Necromancer Aurabot Support Build Guide (PoE Heist 3.12)

TbXie

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About the Author

TbXie has been playing Path of Exile since the release of Open Beta, playing a variety of leagues in which he has played Hard- and Softcore, Standard, and Solo-Self Found. He has a background in racing, winning Demigods in the early race seasons as well as finishing high up in recent Flashback ladders, such as Rank 1 Guardian (9th Overall), Rank 2 Berserker. He has experience playing solo and both in push and MF groups, while being notorious for his WorldFirst Delve 6000 with his team & farming multiple Mirror of Kalandra Mirror of Kalandras every league. You can follow him on Twitch and Twitter or ask him your questions in the PoE Vault Discord.

The Demigod winning characters

Heist League Update

Heist Patch Notes – TLDR: The only potential change that could be changing in the future is the addition of Sigil of Power. Sigil of Power gives your allies additional Lightning Damage when they are in the Sigil. While, personally, I find it hard to foresee a world in which an Aurabot would free up enough Mana to make this very relevant, the skill could still be potent enough for that to happen when people play around with it more. For now, I do not recommend investing heavily into it! Feel free to pick up the gem and play around with this new “Aura”, so to speak.

This build remains exactly the same is as it was pre-Heist League.

Guide Format

This guide has been split over multiple pages. As well as preventing it to be unnecessarily long, we also want you to be able to better find the information you are looking for. In addition to this page, which contains the basic information as well as a leveling section and some tips and tricks, please refer to the following pages as well:

Passive Skill Tree & Gems Page

Pantheons, Ascendancy & Bandits Page

Gear, Jewels & Flasks Breakdown Page

Introduction

This guide has mainly been written as a follow-up to our Group Play guide and covers everything there is to know about Aurabot support as a Necromancer. It is important for you to realize that this build does not function by itself and relies on another player to do damage and therefore is not SSF Viable.

Whereas this build has existed for the longest of times, it has changed a lot in recent patches and most of all in the 3.10 Delirium Patch with the introductions of Cluster Jewels. This has been further optimized in 3.11 Harvest League. This makes the build a little bit more complicated to gear on the high end but it has certainly gained a fair bit of strength. We will be covering both the basic version, that has been around for years and still packs quite a punch, as well as the Cluster jewel variant, which is outright broken (in a good way).

Changes to Aurabots following the change to Mortal Conviction in 3.7.0. Legion League made it so we are now a little bit more pressured for gear. Mortal Conviction used to give us 50% Less Mana Reserved, making it a lot easier to run all the Auras. Then again, running around with all auras in game and 15K Energy Shield on a budget might have been a tad too strong.

Don’t you worry though, even if this build is impossible to play solo, it is amongst the tankiest characters in the game, combining really high effective HP pool with high resistances and other defensive layers. On top of that, every DPS will be happy to have you next to them.

Pros & Cons

Pros

+ Excellent build to play with your friends or in groups

+ The easiest and most straightforward build to play out of the group-builds

+ Incredibly tanky through high Energy Shield, Dodge, and Spell Dodge and very high Elemental Resistances

Cons

Can’t be played alone since it deals no damage

Playstyle can be a little boring to some if you don’t fancy keeping all buffs up

Playstyle, Mechanics, and Strengths

While a lot of players think Support characters don’t really do much, they are actually amongst the most challenging builds to play in the entire game.

An Aurabot’s job is pretty hard to succeed at. First of all, you are the main looter of the group. Given that there is a tremendous amount of loot dropping (most of which is currency) that you have to pick up, you’re going to need to be fast on the fingers and accurate on the mouse to pilot this character to success, since you obviously never want to be behind your group, picking up loot.

The reason you don’t want to be left behind is because you are the group’s most reliable source of damage. You can’t be countered by monsters that are resistant to curses or maps that have reduced curse effects. On top of that, your Damage Dealer only uses “%increased damage” affixes and passive skills which means he has no base flat damage without you.

On top of all that, you’re also the character who has the most aura effect scaling and hence will be using Vaal Grace Vaal Grace. This skill benefits a tremendous amount from Aura Effect, as it has really high base numbers to start from. Starting at 34% Attack and Spell Dodge we can reliably get it to be a 70% Dodge aura. Anyone who’s using a Quartz Flask Quartz Flask in your group will therefore be Dodge Capped.

The reason why Dodge cap is so overpowered, especially in a group scenario, is because of how the damage calculations work in PoE. Whenever an attack or spell hit comes in, it will first check your appropriate dodge chance. This happens before any other mitigation, so 75% of all incoming damage would therefore be dodged before it gets either mitigated by Evasion, or later Block chance, and finally Life, Energy Shield and Resistances. It is safe to say that during Vaal Grace Vaal Grace with the appropriate Aura Effect, your group is close to impervious to damage. We will be on the lookout to optimize our Vaal Grace Vaal Grace uptime as a result.

Finally, when you still have time after occupying yourself with all of the above, you want to Smite Smite monsters. Smite is the strongest offensive “aura” you have, but it is circumstantial as you’re going to need to hit something to make it work and it doesn’t have the longest of durations.

