to 101 Lightning Damage
250 Adds 1 to 6 Lightning Damage
10% chance to Shock
250 Adds 1 to 10 Lightning Damage
10% chance to Shock
250 Adds 1 to 18 Lightning Damage
10% chance to Shock
125 Adds 3 to 31 Lightning Damage
10% chance to Shock
63 Adds 3 to 60 Lightning Damage
10% chance to Shock
250 Adds 1 to 6 Lightning Damage
10% increased Critical Strike Chance
250 Adds 1 to 10 Lightning Damage
10% increased Critical Strike Chance
250 Adds 1 to 18 Lightning Damage
10% increased Critical Strike Chance
125 Adds 3 to 31 Lightning Damage
10% increased Critical Strike Chance
63 Adds 3 to 60 Lightning Damage
10% increased Critical Strike Chance
125 Adds 19 to 31 Chaos Damage
5% reduced maximum Life
63 Adds 39 to 59 Chaos Damage
5% reduced maximum Life
500 Adds 1 to 6 Chaos Damage
500 Adds 3 to 8 Chaos Damage
500 Adds 8 to 14 Chaos Damage
250 Adds 15 to 24 Chaos Damage
125 Adds 29 to 46 Chaos Damage
125 Adds 1 to 5 Chaos Damage
15% chance to Poison on Hit
125 Adds 3 to 6 Chaos Damage
15% chance to Poison on Hit
125 Adds 7 to 9 Chaos Damage
15% chance to Poison on Hit
63 Adds 8 to 15 Chaos Damage
15% chance to Poison on Hit
31 Adds 18 to 28 Chaos Damage
15% chance to Poison on Hit
125 Adds 1 to 5 Chaos Damage
10% increased Effect of Withered
125 Adds 3 to 6 Chaos Damage
10% increased Effect of Withered
125 Adds 7 to 9 Chaos Damage
10% increased Effect of Withered
63 Adds 8 to 15 Chaos Damage
10% increased Effect of Withered
31 Adds 18 to 28 Chaos Damage
10% increased Effect of Withered
500 Adds 5 to 10 Fire Damage
Adds 5 to 10 Cold Damage
250 Adds 9 to 15 Fire Damage
Adds 9 to 15 Cold Damage
125 Adds 18 to 27 Fire Damage
Adds 18 to 27 Cold Damage
125 Adds 3 to 6 Fire Damage
Adds 3 to 6 Cold Damage
63 Adds 6 to 10 Fire Damage
Adds 6 to 10 Cold Damage
31 Adds 13 to 20 Fire Damage
Adds 13 to 20 Cold Damage
125 Adds 3 to 6 Fire Damage
Adds 3 to 6 Cold Damage
63 Adds 4 to 9 Fire Damage
Adds 4 to 9 Cold Damage
31 Adds 11 to 15 Fire Damage
Adds 11 to 15 Cold Damage
63 35% increased Damage over Time
10% reduced Life Recovery rate
31 42% increased Damage over Time
10% reduced Life Recovery rate
250 10% increased Damage over Time
250 15% increased Damage over Time
250 20% increased Damage over Time
125 25% increased Damage over Time
63 30% increased Damage over Time
125 7% increased Damage over Time
5% increased Skill Effect Duration
125 10% increased Damage over Time
5% increased Skill Effect Duration
125 13% increased Damage over Time
5% increased Skill Effect Duration
63 17% increased Damage over Time
5% increased Skill Effect Duration
31 20% increased Damage over Time
5% increased Skill Effect Duration
125 7% increased Damage over Time
15% reduced Duration of Ailments on You
125 10% increased Damage over Time
15% reduced Duration of Ailments on You
125 13% increased Damage over Time
15% reduced Duration of Ailments on You
63 17% increased Damage over Time
15% reduced Duration of Ailments on You
31 20% increased Damage over Time
15% reduced Duration of Ailments on You
1000 +2 to Level of Socketed Melee Gems
500 +1 to Level of Socketed Strength Gems
1000 Adds 1 to 3 Fire Damage to Attacks with this Weapon per 10 Strength
250 Adds 2 to 4 Chaos Damage to Attacks with this Weapon per 10 of your lowest Attribute
500 20% increased Global Damage
10% increased Cost of Skills
500 30% increased Global Damage
10% increased Cost of Skills
250 40% increased Global Damage
10% increased Cost of Skills
1000 15% increased Global Damage
1000 20% increased Global Damage
500 25% increased Global Damage
500 4% increased Attributes
8% increased Global Damage
500 4% increased Attributes
12% increased Global Damage
250 4% increased Attributes
16% increased Global Damage

Depth 2

Weight Passive
250 +4% to Critical Strike Chance
Your Critical Strikes do not deal extra Damage
250 +5% to Critical Strike Chance
Your Critical Strikes do not deal extra Damage
250 +6% to Critical Strike Chance
Your Critical Strikes do not deal extra Damage
250 +40% to Global Critical Strike Multiplier
-3% to Critical Strike Chance
250 +50% to Global Critical Strike Multiplier
-3% to Critical Strike Chance
250 +60% to Global Critical Strike Multiplier
-3% to Critical Strike Chance
1000 +0.4% to Critical Strike Chance
1000 +0.6% to Critical Strike Chance
1000 +0.8% to Critical Strike Chance
500 15% reduced Attack Speed
+0.9% to Critical Strike Chance
500 15% reduced Attack Speed
+1.2% to Critical Strike Chance
500 15% reduced Attack Speed
+1.5% to Critical Strike Chance
500 +0.9% to Critical Strike Chance
-500 to Accuracy Rating
500 +1.2% to Critical Strike Chance
-500 to Accuracy Rating
500 +1.5% to Critical Strike Chance
-500 to Accuracy Rating
500 30% increased Attack Speed
20% less Global Damage
500 35% increased Attack Speed
20% less Global Damage
500 40% increased Attack Speed
20% less Global Damage
1000 8% increased Attack Speed
1000 9% increased Attack Speed
1000 10% increased Attack Speed
250 4% increased Attack Speed
6% chance to gain Onslaught for 4 seconds on Kill
250 5% increased Attack Speed
6% chance to gain Onslaught for 4 seconds on Kill
250 6% increased Attack Speed
6% chance to gain Onslaught for 4 seconds on Kill
250 4% increased Attack Speed
6% chance to gain a Frenzy Charge on Kill
250 5% increased Attack Speed
6% chance to gain a Frenzy Charge on Kill
250 6% increased Attack Speed
6% chance to gain a Frenzy Charge on Kill
500 25% reduced Attack Speed
Attacks with this Weapon have 20% chance to deal Double Damage
500 25% reduced Attack Speed
Attacks with this Weapon have 25% chance to deal Double Damage
500 25% reduced Attack Speed
Attacks with this Weapon have 30% chance to deal Double Damage
625 50% reduced Attack Speed
Hits can’t be Evaded
625 -5% to Critical Strike Chance
Hits can’t be Evaded
500 +150 to Accuracy Rating
500 +250 to Accuracy Rating
500 +350 to Accuracy Rating
250 5% increased Dexterity
+80 to Accuracy Rating
250 5% increased Dexterity
+160 to Accuracy Rating
250 5% increased Dexterity
+240 to Accuracy Rating
250 15% increased Evasion Rating
+80 to Accuracy Rating
250 15% increased Evasion Rating
+160 to Accuracy Rating
250 15% increased Evasion Rating
+240 to Accuracy Rating
40 Resolute Technique
40 Blood Magic
40 Iron Grip
40 Vaal Pact
40 Avatar of Fire
40 Ancestral Bond
40 Crimson Dance
40 Glancing Blows
40 Call to Arms
40 The Impaler
40 Versatile Combatant
40 Unwavering Stance
40 Imbalanced Guard
40 Eternal Youth
100 -0.5% to Critical Strike Chance
Allocates Ribcage Crusher
100 -0.5% to Critical Strike Chance
Allocates Spinecruncher
100 -0.5% to Critical Strike Chance
Allocates Skull Cracking
100 -0.5% to Critical Strike Chance
Allocates Bone Breaker
100 -0.5% to Critical Strike Chance
Allocates Blacksmith’s Clout
100 -0.5% to Critical Strike Chance
Allocates Galvanic Hammer
500 +8% to Quality
500 +12% to Quality
500 +16% to Quality

Depth 3

Weight Passive
250 +12% to Fire Damage over Time Multiplier
-15% to Fire Resistance
250 +16% to Fire Damage over Time Multiplier
-15% to Fire Resistance
250 +12% to Chaos Damage over Time Multiplier
-15% to Chaos Resistance
250 +16% to Chaos Damage over Time Multiplier
-15% to Chaos Resistance
250 +12% to Physical Damage over Time Multiplier
Hits against you Overwhelm 6% of Physical Damage Reduction
250 +16% to Physical Damage over Time Multiplier
Hits against you Overwhelm 6% of Physical Damage Reduction
500 -8% to all Elemental Resistances
Attacks with this Weapon Penetrate 8% Elemental Resistances
500 -8% to all Elemental Resistances
Attacks with this Weapon Penetrate 10% Elemental Resistances
250 -13% to Chaos Resistance
Attacks with this Weapon Penetrate 8% Chaos Resistance
250 -13% to Chaos Resistance
Attacks with this Weapon Penetrate 10% Chaos Resistance
400 10% reduced Area of Effect
25% increased Area of Effect if you’ve Killed at least 5 Enemies Recently
400 10% reduced Area of Effect
30% increased Area of Effect if you’ve Killed at least 5 Enemies Recently
400 20% increased Area of Effect
10% reduced Area of Effect if you’ve Killed Recently
400 24% increased Area of Effect
10% reduced Area of Effect if you’ve Killed Recently
50 20% increased Chaining range
50 30% increased Chaining range
75 Projectiles Pierce an additional Target
50 Projectiles have 30% chance for an additional Projectile when Forking
50 Projectiles have 40% chance for an additional Projectile when Forking
250 15% increased Effect of your Marks
100% increased Mana Cost of Mark Skills
250 20% increased Effect of your Marks
100% increased Mana Cost of Mark Skills
250 15% reduced Effect of your Marks
6% chance to gain a Frenzy Charge when you Hit your Marked Enemy
250 15% reduced Effect of your Marks
10% chance to gain a Frenzy Charge when you Hit your Marked Enemy
250 25% reduced Accuracy Rating against Marked Enemy
Culling Strike against Marked Enemy
750 +2 to Weapon Range
750 +3 to Weapon Range
500 30% increased total Recovery per second from Life Leech
0.5% of Attack Damage Leeched as Life
500 30% increased total Recovery per second from Life Leech
0.8% of Attack Damage Leeched as Life
500 30% increased total Recovery per second from Mana Leech
0.5% of Attack Damage Leeched as Mana
500 30% increased total Recovery per second from Mana Leech
0.8% of Attack Damage Leeched as Mana
400 Grants 15 Life per Enemy Hit
Removes 2 of your Mana per Enemy Hit
400 Grants 25 Life per Enemy Hit
Removes 2 of your Mana per Enemy Hit
400 Removes 4 of your Life per Enemy Hit
Grants 6 Mana per Enemy Hit
400 Removes 4 of your Life per Enemy Hit
Grants 8 Mana per Enemy Hit
500 5% reduced Movement Speed
20% increased Cooldown Recovery Rate of Travel Skills
500 5% reduced Movement Speed
30% increased Cooldown Recovery Rate of Travel Skills
500 8% increased Movement Speed
Your Travel Skills are Disabled
500 12% increased Movement Speed
Your Travel Skills are Disabled
300 20% increased Effect of Onslaught on you
Buffs on you expire 10% faster
300 25% increased Effect of Onslaught on you
Buffs on you expire 10% faster
300 20% reduced Effect of Onslaught on you
10% chance to gain Onslaught for 4 seconds on Kill
300 20% reduced Effect of Onslaught on you
15% chance to gain Onslaught for 4 seconds on Kill
300 10% chance to gain Unholy Might for 4 seconds on Kill
Buffs on you expire 10% faster
300 15% chance to gain Unholy Might for 4 seconds on Kill
Buffs on you expire 10% faster
500 10% chance to gain Phasing for 4 seconds on Kill
Buffs on you expire 10% faster
500 15% chance to gain Phasing for 4 seconds on Kill
Buffs on you expire 10% faster
750 15% reduced Enemy Stun Threshold with this Weapon
20% chance to gain an Endurance Charge when you Stun an Enemy with a Melee Hit
750 25% reduced Enemy Stun Threshold with this Weapon
20% chance to gain an Endurance Charge when you Stun an Enemy with a Melee Hit
500 15% increased Enemy Stun Threshold
16% chance to double Stun Duration
500 15% increased Enemy Stun Threshold
24% chance to double Stun Duration
300 30% reduced Fortification Duration
Melee Hits which Stun have 15% chance to Fortify
300 30% reduced Fortification Duration
Melee Hits which Stun have 20% chance to Fortify
300 15% increased Skill Effect Duration
10% reduced Cooldown Recovery Rate
300 20% increased Skill Effect Duration
10% reduced Cooldown Recovery Rate
300 10% reduced Skill Effect Duration
10% increased Cooldown Recovery Rate
300 10% reduced Skill Effect Duration
15% increased Cooldown Recovery Rate
300 Flasks applied to you have 10% reduced Effect
40% chance to gain a Flask Charge when you deal a Critical Strike
300 Flasks applied to you have 10% reduced Effect
50% chance to gain a Flask Charge when you deal a Critical Strike
300 15% reduced Flask Charges gained
Flasks applied to you have 8% increased Effect
300 15% reduced Flask Charges gained
Flasks applied to you have 10% increased Effect
250 40% reduced Trap Trigger Area of Effect
12% increased Trap Throwing Speed
250 40% reduced Trap Trigger Area of Effect
16% increased Trap Throwing Speed
250 25% reduced Trap Spread
Traps from Skills are thrown randomly around targeted location
250 15% reduced Totem Placement speed
Skills that would Summon a Totem have 25% chance to Summon two Totems instead
250 15% reduced Totem Placement speed
Skills that would Summon a Totem have 40% chance to Summon two Totems instead
250 15% reduced Totem Life
Totems Explode on Death, dealing 200% of their Life as Physical Damage
250 15% reduced Totem Life
Totems Explode on Death, dealing 300% of their Life as Physical Damage
300 30% increased Effect of Chill on you
Unaffected by Chill while Channelling
300 30% increased Effect of Shock on you
Unaffected by Shock while Channelling
250 20% increased Warcry Buff Effect
Warcry Skills have 20% reduced Area of Effect
250 30% increased Warcry Buff Effect
Warcry Skills have 20% reduced Area of Effect
250 30% reduced Damage
25% increased Damage for each time you’ve Warcried Recently
250 30% reduced Damage
40% increased Damage for each time you’ve Warcried Recently
250 6% chance to Scorch Enemies
Cannot inflict Ignite
250 10% chance to Scorch Enemies
Cannot inflict Ignite
250 6% chance to inflict Brittle
Cannot inflict Freeze or Chill
250 10% chance to inflict Brittle
Cannot inflict Freeze or Chill
250 6% chance to Sap Enemies
Cannot inflict Shock
250 10% chance to Sap Enemies
Cannot inflict Shock
300 Inflict Fire Exposure on Hit
25% chance to be inflicted with Fire Exposure when you take Fire Damage from a Hit
300 Inflict Cold Exposure on Hit
25% chance to be inflicted with Cold Exposure when you take Cold Damage from a Hit
300 Inflict Lightning Exposure on Hit
25% chance to be inflicted with Lightning Exposure when you take Lightning Damage from a Hit
300 Inflict Fire, Cold, and Lightning Exposure on Hit
25% chance to be inflicted with a random Exposure when you take Elemental Damage from a Hit
150 6% chance to inflict Withered for 2 seconds on Hit
25% chance to be Withered for 2 seconds when you take Chaos Damage from a Hit
150 10% chance to inflict Withered for 2 seconds on Hit
25% chance to be Withered for 2 seconds when you take Chaos Damage from a Hit
500 Overwhelm 15% Physical Damage Reduction
Hits against you Overwhelm 5% of Physical Damage Reduction
500 Overwhelm 20% Physical Damage Reduction
Hits against you Overwhelm 5% of Physical Damage Reduction
300 30% increased Stun Duration on Enemies
15% increased Stun Duration on you
300 40% increased Stun Duration on Enemies
20% increased Stun Duration on you
300 20% increased Freeze Duration on Enemies
15% increased Freeze Duration on you
300 30% increased Freeze Duration on Enemies
20% increased Freeze Duration on you
300 20% increased Ignite Duration on Enemies
15% increased Ignite Duration on you
300 30% increased Ignite Duration on Enemies
20% increased Ignite Duration on you
300 20% increased Bleeding Duration
15% increased Bleed Duration on you
300 30% increased Bleeding Duration
20% increased Bleed Duration on you
300 10% increased Poison Duration
15% increased Poison Duration on you
300 15% increased Poison Duration
20% increased Poison Duration on you
300 15% increased Effect of Chill on you
30% increased Effect of Chill
300 20% increased Effect of Chill on you
40% increased Effect of Chill
300 30% increased Effect of Shock
15% increased Effect of Shock on you
300 40% increased Effect of Shock
20% increased Effect of Shock on you
300 10% increased Impale Effect
Attack Hits against you have 15% chance to Impale
300 15% increased Impale Effect
Attack Hits against you have 20% chance to Impale
1000 20% reduced Attribute Requirements
1000 30% reduced Attribute Requirements
500 +60 to Dexterity
Gain no inherent bonuses from Dexterity
500 +80 to Dexterity
Gain no inherent bonuses from Dexterity
500 +60 to Intelligence
Gain no inherent bonuses from Intelligence
500 +80 to Intelligence
Gain no inherent bonuses from Intelligence
200 +60 to Strength
Gain no inherent bonuses from Strength
200 +80 to Strength
Gain no inherent bonuses from Strength
500 4% increased Dexterity
4% increased Intelligence
500 6% increased Dexterity
6% increased Intelligence
500 4% increased Strength
4% increased Dexterity
500 6% increased Strength
6% increased Dexterity
500 4% increased Strength
4% increased Intelligence
500 6% increased Strength
6% increased Intelligence
500 8% increased Movement Speed if Dexterity is below 100
500 12% increased Movement Speed if Dexterity is below 100
500 14% increased Area of Effect if Intelligence is below 100
500 20% increased Area of Effect if Intelligence is below 100
200 6% chance to deal Double Damage if Strength is below 100
200 10% chance to deal Double Damage if Strength is below 100
200 12% chance to deal Double Damage if Strength is below 100
200 16% chance to deal Double Damage if Strength is below 100
300 10% increased Explicit Elemental Damage Modifier magnitudes
300 15% increased Explicit Elemental Damage Modifier magnitudes
300 10% increased Explicit Physical and Chaos Damage Modifier magnitudes
300 15% increased Explicit Physical and Chaos Damage Modifier magnitudes
300 10% increased Explicit Critical Modifier magnitudes
300 15% increased Explicit Critical Modifier magnitudes
300 10% increased Explicit Speed Modifier magnitudes
300 15% increased Explicit Speed Modifier magnitudes
150 10% increased Explicit Attribute Modifier magnitudes
150 15% increased Explicit Attribute Modifier magnitudes
300 50% increased Endurance, Frenzy and Power Charge Duration
300 65% increased Endurance, Frenzy and Power Charge Duration
300 80% increased Endurance, Frenzy and Power Charge Duration
300 5% chance to Steal Power, Frenzy, and Endurance Charges on Hit
300 10% chance to Steal Power, Frenzy, and Endurance Charges on Hit
300 15% chance to Steal Power, Frenzy, and Endurance Charges on Hit
200 75% reduced Endurance, Frenzy and Power Charge Duration
Gain a Power, Frenzy or Endurance Charge on Kill
400 50% reduced Frenzy Charge Duration
Gain a Frenzy Charge on Kill
400 50% reduced Power Charge Duration
Gain a Power Charge on Kill
400 50% reduced Endurance Charge Duration
Gain an Endurance Charge on Kill
300 -1 to Maximum Endurance Charges
+1 to Minimum Frenzy Charges
300 +1 to Minimum Endurance Charges
-1 to Maximum Frenzy Charges
300 +1 to Minimum Endurance Charges
+1 to Minimum Frenzy Charges
150 +1 to Minimum Endurance, Frenzy and Power Charges
-1 to Maximum Endurance, Frenzy and Power Charges
150 Herald of Agony has 25% increased Buff Effect
Herald of Agony has 25% increased Reservation
150 Herald of Agony has 35% increased Buff Effect
Herald of Agony has 25% increased Reservation
150 Herald of Agony has 45% increased Buff Effect
Herald of Agony has 25% increased Reservation
150 Herald of Ash has 25% increased Reservation
Herald of Ash has 25% increased Buff Effect
150 Herald of Ash has 25% increased Reservation
Herald of Ash has 35% increased Buff Effect
150 Herald of Ash has 25% increased Reservation
Herald of Ash has 45% increased Buff Effect
150 Herald of Ice has 25% increased Reservation
Herald of Ice has 25% increased Buff Effect
150 Herald of Ice has 25% increased Reservation
Herald of Ice has 35% increased Buff Effect
150 Herald of Ice has 25% increased Reservation
Herald of Ice has 45% increased Buff Effect
150 Herald of Purity has 25% increased Buff Effect
Herald of Purity has 25% increased Reservation
150 Herald of Purity has 35% increased Buff Effect
Herald of Purity has 25% increased Reservation
150 Herald of Purity has 45% increased Buff Effect
Herald of Purity has 25% increased Reservation
150 Herald of Thunder has 25% increased Reservation
Herald of Thunder has 25% increased Buff Effect
150 Herald of Thunder has 25% increased Reservation
Herald of Thunder has 35% increased Buff Effect
150 Herald of Thunder has 25% increased Reservation
Herald of Thunder has 45% increased Buff Effect
150 Anger has 20% increased Aura Effect
Anger has 25% increased Reservation
150 Anger has 25% increased Aura Effect
Anger has 25% increased Reservation
150 Anger has 30% increased Aura Effect
Anger has 25% increased Reservation
150 Wrath has 20% increased Aura Effect
Wrath has 25% increased Reservation
150 Wrath has 25% increased Aura Effect
Wrath has 25% increased Reservation
150 Wrath has 30% increased Aura Effect
Wrath has 25% increased Reservation
150 Hatred has 20% increased Aura Effect
Hatred has 25% increased Reservation
150 Hatred has 25% increased Aura Effect
Hatred has 25% increased Reservation
150 Hatred has 30% increased Aura Effect
Hatred has 25% increased Reservation
150 Zealotry has 20% increased Aura Effect
Zealotry has 25% increased Reservation
150 Zealotry has 25% increased Aura Effect
Zealotry has 25% increased Reservation
150 Zealotry has 30% increased Aura Effect
Zealotry has 25% increased Reservation
150 Pride has 20% increased Aura Effect
Pride has 25% increased Reservation
150 Pride has 25% increased Aura Effect
Pride has 25% increased Reservation
150 Pride has 30% increased Aura Effect
Pride has 25% increased Reservation
150 Malevolence has 20% increased Aura Effect
Malevolence has 25% increased Reservation
150 Malevolence has 25% increased Aura Effect
Malevolence has 25% increased Reservation
150 Malevolence has 30% increased Aura Effect
Malevolence has 25% increased Reservation
150 Haste has 20% increased Aura Effect
Haste has 25% increased Reservation
150 Haste has 25% increased Aura Effect
Haste has 25% increased Reservation
150 Haste has 30% increased Aura Effect
Haste has 25% increased Reservation
150 Precision has 20% increased Aura Effect
Precision has 25% increased Reservation
150 Precision has 25% increased Aura Effect
Precision has 25% increased Reservation
150 Precision has 30% increased Aura Effect
Precision has 25% increased Reservation
150 Banner Skills have 20% increased Aura Effect
25% increased Reservation of Banner Skills
150 Banner Skills have 25% increased Aura Effect
25% increased Reservation of Banner Skills
150 Banner Skills have 30% increased Aura Effect
25% increased Reservation of Banner Skills
100 Socketed Gems are Supported by Level 10 Mana Leech
100 Socketed Gems are supported by Level 15 Additional Accuracy
100 Socketed Gems are Supported by Level 25 Arrogance
100 Socketed Gems are supported by Level 10 Fork
100 Socketed Gems are Supported by Level 10 Chance to Poison
100 Socketed Gems are supported by Level 10 Life Leech
100 Socketed Gems are supported by Level 10 Melee Splash
100 Socketed Gems are supported by Level 10 Faster Projectiles
100 Socketed Gems are supported by Level 10 Stun
100 Socketed Gems are Supported by Level 10 Increased Area of Effect
100 Socketed Gems are Supported by Level 10 Knockback
100 Socketed Gems are Supported by Level 10 Lesser Multiple Projectiles
100 Socketed Gems are supported by Level 10 Blind
100 Socketed Gems are supported by Level 10 Chance to Flee
100 Socketed Gems are Supported by Level 10 Item Rarity
100 Socketed Gems are Supported by Level 10 Combustion
100 Socketed Gems are Supported by Level 15 Life Gain On Hit
100 Socketed Gems are Supported by Level 10 Culling Strike
100 Socketed Gems are Supported by Level 10 Point Blank
100 Socketed Gems are Supported by Level 10 Iron Grip
100 Socketed Gems are Supported by Level 10 Chain
500 Socketed Gems are Supported by Level 3 Empower
100 Socketed Gems are Supported by Level 10 Slower Projectiles
100 Socketed Gems are Supported by Level 10 Less Duration
500 Socketed Gems are Supported by Level 3 Enhance
500 Socketed Gems are Supported by Level 3 Enlighten
100 Socketed Gems are Supported by Level 10 Physical To Lightning
100 Socketed Gems are Supported by Level 10 Advanced Traps
100 Socketed Gems are Supported by Level 10 Ignite Proliferation
100 Socketed Gems are Supported by Level 10 Chance To Bleed
100 Socketed Gems are Supported by Level 15 Decay
100 Socketed Gems are Supported by Level 10 Maim
100 Socketed Gems are Supported by Level 10 Momentum
100 Socketed Gems are supported by Level 10 Pierce
100 Socketed Gems are Supported by Level 25 Generosity
100 Socketed Gems are Supported by Level 10 Fortify
100 Socketed Gems are Supported by Level 10 Elemental Proliferation
100 Socketed Gems are Supported by Level 10 Volley
100 Socketed Gems are Supported by Level 10 Ancestral Call
100 Socketed Gems are Supported by Level 10 Withering Touch
100 Socketed Gems are Supported by Level 10 Energy Leech
100 Socketed Gems are Supported by Level 10 Impale
100 Socketed Gems are Supported by Level 10 Rage
100 Socketed Gems are Supported by Level 10 Shockwave
100 Socketed Gems are Supported by Level 10 Swift Assembly
100 Socketed Gems are Supported by Level 25 Second Wind
100 Socketed Gems are Supported by Level 25 Urgent Orders
100 Socketed Gems are Supported by Level 10 Lifetap
100 Socketed Gems are Supported by Level 10 Behead
100 Socketed Gems are Supported by Level 25 Divine Blessing
100 Socketed Gems are Supported by Level 25 Eternal Blessing
100 Socketed Gems are Supported by Level 10 Overcharge
25 Socketed Gems are Supported by Level 10 Mana Leech
25 Socketed Gems are supported by Level 15 Additional Accuracy
25 Socketed Gems are Supported by Level 25 Arrogance
25 Socketed Gems are supported by Level 10 Fork
25 Socketed Gems are Supported by Level 10 Chance to Poison
25 Socketed Gems are supported by Level 10 Life Leech
25 Socketed Gems are supported by Level 10 Melee Splash
25 Socketed Gems are supported by Level 10 Faster Projectiles
25 Socketed Gems are supported by Level 10 Stun
25 Socketed Gems are Supported by Level 10 Increased Area of Effect
25 Socketed Gems are Supported by Level 10 Knockback
25 Socketed Gems are Supported by Level 10 Lesser Multiple Projectiles
25 Socketed Gems are supported by Level 10 Blind
25 Socketed Gems are supported by Level 10 Chance to Flee
25 Socketed Gems are Supported by Level 10 Combustion
25 Socketed Gems are Supported by Level 15 Life Gain On Hit
25 Socketed Gems are Supported by Level 10 Culling Strike
25 Socketed Gems are Supported by Level 10 Point Blank
25 Socketed Gems are Supported by Level 10 Iron Grip
25 Socketed Gems are Supported by Level 10 Chain
125 Socketed Gems are Supported by Level 3 Empower
25 Socketed Gems are Supported by Level 10 Slower Projectiles
25 Socketed Gems are Supported by Level 10 Less Duration
125 Socketed Gems are Supported by Level 3 Enhance
125 Socketed Gems are Supported by Level 3 Enlighten
25 Socketed Gems are Supported by Level 10 Physical To Lightning
25 Socketed Gems are Supported by Level 10 Advanced Traps
25 Socketed Gems are Supported by Level 10 Ignite Proliferation
25 Socketed Gems are Supported by Level 10 Chance To Bleed
25 Socketed Gems are Supported by Level 15 Decay
25 Socketed Gems are Supported by Level 10 Maim
25 Socketed Gems are Supported by Level 10 Momentum
25 Socketed Gems are supported by Level 10 Pierce
25 Socketed Gems are Supported by Level 25 Generosity
25 Socketed Gems are Supported by Level 10 Fortify
25 Socketed Gems are Supported by Level 10 Elemental Proliferation
25 Socketed Gems are Supported by Level 10 Volley
25 Socketed Gems are Supported by Level 10 Ancestral Call
25 Socketed Gems are Supported by Level 10 Withering Touch
25 Socketed Gems are Supported by Level 10 Energy Leech
25 Socketed Gems are Supported by Level 10 Impale
25 Socketed Gems are Supported by Level 10 Rage
25 Socketed Gems are Supported by Level 10 Shockwave
25 Socketed Gems are Supported by Level 10 Swift Assembly
25 Socketed Gems are Supported by Level 25 Second Wind
25 Socketed Gems are Supported by Level 25 Urgent Orders
25 Socketed Gems are Supported by Level 10 Lifetap
25 Socketed Gems are Supported by Level 10 Behead
25 Socketed Gems are Supported by Level 25 Divine Blessing
25 Socketed Gems are Supported by Level 25 Eternal Blessing
25 Socketed Gems are Supported by Level 10 Overcharge
100 Item sells for an additional Unique of this Base Type
750 Item sells for an additional Magmatic Ore
200 Item sells for 20 additional Orbs of Scouring
240 Item sells for 20 additional Chaos Orbs
134 Item sells for 15 additional Orbs of Regret
60 Item sells for 10 additional Regal Orbs
134 Item sells for 15 additional Vaal Orbs
54 Item sells for 15 additional Gemcutter’s Prisms
80 Item sells for 10 additional Blessed Orbs
140 Item sells for 15 additional Awakened Sextant
40 Item sells for an additional Orb of Annulment
100 Item sells for an additional Exalted Orb
100 Item sells for an additional Divine Orb
5 Item sells for an additional Sacred Orb
1250 Item sells for an additional Igneous Geode

Depth 4

Weight Passive
250 +12% to Fire Damage over Time Multiplier
-15% to Fire Resistance
250 +16% to Fire Damage over Time Multiplier
-15% to Fire Resistance
250 +12% to Chaos Damage over Time Multiplier
-15% to Chaos Resistance
250 +16% to Chaos Damage over Time Multiplier
-15% to Chaos Resistance
250 +12% to Physical Damage over Time Multiplier
Hits against you Overwhelm 6% of Physical Damage Reduction
250 +16% to Physical Damage over Time Multiplier
Hits against you Overwhelm 6% of Physical Damage Reduction
500 -8% to all Elemental Resistances
Attacks with this Weapon Penetrate 8% Elemental Resistances
500 -8% to all Elemental Resistances
Attacks with this Weapon Penetrate 10% Elemental Resistances
250 -13% to Chaos Resistance
Attacks with this Weapon Penetrate 8% Chaos Resistance
250 -13% to Chaos Resistance
Attacks with this Weapon Penetrate 10% Chaos Resistance
400 10% reduced Area of Effect
25% increased Area of Effect if you’ve Killed at least 5 Enemies Recently
400 10% reduced Area of Effect
30% increased Area of Effect if you’ve Killed at least 5 Enemies Recently
400 20% increased Area of Effect
10% reduced Area of Effect if you’ve Killed Recently
400 24% increased Area of Effect
10% reduced Area of Effect if you’ve Killed Recently
50 20% increased Chaining range
50 30% increased Chaining range
75 Projectiles Pierce an additional Target
50 Projectiles have 30% chance for an additional Projectile when Forking
50 Projectiles have 40% chance for an additional Projectile when Forking
250 15% increased Effect of your Marks
100% increased Mana Cost of Mark Skills
250 20% increased Effect of your Marks
100% increased Mana Cost of Mark Skills
250 15% reduced Effect of your Marks
6% chance to gain a Frenzy Charge when you Hit your Marked Enemy
250 15% reduced Effect of your Marks
10% chance to gain a Frenzy Charge when you Hit your Marked Enemy
250 25% reduced Accuracy Rating against Marked Enemy
Culling Strike against Marked Enemy
750 +2 to Weapon Range
750 +3 to Weapon Range
500 30% increased total Recovery per second from Life Leech
0.5% of Attack Damage Leeched as Life
500 30% increased total Recovery per second from Life Leech
0.8% of Attack Damage Leeched as Life
500 30% increased total Recovery per second from Mana Leech
0.5% of Attack Damage Leeched as Mana
500 30% increased total Recovery per second from Mana Leech
0.8% of Attack Damage Leeched as Mana
400 Grants 15 Life per Enemy Hit
Removes 2 of your Mana per Enemy Hit
400 Grants 25 Life per Enemy Hit
Removes 2 of your Mana per Enemy Hit
400 Removes 4 of your Life per Enemy Hit
Grants 6 Mana per Enemy Hit
400 Removes 4 of your Life per Enemy Hit
Grants 8 Mana per Enemy Hit
500 5% reduced Movement Speed
20% increased Cooldown Recovery Rate of Travel Skills
500 5% reduced Movement Speed
30% increased Cooldown Recovery Rate of Travel Skills
500 8% increased Movement Speed
Your Travel Skills are Disabled
500 12% increased Movement Speed
Your Travel Skills are Disabled
300 20% increased Effect of Onslaught on you
Buffs on you expire 10% faster
300 25% increased Effect of Onslaught on you
Buffs on you expire 10% faster
300 20% reduced Effect of Onslaught on you
10% chance to gain Onslaught for 4 seconds on Kill
300 20% reduced Effect of Onslaught on you
15% chance to gain Onslaught for 4 seconds on Kill
300 10% chance to gain Unholy Might for 4 seconds on Kill
Buffs on you expire 10% faster
300 15% chance to gain Unholy Might for 4 seconds on Kill
Buffs on you expire 10% faster
500 10% chance to gain Phasing for 4 seconds on Kill
Buffs on you expire 10% faster
500 15% chance to gain Phasing for 4 seconds on Kill
Buffs on you expire 10% faster
750 15% reduced Enemy Stun Threshold with this Weapon
20% chance to gain an Endurance Charge when you Stun an Enemy with a Melee Hit
750 25% reduced Enemy Stun Threshold with this Weapon
20% chance to gain an Endurance Charge when you Stun an Enemy with a Melee Hit
500 15% increased Enemy Stun Threshold
16% chance to double Stun Duration
500 15% increased Enemy Stun Threshold
24% chance to double Stun Duration
300 30% reduced Fortification Duration
Melee Hits which Stun have 15% chance to Fortify
300 30% reduced Fortification Duration
Melee Hits which Stun have 20% chance to Fortify
300 15% increased Skill Effect Duration
10% reduced Cooldown Recovery Rate
300 20% increased Skill Effect Duration
10% reduced Cooldown Recovery Rate
300 10% reduced Skill Effect Duration
10% increased Cooldown Recovery Rate
300 10% reduced Skill Effect Duration
15% increased Cooldown Recovery Rate
300 Flasks applied to you have 10% reduced Effect
40% chance to gain a Flask Charge when you deal a Critical Strike
300 Flasks applied to you have 10% reduced Effect
50% chance to gain a Flask Charge when you deal a Critical Strike
300 15% reduced Flask Charges gained
Flasks applied to you have 8% increased Effect
300 15% reduced Flask Charges gained
Flasks applied to you have 10% increased Effect
250 40% reduced Trap Trigger Area of Effect
12% increased Trap Throwing Speed
250 40% reduced Trap Trigger Area of Effect
16% increased Trap Throwing Speed
250 25% reduced Trap Spread
Traps from Skills are thrown randomly around targeted location
250 15% reduced Totem Placement speed
Skills that would Summon a Totem have 25% chance to Summon two Totems instead
250 15% reduced Totem Placement speed
Skills that would Summon a Totem have 40% chance to Summon two Totems instead
250 15% reduced Totem Life
Totems Explode on Death, dealing 200% of their Life as Physical Damage
250 15% reduced Totem Life
Totems Explode on Death, dealing 300% of their Life as Physical Damage
300 30% increased Effect of Chill on you
Unaffected by Chill while Channelling
300 30% increased Effect of Shock on you
Unaffected by Shock while Channelling
250 20% increased Warcry Buff Effect
Warcry Skills have 20% reduced Area of Effect
250 30% increased Warcry Buff Effect
Warcry Skills have 20% reduced Area of Effect
250 30% reduced Damage
25% increased Damage for each time you’ve Warcried Recently
250 30% reduced Damage
40% increased Damage for each time you’ve Warcried Recently
250 6% chance to Scorch Enemies
Cannot inflict Ignite
250 10% chance to Scorch Enemies
Cannot inflict Ignite
250 6% chance to inflict Brittle
Cannot inflict Freeze or Chill
250 10% chance to inflict Brittle
Cannot inflict Freeze or Chill
250 6% chance to Sap Enemies
Cannot inflict Shock
250 10% chance to Sap Enemies
Cannot inflict Shock
300 Inflict Fire Exposure on Hit
25% chance to be inflicted with Fire Exposure when you take Fire Damage from a Hit
300 Inflict Cold Exposure on Hit
25% chance to be inflicted with Cold Exposure when you take Cold Damage from a Hit
300 Inflict Lightning Exposure on Hit
25% chance to be inflicted with Lightning Exposure when you take Lightning Damage from a Hit
300 Inflict Fire, Cold, and Lightning Exposure on Hit
25% chance to be inflicted with a random Exposure when you take Elemental Damage from a Hit
150 6% chance to inflict Withered for 2 seconds on Hit
25% chance to be Withered for 2 seconds when you take Chaos Damage from a Hit
150 10% chance to inflict Withered for 2 seconds on Hit
25% chance to be Withered for 2 seconds when you take Chaos Damage from a Hit
500 Overwhelm 15% Physical Damage Reduction
Hits against you Overwhelm 5% of Physical Damage Reduction
500 Overwhelm 20% Physical Damage Reduction
Hits against you Overwhelm 5% of Physical Damage Reduction
300 30% increased Stun Duration on Enemies
15% increased Stun Duration on you
300 40% increased Stun Duration on Enemies
20% increased Stun Duration on you
300 20% increased Freeze Duration on Enemies
15% increased Freeze Duration on you
300 30% increased Freeze Duration on Enemies
20% increased Freeze Duration on you
300 20% increased Ignite Duration on Enemies
15% increased Ignite Duration on you
300 30% increased Ignite Duration on Enemies
20% increased Ignite Duration on you
300 20% increased Bleeding Duration
15% increased Bleed Duration on you
300 30% increased Bleeding Duration
20% increased Bleed Duration on you
300 10% increased Poison Duration
15% increased Poison Duration on you
300 15% increased Poison Duration
20% increased Poison Duration on you
300 15% increased Effect of Chill on you
30% increased Effect of Chill
300 20% increased Effect of Chill on you
40% increased Effect of Chill
300 30% increased Effect of Shock
15% increased Effect of Shock on you
300 40% increased Effect of Shock
20% increased Effect of Shock on you
300 10% increased Impale Effect
Attack Hits against you have 15% chance to Impale
300 15% increased Impale Effect
Attack Hits against you have 20% chance to Impale
1000 20% reduced Attribute Requirements
1000 30% reduced Attribute Requirements
500 +60 to Dexterity
Gain no inherent bonuses from Dexterity
500 +80 to Dexterity
Gain no inherent bonuses from Dexterity
500 +60 to Intelligence
Gain no inherent bonuses from Intelligence
500 +80 to Intelligence
Gain no inherent bonuses from Intelligence
200 +60 to Strength
Gain no inherent bonuses from Strength
200 +80 to Strength
Gain no inherent bonuses from Strength
500 4% increased Dexterity
4% increased Intelligence
500 6% increased Dexterity
6% increased Intelligence
500 4% increased Strength
4% increased Dexterity
500 6% increased Strength
6% increased Dexterity
500 4% increased Strength
4% increased Intelligence
500 6% increased Strength
6% increased Intelligence
500 8% increased Movement Speed if Dexterity is below 100
500 12% increased Movement Speed if Dexterity is below 100
500 14% increased Area of Effect if Intelligence is below 100
500 20% increased Area of Effect if Intelligence is below 100
200 6% chance to deal Double Damage if Strength is below 100
200 10% chance to deal Double Damage if Strength is below 100
200 12% chance to deal Double Damage if Strength is below 100
200 16% chance to deal Double Damage if Strength is below 100
300 10% increased Explicit Elemental Damage Modifier magnitudes
300 15% increased Explicit Elemental Damage Modifier magnitudes
300 10% increased Explicit Physical and Chaos Damage Modifier magnitudes
300 15% increased Explicit Physical and Chaos Damage Modifier magnitudes
300 10% increased Explicit Critical Modifier magnitudes
300 15% increased Explicit Critical Modifier magnitudes
300 10% increased Explicit Speed Modifier magnitudes
300 15% increased Explicit Speed Modifier magnitudes
150 10% increased Explicit Attribute Modifier magnitudes
150 15% increased Explicit Attribute Modifier magnitudes
300 50% increased Endurance, Frenzy and Power Charge Duration
300 65% increased Endurance, Frenzy and Power Charge Duration
300 80% increased Endurance, Frenzy and Power Charge Duration
300 5% chance to Steal Power, Frenzy, and Endurance Charges on Hit
300 10% chance to Steal Power, Frenzy, and Endurance Charges on Hit
300 15% chance to Steal Power, Frenzy, and Endurance Charges on Hit
200 75% reduced Endurance, Frenzy and Power Charge Duration
Gain a Power, Frenzy or Endurance Charge on Kill
400 50% reduced Frenzy Charge Duration
Gain a Frenzy Charge on Kill
400 50% reduced Power Charge Duration
Gain a Power Charge on Kill
400 50% reduced Endurance Charge Duration
Gain an Endurance Charge on Kill
300 -1 to Maximum Endurance Charges
+1 to Minimum Frenzy Charges
300 +1 to Minimum Endurance Charges
-1 to Maximum Frenzy Charges
300 +1 to Minimum Endurance Charges
+1 to Minimum Frenzy Charges
150 +1 to Minimum Endurance, Frenzy and Power Charges
-1 to Maximum Endurance, Frenzy and Power Charges
500 -1 to Maximum Endurance Charges
+1 to Maximum Frenzy Charges
500 -1 to Maximum Endurance Charges
-1 to Maximum Frenzy Charges
500 +1 to Maximum Endurance Charges
-1 to Maximum Frenzy Charges
150 4% increased Movement Speed per Frenzy Charge
-1 to Maximum Frenzy Charges
150 -1 to Maximum Power Charges
4% increased Cooldown Recovery Rate per Power Charge
150 -1 to Maximum Endurance Charges
8% increased Area of Effect per Endurance Charge
150 15% increased Damage per Endurance, Frenzy or Power Charge
-1 to Maximum Endurance, Frenzy and Power Charges
500 Rampage
150 Herald of Agony has 25% increased Buff Effect
Herald of Agony has 25% increased Reservation
150 Herald of Agony has 35% increased Buff Effect
Herald of Agony has 25% increased Reservation
150 Herald of Agony has 45% increased Buff Effect
Herald of Agony has 25% increased Reservation
150 Herald of Ash has 25% increased Reservation
Herald of Ash has 25% increased Buff Effect
150 Herald of Ash has 25% increased Reservation
Herald of Ash has 35% increased Buff Effect
150 Herald of Ash has 25% increased Reservation
Herald of Ash has 45% increased Buff Effect
150 Herald of Ice has 25% increased Reservation
Herald of Ice has 25% increased Buff Effect
150 Herald of Ice has 25% increased Reservation
Herald of Ice has 35% increased Buff Effect
150 Herald of Ice has 25% increased Reservation
Herald of Ice has 45% increased Buff Effect
150 Herald of Purity has 25% increased Buff Effect
Herald of Purity has 25% increased Reservation
150 Herald of Purity has 35% increased Buff Effect
Herald of Purity has 25% increased Reservation
150 Herald of Purity has 45% increased Buff Effect
Herald of Purity has 25% increased Reservation
150 Herald of Thunder has 25% increased Reservation
Herald of Thunder has 25% increased Buff Effect
150 Herald of Thunder has 25% increased Reservation
Herald of Thunder has 35% increased Buff Effect
150 Herald of Thunder has 25% increased Reservation
Herald of Thunder has 45% increased Buff Effect
150 Anger has 20% increased Aura Effect
Anger has 25% increased Reservation
150 Anger has 25% increased Aura Effect
Anger has 25% increased Reservation
150 Anger has 30% increased Aura Effect
Anger has 25% increased Reservation
150 Wrath has 20% increased Aura Effect
Wrath has 25% increased Reservation
150 Wrath has 25% increased Aura Effect
Wrath has 25% increased Reservation
150 Wrath has 30% increased Aura Effect
Wrath has 25% increased Reservation
150 Hatred has 20% increased Aura Effect
Hatred has 25% increased Reservation
150 Hatred has 25% increased Aura Effect
Hatred has 25% increased Reservation
150 Hatred has 30% increased Aura Effect
Hatred has 25% increased Reservation
150 Zealotry has 20% increased Aura Effect
Zealotry has 25% increased Reservation
150 Zealotry has 25% increased Aura Effect
Zealotry has 25% increased Reservation
150 Zealotry has 30% increased Aura Effect
Zealotry has 25% increased Reservation
150 Pride has 20% increased Aura Effect
Pride has 25% increased Reservation
150 Pride has 25% increased Aura Effect
Pride has 25% increased Reservation
150 Pride has 30% increased Aura Effect
Pride has 25% increased Reservation
150 Malevolence has 20% increased Aura Effect
Malevolence has 25% increased Reservation
150 Malevolence has 25% increased Aura Effect
Malevolence has 25% increased Reservation
150 Malevolence has 30% increased Aura Effect
Malevolence has 25% increased Reservation
150 Haste has 20% increased Aura Effect
Haste has 25% increased Reservation
150 Haste has 25% increased Aura Effect
Haste has 25% increased Reservation
150 Haste has 30% increased Aura Effect
Haste has 25% increased Reservation
150 Precision has 20% increased Aura Effect
Precision has 25% increased Reservation
150 Precision has 25% increased Aura Effect
Precision has 25% increased Reservation
150 Precision has 30% increased Aura Effect
Precision has 25% increased Reservation
150 Banner Skills have 20% increased Aura Effect
25% increased Reservation of Banner Skills
150 Banner Skills have 25% increased Aura Effect
25% increased Reservation of Banner Skills
150 Banner Skills have 30% increased Aura Effect
25% increased Reservation of Banner Skills
100 Socketed Gems are Supported by Level 10 Mana Leech
100 Socketed Gems are supported by Level 15 Additional Accuracy
100 Socketed Gems are Supported by Level 25 Arrogance
100 Socketed Gems are supported by Level 10 Fork
100 Socketed Gems are Supported by Level 10 Chance to Poison
100 Socketed Gems are supported by Level 10 Life Leech
100 Socketed Gems are supported by Level 10 Melee Splash
100 Socketed Gems are supported by Level 10 Faster Projectiles
100 Socketed Gems are supported by Level 10 Stun
100 Socketed Gems are Supported by Level 10 Increased Area of Effect
100 Socketed Gems are Supported by Level 10 Knockback
100 Socketed Gems are Supported by Level 10 Lesser Multiple Projectiles
100 Socketed Gems are supported by Level 10 Blind
100 Socketed Gems are supported by Level 10 Chance to Flee
100 Socketed Gems are Supported by Level 10 Item Rarity
100 Socketed Gems are Supported by Level 10 Combustion
100 Socketed Gems are Supported by Level 15 Life Gain On Hit
100 Socketed Gems are Supported by Level 10 Culling Strike
100 Socketed Gems are Supported by Level 10 Point Blank
100 Socketed Gems are Supported by Level 10 Iron Grip
100 Socketed Gems are Supported by Level 10 Chain
500 Socketed Gems are Supported by Level 3 Empower
100 Socketed Gems are Supported by Level 10 Slower Projectiles
100 Socketed Gems are Supported by Level 10 Less Duration
500 Socketed Gems are Supported by Level 3 Enhance
500 Socketed Gems are Supported by Level 3 Enlighten
100 Socketed Gems are Supported by Level 10 Physical To Lightning
100 Socketed Gems are Supported by Level 10 Advanced Traps
100 Socketed Gems are Supported by Level 10 Ignite Proliferation
100 Socketed Gems are Supported by Level 10 Chance To Bleed
100 Socketed Gems are Supported by Level 15 Decay
100 Socketed Gems are Supported by Level 10 Maim
100 Socketed Gems are Supported by Level 10 Momentum
100 Socketed Gems are supported by Level 10 Pierce
100 Socketed Gems are Supported by Level 25 Generosity
100 Socketed Gems are Supported by Level 10 Fortify
100 Socketed Gems are Supported by Level 10 Elemental Proliferation
100 Socketed Gems are Supported by Level 10 Volley
100 Socketed Gems are Supported by Level 10 Ancestral Call
100 Socketed Gems are Supported by Level 10 Withering Touch
100 Socketed Gems are Supported by Level 10 Energy Leech
100 Socketed Gems are Supported by Level 10 Impale
100 Socketed Gems are Supported by Level 10 Rage
100 Socketed Gems are Supported by Level 10 Shockwave
100 Socketed Gems are Supported by Level 10 Swift Assembly
100 Socketed Gems are Supported by Level 25 Second Wind
100 Socketed Gems are Supported by Level 25 Urgent Orders
100 Socketed Gems are Supported by Level 10 Lifetap
100 Socketed Gems are Supported by Level 10 Behead
100 Socketed Gems are Supported by Level 25 Divine Blessing
100 Socketed Gems are Supported by Level 25 Eternal Blessing
100 Socketed Gems are Supported by Level 10 Overcharge
25 Socketed Gems are Supported by Level 10 Mana Leech
25 Socketed Gems are supported by Level 15 Additional Accuracy
25 Socketed Gems are Supported by Level 25 Arrogance
25 Socketed Gems are supported by Level 10 Fork
25 Socketed Gems are Supported by Level 10 Chance to Poison
25 Socketed Gems are supported by Level 10 Life Leech
25 Socketed Gems are supported by Level 10 Melee Splash
25 Socketed Gems are supported by Level 10 Faster Projectiles
25 Socketed Gems are supported by Level 10 Stun
25 Socketed Gems are Supported by Level 10 Increased Area of Effect
25 Socketed Gems are Supported by Level 10 Knockback
25 Socketed Gems are Supported by Level 10 Lesser Multiple Projectiles
25 Socketed Gems are supported by Level 10 Blind
25 Socketed Gems are supported by Level 10 Chance to Flee
25 Socketed Gems are Supported by Level 10 Combustion
25 Socketed Gems are Supported by Level 15 Life Gain On Hit
25 Socketed Gems are Supported by Level 10 Culling Strike
25 Socketed Gems are Supported by Level 10 Point Blank
25 Socketed Gems are Supported by Level 10 Iron Grip
25 Socketed Gems are Supported by Level 10 Chain
125 Socketed Gems are Supported by Level 3 Empower
25 Socketed Gems are Supported by Level 10 Slower Projectiles
25 Socketed Gems are Supported by Level 10 Less Duration
125 Socketed Gems are Supported by Level 3 Enhance
125 Socketed Gems are Supported by Level 3 Enlighten
25 Socketed Gems are Supported by Level 10 Physical To Lightning
25 Socketed Gems are Supported by Level 10 Advanced Traps
25 Socketed Gems are Supported by Level 10 Ignite Proliferation
25 Socketed Gems are Supported by Level 10 Chance To Bleed
25 Socketed Gems are Supported by Level 15 Decay
25 Socketed Gems are Supported by Level 10 Maim
25 Socketed Gems are Supported by Level 10 Momentum
25 Socketed Gems are supported by Level 10 Pierce
25 Socketed Gems are Supported by Level 25 Generosity
25 Socketed Gems are Supported by Level 10 Fortify
25 Socketed Gems are Supported by Level 10 Elemental Proliferation
25 Socketed Gems are Supported by Level 10 Volley
25 Socketed Gems are Supported by Level 10 Ancestral Call
25 Socketed Gems are Supported by Level 10 Withering Touch
25 Socketed Gems are Supported by Level 10 Energy Leech
25 Socketed Gems are Supported by Level 10 Impale
25 Socketed Gems are Supported by Level 10 Rage
25 Socketed Gems are Supported by Level 10 Shockwave
25 Socketed Gems are Supported by Level 10 Swift Assembly
25 Socketed Gems are Supported by Level 25 Second Wind
25 Socketed Gems are Supported by Level 25 Urgent Orders
25 Socketed Gems are Supported by Level 10 Lifetap
25 Socketed Gems are Supported by Level 10 Behead
25 Socketed Gems are Supported by Level 25 Divine Blessing
25 Socketed Gems are Supported by Level 25 Eternal Blessing
25 Socketed Gems are Supported by Level 10 Overcharge
100 Item sells for an additional Unique of this Base Type
750 Item sells for an additional Magmatic Ore
100 Item sells for 40 additional Orbs of Scouring
120 Item sells for 40 additional Chaos Orbs
67 Item sells for 30 additional Orbs of Regret
30 Item sells for 20 additional Regal Orbs
67 Item sells for 30 additional Vaal Orbs
27 Item sells for 30 additional Gemcutter’s Prisms
40 Item sells for 20 additional Blessed Orbs
70 Item sells for 30 additional Awakened Sextant
14 Item sells for 3 additional Orbs of Annulment
34 Item sells for 3 additional Exalted Orbs
34 Item sells for 3 additional Divine Orbs
2 Item sells for 3 additional Sacred Orbs
134 Item sells for an additional Crystalline Geode

Depth 5

Weight Passive
1000 Trigger Level 20 Bone Corpses when you Stun an Enemy with Heavy Strike or Boneshatter
500 Trigger a Socketed Spell every second while Channelling Blade Flurry or Charged Dash
500 Always inflict Scorch, Brittle and Sapped with Elemental Hit and Wild Strike Hits
Cannot Ignite, Chill, Freeze or Shock
500 Barrage and Frenzy have 25% increased Critical Strike Chance per Endurance Charge
1000 All Damage from Lightning Strike and Frost Blades Hits can Ignite
15% chance for Ignites inflicted with Lightning Strike or Frost Blades to deal 100% more Damage
250 Increases and Reductions to Minion Damage also affect Dominating Blow and Absolution at 150% of their value
1000 Vaal Volcanic Fissure and Vaal Molten Strike have 40% reduced Soul Gain Prevention Duration
1000 Killing Blows from Smite and Static Strike Consume corpses to Recover 5% of Life
1000 Flicker Strike and Vigilant Strike’s Cooldown can be bypassed by Power Charges instead of Frenzy or Endurance Charges
1000 50% chance to gain Soul Eater for 20 seconds on Killing Blow against Rare and Unique Enemies with Double Strike or Dual Strike
1000 Enemies Frozen by Ice Crash or Glacial Hammer become Covered in Frost for 4 seconds as they Unfreeze
1000 Killing Blows with Earthquake and Earthshatter Shatter Enemies as though Frozen
1000 Poisons inflicted by Sunder or Ground Slam on non-Poisoned Enemies deal 400% increased Damage
1000 Tectonic Slam and Infernal Blow deal 1% increased Attack Damage per 700 Armour
1000 Knockback direction is reversed with Cyclone and Sweep
Knock Enemies Back on hit with Cyclone and Sweep
1000 Each Projectile from Spectral Helix or Spectral Throw has
between 40% more and 40% less Projectile Speed at random
500 Shield Charge and Chain Hook have 2% increased Attack Speed per 10 Rampage Kills
1000 Consecrated Path and Purifying Flame create Profane Ground instead of Consecrated Ground
100% of Consecrated Path and Purifying Flame Fire Damage Converted to Chaos Damage
1000 20% of Damage Dealt by Ancestor Totems Leeched to you as Energy Shield
200 Crucible Passives that sell for items sell for twice as much

