Dominating Blow Guardian PoB, Passive Skill Tree & Gem Links

GhazzyTV

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IMPORTANT PoB NOTES

The PoB community fork created by Localidentity is the only version being kept up to date, so make sure you have the correct version: PoB Community Fork.

END GAME PoB & PASSIVE SKILL TREE

This build is extremely straightforward tree-wise. Budget-friendly versions include 1 Cluster Jewel; due to how volatile they are in terms of crafting difficulty and due to how expensive they can be, we’re only showing the build using a really bad and cheap one which still brings a lot of power to the build. If you’re looking for that super juiced-up approach, I’d recommend checking out this High Budget PoB.

Here is the Low Budget PoB, and for a quick glance over the finished skill tree for this version, check out this link.

Once the skill-tree is finished, just focus entirely on more jewel sockets.

LEVELING PROGRESSION

Depending on if you’re playing Hardcore or Softcore, you will have to adjust your routing based on how good the gear you find is. An example is that if you have lots of Life & Resistance from drops you get during the Acts, you can focus on taking the damage-providing nodes over the defensive ones and vice versa. The links below are trees that should fit in almost any situation no matter the drop RNG.

LEVELING GEMS & LINKS

You can level with Dominating Blow Dominating Blow as soon as you get access to the gem; the problem though is that you need to reach level 28 for that. So until then, you can always level with the recommended approach which is using Smite Smite as your main source of damage. Now, this works very well to use up to level 65-70 with some tweaks to the tree during the leveling progress, however I would personally switch to Dominating Blow at level 28 since it’s just so much more fun. The following links should be used, with the gems listed in order of importance:

  1. Smite Smite
  2. Maim Support Maim Support
  3. Ruthless Support Ruthless Support
  4. Onslaught Support Onslaught Support

You should also pick up Raise Zombie Raise Zombie, as we will be enabling this between level 4-8 depending on if your sockets and colors allows it. The reason we are waiting for this is because at level 4 you gain access to the Summon Holy Relic Summon Holy Relic, which helps sustain the survival of your zombies. The links for them are, in order of importance:

  1. Raise Zombie Raise Zombie
  2. Minion Damage Support Minion Damage Support
  3. Maim Support Maim Support
  4. Added Fire Damage Support Added Fire Damage Support

This goes all the way to level 16-18, where you get a few other additions to your army: firstly we change the Added Fire for Melee Physical Damage Support Melee Physical Damage Support in the Zombie set-up and we add Herald of Purity Herald of Purity. The links now should be, in order of importance:

  1. Herald of Purity Herald of Purity
  2. Minion Damage Support Minion Damage Support
  3. Melee Splash Support Melee Splash Support
  4. Maim Support Maim Support

At this point you will be steamrolling the content and at level 28 you can change Smite for Dominating Blow if you so wish and the links should look like this:

  1. Dominating Blow Dominating Blow
  2. Minion Damage Support Minion Damage Support
  3. Ancestral Call Support Ancestral Call Support
  4. Melee Physical Damage Support Melee Physical Damage Support

If you have a Tabula Rasa Tabula Rasa, the remaining 2 links while leveling should be:

  1. Ruthless Support Ruthless Support
  2. Maim Support Maim Support

Do note that both the DB & HoP set-ups are using Melee Splash or Ancestral Call, and that can be changed for either Added Fire Damage or Melee Physical Damage for increased single target damage if you feel that you need it for bosses during the acts.

AMULET ANOINTMENT

In my opinion, there’s only 1 Notable worth anointing for this build and that is Ravenous Horde, which requires 1x Verdant Oil Verdant Oil & 2x Opalescent Oil Opalescent Oils. I really don’t see why I would bother using Oils for any other node, and I would only bother putting this on an amulet I know I won’t be changing for some time.

END GAME GEM LINKS

6-Link Dominating Blow

Despite the inherited splash provided by melee reworks back in Legion league, I still strongly advise for the use of Melee Splash when clearing, but it is a matter of personal preference.

