Necromancer Aurabot Support Pantheon, Ascendancy & Bandits

TbXie

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Ascendancy

Ascendancy

Commander of Darkness

Commander of Darkness is an incredibly powerful node to pick up that early in the game. It’ll almost guarantee you Resistance cap until the very late stages of the game whilst providing a reasonable 12% Attack Speed to your Damage Dealer.

Plaguebringer

10% More Damage dealt and 10% Less Damage taken is certainly not something to sniff at. Given we’ll be picking this up late in Act 8 or early Act 9, I feel like getting your group some safety and making sure everything dies smoothly is really nice. It is, however, possible that later on in the game your DPS will be shattering everything and there’ll be no corpses around.

Mistress of Sacrifice

Mistress of Sacrifice enables us to run a Cast when Damage Taken Support Cast when Damage Taken Support combined with Bone Offering Bone Offering to give us some nice chance to block both attacks and spells. On top of that it is a vital part in the puzzle to keep Vaal Grace Vaal Grace up as long and as much as possible to secure the safety of the group. Disclaimer: if you recognize that your Bone Offering Bone Offering doesn’t reliably get to consume a corpse because of mobs getting shattered, you can try to free up a link in the Cast when Damage Taken Support Cast when Damage Taken Support for a Desecrate Desecrate to get this to work more reliably.

Essence Glutton

Really just the best of the rest option. If your Damage Dealer somehow doesn’t shatter everything at this point, you might be able to get some random Energy Shield regeneration off of it and proc your Bone Offering to give you the extra 8% Energy Shield regen. Mostly, it’s just a very circumstantial thing with a lack of better things to pick.

Deal with the Bandits

There really only is one option here. You require none of their benefits so we should be killing all three of them for additional skillpoints off of Eramir

Pantheons

Major Gods

Before equipping a Presence of Chayula Presence of Chayula or an Eye of Chayula Eye of Chayula your only real option is Soul of the Brine King.

After swapping to one of these amulets, Soul of Lunaris is your pick. You’re already relatively tanky versus incoming Chaos damage and Physical damage is what gets to you the most.

Minor Gods

This one is an easy pick for every Low-Life character in the game. Soul of Abberath gives you Burning ground immunity and is impossible to pass up. Given that you’re focused around our Energy Shield recharging, which gets stopped by Burning Ground, it is nigh impossible to play without it. It should, at least, be allocated when you transition into Low-Life.

Upgrading your Pantheons

Whilst upgrading your Pantheons never hurts you, it’s not that important for this character. If you have nothing else to do at some point, sure, why not, but it shouldn’t be something you focus on or spend a lot of time on.

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  1. Posts
    1

    Hi, first thanks for this guide and group/party play, it’s something new here and i really appreciate.

    I have a question about Cluster Jewels :
    You want to max offensive auras (Wrath, Hatred and Anger), but what is about this type of jewel who require 2 more skill points:

    Other Option ?
    Medium Cluster Jewel
    Adds 6 Passive Skills
    1 Added Passive Skill is a Jewel Socket
    Added Small Passive Skills grant: 6% increased effect of Non-Curse Auras from your Skills
    Added Small Passive Skills have 25% increased Effect
    1 Added Passive Skill is Vengeful Commander

    It gaves us 4*6 = 24
    + 0.25*24 = 6
    a total of 30% increased all Non-Curse Auras effect (boosted Purities, Haste and Discipline) instead of 36% from your cluster.

    Edited by NutsCed on September 9th, 2020

  2. TbXie

    Moderator

    Posts
    85

    Hey there!

    Thanks for the kind words first of all.

    As a general guideline I think those jewels wouldn’t be worth it.

    I just ran the math on it again and you’d lose about 2.5Kish Energy Shield, gain 22% Movement Speed (and Attack Speed but that’s redundant due to Carry not being able to attack this much anyhow), gain 3% Maximum Resistances.

    Important to note here, as it got me confused for a while, the jewel your referencing doesn’t make us lose any Hatred scaling. It just gives us more in the end for more skillpoints.

    So, basically the tradeoff is presenting a 9.5K Energy Shield build versus a 7K Energy Shield build which is a lot harder to gear for and has minor upsides (Honestly, the only relevant upside is the 3% Maximum Res – and don’t get me wrong – that is fairly big).

    In our group, I want my supports to be as safe as possible, whether they run around with 88 Resistances or 85 and an extra 2.5K Energy Shield probably are up in the air about what is actually the tankiest way. However, the Cluster Jewels mentioned, which really only focus on aurabots and stay far away from the Aurastacker Meta, really will be easier to come by.

    TLDR : I Don’t have the suggestion, but I still wouldn’t recommend it as I still need to consider the average player and make sure that evn the “high end” items are somehow obtainable for them. :-)

    On 09/09/2020 at 2:24 PM, NutsCed said

    Hi, first thanks for this guide and group/party play, it’s something new here and i really appreciate.

    I have a question about Cluster Jewels :
    You want to max offensive auras (Wrath, Hatred and Anger), but what is about this type of jewel who require 2 more skill points:

    Other Option ?
    Medium Cluster Jewel
    Adds 6 Passive Skills
    1 Added Passive Skill is a Jewel Socket
    Added Small Passive Skills grant: 6% increased effect of Non-Curse Auras from your Skills
    Added Small Passive Skills have 25% increased Effect
    1 Added Passive Skill is Vengeful Commander

    It gaves us 4*6 = 24
    + 0.25*24 = 6
    a total of 30% increased all Non-Curse Auras effect (boosted Purities, Haste and Discipline) instead of 36% from your cluster.

  3. Posts
    1

    Hi,
    it appears all the Path of Building links are for the cluster jewel variant (even the one in the “League Starter” section. Is this build still viable without the cluster jewels? And if so, do you have a PoB link for that?

    Thanks :D

  4. TbXie

    Moderator

    Posts
    85

    On 24/09/2020 at 7:57 PM, ChaosPeter said

    Hi,
    it appears all the Path of Building links are for the cluster jewel variant (even the one in the “League Starter” section. Is this build still viable without the cluster jewels? And if so, do you have a PoB link for that?

    Thanks :D

    I have no idea how that actually happened.

    https://pastebin.com/zPpZDYUw

    There’s a non Cluster Link, editing as we speak. Thanks for pointing this out

  5. TbXie

    Moderator

    Posts
    85

    On 03/10/2020 at 10:07 AM, kekikcilerakin said

    Can I be useful to my friend who is using ed contagion?

    No not really, ED is one of the worst builds to support

  6. Posts
    2

    How do you run Wrath, Anger, AND Purity of Elements at level 24? My mana reserve is capped when I try and run all 3.

  7. TbXie

    Moderator

    Posts
    85

    Well, if you followed the suggested pathing, Anger & Wrath will both be 33% Reservation bringing your remaining pool at 34%. Since purity of elements only reserves 24%, you should be able to do all of them and even throw in a low level Precision / Clarity

  8. Posts
    2

    On 22/10/2020 at 11:13 AM, TbXie said

    Well, if you followed the suggested pathing, Anger & Wrath will both be 33% Reservation bringing your remaining pool at 34%. Since purity of elements only reserves 24%, you should be able to do all of them and even throw in a low level Precision / Clarity

    I followed your link (https://www.poeplanner.com/ABUAADsAFQMAABpJUbQMcLtUrh2qvor-SS9v34p_xmpDRnGP-vDVvOptGQj0fdLK02wLwcUi9OwY2RPhiJMnAAAAAAA=) of what my level 24 skill tree should be, but I only get 8% reduced mana reserve from it so I have no idea how Anger and Wrath will be 50% -> 33% each.

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