Sceptres

Depth 1

Weight Passive
250 Adds 6 to 16 Physical Damage
6% reduced Attack Speed
125 Adds 8 to 19 Physical Damage
6% reduced Attack Speed
1000 Adds 2 to 6 Physical Damage
1000 Adds 2 to 8 Physical Damage
1000 Adds 3 to 10 Physical Damage
500 Adds 5 to 13 Physical Damage
250 Adds 6 to 15 Physical Damage
100 Adds 1 to 3 Physical Damage
15% of Physical Damage Converted to Fire Damage
100 Adds 1 to 4 Physical Damage
15% of Physical Damage Converted to Fire Damage
100 Adds 2 to 6 Physical Damage
15% of Physical Damage Converted to Fire Damage
50 Adds 3 to 7 Physical Damage
15% of Physical Damage Converted to Fire Damage
25 Adds 5 to 8 Physical Damage
15% of Physical Damage Converted to Fire Damage
100 Adds 1 to 3 Physical Damage
15% of Physical Damage Converted to Cold Damage
100 Adds 1 to 4 Physical Damage
15% of Physical Damage Converted to Cold Damage
100 Adds 2 to 6 Physical Damage
15% of Physical Damage Converted to Cold Damage
50 Adds 3 to 7 Physical Damage
15% of Physical Damage Converted to Cold Damage
25 Adds 5 to 8 Physical Damage
15% of Physical Damage Converted to Cold Damage
100 Adds 1 to 3 Physical Damage
15% of Physical Damage Converted to Lightning Damage
100 Adds 1 to 4 Physical Damage
15% of Physical Damage Converted to Lightning Damage
100 Adds 2 to 6 Physical Damage
15% of Physical Damage Converted to Lightning Damage
50 Adds 3 to 7 Physical Damage
15% of Physical Damage Converted to Lightning Damage
25 Adds 5 to 8 Physical Damage
15% of Physical Damage Converted to Lightning Damage
50 Adds 1 to 3 Physical Damage
15% of Physical Damage Converted to Chaos Damage
50 Adds 1 to 4 Physical Damage
15% of Physical Damage Converted to Chaos Damage
50 Adds 2 to 6 Physical Damage
15% of Physical Damage Converted to Chaos Damage
25 Adds 3 to 7 Physical Damage
15% of Physical Damage Converted to Chaos Damage
12 Adds 5 to 8 Physical Damage
15% of Physical Damage Converted to Chaos Damage
50 Adds 1 to 3 Physical Damage
20% of Physical Damage converted to a random Element
50 Adds 1 to 4 Physical Damage
20% of Physical Damage converted to a random Element
50 Adds 2 to 6 Physical Damage
20% of Physical Damage converted to a random Element
25 Adds 3 to 7 Physical Damage
20% of Physical Damage converted to a random Element
12 Adds 5 to 8 Physical Damage
20% of Physical Damage converted to a random Element
250 Adds 1 to 3 Physical Damage
15% chance to cause Bleeding on Hit
250 Adds 1 to 4 Physical Damage
15% chance to cause Bleeding on Hit
250 Adds 2 to 6 Physical Damage
15% chance to cause Bleeding on Hit
125 Adds 3 to 7 Physical Damage
15% chance to cause Bleeding on Hit
63 Adds 5 to 8 Physical Damage
15% chance to cause Bleeding on Hit
250 Adds 1 to 3 Physical Damage
15% chance to Impale Enemies on Hit with Attacks
250 Adds 1 to 4 Physical Damage
15% chance to Impale Enemies on Hit with Attacks
250 Adds 2 to 6 Physical Damage
15% chance to Impale Enemies on Hit with Attacks
125 Adds 3 to 7 Physical Damage
15% chance to Impale Enemies on Hit with Attacks
63 Adds 5 to 8 Physical Damage
15% chance to Impale Enemies on Hit with Attacks
250 Adds 27 to 42 Fire Damage
6% reduced Attack Speed
125 Adds 55 to 83 Fire Damage
6% reduced Attack Speed
1000 Adds 4 to 6 Fire Damage
1000 Adds 7 to 10 Fire Damage
1000 Adds 13 to 18 Fire Damage
500 Adds 22 to 32 Fire Damage
250 Adds 42 to 63 Fire Damage
250 Adds 1 to 5 Fire Damage
10% chance to Ignite
250 Adds 3 to 6 Fire Damage
10% chance to Ignite
250 Adds 7 to 12 Fire Damage
10% chance to Ignite
125 Adds 12 to 19 Fire Damage
10% chance to Ignite
63 Adds 25 to 39 Fire Damage
10% chance to Ignite
250 25% increased Implicit Modifier magnitudes
Adds 1 to 5 Fire Damage
250 25% increased Implicit Modifier magnitudes
Adds 3 to 6 Fire Damage
250 25% increased Implicit Modifier magnitudes
Adds 7 to 12 Fire Damage
125 25% increased Implicit Modifier magnitudes
Adds 12 to 19 Fire Damage
63 25% increased Implicit Modifier magnitudes
Adds 25 to 39 Fire Damage
250 Adds 26 to 39 Cold Damage
Your Cold Damage cannot Chill
125 Adds 52 to 78 Cold Damage
Your Cold Damage cannot Chill
1000 Adds 4 to 6 Cold Damage
1000 Adds 5 to 10 Cold Damage
1000 Adds 12 to 18 Cold Damage
500 Adds 19 to 30 Cold Damage
250 Adds 41 to 60 Cold Damage
250 Adds 1 to 5 Cold Damage
10% chance to Freeze
250 Adds 3 to 6 Cold Damage
10% chance to Freeze
250 Adds 7 to 10 Cold Damage
10% chance to Freeze
125 Adds 12 to 19 Cold Damage
10% chance to Freeze
63 Adds 24 to 35 Cold Damage
10% chance to Freeze
250 Adds 1 to 5 Cold Damage
4% increased Attack Speed
250 Adds 3 to 6 Cold Damage
4% increased Attack Speed
250 Adds 7 to 10 Cold Damage
4% increased Attack Speed
125 Adds 12 to 19 Cold Damage
4% increased Attack Speed
63 Adds 24 to 35 Cold Damage
4% increased Attack Speed
250 Adds 3 to 66 Lightning Damage
4% increased Lightning Damage taken
125 Adds 7 to 132 Lightning Damage
4% increased Lightning Damage taken
1000 Adds 1 to 9 Lightning Damage
1000 Adds 1 to 17 Lightning Damage
1000 Adds 1 to 30 Lightning Damage
500 Adds 3 to 51 Lightning Damage
250 Adds 6 to 101 Lightning Damage
250 Adds 1 to 6 Lightning Damage
10% chance to Shock
250 Adds 1 to 10 Lightning Damage
10% chance to Shock
250 Adds 1 to 18 Lightning Damage
10% chance to Shock
125 Adds 3 to 31 Lightning Damage
10% chance to Shock
63 Adds 3 to 60 Lightning Damage
10% chance to Shock
250 Adds 1 to 6 Lightning Damage
10% increased Critical Strike Chance
250 Adds 1 to 10 Lightning Damage
10% increased Critical Strike Chance
250 Adds 1 to 18 Lightning Damage
10% increased Critical Strike Chance
125 Adds 3 to 31 Lightning Damage
10% increased Critical Strike Chance
63 Adds 3 to 60 Lightning Damage
10% increased Critical Strike Chance
125 Adds 19 to 31 Chaos Damage
5% reduced maximum Life
63 Adds 39 to 59 Chaos Damage
5% reduced maximum Life
500 Adds 1 to 6 Chaos Damage
500 Adds 3 to 8 Chaos Damage
500 Adds 8 to 14 Chaos Damage
250 Adds 15 to 24 Chaos Damage
125 Adds 29 to 46 Chaos Damage
125 Adds 1 to 5 Chaos Damage
15% chance to Poison on Hit
125 Adds 3 to 6 Chaos Damage
15% chance to Poison on Hit
125 Adds 7 to 9 Chaos Damage
15% chance to Poison on Hit
63 Adds 8 to 15 Chaos Damage
15% chance to Poison on Hit
31 Adds 18 to 28 Chaos Damage
15% chance to Poison on Hit
125 Adds 1 to 5 Chaos Damage
10% increased Effect of Withered
125 Adds 3 to 6 Chaos Damage
10% increased Effect of Withered
125 Adds 7 to 9 Chaos Damage
10% increased Effect of Withered
63 Adds 8 to 15 Chaos Damage
10% increased Effect of Withered
31 Adds 18 to 28 Chaos Damage
10% increased Effect of Withered
500 Adds 5 to 10 Fire Damage
Adds 5 to 10 Cold Damage
250 Adds 9 to 15 Fire Damage
Adds 9 to 15 Cold Damage
125 Adds 18 to 27 Fire Damage
Adds 18 to 27 Cold Damage
125 Adds 3 to 6 Fire Damage
Adds 3 to 6 Cold Damage
63 Adds 6 to 10 Fire Damage
Adds 6 to 10 Cold Damage
31 Adds 13 to 20 Fire Damage
Adds 13 to 20 Cold Damage
125 Adds 3 to 6 Fire Damage
Adds 3 to 6 Cold Damage
63 Adds 4 to 9 Fire Damage
Adds 4 to 9 Cold Damage
31 Adds 11 to 15 Fire Damage
Adds 11 to 15 Cold Damage
125 Adds 14 to 22 Physical Damage to Spells
6% reduced Cast Speed
63 Adds 28 to 42 Physical Damage to Spells
6% reduced Cast Speed
500 Adds 1 to 5 Physical Damage to Spells
500 Adds 2 to 6 Physical Damage to Spells
500 Adds 6 to 10 Physical Damage to Spells
250 Adds 11 to 17 Physical Damage to Spells
125 Adds 21 to 33 Physical Damage to Spells
63 Adds 1 to 3 Physical Damage to Spells
15% of Physical Damage Converted to Fire Damage
63 Adds 2 to 4 Physical Damage to Spells
15% of Physical Damage Converted to Fire Damage
63 Adds 4 to 6 Physical Damage to Spells
15% of Physical Damage Converted to Fire Damage
32 Adds 6 to 10 Physical Damage to Spells
15% of Physical Damage Converted to Fire Damage
16 Adds 13 to 20 Physical Damage to Spells
15% of Physical Damage Converted to Fire Damage
63 Adds 1 to 3 Physical Damage to Spells
15% of Physical Damage Converted to Cold Damage
63 Adds 2 to 4 Physical Damage to Spells
15% of Physical Damage Converted to Cold Damage
63 Adds 4 to 6 Physical Damage to Spells
15% of Physical Damage Converted to Cold Damage
32 Adds 6 to 10 Physical Damage to Spells
15% of Physical Damage Converted to Cold Damage
16 Adds 13 to 20 Physical Damage to Spells
15% of Physical Damage Converted to Cold Damage
63 Adds 1 to 3 Physical Damage to Spells
15% of Physical Damage Converted to Lightning Damage
63 Adds 2 to 4 Physical Damage to Spells
15% of Physical Damage Converted to Lightning Damage
63 Adds 4 to 6 Physical Damage to Spells
15% of Physical Damage Converted to Lightning Damage
32 Adds 6 to 10 Physical Damage to Spells
15% of Physical Damage Converted to Lightning Damage
16 Adds 13 to 20 Physical Damage to Spells
15% of Physical Damage Converted to Lightning Damage
63 Adds 1 to 3 Physical Damage to Spells
15% of Physical Damage Converted to Chaos Damage
63 Adds 2 to 4 Physical Damage to Spells
15% of Physical Damage Converted to Chaos Damage
63 Adds 4 to 6 Physical Damage to Spells
15% of Physical Damage Converted to Chaos Damage
32 Adds 6 to 10 Physical Damage to Spells
15% of Physical Damage Converted to Chaos Damage
16 Adds 13 to 20 Physical Damage to Spells
15% of Physical Damage Converted to Chaos Damage
250 Adds 1 to 3 Physical Damage to Spells
Overwhelm 5% Physical Damage Reduction
250 Adds 2 to 4 Physical Damage to Spells
Overwhelm 5% Physical Damage Reduction
250 Adds 4 to 6 Physical Damage to Spells
Overwhelm 5% Physical Damage Reduction
125 Adds 6 to 10 Physical Damage to Spells
Overwhelm 5% Physical Damage Reduction
63 Adds 13 to 20 Physical Damage to Spells
Overwhelm 5% Physical Damage Reduction
125 Adds 19 to 30 Fire Damage to Spells
6% reduced Cast Speed
63 Adds 39 to 59 Fire Damage to Spells
6% reduced Cast Speed
500 Adds 2 to 5 Fire Damage to Spells
500 Adds 5 to 7 Fire Damage to Spells
500 Adds 9 to 14 Fire Damage to Spells
250 Adds 15 to 24 Fire Damage to Spells
125 Adds 30 to 45 Fire Damage to Spells
250 Adds 1 to 3 Fire Damage to Spells
10% chance to Ignite
250 Adds 2 to 4 Fire Damage to Spells
10% chance to Ignite
250 Adds 4 to 9 Fire Damage to Spells
10% chance to Ignite
125 Adds 8 to 14 Fire Damage to Spells
10% chance to Ignite
63 Adds 18 to 28 Fire Damage to Spells
10% chance to Ignite
250 25% increased Implicit Modifier magnitudes
Adds 1 to 3 Fire Damage to Spells
250 25% increased Implicit Modifier magnitudes
Adds 2 to 4 Fire Damage to Spells
250 25% increased Implicit Modifier magnitudes
Adds 4 to 9 Fire Damage to Spells
125 25% increased Implicit Modifier magnitudes
Adds 8 to 14 Fire Damage to Spells
63 25% increased Implicit Modifier magnitudes
Adds 18 to 28 Fire Damage to Spells
125 Adds 2 to 7 Cold Damage to Spells
Your Cold Damage cannot Chill
63 Adds 4 to 8 Cold Damage to Spells
Your Cold Damage cannot Chill
500 Adds 2 to 6 Cold Damage to Spells
500 Adds 5 to 8 Cold Damage to Spells
500 Adds 10 to 17 Cold Damage to Spells
250 Adds 18 to 28 Cold Damage to Spells
125 Adds 37 to 56 Cold Damage to Spells
250 Adds 2 to 5 Cold Damage to Spells
10% chance to Freeze
250 Adds 3 to 7 Cold Damage to Spells
10% chance to Freeze
250 Adds 8 to 14 Cold Damage to Spells
10% chance to Freeze
125 Adds 14 to 21 Cold Damage to Spells
10% chance to Freeze
63 Adds 29 to 43 Cold Damage to Spells
10% chance to Freeze
250 Adds 1 to 3 Cold Damage to Spells
5% increased Cast Speed
250 Adds 2 to 4 Cold Damage to Spells
5% increased Cast Speed
250 Adds 4 to 8 Cold Damage to Spells
5% increased Cast Speed
125 Adds 8 to 14 Cold Damage to Spells
5% increased Cast Speed
63 Adds 17 to 25 Cold Damage to Spells
5% increased Cast Speed
125 Adds 2 to 48 Lightning Damage to Spells
4% increased Lightning Damage taken
63 Adds 5 to 94 Lightning Damage to Spells
4% increased Lightning Damage taken
500 Adds 1 to 6 Lightning Damage to Spells
500 Adds 1 to 12 Lightning Damage to Spells
500 Adds 1 to 22 Lightning Damage to Spells
250 Adds 2 to 37 Lightning Damage to Spells
125 Adds 4 to 72 Lightning Damage to Spells
250 Adds 1 to 5 Lightning Damage to Spells
10% chance to Shock
250 Adds 1 to 7 Lightning Damage to Spells
10% chance to Shock
250 Adds 1 to 14 Lightning Damage to Spells
10% chance to Shock
125 Adds 2 to 22 Lightning Damage to Spells
10% chance to Shock
63 Adds 2 to 43 Lightning Damage to Spells
10% chance to Shock
250 Adds 1 to 5 Lightning Damage to Spells
25% increased Critical Strike Chance for Spells
250 Adds 1 to 7 Lightning Damage to Spells
25% increased Critical Strike Chance for Spells
250 Adds 1 to 14 Lightning Damage to Spells
25% increased Critical Strike Chance for Spells
125 Adds 2 to 22 Lightning Damage to Spells
25% increased Critical Strike Chance for Spells
63 Adds 2 to 43 Lightning Damage to Spells
25% increased Critical Strike Chance for Spells
63 Adds 14 to 22 Chaos Damage to Spells
5% reduced maximum Life
32 Adds 28 to 42 Chaos Damage to Spells
5% reduced maximum Life
250 Adds 1 to 5 Chaos Damage to Spells
250 Adds 2 to 6 Chaos Damage to Spells
250 Adds 6 to 10 Chaos Damage to Spells
125 Adds 11 to 17 Chaos Damage to Spells
63 Adds 21 to 33 Chaos Damage to Spells
125 Adds 1 to 3 Chaos Damage to Spells
10% chance to Poison on Hit with Spell Damage
125 Adds 2 to 4 Chaos Damage to Spells
10% chance to Poison on Hit with Spell Damage
125 Adds 4 to 6 Chaos Damage to Spells
10% chance to Poison on Hit with Spell Damage
63 Adds 6 to 10 Chaos Damage to Spells
10% chance to Poison on Hit with Spell Damage
32 Adds 13 to 20 Chaos Damage to Spells
10% chance to Poison on Hit with Spell Damage
125 Adds 1 to 3 Chaos Damage to Spells
10% increased Effect of Withered
125 Adds 2 to 4 Chaos Damage to Spells
10% increased Effect of Withered
125 Adds 4 to 6 Chaos Damage to Spells
10% increased Effect of Withered
63 Adds 6 to 10 Chaos Damage to Spells
10% increased Effect of Withered
32 Adds 13 to 20 Chaos Damage to Spells
10% increased Effect of Withered
375 35% increased Spell Damage
40% reduced Critical Strike Chance for Spells
187 42% increased Spell Damage
40% reduced Critical Strike Chance for Spells
750 7% increased Spell Damage
10% increased maximum Mana
750 10% increased Spell Damage
10% increased maximum Mana
750 13% increased Spell Damage
10% increased maximum Mana
375 17% increased Spell Damage
10% increased maximum Mana
187 20% increased Spell Damage
10% increased maximum Mana
750 7% increased Spell Damage
10% increased maximum Energy Shield
750 10% increased Spell Damage
10% increased maximum Energy Shield
750 13% increased Spell Damage
10% increased maximum Energy Shield
375 17% increased Spell Damage
10% increased maximum Energy Shield
187 20% increased Spell Damage
10% increased maximum Energy Shield
63 35% increased Damage over Time
10% reduced Life Recovery rate
31 42% increased Damage over Time
10% reduced Life Recovery rate
250 10% increased Damage over Time
250 15% increased Damage over Time
250 20% increased Damage over Time
125 25% increased Damage over Time
63 30% increased Damage over Time
125 7% increased Damage over Time
5% increased Skill Effect Duration
125 10% increased Damage over Time
5% increased Skill Effect Duration
125 13% increased Damage over Time
5% increased Skill Effect Duration
63 17% increased Damage over Time
5% increased Skill Effect Duration
31 20% increased Damage over Time
5% increased Skill Effect Duration
125 7% increased Damage over Time
15% reduced Duration of Ailments on You
125 10% increased Damage over Time
15% reduced Duration of Ailments on You
125 13% increased Damage over Time
15% reduced Duration of Ailments on You
63 17% increased Damage over Time
15% reduced Duration of Ailments on You
31 20% increased Damage over Time
15% reduced Duration of Ailments on You
1000 +2 to Level of Socketed Melee Gems
1000 +2 to Level of Socketed Spell Gems
250 +1 to Level of Socketed Strength Gems
250 +1 to Level of Socketed Intelligence Gems
500 Adds 1 to 3 Fire Damage to Attacks with this Weapon per 10 Strength
500 Adds 1 to 3 Lightning Damage to Attacks with this Weapon per 10 Intelligence
250 Adds 2 to 4 Chaos Damage to Attacks with this Weapon per 10 of your lowest Attribute

Depth 2

Weight Passive
250 +4% to Critical Strike Chance
Your Critical Strikes do not deal extra Damage
250 +5% to Critical Strike Chance
Your Critical Strikes do not deal extra Damage
250 +6% to Critical Strike Chance
Your Critical Strikes do not deal extra Damage
250 +40% to Global Critical Strike Multiplier
-3% to Critical Strike Chance
250 +50% to Global Critical Strike Multiplier
-3% to Critical Strike Chance
250 +60% to Global Critical Strike Multiplier
-3% to Critical Strike Chance
1000 +0.4% to Critical Strike Chance
1000 +0.6% to Critical Strike Chance
1000 +0.8% to Critical Strike Chance
500 15% reduced Attack Speed
+0.9% to Critical Strike Chance
500 15% reduced Attack Speed
+1.2% to Critical Strike Chance
500 15% reduced Attack Speed
+1.5% to Critical Strike Chance
500 +0.9% to Critical Strike Chance
-500 to Accuracy Rating
500 +1.2% to Critical Strike Chance
-500 to Accuracy Rating
500 +1.5% to Critical Strike Chance
-500 to Accuracy Rating
500 30% increased Attack Speed
20% less Global Damage
500 35% increased Attack Speed
20% less Global Damage
500 40% increased Attack Speed
20% less Global Damage
1000 8% increased Attack Speed
1000 9% increased Attack Speed
1000 10% increased Attack Speed
250 4% increased Attack Speed
6% chance to gain Onslaught for 4 seconds on Kill
250 5% increased Attack Speed
6% chance to gain Onslaught for 4 seconds on Kill
250 6% increased Attack Speed
6% chance to gain Onslaught for 4 seconds on Kill
250 4% increased Attack Speed
6% chance to gain a Frenzy Charge on Kill
250 5% increased Attack Speed
6% chance to gain a Frenzy Charge on Kill
250 6% increased Attack Speed
6% chance to gain a Frenzy Charge on Kill
500 25% reduced Attack Speed
Attacks with this Weapon have 20% chance to deal Double Damage
500 25% reduced Attack Speed
Attacks with this Weapon have 25% chance to deal Double Damage
500 25% reduced Attack Speed
Attacks with this Weapon have 30% chance to deal Double Damage
625 50% reduced Attack Speed
Hits can’t be Evaded
625 -5% to Critical Strike Chance
Hits can’t be Evaded
500 +150 to Accuracy Rating
500 +250 to Accuracy Rating
500 +350 to Accuracy Rating
250 5% increased Dexterity
+80 to Accuracy Rating
250 5% increased Dexterity
+160 to Accuracy Rating
250 5% increased Dexterity
+240 to Accuracy Rating
250 15% increased Evasion Rating
+80 to Accuracy Rating
250 15% increased Evasion Rating
+160 to Accuracy Rating
250 15% increased Evasion Rating
+240 to Accuracy Rating
500 +40% to Critical Strike Multiplier for Spell Damage
-2% to Spell Critical Strike Chance
500 +50% to Critical Strike Multiplier for Spell Damage
-2% to Spell Critical Strike Chance
500 +60% to Critical Strike Multiplier for Spell Damage
-2% to Spell Critical Strike Chance
250 Your Critical Strikes do not deal extra Damage
+5% to Spell Critical Strike Chance
250 Your Critical Strikes do not deal extra Damage
+5.5% to Spell Critical Strike Chance
250 Your Critical Strikes do not deal extra Damage
+6% to Spell Critical Strike Chance
1000 +0.4% to Spell Critical Strike Chance
1000 +0.5% to Spell Critical Strike Chance
1000 +0.6% to Spell Critical Strike Chance
500 -30% to Critical Strike Multiplier for Spell Damage
+1% to Spell Critical Strike Chance
500 -30% to Critical Strike Multiplier for Spell Damage
+1.25% to Spell Critical Strike Chance
500 -30% to Critical Strike Multiplier for Spell Damage
+1.5% to Spell Critical Strike Chance
250 15% reduced Reservation Efficiency of Skills
+0.8% to Spell Critical Strike Chance
250 15% reduced Reservation Efficiency of Skills
+1% to Spell Critical Strike Chance
250 15% reduced Reservation Efficiency of Skills
+1.2% to Spell Critical Strike Chance
500 18% more Cast Speed
10% less Global Damage
500 20% more Cast Speed
10% less Global Damage
500 22% more Cast Speed
10% less Global Damage
1000 4% more Cast Speed
1000 5% more Cast Speed
1000 6% more Cast Speed
500 12% increased Cost of Skills
6% more Cast Speed
500 12% increased Cost of Skills
7% more Cast Speed
500 12% increased Cost of Skills
8% more Cast Speed
250 Spells you Cast have Added Spell Damage equal to 12% of the Damage of this Weapon
10% less Cast Speed
250 Spells you Cast have Added Spell Damage equal to 16% of the Damage of this Weapon
10% less Cast Speed
250 Spells you Cast have Added Spell Damage equal to 20% of the Damage of this Weapon
10% less Cast Speed
500 Regenerate 1.5% of Mana per second
15% less maximum Mana
500 Regenerate 1.8% of Mana per second
15% less maximum Mana
500 Regenerate 2% of Mana per second
15% less maximum Mana
250 Regenerate 1% of Mana per second
20% reduced Reservation Efficiency of Skills
250 Regenerate 1.3% of Mana per second
20% reduced Reservation Efficiency of Skills
250 Regenerate 1.5% of Mana per second
20% reduced Reservation Efficiency of Skills
1000 Regenerate 0.5% of Mana per second
1000 Regenerate 0.6% of Mana per second
1000 Regenerate 0.7% of Mana per second
500 Regenerate 0.2% of Mana per second
5% more maximum Mana
500 Regenerate 0.3% of Mana per second
5% more maximum Mana
500 Regenerate 0.4% of Mana per second
5% more maximum Mana
250 Regenerate 0.2% of Mana per second
10% increased Mana Cost of Skills
250 Regenerate 0.3% of Mana per second
10% increased Mana Cost of Skills
250 Regenerate 0.4% of Mana per second
10% increased Mana Cost of Skills
20 Minion Instability
20 Resolute Technique
20 Blood Magic
20 Pain Attunement
20 Iron Grip
20 Ghost Reaver
20 Vaal Pact
20 Elemental Overload
20 Avatar of Fire
20 Eldritch Battery
20 Ancestral Bond
20 Crimson Dance
20 Runebinder
20 Glancing Blows
20 Call to Arms
20 The Agnostic
20 The Impaler
20 Hex Master
20 Versatile Combatant
20 Solipsism
20 Divine Shield
20 Iron Will
20 Wicked Ward
20 Conduit
20 Unwavering Stance
20 Imbalanced Guard
20 Eternal Youth
20 Mind Over Matter
20 Zealot’s Oath
100 -0.5% to Critical Strike Chance
Allocates Ribcage Crusher
100 -0.5% to Critical Strike Chance
Allocates Spinecruncher
100 -0.5% to Critical Strike Chance
Allocates Skull Cracking
100 -0.5% to Critical Strike Chance
Allocates Bone Breaker
100 -0.5% to Critical Strike Chance
Allocates Blacksmith’s Clout
100 -0.5% to Critical Strike Chance
Allocates Galvanic Hammer
500 +8% to Quality
500 +12% to Quality
500 +16% to Quality

Depth 3

Weight Passive
250 +12% to Fire Damage over Time Multiplier
-15% to Fire Resistance
250 +16% to Fire Damage over Time Multiplier
-15% to Fire Resistance
250 +12% to Cold Damage over Time Multiplier
-15% to Cold Resistance
250 +16% to Cold Damage over Time Multiplier
-15% to Cold Resistance
250 +12% to Chaos Damage over Time Multiplier
-15% to Chaos Resistance
250 +16% to Chaos Damage over Time Multiplier
-15% to Chaos Resistance
250 +12% to Physical Damage over Time Multiplier
Hits against you Overwhelm 6% of Physical Damage Reduction
250 +16% to Physical Damage over Time Multiplier
Hits against you Overwhelm 6% of Physical Damage Reduction
500 -8% to all Elemental Resistances
Attacks with this Weapon Penetrate 8% Elemental Resistances
500 -8% to all Elemental Resistances
Attacks with this Weapon Penetrate 10% Elemental Resistances
250 -13% to Chaos Resistance
Attacks with this Weapon Penetrate 8% Chaos Resistance
250 -13% to Chaos Resistance
Attacks with this Weapon Penetrate 10% Chaos Resistance
400 10% reduced Area of Effect
25% increased Area of Effect if you’ve Killed at least 5 Enemies Recently
400 10% reduced Area of Effect
30% increased Area of Effect if you’ve Killed at least 5 Enemies Recently
400 20% increased Area of Effect
10% reduced Area of Effect if you’ve Killed Recently
400 24% increased Area of Effect
10% reduced Area of Effect if you’ve Killed Recently
50 20% increased Chaining range
50 30% increased Chaining range
75 Projectiles Pierce an additional Target
50 Projectiles have 30% chance for an additional Projectile when Forking
50 Projectiles have 40% chance for an additional Projectile when Forking
250 15% increased Effect of your Marks
100% increased Mana Cost of Mark Skills
250 20% increased Effect of your Marks
100% increased Mana Cost of Mark Skills
250 15% reduced Effect of your Marks
6% chance to gain a Frenzy Charge when you Hit your Marked Enemy
250 15% reduced Effect of your Marks
10% chance to gain a Frenzy Charge when you Hit your Marked Enemy
250 25% reduced Accuracy Rating against Marked Enemy
Culling Strike against Marked Enemy
750 +2 to Weapon Range
750 +3 to Weapon Range
500 30% increased total Recovery per second from Life Leech
0.5% of Attack Damage Leeched as Life
500 30% increased total Recovery per second from Life Leech
0.8% of Attack Damage Leeched as Life
500 30% increased total Recovery per second from Mana Leech
0.5% of Attack Damage Leeched as Mana
500 30% increased total Recovery per second from Mana Leech
0.8% of Attack Damage Leeched as Mana
500 0.5% of Spell Damage Leeched as Energy Shield
30% increased total Recovery per second from Energy Shield Leech
500 0.8% of Spell Damage Leeched as Energy Shield
30% increased total Recovery per second from Energy Shield Leech
400 Grants 15 Life per Enemy Hit
Removes 2 of your Mana per Enemy Hit
400 Grants 25 Life per Enemy Hit
Removes 2 of your Mana per Enemy Hit
400 Removes 4 of your Life per Enemy Hit
Grants 6 Mana per Enemy Hit
400 Removes 4 of your Life per Enemy Hit
Grants 8 Mana per Enemy Hit
500 5% reduced Movement Speed
20% increased Cooldown Recovery Rate of Travel Skills
500 5% reduced Movement Speed
30% increased Cooldown Recovery Rate of Travel Skills
500 8% increased Movement Speed
Your Travel Skills are Disabled
500 12% increased Movement Speed
Your Travel Skills are Disabled
300 20% reduced Effect of Arcane Surge on you
10% chance to Gain Arcane Surge when you deal a Critical Strike
300 20% reduced Effect of Arcane Surge on you
10% chance to Gain Arcane Surge when you deal a Critical Strike
300 20% increased Effect of Arcane Surge on you
Buffs on you expire 10% faster
300 25% increased Effect of Arcane Surge on you
Buffs on you expire 10% faster
300 20% increased Effect of Onslaught on you
Buffs on you expire 10% faster
300 25% increased Effect of Onslaught on you
Buffs on you expire 10% faster
300 20% reduced Effect of Onslaught on you
10% chance to gain Onslaught for 4 seconds on Kill
300 20% reduced Effect of Onslaught on you
15% chance to gain Onslaught for 4 seconds on Kill
300 10% chance to gain Unholy Might for 4 seconds on Kill
Buffs on you expire 10% faster
300 15% chance to gain Unholy Might for 4 seconds on Kill
Buffs on you expire 10% faster
500 10% chance to gain Phasing for 4 seconds on Kill
Buffs on you expire 10% faster
500 15% chance to gain Phasing for 4 seconds on Kill
Buffs on you expire 10% faster
750 15% reduced Enemy Stun Threshold with this Weapon
20% chance to gain an Endurance Charge when you Stun an Enemy with a Melee Hit
750 25% reduced Enemy Stun Threshold with this Weapon
20% chance to gain an Endurance Charge when you Stun an Enemy with a Melee Hit
500 15% increased Enemy Stun Threshold
16% chance to double Stun Duration
500 15% increased Enemy Stun Threshold
24% chance to double Stun Duration
300 30% reduced Fortification Duration
Melee Hits which Stun have 15% chance to Fortify
300 30% reduced Fortification Duration
Melee Hits which Stun have 20% chance to Fortify
300 15% increased Skill Effect Duration
10% reduced Cooldown Recovery Rate
300 20% increased Skill Effect Duration
10% reduced Cooldown Recovery Rate
300 10% reduced Skill Effect Duration
10% increased Cooldown Recovery Rate
300 10% reduced Skill Effect Duration
15% increased Cooldown Recovery Rate
300 Flasks applied to you have 10% reduced Effect
40% chance to gain a Flask Charge when you deal a Critical Strike
300 Flasks applied to you have 10% reduced Effect
50% chance to gain a Flask Charge when you deal a Critical Strike
300 15% reduced Flask Charges gained
Flasks applied to you have 8% increased Effect
300 15% reduced Flask Charges gained
Flasks applied to you have 10% increased Effect
250 10% reduced Effect of your Curses
Your Curses have 25% increased Effect if 50% of Curse Duration expired
250 10% reduced Effect of your Curses
Your Curses have 30% increased Effect if 50% of Curse Duration expired
250 15% increased Effect of Curses on you
8% increased Effect of your Curses
250 15% increased Effect of Curses on you
10% increased Effect of your Curses
250 20% reduced Area of Effect of Hex Skills
Hex Skills have 40% increased Skill Effect Duration
250 20% reduced Area of Effect of Hex Skills
Hex Skills have 50% increased Skill Effect Duration
250 15% reduced Mana Reservation Efficiency of Skills that throw Mines
Mines have a 10% chance to be Detonated an Additional Time
250 15% reduced Mana Reservation Efficiency of Skills that throw Mines
Mines have a 14% chance to be Detonated an Additional Time
250 Skills used by Mines have 40% reduced Area of Effect
25% increased Effect of Auras from Mines
250 Skills used by Mines have 40% reduced Area of Effect
40% increased Effect of Auras from Mines
250 40% reduced Trap Trigger Area of Effect
12% increased Trap Throwing Speed
250 40% reduced Trap Trigger Area of Effect
16% increased Trap Throwing Speed
250 25% reduced Trap Spread
Traps from Skills are thrown randomly around targeted location
250 Brands have 25% increased Area of Effect if 50% of Attached Duration expired
Brand Skills have 20% reduced Duration
250 Brands have 40% increased Area of Effect if 50% of Attached Duration expired
Brand Skills have 20% reduced Duration
250 Brand Recall has 40% reduced Cooldown Recovery Rate
40% increased Brand Attachment range
250 Brand Recall has 40% reduced Cooldown Recovery Rate
60% increased Brand Attachment range
250 15% reduced Totem Placement speed
Skills that would Summon a Totem have 25% chance to Summon two Totems instead
250 15% reduced Totem Placement speed
Skills that would Summon a Totem have 40% chance to Summon two Totems instead
250 15% reduced Totem Life
Totems Explode on Death, dealing 200% of their Life as Physical Damage
250 15% reduced Totem Life
Totems Explode on Death, dealing 300% of their Life as Physical Damage
300 30% increased Effect of Chill on you
Unaffected by Chill while Channelling
300 30% increased Effect of Shock on you
Unaffected by Shock while Channelling
250 20% increased Warcry Buff Effect
Warcry Skills have 20% reduced Area of Effect
250 30% increased Warcry Buff Effect
Warcry Skills have 20% reduced Area of Effect
250 30% reduced Damage
25% increased Damage for each time you’ve Warcried Recently
250 30% reduced Damage
40% increased Damage for each time you’ve Warcried Recently
250 6% chance to Scorch Enemies
Cannot inflict Ignite
250 10% chance to Scorch Enemies
Cannot inflict Ignite
250 6% chance to inflict Brittle
Cannot inflict Freeze or Chill
250 10% chance to inflict Brittle
Cannot inflict Freeze or Chill
250 6% chance to Sap Enemies
Cannot inflict Shock
250 10% chance to Sap Enemies
Cannot inflict Shock
300 Inflict Fire Exposure on Hit
25% chance to be inflicted with Fire Exposure when you take Fire Damage from a Hit
300 Inflict Cold Exposure on Hit
25% chance to be inflicted with Cold Exposure when you take Cold Damage from a Hit
300 Inflict Lightning Exposure on Hit
25% chance to be inflicted with Lightning Exposure when you take Lightning Damage from a Hit
300 Inflict Fire, Cold, and Lightning Exposure on Hit
25% chance to be inflicted with a random Exposure when you take Elemental Damage from a Hit
150 6% chance to inflict Withered for 2 seconds on Hit
25% chance to be Withered for 2 seconds when you take Chaos Damage from a Hit
150 10% chance to inflict Withered for 2 seconds on Hit
25% chance to be Withered for 2 seconds when you take Chaos Damage from a Hit
500 Overwhelm 15% Physical Damage Reduction
Hits against you Overwhelm 5% of Physical Damage Reduction
500 Overwhelm 20% Physical Damage Reduction
Hits against you Overwhelm 5% of Physical Damage Reduction
300 30% increased Stun Duration on Enemies
15% increased Stun Duration on you
300 40% increased Stun Duration on Enemies
20% increased Stun Duration on you
300 20% increased Freeze Duration on Enemies
15% increased Freeze Duration on you
300 30% increased Freeze Duration on Enemies
20% increased Freeze Duration on you
300 20% increased Ignite Duration on Enemies
15% increased Ignite Duration on you
300 30% increased Ignite Duration on Enemies
20% increased Ignite Duration on you
300 20% increased Bleeding Duration
15% increased Bleed Duration on you
300 30% increased Bleeding Duration
20% increased Bleed Duration on you
300 10% increased Poison Duration
15% increased Poison Duration on you
300 15% increased Poison Duration
20% increased Poison Duration on you
300 15% increased Effect of Chill on you
30% increased Effect of Chill
300 20% increased Effect of Chill on you
40% increased Effect of Chill
300 30% increased Effect of Shock
15% increased Effect of Shock on you
300 40% increased Effect of Shock
20% increased Effect of Shock on you
300 10% increased Impale Effect
Attack Hits against you have 15% chance to Impale
300 15% increased Impale Effect
Attack Hits against you have 20% chance to Impale
1000 20% reduced Attribute Requirements
1000 30% reduced Attribute Requirements
500 +60 to Dexterity
Gain no inherent bonuses from Dexterity
500 +80 to Dexterity
Gain no inherent bonuses from Dexterity
500 +60 to Intelligence
Gain no inherent bonuses from Intelligence
500 +80 to Intelligence
Gain no inherent bonuses from Intelligence
500 +60 to Strength
Gain no inherent bonuses from Strength
500 +80 to Strength
Gain no inherent bonuses from Strength
500 4% increased Dexterity
4% increased Intelligence
500 6% increased Dexterity
6% increased Intelligence
500 4% increased Strength
4% increased Dexterity
500 6% increased Strength
6% increased Dexterity
500 4% increased Strength
4% increased Intelligence
500 6% increased Strength
6% increased Intelligence
500 8% increased Movement Speed if Dexterity is below 100
500 12% increased Movement Speed if Dexterity is below 100
500 14% increased Area of Effect if Intelligence is below 100
500 20% increased Area of Effect if Intelligence is below 100
500 6% chance to deal Double Damage if Strength is below 100
500 10% chance to deal Double Damage if Strength is below 100
300 10% increased Explicit Elemental Damage Modifier magnitudes
300 15% increased Explicit Elemental Damage Modifier magnitudes
300 10% increased Explicit Physical and Chaos Damage Modifier magnitudes
300 15% increased Explicit Physical and Chaos Damage Modifier magnitudes
300 10% increased Explicit Caster Damage Modifier magnitudes
300 15% increased Explicit Caster Damage Modifier magnitudes
300 10% increased Explicit Critical Modifier magnitudes
300 15% increased Explicit Critical Modifier magnitudes
300 10% increased Explicit Speed Modifier magnitudes
300 15% increased Explicit Speed Modifier magnitudes
300 10% increased Explicit Mana Modifier magnitudes
300 15% increased Explicit Mana Modifier magnitudes
150 10% increased Explicit Attribute Modifier magnitudes
150 15% increased Explicit Attribute Modifier magnitudes
300 50% increased Endurance, Frenzy and Power Charge Duration
300 65% increased Endurance, Frenzy and Power Charge Duration
300 80% increased Endurance, Frenzy and Power Charge Duration
300 5% chance to Steal Power, Frenzy, and Endurance Charges on Hit
300 10% chance to Steal Power, Frenzy, and Endurance Charges on Hit
300 15% chance to Steal Power, Frenzy, and Endurance Charges on Hit
200 75% reduced Endurance, Frenzy and Power Charge Duration
Gain a Power, Frenzy or Endurance Charge on Kill
400 50% reduced Frenzy Charge Duration
Gain a Frenzy Charge on Kill
400 50% reduced Power Charge Duration
Gain a Power Charge on Kill
400 50% reduced Endurance Charge Duration
Gain an Endurance Charge on Kill
300 -1 to Maximum Endurance Charges
+1 to Minimum Frenzy Charges
300 +1 to Minimum Endurance Charges
-1 to Maximum Frenzy Charges
300 +1 to Minimum Endurance Charges
+1 to Minimum Frenzy Charges
150 +1 to Minimum Endurance, Frenzy and Power Charges
-1 to Maximum Endurance, Frenzy and Power Charges
150 Herald of Agony has 25% increased Buff Effect
Herald of Agony has 25% increased Reservation
150 Herald of Agony has 35% increased Buff Effect
Herald of Agony has 25% increased Reservation
150 Herald of Agony has 45% increased Buff Effect
Herald of Agony has 25% increased Reservation
150 Herald of Ash has 25% increased Reservation
Herald of Ash has 25% increased Buff Effect
150 Herald of Ash has 25% increased Reservation
Herald of Ash has 35% increased Buff Effect
150 Herald of Ash has 25% increased Reservation
Herald of Ash has 45% increased Buff Effect
150 Herald of Ice has 25% increased Reservation
Herald of Ice has 25% increased Buff Effect
150 Herald of Ice has 25% increased Reservation
Herald of Ice has 35% increased Buff Effect
150 Herald of Ice has 25% increased Reservation
Herald of Ice has 45% increased Buff Effect
150 Herald of Purity has 25% increased Buff Effect
Herald of Purity has 25% increased Reservation
150 Herald of Purity has 35% increased Buff Effect
Herald of Purity has 25% increased Reservation
150 Herald of Purity has 45% increased Buff Effect
Herald of Purity has 25% increased Reservation
150 Herald of Thunder has 25% increased Reservation
Herald of Thunder has 25% increased Buff Effect
150 Herald of Thunder has 25% increased Reservation
Herald of Thunder has 35% increased Buff Effect
150 Herald of Thunder has 25% increased Reservation
Herald of Thunder has 45% increased Buff Effect
150 Anger has 20% increased Aura Effect
Anger has 25% increased Reservation
150 Anger has 25% increased Aura Effect
Anger has 25% increased Reservation
150 Anger has 30% increased Aura Effect
Anger has 25% increased Reservation
150 Wrath has 20% increased Aura Effect
Wrath has 25% increased Reservation
150 Wrath has 25% increased Aura Effect
Wrath has 25% increased Reservation
150 Wrath has 30% increased Aura Effect
Wrath has 25% increased Reservation
150 Hatred has 20% increased Aura Effect
Hatred has 25% increased Reservation
150 Hatred has 25% increased Aura Effect
Hatred has 25% increased Reservation
150 Hatred has 30% increased Aura Effect
Hatred has 25% increased Reservation
150 Zealotry has 20% increased Aura Effect
Zealotry has 25% increased Reservation
150 Zealotry has 25% increased Aura Effect
Zealotry has 25% increased Reservation
150 Zealotry has 30% increased Aura Effect
Zealotry has 25% increased Reservation
150 Pride has 20% increased Aura Effect
Pride has 25% increased Reservation
150 Pride has 25% increased Aura Effect
Pride has 25% increased Reservation
150 Pride has 30% increased Aura Effect
Pride has 25% increased Reservation
150 Malevolence has 20% increased Aura Effect
Malevolence has 25% increased Reservation
150 Malevolence has 25% increased Aura Effect
Malevolence has 25% increased Reservation
150 Malevolence has 30% increased Aura Effect
Malevolence has 25% increased Reservation
150 Haste has 20% increased Aura Effect
Haste has 25% increased Reservation
150 Haste has 25% increased Aura Effect
Haste has 25% increased Reservation
150 Haste has 30% increased Aura Effect
Haste has 25% increased Reservation
150 Precision has 20% increased Aura Effect
Precision has 25% increased Reservation
150 Precision has 25% increased Aura Effect
Precision has 25% increased Reservation
150 Precision has 30% increased Aura Effect
Precision has 25% increased Reservation
150 Banner Skills have 20% increased Aura Effect
25% increased Reservation of Banner Skills
150 Banner Skills have 25% increased Aura Effect
25% increased Reservation of Banner Skills
150 Banner Skills have 30% increased Aura Effect
25% increased Reservation of Banner Skills
100 Socketed Gems are Supported by Level 10 Mana Leech
100 Socketed Gems are supported by Level 15 Additional Accuracy
100 Socketed Gems are Supported by Level 25 Arrogance
100 Socketed Gems are supported by Level 10 Fork
100 Socketed Gems are Supported by Level 10 Chance to Poison
100 Socketed Gems are supported by Level 10 Life Leech
100 Socketed Gems are supported by Level 10 Melee Splash
100 Socketed Gems are supported by Level 10 Faster Projectiles
100 Socketed Gems are supported by Level 10 Stun
100 Socketed Gems are Supported by Level 10 Increased Area of Effect
100 Socketed Gems are Supported by Level 10 Knockback
100 Socketed Gems are Supported by Level 10 Lesser Multiple Projectiles
100 Socketed Gems are supported by Level 10 Blind
100 Socketed Gems are Supported by Level 25 Blasphemy
100 Socketed Gems are Supported by Level 10 Iron Will
100 Socketed Gems are Supported by Level 10 Faster Casting
100 Socketed Gems are supported by Level 10 Chance to Flee
100 Socketed Gems are Supported by Level 10 Item Rarity
100 Socketed Gems are Supported by Level 10 Combustion
100 Socketed Gems are Supported by Level 15 Life Gain On Hit
100 Socketed Gems are Supported by Level 10 Culling Strike
100 Socketed Gems are Supported by Level 10 Point Blank
100 Socketed Gems are Supported by Level 10 Iron Grip
100 Socketed Gems are Supported by Level 10 Chain
500 Socketed Gems are Supported by Level 3 Empower
100 Socketed Gems are Supported by Level 10 Slower Projectiles
100 Socketed Gems are Supported by Level 10 Less Duration
500 Socketed Gems are Supported by Level 3 Enhance
500 Socketed Gems are Supported by Level 3 Enlighten
100 Socketed Gems are Supported by Level 10 Physical To Lightning
100 Socketed Gems are Supported by Level 10 Advanced Traps
100 Socketed Gems are Supported by Level 10 Ignite Proliferation
100 Socketed Gems are Supported by Level 10 Chance To Bleed
100 Socketed Gems are Supported by Level 15 Decay
100 Socketed Gems are Supported by Level 10 Maim
100 Socketed Gems are Supported by Level 10 Momentum
100 Socketed Gems are Supported by Level 10 Arcane Surge
100 Socketed Gems are supported by Level 10 Pierce
100 Socketed Gems are Supported by Level 25 Generosity
100 Socketed Gems are Supported by Level 10 Fortify
100 Socketed Gems are Supported by Level 10 Elemental Proliferation
100 Socketed Gems are Supported by Level 10 Volley
100 Socketed Gems are Supported by Level 10 Spell Cascade
100 Socketed Gems are Supported by Level 10 Ancestral Call
100 Socketed Gems are Supported by Level 10 Withering Touch
100 Socketed Gems are Supported by Level 10 Energy Leech
100 Socketed Gems are Supported by Level 10 Intensify
100 Socketed Gems are Supported by Level 10 Impale
100 Socketed Gems are Supported by Level 10 Rage
100 Socketed Gems are Supported by Level 10 Shockwave
100 Socketed Gems are Supported by Level 10 Swift Assembly
100 Socketed Gems are Supported by Level 25 Second Wind
100 Socketed Gems are Supported by Level 25 Urgent Orders
100 Socketed Gems are Supported by Level 10 Swiftbrand
100 Socketed Gems are Supported by Level 15 Impending Doom
100 Socketed Gems are Supported by Level 10 Lifetap
100 Socketed Gems are Supported by Level 10 Behead
100 Socketed Gems are Supported by Level 25 Divine Blessing
100 Socketed Gems are Supported by Level 25 Eternal Blessing
100 Socketed Gems are Supported by Level 10 Overcharge
100 Socketed Gems are Supported by Level 25 Cursed Ground
100 Socketed Gems are Supported by Level 25 Hex Bloom
100 Socketed Gems are Supported by Level 10 Pinpoint
25 Socketed Gems are Supported by Level 10 Mana Leech
25 Socketed Gems are supported by Level 15 Additional Accuracy
25 Socketed Gems are Supported by Level 25 Arrogance
25 Socketed Gems are supported by Level 10 Fork
25 Socketed Gems are Supported by Level 10 Chance to Poison
25 Socketed Gems are supported by Level 10 Life Leech
25 Socketed Gems are supported by Level 10 Melee Splash
25 Socketed Gems are supported by Level 10 Faster Projectiles
25 Socketed Gems are supported by Level 10 Stun
25 Socketed Gems are Supported by Level 10 Increased Area of Effect
25 Socketed Gems are Supported by Level 10 Knockback
25 Socketed Gems are Supported by Level 10 Lesser Multiple Projectiles
25 Socketed Gems are supported by Level 10 Blind
25 Socketed Gems are Supported by Level 25 Blasphemy
25 Socketed Gems are Supported by Level 10 Iron Will
25 Socketed Gems are Supported by Level 10 Faster Casting
25 Socketed Gems are supported by Level 10 Chance to Flee
25 Socketed Gems are Supported by Level 10 Combustion
25 Socketed Gems are Supported by Level 15 Life Gain On Hit
25 Socketed Gems are Supported by Level 10 Culling Strike
25 Socketed Gems are Supported by Level 10 Point Blank
25 Socketed Gems are Supported by Level 10 Iron Grip
25 Socketed Gems are Supported by Level 10 Chain
125 Socketed Gems are Supported by Level 3 Empower
25 Socketed Gems are Supported by Level 10 Slower Projectiles
25 Socketed Gems are Supported by Level 10 Less Duration
125 Socketed Gems are Supported by Level 3 Enhance
125 Socketed Gems are Supported by Level 3 Enlighten
25 Socketed Gems are Supported by Level 10 Physical To Lightning
25 Socketed Gems are Supported by Level 10 Advanced Traps
25 Socketed Gems are Supported by Level 10 Ignite Proliferation
25 Socketed Gems are Supported by Level 10 Chance To Bleed
25 Socketed Gems are Supported by Level 15 Decay
25 Socketed Gems are Supported by Level 10 Maim
25 Socketed Gems are Supported by Level 10 Momentum
25 Socketed Gems are Supported by Level 10 Arcane Surge
25 Socketed Gems are supported by Level 10 Pierce
25 Socketed Gems are Supported by Level 25 Generosity
25 Socketed Gems are Supported by Level 10 Fortify
25 Socketed Gems are Supported by Level 10 Elemental Proliferation
25 Socketed Gems are Supported by Level 10 Volley
25 Socketed Gems are Supported by Level 10 Spell Cascade
25 Socketed Gems are Supported by Level 10 Ancestral Call
25 Socketed Gems are Supported by Level 10 Withering Touch
25 Socketed Gems are Supported by Level 10 Energy Leech
25 Socketed Gems are Supported by Level 10 Intensify
25 Socketed Gems are Supported by Level 10 Impale
25 Socketed Gems are Supported by Level 10 Rage
25 Socketed Gems are Supported by Level 10 Shockwave
25 Socketed Gems are Supported by Level 10 Swift Assembly
25 Socketed Gems are Supported by Level 25 Second Wind
25 Socketed Gems are Supported by Level 25 Urgent Orders
25 Socketed Gems are Supported by Level 10 Swiftbrand
25 Socketed Gems are Supported by Level 15 Impending Doom
25 Socketed Gems are Supported by Level 10 Lifetap
25 Socketed Gems are Supported by Level 10 Behead
25 Socketed Gems are Supported by Level 25 Divine Blessing
25 Socketed Gems are Supported by Level 25 Eternal Blessing
25 Socketed Gems are Supported by Level 10 Overcharge
25 Socketed Gems are Supported by Level 25 Cursed Ground
25 Socketed Gems are Supported by Level 25 Hex Bloom
25 Socketed Gems are Supported by Level 10 Pinpoint
100 Item sells for an additional Unique of this Base Type
750 Item sells for an additional Magmatic Ore
200 Item sells for 20 additional Orbs of Scouring
240 Item sells for 20 additional Chaos Orbs
134 Item sells for 15 additional Orbs of Regret
60 Item sells for 10 additional Regal Orbs
134 Item sells for 15 additional Vaal Orbs
54 Item sells for 15 additional Gemcutter’s Prisms
80 Item sells for 10 additional Blessed Orbs
140 Item sells for 15 additional Awakened Sextant
40 Item sells for an additional Orb of Annulment
100 Item sells for an additional Exalted Orb
100 Item sells for an additional Divine Orb
5 Item sells for an additional Sacred Orb
1250 Item sells for an additional Igneous Geode