Passive Skill Tree

You can find an optimized Path of Building here and a Passive Skill Tree here. If you’re seeking more information regarding choices and options, please check out our dedicated Passive Skill Tree page.

Passive Skill Tree Page

Gem Links

We list all of the skill gem links on our dedicated page.

Gem Link Page

Ascendancy, Bandits, and Pantheons

All the information you would ever need about your ascendancy, bandits and pantheons can be found on our dedicated page.

Ascendancy, Bandits & Pantheon Page

Summary of Gear / TL;DR

As a cookie cutter selection, we’ll opt for the most standard of Aurabots and its gear. For more information, please refer to our Gear, Jewels and Flasks Page.

Gear, Jewels & Flasks Page

Our recommendation:

Item Slot Item Name
Head Alpha's Howl Alpha's Howl
Amulet Presence of Chayula Presence of Chayula
Chest Shavronne's Wrappings Shavronne's Wrappings
Gloves Rare Sorcerer Gloves Sorcerer Gloves
Boots Sin Trek Sin Trek
Belt Bated Breath Bated Breath
Rings Lori's Lantern Lori's Lantern & Rare Moonstone Ring Moonstone Ring
Weapon Ephemeral Edge Ephemeral Edge

Leveling

Just to refresh your memory, remember that this build is not to be leveled or played alone. To help you in the leveling process, you should check out our selection of leveling guides.

Getting to Brutus

For starters, create a Witch in whichever league you want to start. (optional: you can create a Scion and kill Hillock real fast to be able to store the Onslaught Support Onslaught Support in your stash so you can use it on your Witch. The Witch class can’t access this gem until Act III otherwise).

You will want to start out by buying two wands from the vendor. On top of that you want to buy an Explosive Trap Explosive Trap as well. After you’ve run the Mud Flats with your group, you’ll proceed to kill Hailrake in the Tidal Island by yourself with Explosive Trap Explosive Trap. Everyone in your group will want to do this solo, because Hailrake is guaranteed to drop a Portal Scroll Portal Scroll and we really like those.

From there on, you’ll be able to pick up your first Quicksilver Flask Quicksilver Flask and a Frost Bomb Frost Bomb from your quest rewards. You should be able to just farm experience while someone else tries to make it to Brutus. One Frost Bomb Frost Bomb and a single Explosive Trap Explosive Trap should kill most packs. After killing Brutus, you will be adding an Added Lightning Damage Support Added Lightning Damage Support to your Frost Bomb Frost Bomb links.

Make sure to pick up a Flame Dash Flame Dash at some point between Brutus and Merveil. From here on, again, you’ll be sticking with this until we are Level 12 and have killed Merveil.

Changes at level 12

After we’ve killed Merveil we will try to have the necessary links and currency to get ourselves the following:

  1. Lightning Trap Lightning Trap
  2. Multiple Traps Support Multiple Traps Support
  3. Added Lightning Damage Support Added Lightning Damage Support

Additionally we can use Summon Skitterbots Summon Skitterbots and Herald of Thunder Herald of Thunder to supplement our damage until level 24. After we’ve set ourselves up for success till level 24, we’re going to be looking for the one item we absolutely need: a 4-link with 3 red sockets and 1 blue socket.

The swap to full support at level 24

At level 24, we want to link:

  1. Generosity Support Generosity Support
  2. Wrath Wrath
  3. Anger Anger
  4. Smite Smite

This will complete our transition to support. Alongside those two offensive Auras, we are also going to be running a Purity of Elements Purity of Elements to help cap our elemental resistances.

To be able to run these aura’s and transition to support, you need a couple of things set up. You need to run Library to get hold of a Generosity Support Generosity Support and you need to ask one of your group members to pick you up the aura gems. If you can’t accumulate them through quest rewards you’re going need a Orb of Chance Orb of Chance per missing gem.

At level 24, your skill tree should look something like this to make sure you can run all the Mana reservation. Do note that the 3 Damage nodes we picked up are to be respecced as soon as we get respect points from the leveling.

Adding one more aura

Level 55 and onward is our next upgrade so until then you should have felt fine with what you were doing. At this point you should have a passive skill tree that looks like this.

After you complete the Wings of Vastiri quest in Act8, you’ll be able to pick up a Conqueror's Efficiency Conqueror's Efficiency. After you’ve socketed that into the empty jewel socket, you’re going to be able to add one aura to your repertoire.

While there’s a variety of options here, we recommend it to be Grace Grace. Grace adds tremendous amounts of survivability in the earlier stages of the game as monster accuracy scales with area level. Getting a chunk of flat Evasion will basically make you immune to attacks till we enter zone levels of 70 and higher.

We recommend you to keep this setup until you’re ready to make a full switch to Low-Life. This typically never happens before level 68 as that is the highest level requirement you’re going to be having on any piece of gear. You will at least need a Solaris Lorica Solaris Lorica, Prism Guardian Prism Guardian, Lori's Lantern Lori's Lantern, Alpha's Howl Alpha's Howl, Ephemeral Edge Ephemeral Edge, and a couple of solid rare Energy Shield pieces to be able to survive.