  1. Dominating Blow Dominating Blow
  2. Feeding Frenzy Support Feeding Frenzy Support
  3. Brutality Support Brutality Support
  4. Impale Support Impale Support
  5. Melee Physical Damage Support Melee Physical Damage Support
  6. Multistrike Support Multistrike Support

It’s important to note that I would strongly suggest switching Multistrike for Melee Splash Support Melee Splash Support to enhance the clearing.

3-Link Mobility + Enduring Cry

Quick mobility with several charges & generation of Endurance charges thanks to the Enduring Cry for that extra damage mitigation.

  1. Dash Dash
  2. Second Wind Support Second Wind Support
  3. Enduring Cry Enduring Cry

3-Link “Trigger”

The following link provides cursing enemies and corpse generation for the buff coming from our Offering ability. For the low budget approach, you would want any cheap weapon granting minion damage such as The Scourge The Scourge or any Rare granting + Level of gems to your minions or Increased Minion damage. If you do use a Rare weapon, you should look for one with an open suffix modifier so that you may craft “Trigger socketed spells when you use a skill”, as this helps automate the curses and buff you provide to your minions.

  1. Flesh Offering Flesh Offering
  2. Desecrate Desecrate
  3. Punishment Punishment

4-Link Herald of Purity

This 4-link is strictly designed to make your Herald of Purity Herald of Purity minions deal more damage and increase clear speed efficiency.

  1. Herald of Purity Herald of Purity
  2. Impale Support Impale Support
  3. Brutality Support Brutality Support
  4. Multistrike Support Multistrike Support

Do note that the Multistrike can easily be changed to a Melee Physical Damage Support Melee Physical Damage Support for increased single target damage output if you feel the need for it.

Auras, Utility & Golem

Neither of the following gems really need to be linked together, and provide lots of juicy power for the build. Skitterbots make enemies chilled and shocked, making them take a significant increased amount of damage. Carrion Golem gives all your other minions more Physical Damage, and the Dread Banner grants increased Impale chance to further scale your damage output.

4-Link Utility Minions

The Animate Guardian Animate Guardian & Raise Spectre Raise Spectre utility minions are the last ones used for this build. For an in-depth Animate Guardian guide for both gearing choices and the complex mechanics it brings to the table, I would strongly recommend watching this guide.

  1. Raise Spectre Raise Spectre
  2. Blood Magic Support Blood Magic Support
  3. Clarity Clarity
  4. Animate Guardian Animate Guardian

When it comes to the spectres, we are once again going with Charge-generating apes to provide Frenzy Charges to our army. Linking them with Blood Magic makes them cast their spell more often, which helps ramp up the charges for your minions faster. The minion you want to summon are the Carnage Chieftains, which can be found in Ashen Fields Act 7.

Main Page / TL;DR

2
  1. Posts
    5

    Hey, up to this season I played the Dominating Blow Guardian to my satisfaction. Noticing this build it occurs to me that the build has significantly changed!

    I am about to start it but I noticed that you don’t mention any shield nor any gem links for in a shield. Is that on purpose or did you forget? Eitherway I’m going to use the shield set up from the 3.10 Dominating Blow setup (if I can find it!).

    If you have a good suggestion for a shield, let me know!

    Thanks!

    Edited by Regilla on November 19th, 2020

  2. GhazzyTV

    Moderator

    Posts
    5

    On 19/11/2020 at 1:07 PM, Regilla said

    Hey, up to this season I played the Dominating Blow Guardian to my satisfaction. Noticing this build it occurs to me that the build has significantly changed!

    I am about to start it but I noticed that you don’t mention any shield nor any gem links for in a shield. Is that on purpose or did you forget? Eitherway I’m going to use the shield set up from the 3.10 Dominating Blow setup (if I can find it!).

    If you have a good suggestion for a shield, let me know!

    Thanks!

    Hey,

    I’ve sorted this miss and it will be shown momentarily! :)

    Focus for the shield is high life, res & attributes as needed and for higher budget look for #% increased chance to block spell damage!

  3. Posts
    1

    Hi great build. been playing a while and it is smooth and great league starter. I don’t do well on single target though. :(
    I was wondering why all the ES boots and gloves? Is there any particular reason for the sorcerers equips and not go for more armor?

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