Depth 4

Weight Passive
250 +12% to Fire Damage over Time Multiplier
-15% to Fire Resistance
250 +16% to Fire Damage over Time Multiplier
-15% to Fire Resistance
250 +12% to Cold Damage over Time Multiplier
-15% to Cold Resistance
250 +16% to Cold Damage over Time Multiplier
-15% to Cold Resistance
250 +12% to Chaos Damage over Time Multiplier
-15% to Chaos Resistance
250 +16% to Chaos Damage over Time Multiplier
-15% to Chaos Resistance
250 +12% to Physical Damage over Time Multiplier
Hits against you Overwhelm 6% of Physical Damage Reduction
250 +16% to Physical Damage over Time Multiplier
Hits against you Overwhelm 6% of Physical Damage Reduction
500 -8% to all Elemental Resistances
Attacks with this Weapon Penetrate 8% Elemental Resistances
500 -8% to all Elemental Resistances
Attacks with this Weapon Penetrate 10% Elemental Resistances
250 -13% to Chaos Resistance
Attacks with this Weapon Penetrate 8% Chaos Resistance
250 -13% to Chaos Resistance
Attacks with this Weapon Penetrate 10% Chaos Resistance
400 10% reduced Area of Effect
25% increased Area of Effect if you’ve Killed at least 5 Enemies Recently
400 10% reduced Area of Effect
30% increased Area of Effect if you’ve Killed at least 5 Enemies Recently
400 20% increased Area of Effect
10% reduced Area of Effect if you’ve Killed Recently
400 24% increased Area of Effect
10% reduced Area of Effect if you’ve Killed Recently
50 20% increased Chaining range
50 30% increased Chaining range
75 Projectiles Pierce an additional Target
50 Projectiles have 30% chance for an additional Projectile when Forking
50 Projectiles have 40% chance for an additional Projectile when Forking
250 15% increased Effect of your Marks
100% increased Mana Cost of Mark Skills
250 20% increased Effect of your Marks
100% increased Mana Cost of Mark Skills
250 15% reduced Effect of your Marks
6% chance to gain a Frenzy Charge when you Hit your Marked Enemy
250 15% reduced Effect of your Marks
10% chance to gain a Frenzy Charge when you Hit your Marked Enemy
250 25% reduced Accuracy Rating against Marked Enemy
Culling Strike against Marked Enemy
750 +2 to Weapon Range
750 +3 to Weapon Range
500 30% increased total Recovery per second from Life Leech
0.5% of Attack Damage Leeched as Life
500 30% increased total Recovery per second from Life Leech
0.8% of Attack Damage Leeched as Life
500 30% increased total Recovery per second from Mana Leech
0.5% of Attack Damage Leeched as Mana
500 30% increased total Recovery per second from Mana Leech
0.8% of Attack Damage Leeched as Mana
500 0.5% of Spell Damage Leeched as Energy Shield
30% increased total Recovery per second from Energy Shield Leech
500 0.8% of Spell Damage Leeched as Energy Shield
30% increased total Recovery per second from Energy Shield Leech
400 Grants 15 Life per Enemy Hit
Removes 2 of your Mana per Enemy Hit
400 Grants 25 Life per Enemy Hit
Removes 2 of your Mana per Enemy Hit
400 Removes 4 of your Life per Enemy Hit
Grants 6 Mana per Enemy Hit
400 Removes 4 of your Life per Enemy Hit
Grants 8 Mana per Enemy Hit
500 5% reduced Movement Speed
20% increased Cooldown Recovery Rate of Travel Skills
500 5% reduced Movement Speed
30% increased Cooldown Recovery Rate of Travel Skills
500 8% increased Movement Speed
Your Travel Skills are Disabled
500 12% increased Movement Speed
Your Travel Skills are Disabled
300 20% reduced Effect of Arcane Surge on you
10% chance to Gain Arcane Surge when you deal a Critical Strike
300 20% reduced Effect of Arcane Surge on you
10% chance to Gain Arcane Surge when you deal a Critical Strike
300 20% increased Effect of Arcane Surge on you
Buffs on you expire 10% faster
300 25% increased Effect of Arcane Surge on you
Buffs on you expire 10% faster
300 20% increased Effect of Onslaught on you
Buffs on you expire 10% faster
300 25% increased Effect of Onslaught on you
Buffs on you expire 10% faster
300 20% reduced Effect of Onslaught on you
10% chance to gain Onslaught for 4 seconds on Kill
300 20% reduced Effect of Onslaught on you
15% chance to gain Onslaught for 4 seconds on Kill
300 10% chance to gain Unholy Might for 4 seconds on Kill
Buffs on you expire 10% faster
300 15% chance to gain Unholy Might for 4 seconds on Kill
Buffs on you expire 10% faster
500 10% chance to gain Phasing for 4 seconds on Kill
Buffs on you expire 10% faster
500 15% chance to gain Phasing for 4 seconds on Kill
Buffs on you expire 10% faster
750 15% reduced Enemy Stun Threshold with this Weapon
20% chance to gain an Endurance Charge when you Stun an Enemy with a Melee Hit
750 25% reduced Enemy Stun Threshold with this Weapon
20% chance to gain an Endurance Charge when you Stun an Enemy with a Melee Hit
500 15% increased Enemy Stun Threshold
16% chance to double Stun Duration
500 15% increased Enemy Stun Threshold
24% chance to double Stun Duration
300 30% reduced Fortification Duration
Melee Hits which Stun have 15% chance to Fortify
300 30% reduced Fortification Duration
Melee Hits which Stun have 20% chance to Fortify
300 15% increased Skill Effect Duration
10% reduced Cooldown Recovery Rate
300 20% increased Skill Effect Duration
10% reduced Cooldown Recovery Rate
300 10% reduced Skill Effect Duration
10% increased Cooldown Recovery Rate
300 10% reduced Skill Effect Duration
15% increased Cooldown Recovery Rate
300 Flasks applied to you have 10% reduced Effect
40% chance to gain a Flask Charge when you deal a Critical Strike
300 Flasks applied to you have 10% reduced Effect
50% chance to gain a Flask Charge when you deal a Critical Strike
300 15% reduced Flask Charges gained
Flasks applied to you have 8% increased Effect
300 15% reduced Flask Charges gained
Flasks applied to you have 10% increased Effect
250 10% reduced Effect of your Curses
Your Curses have 25% increased Effect if 50% of Curse Duration expired
250 10% reduced Effect of your Curses
Your Curses have 30% increased Effect if 50% of Curse Duration expired
250 15% increased Effect of Curses on you
8% increased Effect of your Curses
250 15% increased Effect of Curses on you
10% increased Effect of your Curses
250 20% reduced Area of Effect of Hex Skills
Hex Skills have 40% increased Skill Effect Duration
250 20% reduced Area of Effect of Hex Skills
Hex Skills have 50% increased Skill Effect Duration
250 15% reduced Mana Reservation Efficiency of Skills that throw Mines
Mines have a 10% chance to be Detonated an Additional Time
250 15% reduced Mana Reservation Efficiency of Skills that throw Mines
Mines have a 14% chance to be Detonated an Additional Time
250 Skills used by Mines have 40% reduced Area of Effect
25% increased Effect of Auras from Mines
250 Skills used by Mines have 40% reduced Area of Effect
40% increased Effect of Auras from Mines
250 40% reduced Trap Trigger Area of Effect
12% increased Trap Throwing Speed
250 40% reduced Trap Trigger Area of Effect
16% increased Trap Throwing Speed
250 25% reduced Trap Spread
Traps from Skills are thrown randomly around targeted location
250 Brands have 25% increased Area of Effect if 50% of Attached Duration expired
Brand Skills have 20% reduced Duration
250 Brands have 40% increased Area of Effect if 50% of Attached Duration expired
Brand Skills have 20% reduced Duration
250 Brand Recall has 40% reduced Cooldown Recovery Rate
40% increased Brand Attachment range
250 Brand Recall has 40% reduced Cooldown Recovery Rate
60% increased Brand Attachment range
250 15% reduced Totem Placement speed
Skills that would Summon a Totem have 25% chance to Summon two Totems instead
250 15% reduced Totem Placement speed
Skills that would Summon a Totem have 40% chance to Summon two Totems instead
250 15% reduced Totem Life
Totems Explode on Death, dealing 200% of their Life as Physical Damage
250 15% reduced Totem Life
Totems Explode on Death, dealing 300% of their Life as Physical Damage
300 30% increased Effect of Chill on you
Unaffected by Chill while Channelling
300 30% increased Effect of Shock on you
Unaffected by Shock while Channelling
250 20% increased Warcry Buff Effect
Warcry Skills have 20% reduced Area of Effect
250 30% increased Warcry Buff Effect
Warcry Skills have 20% reduced Area of Effect
250 30% reduced Damage
25% increased Damage for each time you’ve Warcried Recently
250 30% reduced Damage
40% increased Damage for each time you’ve Warcried Recently
250 6% chance to Scorch Enemies
Cannot inflict Ignite
250 10% chance to Scorch Enemies
Cannot inflict Ignite
250 6% chance to inflict Brittle
Cannot inflict Freeze or Chill
250 10% chance to inflict Brittle
Cannot inflict Freeze or Chill
250 6% chance to Sap Enemies
Cannot inflict Shock
250 10% chance to Sap Enemies
Cannot inflict Shock
300 Inflict Fire Exposure on Hit
25% chance to be inflicted with Fire Exposure when you take Fire Damage from a Hit
300 Inflict Cold Exposure on Hit
25% chance to be inflicted with Cold Exposure when you take Cold Damage from a Hit
300 Inflict Lightning Exposure on Hit
25% chance to be inflicted with Lightning Exposure when you take Lightning Damage from a Hit
300 Inflict Fire, Cold, and Lightning Exposure on Hit
25% chance to be inflicted with a random Exposure when you take Elemental Damage from a Hit
150 6% chance to inflict Withered for 2 seconds on Hit
25% chance to be Withered for 2 seconds when you take Chaos Damage from a Hit
150 10% chance to inflict Withered for 2 seconds on Hit
25% chance to be Withered for 2 seconds when you take Chaos Damage from a Hit
500 Overwhelm 15% Physical Damage Reduction
Hits against you Overwhelm 5% of Physical Damage Reduction
500 Overwhelm 20% Physical Damage Reduction
Hits against you Overwhelm 5% of Physical Damage Reduction
300 30% increased Stun Duration on Enemies
15% increased Stun Duration on you
300 40% increased Stun Duration on Enemies
20% increased Stun Duration on you
300 20% increased Freeze Duration on Enemies
15% increased Freeze Duration on you
300 30% increased Freeze Duration on Enemies
20% increased Freeze Duration on you
300 20% increased Ignite Duration on Enemies
15% increased Ignite Duration on you
300 30% increased Ignite Duration on Enemies
20% increased Ignite Duration on you
300 20% increased Bleeding Duration
15% increased Bleed Duration on you
300 30% increased Bleeding Duration
20% increased Bleed Duration on you
300 10% increased Poison Duration
15% increased Poison Duration on you
300 15% increased Poison Duration
20% increased Poison Duration on you
300 15% increased Effect of Chill on you
30% increased Effect of Chill
300 20% increased Effect of Chill on you
40% increased Effect of Chill
300 30% increased Effect of Shock
15% increased Effect of Shock on you
300 40% increased Effect of Shock
20% increased Effect of Shock on you
300 10% increased Impale Effect
Attack Hits against you have 15% chance to Impale
300 15% increased Impale Effect
Attack Hits against you have 20% chance to Impale
1000 20% reduced Attribute Requirements
1000 30% reduced Attribute Requirements
500 +60 to Dexterity
Gain no inherent bonuses from Dexterity
500 +80 to Dexterity
Gain no inherent bonuses from Dexterity
500 +60 to Intelligence
Gain no inherent bonuses from Intelligence
500 +80 to Intelligence
Gain no inherent bonuses from Intelligence
500 +60 to Strength
Gain no inherent bonuses from Strength
500 +80 to Strength
Gain no inherent bonuses from Strength
500 4% increased Dexterity
4% increased Intelligence
500 6% increased Dexterity
6% increased Intelligence
500 4% increased Strength
4% increased Dexterity
500 6% increased Strength
6% increased Dexterity
500 4% increased Strength
4% increased Intelligence
500 6% increased Strength
6% increased Intelligence
500 8% increased Movement Speed if Dexterity is below 100
500 12% increased Movement Speed if Dexterity is below 100
500 14% increased Area of Effect if Intelligence is below 100
500 20% increased Area of Effect if Intelligence is below 100
500 6% chance to deal Double Damage if Strength is below 100
500 10% chance to deal Double Damage if Strength is below 100
300 10% increased Explicit Elemental Damage Modifier magnitudes
300 15% increased Explicit Elemental Damage Modifier magnitudes
300 10% increased Explicit Physical and Chaos Damage Modifier magnitudes
300 15% increased Explicit Physical and Chaos Damage Modifier magnitudes
300 10% increased Explicit Caster Damage Modifier magnitudes
300 15% increased Explicit Caster Damage Modifier magnitudes
300 10% increased Explicit Critical Modifier magnitudes
300 15% increased Explicit Critical Modifier magnitudes
300 10% increased Explicit Speed Modifier magnitudes
300 15% increased Explicit Speed Modifier magnitudes
300 10% increased Explicit Mana Modifier magnitudes
300 15% increased Explicit Mana Modifier magnitudes
150 10% increased Explicit Attribute Modifier magnitudes
150 15% increased Explicit Attribute Modifier magnitudes
300 50% increased Endurance, Frenzy and Power Charge Duration
300 65% increased Endurance, Frenzy and Power Charge Duration
300 80% increased Endurance, Frenzy and Power Charge Duration
300 5% chance to Steal Power, Frenzy, and Endurance Charges on Hit
300 10% chance to Steal Power, Frenzy, and Endurance Charges on Hit
300 15% chance to Steal Power, Frenzy, and Endurance Charges on Hit
200 75% reduced Endurance, Frenzy and Power Charge Duration
Gain a Power, Frenzy or Endurance Charge on Kill
400 50% reduced Frenzy Charge Duration
Gain a Frenzy Charge on Kill
400 50% reduced Power Charge Duration
Gain a Power Charge on Kill
400 50% reduced Endurance Charge Duration
Gain an Endurance Charge on Kill
300 -1 to Maximum Endurance Charges
+1 to Minimum Frenzy Charges
300 +1 to Minimum Endurance Charges
-1 to Maximum Frenzy Charges
300 +1 to Minimum Endurance Charges
+1 to Minimum Frenzy Charges
150 +1 to Minimum Endurance, Frenzy and Power Charges
-1 to Maximum Endurance, Frenzy and Power Charges
500 -1 to Maximum Endurance Charges
+1 to Maximum Frenzy Charges
500 -1 to Maximum Endurance Charges
-1 to Maximum Frenzy Charges
500 +1 to Maximum Endurance Charges
-1 to Maximum Frenzy Charges
150 4% increased Movement Speed per Frenzy Charge
-1 to Maximum Frenzy Charges
150 -1 to Maximum Power Charges
4% increased Cooldown Recovery Rate per Power Charge
150 -1 to Maximum Endurance Charges
8% increased Area of Effect per Endurance Charge
150 15% increased Damage per Endurance, Frenzy or Power Charge
-1 to Maximum Endurance, Frenzy and Power Charges
500 Rampage
150 Herald of Agony has 25% increased Buff Effect
Herald of Agony has 25% increased Reservation
150 Herald of Agony has 35% increased Buff Effect
Herald of Agony has 25% increased Reservation
150 Herald of Agony has 45% increased Buff Effect
Herald of Agony has 25% increased Reservation
150 Herald of Ash has 25% increased Reservation
Herald of Ash has 25% increased Buff Effect
150 Herald of Ash has 25% increased Reservation
Herald of Ash has 35% increased Buff Effect
150 Herald of Ash has 25% increased Reservation
Herald of Ash has 45% increased Buff Effect
150 Herald of Ice has 25% increased Reservation
Herald of Ice has 25% increased Buff Effect
150 Herald of Ice has 25% increased Reservation
Herald of Ice has 35% increased Buff Effect
150 Herald of Ice has 25% increased Reservation
Herald of Ice has 45% increased Buff Effect
150 Herald of Purity has 25% increased Buff Effect
Herald of Purity has 25% increased Reservation
150 Herald of Purity has 35% increased Buff Effect
Herald of Purity has 25% increased Reservation
150 Herald of Purity has 45% increased Buff Effect
Herald of Purity has 25% increased Reservation
150 Herald of Thunder has 25% increased Reservation
Herald of Thunder has 25% increased Buff Effect
150 Herald of Thunder has 25% increased Reservation
Herald of Thunder has 35% increased Buff Effect
150 Herald of Thunder has 25% increased Reservation
Herald of Thunder has 45% increased Buff Effect
150 Anger has 20% increased Aura Effect
Anger has 25% increased Reservation
150 Anger has 25% increased Aura Effect
Anger has 25% increased Reservation
150 Anger has 30% increased Aura Effect
Anger has 25% increased Reservation
150 Wrath has 20% increased Aura Effect
Wrath has 25% increased Reservation
150 Wrath has 25% increased Aura Effect
Wrath has 25% increased Reservation
150 Wrath has 30% increased Aura Effect
Wrath has 25% increased Reservation
150 Hatred has 20% increased Aura Effect
Hatred has 25% increased Reservation
150 Hatred has 25% increased Aura Effect
Hatred has 25% increased Reservation
150 Hatred has 30% increased Aura Effect
Hatred has 25% increased Reservation
150 Zealotry has 20% increased Aura Effect
Zealotry has 25% increased Reservation
150 Zealotry has 25% increased Aura Effect
Zealotry has 25% increased Reservation
150 Zealotry has 30% increased Aura Effect
Zealotry has 25% increased Reservation
150 Pride has 20% increased Aura Effect
Pride has 25% increased Reservation
150 Pride has 25% increased Aura Effect
Pride has 25% increased Reservation
150 Pride has 30% increased Aura Effect
Pride has 25% increased Reservation
150 Malevolence has 20% increased Aura Effect
Malevolence has 25% increased Reservation
150 Malevolence has 25% increased Aura Effect
Malevolence has 25% increased Reservation
150 Malevolence has 30% increased Aura Effect
Malevolence has 25% increased Reservation
150 Haste has 20% increased Aura Effect
Haste has 25% increased Reservation
150 Haste has 25% increased Aura Effect
Haste has 25% increased Reservation
150 Haste has 30% increased Aura Effect
Haste has 25% increased Reservation
150 Precision has 20% increased Aura Effect
Precision has 25% increased Reservation
150 Precision has 25% increased Aura Effect
Precision has 25% increased Reservation
150 Precision has 30% increased Aura Effect
Precision has 25% increased Reservation
150 Banner Skills have 20% increased Aura Effect
25% increased Reservation of Banner Skills
150 Banner Skills have 25% increased Aura Effect
25% increased Reservation of Banner Skills
150 Banner Skills have 30% increased Aura Effect
25% increased Reservation of Banner Skills
100 Socketed Gems are Supported by Level 10 Mana Leech
100 Socketed Gems are supported by Level 15 Additional Accuracy
100 Socketed Gems are Supported by Level 25 Arrogance
100 Socketed Gems are supported by Level 10 Fork
100 Socketed Gems are Supported by Level 10 Chance to Poison
100 Socketed Gems are supported by Level 10 Life Leech
100 Socketed Gems are supported by Level 10 Melee Splash
100 Socketed Gems are supported by Level 10 Faster Projectiles
100 Socketed Gems are supported by Level 10 Stun
100 Socketed Gems are Supported by Level 10 Increased Area of Effect
100 Socketed Gems are Supported by Level 10 Knockback
100 Socketed Gems are Supported by Level 10 Lesser Multiple Projectiles
100 Socketed Gems are supported by Level 10 Blind
100 Socketed Gems are Supported by Level 25 Blasphemy
100 Socketed Gems are Supported by Level 10 Iron Will
100 Socketed Gems are Supported by Level 10 Faster Casting
100 Socketed Gems are supported by Level 10 Chance to Flee
100 Socketed Gems are Supported by Level 10 Item Rarity
100 Socketed Gems are Supported by Level 10 Combustion
100 Socketed Gems are Supported by Level 15 Life Gain On Hit
100 Socketed Gems are Supported by Level 10 Culling Strike
100 Socketed Gems are Supported by Level 10 Point Blank
100 Socketed Gems are Supported by Level 10 Iron Grip
100 Socketed Gems are Supported by Level 10 Chain
500 Socketed Gems are Supported by Level 3 Empower
100 Socketed Gems are Supported by Level 10 Slower Projectiles
100 Socketed Gems are Supported by Level 10 Less Duration
500 Socketed Gems are Supported by Level 3 Enhance
500 Socketed Gems are Supported by Level 3 Enlighten
100 Socketed Gems are Supported by Level 10 Physical To Lightning
100 Socketed Gems are Supported by Level 10 Advanced Traps
100 Socketed Gems are Supported by Level 10 Ignite Proliferation
100 Socketed Gems are Supported by Level 10 Chance To Bleed
100 Socketed Gems are Supported by Level 15 Decay
100 Socketed Gems are Supported by Level 10 Maim
100 Socketed Gems are Supported by Level 10 Momentum
100 Socketed Gems are Supported by Level 10 Arcane Surge
100 Socketed Gems are supported by Level 10 Pierce
100 Socketed Gems are Supported by Level 25 Generosity
100 Socketed Gems are Supported by Level 10 Fortify
100 Socketed Gems are Supported by Level 10 Elemental Proliferation
100 Socketed Gems are Supported by Level 10 Volley
100 Socketed Gems are Supported by Level 10 Spell Cascade
100 Socketed Gems are Supported by Level 10 Ancestral Call
100 Socketed Gems are Supported by Level 10 Withering Touch
100 Socketed Gems are Supported by Level 10 Energy Leech
100 Socketed Gems are Supported by Level 10 Intensify
100 Socketed Gems are Supported by Level 10 Impale
100 Socketed Gems are Supported by Level 10 Rage
100 Socketed Gems are Supported by Level 10 Shockwave
100 Socketed Gems are Supported by Level 10 Swift Assembly
100 Socketed Gems are Supported by Level 25 Second Wind
100 Socketed Gems are Supported by Level 25 Urgent Orders
100 Socketed Gems are Supported by Level 10 Swiftbrand
100 Socketed Gems are Supported by Level 15 Impending Doom
100 Socketed Gems are Supported by Level 10 Lifetap
100 Socketed Gems are Supported by Level 10 Behead
100 Socketed Gems are Supported by Level 25 Divine Blessing
100 Socketed Gems are Supported by Level 25 Eternal Blessing
100 Socketed Gems are Supported by Level 10 Overcharge
100 Socketed Gems are Supported by Level 25 Cursed Ground
100 Socketed Gems are Supported by Level 25 Hex Bloom
100 Socketed Gems are Supported by Level 10 Pinpoint
25 Socketed Gems are Supported by Level 10 Mana Leech
25 Socketed Gems are supported by Level 15 Additional Accuracy
25 Socketed Gems are Supported by Level 25 Arrogance
25 Socketed Gems are supported by Level 10 Fork
25 Socketed Gems are Supported by Level 10 Chance to Poison
25 Socketed Gems are supported by Level 10 Life Leech
25 Socketed Gems are supported by Level 10 Melee Splash
25 Socketed Gems are supported by Level 10 Faster Projectiles
25 Socketed Gems are supported by Level 10 Stun
25 Socketed Gems are Supported by Level 10 Increased Area of Effect
25 Socketed Gems are Supported by Level 10 Knockback
25 Socketed Gems are Supported by Level 10 Lesser Multiple Projectiles
25 Socketed Gems are supported by Level 10 Blind
25 Socketed Gems are Supported by Level 25 Blasphemy
25 Socketed Gems are Supported by Level 10 Iron Will
25 Socketed Gems are Supported by Level 10 Faster Casting
25 Socketed Gems are supported by Level 10 Chance to Flee
25 Socketed Gems are Supported by Level 10 Combustion
25 Socketed Gems are Supported by Level 15 Life Gain On Hit
25 Socketed Gems are Supported by Level 10 Culling Strike
25 Socketed Gems are Supported by Level 10 Point Blank
25 Socketed Gems are Supported by Level 10 Iron Grip
25 Socketed Gems are Supported by Level 10 Chain
125 Socketed Gems are Supported by Level 3 Empower
25 Socketed Gems are Supported by Level 10 Slower Projectiles
25 Socketed Gems are Supported by Level 10 Less Duration
125 Socketed Gems are Supported by Level 3 Enhance
125 Socketed Gems are Supported by Level 3 Enlighten
25 Socketed Gems are Supported by Level 10 Physical To Lightning
25 Socketed Gems are Supported by Level 10 Advanced Traps
25 Socketed Gems are Supported by Level 10 Ignite Proliferation
25 Socketed Gems are Supported by Level 10 Chance To Bleed
25 Socketed Gems are Supported by Level 15 Decay
25 Socketed Gems are Supported by Level 10 Maim
25 Socketed Gems are Supported by Level 10 Momentum
25 Socketed Gems are Supported by Level 10 Arcane Surge
25 Socketed Gems are supported by Level 10 Pierce
25 Socketed Gems are Supported by Level 25 Generosity
25 Socketed Gems are Supported by Level 10 Fortify
25 Socketed Gems are Supported by Level 10 Elemental Proliferation
25 Socketed Gems are Supported by Level 10 Volley
25 Socketed Gems are Supported by Level 10 Spell Cascade
25 Socketed Gems are Supported by Level 10 Ancestral Call
25 Socketed Gems are Supported by Level 10 Withering Touch
25 Socketed Gems are Supported by Level 10 Energy Leech
25 Socketed Gems are Supported by Level 10 Intensify
25 Socketed Gems are Supported by Level 10 Impale
25 Socketed Gems are Supported by Level 10 Rage
25 Socketed Gems are Supported by Level 10 Shockwave
25 Socketed Gems are Supported by Level 10 Swift Assembly
25 Socketed Gems are Supported by Level 25 Second Wind
25 Socketed Gems are Supported by Level 25 Urgent Orders
25 Socketed Gems are Supported by Level 10 Swiftbrand
25 Socketed Gems are Supported by Level 15 Impending Doom
25 Socketed Gems are Supported by Level 10 Lifetap
25 Socketed Gems are Supported by Level 10 Behead
25 Socketed Gems are Supported by Level 25 Divine Blessing
25 Socketed Gems are Supported by Level 25 Eternal Blessing
25 Socketed Gems are Supported by Level 10 Overcharge
25 Socketed Gems are Supported by Level 25 Cursed Ground
25 Socketed Gems are Supported by Level 25 Hex Bloom
25 Socketed Gems are Supported by Level 10 Pinpoint
100 Item sells for an additional Unique of this Base Type
750 Item sells for an additional Magmatic Ore
100 Item sells for 40 additional Orbs of Scouring
120 Item sells for 40 additional Chaos Orbs
67 Item sells for 30 additional Orbs of Regret
30 Item sells for 20 additional Regal Orbs
67 Item sells for 30 additional Vaal Orbs
27 Item sells for 30 additional Gemcutter’s Prisms
40 Item sells for 20 additional Blessed Orbs
70 Item sells for 30 additional Awakened Sextant
14 Item sells for 3 additional Orbs of Annulment
34 Item sells for 3 additional Exalted Orbs
34 Item sells for 3 additional Divine Orbs
2 Item sells for 3 additional Sacred Orbs
134 Item sells for an additional Crystalline Geode

Depth 5

Weight Passive
500 Trigger Level 20 Bodyswap when you Explode a Corpse with Detonate Dead
500 Trigger Level 20 Ice Nova from the Final Burst location of Glacial Cascades you Cast
1000 Trigger Level 20 Gravity Sphere when you Cast Storm Burst or Divine Ire
1000 Trigger Level 20 Bone Corpses when you Stun an Enemy with Heavy Strike or Boneshatter
500 Trigger a Socketed Spell every second while Channelling Blade Flurry or Charged Dash
500 Always inflict Scorch, Brittle and Sapped with Elemental Hit and Wild Strike Hits
Cannot Ignite, Chill, Freeze or Shock
500 Barrage and Frenzy have 25% increased Critical Strike Chance per Endurance Charge
1000 All Damage from Lightning Strike and Frost Blades Hits can Ignite
15% chance for Ignites inflicted with Lightning Strike or Frost Blades to deal 100% more Damage
250 Increases and Reductions to Minion Damage also affect Dominating Blow and Absolution at 150% of their value
1000 Vaal Volcanic Fissure and Vaal Molten Strike have 40% reduced Soul Gain Prevention Duration
1000 Killing Blows from Smite and Static Strike Consume corpses to Recover 5% of Life
1000 Flicker Strike and Vigilant Strike’s Cooldown can be bypassed by Power Charges instead of Frenzy or Endurance Charges
1000 50% chance to gain Soul Eater for 20 seconds on Killing Blow against Rare and Unique Enemies with Double Strike or Dual Strike
1000 Enemies Frozen by Ice Crash or Glacial Hammer become Covered in Frost for 4 seconds as they Unfreeze
1000 Killing Blows with Earthquake and Earthshatter Shatter Enemies as though Frozen
1000 Poisons inflicted by Sunder or Ground Slam on non-Poisoned Enemies deal 400% increased Damage
1000 Tectonic Slam and Infernal Blow deal 1% increased Attack Damage per 700 Armour
1000 Knockback direction is reversed with Cyclone and Sweep
Knock Enemies Back on hit with Cyclone and Sweep
1000 Each Projectile from Spectral Helix or Spectral Throw has
between 40% more and 40% less Projectile Speed at random
500 Shield Charge and Chain Hook have 2% increased Attack Speed per 10 Rampage Kills
1000 Consecrated Path and Purifying Flame create Profane Ground instead of Consecrated Ground
100% of Consecrated Path and Purifying Flame Fire Damage Converted to Chaos Damage
1000 20% of Damage Dealt by Ancestor Totems Leeched to you as Energy Shield
1000 100% of Exsanguinate and Reap Physical Damage Converted to Fire Damage
Exsanguinate debuffs deal Fire Damage per second instead of Physical Damage per second
1000 15% chance for Firestorm and Bladefall to affect the same area again when they finish
1000 Ethereal Knives requires 1 fewer Projectile Fired to leave each Lingering Blade
1000 Fireball and Rolling Magma have 100% more Area of Effect
Modifiers to number of Projectiles do not apply to Fireball and Rolling Magma
1000 All Damage from Hits with Freezing Pulse and Eye of Winter can Poison
15% chance for Poisons inflicted with Freezing Pulse and Eye of Winter to deal 100% more Damage
1000 30% chance for Blade Vortex and Blade Blast to Impale Enemies on Hit
Blade Vortex and Blade Blast deal no Non-Physical Damage
1000 All Damage from Shock Nova and Storm Call Hits can Ignite
15% chance for Ignites inflicted with Shock Nova or Storm Call to deal 100% more Damage
1000 All Damage from Cold Snap and Creeping Frost can Sap
25% chance for Cold Snap and Creeping Frost to Sap Enemies in Chilling Areas
1000 Killing Blows with Lightning Conduit and Galvanic Field Shatter Enemies as though Frozen
1000 Manabond and Stormbind Freeze enemies as though dealing 200% more Damage
50% of Manabond and Stormbind Lightning Damage Converted to Cold Damage
1000 Ice Spear and Ball Lightning fire Projectiles in a circle
Ice Spear and Ball Lightning Projectiles Return to you
1000 +0.2 seconds to Flameblast and Incinerate Cooldown
Flameblast and Incinerate cannot inflict Elemental Ailments
1000 10% of Hexblast and Doom Blast Overkill Damage is Leeched as Life
1000 Forbidden Rite and Dark Pact gains Added Chaos Damage equal to 12% of Mana Cost, if Mana Cost is not higher than the maximum you could spend
1000 Enemies inflicted with Bane or Contagion are Chilled
1000 25% reduced Essence Drain and Soulrend Projectile Speed
Essence Drain and Soulrend fire 2 additional Projectiles
1000 50% increased Spark Duration when Cast by a Totem while you also have a Lightning Tendrils Spell Totem
Lightning Tendrils releases 1 fewer Pulse between Stronger Pulses when Cast by a Totem while you also have a Spark Spell Totem
1000 Frost Bombs gain 50% increased Area of Effect when you Cast Frostblink
Strikes from Orb of Storms caused by Channelling near the Orb occur with 40% increased frequency
1000 Trigger Level 20 Hydrosphere while you Channel Winter Orb
1000 Enemies Branded by Wintertide Brand or Arcanist Brand Explode on Death dealing a quarter of their maximum Life as Chaos damage
1000 Fire Trap and Explosive Trap Throw an additional Trap when used by a Mine
1000 Ice Trap and Lightning Trap Damage Penetrates 15% of Enemy Elemental Resistances
Ice Traps and Lightning Traps are triggered by your Warcries
1000 Flamethrower, Seismic and Lightning Spire Trap have 30% increased Cooldown Recovery Rate
Flamethrower, Seismic and Lightning Spire Trap have -1 Cooldown Use
1000 Stormblast, Icicle and Pyroclast Mine have 150% increased Aura Effect
Stormblast, Icicle and Pyroclast Mine deal no Damage
1000 Bear Trap and Siphoning Trap Debuffs also apply 15% reduced Cooldown Recovery Rate to affected Enemies
1000 Holy Flame Totem and Shockwave Totem gain 35% of Physical Damage as Extra Fire Damage when Cast by a Totem linked to by Searing Bond
1000 Decoy, Devouring and Rejuvenation Totems Reflect 100% of their maximum Life as Fire Damage to nearby Enemies when Hit
1000 Regenerate 15 Mana per second while any Enemy is in your Righteous Fire or Scorching Ray
1000 Blight has 50% increased Area of Effect per second you have been Channelling, up to a maximum of 200%
Wither has 50% increased Area of Effect per second you have been Channelling, up to a maximum of 200%
1000 Discharge and Voltaxic Burst are Cast at the targeted location instead of around you
1000 Storm and Armageddon Brands can be attached to your Summoned Reaper
1000 Arc and Crackling Lance gains Added Cold Damage equal to 12% of Mana Cost, if Mana Cost is not higher than the maximum you could spend
15% increased Cost of Arc and Crackling Lance
1000 Blazing Salvo Projectiles Fork when they pass through a Flame Wall
1000 Volatile Dead and Cremation Penetrate 2% Fire Resistance per 100 Dexterity
1000 +10% to Wave of Conviction Damage over Time Multiplier per 0.1 seconds of Duration expired
1000 +15% to Vortex Critical Strike Chance when Cast on Frostbolt
200 Crucible Passives that sell for items sell for twice as much

Staves

Depth 1

Weight Passive
250 Adds 11 to 25 Physical Damage
6% reduced Attack Speed
125 Adds 14 to 33 Physical Damage
6% reduced Attack Speed
1000 Adds 4 to 9 Physical Damage
1000 Adds 6 to 11 Physical Damage
1000 Adds 7 to 16 Physical Damage
500 Adds 8 to 19 Physical Damage
250 Adds 11 to 26 Physical Damage
100 Adds 2 to 6 Physical Damage
25% of Physical Damage Converted to Fire Damage
100 Adds 3 to 8 Physical Damage
25% of Physical Damage Converted to Fire Damage
100 Adds 3 to 10 Physical Damage
25% of Physical Damage Converted to Fire Damage
50 Adds 5 to 13 Physical Damage
25% of Physical Damage Converted to Fire Damage
25 Adds 6 to 15 Physical Damage
25% of Physical Damage Converted to Fire Damage
100 Adds 2 to 6 Physical Damage
25% of Physical Damage Converted to Cold Damage
100 Adds 3 to 8 Physical Damage
25% of Physical Damage Converted to Cold Damage
100 Adds 3 to 10 Physical Damage
25% of Physical Damage Converted to Cold Damage
50 Adds 5 to 13 Physical Damage
25% of Physical Damage Converted to Cold Damage
25 Adds 6 to 15 Physical Damage
25% of Physical Damage Converted to Cold Damage
100 Adds 2 to 6 Physical Damage
25% of Physical Damage Converted to Lightning Damage
100 Adds 3 to 8 Physical Damage
25% of Physical Damage Converted to Lightning Damage
100 Adds 3 to 10 Physical Damage
25% of Physical Damage Converted to Lightning Damage
50 Adds 5 to 13 Physical Damage
25% of Physical Damage Converted to Lightning Damage
25 Adds 6 to 15 Physical Damage
25% of Physical Damage Converted to Lightning Damage
50 Adds 2 to 6 Physical Damage
25% of Physical Damage Converted to Chaos Damage
50 Adds 3 to 8 Physical Damage
25% of Physical Damage Converted to Chaos Damage
50 Adds 3 to 10 Physical Damage
25% of Physical Damage Converted to Chaos Damage
25 Adds 5 to 13 Physical Damage
25% of Physical Damage Converted to Chaos Damage
12 Adds 6 to 15 Physical Damage
25% of Physical Damage Converted to Chaos Damage
50 Adds 2 to 6 Physical Damage
35% of Physical Damage converted to a random Element
50 Adds 3 to 8 Physical Damage
35% of Physical Damage converted to a random Element
50 Adds 3 to 10 Physical Damage
35% of Physical Damage converted to a random Element
25 Adds 5 to 13 Physical Damage
35% of Physical Damage converted to a random Element
12 Adds 6 to 15 Physical Damage
35% of Physical Damage converted to a random Element
250 Adds 2 to 6 Physical Damage
15% chance to cause Bleeding on Hit
250 Adds 3 to 8 Physical Damage
15% chance to cause Bleeding on Hit
250 Adds 3 to 10 Physical Damage
15% chance to cause Bleeding on Hit
125 Adds 5 to 13 Physical Damage
15% chance to cause Bleeding on Hit
63 Adds 6 to 15 Physical Damage
15% chance to cause Bleeding on Hit
250 Adds 2 to 6 Physical Damage
15% chance to Impale Enemies on Hit with Attacks
250 Adds 3 to 8 Physical Damage
15% chance to Impale Enemies on Hit with Attacks
250 Adds 3 to 10 Physical Damage
15% chance to Impale Enemies on Hit with Attacks
125 Adds 5 to 13 Physical Damage
15% chance to Impale Enemies on Hit with Attacks
63 Adds 6 to 15 Physical Damage
15% chance to Impale Enemies on Hit with Attacks
250 Adds 52 to 77 Fire Damage
6% reduced Attack Speed
125 Adds 102 to 153 Fire Damage
6% reduced Attack Speed
1000 Adds 8 to 10 Fire Damage
1000 Adds 13 to 19 Fire Damage
1000 Adds 24 to 35 Fire Damage
500 Adds 39 to 61 Fire Damage
250 Adds 78 to 118 Fire Damage
250 Adds 4 to 9 Fire Damage
20% chance to Ignite
250 Adds 7 to 11 Fire Damage
20% chance to Ignite
250 Adds 13 to 22 Fire Damage
20% chance to Ignite
125 Adds 23 to 36 Fire Damage
20% chance to Ignite
63 Adds 48 to 71 Fire Damage
20% chance to Ignite
250 25% increased Implicit Modifier magnitudes
Adds 4 to 9 Fire Damage
250 25% increased Implicit Modifier magnitudes
Adds 7 to 11 Fire Damage
250 25% increased Implicit Modifier magnitudes
Adds 13 to 22 Fire Damage
125 25% increased Implicit Modifier magnitudes
Adds 23 to 36 Fire Damage
63 25% increased Implicit Modifier magnitudes
Adds 48 to 71 Fire Damage
250 Adds 47 to 73 Cold Damage
Your Cold Damage cannot Chill
125 Adds 95 to 144 Cold Damage
Your Cold Damage cannot Chill
1000 Adds 5 to 10 Cold Damage
1000 Adds 10 to 17 Cold Damage
1000 Adds 21 to 34 Cold Damage
500 Adds 37 to 55 Cold Damage
250 Adds 74 to 111 Cold Damage
250 Adds 4 to 6 Cold Damage
20% chance to Freeze
250 Adds 7 to 11 Cold Damage
20% chance to Freeze
250 Adds 13 to 21 Cold Damage
20% chance to Freeze
125 Adds 23 to 35 Cold Damage
20% chance to Freeze
63 Adds 45 to 66 Cold Damage
20% chance to Freeze
250 Adds 4 to 6 Cold Damage
4% increased Attack Speed
250 Adds 7 to 11 Cold Damage
4% increased Attack Speed
250 Adds 13 to 21 Cold Damage
4% increased Attack Speed
125 Adds 23 to 35 Cold Damage
4% increased Attack Speed
63 Adds 45 to 66 Cold Damage
4% increased Attack Speed
250 Adds 6 to 124 Lightning Damage
6% increased Lightning Damage taken
125 Adds 13 to 242 Lightning Damage
6% increased Lightning Damage taken
1000 Adds 1 to 16 Lightning Damage
1000 Adds 1 to 29 Lightning Damage
1000 Adds 3 to 58 Lightning Damage
500 Adds 4 to 94 Lightning Damage
250 Adds 10 to 186 Lightning Damage
250 Adds 1 to 10 Lightning Damage
20% chance to Shock
250 Adds 1 to 19 Lightning Damage
20% chance to Shock
250 Adds 3 to 34 Lightning Damage
20% chance to Shock
125 Adds 4 to 58 Lightning Damage
20% chance to Shock
63 Adds 6 to 112 Lightning Damage
20% chance to Shock
250 Adds 1 to 10 Lightning Damage
10% increased Critical Strike Chance
250 Adds 1 to 19 Lightning Damage
10% increased Critical Strike Chance
250 Adds 3 to 34 Lightning Damage
10% increased Critical Strike Chance
125 Adds 4 to 58 Lightning Damage
10% increased Critical Strike Chance
63 Adds 6 to 112 Lightning Damage
10% increased Critical Strike Chance
125 Adds 34 to 51 Chaos Damage
7% reduced maximum Life
63 Adds 66 to 99 Chaos Damage
7% reduced maximum Life
500 Adds 4 to 6 Chaos Damage
500 Adds 7 to 13 Chaos Damage
500 Adds 15 to 24 Chaos Damage
250 Adds 26 to 39 Chaos Damage
125 Adds 50 to 77 Chaos Damage
125 Adds 1 to 5 Chaos Damage
15% chance to Poison on Hit
125 Adds 5 to 8 Chaos Damage
15% chance to Poison on Hit
125 Adds 9 to 14 Chaos Damage
15% chance to Poison on Hit
63 Adds 15 to 24 Chaos Damage
15% chance to Poison on Hit
31 Adds 31 to 46 Chaos Damage
15% chance to Poison on Hit
125 Adds 1 to 5 Chaos Damage
20% increased Effect of Withered
125 Adds 5 to 8 Chaos Damage
20% increased Effect of Withered
125 Adds 9 to 14 Chaos Damage
20% increased Effect of Withered
63 Adds 15 to 24 Chaos Damage
20% increased Effect of Withered
31 Adds 31 to 46 Chaos Damage
20% increased Effect of Withered
500 Adds 10 to 17 Fire Damage
Adds 10 to 17 Cold Damage
250 Adds 17 to 26 Fire Damage
Adds 17 to 26 Cold Damage
125 Adds 34 to 49 Fire Damage
Adds 34 to 49 Cold Damage
125 Adds 7 to 11 Fire Damage
Adds 7 to 11 Cold Damage
63 Adds 12 to 20 Fire Damage
Adds 12 to 20 Cold Damage
31 Adds 24 to 35 Fire Damage
Adds 24 to 35 Cold Damage
125 Adds 7 to 10 Fire Damage
Adds 7 to 10 Cold Damage
63 Adds 9 to 17 Fire Damage
Adds 9 to 17 Cold Damage
31 Adds 20 to 29 Fire Damage
Adds 20 to 29 Cold Damage
125 Adds 24 to 37 Physical Damage to Spells
10% reduced Cast Speed
63 Adds 47 to 71 Physical Damage to Spells
10% reduced Cast Speed
500 Adds 2 to 5 Physical Damage to Spells
500 Adds 5 to 10 Physical Damage to Spells
500 Adds 10 to 17 Physical Damage to Spells
250 Adds 18 to 28 Physical Damage to Spells
125 Adds 36 to 55 Physical Damage to Spells
63 Adds 1 to 3 Physical Damage to Spells
25% of Physical Damage Converted to Fire Damage
63 Adds 3 to 6 Physical Damage to Spells
25% of Physical Damage Converted to Fire Damage
63 Adds 7 to 10 Physical Damage to Spells
25% of Physical Damage Converted to Fire Damage
32 Adds 11 to 17 Physical Damage to Spells
25% of Physical Damage Converted to Fire Damage
16 Adds 22 to 33 Physical Damage to Spells
25% of Physical Damage Converted to Fire Damage
63 Adds 1 to 3 Physical Damage to Spells
25% of Physical Damage Converted to Cold Damage
63 Adds 3 to 6 Physical Damage to Spells
25% of Physical Damage Converted to Cold Damage
63 Adds 7 to 10 Physical Damage to Spells
25% of Physical Damage Converted to Cold Damage
32 Adds 11 to 17 Physical Damage to Spells
25% of Physical Damage Converted to Cold Damage
16 Adds 22 to 33 Physical Damage to Spells
25% of Physical Damage Converted to Cold Damage
63 Adds 1 to 3 Physical Damage to Spells
25% of Physical Damage Converted to Lightning Damage
63 Adds 3 to 6 Physical Damage to Spells
25% of Physical Damage Converted to Lightning Damage
63 Adds 7 to 10 Physical Damage to Spells
25% of Physical Damage Converted to Lightning Damage
32 Adds 11 to 17 Physical Damage to Spells
25% of Physical Damage Converted to Lightning Damage
16 Adds 22 to 33 Physical Damage to Spells
25% of Physical Damage Converted to Lightning Damage
63 Adds 1 to 3 Physical Damage to Spells
25% of Physical Damage Converted to Chaos Damage
63 Adds 3 to 6 Physical Damage to Spells
25% of Physical Damage Converted to Chaos Damage
63 Adds 7 to 10 Physical Damage to Spells
25% of Physical Damage Converted to Chaos Damage
32 Adds 11 to 17 Physical Damage to Spells
25% of Physical Damage Converted to Chaos Damage
16 Adds 22 to 33 Physical Damage to Spells
25% of Physical Damage Converted to Chaos Damage
250 Adds 1 to 3 Physical Damage to Spells
Overwhelm 10% Physical Damage Reduction
250 Adds 3 to 6 Physical Damage to Spells
Overwhelm 10% Physical Damage Reduction
250 Adds 7 to 10 Physical Damage to Spells
Overwhelm 10% Physical Damage Reduction
125 Adds 11 to 17 Physical Damage to Spells
Overwhelm 10% Physical Damage Reduction
63 Adds 22 to 33 Physical Damage to Spells
Overwhelm 10% Physical Damage Reduction
125 Adds 37 to 55 Fire Damage to Spells
10% reduced Cast Speed
63 Adds 73 to 109 Fire Damage to Spells
10% reduced Cast Speed
500 Adds 5 to 7 Fire Damage to Spells
500 Adds 9 to 13 Fire Damage to Spells
500 Adds 16 to 26 Fire Damage to Spells
250 Adds 28 to 43 Fire Damage to Spells
125 Adds 56 to 84 Fire Damage to Spells
250 Adds 2 to 6 Fire Damage to Spells
20% chance to Ignite
250 Adds 5 to 8 Fire Damage to Spells
20% chance to Ignite
250 Adds 9 to 16 Fire Damage to Spells
20% chance to Ignite
125 Adds 16 to 26 Fire Damage to Spells
20% chance to Ignite
63 Adds 34 to 51 Fire Damage to Spells
20% chance to Ignite
250 25% increased Implicit Modifier magnitudes
Adds 2 to 6 Fire Damage to Spells
250 25% increased Implicit Modifier magnitudes
Adds 5 to 8 Fire Damage to Spells
250 25% increased Implicit Modifier magnitudes
Adds 9 to 16 Fire Damage to Spells
125 25% increased Implicit Modifier magnitudes
Adds 16 to 26 Fire Damage to Spells
63 25% increased Implicit Modifier magnitudes
Adds 34 to 51 Fire Damage to Spells
125 Adds 4 to 11 Cold Damage to Spells
Your Cold Damage cannot Chill
63 Adds 6 to 14 Cold Damage to Spells
Your Cold Damage cannot Chill
500 Adds 5 to 10 Cold Damage to Spells
500 Adds 10 to 16 Cold Damage to Spells
500 Adds 20 to 32 Cold Damage to Spells
250 Adds 34 to 52 Cold Damage to Spells
125 Adds 68 to 103 Cold Damage to Spells
250 Adds 4 to 7 Cold Damage to Spells
20% chance to Freeze
250 Adds 7 to 12 Cold Damage to Spells
20% chance to Freeze
250 Adds 15 to 24 Cold Damage to Spells
20% chance to Freeze
125 Adds 26 to 40 Cold Damage to Spells
20% chance to Freeze
63 Adds 53 to 79 Cold Damage to Spells
20% chance to Freeze
250 Adds 2 to 5 Cold Damage to Spells
10% increased Cast Speed
250 Adds 5 to 8 Cold Damage to Spells
10% increased Cast Speed
250 Adds 9 to 15 Cold Damage to Spells
10% increased Cast Speed
125 Adds 16 to 25 Cold Damage to Spells
10% increased Cast Speed
63 Adds 32 to 47 Cold Damage to Spells
10% increased Cast Speed
125 Adds 4 to 88 Lightning Damage to Spells
6% increased Lightning Damage taken
63 Adds 9 to 173 Lightning Damage to Spells
6% increased Lightning Damage taken
500 Adds 1 to 12 Lightning Damage to Spells
500 Adds 1 to 21 Lightning Damage to Spells
500 Adds 2 to 41 Lightning Damage to Spells
250 Adds 3 to 68 Lightning Damage to Spells
125 Adds 7 to 133 Lightning Damage to Spells
250 Adds 1 to 7 Lightning Damage to Spells
20% chance to Shock
250 Adds 1 to 13 Lightning Damage to Spells
20% chance to Shock
250 Adds 2 to 24 Lightning Damage to Spells
20% chance to Shock
125 Adds 3 to 41 Lightning Damage to Spells
20% chance to Shock
63 Adds 4 to 80 Lightning Damage to Spells
20% chance to Shock
250 Adds 1 to 7 Lightning Damage to Spells
40% increased Critical Strike Chance for Spells
250 Adds 1 to 13 Lightning Damage to Spells
40% increased Critical Strike Chance for Spells
250 Adds 2 to 24 Lightning Damage to Spells
40% increased Critical Strike Chance for Spells
125 Adds 3 to 41 Lightning Damage to Spells
40% increased Critical Strike Chance for Spells
63 Adds 4 to 80 Lightning Damage to Spells
40% increased Critical Strike Chance for Spells
63 Adds 24 to 37 Chaos Damage to Spells
7% reduced maximum Life
32 Adds 47 to 71 Chaos Damage to Spells
7% reduced maximum Life
250 Adds 2 to 5 Chaos Damage to Spells
250 Adds 5 to 10 Chaos Damage to Spells
250 Adds 10 to 17 Chaos Damage to Spells
125 Adds 18 to 28 Chaos Damage to Spells
63 Adds 36 to 55 Chaos Damage to Spells
125 Adds 1 to 3 Chaos Damage to Spells
20% chance to Poison on Hit with Spell Damage
125 Adds 3 to 6 Chaos Damage to Spells
20% chance to Poison on Hit with Spell Damage
125 Adds 7 to 10 Chaos Damage to Spells
20% chance to Poison on Hit with Spell Damage
63 Adds 11 to 17 Chaos Damage to Spells
20% chance to Poison on Hit with Spell Damage
32 Adds 22 to 33 Chaos Damage to Spells
20% chance to Poison on Hit with Spell Damage
125 Adds 1 to 3 Chaos Damage to Spells
20% increased Effect of Withered
125 Adds 3 to 6 Chaos Damage to Spells
20% increased Effect of Withered
125 Adds 7 to 10 Chaos Damage to Spells
20% increased Effect of Withered
63 Adds 11 to 17 Chaos Damage to Spells
20% increased Effect of Withered
32 Adds 22 to 33 Chaos Damage to Spells
20% increased Effect of Withered
375 56% increased Spell Damage
80% reduced Critical Strike Chance for Spells
187 68% increased Spell Damage
80% reduced Critical Strike Chance for Spells
1500 16% increased Spell Damage
1500 24% increased Spell Damage
1500 32% increased Spell Damage
750 40% increased Spell Damage
375 48% increased Spell Damage
750 11% increased Spell Damage
20% increased maximum Mana
750 16% increased Spell Damage
20% increased maximum Mana
750 21% increased Spell Damage
20% increased maximum Mana
375 26% increased Spell Damage
20% increased maximum Mana
187 32% increased Spell Damage
20% increased maximum Mana
750 11% increased Spell Damage
20% increased maximum Energy Shield
750 16% increased Spell Damage
20% increased maximum Energy Shield
750 21% increased Spell Damage
20% increased maximum Energy Shield
375 26% increased Spell Damage
20% increased maximum Energy Shield
187 32% increased Spell Damage
20% increased maximum Energy Shield
63 56% increased Damage over Time
16% reduced Life Recovery rate
31 68% increased Damage over Time
16% reduced Life Recovery rate
250 16% increased Damage over Time
250 24% increased Damage over Time
250 32% increased Damage over Time
125 40% increased Damage over Time
63 48% increased Damage over Time
125 11% increased Damage over Time
10% increased Skill Effect Duration
125 16% increased Damage over Time
10% increased Skill Effect Duration
125 21% increased Damage over Time
10% increased Skill Effect Duration
63 26% increased Damage over Time
10% increased Skill Effect Duration
31 32% increased Damage over Time
10% increased Skill Effect Duration
125 11% increased Damage over Time
25% reduced Duration of Ailments on You
125 16% increased Damage over Time
25% reduced Duration of Ailments on You
125 21% increased Damage over Time
25% reduced Duration of Ailments on You
63 26% increased Damage over Time
25% reduced Duration of Ailments on You
31 32% increased Damage over Time
25% reduced Duration of Ailments on You
1000 +1 to Level of Socketed Melee Gems
1000 +1 to Level of Socketed Spell Gems
250 +1 to Level of Socketed Strength Gems
250 +1 to Level of Socketed Intelligence Gems
500 Adds 2 to 4 Fire Damage to Attacks with this Weapon per 10 Strength
500 Adds 1 to 5 Lightning Damage to Attacks with this Weapon per 10 Intelligence
250 Adds 3 to 5 Chaos Damage to Attacks with this Weapon per 10 of your lowest Attribute

Depth 2

Weight Passive
250 +4% to Critical Strike Chance
Your Critical Strikes do not deal extra Damage
250 +5% to Critical Strike Chance
Your Critical Strikes do not deal extra Damage
250 +6% to Critical Strike Chance
Your Critical Strikes do not deal extra Damage
250 +60% to Global Critical Strike Multiplier
-3% to Critical Strike Chance
250 +80% to Global Critical Strike Multiplier
-3% to Critical Strike Chance
250 +100% to Global Critical Strike Multiplier
-3% to Critical Strike Chance
1000 +0.4% to Critical Strike Chance
1000 +0.6% to Critical Strike Chance
1000 +0.8% to Critical Strike Chance
500 15% reduced Attack Speed
+0.9% to Critical Strike Chance
500 15% reduced Attack Speed
+1.2% to Critical Strike Chance
500 15% reduced Attack Speed
+1.5% to Critical Strike Chance
500 +0.9% to Critical Strike Chance
-500 to Accuracy Rating
500 +1.2% to Critical Strike Chance
-500 to Accuracy Rating
500 +1.5% to Critical Strike Chance
-500 to Accuracy Rating
500 30% increased Attack Speed
20% less Global Damage
500 35% increased Attack Speed
20% less Global Damage
500 40% increased Attack Speed
20% less Global Damage
1000 8% increased Attack Speed
1000 9% increased Attack Speed
1000 10% increased Attack Speed
250 4% increased Attack Speed
6% chance to gain Onslaught for 4 seconds on Kill
250 5% increased Attack Speed
6% chance to gain Onslaught for 4 seconds on Kill
250 6% increased Attack Speed
6% chance to gain Onslaught for 4 seconds on Kill
250 4% increased Attack Speed
6% chance to gain a Frenzy Charge on Kill
250 5% increased Attack Speed
6% chance to gain a Frenzy Charge on Kill
250 6% increased Attack Speed
6% chance to gain a Frenzy Charge on Kill
500 25% reduced Attack Speed
Attacks with this Weapon have 20% chance to deal Double Damage
500 25% reduced Attack Speed
Attacks with this Weapon have 25% chance to deal Double Damage
500 25% reduced Attack Speed
Attacks with this Weapon have 30% chance to deal Double Damage
625 50% reduced Attack Speed
Hits can’t be Evaded
625 -5% to Critical Strike Chance
Hits can’t be Evaded
500 +150 to Accuracy Rating
500 +250 to Accuracy Rating
500 +350 to Accuracy Rating
250 10% increased Dexterity
+80 to Accuracy Rating
250 10% increased Dexterity
+160 to Accuracy Rating
250 10% increased Dexterity
+240 to Accuracy Rating
250 30% increased Evasion Rating
+80 to Accuracy Rating
250 30% increased Evasion Rating
+160 to Accuracy Rating
250 30% increased Evasion Rating
+240 to Accuracy Rating
500 +60% to Critical Strike Multiplier for Spell Damage
-2% to Spell Critical Strike Chance
500 +80% to Critical Strike Multiplier for Spell Damage
-2% to Spell Critical Strike Chance
500 +100% to Critical Strike Multiplier for Spell Damage
-2% to Spell Critical Strike Chance
250 Your Critical Strikes do not deal extra Damage
+7% to Spell Critical Strike Chance
250 Your Critical Strikes do not deal extra Damage
+8% to Spell Critical Strike Chance
250 Your Critical Strikes do not deal extra Damage
+9% to Spell Critical Strike Chance
1000 +0.8% to Spell Critical Strike Chance
1000 +0.9% to Spell Critical Strike Chance
1000 +1% to Spell Critical Strike Chance
500 -60% to Critical Strike Multiplier for Spell Damage
+1.8% to Spell Critical Strike Chance
500 -60% to Critical Strike Multiplier for Spell Damage
+2.2% to Spell Critical Strike Chance
500 -60% to Critical Strike Multiplier for Spell Damage
+2.6% to Spell Critical Strike Chance
250 25% reduced Reservation Efficiency of Skills
+1.2% to Spell Critical Strike Chance
250 25% reduced Reservation Efficiency of Skills
+1.6% to Spell Critical Strike Chance
250 25% reduced Reservation Efficiency of Skills
+2% to Spell Critical Strike Chance
500 24% more Cast Speed
15% less Global Damage
500 27% more Cast Speed
15% less Global Damage
500 30% more Cast Speed
15% less Global Damage
1000 8% more Cast Speed
1000 9% more Cast Speed
1000 10% more Cast Speed
500 20% increased Cost of Skills
10% more Cast Speed
500 20% increased Cost of Skills
12% more Cast Speed
500 20% increased Cost of Skills
14% more Cast Speed
250 Spells you Cast have Added Spell Damage equal to 20% of the Damage of this Weapon
15% less Cast Speed
250 Spells you Cast have Added Spell Damage equal to 25% of the Damage of this Weapon
15% less Cast Speed
250 Spells you Cast have Added Spell Damage equal to 30% of the Damage of this Weapon
15% less Cast Speed
500 Regenerate 2% of Mana per second
25% less maximum Mana
500 Regenerate 2.5% of Mana per second
25% less maximum Mana
500 Regenerate 3% of Mana per second
25% less maximum Mana
250 Regenerate 1.5% of Mana per second
30% reduced Reservation Efficiency of Skills
250 Regenerate 2% of Mana per second
30% reduced Reservation Efficiency of Skills
250 Regenerate 2.5% of Mana per second
30% reduced Reservation Efficiency of Skills
1000 Regenerate 0.8% of Mana per second
1000 Regenerate 0.9% of Mana per second
1000 Regenerate 1% of Mana per second
500 Regenerate 0.5% of Mana per second
8% more maximum Mana
500 Regenerate 0.6% of Mana per second
8% more maximum Mana
500 Regenerate 0.7% of Mana per second
8% more maximum Mana
250 Regenerate 0.5% of Mana per second
15% increased Mana Cost of Skills
250 Regenerate 0.6% of Mana per second
15% increased Mana Cost of Skills
250 Regenerate 0.7% of Mana per second
15% increased Mana Cost of Skills
20 Minion Instability
20 Resolute Technique
20 Blood Magic
20 Pain Attunement
20 Iron Grip
20 Ghost Reaver
20 Vaal Pact
20 Elemental Overload
20 Avatar of Fire
20 Eldritch Battery
20 Ancestral Bond
20 Crimson Dance
20 Runebinder
20 Glancing Blows
20 Call to Arms
20 The Agnostic
20 The Impaler
20 Hex Master
20 Versatile Combatant
20 Solipsism
20 Divine Shield
20 Iron Will
20 Wicked Ward
20 Conduit
20 Unwavering Stance
20 Imbalanced Guard
20 Eternal Youth
20 Mind Over Matter
20 Zealot’s Oath
100 Allocates Hunter’s Gambit
100 Allocates Counterweight
100 Allocates Smashing Strikes
100 Allocates Whirling Barrier
100 Allocates Steelwood Stance
100 Allocates Safeguard
100 Allocates Blunt Trauma
100 Allocates One with the River
100 Allocates Serpent Stance
100 Allocates Enigmatic Defence
100 Allocates Enigmatic Reach
500 +8% to Quality
500 +12% to Quality
500 +16% to Quality