Here’s a PathOfBuilding that could mimic a day one early mapping support. This is the roughest part of your journey, as flat Energy Shield is hard to come by at this stage. Having 3K Energy Shield and solid layers of defence should last you at least for a couple of hours though until we can afford a decent pair of Sin Trek Sin Trek or until we find a little bit better Energy Shield pieces.

FAQ

What Are My Most Important Upgrades?

If we take a look at the starting transition gear, I would say it’s both a Shavronne's Wrappings Shavronne's Wrappings and an anointed Presence of Chayula Presence of Chayula. When you swap to these, you’d be surprised how bad the other pieces of gear are able to be without it causing you much of an issue.

Even at the very most basic levels of gear and level 80 overall, these two items would put you at an easy 7K Energy Shield while running all our damage and defensive auras. That means we are pretty much done getting upgrades until their prices have dropped to just a couple of Chaos Orb Chaos Orb.

Both of these might be expensive but I would argue they’re probably worth a combined 300 Chaos Orb Chaos Orb whenever you have those. Having a super tanky support enables your mapping group to go much faster and will make those chaos back in no time.

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  1. Posts
    1

    Hi, first thanks for this guide and group/party play, it’s something new here and i really appreciate.

    I have a question about Cluster Jewels :
    You want to max offensive auras (Wrath, Hatred and Anger), but what is about this type of jewel who require 2 more skill points:

    Other Option ?
    Medium Cluster Jewel
    Adds 6 Passive Skills
    1 Added Passive Skill is a Jewel Socket
    Added Small Passive Skills grant: 6% increased effect of Non-Curse Auras from your Skills
    Added Small Passive Skills have 25% increased Effect
    1 Added Passive Skill is Vengeful Commander

    It gaves us 4*6 = 24
    + 0.25*24 = 6
    a total of 30% increased all Non-Curse Auras effect (boosted Purities, Haste and Discipline) instead of 36% from your cluster.

    Edited by NutsCed on September 9th, 2020

  2. TbXie

    Moderator

    Posts
    47

    Hey there!

    Thanks for the kind words first of all.

    As a general guideline I think those jewels wouldn’t be worth it.

    I just ran the math on it again and you’d lose about 2.5Kish Energy Shield, gain 22% Movement Speed (and Attack Speed but that’s redundant due to Carry not being able to attack this much anyhow), gain 3% Maximum Resistances.

    Important to note here, as it got me confused for a while, the jewel your referencing doesn’t make us lose any Hatred scaling. It just gives us more in the end for more skillpoints.

    So, basically the tradeoff is presenting a 9.5K Energy Shield build versus a 7K Energy Shield build which is a lot harder to gear for and has minor upsides (Honestly, the only relevant upside is the 3% Maximum Res – and don’t get me wrong – that is fairly big).

    In our group, I want my supports to be as safe as possible, whether they run around with 88 Resistances or 85 and an extra 2.5K Energy Shield probably are up in the air about what is actually the tankiest way. However, the Cluster Jewels mentioned, which really only focus on aurabots and stay far away from the Aurastacker Meta, really will be easier to come by.

    TLDR : I Don’t have the suggestion, but I still wouldn’t recommend it as I still need to consider the average player and make sure that evn the “high end” items are somehow obtainable for them. :-)

    On 09/09/2020 at 2:24 PM, NutsCed said

    Hi, first thanks for this guide and group/party play, it’s something new here and i really appreciate.

    I have a question about Cluster Jewels :
    You want to max offensive auras (Wrath, Hatred and Anger), but what is about this type of jewel who require 2 more skill points:

    Other Option ?
    Medium Cluster Jewel
    Adds 6 Passive Skills
    1 Added Passive Skill is a Jewel Socket
    Added Small Passive Skills grant: 6% increased effect of Non-Curse Auras from your Skills
    Added Small Passive Skills have 25% increased Effect
    1 Added Passive Skill is Vengeful Commander

    It gaves us 4*6 = 24
    + 0.25*24 = 6
    a total of 30% increased all Non-Curse Auras effect (boosted Purities, Haste and Discipline) instead of 36% from your cluster.

  3. Posts
    1

    Hi,
    it appears all the Path of Building links are for the cluster jewel variant (even the one in the “League Starter” section. Is this build still viable without the cluster jewels? And if so, do you have a PoB link for that?

    Thanks :D

  4. TbXie

    Moderator

    Posts
    47

    On 24/09/2020 at 7:57 PM, ChaosPeter said

    Hi,
    it appears all the Path of Building links are for the cluster jewel variant (even the one in the “League Starter” section. Is this build still viable without the cluster jewels? And if so, do you have a PoB link for that?

    Thanks :D

    I have no idea how that actually happened.

    https://pastebin.com/zPpZDYUw

    There’s a non Cluster Link, editing as we speak. Thanks for pointing this out

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