Depth 3

Weight Passive
250 +24% to Fire Damage over Time Multiplier
-30% to Fire Resistance
250 +32% to Fire Damage over Time Multiplier
-30% to Fire Resistance
250 +24% to Cold Damage over Time Multiplier
-30% to Cold Resistance
250 +32% to Cold Damage over Time Multiplier
-30% to Cold Resistance
250 +24% to Chaos Damage over Time Multiplier
-30% to Chaos Resistance
250 +32% to Chaos Damage over Time Multiplier
-30% to Chaos Resistance
250 +24% to Physical Damage over Time Multiplier
Hits against you Overwhelm 12% of Physical Damage Reduction
250 +32% to Physical Damage over Time Multiplier
Hits against you Overwhelm 12% of Physical Damage Reduction
500 -8% to all Elemental Resistances
Attacks with this Weapon Penetrate 8% Elemental Resistances
500 -8% to all Elemental Resistances
Attacks with this Weapon Penetrate 10% Elemental Resistances
250 -13% to Chaos Resistance
Attacks with this Weapon Penetrate 8% Chaos Resistance
250 -13% to Chaos Resistance
Attacks with this Weapon Penetrate 10% Chaos Resistance
400 20% reduced Area of Effect
50% increased Area of Effect if you’ve Killed at least 5 Enemies Recently
400 20% reduced Area of Effect
60% increased Area of Effect if you’ve Killed at least 5 Enemies Recently
400 32% increased Area of Effect
20% reduced Area of Effect if you’ve Killed Recently
400 40% increased Area of Effect
20% reduced Area of Effect if you’ve Killed Recently
50 40% increased Chaining range
50 60% increased Chaining range
75 Projectiles Pierce an additional Target
75 Projectiles Pierce 2 additional Targets
50 Projectiles have 50% chance for an additional Projectile when Forking
50 Projectiles have 75% chance for an additional Projectile when Forking
50 30% increased Effect of your Marks
200% increased Mana Cost of Mark Skills
50 40% increased Effect of your Marks
200% increased Mana Cost of Mark Skills
50 20% reduced Effect of your Marks
12% chance to gain a Frenzy Charge when you Hit your Marked Enemy
50 20% reduced Effect of your Marks
20% chance to gain a Frenzy Charge when you Hit your Marked Enemy
50 15% reduced Accuracy Rating against Marked Enemy
Culling Strike against Marked Enemy
750 +2 to Weapon Range
750 +3 to Weapon Range
500 60% increased total Recovery per second from Life Leech
1% of Attack Damage Leeched as Life
500 60% increased total Recovery per second from Life Leech
1.6% of Attack Damage Leeched as Life
500 60% increased total Recovery per second from Mana Leech
1% of Attack Damage Leeched as Mana
500 60% increased total Recovery per second from Mana Leech
1.6% of Attack Damage Leeched as Mana
500 1% of Spell Damage Leeched as Energy Shield
60% increased total Recovery per second from Energy Shield Leech
500 1.6% of Spell Damage Leeched as Energy Shield
60% increased total Recovery per second from Energy Shield Leech
500 10% reduced Movement Speed
40% increased Cooldown Recovery Rate of Travel Skills
500 10% reduced Movement Speed
60% increased Cooldown Recovery Rate of Travel Skills
500 14% increased Movement Speed
Your Travel Skills are Disabled
500 18% increased Movement Speed
Your Travel Skills are Disabled
300 20% reduced Effect of Arcane Surge on you
15% chance to Gain Arcane Surge when you deal a Critical Strike
300 20% reduced Effect of Arcane Surge on you
15% chance to Gain Arcane Surge when you deal a Critical Strike
300 40% increased Effect of Arcane Surge on you
Buffs on you expire 20% faster
300 50% increased Effect of Arcane Surge on you
Buffs on you expire 20% faster
75 40% increased Effect of Onslaught on you
Buffs on you expire 20% faster
75 50% increased Effect of Onslaught on you
Buffs on you expire 20% faster
75 20% reduced Effect of Onslaught on you
20% chance to gain Onslaught for 4 seconds on Kill
75 20% reduced Effect of Onslaught on you
30% chance to gain Onslaught for 4 seconds on Kill
300 20% chance to gain Unholy Might for 4 seconds on Kill
Buffs on you expire 20% faster
300 30% chance to gain Unholy Might for 4 seconds on Kill
Buffs on you expire 20% faster
500 20% chance to gain Phasing for 4 seconds on Kill
Buffs on you expire 20% faster
500 30% chance to gain Phasing for 4 seconds on Kill
Buffs on you expire 20% faster
750 15% reduced Enemy Stun Threshold with this Weapon
20% chance to gain an Endurance Charge when you Stun an Enemy with a Melee Hit
750 25% reduced Enemy Stun Threshold with this Weapon
20% chance to gain an Endurance Charge when you Stun an Enemy with a Melee Hit
500 30% increased Enemy Stun Threshold
35% chance to double Stun Duration
500 30% increased Enemy Stun Threshold
45% chance to double Stun Duration
300 30% reduced Fortification Duration
Melee Hits which Stun have 30% chance to Fortify
300 30% reduced Fortification Duration
Melee Hits which Stun have 40% chance to Fortify
300 30% increased Skill Effect Duration
20% reduced Cooldown Recovery Rate
300 40% increased Skill Effect Duration
20% reduced Cooldown Recovery Rate
300 10% reduced Skill Effect Duration
20% increased Cooldown Recovery Rate
300 10% reduced Skill Effect Duration
25% increased Cooldown Recovery Rate
300 Flasks applied to you have 10% reduced Effect
80% chance to gain a Flask Charge when you deal a Critical Strike
300 Flasks applied to you have 10% reduced Effect
Gain a Flask Charge when you deal a Critical Strike
300 20% reduced Flask Charges gained
Flasks applied to you have 12% increased Effect
300 20% reduced Flask Charges gained
Flasks applied to you have 15% increased Effect
250 15% reduced Effect of your Curses
Your Curses have 35% increased Effect if 50% of Curse Duration expired
250 15% reduced Effect of your Curses
Your Curses have 50% increased Effect if 50% of Curse Duration expired
250 25% increased Effect of Curses on you
12% increased Effect of your Curses
250 25% increased Effect of Curses on you
15% increased Effect of your Curses
250 30% reduced Area of Effect of Hex Skills
Hex Skills have 80% increased Skill Effect Duration
250 30% reduced Area of Effect of Hex Skills
Hex Skills have 100% increased Skill Effect Duration
250 25% reduced Mana Reservation Efficiency of Skills that throw Mines
Mines have a 16% chance to be Detonated an Additional Time
250 25% reduced Mana Reservation Efficiency of Skills that throw Mines
Mines have a 20% chance to be Detonated an Additional Time
250 Skills used by Mines have 60% reduced Area of Effect
50% increased Effect of Auras from Mines
250 Skills used by Mines have 60% reduced Area of Effect
70% increased Effect of Auras from Mines
250 60% reduced Trap Trigger Area of Effect
18% increased Trap Throwing Speed
250 60% reduced Trap Trigger Area of Effect
25% increased Trap Throwing Speed
250 25% reduced Trap Spread
Traps from Skills are thrown randomly around targeted location
250 Brands have 45% increased Area of Effect if 50% of Attached Duration expired
Brand Skills have 30% reduced Duration
250 Brands have 60% increased Area of Effect if 50% of Attached Duration expired
Brand Skills have 30% reduced Duration
250 Brand Recall has 60% reduced Cooldown Recovery Rate
75% increased Brand Attachment range
250 Brand Recall has 60% reduced Cooldown Recovery Rate
100% increased Brand Attachment range
250 25% reduced Totem Placement speed
Skills that would Summon a Totem have 50% chance to Summon two Totems instead
250 25% reduced Totem Placement speed
Skills that would Summon a Totem have 70% chance to Summon two Totems instead
250 25% reduced Totem Life
Totems Explode on Death, dealing 400% of their Life as Physical Damage
250 25% reduced Totem Life
Totems Explode on Death, dealing 600% of their Life as Physical Damage
300 30% increased Effect of Chill on you
Unaffected by Chill while Channelling
300 30% increased Effect of Shock on you
Unaffected by Shock while Channelling
250 35% increased Warcry Buff Effect
Warcry Skills have 30% reduced Area of Effect
250 50% increased Warcry Buff Effect
Warcry Skills have 30% reduced Area of Effect
250 50% reduced Damage
40% increased Damage for each time you’ve Warcried Recently
250 50% reduced Damage
60% increased Damage for each time you’ve Warcried Recently
250 12% chance to Scorch Enemies
Cannot inflict Ignite
250 20% chance to Scorch Enemies
Cannot inflict Ignite
250 12% chance to inflict Brittle
Cannot inflict Freeze or Chill
250 20% chance to inflict Brittle
Cannot inflict Freeze or Chill
250 12% chance to Sap Enemies
Cannot inflict Shock
250 20% chance to Sap Enemies
Cannot inflict Shock
300 Inflict Fire Exposure on Hit
25% chance to be inflicted with Fire Exposure when you take Fire Damage from a Hit
300 Inflict Cold Exposure on Hit
25% chance to be inflicted with Cold Exposure when you take Cold Damage from a Hit
300 Inflict Lightning Exposure on Hit
25% chance to be inflicted with Lightning Exposure when you take Lightning Damage from a Hit
300 Inflict Fire, Cold, and Lightning Exposure on Hit
25% chance to be inflicted with a random Exposure when you take Elemental Damage from a Hit
150 10% chance to inflict Withered for 2 seconds on Hit
50% chance to be Withered for 2 seconds when you take Chaos Damage from a Hit
150 15% chance to inflict Withered for 2 seconds on Hit
50% chance to be Withered for 2 seconds when you take Chaos Damage from a Hit
500 Overwhelm 24% Physical Damage Reduction
Hits against you Overwhelm 10% of Physical Damage Reduction
500 Overwhelm 32% Physical Damage Reduction
Hits against you Overwhelm 10% of Physical Damage Reduction
300 60% increased Stun Duration on Enemies
30% increased Stun Duration on you
300 80% increased Stun Duration on Enemies
40% increased Stun Duration on you
300 35% increased Freeze Duration on Enemies
30% increased Freeze Duration on you
300 50% increased Freeze Duration on Enemies
40% increased Freeze Duration on you
300 35% increased Ignite Duration on Enemies
30% increased Ignite Duration on you
300 50% increased Ignite Duration on Enemies
40% increased Ignite Duration on you
300 35% increased Bleeding Duration
30% increased Bleed Duration on you
300 50% increased Bleeding Duration
40% increased Bleed Duration on you
300 18% increased Poison Duration
30% increased Poison Duration on you
300 24% increased Poison Duration
40% increased Poison Duration on you
300 30% increased Effect of Chill on you
60% increased Effect of Chill
300 40% increased Effect of Chill on you
80% increased Effect of Chill
300 60% increased Effect of Shock
30% increased Effect of Shock on you
300 80% increased Effect of Shock
40% increased Effect of Shock on you
75 18% increased Impale Effect
Attack Hits against you have 30% chance to Impale
75 24% increased Impale Effect
Attack Hits against you have 40% chance to Impale
1000 20% reduced Attribute Requirements
1000 30% reduced Attribute Requirements
500 +90 to Dexterity
Gain no inherent bonuses from Dexterity
500 +120 to Dexterity
Gain no inherent bonuses from Dexterity
500 +90 to Intelligence
Gain no inherent bonuses from Intelligence
500 +120 to Intelligence
Gain no inherent bonuses from Intelligence
500 +90 to Strength
Gain no inherent bonuses from Strength
500 +120 to Strength
Gain no inherent bonuses from Strength
500 6% increased Dexterity
6% increased Intelligence
500 10% increased Dexterity
10% increased Intelligence
500 6% increased Strength
6% increased Dexterity
500 10% increased Strength
10% increased Dexterity
500 6% increased Strength
6% increased Intelligence
500 10% increased Strength
10% increased Intelligence
500 14% increased Movement Speed if Dexterity is below 100
500 20% increased Movement Speed if Dexterity is below 100
500 24% increased Area of Effect if Intelligence is below 100
500 32% increased Area of Effect if Intelligence is below 100
500 12% chance to deal Double Damage if Strength is below 100
500 16% chance to deal Double Damage if Strength is below 100
300 10% increased Explicit Elemental Damage Modifier magnitudes
300 15% increased Explicit Elemental Damage Modifier magnitudes
300 10% increased Explicit Physical and Chaos Damage Modifier magnitudes
300 15% increased Explicit Physical and Chaos Damage Modifier magnitudes
300 10% increased Explicit Caster Damage Modifier magnitudes
300 15% increased Explicit Caster Damage Modifier magnitudes
300 10% increased Explicit Critical Modifier magnitudes
300 15% increased Explicit Critical Modifier magnitudes
300 10% increased Explicit Speed Modifier magnitudes
300 15% increased Explicit Speed Modifier magnitudes
300 10% increased Explicit Mana Modifier magnitudes
300 15% increased Explicit Mana Modifier magnitudes
150 10% increased Explicit Attribute Modifier magnitudes
150 15% increased Explicit Attribute Modifier magnitudes
300 100% increased Endurance, Frenzy and Power Charge Duration
300 120% increased Endurance, Frenzy and Power Charge Duration
300 140% increased Endurance, Frenzy and Power Charge Duration
300 15% chance to Steal Power, Frenzy, and Endurance Charges on Hit
300 20% chance to Steal Power, Frenzy, and Endurance Charges on Hit
300 25% chance to Steal Power, Frenzy, and Endurance Charges on Hit
200 75% reduced Endurance, Frenzy and Power Charge Duration
Gain a Power, Frenzy or Endurance Charge on Kill
400 50% reduced Frenzy Charge Duration
Gain a Frenzy Charge on Kill
400 50% reduced Power Charge Duration
Gain a Power Charge on Kill
400 50% reduced Endurance Charge Duration
Gain an Endurance Charge on Kill
300 -2 to Maximum Endurance Charges
+2 to Minimum Frenzy Charges
300 +2 to Minimum Endurance Charges
-2 to Maximum Frenzy Charges
300 +2 to Minimum Endurance Charges
+2 to Minimum Frenzy Charges
150 +2 to Minimum Endurance, Frenzy and Power Charges
-1 to Maximum Endurance, Frenzy and Power Charges
150 Herald of Agony has 50% increased Buff Effect
Herald of Agony has 50% increased Reservation
150 Herald of Agony has 70% increased Buff Effect
Herald of Agony has 50% increased Reservation
150 Herald of Agony has 90% increased Buff Effect
Herald of Agony has 50% increased Reservation
150 Herald of Ash has 50% increased Reservation
Herald of Ash has 50% increased Buff Effect
150 Herald of Ash has 50% increased Reservation
Herald of Ash has 70% increased Buff Effect
150 Herald of Ash has 50% increased Reservation
Herald of Ash has 90% increased Buff Effect
150 Herald of Ice has 50% increased Reservation
Herald of Ice has 50% increased Buff Effect
150 Herald of Ice has 50% increased Reservation
Herald of Ice has 70% increased Buff Effect
150 Herald of Ice has 50% increased Reservation
Herald of Ice has 90% increased Buff Effect
150 Herald of Purity has 50% increased Buff Effect
Herald of Purity has 50% increased Reservation
150 Herald of Purity has 70% increased Buff Effect
Herald of Purity has 50% increased Reservation
150 Herald of Purity has 90% increased Buff Effect
Herald of Purity has 50% increased Reservation
150 Herald of Thunder has 50% increased Reservation
Herald of Thunder has 50% increased Buff Effect
150 Herald of Thunder has 50% increased Reservation
Herald of Thunder has 70% increased Buff Effect
150 Herald of Thunder has 50% increased Reservation
Herald of Thunder has 90% increased Buff Effect
150 Anger has 40% increased Aura Effect
Anger has 50% increased Reservation
150 Anger has 50% increased Aura Effect
Anger has 50% increased Reservation
150 Anger has 60% increased Aura Effect
Anger has 50% increased Reservation
150 Wrath has 40% increased Aura Effect
Wrath has 50% increased Reservation
150 Wrath has 50% increased Aura Effect
Wrath has 50% increased Reservation
150 Wrath has 60% increased Aura Effect
Wrath has 50% increased Reservation
150 Hatred has 40% increased Aura Effect
Hatred has 50% increased Reservation
150 Hatred has 50% increased Aura Effect
Hatred has 50% increased Reservation
150 Hatred has 60% increased Aura Effect
Hatred has 50% increased Reservation
150 Zealotry has 40% increased Aura Effect
Zealotry has 50% increased Reservation
150 Zealotry has 50% increased Aura Effect
Zealotry has 50% increased Reservation
150 Zealotry has 60% increased Aura Effect
Zealotry has 50% increased Reservation
150 Pride has 40% increased Aura Effect
Pride has 50% increased Reservation
150 Pride has 50% increased Aura Effect
Pride has 50% increased Reservation
150 Pride has 60% increased Aura Effect
Pride has 50% increased Reservation
150 Malevolence has 40% increased Aura Effect
Malevolence has 50% increased Reservation
150 Malevolence has 50% increased Aura Effect
Malevolence has 50% increased Reservation
150 Malevolence has 60% increased Aura Effect
Malevolence has 50% increased Reservation
150 Haste has 40% increased Aura Effect
Haste has 50% increased Reservation
150 Haste has 50% increased Aura Effect
Haste has 50% increased Reservation
150 Haste has 60% increased Aura Effect
Haste has 50% increased Reservation
37 Precision has 40% increased Aura Effect
Precision has 50% increased Reservation
37 Precision has 50% increased Aura Effect
Precision has 50% increased Reservation
37 Precision has 60% increased Aura Effect
Precision has 50% increased Reservation
37 Banner Skills have 40% increased Aura Effect
50% increased Reservation of Banner Skills
37 Banner Skills have 50% increased Aura Effect
50% increased Reservation of Banner Skills
37 Banner Skills have 60% increased Aura Effect
50% increased Reservation of Banner Skills
100 Item sells for an additional Unique of this Base Type
750 Item sells for an additional Magmatic Ore
200 Item sells for 20 additional Orbs of Scouring
240 Item sells for 20 additional Chaos Orbs
134 Item sells for 15 additional Orbs of Regret
60 Item sells for 10 additional Regal Orbs
134 Item sells for 15 additional Vaal Orbs
54 Item sells for 15 additional Gemcutter’s Prisms
80 Item sells for 10 additional Blessed Orbs
140 Item sells for 15 additional Awakened Sextant
40 Item sells for an additional Orb of Annulment
100 Item sells for an additional Exalted Orb
100 Item sells for an additional Divine Orb
5 Item sells for an additional Sacred Orb
1250 Item sells for an additional Igneous Geode

Depth 4

Weight Passive
250 +24% to Fire Damage over Time Multiplier
-30% to Fire Resistance
250 +32% to Fire Damage over Time Multiplier
-30% to Fire Resistance
250 +24% to Cold Damage over Time Multiplier
-30% to Cold Resistance
250 +32% to Cold Damage over Time Multiplier
-30% to Cold Resistance
250 +24% to Chaos Damage over Time Multiplier
-30% to Chaos Resistance
250 +32% to Chaos Damage over Time Multiplier
-30% to Chaos Resistance
250 +24% to Physical Damage over Time Multiplier
Hits against you Overwhelm 12% of Physical Damage Reduction
250 +32% to Physical Damage over Time Multiplier
Hits against you Overwhelm 12% of Physical Damage Reduction
500 -8% to all Elemental Resistances
Attacks with this Weapon Penetrate 8% Elemental Resistances
500 -8% to all Elemental Resistances
Attacks with this Weapon Penetrate 10% Elemental Resistances
250 -13% to Chaos Resistance
Attacks with this Weapon Penetrate 8% Chaos Resistance
250 -13% to Chaos Resistance
Attacks with this Weapon Penetrate 10% Chaos Resistance
400 20% reduced Area of Effect
50% increased Area of Effect if you’ve Killed at least 5 Enemies Recently
400 20% reduced Area of Effect
60% increased Area of Effect if you’ve Killed at least 5 Enemies Recently
400 32% increased Area of Effect
20% reduced Area of Effect if you’ve Killed Recently
400 40% increased Area of Effect
20% reduced Area of Effect if you’ve Killed Recently
50 40% increased Chaining range
50 60% increased Chaining range
75 Projectiles Pierce an additional Target
75 Projectiles Pierce 2 additional Targets
50 Projectiles have 50% chance for an additional Projectile when Forking
50 Projectiles have 75% chance for an additional Projectile when Forking
50 30% increased Effect of your Marks
200% increased Mana Cost of Mark Skills
50 40% increased Effect of your Marks
200% increased Mana Cost of Mark Skills
50 20% reduced Effect of your Marks
12% chance to gain a Frenzy Charge when you Hit your Marked Enemy
50 20% reduced Effect of your Marks
20% chance to gain a Frenzy Charge when you Hit your Marked Enemy
50 15% reduced Accuracy Rating against Marked Enemy
Culling Strike against Marked Enemy
750 +2 to Weapon Range
750 +3 to Weapon Range
500 60% increased total Recovery per second from Life Leech
1% of Attack Damage Leeched as Life
500 60% increased total Recovery per second from Life Leech
1.6% of Attack Damage Leeched as Life
500 60% increased total Recovery per second from Mana Leech
1% of Attack Damage Leeched as Mana
500 60% increased total Recovery per second from Mana Leech
1.6% of Attack Damage Leeched as Mana
500 1% of Spell Damage Leeched as Energy Shield
60% increased total Recovery per second from Energy Shield Leech
500 1.6% of Spell Damage Leeched as Energy Shield
60% increased total Recovery per second from Energy Shield Leech
500 10% reduced Movement Speed
40% increased Cooldown Recovery Rate of Travel Skills
500 10% reduced Movement Speed
60% increased Cooldown Recovery Rate of Travel Skills
500 14% increased Movement Speed
Your Travel Skills are Disabled
500 18% increased Movement Speed
Your Travel Skills are Disabled
300 20% reduced Effect of Arcane Surge on you
15% chance to Gain Arcane Surge when you deal a Critical Strike
300 20% reduced Effect of Arcane Surge on you
15% chance to Gain Arcane Surge when you deal a Critical Strike
300 40% increased Effect of Arcane Surge on you
Buffs on you expire 20% faster
300 50% increased Effect of Arcane Surge on you
Buffs on you expire 20% faster
75 40% increased Effect of Onslaught on you
Buffs on you expire 20% faster
75 50% increased Effect of Onslaught on you
Buffs on you expire 20% faster
75 20% reduced Effect of Onslaught on you
20% chance to gain Onslaught for 4 seconds on Kill
75 20% reduced Effect of Onslaught on you
30% chance to gain Onslaught for 4 seconds on Kill
300 20% chance to gain Unholy Might for 4 seconds on Kill
Buffs on you expire 20% faster
300 30% chance to gain Unholy Might for 4 seconds on Kill
Buffs on you expire 20% faster
500 20% chance to gain Phasing for 4 seconds on Kill
Buffs on you expire 20% faster
500 30% chance to gain Phasing for 4 seconds on Kill
Buffs on you expire 20% faster
750 15% reduced Enemy Stun Threshold with this Weapon
20% chance to gain an Endurance Charge when you Stun an Enemy with a Melee Hit
750 25% reduced Enemy Stun Threshold with this Weapon
20% chance to gain an Endurance Charge when you Stun an Enemy with a Melee Hit
500 30% increased Enemy Stun Threshold
35% chance to double Stun Duration
500 30% increased Enemy Stun Threshold
45% chance to double Stun Duration
300 30% reduced Fortification Duration
Melee Hits which Stun have 30% chance to Fortify
300 30% reduced Fortification Duration
Melee Hits which Stun have 40% chance to Fortify
300 30% increased Skill Effect Duration
20% reduced Cooldown Recovery Rate
300 40% increased Skill Effect Duration
20% reduced Cooldown Recovery Rate
300 10% reduced Skill Effect Duration
20% increased Cooldown Recovery Rate
300 10% reduced Skill Effect Duration
25% increased Cooldown Recovery Rate
300 Flasks applied to you have 10% reduced Effect
80% chance to gain a Flask Charge when you deal a Critical Strike
300 Flasks applied to you have 10% reduced Effect
Gain a Flask Charge when you deal a Critical Strike
300 20% reduced Flask Charges gained
Flasks applied to you have 12% increased Effect
300 20% reduced Flask Charges gained
Flasks applied to you have 15% increased Effect
250 15% reduced Effect of your Curses
Your Curses have 35% increased Effect if 50% of Curse Duration expired
250 15% reduced Effect of your Curses
Your Curses have 50% increased Effect if 50% of Curse Duration expired
250 25% increased Effect of Curses on you
12% increased Effect of your Curses
250 25% increased Effect of Curses on you
15% increased Effect of your Curses
250 30% reduced Area of Effect of Hex Skills
Hex Skills have 80% increased Skill Effect Duration
250 30% reduced Area of Effect of Hex Skills
Hex Skills have 100% increased Skill Effect Duration
250 25% reduced Mana Reservation Efficiency of Skills that throw Mines
Mines have a 16% chance to be Detonated an Additional Time
250 25% reduced Mana Reservation Efficiency of Skills that throw Mines
Mines have a 20% chance to be Detonated an Additional Time
250 Skills used by Mines have 60% reduced Area of Effect
50% increased Effect of Auras from Mines
250 Skills used by Mines have 60% reduced Area of Effect
70% increased Effect of Auras from Mines
250 60% reduced Trap Trigger Area of Effect
18% increased Trap Throwing Speed
250 60% reduced Trap Trigger Area of Effect
25% increased Trap Throwing Speed
250 25% reduced Trap Spread
Traps from Skills are thrown randomly around targeted location
250 Brands have 45% increased Area of Effect if 50% of Attached Duration expired
Brand Skills have 30% reduced Duration
250 Brands have 60% increased Area of Effect if 50% of Attached Duration expired
Brand Skills have 30% reduced Duration
250 Brand Recall has 60% reduced Cooldown Recovery Rate
75% increased Brand Attachment range
250 Brand Recall has 60% reduced Cooldown Recovery Rate
100% increased Brand Attachment range
250 25% reduced Totem Placement speed
Skills that would Summon a Totem have 50% chance to Summon two Totems instead
250 25% reduced Totem Placement speed
Skills that would Summon a Totem have 70% chance to Summon two Totems instead
250 25% reduced Totem Life
Totems Explode on Death, dealing 400% of their Life as Physical Damage
250 25% reduced Totem Life
Totems Explode on Death, dealing 600% of their Life as Physical Damage
300 30% increased Effect of Chill on you
Unaffected by Chill while Channelling
300 30% increased Effect of Shock on you
Unaffected by Shock while Channelling
250 35% increased Warcry Buff Effect
Warcry Skills have 30% reduced Area of Effect
250 50% increased Warcry Buff Effect
Warcry Skills have 30% reduced Area of Effect
250 50% reduced Damage
40% increased Damage for each time you’ve Warcried Recently
250 50% reduced Damage
60% increased Damage for each time you’ve Warcried Recently
250 12% chance to Scorch Enemies
Cannot inflict Ignite
250 20% chance to Scorch Enemies
Cannot inflict Ignite
250 12% chance to inflict Brittle
Cannot inflict Freeze or Chill
250 20% chance to inflict Brittle
Cannot inflict Freeze or Chill
250 12% chance to Sap Enemies
Cannot inflict Shock
250 20% chance to Sap Enemies
Cannot inflict Shock
300 Inflict Fire Exposure on Hit
25% chance to be inflicted with Fire Exposure when you take Fire Damage from a Hit
300 Inflict Cold Exposure on Hit
25% chance to be inflicted with Cold Exposure when you take Cold Damage from a Hit
300 Inflict Lightning Exposure on Hit
25% chance to be inflicted with Lightning Exposure when you take Lightning Damage from a Hit
300 Inflict Fire, Cold, and Lightning Exposure on Hit
25% chance to be inflicted with a random Exposure when you take Elemental Damage from a Hit
150 10% chance to inflict Withered for 2 seconds on Hit
50% chance to be Withered for 2 seconds when you take Chaos Damage from a Hit
150 15% chance to inflict Withered for 2 seconds on Hit
50% chance to be Withered for 2 seconds when you take Chaos Damage from a Hit
500 Overwhelm 24% Physical Damage Reduction
Hits against you Overwhelm 10% of Physical Damage Reduction
500 Overwhelm 32% Physical Damage Reduction
Hits against you Overwhelm 10% of Physical Damage Reduction
300 60% increased Stun Duration on Enemies
30% increased Stun Duration on you
300 80% increased Stun Duration on Enemies
40% increased Stun Duration on you
300 35% increased Freeze Duration on Enemies
30% increased Freeze Duration on you
300 50% increased Freeze Duration on Enemies
40% increased Freeze Duration on you
300 35% increased Ignite Duration on Enemies
30% increased Ignite Duration on you
300 50% increased Ignite Duration on Enemies
40% increased Ignite Duration on you
300 35% increased Bleeding Duration
30% increased Bleed Duration on you
300 50% increased Bleeding Duration
40% increased Bleed Duration on you
300 18% increased Poison Duration
30% increased Poison Duration on you
300 24% increased Poison Duration
40% increased Poison Duration on you
300 30% increased Effect of Chill on you
60% increased Effect of Chill
300 40% increased Effect of Chill on you
80% increased Effect of Chill
300 60% increased Effect of Shock
30% increased Effect of Shock on you
300 80% increased Effect of Shock
40% increased Effect of Shock on you
75 18% increased Impale Effect
Attack Hits against you have 30% chance to Impale
75 24% increased Impale Effect
Attack Hits against you have 40% chance to Impale
1000 20% reduced Attribute Requirements
1000 30% reduced Attribute Requirements
500 +90 to Dexterity
Gain no inherent bonuses from Dexterity
500 +120 to Dexterity
Gain no inherent bonuses from Dexterity
500 +90 to Intelligence
Gain no inherent bonuses from Intelligence
500 +120 to Intelligence
Gain no inherent bonuses from Intelligence
500 +90 to Strength
Gain no inherent bonuses from Strength
500 +120 to Strength
Gain no inherent bonuses from Strength
500 6% increased Dexterity
6% increased Intelligence
500 10% increased Dexterity
10% increased Intelligence
500 6% increased Strength
6% increased Dexterity
500 10% increased Strength
10% increased Dexterity
500 6% increased Strength
6% increased Intelligence
500 10% increased Strength
10% increased Intelligence
500 14% increased Movement Speed if Dexterity is below 100
500 20% increased Movement Speed if Dexterity is below 100
500 24% increased Area of Effect if Intelligence is below 100
500 32% increased Area of Effect if Intelligence is below 100
500 12% chance to deal Double Damage if Strength is below 100
500 16% chance to deal Double Damage if Strength is below 100
300 10% increased Explicit Elemental Damage Modifier magnitudes
300 15% increased Explicit Elemental Damage Modifier magnitudes
300 10% increased Explicit Physical and Chaos Damage Modifier magnitudes
300 15% increased Explicit Physical and Chaos Damage Modifier magnitudes
300 10% increased Explicit Caster Damage Modifier magnitudes
300 15% increased Explicit Caster Damage Modifier magnitudes
300 10% increased Explicit Critical Modifier magnitudes
300 15% increased Explicit Critical Modifier magnitudes
300 10% increased Explicit Speed Modifier magnitudes
300 15% increased Explicit Speed Modifier magnitudes
300 10% increased Explicit Mana Modifier magnitudes
300 15% increased Explicit Mana Modifier magnitudes
150 10% increased Explicit Attribute Modifier magnitudes
150 15% increased Explicit Attribute Modifier magnitudes
300 100% increased Endurance, Frenzy and Power Charge Duration
300 120% increased Endurance, Frenzy and Power Charge Duration
300 140% increased Endurance, Frenzy and Power Charge Duration
300 15% chance to Steal Power, Frenzy, and Endurance Charges on Hit
300 20% chance to Steal Power, Frenzy, and Endurance Charges on Hit
300 25% chance to Steal Power, Frenzy, and Endurance Charges on Hit
200 75% reduced Endurance, Frenzy and Power Charge Duration
Gain a Power, Frenzy or Endurance Charge on Kill
400 50% reduced Frenzy Charge Duration
Gain a Frenzy Charge on Kill
400 50% reduced Power Charge Duration
Gain a Power Charge on Kill
400 50% reduced Endurance Charge Duration
Gain an Endurance Charge on Kill
300 -2 to Maximum Endurance Charges
+2 to Minimum Frenzy Charges
300 +2 to Minimum Endurance Charges
-2 to Maximum Frenzy Charges
300 +2 to Minimum Endurance Charges
+2 to Minimum Frenzy Charges
150 +2 to Minimum Endurance, Frenzy and Power Charges
-1 to Maximum Endurance, Frenzy and Power Charges
500 -2 to Maximum Endurance Charges
+2 to Maximum Frenzy Charges
500 -2 to Maximum Endurance Charges
-2 to Maximum Frenzy Charges
500 +2 to Maximum Endurance Charges
-2 to Maximum Frenzy Charges
150 6% increased Movement Speed per Frenzy Charge
-1 to Maximum Frenzy Charges
150 -1 to Maximum Power Charges
6% increased Cooldown Recovery Rate per Power Charge
150 -1 to Maximum Endurance Charges
12% increased Area of Effect per Endurance Charge
150 25% increased Damage per Endurance, Frenzy or Power Charge
-1 to Maximum Endurance, Frenzy and Power Charges
500 Rampage
150 Herald of Agony has 50% increased Buff Effect
Herald of Agony has 50% increased Reservation
150 Herald of Agony has 70% increased Buff Effect
Herald of Agony has 50% increased Reservation
150 Herald of Agony has 90% increased Buff Effect
Herald of Agony has 50% increased Reservation
150 Herald of Ash has 50% increased Reservation
Herald of Ash has 50% increased Buff Effect
150 Herald of Ash has 50% increased Reservation
Herald of Ash has 70% increased Buff Effect
150 Herald of Ash has 50% increased Reservation
Herald of Ash has 90% increased Buff Effect
150 Herald of Ice has 50% increased Reservation
Herald of Ice has 50% increased Buff Effect
150 Herald of Ice has 50% increased Reservation
Herald of Ice has 70% increased Buff Effect
150 Herald of Ice has 50% increased Reservation
Herald of Ice has 90% increased Buff Effect
150 Herald of Purity has 50% increased Buff Effect
Herald of Purity has 50% increased Reservation
150 Herald of Purity has 70% increased Buff Effect
Herald of Purity has 50% increased Reservation
150 Herald of Purity has 90% increased Buff Effect
Herald of Purity has 50% increased Reservation
150 Herald of Thunder has 50% increased Reservation
Herald of Thunder has 50% increased Buff Effect
150 Herald of Thunder has 50% increased Reservation
Herald of Thunder has 70% increased Buff Effect
150 Herald of Thunder has 50% increased Reservation
Herald of Thunder has 90% increased Buff Effect
150 Anger has 40% increased Aura Effect
Anger has 50% increased Reservation
150 Anger has 50% increased Aura Effect
Anger has 50% increased Reservation
150 Anger has 60% increased Aura Effect
Anger has 50% increased Reservation
150 Wrath has 40% increased Aura Effect
Wrath has 50% increased Reservation
150 Wrath has 50% increased Aura Effect
Wrath has 50% increased Reservation
150 Wrath has 60% increased Aura Effect
Wrath has 50% increased Reservation
150 Hatred has 40% increased Aura Effect
Hatred has 50% increased Reservation
150 Hatred has 50% increased Aura Effect
Hatred has 50% increased Reservation
150 Hatred has 60% increased Aura Effect
Hatred has 50% increased Reservation
150 Zealotry has 40% increased Aura Effect
Zealotry has 50% increased Reservation
150 Zealotry has 50% increased Aura Effect
Zealotry has 50% increased Reservation
150 Zealotry has 60% increased Aura Effect
Zealotry has 50% increased Reservation
150 Pride has 40% increased Aura Effect
Pride has 50% increased Reservation
150 Pride has 50% increased Aura Effect
Pride has 50% increased Reservation
150 Pride has 60% increased Aura Effect
Pride has 50% increased Reservation
150 Malevolence has 40% increased Aura Effect
Malevolence has 50% increased Reservation
150 Malevolence has 50% increased Aura Effect
Malevolence has 50% increased Reservation
150 Malevolence has 60% increased Aura Effect
Malevolence has 50% increased Reservation
150 Haste has 40% increased Aura Effect
Haste has 50% increased Reservation
150 Haste has 50% increased Aura Effect
Haste has 50% increased Reservation
150 Haste has 60% increased Aura Effect
Haste has 50% increased Reservation
37 Precision has 40% increased Aura Effect
Precision has 50% increased Reservation
37 Precision has 50% increased Aura Effect
Precision has 50% increased Reservation
37 Precision has 60% increased Aura Effect
Precision has 50% increased Reservation
37 Banner Skills have 40% increased Aura Effect
50% increased Reservation of Banner Skills
37 Banner Skills have 50% increased Aura Effect
50% increased Reservation of Banner Skills
37 Banner Skills have 60% increased Aura Effect
50% increased Reservation of Banner Skills
100 Socketed Gems are Supported by Level 10 Mana Leech
100 Socketed Gems are supported by Level 15 Additional Accuracy
100 Socketed Gems are Supported by Level 25 Arrogance
100 Socketed Gems are supported by Level 10 Fork
100 Socketed Gems are Supported by Level 10 Chance to Poison
100 Socketed Gems are supported by Level 10 Life Leech
100 Socketed Gems are supported by Level 10 Melee Splash
100 Socketed Gems are supported by Level 10 Faster Projectiles
100 Socketed Gems are supported by Level 10 Stun
100 Socketed Gems are Supported by Level 10 Increased Area of Effect
100 Socketed Gems are Supported by Level 10 Knockback
100 Socketed Gems are Supported by Level 10 Lesser Multiple Projectiles
100 Socketed Gems are supported by Level 10 Blind
100 Socketed Gems are Supported by Level 25 Blasphemy
100 Socketed Gems are Supported by Level 10 Iron Will
100 Socketed Gems are Supported by Level 10 Faster Casting
100 Socketed Gems are supported by Level 10 Chance to Flee
100 Socketed Gems are Supported by Level 10 Item Rarity
100 Socketed Gems are Supported by Level 10 Combustion
100 Socketed Gems are Supported by Level 15 Life Gain On Hit
100 Socketed Gems are Supported by Level 10 Culling Strike
100 Socketed Gems are Supported by Level 10 Point Blank
100 Socketed Gems are Supported by Level 10 Iron Grip
100 Socketed Gems are Supported by Level 10 Chain
500 Socketed Gems are Supported by Level 3 Empower
100 Socketed Gems are Supported by Level 10 Slower Projectiles
100 Socketed Gems are Supported by Level 10 Less Duration
500 Socketed Gems are Supported by Level 3 Enhance
500 Socketed Gems are Supported by Level 3 Enlighten
100 Socketed Gems are Supported by Level 10 Physical To Lightning
100 Socketed Gems are Supported by Level 10 Advanced Traps
100 Socketed Gems are Supported by Level 10 Ignite Proliferation
100 Socketed Gems are Supported by Level 10 Chance To Bleed
100 Socketed Gems are Supported by Level 15 Decay
100 Socketed Gems are Supported by Level 10 Maim
100 Socketed Gems are Supported by Level 10 Momentum
100 Socketed Gems are Supported by Level 10 Arcane Surge
100 Socketed Gems are supported by Level 10 Pierce
100 Socketed Gems are Supported by Level 25 Generosity
100 Socketed Gems are Supported by Level 10 Fortify
100 Socketed Gems are Supported by Level 10 Elemental Proliferation
100 Socketed Gems are Supported by Level 10 Volley
100 Socketed Gems are Supported by Level 10 Spell Cascade
100 Socketed Gems are Supported by Level 10 Ancestral Call
100 Socketed Gems are Supported by Level 10 Withering Touch
100 Socketed Gems are Supported by Level 10 Energy Leech
100 Socketed Gems are Supported by Level 10 Intensify
100 Socketed Gems are Supported by Level 10 Impale
100 Socketed Gems are Supported by Level 10 Rage
100 Socketed Gems are Supported by Level 10 Shockwave
100 Socketed Gems are Supported by Level 10 Swift Assembly
100 Socketed Gems are Supported by Level 25 Second Wind
100 Socketed Gems are Supported by Level 25 Urgent Orders
100 Socketed Gems are Supported by Level 10 Swiftbrand
100 Socketed Gems are Supported by Level 15 Impending Doom
100 Socketed Gems are Supported by Level 10 Lifetap
100 Socketed Gems are Supported by Level 10 Behead
100 Socketed Gems are Supported by Level 25 Divine Blessing
100 Socketed Gems are Supported by Level 25 Eternal Blessing
100 Socketed Gems are Supported by Level 10 Overcharge
100 Socketed Gems are Supported by Level 25 Cursed Ground
100 Socketed Gems are Supported by Level 25 Hex Bloom
100 Socketed Gems are Supported by Level 10 Pinpoint
25 Socketed Gems are Supported by Level 10 Mana Leech
25 Socketed Gems are supported by Level 15 Additional Accuracy
25 Socketed Gems are Supported by Level 25 Arrogance
25 Socketed Gems are supported by Level 10 Fork
25 Socketed Gems are Supported by Level 10 Chance to Poison
25 Socketed Gems are supported by Level 10 Life Leech
25 Socketed Gems are supported by Level 10 Melee Splash
25 Socketed Gems are supported by Level 10 Faster Projectiles
25 Socketed Gems are supported by Level 10 Stun
25 Socketed Gems are Supported by Level 10 Increased Area of Effect
25 Socketed Gems are Supported by Level 10 Knockback
25 Socketed Gems are Supported by Level 10 Lesser Multiple Projectiles
25 Socketed Gems are supported by Level 10 Blind
25 Socketed Gems are Supported by Level 25 Blasphemy
25 Socketed Gems are Supported by Level 10 Iron Will
25 Socketed Gems are Supported by Level 10 Faster Casting
25 Socketed Gems are supported by Level 10 Chance to Flee
25 Socketed Gems are Supported by Level 10 Combustion
25 Socketed Gems are Supported by Level 15 Life Gain On Hit
25 Socketed Gems are Supported by Level 10 Culling Strike
25 Socketed Gems are Supported by Level 10 Point Blank
25 Socketed Gems are Supported by Level 10 Iron Grip
25 Socketed Gems are Supported by Level 10 Chain
125 Socketed Gems are Supported by Level 3 Empower
25 Socketed Gems are Supported by Level 10 Slower Projectiles
25 Socketed Gems are Supported by Level 10 Less Duration
125 Socketed Gems are Supported by Level 3 Enhance
125 Socketed Gems are Supported by Level 3 Enlighten
25 Socketed Gems are Supported by Level 10 Physical To Lightning
25 Socketed Gems are Supported by Level 10 Advanced Traps
25 Socketed Gems are Supported by Level 10 Ignite Proliferation
25 Socketed Gems are Supported by Level 10 Chance To Bleed
25 Socketed Gems are Supported by Level 15 Decay
25 Socketed Gems are Supported by Level 10 Maim
25 Socketed Gems are Supported by Level 10 Momentum
25 Socketed Gems are Supported by Level 10 Arcane Surge
25 Socketed Gems are supported by Level 10 Pierce
25 Socketed Gems are Supported by Level 25 Generosity
25 Socketed Gems are Supported by Level 10 Fortify
25 Socketed Gems are Supported by Level 10 Elemental Proliferation
25 Socketed Gems are Supported by Level 10 Volley
25 Socketed Gems are Supported by Level 10 Spell Cascade
25 Socketed Gems are Supported by Level 10 Ancestral Call
25 Socketed Gems are Supported by Level 10 Withering Touch
25 Socketed Gems are Supported by Level 10 Energy Leech
25 Socketed Gems are Supported by Level 10 Intensify
25 Socketed Gems are Supported by Level 10 Impale
25 Socketed Gems are Supported by Level 10 Rage
25 Socketed Gems are Supported by Level 10 Shockwave
25 Socketed Gems are Supported by Level 10 Swift Assembly
25 Socketed Gems are Supported by Level 25 Second Wind
25 Socketed Gems are Supported by Level 25 Urgent Orders
25 Socketed Gems are Supported by Level 10 Swiftbrand
25 Socketed Gems are Supported by Level 15 Impending Doom
25 Socketed Gems are Supported by Level 10 Lifetap
25 Socketed Gems are Supported by Level 10 Behead
25 Socketed Gems are Supported by Level 25 Divine Blessing
25 Socketed Gems are Supported by Level 25 Eternal Blessing
25 Socketed Gems are Supported by Level 10 Overcharge
25 Socketed Gems are Supported by Level 25 Cursed Ground
25 Socketed Gems are Supported by Level 25 Hex Bloom
25 Socketed Gems are Supported by Level 10 Pinpoint
100 Item sells for an additional Unique of this Base Type
750 Item sells for an additional Magmatic Ore
100 Item sells for 40 additional Orbs of Scouring
120 Item sells for 40 additional Chaos Orbs
67 Item sells for 30 additional Orbs of Regret
30 Item sells for 20 additional Regal Orbs
67 Item sells for 30 additional Vaal Orbs
27 Item sells for 30 additional Gemcutter’s Prisms
40 Item sells for 20 additional Blessed Orbs
70 Item sells for 30 additional Awakened Sextant
14 Item sells for 3 additional Orbs of Annulment
34 Item sells for 3 additional Exalted Orbs
34 Item sells for 3 additional Divine Orbs
2 Item sells for 3 additional Sacred Orbs
134 Item sells for an additional Crystalline Geode

Depth 5

Weight Passive
1000 Trigger Level 20 Bodyswap when you Explode a Corpse with Detonate Dead
1000 Trigger Level 20 Ice Nova from the Final Burst location of Glacial Cascades you Cast
1000 Trigger Level 20 Gravity Sphere when you Cast Storm Burst or Divine Ire
1000 Trigger Level 20 Bone Corpses when you Stun an Enemy with Heavy Strike or Boneshatter
500 Trigger a Socketed Spell every second while Channelling Blade Flurry or Charged Dash
500 Always inflict Scorch, Brittle and Sapped with Elemental Hit and Wild Strike Hits
Cannot Ignite, Chill, Freeze or Shock
500 Barrage and Frenzy have 40% increased Critical Strike Chance per Endurance Charge
1000 All Damage from Lightning Strike and Frost Blades Hits can Ignite
25% chance for Ignites inflicted with Lightning Strike or Frost Blades to deal 100% more Damage
250 Increases and Reductions to Minion Damage also affect Dominating Blow and Absolution at 150% of their value
1000 Vaal Volcanic Fissure and Vaal Molten Strike have 80% reduced Soul Gain Prevention Duration
1000 Killing Blows from Smite and Static Strike Consume corpses to Recover 5% of Life
1000 Flicker Strike and Vigilant Strike’s Cooldown can be bypassed by Power Charges instead of Frenzy or Endurance Charges
1000 Gain Soul Eater for 20 seconds on Killing Blow against Rare and Unique Enemies with Double Strike or Dual Strike
1000 Enemies Frozen by Ice Crash or Glacial Hammer become Covered in Frost for 4 seconds as they Unfreeze
1000 Killing Blows with Earthquake and Earthshatter Shatter Enemies as though Frozen
1000 Poisons inflicted by Sunder or Ground Slam on non-Poisoned Enemies deal 600% increased Damage
1000 Tectonic Slam and Infernal Blow deal 1% increased Attack Damage per 450 Armour
1000 Knockback direction is reversed with Cyclone and Sweep
Knock Enemies Back on hit with Cyclone and Sweep
1000 Each Projectile from Spectral Helix or Spectral Throw has
between 75% more and 75% less Projectile Speed at random
1000 Consecrated Path and Purifying Flame create Profane Ground instead of Consecrated Ground
100% of Consecrated Path and Purifying Flame Fire Damage Converted to Chaos Damage
1000 100% more Frozen Legion and General’s Cry Cooldown Recovery Rate
Frozen Sweep deals 30% less Damage
1000 40% of Damage Dealt by Ancestor Totems Leeched to you as Energy Shield
1000 100% of Exsanguinate and Reap Physical Damage Converted to Fire Damage
Exsanguinate debuffs deal Fire Damage per second instead of Physical Damage per second
1000 25% chance for Firestorm and Bladefall to affect the same area again when they finish
1000 Ethereal Knives requires 2 fewer Projectiles Fired to leave each Lingering Blade
1000 Fireball and Rolling Magma have 200% more Area of Effect
Modifiers to number of Projectiles do not apply to Fireball and Rolling Magma
1000 All Damage from Hits with Freezing Pulse and Eye of Winter can Poison
25% chance for Poisons inflicted with Freezing Pulse and Eye of Winter to deal 100% more Damage
1000 60% chance for Blade Vortex and Blade Blast to Impale Enemies on Hit
Blade Vortex and Blade Blast deal no Non-Physical Damage
1000 All Damage from Shock Nova and Storm Call Hits can Ignite
25% chance for Ignites inflicted with Shock Nova or Storm Call to deal 100% more Damage
1000 All Damage from Cold Snap and Creeping Frost can Sap
50% chance for Cold Snap and Creeping Frost to Sap Enemies in Chilling Areas
1000 Killing Blows with Lightning Conduit and Galvanic Field Shatter Enemies as though Frozen
1000 Manabond and Stormbind Freeze enemies as though dealing 300% more Damage
100% of Manabond and Stormbind Lightning Damage Converted to Cold Damage
1000 Ice Spear and Ball Lightning fire Projectiles in a circle
Ice Spear and Ball Lightning Projectiles Return to you
1000 +0.4 seconds to Flameblast and Incinerate Cooldown
Flameblast and Incinerate cannot inflict Elemental Ailments
1000 20% of Hexblast and Doom Blast Overkill Damage is Leeched as Life
1000 Forbidden Rite and Dark Pact gains Added Chaos Damage equal to 20% of Mana Cost, if Mana Cost is not higher than the maximum you could spend
1000 Enemies inflicted with Bane or Contagion are Chilled
1000 50% reduced Essence Drain and Soulrend Projectile Speed
Essence Drain and Soulrend fire 4 additional Projectiles
1000 100% increased Spark Duration when Cast by a Totem while you also have a Lightning Tendrils Spell Totem
Lightning Tendrils releases 2 fewer Pulses between Stronger Pulses when Cast by a Totem while you also have a Spark Spell Totem
1000 Frost Bombs gain 75% increased Area of Effect when you Cast Frostblink
Strikes from Orb of Storms caused by Channelling near the Orb occur with 60% increased frequency
1000 Trigger Level 20 Hydrosphere while you Channel Winter Orb
1000 Enemies Branded by Wintertide Brand or Arcanist Brand Explode on Death dealing a quarter of their maximum Life as Chaos damage
1000 Fire Trap and Explosive Trap Throws 2 additional Traps when used by a Mine
1000 Ice Trap and Lightning Trap Damage Penetrates 25% of Enemy Elemental Resistances
Ice Traps and Lightning Traps are triggered by your Warcries
1000 Flamethrower, Seismic and Lightning Spire Trap have 50% increased Cooldown Recovery Rate
Flamethrower, Seismic and Lightning Spire Trap have -2 Cooldown Uses
1000 Stormblast, Icicle and Pyroclast Mine have 300% increased Aura Effect
Stormblast, Icicle and Pyroclast Mine deal no Damage
1000 Bear Trap and Siphoning Trap Debuffs also apply 25% reduced Cooldown Recovery Rate to affected Enemies
1000 Holy Flame Totem and Shockwave Totem gain 60% of Physical Damage as Extra Fire Damage when Cast by a Totem linked to by Searing Bond
1000 Decoy, Devouring and Rejuvenation Totems Reflect 200% of their maximum Life as Fire Damage to nearby Enemies when Hit
1000 Regenerate 25 Mana per second while any Enemy is in your Righteous Fire or Scorching Ray
1000 Blight has 80% increased Area of Effect per second you have been Channelling, up to a maximum of 200%
Wither has 80% increased Area of Effect per second you have been Channelling, up to a maximum of 200%
1000 Discharge and Voltaxic Burst are Cast at the targeted location instead of around you
1000 Storm and Armageddon Brands can be attached to your Summoned Reaper
1000 Arc and Crackling Lance gains Added Cold Damage equal to 20% of Mana Cost, if Mana Cost is not higher than the maximum you could spend
25% increased Cost of Arc and Crackling Lance
1000 Blazing Salvo Projectiles Fork when they pass through a Flame Wall
1000 Volatile Dead and Cremation Penetrate 4% Fire Resistance per 100 Dexterity
1000 +15% to Wave of Conviction Damage over Time Multiplier per 0.1 seconds of Duration expired
1000 +25% to Vortex Critical Strike Chance when Cast on Frostbolt
200 Crucible Passives that sell for items sell for twice as much

Warstaves

Depth 1

Weight Passive
250 Adds 11 to 25 Physical Damage
6% reduced Attack Speed
125 Adds 14 to 33 Physical Damage
6% reduced Attack Speed
1000 Adds 4 to 9 Physical Damage
1000 Adds 6 to 11 Physical Damage
1000 Adds 7 to 16 Physical Damage
500 Adds 8 to 19 Physical Damage
250 Adds 11 to 26 Physical Damage
100 Adds 2 to 6 Physical Damage
25% of Physical Damage Converted to Fire Damage
100 Adds 3 to 8 Physical Damage
25% of Physical Damage Converted to Fire Damage
100 Adds 3 to 10 Physical Damage
25% of Physical Damage Converted to Fire Damage
50 Adds 5 to 13 Physical Damage
25% of Physical Damage Converted to Fire Damage
25 Adds 6 to 15 Physical Damage
25% of Physical Damage Converted to Fire Damage
100 Adds 2 to 6 Physical Damage
25% of Physical Damage Converted to Cold Damage
100 Adds 3 to 8 Physical Damage
25% of Physical Damage Converted to Cold Damage
100 Adds 3 to 10 Physical Damage
25% of Physical Damage Converted to Cold Damage
50 Adds 5 to 13 Physical Damage
25% of Physical Damage Converted to Cold Damage
25 Adds 6 to 15 Physical Damage
25% of Physical Damage Converted to Cold Damage
100 Adds 2 to 6 Physical Damage
25% of Physical Damage Converted to Lightning Damage
100 Adds 3 to 8 Physical Damage
25% of Physical Damage Converted to Lightning Damage
100 Adds 3 to 10 Physical Damage
25% of Physical Damage Converted to Lightning Damage
50 Adds 5 to 13 Physical Damage
25% of Physical Damage Converted to Lightning Damage
25 Adds 6 to 15 Physical Damage
25% of Physical Damage Converted to Lightning Damage
50 Adds 2 to 6 Physical Damage
25% of Physical Damage Converted to Chaos Damage
50 Adds 3 to 8 Physical Damage
25% of Physical Damage Converted to Chaos Damage
50 Adds 3 to 10 Physical Damage
25% of Physical Damage Converted to Chaos Damage
25 Adds 5 to 13 Physical Damage
25% of Physical Damage Converted to Chaos Damage
12 Adds 6 to 15 Physical Damage
25% of Physical Damage Converted to Chaos Damage
50 Adds 2 to 6 Physical Damage
35% of Physical Damage converted to a random Element
50 Adds 3 to 8 Physical Damage
35% of Physical Damage converted to a random Element
50 Adds 3 to 10 Physical Damage
35% of Physical Damage converted to a random Element
25 Adds 5 to 13 Physical Damage
35% of Physical Damage converted to a random Element
12 Adds 6 to 15 Physical Damage
35% of Physical Damage converted to a random Element
250 Adds 2 to 6 Physical Damage
15% chance to cause Bleeding on Hit
250 Adds 3 to 8 Physical Damage
15% chance to cause Bleeding on Hit
250 Adds 3 to 10 Physical Damage
15% chance to cause Bleeding on Hit
125 Adds 5 to 13 Physical Damage
15% chance to cause Bleeding on Hit
63 Adds 6 to 15 Physical Damage
15% chance to cause Bleeding on Hit
250 Adds 2 to 6 Physical Damage
15% chance to Impale Enemies on Hit with Attacks
250 Adds 3 to 8 Physical Damage
15% chance to Impale Enemies on Hit with Attacks
250 Adds 3 to 10 Physical Damage
15% chance to Impale Enemies on Hit with Attacks
125 Adds 5 to 13 Physical Damage
15% chance to Impale Enemies on Hit with Attacks
63 Adds 6 to 15 Physical Damage
15% chance to Impale Enemies on Hit with Attacks
250 Adds 52 to 77 Fire Damage
6% reduced Attack Speed
125 Adds 102 to 153 Fire Damage
6% reduced Attack Speed
1000 Adds 8 to 10 Fire Damage
1000 Adds 13 to 19 Fire Damage
1000 Adds 24 to 35 Fire Damage
500 Adds 39 to 61 Fire Damage
250 Adds 78 to 118 Fire Damage
250 Adds 4 to 9 Fire Damage
20% chance to Ignite
250 Adds 7 to 11 Fire Damage
20% chance to Ignite
250 Adds 13 to 22 Fire Damage
20% chance to Ignite
125 Adds 23 to 36 Fire Damage
20% chance to Ignite
63 Adds 48 to 71 Fire Damage
20% chance to Ignite
250 25% increased Implicit Modifier magnitudes
Adds 4 to 9 Fire Damage
250 25% increased Implicit Modifier magnitudes
Adds 7 to 11 Fire Damage
250 25% increased Implicit Modifier magnitudes
Adds 13 to 22 Fire Damage
125 25% increased Implicit Modifier magnitudes
Adds 23 to 36 Fire Damage
63 25% increased Implicit Modifier magnitudes
Adds 48 to 71 Fire Damage
250 Adds 47 to 73 Cold Damage
Your Cold Damage cannot Chill
125 Adds 95 to 144 Cold Damage
Your Cold Damage cannot Chill
1000 Adds 5 to 10 Cold Damage
1000 Adds 10 to 17 Cold Damage
1000 Adds 21 to 34 Cold Damage
500 Adds 37 to 55 Cold Damage
250 Adds 74 to 111 Cold Damage
250 Adds 4 to 6 Cold Damage
20% chance to Freeze
250 Adds 7 to 11 Cold Damage
20% chance to Freeze
250 Adds 13 to 21 Cold Damage
20% chance to Freeze
125 Adds 23 to 35 Cold Damage
20% chance to Freeze
63 Adds 45 to 66 Cold Damage
20% chance to Freeze
250 Adds 4 to 6 Cold Damage
4% increased Attack Speed
250 Adds 7 to 11 Cold Damage
4% increased Attack Speed
250 Adds 13 to 21 Cold Damage
4% increased Attack Speed
125 Adds 23 to 35 Cold Damage
4% increased Attack Speed
63 Adds 45 to 66 Cold Damage
4% increased Attack Speed
250 Adds 6 to 124 Lightning Damage
6% increased Lightning Damage taken
125 Adds 13 to 242 Lightning Damage
6% increased Lightning Damage taken
1000 Adds 1 to 16 Lightning Damage
1000 Adds 1 to 29 Lightning Damage
1000 Adds 3 to 58 Lightning Damage
500 Adds 4 to 94 Lightning Damage
250 Adds 10 to 186 Lightning Damage
250 Adds 1 to 10 Lightning Damage
20% chance to Shock
250 Adds 1 to 19 Lightning Damage
20% chance to Shock
250 Adds 3 to 34 Lightning Damage
20% chance to Shock
125 Adds 4 to 58 Lightning Damage
20% chance to Shock
63 Adds 6 to 112 Lightning Damage
20% chance to Shock
250 Adds 1 to 10 Lightning Damage
10% increased Critical Strike Chance
250 Adds 1 to 19 Lightning Damage
10% increased Critical Strike Chance
250 Adds 3 to 34 Lightning Damage
10% increased Critical Strike Chance
125 Adds 4 to 58 Lightning Damage
10% increased Critical Strike Chance
63 Adds 6 to 112 Lightning Damage
10% increased Critical Strike Chance
125 Adds 34 to 51 Chaos Damage
7% reduced maximum Life
63 Adds 66 to 99 Chaos Damage
7% reduced maximum Life
500 Adds 4 to 6 Chaos Damage
500 Adds 7 to 13 Chaos Damage
500 Adds 15 to 24 Chaos Damage
250 Adds 26 to 39 Chaos Damage
125 Adds 50 to 77 Chaos Damage
125 Adds 1 to 5 Chaos Damage
15% chance to Poison on Hit
125 Adds 5 to 8 Chaos Damage
15% chance to Poison on Hit
125 Adds 9 to 14 Chaos Damage
15% chance to Poison on Hit
63 Adds 15 to 24 Chaos Damage
15% chance to Poison on Hit
31 Adds 31 to 46 Chaos Damage
15% chance to Poison on Hit
125 Adds 1 to 5 Chaos Damage
20% increased Effect of Withered
125 Adds 5 to 8 Chaos Damage
20% increased Effect of Withered
125 Adds 9 to 14 Chaos Damage
20% increased Effect of Withered
63 Adds 15 to 24 Chaos Damage
20% increased Effect of Withered
31 Adds 31 to 46 Chaos Damage
20% increased Effect of Withered
500 Adds 10 to 17 Fire Damage
Adds 10 to 17 Cold Damage
250 Adds 17 to 26 Fire Damage
Adds 17 to 26 Cold Damage
125 Adds 34 to 49 Fire Damage
Adds 34 to 49 Cold Damage
125 Adds 7 to 11 Fire Damage
Adds 7 to 11 Cold Damage
63 Adds 12 to 20 Fire Damage
Adds 12 to 20 Cold Damage
31 Adds 24 to 35 Fire Damage
Adds 24 to 35 Cold Damage
125 Adds 7 to 10 Fire Damage
Adds 7 to 10 Cold Damage
63 Adds 9 to 17 Fire Damage
Adds 9 to 17 Cold Damage
31 Adds 20 to 29 Fire Damage
Adds 20 to 29 Cold Damage
63 56% increased Damage over Time
16% reduced Life Recovery rate
31 68% increased Damage over Time
16% reduced Life Recovery rate
250 16% increased Damage over Time
250 24% increased Damage over Time
250 32% increased Damage over Time
125 40% increased Damage over Time
63 48% increased Damage over Time
125 11% increased Damage over Time
10% increased Skill Effect Duration
125 16% increased Damage over Time
10% increased Skill Effect Duration
125 21% increased Damage over Time
10% increased Skill Effect Duration
63 26% increased Damage over Time
10% increased Skill Effect Duration
31 32% increased Damage over Time
10% increased Skill Effect Duration
125 11% increased Damage over Time
25% reduced Duration of Ailments on You
125 16% increased Damage over Time
25% reduced Duration of Ailments on You
125 21% increased Damage over Time
25% reduced Duration of Ailments on You
63 26% increased Damage over Time
25% reduced Duration of Ailments on You
31 32% increased Damage over Time
25% reduced Duration of Ailments on You
1000 +1 to Level of Socketed Melee Gems
250 +1 to Level of Socketed Strength Gems
250 +1 to Level of Socketed Intelligence Gems
500 Adds 2 to 4 Fire Damage to Attacks with this Weapon per 10 Strength
500 Adds 1 to 5 Lightning Damage to Attacks with this Weapon per 10 Intelligence
250 Adds 3 to 5 Chaos Damage to Attacks with this Weapon per 10 of your lowest Attribute
500 40% increased Global Damage
20% increased Cost of Skills
500 50% increased Global Damage
20% increased Cost of Skills
250 60% increased Global Damage
20% increased Cost of Skills
1000 20% increased Global Damage
1000 30% increased Global Damage
500 40% increased Global Damage
500 6% increased Attributes
15% increased Global Damage
500 6% increased Attributes
20% increased Global Damage
250 6% increased Attributes
25% increased Global Damage

Depth 2

Weight Passive
250 +4% to Critical Strike Chance
Your Critical Strikes do not deal extra Damage
250 +5% to Critical Strike Chance
Your Critical Strikes do not deal extra Damage
250 +6% to Critical Strike Chance
Your Critical Strikes do not deal extra Damage
250 +60% to Global Critical Strike Multiplier
-3% to Critical Strike Chance
250 +80% to Global Critical Strike Multiplier
-3% to Critical Strike Chance
250 +100% to Global Critical Strike Multiplier
-3% to Critical Strike Chance
1000 +0.4% to Critical Strike Chance
1000 +0.6% to Critical Strike Chance
1000 +0.8% to Critical Strike Chance
500 15% reduced Attack Speed
+0.9% to Critical Strike Chance
500 15% reduced Attack Speed
+1.2% to Critical Strike Chance
500 15% reduced Attack Speed
+1.5% to Critical Strike Chance
500 +0.9% to Critical Strike Chance
-500 to Accuracy Rating
500 +1.2% to Critical Strike Chance
-500 to Accuracy Rating
500 +1.5% to Critical Strike Chance
-500 to Accuracy Rating
500 30% increased Attack Speed
20% less Global Damage
500 35% increased Attack Speed
20% less Global Damage
500 40% increased Attack Speed
20% less Global Damage
1000 8% increased Attack Speed
1000 9% increased Attack Speed
1000 10% increased Attack Speed
250 4% increased Attack Speed
6% chance to gain Onslaught for 4 seconds on Kill
250 5% increased Attack Speed
6% chance to gain Onslaught for 4 seconds on Kill
250 6% increased Attack Speed
6% chance to gain Onslaught for 4 seconds on Kill
250 4% increased Attack Speed
6% chance to gain a Frenzy Charge on Kill
250 5% increased Attack Speed
6% chance to gain a Frenzy Charge on Kill
250 6% increased Attack Speed
6% chance to gain a Frenzy Charge on Kill
500 25% reduced Attack Speed
Attacks with this Weapon have 20% chance to deal Double Damage
500 25% reduced Attack Speed
Attacks with this Weapon have 25% chance to deal Double Damage
500 25% reduced Attack Speed
Attacks with this Weapon have 30% chance to deal Double Damage
625 50% reduced Attack Speed
Hits can’t be Evaded
625 -5% to Critical Strike Chance
Hits can’t be Evaded
500 +150 to Accuracy Rating
500 +250 to Accuracy Rating
500 +350 to Accuracy Rating
250 10% increased Dexterity
+80 to Accuracy Rating
250 10% increased Dexterity
+160 to Accuracy Rating
250 10% increased Dexterity
+240 to Accuracy Rating
250 30% increased Evasion Rating
+80 to Accuracy Rating
250 30% increased Evasion Rating
+160 to Accuracy Rating
250 30% increased Evasion Rating
+240 to Accuracy Rating
20 Minion Instability
20 Resolute Technique
20 Blood Magic
20 Pain Attunement
20 Iron Grip
20 Ghost Reaver
20 Vaal Pact
20 Elemental Overload
20 Avatar of Fire
20 Eldritch Battery
20 Ancestral Bond
20 Crimson Dance
20 Runebinder
20 Glancing Blows
20 Call to Arms
20 The Agnostic
20 The Impaler
20 Hex Master
20 Versatile Combatant
20 Solipsism
20 Divine Shield
20 Iron Will
20 Wicked Ward
20 Conduit
20 Unwavering Stance
20 Imbalanced Guard
20 Eternal Youth
20 Mind Over Matter
20 Zealot’s Oath
100 Allocates Hunter’s Gambit
100 Allocates Counterweight
100 Allocates Smashing Strikes
100 Allocates Whirling Barrier
100 Allocates Steelwood Stance
100 Allocates Safeguard
100 Allocates Blunt Trauma
100 Allocates One with the River
100 Allocates Serpent Stance
100 Allocates Enigmatic Defence
100 Allocates Enigmatic Reach
500 +8% to Quality
500 +12% to Quality
500 +16% to Quality

Depth 3

Weight Passive
250 +24% to Fire Damage over Time Multiplier
-30% to Fire Resistance
250 +32% to Fire Damage over Time Multiplier
-30% to Fire Resistance
250 +24% to Chaos Damage over Time Multiplier
-30% to Chaos Resistance
250 +32% to Chaos Damage over Time Multiplier
-30% to Chaos Resistance
250 +24% to Physical Damage over Time Multiplier
Hits against you Overwhelm 12% of Physical Damage Reduction
250 +32% to Physical Damage over Time Multiplier
Hits against you Overwhelm 12% of Physical Damage Reduction
500 -8% to all Elemental Resistances
Attacks with this Weapon Penetrate 8% Elemental Resistances
500 -8% to all Elemental Resistances
Attacks with this Weapon Penetrate 10% Elemental Resistances
250 -13% to Chaos Resistance
Attacks with this Weapon Penetrate 8% Chaos Resistance
250 -13% to Chaos Resistance
Attacks with this Weapon Penetrate 10% Chaos Resistance
400 20% reduced Area of Effect
50% increased Area of Effect if you’ve Killed at least 5 Enemies Recently
400 20% reduced Area of Effect
60% increased Area of Effect if you’ve Killed at least 5 Enemies Recently
400 32% increased Area of Effect
20% reduced Area of Effect if you’ve Killed Recently
400 40% increased Area of Effect
20% reduced Area of Effect if you’ve Killed Recently
50 40% increased Chaining range
50 60% increased Chaining range
75 Projectiles Pierce an additional Target
75 Projectiles Pierce 2 additional Targets
50 Projectiles have 50% chance for an additional Projectile when Forking
50 Projectiles have 75% chance for an additional Projectile when Forking
50 30% increased Effect of your Marks
200% increased Mana Cost of Mark Skills
50 40% increased Effect of your Marks
200% increased Mana Cost of Mark Skills
50 20% reduced Effect of your Marks
12% chance to gain a Frenzy Charge when you Hit your Marked Enemy
50 20% reduced Effect of your Marks
20% chance to gain a Frenzy Charge when you Hit your Marked Enemy
50 15% reduced Accuracy Rating against Marked Enemy
Culling Strike against Marked Enemy
750 +2 to Weapon Range
750 +3 to Weapon Range
500 60% increased total Recovery per second from Life Leech
1% of Attack Damage Leeched as Life
500 60% increased total Recovery per second from Life Leech
1.6% of Attack Damage Leeched as Life
500 60% increased total Recovery per second from Mana Leech
1% of Attack Damage Leeched as Mana
500 60% increased total Recovery per second from Mana Leech
1.6% of Attack Damage Leeched as Mana
500 10% reduced Movement Speed
40% increased Cooldown Recovery Rate of Travel Skills
500 10% reduced Movement Speed
60% increased Cooldown Recovery Rate of Travel Skills
500 14% increased Movement Speed
Your Travel Skills are Disabled
500 18% increased Movement Speed
Your Travel Skills are Disabled
75 40% increased Effect of Onslaught on you
Buffs on you expire 20% faster
75 50% increased Effect of Onslaught on you
Buffs on you expire 20% faster
75 20% reduced Effect of Onslaught on you
20% chance to gain Onslaught for 4 seconds on Kill
75 20% reduced Effect of Onslaught on you
30% chance to gain Onslaught for 4 seconds on Kill
300 20% chance to gain Unholy Might for 4 seconds on Kill
Buffs on you expire 20% faster
300 30% chance to gain Unholy Might for 4 seconds on Kill
Buffs on you expire 20% faster
500 20% chance to gain Phasing for 4 seconds on Kill
Buffs on you expire 20% faster
500 30% chance to gain Phasing for 4 seconds on Kill
Buffs on you expire 20% faster
750 15% reduced Enemy Stun Threshold with this Weapon
20% chance to gain an Endurance Charge when you Stun an Enemy with a Melee Hit
750 25% reduced Enemy Stun Threshold with this Weapon
20% chance to gain an Endurance Charge when you Stun an Enemy with a Melee Hit
500 30% increased Enemy Stun Threshold
35% chance to double Stun Duration
500 30% increased Enemy Stun Threshold
45% chance to double Stun Duration
300 30% reduced Fortification Duration
Melee Hits which Stun have 30% chance to Fortify
300 30% reduced Fortification Duration
Melee Hits which Stun have 40% chance to Fortify
300 30% increased Skill Effect Duration
20% reduced Cooldown Recovery Rate
300 40% increased Skill Effect Duration
20% reduced Cooldown Recovery Rate
300 10% reduced Skill Effect Duration
20% increased Cooldown Recovery Rate
300 10% reduced Skill Effect Duration
25% increased Cooldown Recovery Rate
300 Flasks applied to you have 10% reduced Effect
80% chance to gain a Flask Charge when you deal a Critical Strike
300 Flasks applied to you have 10% reduced Effect
Gain a Flask Charge when you deal a Critical Strike
300 20% reduced Flask Charges gained
Flasks applied to you have 12% increased Effect
300 20% reduced Flask Charges gained
Flasks applied to you have 15% increased Effect
250 60% reduced Trap Trigger Area of Effect
18% increased Trap Throwing Speed
250 60% reduced Trap Trigger Area of Effect
25% increased Trap Throwing Speed
250 25% reduced Trap Spread
Traps from Skills are thrown randomly around targeted location
250 25% reduced Totem Placement speed
Skills that would Summon a Totem have 50% chance to Summon two Totems instead
250 25% reduced Totem Placement speed
Skills that would Summon a Totem have 70% chance to Summon two Totems instead
250 25% reduced Totem Life
Totems Explode on Death, dealing 400% of their Life as Physical Damage
250 25% reduced Totem Life
Totems Explode on Death, dealing 600% of their Life as Physical Damage
300 30% increased Effect of Chill on you
Unaffected by Chill while Channelling
300 30% increased Effect of Shock on you
Unaffected by Shock while Channelling
250 35% increased Warcry Buff Effect
Warcry Skills have 30% reduced Area of Effect
250 50% increased Warcry Buff Effect
Warcry Skills have 30% reduced Area of Effect
250 50% reduced Damage
40% increased Damage for each time you’ve Warcried Recently
250 50% reduced Damage
60% increased Damage for each time you’ve Warcried Recently
250 12% chance to Scorch Enemies
Cannot inflict Ignite
250 20% chance to Scorch Enemies
Cannot inflict Ignite
250 12% chance to inflict Brittle
Cannot inflict Freeze or Chill
250 20% chance to inflict Brittle
Cannot inflict Freeze or Chill
250 12% chance to Sap Enemies
Cannot inflict Shock
250 20% chance to Sap Enemies
Cannot inflict Shock
300 Inflict Fire Exposure on Hit
25% chance to be inflicted with Fire Exposure when you take Fire Damage from a Hit
300 Inflict Cold Exposure on Hit
25% chance to be inflicted with Cold Exposure when you take Cold Damage from a Hit
300 Inflict Lightning Exposure on Hit
25% chance to be inflicted with Lightning Exposure when you take Lightning Damage from a Hit
300 Inflict Fire, Cold, and Lightning Exposure on Hit
25% chance to be inflicted with a random Exposure when you take Elemental Damage from a Hit
150 10% chance to inflict Withered for 2 seconds on Hit
50% chance to be Withered for 2 seconds when you take Chaos Damage from a Hit
150 15% chance to inflict Withered for 2 seconds on Hit
50% chance to be Withered for 2 seconds when you take Chaos Damage from a Hit
500 Overwhelm 24% Physical Damage Reduction
Hits against you Overwhelm 10% of Physical Damage Reduction
500 Overwhelm 32% Physical Damage Reduction
Hits against you Overwhelm 10% of Physical Damage Reduction
300 60% increased Stun Duration on Enemies
30% increased Stun Duration on you
300 80% increased Stun Duration on Enemies
40% increased Stun Duration on you
300 35% increased Freeze Duration on Enemies
30% increased Freeze Duration on you
300 50% increased Freeze Duration on Enemies
40% increased Freeze Duration on you
300 35% increased Ignite Duration on Enemies
30% increased Ignite Duration on you
300 50% increased Ignite Duration on Enemies
40% increased Ignite Duration on you
300 35% increased Bleeding Duration
30% increased Bleed Duration on you
300 50% increased Bleeding Duration
40% increased Bleed Duration on you
300 18% increased Poison Duration
30% increased Poison Duration on you
300 24% increased Poison Duration
40% increased Poison Duration on you
300 30% increased Effect of Chill on you
60% increased Effect of Chill
300 40% increased Effect of Chill on you
80% increased Effect of Chill
300 60% increased Effect of Shock
30% increased Effect of Shock on you
300 80% increased Effect of Shock
40% increased Effect of Shock on you
75 18% increased Impale Effect
Attack Hits against you have 30% chance to Impale
75 24% increased Impale Effect
Attack Hits against you have 40% chance to Impale
1000 20% reduced Attribute Requirements
1000 30% reduced Attribute Requirements
500 +90 to Dexterity
Gain no inherent bonuses from Dexterity
500 +120 to Dexterity
Gain no inherent bonuses from Dexterity
500 +90 to Intelligence
Gain no inherent bonuses from Intelligence
500 +120 to Intelligence
Gain no inherent bonuses from Intelligence
500 +90 to Strength
Gain no inherent bonuses from Strength
500 +120 to Strength
Gain no inherent bonuses from Strength
500 6% increased Dexterity
6% increased Intelligence
500 10% increased Dexterity
10% increased Intelligence
500 6% increased Strength
6% increased Dexterity
500 10% increased Strength
10% increased Dexterity
500 6% increased Strength
6% increased Intelligence
500 10% increased Strength
10% increased Intelligence
500 14% increased Movement Speed if Dexterity is below 100
500 20% increased Movement Speed if Dexterity is below 100
500 24% increased Area of Effect if Intelligence is below 100
500 32% increased Area of Effect if Intelligence is below 100
500 12% chance to deal Double Damage if Strength is below 100
500 16% chance to deal Double Damage if Strength is below 100
300 10% increased Explicit Elemental Damage Modifier magnitudes
300 15% increased Explicit Elemental Damage Modifier magnitudes
300 10% increased Explicit Physical and Chaos Damage Modifier magnitudes
300 15% increased Explicit Physical and Chaos Damage Modifier magnitudes
300 10% increased Explicit Critical Modifier magnitudes
300 15% increased Explicit Critical Modifier magnitudes
300 10% increased Explicit Speed Modifier magnitudes
300 15% increased Explicit Speed Modifier magnitudes
150 10% increased Explicit Attribute Modifier magnitudes
150 15% increased Explicit Attribute Modifier magnitudes
300 100% increased Endurance, Frenzy and Power Charge Duration
300 120% increased Endurance, Frenzy and Power Charge Duration
300 140% increased Endurance, Frenzy and Power Charge Duration
300 15% chance to Steal Power, Frenzy, and Endurance Charges on Hit
300 20% chance to Steal Power, Frenzy, and Endurance Charges on Hit
300 25% chance to Steal Power, Frenzy, and Endurance Charges on Hit
200 75% reduced Endurance, Frenzy and Power Charge Duration
Gain a Power, Frenzy or Endurance Charge on Kill
400 50% reduced Frenzy Charge Duration
Gain a Frenzy Charge on Kill
400 50% reduced Power Charge Duration
Gain a Power Charge on Kill
400 50% reduced Endurance Charge Duration
Gain an Endurance Charge on Kill
300 -2 to Maximum Endurance Charges
+2 to Minimum Frenzy Charges
300 +2 to Minimum Endurance Charges
-2 to Maximum Frenzy Charges
300 +2 to Minimum Endurance Charges
+2 to Minimum Frenzy Charges
150 +2 to Minimum Endurance, Frenzy and Power Charges
-1 to Maximum Endurance, Frenzy and Power Charges
150 Herald of Agony has 50% increased Buff Effect
Herald of Agony has 50% increased Reservation
150 Herald of Agony has 70% increased Buff Effect
Herald of Agony has 50% increased Reservation
150 Herald of Agony has 90% increased Buff Effect
Herald of Agony has 50% increased Reservation
150 Herald of Ash has 50% increased Reservation
Herald of Ash has 50% increased Buff Effect
150 Herald of Ash has 50% increased Reservation
Herald of Ash has 70% increased Buff Effect
150 Herald of Ash has 50% increased Reservation
Herald of Ash has 90% increased Buff Effect
150 Herald of Ice has 50% increased Reservation
Herald of Ice has 50% increased Buff Effect
150 Herald of Ice has 50% increased Reservation
Herald of Ice has 70% increased Buff Effect
150 Herald of Ice has 50% increased Reservation
Herald of Ice has 90% increased Buff Effect
150 Herald of Purity has 50% increased Buff Effect
Herald of Purity has 50% increased Reservation
150 Herald of Purity has 70% increased Buff Effect
Herald of Purity has 50% increased Reservation
150 Herald of Purity has 90% increased Buff Effect
Herald of Purity has 50% increased Reservation
150 Herald of Thunder has 50% increased Reservation
Herald of Thunder has 50% increased Buff Effect
150 Herald of Thunder has 50% increased Reservation
Herald of Thunder has 70% increased Buff Effect
150 Herald of Thunder has 50% increased Reservation
Herald of Thunder has 90% increased Buff Effect
150 Anger has 40% increased Aura Effect
Anger has 50% increased Reservation
150 Anger has 50% increased Aura Effect
Anger has 50% increased Reservation
150 Anger has 60% increased Aura Effect
Anger has 50% increased Reservation
150 Wrath has 40% increased Aura Effect
Wrath has 50% increased Reservation
150 Wrath has 50% increased Aura Effect
Wrath has 50% increased Reservation
150 Wrath has 60% increased Aura Effect
Wrath has 50% increased Reservation
150 Hatred has 40% increased Aura Effect
Hatred has 50% increased Reservation
150 Hatred has 50% increased Aura Effect
Hatred has 50% increased Reservation
150 Hatred has 60% increased Aura Effect
Hatred has 50% increased Reservation
150 Zealotry has 40% increased Aura Effect
Zealotry has 50% increased Reservation
150 Zealotry has 50% increased Aura Effect
Zealotry has 50% increased Reservation
150 Zealotry has 60% increased Aura Effect
Zealotry has 50% increased Reservation
150 Pride has 40% increased Aura Effect
Pride has 50% increased Reservation
150 Pride has 50% increased Aura Effect
Pride has 50% increased Reservation
150 Pride has 60% increased Aura Effect
Pride has 50% increased Reservation
150 Malevolence has 40% increased Aura Effect
Malevolence has 50% increased Reservation
150 Malevolence has 50% increased Aura Effect
Malevolence has 50% increased Reservation
150 Malevolence has 60% increased Aura Effect
Malevolence has 50% increased Reservation
150 Haste has 40% increased Aura Effect
Haste has 50% increased Reservation
150 Haste has 50% increased Aura Effect
Haste has 50% increased Reservation
150 Haste has 60% increased Aura Effect
Haste has 50% increased Reservation
37 Precision has 40% increased Aura Effect
Precision has 50% increased Reservation
37 Precision has 50% increased Aura Effect
Precision has 50% increased Reservation
37 Precision has 60% increased Aura Effect
Precision has 50% increased Reservation
37 Banner Skills have 40% increased Aura Effect
50% increased Reservation of Banner Skills
37 Banner Skills have 50% increased Aura Effect
50% increased Reservation of Banner Skills
37 Banner Skills have 60% increased Aura Effect
50% increased Reservation of Banner Skills
100 Item sells for an additional Unique of this Base Type
750 Item sells for an additional Magmatic Ore
200 Item sells for 20 additional Orbs of Scouring
240 Item sells for 20 additional Chaos Orbs
134 Item sells for 15 additional Orbs of Regret
60 Item sells for 10 additional Regal Orbs
134 Item sells for 15 additional Vaal Orbs
54 Item sells for 15 additional Gemcutter’s Prisms
80 Item sells for 10 additional Blessed Orbs
140 Item sells for 15 additional Awakened Sextant
40 Item sells for an additional Orb of Annulment
100 Item sells for an additional Exalted Orb
100 Item sells for an additional Divine Orb
5 Item sells for an additional Sacred Orb
1250 Item sells for an additional Igneous Geode

Depth 4

Weight Passive
250 +24% to Fire Damage over Time Multiplier
-30% to Fire Resistance
250 +32% to Fire Damage over Time Multiplier
-30% to Fire Resistance
250 +24% to Chaos Damage over Time Multiplier
-30% to Chaos Resistance
250 +32% to Chaos Damage over Time Multiplier
-30% to Chaos Resistance
250 +24% to Physical Damage over Time Multiplier
Hits against you Overwhelm 12% of Physical Damage Reduction
250 +32% to Physical Damage over Time Multiplier
Hits against you Overwhelm 12% of Physical Damage Reduction
500 -8% to all Elemental Resistances
Attacks with this Weapon Penetrate 8% Elemental Resistances
500 -8% to all Elemental Resistances
Attacks with this Weapon Penetrate 10% Elemental Resistances
250 -13% to Chaos Resistance
Attacks with this Weapon Penetrate 8% Chaos Resistance
250 -13% to Chaos Resistance
Attacks with this Weapon Penetrate 10% Chaos Resistance
400 20% reduced Area of Effect
50% increased Area of Effect if you’ve Killed at least 5 Enemies Recently
400 20% reduced Area of Effect
60% increased Area of Effect if you’ve Killed at least 5 Enemies Recently
400 32% increased Area of Effect
20% reduced Area of Effect if you’ve Killed Recently
400 40% increased Area of Effect
20% reduced Area of Effect if you’ve Killed Recently
50 40% increased Chaining range
50 60% increased Chaining range
75 Projectiles Pierce an additional Target
75 Projectiles Pierce 2 additional Targets
50 Projectiles have 50% chance for an additional Projectile when Forking
50 Projectiles have 75% chance for an additional Projectile when Forking
50 30% increased Effect of your Marks
200% increased Mana Cost of Mark Skills
50 40% increased Effect of your Marks
200% increased Mana Cost of Mark Skills
50 20% reduced Effect of your Marks
12% chance to gain a Frenzy Charge when you Hit your Marked Enemy
50 20% reduced Effect of your Marks
20% chance to gain a Frenzy Charge when you Hit your Marked Enemy
50 15% reduced Accuracy Rating against Marked Enemy
Culling Strike against Marked Enemy
750 +2 to Weapon Range
750 +3 to Weapon Range
500 60% increased total Recovery per second from Life Leech
1% of Attack Damage Leeched as Life
500 60% increased total Recovery per second from Life Leech
1.6% of Attack Damage Leeched as Life
500 60% increased total Recovery per second from Mana Leech
1% of Attack Damage Leeched as Mana
500 60% increased total Recovery per second from Mana Leech
1.6% of Attack Damage Leeched as Mana
500 10% reduced Movement Speed
40% increased Cooldown Recovery Rate of Travel Skills
500 10% reduced Movement Speed
60% increased Cooldown Recovery Rate of Travel Skills
500 14% increased Movement Speed
Your Travel Skills are Disabled
500 18% increased Movement Speed
Your Travel Skills are Disabled
75 40% increased Effect of Onslaught on you
Buffs on you expire 20% faster
75 50% increased Effect of Onslaught on you
Buffs on you expire 20% faster
75 20% reduced Effect of Onslaught on you
20% chance to gain Onslaught for 4 seconds on Kill
75 20% reduced Effect of Onslaught on you
30% chance to gain Onslaught for 4 seconds on Kill
300 20% chance to gain Unholy Might for 4 seconds on Kill
Buffs on you expire 20% faster
300 30% chance to gain Unholy Might for 4 seconds on Kill
Buffs on you expire 20% faster
500 20% chance to gain Phasing for 4 seconds on Kill
Buffs on you expire 20% faster
500 30% chance to gain Phasing for 4 seconds on Kill
Buffs on you expire 20% faster
750 15% reduced Enemy Stun Threshold with this Weapon
20% chance to gain an Endurance Charge when you Stun an Enemy with a Melee Hit
750 25% reduced Enemy Stun Threshold with this Weapon
20% chance to gain an Endurance Charge when you Stun an Enemy with a Melee Hit
500 30% increased Enemy Stun Threshold
35% chance to double Stun Duration
500 30% increased Enemy Stun Threshold
45% chance to double Stun Duration
300 30% reduced Fortification Duration
Melee Hits which Stun have 30% chance to Fortify
300 30% reduced Fortification Duration
Melee Hits which Stun have 40% chance to Fortify
300 30% increased Skill Effect Duration
20% reduced Cooldown Recovery Rate
300 40% increased Skill Effect Duration
20% reduced Cooldown Recovery Rate
300 10% reduced Skill Effect Duration
20% increased Cooldown Recovery Rate
300 10% reduced Skill Effect Duration
25% increased Cooldown Recovery Rate
300 Flasks applied to you have 10% reduced Effect
80% chance to gain a Flask Charge when you deal a Critical Strike
300 Flasks applied to you have 10% reduced Effect
Gain a Flask Charge when you deal a Critical Strike
300 20% reduced Flask Charges gained
Flasks applied to you have 12% increased Effect
300 20% reduced Flask Charges gained
Flasks applied to you have 15% increased Effect
250 60% reduced Trap Trigger Area of Effect
18% increased Trap Throwing Speed
250 60% reduced Trap Trigger Area of Effect
25% increased Trap Throwing Speed
250 25% reduced Trap Spread
Traps from Skills are thrown randomly around targeted location
250 25% reduced Totem Placement speed
Skills that would Summon a Totem have 50% chance to Summon two Totems instead
250 25% reduced Totem Placement speed
Skills that would Summon a Totem have 70% chance to Summon two Totems instead
250 25% reduced Totem Life
Totems Explode on Death, dealing 400% of their Life as Physical Damage
250 25% reduced Totem Life
Totems Explode on Death, dealing 600% of their Life as Physical Damage
300 30% increased Effect of Chill on you
Unaffected by Chill while Channelling
300 30% increased Effect of Shock on you
Unaffected by Shock while Channelling
250 35% increased Warcry Buff Effect
Warcry Skills have 30% reduced Area of Effect
250 50% increased Warcry Buff Effect
Warcry Skills have 30% reduced Area of Effect
250 50% reduced Damage
40% increased Damage for each time you’ve Warcried Recently
250 50% reduced Damage
60% increased Damage for each time you’ve Warcried Recently
250 12% chance to Scorch Enemies
Cannot inflict Ignite
250 20% chance to Scorch Enemies
Cannot inflict Ignite
250 12% chance to inflict Brittle
Cannot inflict Freeze or Chill
250 20% chance to inflict Brittle
Cannot inflict Freeze or Chill
250 12% chance to Sap Enemies
Cannot inflict Shock
250 20% chance to Sap Enemies
Cannot inflict Shock
300 Inflict Fire Exposure on Hit
25% chance to be inflicted with Fire Exposure when you take Fire Damage from a Hit
300 Inflict Cold Exposure on Hit
25% chance to be inflicted with Cold Exposure when you take Cold Damage from a Hit
300 Inflict Lightning Exposure on Hit
25% chance to be inflicted with Lightning Exposure when you take Lightning Damage from a Hit
300 Inflict Fire, Cold, and Lightning Exposure on Hit
25% chance to be inflicted with a random Exposure when you take Elemental Damage from a Hit
150 10% chance to inflict Withered for 2 seconds on Hit
50% chance to be Withered for 2 seconds when you take Chaos Damage from a Hit
150 15% chance to inflict Withered for 2 seconds on Hit
50% chance to be Withered for 2 seconds when you take Chaos Damage from a Hit
500 Overwhelm 24% Physical Damage Reduction
Hits against you Overwhelm 10% of Physical Damage Reduction
500 Overwhelm 32% Physical Damage Reduction
Hits against you Overwhelm 10% of Physical Damage Reduction
300 60% increased Stun Duration on Enemies
30% increased Stun Duration on you
300 80% increased Stun Duration on Enemies
40% increased Stun Duration on you
300 35% increased Freeze Duration on Enemies
30% increased Freeze Duration on you
300 50% increased Freeze Duration on Enemies
40% increased Freeze Duration on you
300 35% increased Ignite Duration on Enemies
30% increased Ignite Duration on you
300 50% increased Ignite Duration on Enemies
40% increased Ignite Duration on you
300 35% increased Bleeding Duration
30% increased Bleed Duration on you
300 50% increased Bleeding Duration
40% increased Bleed Duration on you
300 18% increased Poison Duration
30% increased Poison Duration on you
300 24% increased Poison Duration
40% increased Poison Duration on you
300 30% increased Effect of Chill on you
60% increased Effect of Chill
300 40% increased Effect of Chill on you
80% increased Effect of Chill
300 60% increased Effect of Shock
30% increased Effect of Shock on you
300 80% increased Effect of Shock
40% increased Effect of Shock on you
75 18% increased Impale Effect
Attack Hits against you have 30% chance to Impale
75 24% increased Impale Effect
Attack Hits against you have 40% chance to Impale
1000 20% reduced Attribute Requirements
1000 30% reduced Attribute Requirements
500 +90 to Dexterity
Gain no inherent bonuses from Dexterity
500 +120 to Dexterity
Gain no inherent bonuses from Dexterity
500 +90 to Intelligence
Gain no inherent bonuses from Intelligence
500 +120 to Intelligence
Gain no inherent bonuses from Intelligence
500 +90 to Strength
Gain no inherent bonuses from Strength
500 +120 to Strength
Gain no inherent bonuses from Strength
500 6% increased Dexterity
6% increased Intelligence
500 10% increased Dexterity
10% increased Intelligence
500 6% increased Strength
6% increased Dexterity
500 10% increased Strength
10% increased Dexterity
500 6% increased Strength
6% increased Intelligence
500 10% increased Strength
10% increased Intelligence
500 14% increased Movement Speed if Dexterity is below 100
500 20% increased Movement Speed if Dexterity is below 100
500 24% increased Area of Effect if Intelligence is below 100
500 32% increased Area of Effect if Intelligence is below 100
500 12% chance to deal Double Damage if Strength is below 100
500 16% chance to deal Double Damage if Strength is below 100
300 10% increased Explicit Elemental Damage Modifier magnitudes
300 15% increased Explicit Elemental Damage Modifier magnitudes
300 10% increased Explicit Physical and Chaos Damage Modifier magnitudes
300 15% increased Explicit Physical and Chaos Damage Modifier magnitudes
300 10% increased Explicit Critical Modifier magnitudes
300 15% increased Explicit Critical Modifier magnitudes
300 10% increased Explicit Speed Modifier magnitudes
300 15% increased Explicit Speed Modifier magnitudes
150 10% increased Explicit Attribute Modifier magnitudes
150 15% increased Explicit Attribute Modifier magnitudes
300 100% increased Endurance, Frenzy and Power Charge Duration
300 120% increased Endurance, Frenzy and Power Charge Duration
300 140% increased Endurance, Frenzy and Power Charge Duration
300 15% chance to Steal Power, Frenzy, and Endurance Charges on Hit
300 20% chance to Steal Power, Frenzy, and Endurance Charges on Hit
300 25% chance to Steal Power, Frenzy, and Endurance Charges on Hit
200 75% reduced Endurance, Frenzy and Power Charge Duration
Gain a Power, Frenzy or Endurance Charge on Kill
400 50% reduced Frenzy Charge Duration
Gain a Frenzy Charge on Kill
400 50% reduced Power Charge Duration
Gain a Power Charge on Kill
400 50% reduced Endurance Charge Duration
Gain an Endurance Charge on Kill
300 -2 to Maximum Endurance Charges
+2 to Minimum Frenzy Charges
300 +2 to Minimum Endurance Charges
-2 to Maximum Frenzy Charges
300 +2 to Minimum Endurance Charges
+2 to Minimum Frenzy Charges
150 +2 to Minimum Endurance, Frenzy and Power Charges
-1 to Maximum Endurance, Frenzy and Power Charges
500 -2 to Maximum Endurance Charges
+2 to Maximum Frenzy Charges
500 -2 to Maximum Endurance Charges
-2 to Maximum Frenzy Charges
500 +2 to Maximum Endurance Charges
-2 to Maximum Frenzy Charges
150 6% increased Movement Speed per Frenzy Charge
-1 to Maximum Frenzy Charges
150 -1 to Maximum Power Charges
6% increased Cooldown Recovery Rate per Power Charge
150 -1 to Maximum Endurance Charges
12% increased Area of Effect per Endurance Charge
150 25% increased Damage per Endurance, Frenzy or Power Charge
-1 to Maximum Endurance, Frenzy and Power Charges
500 Rampage
150 Herald of Agony has 50% increased Buff Effect
Herald of Agony has 50% increased Reservation
150 Herald of Agony has 70% increased Buff Effect
Herald of Agony has 50% increased Reservation
150 Herald of Agony has 90% increased Buff Effect
Herald of Agony has 50% increased Reservation
150 Herald of Ash has 50% increased Reservation
Herald of Ash has 50% increased Buff Effect
150 Herald of Ash has 50% increased Reservation
Herald of Ash has 70% increased Buff Effect
150 Herald of Ash has 50% increased Reservation
Herald of Ash has 90% increased Buff Effect
150 Herald of Ice has 50% increased Reservation
Herald of Ice has 50% increased Buff Effect
150 Herald of Ice has 50% increased Reservation
Herald of Ice has 70% increased Buff Effect
150 Herald of Ice has 50% increased Reservation
Herald of Ice has 90% increased Buff Effect
150 Herald of Purity has 50% increased Buff Effect
Herald of Purity has 50% increased Reservation
150 Herald of Purity has 70% increased Buff Effect
Herald of Purity has 50% increased Reservation
150 Herald of Purity has 90% increased Buff Effect
Herald of Purity has 50% increased Reservation
150 Herald of Thunder has 50% increased Reservation
Herald of Thunder has 50% increased Buff Effect
150 Herald of Thunder has 50% increased Reservation
Herald of Thunder has 70% increased Buff Effect
150 Herald of Thunder has 50% increased Reservation
Herald of Thunder has 90% increased Buff Effect
150 Anger has 40% increased Aura Effect
Anger has 50% increased Reservation
150 Anger has 50% increased Aura Effect
Anger has 50% increased Reservation
150 Anger has 60% increased Aura Effect
Anger has 50% increased Reservation
150 Wrath has 40% increased Aura Effect
Wrath has 50% increased Reservation
150 Wrath has 50% increased Aura Effect
Wrath has 50% increased Reservation
150 Wrath has 60% increased Aura Effect
Wrath has 50% increased Reservation
150 Hatred has 40% increased Aura Effect
Hatred has 50% increased Reservation
150 Hatred has 50% increased Aura Effect
Hatred has 50% increased Reservation
150 Hatred has 60% increased Aura Effect
Hatred has 50% increased Reservation
150 Zealotry has 40% increased Aura Effect
Zealotry has 50% increased Reservation
150 Zealotry has 50% increased Aura Effect
Zealotry has 50% increased Reservation
150 Zealotry has 60% increased Aura Effect
Zealotry has 50% increased Reservation
150 Pride has 40% increased Aura Effect
Pride has 50% increased Reservation
150 Pride has 50% increased Aura Effect
Pride has 50% increased Reservation
150 Pride has 60% increased Aura Effect
Pride has 50% increased Reservation
150 Malevolence has 40% increased Aura Effect
Malevolence has 50% increased Reservation
150 Malevolence has 50% increased Aura Effect
Malevolence has 50% increased Reservation
150 Malevolence has 60% increased Aura Effect
Malevolence has 50% increased Reservation
150 Haste has 40% increased Aura Effect
Haste has 50% increased Reservation
150 Haste has 50% increased Aura Effect
Haste has 50% increased Reservation
150 Haste has 60% increased Aura Effect
Haste has 50% increased Reservation
37 Precision has 40% increased Aura Effect
Precision has 50% increased Reservation
37 Precision has 50% increased Aura Effect
Precision has 50% increased Reservation
37 Precision has 60% increased Aura Effect
Precision has 50% increased Reservation
37 Banner Skills have 40% increased Aura Effect
50% increased Reservation of Banner Skills
37 Banner Skills have 50% increased Aura Effect
50% increased Reservation of Banner Skills
37 Banner Skills have 60% increased Aura Effect
50% increased Reservation of Banner Skills
100 Socketed Gems are Supported by Level 10 Mana Leech
100 Socketed Gems are supported by Level 15 Additional Accuracy
100 Socketed Gems are Supported by Level 25 Arrogance
100 Socketed Gems are supported by Level 10 Fork
100 Socketed Gems are Supported by Level 10 Chance to Poison
100 Socketed Gems are supported by Level 10 Life Leech
100 Socketed Gems are supported by Level 10 Melee Splash
100 Socketed Gems are supported by Level 10 Faster Projectiles
100 Socketed Gems are supported by Level 10 Stun
100 Socketed Gems are Supported by Level 10 Increased Area of Effect
100 Socketed Gems are Supported by Level 10 Knockback
100 Socketed Gems are Supported by Level 10 Lesser Multiple Projectiles
100 Socketed Gems are supported by Level 10 Blind
100 Socketed Gems are supported by Level 10 Chance to Flee
100 Socketed Gems are Supported by Level 10 Item Rarity
100 Socketed Gems are Supported by Level 10 Combustion
100 Socketed Gems are Supported by Level 15 Life Gain On Hit
100 Socketed Gems are Supported by Level 10 Culling Strike
100 Socketed Gems are Supported by Level 10 Point Blank
100 Socketed Gems are Supported by Level 10 Iron Grip
100 Socketed Gems are Supported by Level 10 Chain
500 Socketed Gems are Supported by Level 3 Empower
100 Socketed Gems are Supported by Level 10 Slower Projectiles
100 Socketed Gems are Supported by Level 10 Less Duration
500 Socketed Gems are Supported by Level 3 Enhance
500 Socketed Gems are Supported by Level 3 Enlighten
100 Socketed Gems are Supported by Level 10 Physical To Lightning
100 Socketed Gems are Supported by Level 10 Advanced Traps
100 Socketed Gems are Supported by Level 10 Ignite Proliferation
100 Socketed Gems are Supported by Level 10 Chance To Bleed
100 Socketed Gems are Supported by Level 15 Decay
100 Socketed Gems are Supported by Level 10 Maim
100 Socketed Gems are Supported by Level 10 Momentum
100 Socketed Gems are supported by Level 10 Pierce
100 Socketed Gems are Supported by Level 25 Generosity
100 Socketed Gems are Supported by Level 10 Fortify
100 Socketed Gems are Supported by Level 10 Elemental Proliferation
100 Socketed Gems are Supported by Level 10 Volley
100 Socketed Gems are Supported by Level 10 Ancestral Call
100 Socketed Gems are Supported by Level 10 Withering Touch
100 Socketed Gems are Supported by Level 10 Energy Leech
100 Socketed Gems are Supported by Level 10 Impale
100 Socketed Gems are Supported by Level 10 Rage
100 Socketed Gems are Supported by Level 10 Shockwave
100 Socketed Gems are Supported by Level 10 Swift Assembly
100 Socketed Gems are Supported by Level 25 Second Wind
100 Socketed Gems are Supported by Level 25 Urgent Orders
100 Socketed Gems are Supported by Level 10 Lifetap
100 Socketed Gems are Supported by Level 10 Behead
100 Socketed Gems are Supported by Level 25 Divine Blessing
100 Socketed Gems are Supported by Level 25 Eternal Blessing
100 Socketed Gems are Supported by Level 10 Overcharge
25 Socketed Gems are Supported by Level 10 Mana Leech
25 Socketed Gems are supported by Level 15 Additional Accuracy
25 Socketed Gems are Supported by Level 25 Arrogance
25 Socketed Gems are supported by Level 10 Fork
25 Socketed Gems are Supported by Level 10 Chance to Poison
25 Socketed Gems are supported by Level 10 Life Leech
25 Socketed Gems are supported by Level 10 Melee Splash
25 Socketed Gems are supported by Level 10 Faster Projectiles
25 Socketed Gems are supported by Level 10 Stun
25 Socketed Gems are Supported by Level 10 Increased Area of Effect
25 Socketed Gems are Supported by Level 10 Knockback
25 Socketed Gems are Supported by Level 10 Lesser Multiple Projectiles
25 Socketed Gems are supported by Level 10 Blind
25 Socketed Gems are supported by Level 10 Chance to Flee
25 Socketed Gems are Supported by Level 10 Combustion
25 Socketed Gems are Supported by Level 15 Life Gain On Hit
25 Socketed Gems are Supported by Level 10 Culling Strike
25 Socketed Gems are Supported by Level 10 Point Blank
25 Socketed Gems are Supported by Level 10 Iron Grip
25 Socketed Gems are Supported by Level 10 Chain
125 Socketed Gems are Supported by Level 3 Empower
25 Socketed Gems are Supported by Level 10 Slower Projectiles
25 Socketed Gems are Supported by Level 10 Less Duration
125 Socketed Gems are Supported by Level 3 Enhance
125 Socketed Gems are Supported by Level 3 Enlighten
25 Socketed Gems are Supported by Level 10 Physical To Lightning
25 Socketed Gems are Supported by Level 10 Advanced Traps
25 Socketed Gems are Supported by Level 10 Ignite Proliferation
25 Socketed Gems are Supported by Level 10 Chance To Bleed
25 Socketed Gems are Supported by Level 15 Decay
25 Socketed Gems are Supported by Level 10 Maim
25 Socketed Gems are Supported by Level 10 Momentum
25 Socketed Gems are supported by Level 10 Pierce
25 Socketed Gems are Supported by Level 25 Generosity
25 Socketed Gems are Supported by Level 10 Fortify
25 Socketed Gems are Supported by Level 10 Elemental Proliferation
25 Socketed Gems are Supported by Level 10 Volley
25 Socketed Gems are Supported by Level 10 Ancestral Call
25 Socketed Gems are Supported by Level 10 Withering Touch
25 Socketed Gems are Supported by Level 10 Energy Leech
25 Socketed Gems are Supported by Level 10 Impale
25 Socketed Gems are Supported by Level 10 Rage
25 Socketed Gems are Supported by Level 10 Shockwave
25 Socketed Gems are Supported by Level 10 Swift Assembly
25 Socketed Gems are Supported by Level 25 Second Wind
25 Socketed Gems are Supported by Level 25 Urgent Orders
25 Socketed Gems are Supported by Level 10 Lifetap
25 Socketed Gems are Supported by Level 10 Behead
25 Socketed Gems are Supported by Level 25 Divine Blessing
25 Socketed Gems are Supported by Level 25 Eternal Blessing
25 Socketed Gems are Supported by Level 10 Overcharge
100 Item sells for an additional Unique of this Base Type
750 Item sells for an additional Magmatic Ore
100 Item sells for 40 additional Orbs of Scouring
120 Item sells for 40 additional Chaos Orbs
67 Item sells for 30 additional Orbs of Regret
30 Item sells for 20 additional Regal Orbs
67 Item sells for 30 additional Vaal Orbs
27 Item sells for 30 additional Gemcutter’s Prisms
40 Item sells for 20 additional Blessed Orbs
70 Item sells for 30 additional Awakened Sextant
14 Item sells for 3 additional Orbs of Annulment
34 Item sells for 3 additional Exalted Orbs
34 Item sells for 3 additional Divine Orbs
2 Item sells for 3 additional Sacred Orbs
134 Item sells for an additional Crystalline Geode

Depth 5

Weight Passive
1000 Trigger Level 20 Bone Corpses when you Stun an Enemy with Heavy Strike or Boneshatter
500 Trigger a Socketed Spell every second while Channelling Blade Flurry or Charged Dash
500 Always inflict Scorch, Brittle and Sapped with Elemental Hit and Wild Strike Hits
Cannot Ignite, Chill, Freeze or Shock
500 Barrage and Frenzy have 40% increased Critical Strike Chance per Endurance Charge
1000 All Damage from Lightning Strike and Frost Blades Hits can Ignite
25% chance for Ignites inflicted with Lightning Strike or Frost Blades to deal 100% more Damage
250 Increases and Reductions to Minion Damage also affect Dominating Blow and Absolution at 150% of their value
1000 Vaal Volcanic Fissure and Vaal Molten Strike have 80% reduced Soul Gain Prevention Duration
1000 Killing Blows from Smite and Static Strike Consume corpses to Recover 5% of Life
1000 Flicker Strike and Vigilant Strike’s Cooldown can be bypassed by Power Charges instead of Frenzy or Endurance Charges
1000 Gain Soul Eater for 20 seconds on Killing Blow against Rare and Unique Enemies with Double Strike or Dual Strike
1000 Enemies Frozen by Ice Crash or Glacial Hammer become Covered in Frost for 4 seconds as they Unfreeze
1000 Killing Blows with Earthquake and Earthshatter Shatter Enemies as though Frozen
1000 Poisons inflicted by Sunder or Ground Slam on non-Poisoned Enemies deal 600% increased Damage
1000 Tectonic Slam and Infernal Blow deal 1% increased Attack Damage per 450 Armour
1000 Knockback direction is reversed with Cyclone and Sweep
Knock Enemies Back on hit with Cyclone and Sweep
1000 Each Projectile from Spectral Helix or Spectral Throw has
between 75% more and 75% less Projectile Speed at random
1000 Consecrated Path and Purifying Flame create Profane Ground instead of Consecrated Ground
100% of Consecrated Path and Purifying Flame Fire Damage Converted to Chaos Damage
1000 100% more Frozen Legion and General’s Cry Cooldown Recovery Rate
Frozen Sweep deals 30% less Damage
1000 40% of Damage Dealt by Ancestor Totems Leeched to you as Energy Shield
200 Crucible Passives that sell for items sell for twice as much

2H Swords

Depth 1

Weight Passive
250 Adds 11 to 25 Physical Damage
6% reduced Attack Speed
125 Adds 14 to 33 Physical Damage
6% reduced Attack Speed
1000 Adds 4 to 9 Physical Damage
1000 Adds 6 to 11 Physical Damage
1000 Adds 7 to 16 Physical Damage
500 Adds 8 to 19 Physical Damage
250 Adds 11 to 26 Physical Damage
100 Adds 2 to 6 Physical Damage
25% of Physical Damage Converted to Fire Damage
100 Adds 3 to 8 Physical Damage
25% of Physical Damage Converted to Fire Damage
100 Adds 3 to 10 Physical Damage
25% of Physical Damage Converted to Fire Damage
50 Adds 5 to 13 Physical Damage
25% of Physical Damage Converted to Fire Damage
25 Adds 6 to 15 Physical Damage
25% of Physical Damage Converted to Fire Damage
100 Adds 2 to 6 Physical Damage
25% of Physical Damage Converted to Cold Damage
100 Adds 3 to 8 Physical Damage
25% of Physical Damage Converted to Cold Damage
100 Adds 3 to 10 Physical Damage
25% of Physical Damage Converted to Cold Damage
50 Adds 5 to 13 Physical Damage
25% of Physical Damage Converted to Cold Damage
25 Adds 6 to 15 Physical Damage
25% of Physical Damage Converted to Cold Damage
100 Adds 2 to 6 Physical Damage
25% of Physical Damage Converted to Lightning Damage
100 Adds 3 to 8 Physical Damage
25% of Physical Damage Converted to Lightning Damage
100 Adds 3 to 10 Physical Damage
25% of Physical Damage Converted to Lightning Damage
50 Adds 5 to 13 Physical Damage
25% of Physical Damage Converted to Lightning Damage
25 Adds 6 to 15 Physical Damage
25% of Physical Damage Converted to Lightning Damage
50 Adds 2 to 6 Physical Damage
25% of Physical Damage Converted to Chaos Damage
50 Adds 3 to 8 Physical Damage
25% of Physical Damage Converted to Chaos Damage
50 Adds 3 to 10 Physical Damage
25% of Physical Damage Converted to Chaos Damage
25 Adds 5 to 13 Physical Damage
25% of Physical Damage Converted to Chaos Damage
12 Adds 6 to 15 Physical Damage
25% of Physical Damage Converted to Chaos Damage
50 Adds 2 to 6 Physical Damage
35% of Physical Damage converted to a random Element
50 Adds 3 to 8 Physical Damage
35% of Physical Damage converted to a random Element
50 Adds 3 to 10 Physical Damage
35% of Physical Damage converted to a random Element
25 Adds 5 to 13 Physical Damage
35% of Physical Damage converted to a random Element
12 Adds 6 to 15 Physical Damage
35% of Physical Damage converted to a random Element
250 Adds 2 to 6 Physical Damage
15% chance to cause Bleeding on Hit
250 Adds 3 to 8 Physical Damage
15% chance to cause Bleeding on Hit
250 Adds 3 to 10 Physical Damage
15% chance to cause Bleeding on Hit
125 Adds 5 to 13 Physical Damage
15% chance to cause Bleeding on Hit
63 Adds 6 to 15 Physical Damage
15% chance to cause Bleeding on Hit
250 Adds 2 to 6 Physical Damage
15% chance to Impale Enemies on Hit with Attacks
250 Adds 3 to 8 Physical Damage
15% chance to Impale Enemies on Hit with Attacks
250 Adds 3 to 10 Physical Damage
15% chance to Impale Enemies on Hit with Attacks
125 Adds 5 to 13 Physical Damage
15% chance to Impale Enemies on Hit with Attacks
63 Adds 6 to 15 Physical Damage
15% chance to Impale Enemies on Hit with Attacks
250 Adds 52 to 77 Fire Damage
6% reduced Attack Speed
125 Adds 102 to 153 Fire Damage
6% reduced Attack Speed
1000 Adds 8 to 10 Fire Damage
1000 Adds 13 to 19 Fire Damage
1000 Adds 24 to 35 Fire Damage
500 Adds 39 to 61 Fire Damage
250 Adds 78 to 118 Fire Damage
250 Adds 4 to 9 Fire Damage
20% chance to Ignite
250 Adds 7 to 11 Fire Damage
20% chance to Ignite
250 Adds 13 to 22 Fire Damage
20% chance to Ignite
125 Adds 23 to 36 Fire Damage
20% chance to Ignite
63 Adds 48 to 71 Fire Damage
20% chance to Ignite
250 25% increased Implicit Modifier magnitudes
Adds 4 to 9 Fire Damage
250 25% increased Implicit Modifier magnitudes
Adds 7 to 11 Fire Damage
250 25% increased Implicit Modifier magnitudes
Adds 13 to 22 Fire Damage
125 25% increased Implicit Modifier magnitudes
Adds 23 to 36 Fire Damage
63 25% increased Implicit Modifier magnitudes
Adds 48 to 71 Fire Damage
250 Adds 47 to 73 Cold Damage
Your Cold Damage cannot Chill
125 Adds 95 to 144 Cold Damage
Your Cold Damage cannot Chill
1000 Adds 5 to 10 Cold Damage
1000 Adds 10 to 17 Cold Damage
1000 Adds 21 to 34 Cold Damage
500 Adds 37 to 55 Cold Damage
250 Adds 74 to 111 Cold Damage
250 Adds 4 to 6 Cold Damage
20% chance to Freeze
250 Adds 7 to 11 Cold Damage
20% chance to Freeze
250 Adds 13 to 21 Cold Damage
20% chance to Freeze
125 Adds 23 to 35 Cold Damage
20% chance to Freeze
63 Adds 45 to 66 Cold Damage
20% chance to Freeze
250 Adds 4 to 6 Cold Damage
4% increased Attack Speed
250 Adds 7 to 11 Cold Damage
4% increased Attack Speed
250 Adds 13 to 21 Cold Damage
4% increased Attack Speed
125 Adds 23 to 35 Cold Damage
4% increased Attack Speed
63 Adds 45 to 66 Cold Damage
4% increased Attack Speed
250 Adds 6 to 124 Lightning Damage
6% increased Lightning Damage taken
125 Adds 13 to 242 Lightning Damage
6% increased Lightning Damage taken
1000 Adds 1 to 16 Lightning Damage
1000 Adds 1 to 29 Lightning Damage
1000 Adds 3 to 58 Lightning Damage
500 Adds 4 to 94 Lightning Damage
250 Adds 10 to 186 Lightning Damage
250 Adds 1 to 10 Lightning Damage
20% chance to Shock
250 Adds 1 to 19 Lightning Damage
20% chance to Shock
250 Adds 3 to 34 Lightning Damage
20% chance to Shock
125 Adds 4 to 58 Lightning Damage
20% chance to Shock
63 Adds 6 to 112 Lightning Damage
20% chance to Shock
250 Adds 1 to 10 Lightning Damage
10% increased Critical Strike Chance
250 Adds 1 to 19 Lightning Damage
10% increased Critical Strike Chance
250 Adds 3 to 34 Lightning Damage
10% increased Critical Strike Chance
125 Adds 4 to 58 Lightning Damage
10% increased Critical Strike Chance
63 Adds 6 to 112 Lightning Damage
10% increased Critical Strike Chance
125 Adds 34 to 51 Chaos Damage
7% reduced maximum Life
63 Adds 66 to 99 Chaos Damage
7% reduced maximum Life
500 Adds 4 to 6 Chaos Damage
500 Adds 7 to 13 Chaos Damage
500 Adds 15 to 24 Chaos Damage
250 Adds 26 to 39 Chaos Damage
125 Adds 50 to 77 Chaos Damage
125 Adds 1 to 5 Chaos Damage
15% chance to Poison on Hit
125 Adds 5 to 8 Chaos Damage
15% chance to Poison on Hit
125 Adds 9 to 14 Chaos Damage
15% chance to Poison on Hit
63 Adds 15 to 24 Chaos Damage
15% chance to Poison on Hit
31 Adds 31 to 46 Chaos Damage
15% chance to Poison on Hit
125 Adds 1 to 5 Chaos Damage
20% increased Effect of Withered
125 Adds 5 to 8 Chaos Damage
20% increased Effect of Withered
125 Adds 9 to 14 Chaos Damage
20% increased Effect of Withered
63 Adds 15 to 24 Chaos Damage
20% increased Effect of Withered
31 Adds 31 to 46 Chaos Damage
20% increased Effect of Withered
500 Adds 10 to 17 Fire Damage
Adds 10 to 17 Cold Damage
250 Adds 17 to 26 Fire Damage
Adds 17 to 26 Cold Damage
125 Adds 34 to 49 Fire Damage
Adds 34 to 49 Cold Damage
125 Adds 7 to 11 Fire Damage
Adds 7 to 11 Cold Damage
63 Adds 12 to 20 Fire Damage
Adds 12 to 20 Cold Damage
31 Adds 24 to 35 Fire Damage
Adds 24 to 35 Cold Damage
125 Adds 7 to 10 Fire Damage
Adds 7 to 10 Cold Damage
63 Adds 9 to 17 Fire Damage
Adds 9 to 17 Cold Damage
31 Adds 20 to 29 Fire Damage
Adds 20 to 29 Cold Damage
63 56% increased Damage over Time
16% reduced Life Recovery rate
31 68% increased Damage over Time
16% reduced Life Recovery rate
250 16% increased Damage over Time
250 24% increased Damage over Time
250 32% increased Damage over Time
125 40% increased Damage over Time
63 48% increased Damage over Time
125 11% increased Damage over Time
10% increased Skill Effect Duration
125 16% increased Damage over Time
10% increased Skill Effect Duration
125 21% increased Damage over Time
10% increased Skill Effect Duration
63 26% increased Damage over Time
10% increased Skill Effect Duration
31 32% increased Damage over Time
10% increased Skill Effect Duration
125 11% increased Damage over Time
25% reduced Duration of Ailments on You
125 16% increased Damage over Time
25% reduced Duration of Ailments on You
125 21% increased Damage over Time
25% reduced Duration of Ailments on You
63 26% increased Damage over Time
25% reduced Duration of Ailments on You
31 32% increased Damage over Time
25% reduced Duration of Ailments on You
1000 +1 to Level of Socketed Melee Gems
250 +1 to Level of Socketed Dexterity Gems
250 +1 to Level of Socketed Strength Gems
500 Adds 2 to 4 Cold Damage to Attacks with this Weapon per 10 Dexterity
500 Adds 2 to 4 Fire Damage to Attacks with this Weapon per 10 Strength
250 Adds 3 to 5 Chaos Damage to Attacks with this Weapon per 10 of your lowest Attribute
500 40% increased Global Damage
20% increased Cost of Skills
500 50% increased Global Damage
20% increased Cost of Skills
250 60% increased Global Damage
20% increased Cost of Skills
1000 20% increased Global Damage
1000 30% increased Global Damage
500 40% increased Global Damage
500 6% increased Attributes
15% increased Global Damage
500 6% increased Attributes
20% increased Global Damage
250 6% increased Attributes
25% increased Global Damage

Depth 2

Weight Passive
250 +4% to Critical Strike Chance
Your Critical Strikes do not deal extra Damage
250 +5% to Critical Strike Chance
Your Critical Strikes do not deal extra Damage
250 +6% to Critical Strike Chance
Your Critical Strikes do not deal extra Damage
250 +60% to Global Critical Strike Multiplier
-3% to Critical Strike Chance
250 +80% to Global Critical Strike Multiplier
-3% to Critical Strike Chance
250 +100% to Global Critical Strike Multiplier
-3% to Critical Strike Chance
1000 +0.4% to Critical Strike Chance
1000 +0.6% to Critical Strike Chance
1000 +0.8% to Critical Strike Chance
500 15% reduced Attack Speed
+0.9% to Critical Strike Chance
500 15% reduced Attack Speed
+1.2% to Critical Strike Chance
500 15% reduced Attack Speed
+1.5% to Critical Strike Chance
500 +0.9% to Critical Strike Chance
-500 to Accuracy Rating
500 +1.2% to Critical Strike Chance
-500 to Accuracy Rating
500 +1.5% to Critical Strike Chance
-500 to Accuracy Rating
500 30% increased Attack Speed
20% less Global Damage
500 35% increased Attack Speed
20% less Global Damage
500 40% increased Attack Speed
20% less Global Damage
1000 8% increased Attack Speed
1000 9% increased Attack Speed
1000 10% increased Attack Speed
250 4% increased Attack Speed
6% chance to gain Onslaught for 4 seconds on Kill
250 5% increased Attack Speed
6% chance to gain Onslaught for 4 seconds on Kill
250 6% increased Attack Speed
6% chance to gain Onslaught for 4 seconds on Kill
250 4% increased Attack Speed
6% chance to gain a Frenzy Charge on Kill
250 5% increased Attack Speed
6% chance to gain a Frenzy Charge on Kill
250 6% increased Attack Speed
6% chance to gain a Frenzy Charge on Kill
500 25% reduced Attack Speed
Attacks with this Weapon have 20% chance to deal Double Damage
500 25% reduced Attack Speed
Attacks with this Weapon have 25% chance to deal Double Damage
500 25% reduced Attack Speed
Attacks with this Weapon have 30% chance to deal Double Damage
625 50% reduced Attack Speed
Hits can’t be Evaded
625 -5% to Critical Strike Chance
Hits can’t be Evaded
500 +150 to Accuracy Rating
500 +250 to Accuracy Rating
500 +350 to Accuracy Rating
250 10% increased Dexterity
+80 to Accuracy Rating
250 10% increased Dexterity
+160 to Accuracy Rating
250 10% increased Dexterity
+240 to Accuracy Rating
250 30% increased Evasion Rating
+80 to Accuracy Rating
250 30% increased Evasion Rating
+160 to Accuracy Rating
250 30% increased Evasion Rating
+240 to Accuracy Rating
20 Resolute Technique
20 Blood Magic
20 Elemental Equilibrium
20 Iron Grip
20 Point Blank
20 Acrobatics
20 Vaal Pact
20 Avatar of Fire
20 Ancestral Bond
20 Crimson Dance
20 Perfect Agony
20 Glancing Blows
20 Call to Arms
20 Supreme Ego
20 The Impaler
20 Lethe Shade
20 Ghost Dance
20 Versatile Combatant
20 Magebane
20 Wind Dancer
20 Arrow Dancing
20 Precise Technique
20 Iron Reflexes
20 Unwavering Stance
20 Imbalanced Guard
20 Eternal Youth
100 Allocates Blade of Cunning
100 Allocates Razor’s Edge
100 Allocates Blade Master
100 Allocates Bladedancer
100 Allocates Fatal Blade
100 Allocates Brutal Blade
500 +8% to Quality
500 +12% to Quality
500 +16% to Quality

Depth 3

Weight Passive
250 +24% to Fire Damage over Time Multiplier
-30% to Fire Resistance
250 +32% to Fire Damage over Time Multiplier
-30% to Fire Resistance
250 +24% to Chaos Damage over Time Multiplier
-30% to Chaos Resistance
250 +32% to Chaos Damage over Time Multiplier
-30% to Chaos Resistance
250 +24% to Physical Damage over Time Multiplier
Hits against you Overwhelm 12% of Physical Damage Reduction
250 +32% to Physical Damage over Time Multiplier
Hits against you Overwhelm 12% of Physical Damage Reduction
500 -8% to all Elemental Resistances
Attacks with this Weapon Penetrate 8% Elemental Resistances
500 -8% to all Elemental Resistances
Attacks with this Weapon Penetrate 10% Elemental Resistances
250 -13% to Chaos Resistance
Attacks with this Weapon Penetrate 8% Chaos Resistance
250 -13% to Chaos Resistance
Attacks with this Weapon Penetrate 10% Chaos Resistance
400 20% reduced Area of Effect
50% increased Area of Effect if you’ve Killed at least 5 Enemies Recently
400 20% reduced Area of Effect
60% increased Area of Effect if you’ve Killed at least 5 Enemies Recently
400 32% increased Area of Effect
20% reduced Area of Effect if you’ve Killed Recently
400 40% increased Area of Effect
20% reduced Area of Effect if you’ve Killed Recently
50 40% increased Chaining range
50 60% increased Chaining range
75 Projectiles Pierce an additional Target
75 Projectiles Pierce 2 additional Targets
50 Projectiles have 50% chance for an additional Projectile when Forking
50 Projectiles have 75% chance for an additional Projectile when Forking
250 30% increased Effect of your Marks
200% increased Mana Cost of Mark Skills
250 40% increased Effect of your Marks
200% increased Mana Cost of Mark Skills
250 20% reduced Effect of your Marks
12% chance to gain a Frenzy Charge when you Hit your Marked Enemy
250 20% reduced Effect of your Marks
20% chance to gain a Frenzy Charge when you Hit your Marked Enemy
250 15% reduced Accuracy Rating against Marked Enemy
Culling Strike against Marked Enemy
750 +2 to Weapon Range
750 +3 to Weapon Range
500 60% increased total Recovery per second from Life Leech
1% of Attack Damage Leeched as Life
500 60% increased total Recovery per second from Life Leech
1.6% of Attack Damage Leeched as Life
500 60% increased total Recovery per second from Mana Leech
1% of Attack Damage Leeched as Mana
500 60% increased total Recovery per second from Mana Leech
1.6% of Attack Damage Leeched as Mana
500 10% reduced Movement Speed
40% increased Cooldown Recovery Rate of Travel Skills
500 10% reduced Movement Speed
60% increased Cooldown Recovery Rate of Travel Skills
500 14% increased Movement Speed
Your Travel Skills are Disabled
500 18% increased Movement Speed
Your Travel Skills are Disabled
300 40% increased Effect of Onslaught on you
Buffs on you expire 20% faster
300 50% increased Effect of Onslaught on you
Buffs on you expire 20% faster
300 20% reduced Effect of Onslaught on you
20% chance to gain Onslaught for 4 seconds on Kill
300 20% reduced Effect of Onslaught on you
30% chance to gain Onslaught for 4 seconds on Kill
300 20% chance to gain Unholy Might for 4 seconds on Kill
Buffs on you expire 20% faster
300 30% chance to gain Unholy Might for 4 seconds on Kill
Buffs on you expire 20% faster
500 20% chance to gain Phasing for 4 seconds on Kill
Buffs on you expire 20% faster
500 30% chance to gain Phasing for 4 seconds on Kill
Buffs on you expire 20% faster
750 15% reduced Enemy Stun Threshold with this Weapon
20% chance to gain an Endurance Charge when you Stun an Enemy with a Melee Hit
750 25% reduced Enemy Stun Threshold with this Weapon
20% chance to gain an Endurance Charge when you Stun an Enemy with a Melee Hit
500 30% increased Enemy Stun Threshold
35% chance to double Stun Duration
500 30% increased Enemy Stun Threshold
45% chance to double Stun Duration
300 30% reduced Fortification Duration
Melee Hits which Stun have 30% chance to Fortify
300 30% reduced Fortification Duration
Melee Hits which Stun have 40% chance to Fortify
300 30% increased Skill Effect Duration
20% reduced Cooldown Recovery Rate
300 40% increased Skill Effect Duration
20% reduced Cooldown Recovery Rate
300 10% reduced Skill Effect Duration
20% increased Cooldown Recovery Rate
300 10% reduced Skill Effect Duration
25% increased Cooldown Recovery Rate
300 Flasks applied to you have 10% reduced Effect
80% chance to gain a Flask Charge when you deal a Critical Strike
300 Flasks applied to you have 10% reduced Effect
Gain a Flask Charge when you deal a Critical Strike
300 20% reduced Flask Charges gained
Flasks applied to you have 12% increased Effect
300 20% reduced Flask Charges gained
Flasks applied to you have 15% increased Effect
250 60% reduced Trap Trigger Area of Effect
18% increased Trap Throwing Speed
250 60% reduced Trap Trigger Area of Effect
25% increased Trap Throwing Speed
250 25% reduced Trap Spread
Traps from Skills are thrown randomly around targeted location
250 25% reduced Totem Placement speed
Skills that would Summon a Totem have 50% chance to Summon two Totems instead
250 25% reduced Totem Placement speed
Skills that would Summon a Totem have 70% chance to Summon two Totems instead
250 25% reduced Totem Life
Totems Explode on Death, dealing 400% of their Life as Physical Damage
250 25% reduced Totem Life
Totems Explode on Death, dealing 600% of their Life as Physical Damage
300 30% increased Effect of Chill on you
Unaffected by Chill while Channelling
300 30% increased Effect of Shock on you
Unaffected by Shock while Channelling
250 35% increased Warcry Buff Effect
Warcry Skills have 30% reduced Area of Effect
250 50% increased Warcry Buff Effect
Warcry Skills have 30% reduced Area of Effect
250 50% reduced Damage
40% increased Damage for each time you’ve Warcried Recently
250 50% reduced Damage
60% increased Damage for each time you’ve Warcried Recently
250 12% chance to Scorch Enemies
Cannot inflict Ignite
250 20% chance to Scorch Enemies
Cannot inflict Ignite
250 12% chance to inflict Brittle
Cannot inflict Freeze or Chill
250 20% chance to inflict Brittle
Cannot inflict Freeze or Chill
250 12% chance to Sap Enemies
Cannot inflict Shock
250 20% chance to Sap Enemies
Cannot inflict Shock
300 Inflict Fire Exposure on Hit
25% chance to be inflicted with Fire Exposure when you take Fire Damage from a Hit
300 Inflict Cold Exposure on Hit
25% chance to be inflicted with Cold Exposure when you take Cold Damage from a Hit
300 Inflict Lightning Exposure on Hit
25% chance to be inflicted with Lightning Exposure when you take Lightning Damage from a Hit
300 Inflict Fire, Cold, and Lightning Exposure on Hit
25% chance to be inflicted with a random Exposure when you take Elemental Damage from a Hit
150 10% chance to inflict Withered for 2 seconds on Hit
50% chance to be Withered for 2 seconds when you take Chaos Damage from a Hit
150 15% chance to inflict Withered for 2 seconds on Hit
50% chance to be Withered for 2 seconds when you take Chaos Damage from a Hit
500 Overwhelm 24% Physical Damage Reduction
Hits against you Overwhelm 10% of Physical Damage Reduction
500 Overwhelm 32% Physical Damage Reduction
Hits against you Overwhelm 10% of Physical Damage Reduction
300 60% increased Stun Duration on Enemies
30% increased Stun Duration on you
300 80% increased Stun Duration on Enemies
40% increased Stun Duration on you
300 35% increased Freeze Duration on Enemies
30% increased Freeze Duration on you
300 50% increased Freeze Duration on Enemies
40% increased Freeze Duration on you
300 35% increased Ignite Duration on Enemies
30% increased Ignite Duration on you
300 50% increased Ignite Duration on Enemies
40% increased Ignite Duration on you
300 35% increased Bleeding Duration
30% increased Bleed Duration on you
300 50% increased Bleeding Duration
40% increased Bleed Duration on you
300 18% increased Poison Duration
30% increased Poison Duration on you
300 24% increased Poison Duration
40% increased Poison Duration on you
300 30% increased Effect of Chill on you
60% increased Effect of Chill
300 40% increased Effect of Chill on you
80% increased Effect of Chill
300 60% increased Effect of Shock
30% increased Effect of Shock on you
300 80% increased Effect of Shock
40% increased Effect of Shock on you
300 18% increased Impale Effect
Attack Hits against you have 30% chance to Impale
300 24% increased Impale Effect
Attack Hits against you have 40% chance to Impale
1000 20% reduced Attribute Requirements
1000 30% reduced Attribute Requirements
500 +90 to Dexterity
Gain no inherent bonuses from Dexterity
500 +120 to Dexterity
Gain no inherent bonuses from Dexterity
500 +90 to Intelligence
Gain no inherent bonuses from Intelligence
500 +120 to Intelligence
Gain no inherent bonuses from Intelligence
500 +90 to Strength
Gain no inherent bonuses from Strength
500 +120 to Strength
Gain no inherent bonuses from Strength
500 6% increased Dexterity
6% increased Intelligence
500 10% increased Dexterity
10% increased Intelligence
500 6% increased Strength
6% increased Dexterity
500 10% increased Strength
10% increased Dexterity
500 6% increased Strength
6% increased Intelligence
500 10% increased Strength
10% increased Intelligence
500 14% increased Movement Speed if Dexterity is below 100
500 20% increased Movement Speed if Dexterity is below 100
500 24% increased Area of Effect if Intelligence is below 100
500 32% increased Area of Effect if Intelligence is below 100
500 12% chance to deal Double Damage if Strength is below 100
500 16% chance to deal Double Damage if Strength is below 100
300 10% increased Explicit Elemental Damage Modifier magnitudes
300 15% increased Explicit Elemental Damage Modifier magnitudes
300 10% increased Explicit Physical and Chaos Damage Modifier magnitudes
300 15% increased Explicit Physical and Chaos Damage Modifier magnitudes
300 10% increased Explicit Critical Modifier magnitudes
300 15% increased Explicit Critical Modifier magnitudes
300 10% increased Explicit Speed Modifier magnitudes
300 15% increased Explicit Speed Modifier magnitudes
150 10% increased Explicit Attribute Modifier magnitudes
150 15% increased Explicit Attribute Modifier magnitudes
300 100% increased Endurance, Frenzy and Power Charge Duration
300 120% increased Endurance, Frenzy and Power Charge Duration
300 140% increased Endurance, Frenzy and Power Charge Duration
300 15% chance to Steal Power, Frenzy, and Endurance Charges on Hit
300 20% chance to Steal Power, Frenzy, and Endurance Charges on Hit
300 25% chance to Steal Power, Frenzy, and Endurance Charges on Hit
200 75% reduced Endurance, Frenzy and Power Charge Duration
Gain a Power, Frenzy or Endurance Charge on Kill
400 50% reduced Frenzy Charge Duration
Gain a Frenzy Charge on Kill
400 50% reduced Power Charge Duration
Gain a Power Charge on Kill
400 50% reduced Endurance Charge Duration
Gain an Endurance Charge on Kill
300 -2 to Maximum Endurance Charges
+2 to Minimum Frenzy Charges
300 +2 to Minimum Endurance Charges
-2 to Maximum Frenzy Charges
300 +2 to Minimum Endurance Charges
+2 to Minimum Frenzy Charges
150 +2 to Minimum Endurance, Frenzy and Power Charges
-1 to Maximum Endurance, Frenzy and Power Charges
150 Herald of Agony has 50% increased Buff Effect
Herald of Agony has 50% increased Reservation
150 Herald of Agony has 70% increased Buff Effect
Herald of Agony has 50% increased Reservation
150 Herald of Agony has 90% increased Buff Effect
Herald of Agony has 50% increased Reservation
150 Herald of Ash has 50% increased Reservation
Herald of Ash has 50% increased Buff Effect
150 Herald of Ash has 50% increased Reservation
Herald of Ash has 70% increased Buff Effect
150 Herald of Ash has 50% increased Reservation
Herald of Ash has 90% increased Buff Effect
150 Herald of Ice has 50% increased Reservation
Herald of Ice has 50% increased Buff Effect
150 Herald of Ice has 50% increased Reservation
Herald of Ice has 70% increased Buff Effect
150 Herald of Ice has 50% increased Reservation
Herald of Ice has 90% increased Buff Effect
150 Herald of Purity has 50% increased Buff Effect
Herald of Purity has 50% increased Reservation
150 Herald of Purity has 70% increased Buff Effect
Herald of Purity has 50% increased Reservation
150 Herald of Purity has 90% increased Buff Effect
Herald of Purity has 50% increased Reservation
150 Herald of Thunder has 50% increased Reservation
Herald of Thunder has 50% increased Buff Effect
150 Herald of Thunder has 50% increased Reservation
Herald of Thunder has 70% increased Buff Effect
150 Herald of Thunder has 50% increased Reservation
Herald of Thunder has 90% increased Buff Effect
150 Anger has 40% increased Aura Effect
Anger has 50% increased Reservation
150 Anger has 50% increased Aura Effect
Anger has 50% increased Reservation
150 Anger has 60% increased Aura Effect
Anger has 50% increased Reservation
150 Wrath has 40% increased Aura Effect
Wrath has 50% increased Reservation
150 Wrath has 50% increased Aura Effect
Wrath has 50% increased Reservation
150 Wrath has 60% increased Aura Effect
Wrath has 50% increased Reservation
150 Hatred has 40% increased Aura Effect
Hatred has 50% increased Reservation
150 Hatred has 50% increased Aura Effect
Hatred has 50% increased Reservation
150 Hatred has 60% increased Aura Effect
Hatred has 50% increased Reservation
150 Zealotry has 40% increased Aura Effect
Zealotry has 50% increased Reservation
150 Zealotry has 50% increased Aura Effect
Zealotry has 50% increased Reservation
150 Zealotry has 60% increased Aura Effect
Zealotry has 50% increased Reservation
150 Pride has 40% increased Aura Effect
Pride has 50% increased Reservation
150 Pride has 50% increased Aura Effect
Pride has 50% increased Reservation
150 Pride has 60% increased Aura Effect
Pride has 50% increased Reservation
150 Malevolence has 40% increased Aura Effect
Malevolence has 50% increased Reservation
150 Malevolence has 50% increased Aura Effect
Malevolence has 50% increased Reservation
150 Malevolence has 60% increased Aura Effect
Malevolence has 50% increased Reservation
150 Haste has 40% increased Aura Effect
Haste has 50% increased Reservation
150 Haste has 50% increased Aura Effect
Haste has 50% increased Reservation
150 Haste has 60% increased Aura Effect
Haste has 50% increased Reservation
150 Precision has 40% increased Aura Effect
Precision has 50% increased Reservation
150 Precision has 50% increased Aura Effect
Precision has 50% increased Reservation
150 Precision has 60% increased Aura Effect
Precision has 50% increased Reservation
150 Banner Skills have 40% increased Aura Effect
50% increased Reservation of Banner Skills
150 Banner Skills have 50% increased Aura Effect
50% increased Reservation of Banner Skills
150 Banner Skills have 60% increased Aura Effect
50% increased Reservation of Banner Skills
100 Item sells for an additional Unique of this Base Type
750 Item sells for an additional Magmatic Ore
200 Item sells for 20 additional Orbs of Scouring
240 Item sells for 20 additional Chaos Orbs
134 Item sells for 15 additional Orbs of Regret
60 Item sells for 10 additional Regal Orbs
134 Item sells for 15 additional Vaal Orbs
54 Item sells for 15 additional Gemcutter’s Prisms
80 Item sells for 10 additional Blessed Orbs
140 Item sells for 15 additional Awakened Sextant
40 Item sells for an additional Orb of Annulment
100 Item sells for an additional Exalted Orb
100 Item sells for an additional Divine Orb
5 Item sells for an additional Sacred Orb
1250 Item sells for an additional Igneous Geode

Depth 4

Weight Passive
250 +24% to Fire Damage over Time Multiplier
-30% to Fire Resistance
250 +32% to Fire Damage over Time Multiplier
-30% to Fire Resistance
250 +24% to Chaos Damage over Time Multiplier
-30% to Chaos Resistance
250 +32% to Chaos Damage over Time Multiplier
-30% to Chaos Resistance
250 +24% to Physical Damage over Time Multiplier
Hits against you Overwhelm 12% of Physical Damage Reduction
250 +32% to Physical Damage over Time Multiplier
Hits against you Overwhelm 12% of Physical Damage Reduction
500 -8% to all Elemental Resistances
Attacks with this Weapon Penetrate 8% Elemental Resistances
500 -8% to all Elemental Resistances
Attacks with this Weapon Penetrate 10% Elemental Resistances
250 -13% to Chaos Resistance
Attacks with this Weapon Penetrate 8% Chaos Resistance
250 -13% to Chaos Resistance
Attacks with this Weapon Penetrate 10% Chaos Resistance
400 20% reduced Area of Effect
50% increased Area of Effect if you’ve Killed at least 5 Enemies Recently
400 20% reduced Area of Effect
60% increased Area of Effect if you’ve Killed at least 5 Enemies Recently
400 32% increased Area of Effect
20% reduced Area of Effect if you’ve Killed Recently
400 40% increased Area of Effect
20% reduced Area of Effect if you’ve Killed Recently
50 40% increased Chaining range
50 60% increased Chaining range
75 Projectiles Pierce an additional Target
75 Projectiles Pierce 2 additional Targets
50 Projectiles have 50% chance for an additional Projectile when Forking
50 Projectiles have 75% chance for an additional Projectile when Forking
250 30% increased Effect of your Marks
200% increased Mana Cost of Mark Skills
250 40% increased Effect of your Marks
200% increased Mana Cost of Mark Skills
250 20% reduced Effect of your Marks
12% chance to gain a Frenzy Charge when you Hit your Marked Enemy
250 20% reduced Effect of your Marks
20% chance to gain a Frenzy Charge when you Hit your Marked Enemy
250 15% reduced Accuracy Rating against Marked Enemy
Culling Strike against Marked Enemy
750 +2 to Weapon Range
750 +3 to Weapon Range
500 60% increased total Recovery per second from Life Leech
1% of Attack Damage Leeched as Life
500 60% increased total Recovery per second from Life Leech
1.6% of Attack Damage Leeched as Life
500 60% increased total Recovery per second from Mana Leech
1% of Attack Damage Leeched as Mana
500 60% increased total Recovery per second from Mana Leech
1.6% of Attack Damage Leeched as Mana
500 10% reduced Movement Speed
40% increased Cooldown Recovery Rate of Travel Skills
500 10% reduced Movement Speed
60% increased Cooldown Recovery Rate of Travel Skills
500 14% increased Movement Speed
Your Travel Skills are Disabled
500 18% increased Movement Speed
Your Travel Skills are Disabled
300 40% increased Effect of Onslaught on you
Buffs on you expire 20% faster
300 50% increased Effect of Onslaught on you
Buffs on you expire 20% faster
300 20% reduced Effect of Onslaught on you
20% chance to gain Onslaught for 4 seconds on Kill
300 20% reduced Effect of Onslaught on you
30% chance to gain Onslaught for 4 seconds on Kill
300 20% chance to gain Unholy Might for 4 seconds on Kill
Buffs on you expire 20% faster
300 30% chance to gain Unholy Might for 4 seconds on Kill
Buffs on you expire 20% faster
500 20% chance to gain Phasing for 4 seconds on Kill
Buffs on you expire 20% faster
500 30% chance to gain Phasing for 4 seconds on Kill
Buffs on you expire 20% faster
750 15% reduced Enemy Stun Threshold with this Weapon
20% chance to gain an Endurance Charge when you Stun an Enemy with a Melee Hit
750 25% reduced Enemy Stun Threshold with this Weapon
20% chance to gain an Endurance Charge when you Stun an Enemy with a Melee Hit
500 30% increased Enemy Stun Threshold
35% chance to double Stun Duration
500 30% increased Enemy Stun Threshold
45% chance to double Stun Duration
300 30% reduced Fortification Duration
Melee Hits which Stun have 30% chance to Fortify
300 30% reduced Fortification Duration
Melee Hits which Stun have 40% chance to Fortify
300 30% increased Skill Effect Duration
20% reduced Cooldown Recovery Rate
300 40% increased Skill Effect Duration
20% reduced Cooldown Recovery Rate
300 10% reduced Skill Effect Duration
20% increased Cooldown Recovery Rate
300 10% reduced Skill Effect Duration
25% increased Cooldown Recovery Rate
300 Flasks applied to you have 10% reduced Effect
80% chance to gain a Flask Charge when you deal a Critical Strike
300 Flasks applied to you have 10% reduced Effect
Gain a Flask Charge when you deal a Critical Strike
300 20% reduced Flask Charges gained
Flasks applied to you have 12% increased Effect
300 20% reduced Flask Charges gained
Flasks applied to you have 15% increased Effect
250 60% reduced Trap Trigger Area of Effect
18% increased Trap Throwing Speed
250 60% reduced Trap Trigger Area of Effect
25% increased Trap Throwing Speed
250 25% reduced Trap Spread
Traps from Skills are thrown randomly around targeted location
250 25% reduced Totem Placement speed
Skills that would Summon a Totem have 50% chance to Summon two Totems instead
250 25% reduced Totem Placement speed
Skills that would Summon a Totem have 70% chance to Summon two Totems instead
250 25% reduced Totem Life
Totems Explode on Death, dealing 400% of their Life as Physical Damage
250 25% reduced Totem Life
Totems Explode on Death, dealing 600% of their Life as Physical Damage
300 30% increased Effect of Chill on you
Unaffected by Chill while Channelling
300 30% increased Effect of Shock on you
Unaffected by Shock while Channelling
250 35% increased Warcry Buff Effect
Warcry Skills have 30% reduced Area of Effect
250 50% increased Warcry Buff Effect
Warcry Skills have 30% reduced Area of Effect
250 50% reduced Damage
40% increased Damage for each time you’ve Warcried Recently
250 50% reduced Damage
60% increased Damage for each time you’ve Warcried Recently
250 12% chance to Scorch Enemies
Cannot inflict Ignite
250 20% chance to Scorch Enemies
Cannot inflict Ignite
250 12% chance to inflict Brittle
Cannot inflict Freeze or Chill
250 20% chance to inflict Brittle
Cannot inflict Freeze or Chill
250 12% chance to Sap Enemies
Cannot inflict Shock
250 20% chance to Sap Enemies
Cannot inflict Shock
300 Inflict Fire Exposure on Hit
25% chance to be inflicted with Fire Exposure when you take Fire Damage from a Hit
300 Inflict Cold Exposure on Hit
25% chance to be inflicted with Cold Exposure when you take Cold Damage from a Hit
300 Inflict Lightning Exposure on Hit
25% chance to be inflicted with Lightning Exposure when you take Lightning Damage from a Hit
300 Inflict Fire, Cold, and Lightning Exposure on Hit
25% chance to be inflicted with a random Exposure when you take Elemental Damage from a Hit
150 10% chance to inflict Withered for 2 seconds on Hit
50% chance to be Withered for 2 seconds when you take Chaos Damage from a Hit
150 15% chance to inflict Withered for 2 seconds on Hit
50% chance to be Withered for 2 seconds when you take Chaos Damage from a Hit
500 Overwhelm 24% Physical Damage Reduction
Hits against you Overwhelm 10% of Physical Damage Reduction
500 Overwhelm 32% Physical Damage Reduction
Hits against you Overwhelm 10% of Physical Damage Reduction
300 60% increased Stun Duration on Enemies
30% increased Stun Duration on you
300 80% increased Stun Duration on Enemies
40% increased Stun Duration on you
300 35% increased Freeze Duration on Enemies
30% increased Freeze Duration on you
300 50% increased Freeze Duration on Enemies
40% increased Freeze Duration on you
300 35% increased Ignite Duration on Enemies
30% increased Ignite Duration on you
300 50% increased Ignite Duration on Enemies
40% increased Ignite Duration on you
300 35% increased Bleeding Duration
30% increased Bleed Duration on you
300 50% increased Bleeding Duration
40% increased Bleed Duration on you
300 18% increased Poison Duration
30% increased Poison Duration on you
300 24% increased Poison Duration
40% increased Poison Duration on you
300 30% increased Effect of Chill on you
60% increased Effect of Chill
300 40% increased Effect of Chill on you
80% increased Effect of Chill
300 60% increased Effect of Shock
30% increased Effect of Shock on you
300 80% increased Effect of Shock
40% increased Effect of Shock on you
300 18% increased Impale Effect
Attack Hits against you have 30% chance to Impale
300 24% increased Impale Effect
Attack Hits against you have 40% chance to Impale
1000 20% reduced Attribute Requirements
1000 30% reduced Attribute Requirements
500 +90 to Dexterity
Gain no inherent bonuses from Dexterity
500 +120 to Dexterity
Gain no inherent bonuses from Dexterity
500 +90 to Intelligence
Gain no inherent bonuses from Intelligence
500 +120 to Intelligence
Gain no inherent bonuses from Intelligence
500 +90 to Strength
Gain no inherent bonuses from Strength
500 +120 to Strength
Gain no inherent bonuses from Strength
500 6% increased Dexterity
6% increased Intelligence
500 10% increased Dexterity
10% increased Intelligence
500 6% increased Strength
6% increased Dexterity
500 10% increased Strength
10% increased Dexterity
500 6% increased Strength
6% increased Intelligence
500 10% increased Strength
10% increased Intelligence
500 14% increased Movement Speed if Dexterity is below 100
500 20% increased Movement Speed if Dexterity is below 100
500 24% increased Area of Effect if Intelligence is below 100
500 32% increased Area of Effect if Intelligence is below 100
500 12% chance to deal Double Damage if Strength is below 100
500 16% chance to deal Double Damage if Strength is below 100
300 10% increased Explicit Elemental Damage Modifier magnitudes
300 15% increased Explicit Elemental Damage Modifier magnitudes
300 10% increased Explicit Physical and Chaos Damage Modifier magnitudes
300 15% increased Explicit Physical and Chaos Damage Modifier magnitudes
300 10% increased Explicit Critical Modifier magnitudes
300 15% increased Explicit Critical Modifier magnitudes
300 10% increased Explicit Speed Modifier magnitudes
300 15% increased Explicit Speed Modifier magnitudes
150 10% increased Explicit Attribute Modifier magnitudes
150 15% increased Explicit Attribute Modifier magnitudes
300 100% increased Endurance, Frenzy and Power Charge Duration
300 120% increased Endurance, Frenzy and Power Charge Duration
300 140% increased Endurance, Frenzy and Power Charge Duration
300 15% chance to Steal Power, Frenzy, and Endurance Charges on Hit
300 20% chance to Steal Power, Frenzy, and Endurance Charges on Hit
300 25% chance to Steal Power, Frenzy, and Endurance Charges on Hit
200 75% reduced Endurance, Frenzy and Power Charge Duration
Gain a Power, Frenzy or Endurance Charge on Kill
400 50% reduced Frenzy Charge Duration
Gain a Frenzy Charge on Kill
400 50% reduced Power Charge Duration
Gain a Power Charge on Kill
400 50% reduced Endurance Charge Duration
Gain an Endurance Charge on Kill
300 -2 to Maximum Endurance Charges
+2 to Minimum Frenzy Charges
300 +2 to Minimum Endurance Charges
-2 to Maximum Frenzy Charges
300 +2 to Minimum Endurance Charges
+2 to Minimum Frenzy Charges
150 +2 to Minimum Endurance, Frenzy and Power Charges
-1 to Maximum Endurance, Frenzy and Power Charges
500 -2 to Maximum Endurance Charges
+2 to Maximum Frenzy Charges
500 -2 to Maximum Endurance Charges
-2 to Maximum Frenzy Charges
500 +2 to Maximum Endurance Charges
-2 to Maximum Frenzy Charges
150 6% increased Movement Speed per Frenzy Charge
-1 to Maximum Frenzy Charges
150 -1 to Maximum Power Charges
6% increased Cooldown Recovery Rate per Power Charge
150 -1 to Maximum Endurance Charges
12% increased Area of Effect per Endurance Charge
150 25% increased Damage per Endurance, Frenzy or Power Charge
-1 to Maximum Endurance, Frenzy and Power Charges
500 Rampage
150 Herald of Agony has 50% increased Buff Effect
Herald of Agony has 50% increased Reservation
150 Herald of Agony has 70% increased Buff Effect
Herald of Agony has 50% increased Reservation
150 Herald of Agony has 90% increased Buff Effect
Herald of Agony has 50% increased Reservation
150 Herald of Ash has 50% increased Reservation
Herald of Ash has 50% increased Buff Effect
150 Herald of Ash has 50% increased Reservation
Herald of Ash has 70% increased Buff Effect
150 Herald of Ash has 50% increased Reservation
Herald of Ash has 90% increased Buff Effect
150 Herald of Ice has 50% increased Reservation
Herald of Ice has 50% increased Buff Effect
150 Herald of Ice has 50% increased Reservation
Herald of Ice has 70% increased Buff Effect
150 Herald of Ice has 50% increased Reservation
Herald of Ice has 90% increased Buff Effect
150 Herald of Purity has 50% increased Buff Effect
Herald of Purity has 50% increased Reservation
150 Herald of Purity has 70% increased Buff Effect
Herald of Purity has 50% increased Reservation
150 Herald of Purity has 90% increased Buff Effect
Herald of Purity has 50% increased Reservation
150 Herald of Thunder has 50% increased Reservation
Herald of Thunder has 50% increased Buff Effect
150 Herald of Thunder has 50% increased Reservation
Herald of Thunder has 70% increased Buff Effect
150 Herald of Thunder has 50% increased Reservation
Herald of Thunder has 90% increased Buff Effect
150 Anger has 40% increased Aura Effect
Anger has 50% increased Reservation
150 Anger has 50% increased Aura Effect
Anger has 50% increased Reservation
150 Anger has 60% increased Aura Effect
Anger has 50% increased Reservation
150 Wrath has 40% increased Aura Effect
Wrath has 50% increased Reservation
150 Wrath has 50% increased Aura Effect
Wrath has 50% increased Reservation
150 Wrath has 60% increased Aura Effect
Wrath has 50% increased Reservation
150 Hatred has 40% increased Aura Effect
Hatred has 50% increased Reservation
150 Hatred has 50% increased Aura Effect
Hatred has 50% increased Reservation
150 Hatred has 60% increased Aura Effect
Hatred has 50% increased Reservation
150 Zealotry has 40% increased Aura Effect
Zealotry has 50% increased Reservation
150 Zealotry has 50% increased Aura Effect
Zealotry has 50% increased Reservation
150 Zealotry has 60% increased Aura Effect
Zealotry has 50% increased Reservation
150 Pride has 40% increased Aura Effect
Pride has 50% increased Reservation
150 Pride has 50% increased Aura Effect
Pride has 50% increased Reservation
150 Pride has 60% increased Aura Effect
Pride has 50% increased Reservation
150 Malevolence has 40% increased Aura Effect
Malevolence has 50% increased Reservation
150 Malevolence has 50% increased Aura Effect
Malevolence has 50% increased Reservation
150 Malevolence has 60% increased Aura Effect
Malevolence has 50% increased Reservation
150 Haste has 40% increased Aura Effect
Haste has 50% increased Reservation
150 Haste has 50% increased Aura Effect
Haste has 50% increased Reservation
150 Haste has 60% increased Aura Effect
Haste has 50% increased Reservation
150 Precision has 40% increased Aura Effect
Precision has 50% increased Reservation
150 Precision has 50% increased Aura Effect
Precision has 50% increased Reservation
150 Precision has 60% increased Aura Effect
Precision has 50% increased Reservation
150 Banner Skills have 40% increased Aura Effect
50% increased Reservation of Banner Skills
150 Banner Skills have 50% increased Aura Effect
50% increased Reservation of Banner Skills
150 Banner Skills have 60% increased Aura Effect
50% increased Reservation of Banner Skills
100 Socketed Gems are Supported by Level 10 Mana Leech
100 Socketed Gems are supported by Level 15 Additional Accuracy
100 Socketed Gems are Supported by Level 25 Arrogance
100 Socketed Gems are supported by Level 10 Fork
100 Socketed Gems are Supported by Level 10 Chance to Poison
100 Socketed Gems are supported by Level 10 Life Leech
100 Socketed Gems are supported by Level 10 Melee Splash
100 Socketed Gems are supported by Level 10 Faster Projectiles
100 Socketed Gems are supported by Level 10 Stun
100 Socketed Gems are Supported by Level 10 Increased Area of Effect
100 Socketed Gems are Supported by Level 10 Knockback
100 Socketed Gems are Supported by Level 10 Lesser Multiple Projectiles
100 Socketed Gems are supported by Level 10 Blind
100 Socketed Gems are supported by Level 10 Chance to Flee
100 Socketed Gems are Supported by Level 10 Item Rarity
100 Socketed Gems are Supported by Level 10 Combustion
100 Socketed Gems are Supported by Level 15 Life Gain On Hit
100 Socketed Gems are Supported by Level 10 Culling Strike
100 Socketed Gems are Supported by Level 10 Point Blank
100 Socketed Gems are Supported by Level 10 Iron Grip
100 Socketed Gems are Supported by Level 10 Chain
500 Socketed Gems are Supported by Level 3 Empower
100 Socketed Gems are Supported by Level 10 Slower Projectiles
100 Socketed Gems are Supported by Level 10 Less Duration
500 Socketed Gems are Supported by Level 3 Enhance
500 Socketed Gems are Supported by Level 3 Enlighten
100 Socketed Gems are Supported by Level 10 Physical To Lightning
100 Socketed Gems are Supported by Level 10 Advanced Traps
100 Socketed Gems are Supported by Level 10 Ignite Proliferation
100 Socketed Gems are Supported by Level 10 Chance To Bleed
100 Socketed Gems are Supported by Level 15 Decay
100 Socketed Gems are Supported by Level 10 Maim
100 Socketed Gems are Supported by Level 10 Momentum
100 Socketed Gems are supported by Level 10 Pierce
100 Socketed Gems are Supported by Level 25 Generosity
100 Socketed Gems are Supported by Level 10 Fortify
100 Socketed Gems are Supported by Level 10 Elemental Proliferation
100 Socketed Gems are Supported by Level 10 Volley
100 Socketed Gems are Supported by Level 10 Ancestral Call
100 Socketed Gems are Supported by Level 10 Withering Touch
100 Socketed Gems are Supported by Level 10 Energy Leech
100 Socketed Gems are Supported by Level 10 Impale
100 Socketed Gems are Supported by Level 10 Rage
100 Socketed Gems are Supported by Level 10 Swift Assembly
100 Socketed Gems are Supported by Level 25 Second Wind
100 Socketed Gems are Supported by Level 25 Urgent Orders
100 Socketed Gems are Supported by Level 10 Lifetap
100 Socketed Gems are Supported by Level 10 Behead
100 Socketed Gems are Supported by Level 25 Divine Blessing
100 Socketed Gems are Supported by Level 25 Eternal Blessing
100 Socketed Gems are Supported by Level 10 Overcharge
25 Socketed Gems are Supported by Level 10 Mana Leech
25 Socketed Gems are supported by Level 15 Additional Accuracy
25 Socketed Gems are Supported by Level 25 Arrogance
25 Socketed Gems are supported by Level 10 Fork
25 Socketed Gems are Supported by Level 10 Chance to Poison
25 Socketed Gems are supported by Level 10 Life Leech
25 Socketed Gems are supported by Level 10 Melee Splash
25 Socketed Gems are supported by Level 10 Faster Projectiles
25 Socketed Gems are supported by Level 10 Stun
25 Socketed Gems are Supported by Level 10 Increased Area of Effect
25 Socketed Gems are Supported by Level 10 Knockback
25 Socketed Gems are Supported by Level 10 Lesser Multiple Projectiles
25 Socketed Gems are supported by Level 10 Blind
25 Socketed Gems are supported by Level 10 Chance to Flee
25 Socketed Gems are Supported by Level 10 Combustion
25 Socketed Gems are Supported by Level 15 Life Gain On Hit
25 Socketed Gems are Supported by Level 10 Culling Strike
25 Socketed Gems are Supported by Level 10 Point Blank
25 Socketed Gems are Supported by Level 10 Iron Grip
25 Socketed Gems are Supported by Level 10 Chain
125 Socketed Gems are Supported by Level 3 Empower
25 Socketed Gems are Supported by Level 10 Slower Projectiles
25 Socketed Gems are Supported by Level 10 Less Duration
125 Socketed Gems are Supported by Level 3 Enhance
125 Socketed Gems are Supported by Level 3 Enlighten
25 Socketed Gems are Supported by Level 10 Physical To Lightning
25 Socketed Gems are Supported by Level 10 Advanced Traps
25 Socketed Gems are Supported by Level 10 Ignite Proliferation
25 Socketed Gems are Supported by Level 10 Chance To Bleed
25 Socketed Gems are Supported by Level 15 Decay
25 Socketed Gems are Supported by Level 10 Maim
25 Socketed Gems are Supported by Level 10 Momentum
25 Socketed Gems are supported by Level 10 Pierce
25 Socketed Gems are Supported by Level 25 Generosity
25 Socketed Gems are Supported by Level 10 Fortify
25 Socketed Gems are Supported by Level 10 Elemental Proliferation
25 Socketed Gems are Supported by Level 10 Volley
25 Socketed Gems are Supported by Level 10 Ancestral Call
25 Socketed Gems are Supported by Level 10 Withering Touch
25 Socketed Gems are Supported by Level 10 Energy Leech
25 Socketed Gems are Supported by Level 10 Impale
25 Socketed Gems are Supported by Level 10 Rage
25 Socketed Gems are Supported by Level 10 Swift Assembly
25 Socketed Gems are Supported by Level 25 Second Wind
25 Socketed Gems are Supported by Level 25 Urgent Orders
25 Socketed Gems are Supported by Level 10 Lifetap
25 Socketed Gems are Supported by Level 10 Behead
25 Socketed Gems are Supported by Level 25 Divine Blessing
25 Socketed Gems are Supported by Level 25 Eternal Blessing
25 Socketed Gems are Supported by Level 10 Overcharge
100 Item sells for an additional Unique of this Base Type
750 Item sells for an additional Magmatic Ore
100 Item sells for 40 additional Orbs of Scouring
120 Item sells for 40 additional Chaos Orbs
67 Item sells for 30 additional Orbs of Regret
30 Item sells for 20 additional Regal Orbs
67 Item sells for 30 additional Vaal Orbs
27 Item sells for 30 additional Gemcutter’s Prisms
40 Item sells for 20 additional Blessed Orbs
70 Item sells for 30 additional Awakened Sextant
14 Item sells for 3 additional Orbs of Annulment
34 Item sells for 3 additional Exalted Orbs
34 Item sells for 3 additional Divine Orbs
2 Item sells for 3 additional Sacred Orbs
134 Item sells for an additional Crystalline Geode

Depth 5

Weight Passive
1000 Trigger Level 20 Summon Spectral Wolf on Critical Strike with Cleave or Reave
1000 Trigger Level 20 Stance Swap when you Attack with Perforate or Lacerate
500 Trigger Level 20 Bone Corpses when you Stun an Enemy with Heavy Strike or Boneshatter
1000 Trigger a Socketed Spell every second while Channelling Blade Flurry or Charged Dash
500 Always inflict Scorch, Brittle and Sapped with Elemental Hit and Wild Strike Hits
Cannot Ignite, Chill, Freeze or Shock
500 Barrage and Frenzy have 40% increased Critical Strike Chance per Endurance Charge
500 Enemies you Kill with Puncture or Ensnaring Arrow Hits Explode, dealing 10% of their Life as Physical Damage
1000 All Damage from Lightning Strike and Frost Blades Hits can Ignite
25% chance for Ignites inflicted with Lightning Strike or Frost Blades to deal 100% more Damage
1000 Viper Strike and Pestilent Strike deal 40% increased Attack Damage per Frenzy Charge
250 Increases and Reductions to Minion Damage also affect Dominating Blow and Absolution at 150% of their value
1000 Vaal Volcanic Fissure and Vaal Molten Strike have 80% reduced Soul Gain Prevention Duration
1000 Killing Blows from Smite and Static Strike Consume corpses to Recover 5% of Life
1000 Flicker Strike and Vigilant Strike’s Cooldown can be bypassed by Power Charges instead of Frenzy or Endurance Charges
1000 Gain Soul Eater for 20 seconds on Killing Blow against Rare and Unique Enemies with Double Strike or Dual Strike
500 Enemies Frozen by Ice Crash or Glacial Hammer become Covered in Frost for 4 seconds as they Unfreeze
1000 Tectonic Slam and Infernal Blow deal 1% increased Attack Damage per 450 Armour
1000 Enemies in your Rage Vortex or Bladestorms are Hindered and Unnerved
1000 Knockback direction is reversed with Cyclone and Sweep
Knock Enemies Back on hit with Cyclone and Sweep
1000 Recover 2% of Energy Shield per Steel Shard Consumed
1000 Each Projectile from Spectral Helix or Spectral Throw has
between 75% more and 75% less Projectile Speed at random
1000 Consecrated Path and Purifying Flame create Profane Ground instead of Consecrated Ground
100% of Consecrated Path and Purifying Flame Fire Damage Converted to Chaos Damage
1000 100% more Frozen Legion and General’s Cry Cooldown Recovery Rate
Frozen Sweep deals 30% less Damage
1000 40% of Damage Dealt by Ancestor Totems Leeched to you as Energy Shield
200 Crucible Passives that sell for items sell for twice as much

2H Axes

Depth 1

Weight Passive
250 Adds 11 to 25 Physical Damage
6% reduced Attack Speed
125 Adds 14 to 33 Physical Damage
6% reduced Attack Speed
1000 Adds 4 to 9 Physical Damage
1000 Adds 6 to 11 Physical Damage
1000 Adds 7 to 16 Physical Damage
500 Adds 8 to 19 Physical Damage
250 Adds 11 to 26 Physical Damage
100 Adds 2 to 6 Physical Damage
25% of Physical Damage Converted to Fire Damage
100 Adds 3 to 8 Physical Damage
25% of Physical Damage Converted to Fire Damage
100 Adds 3 to 10 Physical Damage
25% of Physical Damage Converted to Fire Damage
50 Adds 5 to 13 Physical Damage
25% of Physical Damage Converted to Fire Damage
25 Adds 6 to 15 Physical Damage
25% of Physical Damage Converted to Fire Damage
100 Adds 2 to 6 Physical Damage
25% of Physical Damage Converted to Cold Damage
100 Adds 3 to 8 Physical Damage
25% of Physical Damage Converted to Cold Damage
100 Adds 3 to 10 Physical Damage
25% of Physical Damage Converted to Cold Damage
50 Adds 5 to 13 Physical Damage
25% of Physical Damage Converted to Cold Damage
25 Adds 6 to 15 Physical Damage
25% of Physical Damage Converted to Cold Damage
100 Adds 2 to 6 Physical Damage
25% of Physical Damage Converted to Lightning Damage
100 Adds 3 to 8 Physical Damage
25% of Physical Damage Converted to Lightning Damage
100 Adds 3 to 10 Physical Damage
25% of Physical Damage Converted to Lightning Damage
50 Adds 5 to 13 Physical Damage
25% of Physical Damage Converted to Lightning Damage
25 Adds 6 to 15 Physical Damage
25% of Physical Damage Converted to Lightning Damage
50 Adds 2 to 6 Physical Damage
25% of Physical Damage Converted to Chaos Damage
50 Adds 3 to 8 Physical Damage
25% of Physical Damage Converted to Chaos Damage
50 Adds 3 to 10 Physical Damage
25% of Physical Damage Converted to Chaos Damage
25 Adds 5 to 13 Physical Damage
25% of Physical Damage Converted to Chaos Damage
12 Adds 6 to 15 Physical Damage
25% of Physical Damage Converted to Chaos Damage
50 Adds 2 to 6 Physical Damage
35% of Physical Damage converted to a random Element
50 Adds 3 to 8 Physical Damage
35% of Physical Damage converted to a random Element
50 Adds 3 to 10 Physical Damage
35% of Physical Damage converted to a random Element
25 Adds 5 to 13 Physical Damage
35% of Physical Damage converted to a random Element
12 Adds 6 to 15 Physical Damage
35% of Physical Damage converted to a random Element
250 Adds 2 to 6 Physical Damage
15% chance to cause Bleeding on Hit
250 Adds 3 to 8 Physical Damage
15% chance to cause Bleeding on Hit
250 Adds 3 to 10 Physical Damage
15% chance to cause Bleeding on Hit
125 Adds 5 to 13 Physical Damage
15% chance to cause Bleeding on Hit
63 Adds 6 to 15 Physical Damage
15% chance to cause Bleeding on Hit
250 Adds 2 to 6 Physical Damage
15% chance to Impale Enemies on Hit with Attacks
250 Adds 3 to 8 Physical Damage
15% chance to Impale Enemies on Hit with Attacks
250 Adds 3 to 10 Physical Damage
15% chance to Impale Enemies on Hit with Attacks
125 Adds 5 to 13 Physical Damage
15% chance to Impale Enemies on Hit with Attacks
63 Adds 6 to 15 Physical Damage
15% chance to Impale Enemies on Hit with Attacks
250 Adds 52 to 77 Fire Damage
6% reduced Attack Speed
125 Adds 102 to 153 Fire Damage
6% reduced Attack Speed
1000 Adds 8 to 10 Fire Damage
1000 Adds 13 to 19 Fire Damage
1000 Adds 24 to 35 Fire Damage
500 Adds 39 to 61 Fire Damage
250 Adds 78 to 118 Fire Damage
250 Adds 4 to 9 Fire Damage
20% chance to Ignite
250 Adds 7 to 11 Fire Damage
20% chance to Ignite
250 Adds 13 to 22 Fire Damage
20% chance to Ignite
125 Adds 23 to 36 Fire Damage
20% chance to Ignite
63 Adds 48 to 71 Fire Damage
20% chance to Ignite
250 25% increased Implicit Modifier magnitudes
Adds 4 to 9 Fire Damage
250 25% increased Implicit Modifier magnitudes
Adds 7 to 11 Fire Damage
250 25% increased Implicit Modifier magnitudes
Adds 13 to 22 Fire Damage
125 25% increased Implicit Modifier magnitudes
Adds 23 to 36 Fire Damage
63 25% increased Implicit Modifier magnitudes
Adds 48 to 71 Fire Damage
250 Adds 47 to 73 Cold Damage
Your Cold Damage cannot Chill
125 Adds 95 to 144 Cold Damage
Your Cold Damage cannot Chill
1000 Adds 5 to 10 Cold Damage
1000 Adds 10 to 17 Cold Damage
1000 Adds 21 to 34 Cold Damage
500 Adds 37 to 55 Cold Damage
250 Adds 74 to 111 Cold Damage
250 Adds 4 to 6 Cold Damage
20% chance to Freeze
250 Adds 7 to 11 Cold Damage
20% chance to Freeze
250 Adds 13 to 21 Cold Damage
20% chance to Freeze
125 Adds 23 to 35 Cold Damage
20% chance to Freeze
63 Adds 45 to 66 Cold Damage
20% chance to Freeze
250 Adds 4 to 6 Cold Damage
4% increased Attack Speed
250 Adds 7 to 11 Cold Damage
4% increased Attack Speed
250 Adds 13 to 21 Cold Damage
4% increased Attack Speed
125 Adds 23 to 35 Cold Damage
4% increased Attack Speed
63 Adds 45 to 66 Cold Damage
4% increased Attack Speed
250 Adds 6 to 124 Lightning Damage
6% increased Lightning Damage taken
125 Adds 13 to 242 Lightning Damage
6% increased Lightning Damage taken
1000 Adds 1 to 16 Lightning Damage
1000 Adds 1 to 29 Lightning Damage
1000 Adds 3 to 58 Lightning Damage
500 Adds 4 to 94 Lightning Damage
250 Adds 10 to 186 Lightning Damage
250 Adds 1 to 10 Lightning Damage
20% chance to Shock
250 Adds 1 to 19 Lightning Damage
20% chance to Shock
250 Adds 3 to 34 Lightning Damage
20% chance to Shock
125 Adds 4 to 58 Lightning Damage
20% chance to Shock
63 Adds 6 to 112 Lightning Damage
20% chance to Shock
250 Adds 1 to 10 Lightning Damage
10% increased Critical Strike Chance
250 Adds 1 to 19 Lightning Damage
10% increased Critical Strike Chance
250 Adds 3 to 34 Lightning Damage
10% increased Critical Strike Chance
125 Adds 4 to 58 Lightning Damage
10% increased Critical Strike Chance
63 Adds 6 to 112 Lightning Damage
10% increased Critical Strike Chance
125 Adds 34 to 51 Chaos Damage
7% reduced maximum Life
63 Adds 66 to 99 Chaos Damage
7% reduced maximum Life
500 Adds 4 to 6 Chaos Damage
500 Adds 7 to 13 Chaos Damage
500 Adds 15 to 24 Chaos Damage
250 Adds 26 to 39 Chaos Damage
125 Adds 50 to 77 Chaos Damage
125 Adds 1 to 5 Chaos Damage
15% chance to Poison on Hit
125 Adds 5 to 8 Chaos Damage
15% chance to Poison on Hit
125 Adds 9 to 14 Chaos Damage
15% chance to Poison on Hit
63 Adds 15 to 24 Chaos Damage
15% chance to Poison on Hit
31 Adds 31 to 46 Chaos Damage
15% chance to Poison on Hit
125 Adds 1 to 5 Chaos Damage
20% increased Effect of Withered
125 Adds 5 to 8 Chaos Damage
20% increased Effect of Withered
125 Adds 9 to 14 Chaos Damage
20% increased Effect of Withered
63 Adds 15 to 24 Chaos Damage
20% increased Effect of Withered
31 Adds 31 to 46 Chaos Damage
20% increased Effect of Withered
500 Adds 10 to 17 Fire Damage
Adds 10 to 17 Cold Damage
250 Adds 17 to 26 Fire Damage
Adds 17 to 26 Cold Damage
125 Adds 34 to 49 Fire Damage
Adds 34 to 49 Cold Damage
125 Adds 7 to 11 Fire Damage
Adds 7 to 11 Cold Damage
63 Adds 12 to 20 Fire Damage
Adds 12 to 20 Cold Damage
31 Adds 24 to 35 Fire Damage
Adds 24 to 35 Cold Damage
125 Adds 7 to 10 Fire Damage
Adds 7 to 10 Cold Damage
63 Adds 9 to 17 Fire Damage
Adds 9 to 17 Cold Damage
31 Adds 20 to 29 Fire Damage
Adds 20 to 29 Cold Damage
63 56% increased Damage over Time
16% reduced Life Recovery rate
31 68% increased Damage over Time
16% reduced Life Recovery rate
250 16% increased Damage over Time
250 24% increased Damage over Time
250 32% increased Damage over Time
125 40% increased Damage over Time
63 48% increased Damage over Time
125 11% increased Damage over Time
10% increased Skill Effect Duration
125 16% increased Damage over Time
10% increased Skill Effect Duration
125 21% increased Damage over Time
10% increased Skill Effect Duration
63 26% increased Damage over Time
10% increased Skill Effect Duration
31 32% increased Damage over Time
10% increased Skill Effect Duration
125 11% increased Damage over Time
25% reduced Duration of Ailments on You
125 16% increased Damage over Time
25% reduced Duration of Ailments on You
125 21% increased Damage over Time
25% reduced Duration of Ailments on You
63 26% increased Damage over Time
25% reduced Duration of Ailments on You
31 32% increased Damage over Time
25% reduced Duration of Ailments on You
1000 +1 to Level of Socketed Melee Gems
250 +1 to Level of Socketed Dexterity Gems
250 +1 to Level of Socketed Strength Gems
500 Adds 2 to 4 Cold Damage to Attacks with this Weapon per 10 Dexterity
500 Adds 2 to 4 Fire Damage to Attacks with this Weapon per 10 Strength
250 Adds 3 to 5 Chaos Damage to Attacks with this Weapon per 10 of your lowest Attribute
500 40% increased Global Damage
20% increased Cost of Skills
500 50% increased Global Damage
20% increased Cost of Skills
250 60% increased Global Damage
20% increased Cost of Skills
1000 20% increased Global Damage
1000 30% increased Global Damage
500 40% increased Global Damage
500 6% increased Attributes
15% increased Global Damage
500 6% increased Attributes
20% increased Global Damage
250 6% increased Attributes
25% increased Global Damage

Depth 2

Weight Passive
250 +4% to Critical Strike Chance
Your Critical Strikes do not deal extra Damage
250 +5% to Critical Strike Chance
Your Critical Strikes do not deal extra Damage
250 +6% to Critical Strike Chance
Your Critical Strikes do not deal extra Damage
250 +60% to Global Critical Strike Multiplier
-3% to Critical Strike Chance
250 +80% to Global Critical Strike Multiplier
-3% to Critical Strike Chance
250 +100% to Global Critical Strike Multiplier
-3% to Critical Strike Chance
1000 +0.4% to Critical Strike Chance
1000 +0.6% to Critical Strike Chance
1000 +0.8% to Critical Strike Chance
500 15% reduced Attack Speed
+0.9% to Critical Strike Chance
500 15% reduced Attack Speed
+1.2% to Critical Strike Chance
500 15% reduced Attack Speed
+1.5% to Critical Strike Chance
500 +0.9% to Critical Strike Chance
-500 to Accuracy Rating
500 +1.2% to Critical Strike Chance
-500 to Accuracy Rating
500 +1.5% to Critical Strike Chance
-500 to Accuracy Rating
500 30% increased Attack Speed
20% less Global Damage
500 35% increased Attack Speed
20% less Global Damage
500 40% increased Attack Speed
20% less Global Damage
1000 8% increased Attack Speed
1000 9% increased Attack Speed
1000 10% increased Attack Speed
250 4% increased Attack Speed
6% chance to gain Onslaught for 4 seconds on Kill
250 5% increased Attack Speed
6% chance to gain Onslaught for 4 seconds on Kill
250 6% increased Attack Speed
6% chance to gain Onslaught for 4 seconds on Kill
250 4% increased Attack Speed
6% chance to gain a Frenzy Charge on Kill
250 5% increased Attack Speed
6% chance to gain a Frenzy Charge on Kill
250 6% increased Attack Speed
6% chance to gain a Frenzy Charge on Kill
500 25% reduced Attack Speed
Attacks with this Weapon have 20% chance to deal Double Damage
500 25% reduced Attack Speed
Attacks with this Weapon have 25% chance to deal Double Damage
500 25% reduced Attack Speed
Attacks with this Weapon have 30% chance to deal Double Damage
625 50% reduced Attack Speed
Hits can’t be Evaded
625 -5% to Critical Strike Chance
Hits can’t be Evaded
500 +150 to Accuracy Rating
500 +250 to Accuracy Rating
500 +350 to Accuracy Rating
250 10% increased Dexterity
+80 to Accuracy Rating
250 10% increased Dexterity
+160 to Accuracy Rating
250 10% increased Dexterity
+240 to Accuracy Rating
250 30% increased Evasion Rating
+80 to Accuracy Rating
250 30% increased Evasion Rating
+160 to Accuracy Rating
250 30% increased Evasion Rating
+240 to Accuracy Rating
20 Resolute Technique
20 Blood Magic
20 Elemental Equilibrium
20 Iron Grip
20 Point Blank
20 Acrobatics
20 Vaal Pact
20 Avatar of Fire
20 Ancestral Bond
20 Crimson Dance
20 Perfect Agony
20 Glancing Blows
20 Call to Arms
20 Supreme Ego
20 The Impaler
20 Lethe Shade
20 Ghost Dance
20 Versatile Combatant
20 Magebane
20 Wind Dancer
20 Arrow Dancing
20 Precise Technique
20 Iron Reflexes
20 Unwavering Stance
20 Imbalanced Guard
20 Eternal Youth
100 Allocates Feller of Foes
100 Allocates Hatchet Master
100 Allocates Harvester of Foes
100 Allocates Cleaving
100 Allocates Slaughter
500 +8% to Quality
500 +12% to Quality
500 +16% to Quality

Depth 3

Weight Passive
250 +24% to Fire Damage over Time Multiplier
-30% to Fire Resistance
250 +32% to Fire Damage over Time Multiplier
-30% to Fire Resistance
250 +24% to Chaos Damage over Time Multiplier
-30% to Chaos Resistance
250 +32% to Chaos Damage over Time Multiplier
-30% to Chaos Resistance
250 +24% to Physical Damage over Time Multiplier
Hits against you Overwhelm 12% of Physical Damage Reduction
250 +32% to Physical Damage over Time Multiplier
Hits against you Overwhelm 12% of Physical Damage Reduction
500 -8% to all Elemental Resistances
Attacks with this Weapon Penetrate 8% Elemental Resistances
500 -8% to all Elemental Resistances
Attacks with this Weapon Penetrate 10% Elemental Resistances
250 -13% to Chaos Resistance
Attacks with this Weapon Penetrate 8% Chaos Resistance
250 -13% to Chaos Resistance
Attacks with this Weapon Penetrate 10% Chaos Resistance
400 20% reduced Area of Effect
50% increased Area of Effect if you’ve Killed at least 5 Enemies Recently
400 20% reduced Area of Effect
60% increased Area of Effect if you’ve Killed at least 5 Enemies Recently
400 32% increased Area of Effect
20% reduced Area of Effect if you’ve Killed Recently
400 40% increased Area of Effect
20% reduced Area of Effect if you’ve Killed Recently
50 40% increased Chaining range
50 60% increased Chaining range
75 Projectiles Pierce an additional Target
75 Projectiles Pierce 2 additional Targets
50 Projectiles have 50% chance for an additional Projectile when Forking
50 Projectiles have 75% chance for an additional Projectile when Forking
250 30% increased Effect of your Marks
200% increased Mana Cost of Mark Skills
250 40% increased Effect of your Marks
200% increased Mana Cost of Mark Skills
250 20% reduced Effect of your Marks
12% chance to gain a Frenzy Charge when you Hit your Marked Enemy
250 20% reduced Effect of your Marks
20% chance to gain a Frenzy Charge when you Hit your Marked Enemy
250 15% reduced Accuracy Rating against Marked Enemy
Culling Strike against Marked Enemy
750 +2 to Weapon Range
750 +3 to Weapon Range
500 60% increased total Recovery per second from Life Leech
1% of Attack Damage Leeched as Life
500 60% increased total Recovery per second from Life Leech
1.6% of Attack Damage Leeched as Life
500 60% increased total Recovery per second from Mana Leech
1% of Attack Damage Leeched as Mana
500 60% increased total Recovery per second from Mana Leech
1.6% of Attack Damage Leeched as Mana
500 10% reduced Movement Speed
40% increased Cooldown Recovery Rate of Travel Skills
500 10% reduced Movement Speed
60% increased Cooldown Recovery Rate of Travel Skills
500 14% increased Movement Speed
Your Travel Skills are Disabled
500 18% increased Movement Speed
Your Travel Skills are Disabled
300 40% increased Effect of Onslaught on you
Buffs on you expire 20% faster
300 50% increased Effect of Onslaught on you
Buffs on you expire 20% faster
300 20% reduced Effect of Onslaught on you
20% chance to gain Onslaught for 4 seconds on Kill
300 20% reduced Effect of Onslaught on you
30% chance to gain Onslaught for 4 seconds on Kill
300 20% chance to gain Unholy Might for 4 seconds on Kill
Buffs on you expire 20% faster
300 30% chance to gain Unholy Might for 4 seconds on Kill
Buffs on you expire 20% faster
500 20% chance to gain Phasing for 4 seconds on Kill
Buffs on you expire 20% faster
500 30% chance to gain Phasing for 4 seconds on Kill
Buffs on you expire 20% faster
750 15% reduced Enemy Stun Threshold with this Weapon
20% chance to gain an Endurance Charge when you Stun an Enemy with a Melee Hit
750 25% reduced Enemy Stun Threshold with this Weapon
20% chance to gain an Endurance Charge when you Stun an Enemy with a Melee Hit
500 30% increased Enemy Stun Threshold
35% chance to double Stun Duration
500 30% increased Enemy Stun Threshold
45% chance to double Stun Duration
300 30% reduced Fortification Duration
Melee Hits which Stun have 30% chance to Fortify
300 30% reduced Fortification Duration
Melee Hits which Stun have 40% chance to Fortify
300 30% increased Skill Effect Duration
20% reduced Cooldown Recovery Rate
300 40% increased Skill Effect Duration
20% reduced Cooldown Recovery Rate
300 10% reduced Skill Effect Duration
20% increased Cooldown Recovery Rate
300 10% reduced Skill Effect Duration
25% increased Cooldown Recovery Rate
300 Flasks applied to you have 10% reduced Effect
80% chance to gain a Flask Charge when you deal a Critical Strike
300 Flasks applied to you have 10% reduced Effect
Gain a Flask Charge when you deal a Critical Strike
300 20% reduced Flask Charges gained
Flasks applied to you have 12% increased Effect
300 20% reduced Flask Charges gained
Flasks applied to you have 15% increased Effect
250 60% reduced Trap Trigger Area of Effect
18% increased Trap Throwing Speed
250 60% reduced Trap Trigger Area of Effect
25% increased Trap Throwing Speed
250 25% reduced Trap Spread
Traps from Skills are thrown randomly around targeted location
250 25% reduced Totem Placement speed
Skills that would Summon a Totem have 50% chance to Summon two Totems instead
250 25% reduced Totem Placement speed
Skills that would Summon a Totem have 70% chance to Summon two Totems instead
250 25% reduced Totem Life
Totems Explode on Death, dealing 400% of their Life as Physical Damage
250 25% reduced Totem Life
Totems Explode on Death, dealing 600% of their Life as Physical Damage
300 30% increased Effect of Chill on you
Unaffected by Chill while Channelling
300 30% increased Effect of Shock on you
Unaffected by Shock while Channelling
250 35% increased Warcry Buff Effect
Warcry Skills have 30% reduced Area of Effect
250 50% increased Warcry Buff Effect
Warcry Skills have 30% reduced Area of Effect
250 50% reduced Damage
40% increased Damage for each time you’ve Warcried Recently
250 50% reduced Damage
60% increased Damage for each time you’ve Warcried Recently
250 12% chance to Scorch Enemies
Cannot inflict Ignite
250 20% chance to Scorch Enemies
Cannot inflict Ignite
250 12% chance to inflict Brittle
Cannot inflict Freeze or Chill
250 20% chance to inflict Brittle
Cannot inflict Freeze or Chill
250 12% chance to Sap Enemies
Cannot inflict Shock
250 20% chance to Sap Enemies
Cannot inflict Shock
300 Inflict Fire Exposure on Hit
25% chance to be inflicted with Fire Exposure when you take Fire Damage from a Hit
300 Inflict Cold Exposure on Hit
25% chance to be inflicted with Cold Exposure when you take Cold Damage from a Hit
300 Inflict Lightning Exposure on Hit
25% chance to be inflicted with Lightning Exposure when you take Lightning Damage from a Hit
300 Inflict Fire, Cold, and Lightning Exposure on Hit
25% chance to be inflicted with a random Exposure when you take Elemental Damage from a Hit
150 10% chance to inflict Withered for 2 seconds on Hit
50% chance to be Withered for 2 seconds when you take Chaos Damage from a Hit
150 15% chance to inflict Withered for 2 seconds on Hit
50% chance to be Withered for 2 seconds when you take Chaos Damage from a Hit
500 Overwhelm 24% Physical Damage Reduction
Hits against you Overwhelm 10% of Physical Damage Reduction
500 Overwhelm 32% Physical Damage Reduction
Hits against you Overwhelm 10% of Physical Damage Reduction
300 60% increased Stun Duration on Enemies
30% increased Stun Duration on you
300 80% increased Stun Duration on Enemies
40% increased Stun Duration on you
300 35% increased Freeze Duration on Enemies
30% increased Freeze Duration on you
300 50% increased Freeze Duration on Enemies
40% increased Freeze Duration on you
300 35% increased Ignite Duration on Enemies
30% increased Ignite Duration on you
300 50% increased Ignite Duration on Enemies
40% increased Ignite Duration on you
300 35% increased Bleeding Duration
30% increased Bleed Duration on you
300 50% increased Bleeding Duration
40% increased Bleed Duration on you
300 18% increased Poison Duration
30% increased Poison Duration on you
300 24% increased Poison Duration
40% increased Poison Duration on you
300 30% increased Effect of Chill on you
60% increased Effect of Chill
300 40% increased Effect of Chill on you
80% increased Effect of Chill
300 60% increased Effect of Shock
30% increased Effect of Shock on you
300 80% increased Effect of Shock
40% increased Effect of Shock on you
300 18% increased Impale Effect
Attack Hits against you have 30% chance to Impale
300 24% increased Impale Effect
Attack Hits against you have 40% chance to Impale
1000 20% reduced Attribute Requirements
1000 30% reduced Attribute Requirements
500 +90 to Dexterity
Gain no inherent bonuses from Dexterity
500 +120 to Dexterity
Gain no inherent bonuses from Dexterity
500 +90 to Intelligence
Gain no inherent bonuses from Intelligence
500 +120 to Intelligence
Gain no inherent bonuses from Intelligence
500 +90 to Strength
Gain no inherent bonuses from Strength
500 +120 to Strength
Gain no inherent bonuses from Strength
500 6% increased Dexterity
6% increased Intelligence
500 10% increased Dexterity
10% increased Intelligence
500 6% increased Strength
6% increased Dexterity
500 10% increased Strength
10% increased Dexterity
500 6% increased Strength
6% increased Intelligence
500 10% increased Strength
10% increased Intelligence
500 14% increased Movement Speed if Dexterity is below 100
500 20% increased Movement Speed if Dexterity is below 100
500 24% increased Area of Effect if Intelligence is below 100
500 32% increased Area of Effect if Intelligence is below 100
500 12% chance to deal Double Damage if Strength is below 100
500 16% chance to deal Double Damage if Strength is below 100
300 10% increased Explicit Elemental Damage Modifier magnitudes
300 15% increased Explicit Elemental Damage Modifier magnitudes
300 10% increased Explicit Physical and Chaos Damage Modifier magnitudes
300 15% increased Explicit Physical and Chaos Damage Modifier magnitudes
300 10% increased Explicit Critical Modifier magnitudes
300 15% increased Explicit Critical Modifier magnitudes
300 10% increased Explicit Speed Modifier magnitudes
300 15% increased Explicit Speed Modifier magnitudes
150 10% increased Explicit Attribute Modifier magnitudes
150 15% increased Explicit Attribute Modifier magnitudes
300 100% increased Endurance, Frenzy and Power Charge Duration
300 120% increased Endurance, Frenzy and Power Charge Duration
300 140% increased Endurance, Frenzy and Power Charge Duration
300 15% chance to Steal Power, Frenzy, and Endurance Charges on Hit
300 20% chance to Steal Power, Frenzy, and Endurance Charges on Hit
300 25% chance to Steal Power, Frenzy, and Endurance Charges on Hit
200 75% reduced Endurance, Frenzy and Power Charge Duration
Gain a Power, Frenzy or Endurance Charge on Kill
400 50% reduced Frenzy Charge Duration
Gain a Frenzy Charge on Kill
400 50% reduced Power Charge Duration
Gain a Power Charge on Kill
400 50% reduced Endurance Charge Duration
Gain an Endurance Charge on Kill
300 -2 to Maximum Endurance Charges
+2 to Minimum Frenzy Charges
300 +2 to Minimum Endurance Charges
-2 to Maximum Frenzy Charges
300 +2 to Minimum Endurance Charges
+2 to Minimum Frenzy Charges
150 +2 to Minimum Endurance, Frenzy and Power Charges
-1 to Maximum Endurance, Frenzy and Power Charges
150 Herald of Agony has 50% increased Buff Effect
Herald of Agony has 50% increased Reservation
150 Herald of Agony has 70% increased Buff Effect
Herald of Agony has 50% increased Reservation
150 Herald of Agony has 90% increased Buff Effect
Herald of Agony has 50% increased Reservation
150 Herald of Ash has 50% increased Reservation
Herald of Ash has 50% increased Buff Effect
150 Herald of Ash has 50% increased Reservation
Herald of Ash has 70% increased Buff Effect
150 Herald of Ash has 50% increased Reservation
Herald of Ash has 90% increased Buff Effect
150 Herald of Ice has 50% increased Reservation
Herald of Ice has 50% increased Buff Effect
150 Herald of Ice has 50% increased Reservation
Herald of Ice has 70% increased Buff Effect
150 Herald of Ice has 50% increased Reservation
Herald of Ice has 90% increased Buff Effect
150 Herald of Purity has 50% increased Buff Effect
Herald of Purity has 50% increased Reservation
150 Herald of Purity has 70% increased Buff Effect
Herald of Purity has 50% increased Reservation
150 Herald of Purity has 90% increased Buff Effect
Herald of Purity has 50% increased Reservation
150 Herald of Thunder has 50% increased Reservation
Herald of Thunder has 50% increased Buff Effect
150 Herald of Thunder has 50% increased Reservation
Herald of Thunder has 70% increased Buff Effect
150 Herald of Thunder has 50% increased Reservation
Herald of Thunder has 90% increased Buff Effect
150 Anger has 40% increased Aura Effect
Anger has 50% increased Reservation
150 Anger has 50% increased Aura Effect
Anger has 50% increased Reservation
150 Anger has 60% increased Aura Effect
Anger has 50% increased Reservation
150 Wrath has 40% increased Aura Effect
Wrath has 50% increased Reservation
150 Wrath has 50% increased Aura Effect
Wrath has 50% increased Reservation
150 Wrath has 60% increased Aura Effect
Wrath has 50% increased Reservation
150 Hatred has 40% increased Aura Effect
Hatred has 50% increased Reservation
150 Hatred has 50% increased Aura Effect
Hatred has 50% increased Reservation
150 Hatred has 60% increased Aura Effect
Hatred has 50% increased Reservation
150 Zealotry has 40% increased Aura Effect
Zealotry has 50% increased Reservation
150 Zealotry has 50% increased Aura Effect
Zealotry has 50% increased Reservation
150 Zealotry has 60% increased Aura Effect
Zealotry has 50% increased Reservation
150 Pride has 40% increased Aura Effect
Pride has 50% increased Reservation
150 Pride has 50% increased Aura Effect
Pride has 50% increased Reservation
150 Pride has 60% increased Aura Effect
Pride has 50% increased Reservation
150 Malevolence has 40% increased Aura Effect
Malevolence has 50% increased Reservation
150 Malevolence has 50% increased Aura Effect
Malevolence has 50% increased Reservation
150 Malevolence has 60% increased Aura Effect
Malevolence has 50% increased Reservation
150 Haste has 40% increased Aura Effect
Haste has 50% increased Reservation
150 Haste has 50% increased Aura Effect
Haste has 50% increased Reservation
150 Haste has 60% increased Aura Effect
Haste has 50% increased Reservation
150 Precision has 40% increased Aura Effect
Precision has 50% increased Reservation
150 Precision has 50% increased Aura Effect
Precision has 50% increased Reservation
150 Precision has 60% increased Aura Effect
Precision has 50% increased Reservation
150 Banner Skills have 40% increased Aura Effect
50% increased Reservation of Banner Skills
150 Banner Skills have 50% increased Aura Effect
50% increased Reservation of Banner Skills
150 Banner Skills have 60% increased Aura Effect
50% increased Reservation of Banner Skills
100 Item sells for an additional Unique of this Base Type
750 Item sells for an additional Magmatic Ore
200 Item sells for 20 additional Orbs of Scouring
240 Item sells for 20 additional Chaos Orbs
134 Item sells for 15 additional Orbs of Regret
60 Item sells for 10 additional Regal Orbs
134 Item sells for 15 additional Vaal Orbs
54 Item sells for 15 additional Gemcutter’s Prisms
80 Item sells for 10 additional Blessed Orbs
140 Item sells for 15 additional Awakened Sextant
40 Item sells for an additional Orb of Annulment
100 Item sells for an additional Exalted Orb
100 Item sells for an additional Divine Orb
5 Item sells for an additional Sacred Orb
1250 Item sells for an additional Igneous Geode

Depth 4

Weight Passive
250 +24% to Fire Damage over Time Multiplier
-30% to Fire Resistance
250 +32% to Fire Damage over Time Multiplier
-30% to Fire Resistance
250 +24% to Chaos Damage over Time Multiplier
-30% to Chaos Resistance
250 +32% to Chaos Damage over Time Multiplier
-30% to Chaos Resistance
250 +24% to Physical Damage over Time Multiplier
Hits against you Overwhelm 12% of Physical Damage Reduction
250 +32% to Physical Damage over Time Multiplier
Hits against you Overwhelm 12% of Physical Damage Reduction
500 -8% to all Elemental Resistances
Attacks with this Weapon Penetrate 8% Elemental Resistances
500 -8% to all Elemental Resistances
Attacks with this Weapon Penetrate 10% Elemental Resistances
250 -13% to Chaos Resistance
Attacks with this Weapon Penetrate 8% Chaos Resistance
250 -13% to Chaos Resistance
Attacks with this Weapon Penetrate 10% Chaos Resistance
400 20% reduced Area of Effect
50% increased Area of Effect if you’ve Killed at least 5 Enemies Recently
400 20% reduced Area of Effect
60% increased Area of Effect if you’ve Killed at least 5 Enemies Recently
400 32% increased Area of Effect
20% reduced Area of Effect if you’ve Killed Recently
400 40% increased Area of Effect
20% reduced Area of Effect if you’ve Killed Recently
50 40% increased Chaining range
50 60% increased Chaining range
75 Projectiles Pierce an additional Target
75 Projectiles Pierce 2 additional Targets
50 Projectiles have 50% chance for an additional Projectile when Forking
50 Projectiles have 75% chance for an additional Projectile when Forking
250 30% increased Effect of your Marks
200% increased Mana Cost of Mark Skills
250 40% increased Effect of your Marks
200% increased Mana Cost of Mark Skills
250 20% reduced Effect of your Marks
12% chance to gain a Frenzy Charge when you Hit your Marked Enemy
250 20% reduced Effect of your Marks
20% chance to gain a Frenzy Charge when you Hit your Marked Enemy
250 15% reduced Accuracy Rating against Marked Enemy
Culling Strike against Marked Enemy
750 +2 to Weapon Range
750 +3 to Weapon Range
500 60% increased total Recovery per second from Life Leech
1% of Attack Damage Leeched as Life
500 60% increased total Recovery per second from Life Leech
1.6% of Attack Damage Leeched as Life
500 60% increased total Recovery per second from Mana Leech
1% of Attack Damage Leeched as Mana
500 60% increased total Recovery per second from Mana Leech
1.6% of Attack Damage Leeched as Mana
500 10% reduced Movement Speed
40% increased Cooldown Recovery Rate of Travel Skills
500 10% reduced Movement Speed
60% increased Cooldown Recovery Rate of Travel Skills
500 14% increased Movement Speed
Your Travel Skills are Disabled
500 18% increased Movement Speed
Your Travel Skills are Disabled
300 40% increased Effect of Onslaught on you
Buffs on you expire 20% faster
300 50% increased Effect of Onslaught on you
Buffs on you expire 20% faster
300 20% reduced Effect of Onslaught on you
20% chance to gain Onslaught for 4 seconds on Kill
300 20% reduced Effect of Onslaught on you
30% chance to gain Onslaught for 4 seconds on Kill
300 20% chance to gain Unholy Might for 4 seconds on Kill
Buffs on you expire 20% faster
300 30% chance to gain Unholy Might for 4 seconds on Kill
Buffs on you expire 20% faster
500 20% chance to gain Phasing for 4 seconds on Kill
Buffs on you expire 20% faster
500 30% chance to gain Phasing for 4 seconds on Kill
Buffs on you expire 20% faster
750 15% reduced Enemy Stun Threshold with this Weapon
20% chance to gain an Endurance Charge when you Stun an Enemy with a Melee Hit
750 25% reduced Enemy Stun Threshold with this Weapon
20% chance to gain an Endurance Charge when you Stun an Enemy with a Melee Hit
500 30% increased Enemy Stun Threshold
35% chance to double Stun Duration
500 30% increased Enemy Stun Threshold
45% chance to double Stun Duration
300 30% reduced Fortification Duration
Melee Hits which Stun have 30% chance to Fortify
300 30% reduced Fortification Duration
Melee Hits which Stun have 40% chance to Fortify
300 30% increased Skill Effect Duration
20% reduced Cooldown Recovery Rate
300 40% increased Skill Effect Duration
20% reduced Cooldown Recovery Rate
300 10% reduced Skill Effect Duration
20% increased Cooldown Recovery Rate
300 10% reduced Skill Effect Duration
25% increased Cooldown Recovery Rate
300 Flasks applied to you have 10% reduced Effect
80% chance to gain a Flask Charge when you deal a Critical Strike
300 Flasks applied to you have 10% reduced Effect
Gain a Flask Charge when you deal a Critical Strike
300 20% reduced Flask Charges gained
Flasks applied to you have 12% increased Effect
300 20% reduced Flask Charges gained
Flasks applied to you have 15% increased Effect
250 60% reduced Trap Trigger Area of Effect
18% increased Trap Throwing Speed
250 60% reduced Trap Trigger Area of Effect
25% increased Trap Throwing Speed
250 25% reduced Trap Spread
Traps from Skills are thrown randomly around targeted location
250 25% reduced Totem Placement speed
Skills that would Summon a Totem have 50% chance to Summon two Totems instead
250 25% reduced Totem Placement speed
Skills that would Summon a Totem have 70% chance to Summon two Totems instead
250 25% reduced Totem Life
Totems Explode on Death, dealing 400% of their Life as Physical Damage
250 25% reduced Totem Life
Totems Explode on Death, dealing 600% of their Life as Physical Damage
300 30% increased Effect of Chill on you
Unaffected by Chill while Channelling
300 30% increased Effect of Shock on you
Unaffected by Shock while Channelling
250 35% increased Warcry Buff Effect
Warcry Skills have 30% reduced Area of Effect
250 50% increased Warcry Buff Effect
Warcry Skills have 30% reduced Area of Effect
250 50% reduced Damage
40% increased Damage for each time you’ve Warcried Recently
250 50% reduced Damage
60% increased Damage for each time you’ve Warcried Recently
250 12% chance to Scorch Enemies
Cannot inflict Ignite
250 20% chance to Scorch Enemies
Cannot inflict Ignite
250 12% chance to inflict Brittle
Cannot inflict Freeze or Chill
250 20% chance to inflict Brittle
Cannot inflict Freeze or Chill
250 12% chance to Sap Enemies
Cannot inflict Shock
250 20% chance to Sap Enemies
Cannot inflict Shock
300 Inflict Fire Exposure on Hit
25% chance to be inflicted with Fire Exposure when you take Fire Damage from a Hit
300 Inflict Cold Exposure on Hit
25% chance to be inflicted with Cold Exposure when you take Cold Damage from a Hit
300 Inflict Lightning Exposure on Hit
25% chance to be inflicted with Lightning Exposure when you take Lightning Damage from a Hit
300 Inflict Fire, Cold, and Lightning Exposure on Hit
25% chance to be inflicted with a random Exposure when you take Elemental Damage from a Hit
150 10% chance to inflict Withered for 2 seconds on Hit
50% chance to be Withered for 2 seconds when you take Chaos Damage from a Hit
150 15% chance to inflict Withered for 2 seconds on Hit
50% chance to be Withered for 2 seconds when you take Chaos Damage from a Hit
500 Overwhelm 24% Physical Damage Reduction
Hits against you Overwhelm 10% of Physical Damage Reduction
500 Overwhelm 32% Physical Damage Reduction
Hits against you Overwhelm 10% of Physical Damage Reduction
300 60% increased Stun Duration on Enemies
30% increased Stun Duration on you
300 80% increased Stun Duration on Enemies
40% increased Stun Duration on you
300 35% increased Freeze Duration on Enemies
30% increased Freeze Duration on you
300 50% increased Freeze Duration on Enemies
40% increased Freeze Duration on you
300 35% increased Ignite Duration on Enemies
30% increased Ignite Duration on you
300 50% increased Ignite Duration on Enemies
40% increased Ignite Duration on you
300 35% increased Bleeding Duration
30% increased Bleed Duration on you
300 50% increased Bleeding Duration
40% increased Bleed Duration on you
300 18% increased Poison Duration
30% increased Poison Duration on you
300 24% increased Poison Duration
40% increased Poison Duration on you
300 30% increased Effect of Chill on you
60% increased Effect of Chill
300 40% increased Effect of Chill on you
80% increased Effect of Chill
300 60% increased Effect of Shock
30% increased Effect of Shock on you
300 80% increased Effect of Shock
40% increased Effect of Shock on you
300 18% increased Impale Effect
Attack Hits against you have 30% chance to Impale
300 24% increased Impale Effect
Attack Hits against you have 40% chance to Impale
1000 20% reduced Attribute Requirements
1000 30% reduced Attribute Requirements
500 +90 to Dexterity
Gain no inherent bonuses from Dexterity
500 +120 to Dexterity
Gain no inherent bonuses from Dexterity
500 +90 to Intelligence
Gain no inherent bonuses from Intelligence
500 +120 to Intelligence
Gain no inherent bonuses from Intelligence
500 +90 to Strength
Gain no inherent bonuses from Strength
500 +120 to Strength
Gain no inherent bonuses from Strength
500 6% increased Dexterity
6% increased Intelligence
500 10% increased Dexterity
10% increased Intelligence
500 6% increased Strength
6% increased Dexterity
500 10% increased Strength
10% increased Dexterity
500 6% increased Strength
6% increased Intelligence
500 10% increased Strength
10% increased Intelligence
500 14% increased Movement Speed if Dexterity is below 100
500 20% increased Movement Speed if Dexterity is below 100
500 24% increased Area of Effect if Intelligence is below 100
500 32% increased Area of Effect if Intelligence is below 100
500 12% chance to deal Double Damage if Strength is below 100
500 16% chance to deal Double Damage if Strength is below 100
300 10% increased Explicit Elemental Damage Modifier magnitudes
300 15% increased Explicit Elemental Damage Modifier magnitudes
300 10% increased Explicit Physical and Chaos Damage Modifier magnitudes
300 15% increased Explicit Physical and Chaos Damage Modifier magnitudes
300 10% increased Explicit Critical Modifier magnitudes
300 15% increased Explicit Critical Modifier magnitudes
300 10% increased Explicit Speed Modifier magnitudes
300 15% increased Explicit Speed Modifier magnitudes
150 10% increased Explicit Attribute Modifier magnitudes
150 15% increased Explicit Attribute Modifier magnitudes
300 100% increased Endurance, Frenzy and Power Charge Duration
300 120% increased Endurance, Frenzy and Power Charge Duration
300 140% increased Endurance, Frenzy and Power Charge Duration
300 15% chance to Steal Power, Frenzy, and Endurance Charges on Hit
300 20% chance to Steal Power, Frenzy, and Endurance Charges on Hit
300 25% chance to Steal Power, Frenzy, and Endurance Charges on Hit
200 75% reduced Endurance, Frenzy and Power Charge Duration
Gain a Power, Frenzy or Endurance Charge on Kill
400 50% reduced Frenzy Charge Duration
Gain a Frenzy Charge on Kill
400 50% reduced Power Charge Duration
Gain a Power Charge on Kill
400 50% reduced Endurance Charge Duration
Gain an Endurance Charge on Kill
300 -2 to Maximum Endurance Charges
+2 to Minimum Frenzy Charges
300 +2 to Minimum Endurance Charges
-2 to Maximum Frenzy Charges
300 +2 to Minimum Endurance Charges
+2 to Minimum Frenzy Charges
150 +2 to Minimum Endurance, Frenzy and Power Charges
-1 to Maximum Endurance, Frenzy and Power Charges
500 -2 to Maximum Endurance Charges
+2 to Maximum Frenzy Charges
500 -2 to Maximum Endurance Charges
-2 to Maximum Frenzy Charges
500 +2 to Maximum Endurance Charges
-2 to Maximum Frenzy Charges
150 6% increased Movement Speed per Frenzy Charge
-1 to Maximum Frenzy Charges
150 -1 to Maximum Power Charges
6% increased Cooldown Recovery Rate per Power Charge
150 -1 to Maximum Endurance Charges
12% increased Area of Effect per Endurance Charge
150 25% increased Damage per Endurance, Frenzy or Power Charge
-1 to Maximum Endurance, Frenzy and Power Charges
500 Rampage
150 Herald of Agony has 50% increased Buff Effect
Herald of Agony has 50% increased Reservation
150 Herald of Agony has 70% increased Buff Effect
Herald of Agony has 50% increased Reservation
150 Herald of Agony has 90% increased Buff Effect
Herald of Agony has 50% increased Reservation
150 Herald of Ash has 50% increased Reservation
Herald of Ash has 50% increased Buff Effect
150 Herald of Ash has 50% increased Reservation
Herald of Ash has 70% increased Buff Effect
150 Herald of Ash has 50% increased Reservation
Herald of Ash has 90% increased Buff Effect
150 Herald of Ice has 50% increased Reservation
Herald of Ice has 50% increased Buff Effect
150 Herald of Ice has 50% increased Reservation
Herald of Ice has 70% increased Buff Effect
150 Herald of Ice has 50% increased Reservation
Herald of Ice has 90% increased Buff Effect
150 Herald of Purity has 50% increased Buff Effect
Herald of Purity has 50% increased Reservation
150 Herald of Purity has 70% increased Buff Effect
Herald of Purity has 50% increased Reservation
150 Herald of Purity has 90% increased Buff Effect
Herald of Purity has 50% increased Reservation
150 Herald of Thunder has 50% increased Reservation
Herald of Thunder has 50% increased Buff Effect
150 Herald of Thunder has 50% increased Reservation
Herald of Thunder has 70% increased Buff Effect
150 Herald of Thunder has 50% increased Reservation
Herald of Thunder has 90% increased Buff Effect
150 Anger has 40% increased Aura Effect
Anger has 50% increased Reservation
150 Anger has 50% increased Aura Effect
Anger has 50% increased Reservation
150 Anger has 60% increased Aura Effect
Anger has 50% increased Reservation
150 Wrath has 40% increased Aura Effect
Wrath has 50% increased Reservation
150 Wrath has 50% increased Aura Effect
Wrath has 50% increased Reservation
150 Wrath has 60% increased Aura Effect
Wrath has 50% increased Reservation
150 Hatred has 40% increased Aura Effect
Hatred has 50% increased Reservation
150 Hatred has 50% increased Aura Effect
Hatred has 50% increased Reservation
150 Hatred has 60% increased Aura Effect
Hatred has 50% increased Reservation
150 Zealotry has 40% increased Aura Effect
Zealotry has 50% increased Reservation
150 Zealotry has 50% increased Aura Effect
Zealotry has 50% increased Reservation
150 Zealotry has 60% increased Aura Effect
Zealotry has 50% increased Reservation
150 Pride has 40% increased Aura Effect
Pride has 50% increased Reservation
150 Pride has 50% increased Aura Effect
Pride has 50% increased Reservation
150 Pride has 60% increased Aura Effect
Pride has 50% increased Reservation
150 Malevolence has 40% increased Aura Effect
Malevolence has 50% increased Reservation
150 Malevolence has 50% increased Aura Effect
Malevolence has 50% increased Reservation
150 Malevolence has 60% increased Aura Effect
Malevolence has 50% increased Reservation
150 Haste has 40% increased Aura Effect
Haste has 50% increased Reservation
150 Haste has 50% increased Aura Effect
Haste has 50% increased Reservation
150 Haste has 60% increased Aura Effect
Haste has 50% increased Reservation
150 Precision has 40% increased Aura Effect
Precision has 50% increased Reservation
150 Precision has 50% increased Aura Effect
Precision has 50% increased Reservation
150 Precision has 60% increased Aura Effect
Precision has 50% increased Reservation
150 Banner Skills have 40% increased Aura Effect
50% increased Reservation of Banner Skills
150 Banner Skills have 50% increased Aura Effect
50% increased Reservation of Banner Skills
150 Banner Skills have 60% increased Aura Effect
50% increased Reservation of Banner Skills
100 Socketed Gems are Supported by Level 10 Mana Leech
100 Socketed Gems are supported by Level 15 Additional Accuracy
100 Socketed Gems are Supported by Level 25 Arrogance
100 Socketed Gems are supported by Level 10 Fork
100 Socketed Gems are Supported by Level 10 Chance to Poison
100 Socketed Gems are supported by Level 10 Life Leech
100 Socketed Gems are supported by Level 10 Melee Splash
100 Socketed Gems are supported by Level 10 Faster Projectiles
100 Socketed Gems are supported by Level 10 Stun
100 Socketed Gems are Supported by Level 10 Increased Area of Effect
100 Socketed Gems are Supported by Level 10 Knockback
100 Socketed Gems are Supported by Level 10 Lesser Multiple Projectiles
100 Socketed Gems are supported by Level 10 Blind
100 Socketed Gems are supported by Level 10 Chance to Flee
100 Socketed Gems are Supported by Level 10 Item Rarity
100 Socketed Gems are Supported by Level 10 Combustion
100 Socketed Gems are Supported by Level 15 Life Gain On Hit
100 Socketed Gems are Supported by Level 10 Culling Strike
100 Socketed Gems are Supported by Level 10 Point Blank
100 Socketed Gems are Supported by Level 10 Iron Grip
100 Socketed Gems are Supported by Level 10 Chain
500 Socketed Gems are Supported by Level 3 Empower
100 Socketed Gems are Supported by Level 10 Slower Projectiles
100 Socketed Gems are Supported by Level 10 Less Duration
500 Socketed Gems are Supported by Level 3 Enhance
500 Socketed Gems are Supported by Level 3 Enlighten
100 Socketed Gems are Supported by Level 10 Physical To Lightning
100 Socketed Gems are Supported by Level 10 Advanced Traps
100 Socketed Gems are Supported by Level 10 Ignite Proliferation
100 Socketed Gems are Supported by Level 10 Chance To Bleed
100 Socketed Gems are Supported by Level 15 Decay
100 Socketed Gems are Supported by Level 10 Maim
100 Socketed Gems are Supported by Level 10 Momentum
100 Socketed Gems are supported by Level 10 Pierce
100 Socketed Gems are Supported by Level 25 Generosity
100 Socketed Gems are Supported by Level 10 Fortify
100 Socketed Gems are Supported by Level 10 Elemental Proliferation
100 Socketed Gems are Supported by Level 10 Volley
100 Socketed Gems are Supported by Level 10 Ancestral Call
100 Socketed Gems are Supported by Level 10 Withering Touch
100 Socketed Gems are Supported by Level 10 Energy Leech
100 Socketed Gems are Supported by Level 10 Impale
100 Socketed Gems are Supported by Level 10 Rage
100 Socketed Gems are Supported by Level 10 Swift Assembly
100 Socketed Gems are Supported by Level 25 Second Wind
100 Socketed Gems are Supported by Level 25 Urgent Orders
100 Socketed Gems are Supported by Level 10 Lifetap
100 Socketed Gems are Supported by Level 10 Behead
100 Socketed Gems are Supported by Level 25 Divine Blessing
100 Socketed Gems are Supported by Level 25 Eternal Blessing
100 Socketed Gems are Supported by Level 10 Overcharge
25 Socketed Gems are Supported by Level 10 Mana Leech
25 Socketed Gems are supported by Level 15 Additional Accuracy
25 Socketed Gems are Supported by Level 25 Arrogance
25 Socketed Gems are supported by Level 10 Fork
25 Socketed Gems are Supported by Level 10 Chance to Poison
25 Socketed Gems are supported by Level 10 Life Leech
25 Socketed Gems are supported by Level 10 Melee Splash
25 Socketed Gems are supported by Level 10 Faster Projectiles
25 Socketed Gems are supported by Level 10 Stun
25 Socketed Gems are Supported by Level 10 Increased Area of Effect
25 Socketed Gems are Supported by Level 10 Knockback
25 Socketed Gems are Supported by Level 10 Lesser Multiple Projectiles
25 Socketed Gems are supported by Level 10 Blind
25 Socketed Gems are supported by Level 10 Chance to Flee
25 Socketed Gems are Supported by Level 10 Combustion
25 Socketed Gems are Supported by Level 15 Life Gain On Hit
25 Socketed Gems are Supported by Level 10 Culling Strike
25 Socketed Gems are Supported by Level 10 Point Blank
25 Socketed Gems are Supported by Level 10 Iron Grip
25 Socketed Gems are Supported by Level 10 Chain
125 Socketed Gems are Supported by Level 3 Empower
25 Socketed Gems are Supported by Level 10 Slower Projectiles
25 Socketed Gems are Supported by Level 10 Less Duration
125 Socketed Gems are Supported by Level 3 Enhance
125 Socketed Gems are Supported by Level 3 Enlighten
25 Socketed Gems are Supported by Level 10 Physical To Lightning
25 Socketed Gems are Supported by Level 10 Advanced Traps
25 Socketed Gems are Supported by Level 10 Ignite Proliferation
25 Socketed Gems are Supported by Level 10 Chance To Bleed
25 Socketed Gems are Supported by Level 15 Decay
25 Socketed Gems are Supported by Level 10 Maim
25 Socketed Gems are Supported by Level 10 Momentum
25 Socketed Gems are supported by Level 10 Pierce
25 Socketed Gems are Supported by Level 25 Generosity
25 Socketed Gems are Supported by Level 10 Fortify
25 Socketed Gems are Supported by Level 10 Elemental Proliferation
25 Socketed Gems are Supported by Level 10 Volley
25 Socketed Gems are Supported by Level 10 Ancestral Call
25 Socketed Gems are Supported by Level 10 Withering Touch
25 Socketed Gems are Supported by Level 10 Energy Leech
25 Socketed Gems are Supported by Level 10 Impale
25 Socketed Gems are Supported by Level 10 Rage
25 Socketed Gems are Supported by Level 10 Swift Assembly
25 Socketed Gems are Supported by Level 25 Second Wind
25 Socketed Gems are Supported by Level 25 Urgent Orders
25 Socketed Gems are Supported by Level 10 Lifetap
25 Socketed Gems are Supported by Level 10 Behead
25 Socketed Gems are Supported by Level 25 Divine Blessing
25 Socketed Gems are Supported by Level 25 Eternal Blessing
25 Socketed Gems are Supported by Level 10 Overcharge
100 Item sells for an additional Unique of this Base Type
750 Item sells for an additional Magmatic Ore
100 Item sells for 40 additional Orbs of Scouring
120 Item sells for 40 additional Chaos Orbs
67 Item sells for 30 additional Orbs of Regret
30 Item sells for 20 additional Regal Orbs
67 Item sells for 30 additional Vaal Orbs
27 Item sells for 30 additional Gemcutter’s Prisms
40 Item sells for 20 additional Blessed Orbs
70 Item sells for 30 additional Awakened Sextant
14 Item sells for 3 additional Orbs of Annulment
34 Item sells for 3 additional Exalted Orbs
34 Item sells for 3 additional Divine Orbs
2 Item sells for 3 additional Sacred Orbs
134 Item sells for an additional Crystalline Geode

Depth 5

Weight Passive
1000 Trigger Level 20 Summon Spectral Wolf on Critical Strike with Cleave or Reave
1000 Trigger Level 20 Stance Swap when you Attack with Perforate or Lacerate
1000 Trigger Level 20 Bone Corpses when you Stun an Enemy with Heavy Strike or Boneshatter
500 Trigger a Socketed Spell every second while Channelling Blade Flurry or Charged Dash
500 Always inflict Scorch, Brittle and Sapped with Elemental Hit and Wild Strike Hits
Cannot Ignite, Chill, Freeze or Shock
500 Barrage and Frenzy have 40% increased Critical Strike Chance per Endurance Charge
1000 All Damage from Lightning Strike and Frost Blades Hits can Ignite
25% chance for Ignites inflicted with Lightning Strike or Frost Blades to deal 100% more Damage
250 Increases and Reductions to Minion Damage also affect Dominating Blow and Absolution at 150% of their value
1000 Vaal Volcanic Fissure and Vaal Molten Strike have 80% reduced Soul Gain Prevention Duration
1000 Killing Blows from Smite and Static Strike Consume corpses to Recover 5% of Life
1000 Flicker Strike and Vigilant Strike’s Cooldown can be bypassed by Power Charges instead of Frenzy or Endurance Charges
1000 Gain Soul Eater for 20 seconds on Killing Blow against Rare and Unique Enemies with Double Strike or Dual Strike
500 Enemies Frozen by Ice Crash or Glacial Hammer become Covered in Frost for 4 seconds as they Unfreeze
1000 Killing Blows with Earthquake and Earthshatter Shatter Enemies as though Frozen
1000 Poisons inflicted by Sunder or Ground Slam on non-Poisoned Enemies deal 600% increased Damage
1000 Tectonic Slam and Infernal Blow deal 1% increased Attack Damage per 450 Armour
1000 Enemies in your Rage Vortex or Bladestorms are Hindered and Unnerved
1000 Knockback direction is reversed with Cyclone and Sweep
Knock Enemies Back on hit with Cyclone and Sweep
1000 Recover 2% of Energy Shield per Steel Shard Consumed
1000 Each Projectile from Spectral Helix or Spectral Throw has
between 75% more and 75% less Projectile Speed at random
1000 Consecrated Path and Purifying Flame create Profane Ground instead of Consecrated Ground
100% of Consecrated Path and Purifying Flame Fire Damage Converted to Chaos Damage
1000 100% more Frozen Legion and General’s Cry Cooldown Recovery Rate
Frozen Sweep deals 30% less Damage
1000 40% of Damage Dealt by Ancestor Totems Leeched to you as Energy Shield
200 Crucible Passives that sell for items sell for twice as much

2H Maces

Depth 1

Weight Passive
250 Adds 11 to 25 Physical Damage
6% reduced Attack Speed
125 Adds 14 to 33 Physical Damage
6% reduced Attack Speed
1000 Adds 4 to 9 Physical Damage
1000 Adds 6 to 11 Physical Damage
1000 Adds 7 to 16 Physical Damage
500 Adds 8 to 19 Physical Damage
250 Adds 11 to 26 Physical Damage
100 Adds 2 to 6 Physical Damage
25% of Physical Damage Converted to Fire Damage
100 Adds 3 to 8 Physical Damage
25% of Physical Damage Converted to Fire Damage
100 Adds 3 to 10 Physical Damage
25% of Physical Damage Converted to Fire Damage
50 Adds 5 to 13 Physical Damage
25% of Physical Damage Converted to Fire Damage
25 Adds 6 to 15 Physical Damage
25% of Physical Damage Converted to Fire Damage
100 Adds 2 to 6 Physical Damage
25% of Physical Damage Converted to Cold Damage
100 Adds 3 to 8 Physical Damage
25% of Physical Damage Converted to Cold Damage
100 Adds 3 to 10 Physical Damage
25% of Physical Damage Converted to Cold Damage
50 Adds 5 to 13 Physical Damage
25% of Physical Damage Converted to Cold Damage
25 Adds 6 to 15 Physical Damage
25% of Physical Damage Converted to Cold Damage
100 Adds 2 to 6 Physical Damage
25% of Physical Damage Converted to Lightning Damage
100 Adds 3 to 8 Physical Damage
25% of Physical Damage Converted to Lightning Damage
100 Adds 3 to 10 Physical Damage
25% of Physical Damage Converted to Lightning Damage
50 Adds 5 to 13 Physical Damage
25% of Physical Damage Converted to Lightning Damage
25 Adds 6 to 15 Physical Damage
25% of Physical Damage Converted to Lightning Damage
50 Adds 2 to 6 Physical Damage
25% of Physical Damage Converted to Chaos Damage
50 Adds 3 to 8 Physical Damage
25% of Physical Damage Converted to Chaos Damage
50 Adds 3 to 10 Physical Damage
25% of Physical Damage Converted to Chaos Damage
25 Adds 5 to 13 Physical Damage
25% of Physical Damage Converted to Chaos Damage
12 Adds 6 to 15 Physical Damage
25% of Physical Damage Converted to Chaos Damage
50 Adds 2 to 6 Physical Damage
35% of Physical Damage converted to a random Element
50 Adds 3 to 8 Physical Damage
35% of Physical Damage converted to a random Element
50 Adds 3 to 10 Physical Damage
35% of Physical Damage converted to a random Element
25 Adds 5 to 13 Physical Damage
35% of Physical Damage converted to a random Element
12 Adds 6 to 15 Physical Damage
35% of Physical Damage converted to a random Element
250 Adds 2 to 6 Physical Damage
15% chance to cause Bleeding on Hit
250 Adds 3 to 8 Physical Damage
15% chance to cause Bleeding on Hit
250 Adds 3 to 10 Physical Damage
15% chance to cause Bleeding on Hit
125 Adds 5 to 13 Physical Damage
15% chance to cause Bleeding on Hit
63 Adds 6 to 15 Physical Damage
15% chance to cause Bleeding on Hit
250 Adds 2 to 6 Physical Damage
15% chance to Impale Enemies on Hit with Attacks
250 Adds 3 to 8 Physical Damage
15% chance to Impale Enemies on Hit with Attacks
250 Adds 3 to 10 Physical Damage
15% chance to Impale Enemies on Hit with Attacks
125 Adds 5 to 13 Physical Damage
15% chance to Impale Enemies on Hit with Attacks
63 Adds 6 to 15 Physical Damage
15% chance to Impale Enemies on Hit with Attacks
250 Adds 52 to 77 Fire Damage
6% reduced Attack Speed
125 Adds 102 to 153 Fire Damage
6% reduced Attack Speed
1000 Adds 8 to 10 Fire Damage
1000 Adds 13 to 19 Fire Damage
1000 Adds 24 to 35 Fire Damage
500 Adds 39 to 61 Fire Damage
250 Adds 78 to 118 Fire Damage
250 Adds 4 to 9 Fire Damage
20% chance to Ignite
250 Adds 7 to 11 Fire Damage
20% chance to Ignite
250 Adds 13 to 22 Fire Damage
20% chance to Ignite
125 Adds 23 to 36 Fire Damage
20% chance to Ignite
63 Adds 48 to 71 Fire Damage
20% chance to Ignite
250 25% increased Implicit Modifier magnitudes
Adds 4 to 9 Fire Damage
250 25% increased Implicit Modifier magnitudes
Adds 7 to 11 Fire Damage
250 25% increased Implicit Modifier magnitudes
Adds 13 to 22 Fire Damage
125 25% increased Implicit Modifier magnitudes
Adds 23 to 36 Fire Damage
63 25% increased Implicit Modifier magnitudes
Adds 48 to 71 Fire Damage
250 Adds 47 to 73 Cold Damage
Your Cold Damage cannot Chill
125 Adds 95 to 144 Cold Damage
Your Cold Damage cannot Chill
1000 Adds 5 to 10 Cold Damage
1000 Adds 10 to 17 Cold Damage
1000 Adds 21 to 34 Cold Damage
500 Adds 37 to 55 Cold Damage
250 Adds 74 to 111 Cold Damage
250 Adds 4 to 6 Cold Damage
20% chance to Freeze
250 Adds 7 to 11 Cold Damage
20% chance to Freeze
250 Adds 13 to 21 Cold Damage
20% chance to Freeze
125 Adds 23 to 35 Cold Damage
20% chance to Freeze
63 Adds 45 to 66 Cold Damage
20% chance to Freeze
250 Adds 4 to 6 Cold Damage
4% increased Attack Speed
250 Adds 7 to 11 Cold Damage
4% increased Attack Speed
250 Adds 13 to 21 Cold Damage
4% increased Attack Speed
125 Adds 23 to 35 Cold Damage
4% increased Attack Speed
63 Adds 45 to 66 Cold Damage
4% increased Attack Speed
250 Adds 6 to 124 Lightning Damage
6% increased Lightning Damage taken
125 Adds 13 to 242 Lightning Damage
6% increased Lightning Damage taken
1000 Adds 1 to 16 Lightning Damage
1000 Adds 1 to 29 Lightning Damage
1000 Adds 3 to 58 Lightning Damage
500 Adds 4 to 94 Lightning Damage
250 Adds 10 to 186 Lightning Damage
250 Adds 1 to 10 Lightning Damage
20% chance to Shock
250 Adds 1 to 19 Lightning Damage
20% chance to Shock
250 Adds 3 to 34 Lightning Damage
20% chance to Shock
125 Adds 4 to 58 Lightning Damage
20% chance to Shock
63 Adds 6 to 112 Lightning Damage
20% chance to Shock
250 Adds 1 to 10 Lightning Damage
10% increased Critical Strike Chance
250 Adds 1 to 19 Lightning Damage
10% increased Critical Strike Chance
250 Adds 3 to 34 Lightning Damage
10% increased Critical Strike Chance
125 Adds 4 to 58 Lightning Damage
10% increased Critical Strike Chance
63 Adds 6 to 112 Lightning Damage
10% increased Critical Strike Chance
125 Adds 34 to 51 Chaos Damage
7% reduced maximum Life
63 Adds 66 to 99 Chaos Damage
7% reduced maximum Life
500 Adds 4 to 6 Chaos Damage
500 Adds 7 to 13 Chaos Damage
500 Adds 15 to 24 Chaos Damage
250 Adds 26 to 39 Chaos Damage
125 Adds 50 to 77 Chaos Damage
125 Adds 1 to 5 Chaos Damage
15% chance to Poison on Hit
125 Adds 5 to 8 Chaos Damage
15% chance to Poison on Hit
125 Adds 9 to 14 Chaos Damage
15% chance to Poison on Hit
63 Adds 15 to 24 Chaos Damage
15% chance to Poison on Hit
31 Adds 31 to 46 Chaos Damage
15% chance to Poison on Hit
125 Adds 1 to 5 Chaos Damage
20% increased Effect of Withered
125 Adds 5 to 8 Chaos Damage
20% increased Effect of Withered
125 Adds 9 to 14 Chaos Damage
20% increased Effect of Withered
63 Adds 15 to 24 Chaos Damage
20% increased Effect of Withered
31 Adds 31 to 46 Chaos Damage
20% increased Effect of Withered
500 Adds 10 to 17 Fire Damage
Adds 10 to 17 Cold Damage
250 Adds 17 to 26 Fire Damage
Adds 17 to 26 Cold Damage
125 Adds 34 to 49 Fire Damage
Adds 34 to 49 Cold Damage
125 Adds 7 to 11 Fire Damage
Adds 7 to 11 Cold Damage
63 Adds 12 to 20 Fire Damage
Adds 12 to 20 Cold Damage
31 Adds 24 to 35 Fire Damage
Adds 24 to 35 Cold Damage
125 Adds 7 to 10 Fire Damage
Adds 7 to 10 Cold Damage
63 Adds 9 to 17 Fire Damage
Adds 9 to 17 Cold Damage
31 Adds 20 to 29 Fire Damage
Adds 20 to 29 Cold Damage
63 56% increased Damage over Time
16% reduced Life Recovery rate
31 68% increased Damage over Time
16% reduced Life Recovery rate
250 16% increased Damage over Time
250 24% increased Damage over Time
250 32% increased Damage over Time
125 40% increased Damage over Time
63 48% increased Damage over Time
125 11% increased Damage over Time
10% increased Skill Effect Duration
125 16% increased Damage over Time
10% increased Skill Effect Duration
125 21% increased Damage over Time
10% increased Skill Effect Duration
63 26% increased Damage over Time
10% increased Skill Effect Duration
31 32% increased Damage over Time
10% increased Skill Effect Duration
125 11% increased Damage over Time
25% reduced Duration of Ailments on You
125 16% increased Damage over Time
25% reduced Duration of Ailments on You
125 21% increased Damage over Time
25% reduced Duration of Ailments on You
63 26% increased Damage over Time
25% reduced Duration of Ailments on You
31 32% increased Damage over Time
25% reduced Duration of Ailments on You
1000 +1 to Level of Socketed Melee Gems
500 +1 to Level of Socketed Strength Gems
1000 Adds 2 to 4 Fire Damage to Attacks with this Weapon per 10 Strength
250 Adds 3 to 5 Chaos Damage to Attacks with this Weapon per 10 of your lowest Attribute
500 40% increased Global Damage
20% increased Cost of Skills
500 50% increased Global Damage
20% increased Cost of Skills
250 60% increased Global Damage
20% increased Cost of Skills
1000 20% increased Global Damage
1000 30% increased Global Damage
500 40% increased Global Damage
500 6% increased Attributes
15% increased Global Damage
500 6% increased Attributes
20% increased Global Damage
250 6% increased Attributes
25% increased Global Damage

Depth 2

Weight Passive
250 +4% to Critical Strike Chance
Your Critical Strikes do not deal extra Damage
250 +5% to Critical Strike Chance
Your Critical Strikes do not deal extra Damage
250 +6% to Critical Strike Chance
Your Critical Strikes do not deal extra Damage
250 +60% to Global Critical Strike Multiplier
-3% to Critical Strike Chance
250 +80% to Global Critical Strike Multiplier
-3% to Critical Strike Chance
250 +100% to Global Critical Strike Multiplier
-3% to Critical Strike Chance
1000 +0.4% to Critical Strike Chance
1000 +0.6% to Critical Strike Chance
1000 +0.8% to Critical Strike Chance
500 15% reduced Attack Speed
+0.9% to Critical Strike Chance
500 15% reduced Attack Speed
+1.2% to Critical Strike Chance
500 15% reduced Attack Speed
+1.5% to Critical Strike Chance
500 +0.9% to Critical Strike Chance
-500 to Accuracy Rating
500 +1.2% to Critical Strike Chance
-500 to Accuracy Rating
500 +1.5% to Critical Strike Chance
-500 to Accuracy Rating
500 30% increased Attack Speed
20% less Global Damage
500 35% increased Attack Speed
20% less Global Damage
500 40% increased Attack Speed
20% less Global Damage
1000 8% increased Attack Speed
1000 9% increased Attack Speed
1000 10% increased Attack Speed
250 4% increased Attack Speed
6% chance to gain Onslaught for 4 seconds on Kill
250 5% increased Attack Speed
6% chance to gain Onslaught for 4 seconds on Kill
250 6% increased Attack Speed
6% chance to gain Onslaught for 4 seconds on Kill
250 4% increased Attack Speed
6% chance to gain a Frenzy Charge on Kill
250 5% increased Attack Speed
6% chance to gain a Frenzy Charge on Kill
250 6% increased Attack Speed
6% chance to gain a Frenzy Charge on Kill
500 25% reduced Attack Speed
Attacks with this Weapon have 20% chance to deal Double Damage
500 25% reduced Attack Speed
Attacks with this Weapon have 25% chance to deal Double Damage
500 25% reduced Attack Speed
Attacks with this Weapon have 30% chance to deal Double Damage
625 50% reduced Attack Speed
Hits can’t be Evaded
625 -5% to Critical Strike Chance
Hits can’t be Evaded
500 +150 to Accuracy Rating
500 +250 to Accuracy Rating
500 +350 to Accuracy Rating
250 10% increased Dexterity
+80 to Accuracy Rating
250 10% increased Dexterity
+160 to Accuracy Rating
250 10% increased Dexterity
+240 to Accuracy Rating
250 30% increased Evasion Rating
+80 to Accuracy Rating
250 30% increased Evasion Rating
+160 to Accuracy Rating
250 30% increased Evasion Rating
+240 to Accuracy Rating
40 Resolute Technique
40 Blood Magic
40 Iron Grip
40 Vaal Pact
40 Avatar of Fire
40 Ancestral Bond
40 Crimson Dance
40 Glancing Blows
40 Call to Arms
40 The Impaler
40 Versatile Combatant
40 Unwavering Stance
40 Imbalanced Guard
40 Eternal Youth
100 -0.5% to Critical Strike Chance
Allocates Pain Forger
100 Allocates Ribcage Crusher
100 Allocates Spinecruncher
100 Allocates Skull Cracking
100 Allocates Bone Breaker
100 Allocates Blacksmith’s Clout
100 Allocates Galvanic Hammer
100 Allocates Pain Forger
500 +8% to Quality
500 +12% to Quality
500 +16% to Quality

Depth 3

Weight Passive
250 +24% to Fire Damage over Time Multiplier
-30% to Fire Resistance
250 +32% to Fire Damage over Time Multiplier
-30% to Fire Resistance
250 +24% to Chaos Damage over Time Multiplier
-30% to Chaos Resistance
250 +32% to Chaos Damage over Time Multiplier
-30% to Chaos Resistance
250 +24% to Physical Damage over Time Multiplier
Hits against you Overwhelm 12% of Physical Damage Reduction
250 +32% to Physical Damage over Time Multiplier
Hits against you Overwhelm 12% of Physical Damage Reduction
500 -8% to all Elemental Resistances
Attacks with this Weapon Penetrate 8% Elemental Resistances
500 -8% to all Elemental Resistances
Attacks with this Weapon Penetrate 10% Elemental Resistances
250 -13% to Chaos Resistance
Attacks with this Weapon Penetrate 8% Chaos Resistance
250 -13% to Chaos Resistance
Attacks with this Weapon Penetrate 10% Chaos Resistance
400 20% reduced Area of Effect
50% increased Area of Effect if you’ve Killed at least 5 Enemies Recently
400 20% reduced Area of Effect
60% increased Area of Effect if you’ve Killed at least 5 Enemies Recently
400 32% increased Area of Effect
20% reduced Area of Effect if you’ve Killed Recently
400 40% increased Area of Effect
20% reduced Area of Effect if you’ve Killed Recently
50 40% increased Chaining range
50 60% increased Chaining range
75 Projectiles Pierce an additional Target
75 Projectiles Pierce 2 additional Targets
50 Projectiles have 50% chance for an additional Projectile when Forking
50 Projectiles have 75% chance for an additional Projectile when Forking
250 30% increased Effect of your Marks
200% increased Mana Cost of Mark Skills
250 40% increased Effect of your Marks
200% increased Mana Cost of Mark Skills
250 20% reduced Effect of your Marks
12% chance to gain a Frenzy Charge when you Hit your Marked Enemy
250 20% reduced Effect of your Marks
20% chance to gain a Frenzy Charge when you Hit your Marked Enemy
250 15% reduced Accuracy Rating against Marked Enemy
Culling Strike against Marked Enemy
750 +2 to Weapon Range
750 +3 to Weapon Range
500 60% increased total Recovery per second from Life Leech
1% of Attack Damage Leeched as Life
500 60% increased total Recovery per second from Life Leech
1.6% of Attack Damage Leeched as Life
500 60% increased total Recovery per second from Mana Leech
1% of Attack Damage Leeched as Mana
500 60% increased total Recovery per second from Mana Leech
1.6% of Attack Damage Leeched as Mana
500 10% reduced Movement Speed
40% increased Cooldown Recovery Rate of Travel Skills
500 10% reduced Movement Speed
60% increased Cooldown Recovery Rate of Travel Skills
500 14% increased Movement Speed
Your Travel Skills are Disabled
500 18% increased Movement Speed
Your Travel Skills are Disabled
300 40% increased Effect of Onslaught on you
Buffs on you expire 20% faster
300 50% increased Effect of Onslaught on you
Buffs on you expire 20% faster
300 20% reduced Effect of Onslaught on you
20% chance to gain Onslaught for 4 seconds on Kill
300 20% reduced Effect of Onslaught on you
30% chance to gain Onslaught for 4 seconds on Kill
300 20% chance to gain Unholy Might for 4 seconds on Kill
Buffs on you expire 20% faster
300 30% chance to gain Unholy Might for 4 seconds on Kill
Buffs on you expire 20% faster
500 20% chance to gain Phasing for 4 seconds on Kill
Buffs on you expire 20% faster
500 30% chance to gain Phasing for 4 seconds on Kill
Buffs on you expire 20% faster
750 15% reduced Enemy Stun Threshold with this Weapon
20% chance to gain an Endurance Charge when you Stun an Enemy with a Melee Hit
750 25% reduced Enemy Stun Threshold with this Weapon
20% chance to gain an Endurance Charge when you Stun an Enemy with a Melee Hit
500 30% increased Enemy Stun Threshold
35% chance to double Stun Duration
500 30% increased Enemy Stun Threshold
45% chance to double Stun Duration
300 30% reduced Fortification Duration
Melee Hits which Stun have 30% chance to Fortify
300 30% reduced Fortification Duration
Melee Hits which Stun have 40% chance to Fortify
300 30% increased Skill Effect Duration
20% reduced Cooldown Recovery Rate
300 40% increased Skill Effect Duration
20% reduced Cooldown Recovery Rate
300 10% reduced Skill Effect Duration
20% increased Cooldown Recovery Rate
300 10% reduced Skill Effect Duration
25% increased Cooldown Recovery Rate
300 Flasks applied to you have 10% reduced Effect
80% chance to gain a Flask Charge when you deal a Critical Strike
300 Flasks applied to you have 10% reduced Effect
Gain a Flask Charge when you deal a Critical Strike
300 20% reduced Flask Charges gained
Flasks applied to you have 12% increased Effect
300 20% reduced Flask Charges gained
Flasks applied to you have 15% increased Effect
250 60% reduced Trap Trigger Area of Effect
18% increased Trap Throwing Speed
250 60% reduced Trap Trigger Area of Effect
25% increased Trap Throwing Speed
250 25% reduced Trap Spread
Traps from Skills are thrown randomly around targeted location
250 25% reduced Totem Placement speed
Skills that would Summon a Totem have 50% chance to Summon two Totems instead
250 25% reduced Totem Placement speed
Skills that would Summon a Totem have 70% chance to Summon two Totems instead
250 25% reduced Totem Life
Totems Explode on Death, dealing 400% of their Life as Physical Damage
250 25% reduced Totem Life
Totems Explode on Death, dealing 600% of their Life as Physical Damage
300 30% increased Effect of Chill on you
Unaffected by Chill while Channelling
300 30% increased Effect of Shock on you
Unaffected by Shock while Channelling
250 35% increased Warcry Buff Effect
Warcry Skills have 30% reduced Area of Effect
250 50% increased Warcry Buff Effect
Warcry Skills have 30% reduced Area of Effect
250 50% reduced Damage
40% increased Damage for each time you’ve Warcried Recently
250 50% reduced Damage
60% increased Damage for each time you’ve Warcried Recently
250 12% chance to Scorch Enemies
Cannot inflict Ignite
250 20% chance to Scorch Enemies
Cannot inflict Ignite
250 12% chance to inflict Brittle
Cannot inflict Freeze or Chill
250 20% chance to inflict Brittle
Cannot inflict Freeze or Chill
250 12% chance to Sap Enemies
Cannot inflict Shock
250 20% chance to Sap Enemies
Cannot inflict Shock
300 Inflict Fire Exposure on Hit
25% chance to be inflicted with Fire Exposure when you take Fire Damage from a Hit
300 Inflict Cold Exposure on Hit
25% chance to be inflicted with Cold Exposure when you take Cold Damage from a Hit
300 Inflict Lightning Exposure on Hit
25% chance to be inflicted with Lightning Exposure when you take Lightning Damage from a Hit
300 Inflict Fire, Cold, and Lightning Exposure on Hit
25% chance to be inflicted with a random Exposure when you take Elemental Damage from a Hit
150 10% chance to inflict Withered for 2 seconds on Hit
50% chance to be Withered for 2 seconds when you take Chaos Damage from a Hit
150 15% chance to inflict Withered for 2 seconds on Hit
50% chance to be Withered for 2 seconds when you take Chaos Damage from a Hit
500 Overwhelm 24% Physical Damage Reduction
Hits against you Overwhelm 10% of Physical Damage Reduction
500 Overwhelm 32% Physical Damage Reduction
Hits against you Overwhelm 10% of Physical Damage Reduction
300 60% increased Stun Duration on Enemies
30% increased Stun Duration on you
300 80% increased Stun Duration on Enemies
40% increased Stun Duration on you
300 35% increased Freeze Duration on Enemies
30% increased Freeze Duration on you
300 50% increased Freeze Duration on Enemies
40% increased Freeze Duration on you
300 35% increased Ignite Duration on Enemies
30% increased Ignite Duration on you
300 50% increased Ignite Duration on Enemies
40% increased Ignite Duration on you
300 35% increased Bleeding Duration
30% increased Bleed Duration on you
300 50% increased Bleeding Duration
40% increased Bleed Duration on you
300 18% increased Poison Duration
30% increased Poison Duration on you
300 24% increased Poison Duration
40% increased Poison Duration on you
300 30% increased Effect of Chill on you
60% increased Effect of Chill
300 40% increased Effect of Chill on you
80% increased Effect of Chill
300 60% increased Effect of Shock
30% increased Effect of Shock on you
300 80% increased Effect of Shock
40% increased Effect of Shock on you
300 18% increased Impale Effect
Attack Hits against you have 30% chance to Impale
300 24% increased Impale Effect
Attack Hits against you have 40% chance to Impale
1000 20% reduced Attribute Requirements
1000 30% reduced Attribute Requirements
500 +90 to Dexterity
Gain no inherent bonuses from Dexterity
500 +120 to Dexterity
Gain no inherent bonuses from Dexterity
500 +90 to Intelligence
Gain no inherent bonuses from Intelligence
500 +120 to Intelligence
Gain no inherent bonuses from Intelligence
200 +90 to Strength
Gain no inherent bonuses from Strength
200 +120 to Strength
Gain no inherent bonuses from Strength
500 6% increased Dexterity
6% increased Intelligence
500 10% increased Dexterity
10% increased Intelligence
500 6% increased Strength
6% increased Dexterity
500 10% increased Strength
10% increased Dexterity
500 6% increased Strength
6% increased Intelligence
500 10% increased Strength
10% increased Intelligence
500 14% increased Movement Speed if Dexterity is below 100
500 20% increased Movement Speed if Dexterity is below 100
500 24% increased Area of Effect if Intelligence is below 100
500 32% increased Area of Effect if Intelligence is below 100
200 6% chance to deal Double Damage if Strength is below 100
200 10% chance to deal Double Damage if Strength is below 100
200 12% chance to deal Double Damage if Strength is below 100
200 16% chance to deal Double Damage if Strength is below 100
300 10% increased Explicit Elemental Damage Modifier magnitudes
300 15% increased Explicit Elemental Damage Modifier magnitudes
300 10% increased Explicit Physical and Chaos Damage Modifier magnitudes
300 15% increased Explicit Physical and Chaos Damage Modifier magnitudes
300 10% increased Explicit Critical Modifier magnitudes
300 15% increased Explicit Critical Modifier magnitudes
300 10% increased Explicit Speed Modifier magnitudes
300 15% increased Explicit Speed Modifier magnitudes
150 10% increased Explicit Attribute Modifier magnitudes
150 15% increased Explicit Attribute Modifier magnitudes
300 100% increased Endurance, Frenzy and Power Charge Duration
300 120% increased Endurance, Frenzy and Power Charge Duration
300 140% increased Endurance, Frenzy and Power Charge Duration
300 15% chance to Steal Power, Frenzy, and Endurance Charges on Hit
300 20% chance to Steal Power, Frenzy, and Endurance Charges on Hit
300 25% chance to Steal Power, Frenzy, and Endurance Charges on Hit
200 75% reduced Endurance, Frenzy and Power Charge Duration
Gain a Power, Frenzy or Endurance Charge on Kill
400 50% reduced Frenzy Charge Duration
Gain a Frenzy Charge on Kill
400 50% reduced Power Charge Duration
Gain a Power Charge on Kill
400 50% reduced Endurance Charge Duration
Gain an Endurance Charge on Kill
300 -2 to Maximum Endurance Charges
+2 to Minimum Frenzy Charges
300 +2 to Minimum Endurance Charges
-2 to Maximum Frenzy Charges
300 +2 to Minimum Endurance Charges
+2 to Minimum Frenzy Charges
150 +2 to Minimum Endurance, Frenzy and Power Charges
-1 to Maximum Endurance, Frenzy and Power Charges
150 Herald of Agony has 50% increased Buff Effect
Herald of Agony has 50% increased Reservation
150 Herald of Agony has 70% increased Buff Effect
Herald of Agony has 50% increased Reservation
150 Herald of Agony has 90% increased Buff Effect
Herald of Agony has 50% increased Reservation
150 Herald of Ash has 50% increased Reservation
Herald of Ash has 50% increased Buff Effect
150 Herald of Ash has 50% increased Reservation
Herald of Ash has 70% increased Buff Effect
150 Herald of Ash has 50% increased Reservation
Herald of Ash has 90% increased Buff Effect
150 Herald of Ice has 50% increased Reservation
Herald of Ice has 50% increased Buff Effect
150 Herald of Ice has 50% increased Reservation
Herald of Ice has 70% increased Buff Effect
150 Herald of Ice has 50% increased Reservation
Herald of Ice has 90% increased Buff Effect
150 Herald of Purity has 50% increased Buff Effect
Herald of Purity has 50% increased Reservation
150 Herald of Purity has 70% increased Buff Effect
Herald of Purity has 50% increased Reservation
150 Herald of Purity has 90% increased Buff Effect
Herald of Purity has 50% increased Reservation
150 Herald of Thunder has 50% increased Reservation
Herald of Thunder has 50% increased Buff Effect
150 Herald of Thunder has 50% increased Reservation
Herald of Thunder has 70% increased Buff Effect
150 Herald of Thunder has 50% increased Reservation
Herald of Thunder has 90% increased Buff Effect
150 Anger has 40% increased Aura Effect
Anger has 50% increased Reservation
150 Anger has 50% increased Aura Effect
Anger has 50% increased Reservation
150 Anger has 60% increased Aura Effect
Anger has 50% increased Reservation
150 Wrath has 40% increased Aura Effect
Wrath has 50% increased Reservation
150 Wrath has 50% increased Aura Effect
Wrath has 50% increased Reservation
150 Wrath has 60% increased Aura Effect
Wrath has 50% increased Reservation
150 Hatred has 40% increased Aura Effect
Hatred has 50% increased Reservation
150 Hatred has 50% increased Aura Effect
Hatred has 50% increased Reservation
150 Hatred has 60% increased Aura Effect
Hatred has 50% increased Reservation
150 Zealotry has 40% increased Aura Effect
Zealotry has 50% increased Reservation
150 Zealotry has 50% increased Aura Effect
Zealotry has 50% increased Reservation
150 Zealotry has 60% increased Aura Effect
Zealotry has 50% increased Reservation
150 Pride has 40% increased Aura Effect
Pride has 50% increased Reservation
150 Pride has 50% increased Aura Effect
Pride has 50% increased Reservation
150 Pride has 60% increased Aura Effect
Pride has 50% increased Reservation
150 Malevolence has 40% increased Aura Effect
Malevolence has 50% increased Reservation
150 Malevolence has 50% increased Aura Effect
Malevolence has 50% increased Reservation
150 Malevolence has 60% increased Aura Effect
Malevolence has 50% increased Reservation
150 Haste has 40% increased Aura Effect
Haste has 50% increased Reservation
150 Haste has 50% increased Aura Effect
Haste has 50% increased Reservation
150 Haste has 60% increased Aura Effect
Haste has 50% increased Reservation
150 Precision has 40% increased Aura Effect
Precision has 50% increased Reservation
150 Precision has 50% increased Aura Effect
Precision has 50% increased Reservation
150 Precision has 60% increased Aura Effect
Precision has 50% increased Reservation
150 Banner Skills have 40% increased Aura Effect
50% increased Reservation of Banner Skills
150 Banner Skills have 50% increased Aura Effect
50% increased Reservation of Banner Skills
150 Banner Skills have 60% increased Aura Effect
50% increased Reservation of Banner Skills
100 Item sells for an additional Unique of this Base Type
750 Item sells for an additional Magmatic Ore
200 Item sells for 20 additional Orbs of Scouring
240 Item sells for 20 additional Chaos Orbs
134 Item sells for 15 additional Orbs of Regret
60 Item sells for 10 additional Regal Orbs
134 Item sells for 15 additional Vaal Orbs
54 Item sells for 15 additional Gemcutter’s Prisms
80 Item sells for 10 additional Blessed Orbs
140 Item sells for 15 additional Awakened Sextant
40 Item sells for an additional Orb of Annulment
100 Item sells for an additional Exalted Orb
100 Item sells for an additional Divine Orb
5 Item sells for an additional Sacred Orb
1250 Item sells for an additional Igneous Geode

Depth 4

Weight Passive
250 +24% to Fire Damage over Time Multiplier
-30% to Fire Resistance
250 +32% to Fire Damage over Time Multiplier
-30% to Fire Resistance
250 +24% to Chaos Damage over Time Multiplier
-30% to Chaos Resistance
250 +32% to Chaos Damage over Time Multiplier
-30% to Chaos Resistance
250 +24% to Physical Damage over Time Multiplier
Hits against you Overwhelm 12% of Physical Damage Reduction
250 +32% to Physical Damage over Time Multiplier
Hits against you Overwhelm 12% of Physical Damage Reduction
500 -8% to all Elemental Resistances
Attacks with this Weapon Penetrate 8% Elemental Resistances
500 -8% to all Elemental Resistances
Attacks with this Weapon Penetrate 10% Elemental Resistances
250 -13% to Chaos Resistance
Attacks with this Weapon Penetrate 8% Chaos Resistance
250 -13% to Chaos Resistance
Attacks with this Weapon Penetrate 10% Chaos Resistance
400 20% reduced Area of Effect
50% increased Area of Effect if you’ve Killed at least 5 Enemies Recently
400 20% reduced Area of Effect
60% increased Area of Effect if you’ve Killed at least 5 Enemies Recently
400 32% increased Area of Effect
20% reduced Area of Effect if you’ve Killed Recently
400 40% increased Area of Effect
20% reduced Area of Effect if you’ve Killed Recently
50 40% increased Chaining range
50 60% increased Chaining range
75 Projectiles Pierce an additional Target
75 Projectiles Pierce 2 additional Targets
50 Projectiles have 50% chance for an additional Projectile when Forking
50 Projectiles have 75% chance for an additional Projectile when Forking
250 30% increased Effect of your Marks
200% increased Mana Cost of Mark Skills
250 40% increased Effect of your Marks
200% increased Mana Cost of Mark Skills
250 20% reduced Effect of your Marks
12% chance to gain a Frenzy Charge when you Hit your Marked Enemy
250 20% reduced Effect of your Marks
20% chance to gain a Frenzy Charge when you Hit your Marked Enemy
250 15% reduced Accuracy Rating against Marked Enemy
Culling Strike against Marked Enemy
750 +2 to Weapon Range
750 +3 to Weapon Range
500 60% increased total Recovery per second from Life Leech
1% of Attack Damage Leeched as Life
500 60% increased total Recovery per second from Life Leech
1.6% of Attack Damage Leeched as Life
500 60% increased total Recovery per second from Mana Leech
1% of Attack Damage Leeched as Mana
500 60% increased total Recovery per second from Mana Leech
1.6% of Attack Damage Leeched as Mana
500 10% reduced Movement Speed
40% increased Cooldown Recovery Rate of Travel Skills
500 10% reduced Movement Speed
60% increased Cooldown Recovery Rate of Travel Skills
500 14% increased Movement Speed
Your Travel Skills are Disabled
500 18% increased Movement Speed
Your Travel Skills are Disabled
300 40% increased Effect of Onslaught on you
Buffs on you expire 20% faster
300 50% increased Effect of Onslaught on you
Buffs on you expire 20% faster
300 20% reduced Effect of Onslaught on you
20% chance to gain Onslaught for 4 seconds on Kill
300 20% reduced Effect of Onslaught on you
30% chance to gain Onslaught for 4 seconds on Kill
300 20% chance to gain Unholy Might for 4 seconds on Kill
Buffs on you expire 20% faster
300 30% chance to gain Unholy Might for 4 seconds on Kill
Buffs on you expire 20% faster
500 20% chance to gain Phasing for 4 seconds on Kill
Buffs on you expire 20% faster
500 30% chance to gain Phasing for 4 seconds on Kill
Buffs on you expire 20% faster
750 15% reduced Enemy Stun Threshold with this Weapon
20% chance to gain an Endurance Charge when you Stun an Enemy with a Melee Hit
750 25% reduced Enemy Stun Threshold with this Weapon
20% chance to gain an Endurance Charge when you Stun an Enemy with a Melee Hit
500 30% increased Enemy Stun Threshold
35% chance to double Stun Duration
500 30% increased Enemy Stun Threshold
45% chance to double Stun Duration
300 30% reduced Fortification Duration
Melee Hits which Stun have 30% chance to Fortify
300 30% reduced Fortification Duration
Melee Hits which Stun have 40% chance to Fortify
300 30% increased Skill Effect Duration
20% reduced Cooldown Recovery Rate
300 40% increased Skill Effect Duration
20% reduced Cooldown Recovery Rate
300 10% reduced Skill Effect Duration
20% increased Cooldown Recovery Rate
300 10% reduced Skill Effect Duration
25% increased Cooldown Recovery Rate
300 Flasks applied to you have 10% reduced Effect
80% chance to gain a Flask Charge when you deal a Critical Strike
300 Flasks applied to you have 10% reduced Effect
Gain a Flask Charge when you deal a Critical Strike
300 20% reduced Flask Charges gained
Flasks applied to you have 12% increased Effect
300 20% reduced Flask Charges gained
Flasks applied to you have 15% increased Effect
250 60% reduced Trap Trigger Area of Effect
18% increased Trap Throwing Speed
250 60% reduced Trap Trigger Area of Effect
25% increased Trap Throwing Speed
250 25% reduced Trap Spread
Traps from Skills are thrown randomly around targeted location
250 25% reduced Totem Placement speed
Skills that would Summon a Totem have 50% chance to Summon two Totems instead
250 25% reduced Totem Placement speed
Skills that would Summon a Totem have 70% chance to Summon two Totems instead
250 25% reduced Totem Life
Totems Explode on Death, dealing 400% of their Life as Physical Damage
250 25% reduced Totem Life
Totems Explode on Death, dealing 600% of their Life as Physical Damage
300 30% increased Effect of Chill on you
Unaffected by Chill while Channelling
300 30% increased Effect of Shock on you
Unaffected by Shock while Channelling
250 35% increased Warcry Buff Effect
Warcry Skills have 30% reduced Area of Effect
250 50% increased Warcry Buff Effect
Warcry Skills have 30% reduced Area of Effect
250 50% reduced Damage
40% increased Damage for each time you’ve Warcried Recently
250 50% reduced Damage
60% increased Damage for each time you’ve Warcried Recently
250 12% chance to Scorch Enemies
Cannot inflict Ignite
250 20% chance to Scorch Enemies
Cannot inflict Ignite
250 12% chance to inflict Brittle
Cannot inflict Freeze or Chill
250 20% chance to inflict Brittle
Cannot inflict Freeze or Chill
250 12% chance to Sap Enemies
Cannot inflict Shock
250 20% chance to Sap Enemies
Cannot inflict Shock
300 Inflict Fire Exposure on Hit
25% chance to be inflicted with Fire Exposure when you take Fire Damage from a Hit
300 Inflict Cold Exposure on Hit
25% chance to be inflicted with Cold Exposure when you take Cold Damage from a Hit
300 Inflict Lightning Exposure on Hit
25% chance to be inflicted with Lightning Exposure when you take Lightning Damage from a Hit
300 Inflict Fire, Cold, and Lightning Exposure on Hit
25% chance to be inflicted with a random Exposure when you take Elemental Damage from a Hit
150 10% chance to inflict Withered for 2 seconds on Hit
50% chance to be Withered for 2 seconds when you take Chaos Damage from a Hit
150 15% chance to inflict Withered for 2 seconds on Hit
50% chance to be Withered for 2 seconds when you take Chaos Damage from a Hit
500 Overwhelm 24% Physical Damage Reduction
Hits against you Overwhelm 10% of Physical Damage Reduction
500 Overwhelm 32% Physical Damage Reduction
Hits against you Overwhelm 10% of Physical Damage Reduction
300 60% increased Stun Duration on Enemies
30% increased Stun Duration on you
300 80% increased Stun Duration on Enemies
40% increased Stun Duration on you
300 35% increased Freeze Duration on Enemies
30% increased Freeze Duration on you
300 50% increased Freeze Duration on Enemies
40% increased Freeze Duration on you
300 35% increased Ignite Duration on Enemies
30% increased Ignite Duration on you
300 50% increased Ignite Duration on Enemies
40% increased Ignite Duration on you
300 35% increased Bleeding Duration
30% increased Bleed Duration on you
300 50% increased Bleeding Duration
40% increased Bleed Duration on you
300 18% increased Poison Duration
30% increased Poison Duration on you
300 24% increased Poison Duration
40% increased Poison Duration on you
300 30% increased Effect of Chill on you
60% increased Effect of Chill
300 40% increased Effect of Chill on you
80% increased Effect of Chill
300 60% increased Effect of Shock
30% increased Effect of Shock on you
300 80% increased Effect of Shock
40% increased Effect of Shock on you
300 18% increased Impale Effect
Attack Hits against you have 30% chance to Impale
300 24% increased Impale Effect
Attack Hits against you have 40% chance to Impale
1000 20% reduced Attribute Requirements
1000 30% reduced Attribute Requirements
500 +90 to Dexterity
Gain no inherent bonuses from Dexterity
500 +120 to Dexterity
Gain no inherent bonuses from Dexterity
500 +90 to Intelligence
Gain no inherent bonuses from Intelligence
500 +120 to Intelligence
Gain no inherent bonuses from Intelligence
200 +90 to Strength
Gain no inherent bonuses from Strength
200 +120 to Strength
Gain no inherent bonuses from Strength
500 6% increased Dexterity
6% increased Intelligence
500 10% increased Dexterity
10% increased Intelligence
500 6% increased Strength
6% increased Dexterity
500 10% increased Strength
10% increased Dexterity
500 6% increased Strength
6% increased Intelligence
500 10% increased Strength
10% increased Intelligence
500 14% increased Movement Speed if Dexterity is below 100
500 20% increased Movement Speed if Dexterity is below 100
500 24% increased Area of Effect if Intelligence is below 100
500 32% increased Area of Effect if Intelligence is below 100
200 6% chance to deal Double Damage if Strength is below 100
200 10% chance to deal Double Damage if Strength is below 100
200 12% chance to deal Double Damage if Strength is below 100
200 16% chance to deal Double Damage if Strength is below 100
300 10% increased Explicit Elemental Damage Modifier magnitudes
300 15% increased Explicit Elemental Damage Modifier magnitudes
300 10% increased Explicit Physical and Chaos Damage Modifier magnitudes
300 15% increased Explicit Physical and Chaos Damage Modifier magnitudes
300 10% increased Explicit Critical Modifier magnitudes
300 15% increased Explicit Critical Modifier magnitudes
300 10% increased Explicit Speed Modifier magnitudes
300 15% increased Explicit Speed Modifier magnitudes
150 10% increased Explicit Attribute Modifier magnitudes
150 15% increased Explicit Attribute Modifier magnitudes
300 100% increased Endurance, Frenzy and Power Charge Duration
300 120% increased Endurance, Frenzy and Power Charge Duration
300 140% increased Endurance, Frenzy and Power Charge Duration
300 15% chance to Steal Power, Frenzy, and Endurance Charges on Hit
300 20% chance to Steal Power, Frenzy, and Endurance Charges on Hit
300 25% chance to Steal Power, Frenzy, and Endurance Charges on Hit
200 75% reduced Endurance, Frenzy and Power Charge Duration
Gain a Power, Frenzy or Endurance Charge on Kill
400 50% reduced Frenzy Charge Duration
Gain a Frenzy Charge on Kill
400 50% reduced Power Charge Duration
Gain a Power Charge on Kill
400 50% reduced Endurance Charge Duration
Gain an Endurance Charge on Kill
300 -2 to Maximum Endurance Charges
+2 to Minimum Frenzy Charges
300 +2 to Minimum Endurance Charges
-2 to Maximum Frenzy Charges
300 +2 to Minimum Endurance Charges
+2 to Minimum Frenzy Charges
150 +2 to Minimum Endurance, Frenzy and Power Charges
-1 to Maximum Endurance, Frenzy and Power Charges
500 -2 to Maximum Endurance Charges
+2 to Maximum Frenzy Charges
500 -2 to Maximum Endurance Charges
-2 to Maximum Frenzy Charges
500 +2 to Maximum Endurance Charges
-2 to Maximum Frenzy Charges
150 6% increased Movement Speed per Frenzy Charge
-1 to Maximum Frenzy Charges
150 -1 to Maximum Power Charges
6% increased Cooldown Recovery Rate per Power Charge
150 -1 to Maximum Endurance Charges
12% increased Area of Effect per Endurance Charge
150 25% increased Damage per Endurance, Frenzy or Power Charge
-1 to Maximum Endurance, Frenzy and Power Charges
500 Rampage
150 Herald of Agony has 50% increased Buff Effect
Herald of Agony has 50% increased Reservation
150 Herald of Agony has 70% increased Buff Effect
Herald of Agony has 50% increased Reservation
150 Herald of Agony has 90% increased Buff Effect
Herald of Agony has 50% increased Reservation
150 Herald of Ash has 50% increased Reservation
Herald of Ash has 50% increased Buff Effect
150 Herald of Ash has 50% increased Reservation
Herald of Ash has 70% increased Buff Effect
150 Herald of Ash has 50% increased Reservation
Herald of Ash has 90% increased Buff Effect
150 Herald of Ice has 50% increased Reservation
Herald of Ice has 50% increased Buff Effect
150 Herald of Ice has 50% increased Reservation
Herald of Ice has 70% increased Buff Effect
150 Herald of Ice has 50% increased Reservation
Herald of Ice has 90% increased Buff Effect
150 Herald of Purity has 50% increased Buff Effect
Herald of Purity has 50% increased Reservation
150 Herald of Purity has 70% increased Buff Effect
Herald of Purity has 50% increased Reservation
150 Herald of Purity has 90% increased Buff Effect
Herald of Purity has 50% increased Reservation
150 Herald of Thunder has 50% increased Reservation
Herald of Thunder has 50% increased Buff Effect
150 Herald of Thunder has 50% increased Reservation
Herald of Thunder has 70% increased Buff Effect
150 Herald of Thunder has 50% increased Reservation
Herald of Thunder has 90% increased Buff Effect
150 Anger has 40% increased Aura Effect
Anger has 50% increased Reservation
150 Anger has 50% increased Aura Effect
Anger has 50% increased Reservation
150 Anger has 60% increased Aura Effect
Anger has 50% increased Reservation
150 Wrath has 40% increased Aura Effect
Wrath has 50% increased Reservation
150 Wrath has 50% increased Aura Effect
Wrath has 50% increased Reservation
150 Wrath has 60% increased Aura Effect
Wrath has 50% increased Reservation
150 Hatred has 40% increased Aura Effect
Hatred has 50% increased Reservation
150 Hatred has 50% increased Aura Effect
Hatred has 50% increased Reservation
150 Hatred has 60% increased Aura Effect
Hatred has 50% increased Reservation
150 Zealotry has 40% increased Aura Effect
Zealotry has 50% increased Reservation
150 Zealotry has 50% increased Aura Effect
Zealotry has 50% increased Reservation
150 Zealotry has 60% increased Aura Effect
Zealotry has 50% increased Reservation
150 Pride has 40% increased Aura Effect
Pride has 50% increased Reservation
150 Pride has 50% increased Aura Effect
Pride has 50% increased Reservation
150 Pride has 60% increased Aura Effect
Pride has 50% increased Reservation
150 Malevolence has 40% increased Aura Effect
Malevolence has 50% increased Reservation
150 Malevolence has 50% increased Aura Effect
Malevolence has 50% increased Reservation
150 Malevolence has 60% increased Aura Effect
Malevolence has 50% increased Reservation
150 Haste has 40% increased Aura Effect
Haste has 50% increased Reservation
150 Haste has 50% increased Aura Effect
Haste has 50% increased Reservation
150 Haste has 60% increased Aura Effect
Haste has 50% increased Reservation
150 Precision has 40% increased Aura Effect
Precision has 50% increased Reservation
150 Precision has 50% increased Aura Effect
Precision has 50% increased Reservation
150 Precision has 60% increased Aura Effect
Precision has 50% increased Reservation
150 Banner Skills have 40% increased Aura Effect
50% increased Reservation of Banner Skills
150 Banner Skills have 50% increased Aura Effect
50% increased Reservation of Banner Skills
150 Banner Skills have 60% increased Aura Effect
50% increased Reservation of Banner Skills
100 Socketed Gems are Supported by Level 10 Mana Leech
100 Socketed Gems are supported by Level 15 Additional Accuracy
100 Socketed Gems are Supported by Level 25 Arrogance
100 Socketed Gems are supported by Level 10 Fork
100 Socketed Gems are Supported by Level 10 Chance to Poison
100 Socketed Gems are supported by Level 10 Life Leech
100 Socketed Gems are supported by Level 10 Melee Splash
100 Socketed Gems are supported by Level 10 Faster Projectiles
100 Socketed Gems are supported by Level 10 Stun
100 Socketed Gems are Supported by Level 10 Increased Area of Effect
100 Socketed Gems are Supported by Level 10 Knockback
100 Socketed Gems are Supported by Level 10 Lesser Multiple Projectiles
100 Socketed Gems are supported by Level 10 Blind
100 Socketed Gems are supported by Level 10 Chance to Flee
100 Socketed Gems are Supported by Level 10 Item Rarity
100 Socketed Gems are Supported by Level 10 Combustion
100 Socketed Gems are Supported by Level 15 Life Gain On Hit
100 Socketed Gems are Supported by Level 10 Culling Strike
100 Socketed Gems are Supported by Level 10 Point Blank
100 Socketed Gems are Supported by Level 10 Iron Grip
100 Socketed Gems are Supported by Level 10 Chain
500 Socketed Gems are Supported by Level 3 Empower
100 Socketed Gems are Supported by Level 10 Slower Projectiles
100 Socketed Gems are Supported by Level 10 Less Duration
500 Socketed Gems are Supported by Level 3 Enhance
500 Socketed Gems are Supported by Level 3 Enlighten
100 Socketed Gems are Supported by Level 10 Physical To Lightning
100 Socketed Gems are Supported by Level 10 Advanced Traps
100 Socketed Gems are Supported by Level 10 Ignite Proliferation
100 Socketed Gems are Supported by Level 10 Chance To Bleed
100 Socketed Gems are Supported by Level 15 Decay
100 Socketed Gems are Supported by Level 10 Maim
100 Socketed Gems are Supported by Level 10 Momentum
100 Socketed Gems are supported by Level 10 Pierce
100 Socketed Gems are Supported by Level 25 Generosity
100 Socketed Gems are Supported by Level 10 Fortify
100 Socketed Gems are Supported by Level 10 Elemental Proliferation
100 Socketed Gems are Supported by Level 10 Volley
100 Socketed Gems are Supported by Level 10 Ancestral Call
100 Socketed Gems are Supported by Level 10 Withering Touch
100 Socketed Gems are Supported by Level 10 Energy Leech
100 Socketed Gems are Supported by Level 10 Impale
100 Socketed Gems are Supported by Level 10 Rage
100 Socketed Gems are Supported by Level 10 Shockwave
100 Socketed Gems are Supported by Level 10 Swift Assembly
100 Socketed Gems are Supported by Level 25 Second Wind
100 Socketed Gems are Supported by Level 25 Urgent Orders
100 Socketed Gems are Supported by Level 10 Lifetap
100 Socketed Gems are Supported by Level 10 Behead
100 Socketed Gems are Supported by Level 25 Divine Blessing
100 Socketed Gems are Supported by Level 25 Eternal Blessing
100 Socketed Gems are Supported by Level 10 Overcharge
25 Socketed Gems are Supported by Level 10 Mana Leech
25 Socketed Gems are supported by Level 15 Additional Accuracy
25 Socketed Gems are Supported by Level 25 Arrogance
25 Socketed Gems are supported by Level 10 Fork
25 Socketed Gems are Supported by Level 10 Chance to Poison
25 Socketed Gems are supported by Level 10 Life Leech
25 Socketed Gems are supported by Level 10 Melee Splash
25 Socketed Gems are supported by Level 10 Faster Projectiles
25 Socketed Gems are supported by Level 10 Stun
25 Socketed Gems are Supported by Level 10 Increased Area of Effect
25 Socketed Gems are Supported by Level 10 Knockback
25 Socketed Gems are Supported by Level 10 Lesser Multiple Projectiles
25 Socketed Gems are supported by Level 10 Blind
25 Socketed Gems are supported by Level 10 Chance to Flee
25 Socketed Gems are Supported by Level 10 Combustion
25 Socketed Gems are Supported by Level 15 Life Gain On Hit
25 Socketed Gems are Supported by Level 10 Culling Strike
25 Socketed Gems are Supported by Level 10 Point Blank
25 Socketed Gems are Supported by Level 10 Iron Grip
25 Socketed Gems are Supported by Level 10 Chain
125 Socketed Gems are Supported by Level 3 Empower
25 Socketed Gems are Supported by Level 10 Slower Projectiles
25 Socketed Gems are Supported by Level 10 Less Duration
125 Socketed Gems are Supported by Level 3 Enhance
125 Socketed Gems are Supported by Level 3 Enlighten
25 Socketed Gems are Supported by Level 10 Physical To Lightning
25 Socketed Gems are Supported by Level 10 Advanced Traps
25 Socketed Gems are Supported by Level 10 Ignite Proliferation
25 Socketed Gems are Supported by Level 10 Chance To Bleed
25 Socketed Gems are Supported by Level 15 Decay
25 Socketed Gems are Supported by Level 10 Maim
25 Socketed Gems are Supported by Level 10 Momentum
25 Socketed Gems are supported by Level 10 Pierce
25 Socketed Gems are Supported by Level 25 Generosity
25 Socketed Gems are Supported by Level 10 Fortify
25 Socketed Gems are Supported by Level 10 Elemental Proliferation
25 Socketed Gems are Supported by Level 10 Volley
25 Socketed Gems are Supported by Level 10 Ancestral Call
25 Socketed Gems are Supported by Level 10 Withering Touch
25 Socketed Gems are Supported by Level 10 Energy Leech
25 Socketed Gems are Supported by Level 10 Impale
25 Socketed Gems are Supported by Level 10 Rage
25 Socketed Gems are Supported by Level 10 Shockwave
25 Socketed Gems are Supported by Level 10 Swift Assembly
25 Socketed Gems are Supported by Level 25 Second Wind
25 Socketed Gems are Supported by Level 25 Urgent Orders
25 Socketed Gems are Supported by Level 10 Lifetap
25 Socketed Gems are Supported by Level 10 Behead
25 Socketed Gems are Supported by Level 25 Divine Blessing
25 Socketed Gems are Supported by Level 25 Eternal Blessing
25 Socketed Gems are Supported by Level 10 Overcharge
100 Item sells for an additional Unique of this Base Type
750 Item sells for an additional Magmatic Ore
100 Item sells for 40 additional Orbs of Scouring
120 Item sells for 40 additional Chaos Orbs
67 Item sells for 30 additional Orbs of Regret
30 Item sells for 20 additional Regal Orbs
67 Item sells for 30 additional Vaal Orbs
27 Item sells for 30 additional Gemcutter’s Prisms
40 Item sells for 20 additional Blessed Orbs
70 Item sells for 30 additional Awakened Sextant
14 Item sells for 3 additional Orbs of Annulment
34 Item sells for 3 additional Exalted Orbs
34 Item sells for 3 additional Divine Orbs
2 Item sells for 3 additional Sacred Orbs
134 Item sells for an additional Crystalline Geode

Depth 5

Weight Passive
1000 Trigger Level 20 Bone Corpses when you Stun an Enemy with Heavy Strike or Boneshatter
500 Trigger a Socketed Spell every second while Channelling Blade Flurry or Charged Dash
500 Always inflict Scorch, Brittle and Sapped with Elemental Hit and Wild Strike Hits
Cannot Ignite, Chill, Freeze or Shock
500 Barrage and Frenzy have 40% increased Critical Strike Chance per Endurance Charge
1000 All Damage from Lightning Strike and Frost Blades Hits can Ignite
25% chance for Ignites inflicted with Lightning Strike or Frost Blades to deal 100% more Damage
250 Increases and Reductions to Minion Damage also affect Dominating Blow and Absolution at 150% of their value
1000 Vaal Volcanic Fissure and Vaal Molten Strike have 80% reduced Soul Gain Prevention Duration
1000 Killing Blows from Smite and Static Strike Consume corpses to Recover 5% of Life
1000 Flicker Strike and Vigilant Strike’s Cooldown can be bypassed by Power Charges instead of Frenzy or Endurance Charges
1000 Gain Soul Eater for 20 seconds on Killing Blow against Rare and Unique Enemies with Double Strike or Dual Strike
1000 Enemies Frozen by Ice Crash or Glacial Hammer become Covered in Frost for 4 seconds as they Unfreeze
1000 Killing Blows with Earthquake and Earthshatter Shatter Enemies as though Frozen
1000 Poisons inflicted by Sunder or Ground Slam on non-Poisoned Enemies deal 600% increased Damage
1000 Tectonic Slam and Infernal Blow deal 1% increased Attack Damage per 450 Armour
1000 Knockback direction is reversed with Cyclone and Sweep
Knock Enemies Back on hit with Cyclone and Sweep
1000 Each Projectile from Spectral Helix or Spectral Throw has
between 75% more and 75% less Projectile Speed at random
1000 Consecrated Path and Purifying Flame create Profane Ground instead of Consecrated Ground
100% of Consecrated Path and Purifying Flame Fire Damage Converted to Chaos Damage
1000 100% more Frozen Legion and General’s Cry Cooldown Recovery Rate
Frozen Sweep deals 30% less Damage
1000 40% of Damage Dealt by Ancestor Totems Leeched to you as Energy Shield
200 Crucible Passives that sell for items sell for twice as much

Fishing Rods

Depth 1

Weight Passive
10000 30% increased Fishing Line Strength
10000 20% increased Quantity of Fish Caught
10000 40% increased Rarity of Fish Caught
10000 20% increased Fishing Pool Consumption
10000 50% increased Fish Bite Sensitivity
10000 100% increased Reeling Stability

Depth 2

Weight Passive
500 +8% to Quality
500 +12% to Quality
500 +16% to Quality
10000 30% increased Fishing Line Strength
10000 20% increased Quantity of Fish Caught
10000 40% increased Rarity of Fish Caught
10000 20% increased Fishing Pool Consumption
10000 50% increased Fish Bite Sensitivity
10000 100% increased Reeling Stability

Depth 3

Weight Passive
100 Item sells for an additional Unique of this Base Type
750 Item sells for an additional Magmatic Ore
200 Item sells for 20 additional Orbs of Scouring
240 Item sells for 20 additional Chaos Orbs
134 Item sells for 15 additional Orbs of Regret
60 Item sells for 10 additional Regal Orbs
134 Item sells for 15 additional Vaal Orbs
54 Item sells for 15 additional Gemcutter’s Prisms
80 Item sells for 10 additional Blessed Orbs
140 Item sells for 15 additional Awakened Sextant
40 Item sells for an additional Orb of Annulment
100 Item sells for an additional Exalted Orb
100 Item sells for an additional Divine Orb
5 Item sells for an additional Sacred Orb
1250 Item sells for an additional Igneous Geode
10000 You can catch Exotic Fish
10000 25% reduced chance to catch Boots
10000 5% increased chance to catch a Divine Orb
10000 You can catch Divine Fish
10000 The Ghastly Fisherman cannot spawn
10000 The Ghastly Fisherman always appears behind you
10000 20% reduced Tasalio’s Ire per Fish caught
10000 20% increased Valako’s Aid per Stormy Day
10000 Can use Bestiary Lures at Fishing Holes
10000 Corrupted Fish have 10% chance to be Cleansed
10000 23% increased Krillson Affection per Fish Gifted
10000 40% increased Life of Fish caught with this Fishing Rod
10000 Fish caught with this Fishing Rod will always tell the truth
10000 +3 Wishes per Ancient Fish caught
10000 50% increased effect of Wishes granted by Ancient Fish
10000 Fish caught from Magmatic Fishing Holes are already Cooked
10000 15% increased Molten One confusion per Fish Gifted

Depth 4

Weight Passive
100 Item sells for an additional Unique of this Base Type
750 Item sells for an additional Magmatic Ore
100 Item sells for 40 additional Orbs of Scouring
120 Item sells for 40 additional Chaos Orbs
67 Item sells for 30 additional Orbs of Regret
30 Item sells for 20 additional Regal Orbs
67 Item sells for 30 additional Vaal Orbs
27 Item sells for 30 additional Gemcutter’s Prisms
40 Item sells for 20 additional Blessed Orbs
70 Item sells for 30 additional Awakened Sextant
14 Item sells for 3 additional Orbs of Annulment
34 Item sells for 3 additional Exalted Orbs
34 Item sells for 3 additional Divine Orbs
2 Item sells for 3 additional Sacred Orbs
134 Item sells for an additional Crystalline Geode
10000 You can catch Exotic Fish
10000 25% reduced chance to catch Boots
10000 5% increased chance to catch a Divine Orb
10000 You can catch Divine Fish
10000 The Ghastly Fisherman cannot spawn
10000 The Ghastly Fisherman always appears behind you
10000 20% reduced Tasalio’s Ire per Fish caught
10000 20% increased Valako’s Aid per Stormy Day
10000 Can use Bestiary Lures at Fishing Holes
10000 Corrupted Fish have 10% chance to be Cleansed
10000 23% increased Krillson Affection per Fish Gifted
10000 40% increased Life of Fish caught with this Fishing Rod
10000 Fish caught with this Fishing Rod will always tell the truth
10000 +3 Wishes per Ancient Fish caught
10000 50% increased effect of Wishes granted by Ancient Fish
10000 Fish caught from Magmatic Fishing Holes are already Cooked
10000 15% increased Molten One confusion per Fish Gifted

Depth 5

Weight Passive
1000 Knockback direction is reversed with Cyclone and Sweep
Knock Enemies Back on hit with Cyclone and Sweep
1000 Each Projectile from Spectral Helix or Spectral Throw has
between 40% more and 40% less Projectile Speed at random
1000 Each Projectile from Spectral Helix or Spectral Throw has
between 75% more and 75% less Projectile Speed at random
200 Crucible Passives that sell for items sell for twice as much
10000 You can catch Exotic Fish
10000 25% reduced chance to catch Boots
10000 5% increased chance to catch a Divine Orb
10000 You can catch Divine Fish
10000 The Ghastly Fisherman cannot spawn
10000 The Ghastly Fisherman always appears behind you
10000 20% reduced Tasalio’s Ire per Fish caught
10000 20% increased Valako’s Aid per Stormy Day
10000 Can use Bestiary Lures at Fishing Holes
10000 Corrupted Fish have 10% chance to be Cleansed
10000 23% increased Krillson Affection per Fish Gifted
10000 40% increased Life of Fish caught with this Fishing Rod
10000 Fish caught with this Fishing Rod will always tell the truth
10000 +3 Wishes per Ancient Fish caught
10000 50% increased effect of Wishes granted by Ancient Fish
10000 Fish caught from Magmatic Fishing Holes are already Cooked
10000 15% increased Molten One confusion per Fish Gifted
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