Pyroclast Mine Saboteur Build Guide (PoE Delirium 3.10)

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Guide Format

This build guide is split over multiple pages, both to prevent it from getting too long, as well as to help you better find the information you are looking for. In addition to the current page, which presents general information about the build and also contains a Leveling and FAQ section, we have the following pages:

Introduction

The Pyroclast Mine Saboteur is a build that relies on throwing mines and detonating them in order to deal damage. The character has very good damage potential along with great survivability. Combining around 190% increased maximum Life on the tree along with Acrobatics, Phase Acrobatics, Mind over Matter, and things like Saboteur’s Blind aura (and even Enfeeble Enfeeble on Blasphemy Support Blasphemy Support) can result in a surprisingly tanky character. The Pyroclast Mine Pyroclast Mine has great area coverage along with enough base damage to tackle the hardest of bosses in the game.

Build Summary

The build does not require any mandatory items in order to properly work and can be an excelent league-starter. A simple Tabula Rasa Tabula Rasa can carry you to the endgame with ease. Carcass Jack Carcass Jack can be used for the extra area coverage and damage it provides. Considering we choose to go the non-Crit route, we mainly have to focus on Spell damage, flat amount of added damage to spells, Life, and Mana. Gearing up the character early on will prove to be very easy and cheap, but you also have the option to heavily invest into gear later on in order to get ready for the hardest of bosses.

Pros & Cons

Pros

+ Hardcore viable
+ Can pre-throw mines in order to explode bosses on spawn
+ Smooth leveling experience
+ Can be played on a budget
+ Reflect does not matter

Cons

- The playstyle of laying and detonating mines might feel weird to players that have not played it before

Playstyle

Offensively, you should throw few mines and detonate them in order to destroy monster packs. Keep in mind that you can even detonate mines in the air if you need to do so. For tougher enemies simply stack up more mines before you detonate them in order to take advantage of the aura-stacking mechanic mines have.

Defensively, the large Life pool combined with Mind over Matter, Acrobatics, Phase Acrobatic, the Blind and sustain from the ascendancy take care of most things passively. Steelskin Steelskin will soak up some incoming damage if used correctly. Movement skills like Shield Charge Shield Charge and Flame Dash Flame Dash can also save you in fatal situations.

For playstyle, you should keep in mind that nearby enemies are weakened via the Blind aura in combination with Enfeeble Enfeeble on Blasphemy Support Blasphemy Support, so getting close and personal should not be that big of an issue for you and is most of the time safer than staying away.

Passive Tree

This is the endgame passive skill tree.

For more information, be sure to check out the passive skill tree page.

Passive Tree Page

Ascendancy, Bandits, and Pantheons

Our Ascendancy, Bandit, and Pantheon Power page goes into detail about all the choices you need to make in these regards.

Ascendancy, Bandits, Pantheons Page

Gems

We go over all of the gem links this build uses in the end-game on our Gem Link page.

Gem Link Page

Gear Summary / TL;DR

These items provide a good balance between offense and defense and are enough to deal with the endgame, although there is definitely a room for improvement. Please ensure you read the Gear, Jewels and Flasks page in its entirety.

Gear Page

Our recommendation:

Item Slot Item Name
Head Rare Helmet
Amulet Rare Amulet
Chest Rare Body Armour
Gloves Rare Gloves
Boots Rare Boots
Belt Rare Belt
Rings Rare Rings
Weapon Rare Weapon
Shield Rare Shield

Leveling

As a reminder, we have several guides to help you level up a character.

Leveling Passive Trees

This is what your passive skill tree should look like around level 70.

Picking up Clever Construction and Volatile Mines early on will fix the clunkyness you might feel due to mines getting destroyed (mainly by AoE skills of monsters) before you detonate them. After that go for the main keystone notable and pick some Life and Damage whenever you feel you need it.

Useful leveling uniques

As you begin a new character there are few unique items that can boost your power exponentially. Tabula Rasa Tabula Rasa allows you to have a 6-Linked skill as early as you get the gems. Wanderlust Wanderlust gives a decent movement speed, which will make your leveling that much more efficient. Goldrim Goldrim provides a lot of elemental resistances, this will let you worry less about gearing when approaching certain Act encounters.

Gem Progression

Using Tabula Rasa Tabula Rasa will allow you to have 6-Link gem setups early on, which is why we show such examples below. If you cannot get Tabula Rasa (or another item with a 6-Link), then simply prioritize the first gems in each link provided below.

In order to acquire gems that are not available to your class as a quest reward, simply ask a friend to buy them off vendors for you, or buy them yourself from Sioasa in The Library in Act III Library.

From level 1, you should use the following link.

  1. Freezing Pulse Freezing Pulse
  2. Onslaught Support Onslaught Support
  3. Arcane Surge Support Arcane Surge Support

At level 4, you should add Steelskin Steelskin.

At level 8, your Freezing Pulse Freezing Pulse should look like this.

  1. Freezing Pulse Freezing Pulse
  2. Onslaught Support Onslaught Support
  3. Arcane Surge Support Arcane Surge Support
  4. Added Cold Damage Support Added Cold Damage Support

At level 10, you should add Flame Dash Flame Dash for additional mobility.

Finally, at level 28 you you can start using your signature skill Pyroclast Mine Pyroclast Mine.

  1. Pyroclast Mine Pyroclast Mine
  2. Swift Assembly Support Swift Assembly Support
  3. Controlled Destruction Support Controlled Destruction Support
  4. Elemental Focus Support Elemental Focus Support
  5. Trap and Mine Damage Support Trap and Mine Damage Support
  6. Increased Area of Effect Support Increased Area of Effect Support

FAQ

Is there any type of content the build cannot do?

The Pyroclast Mine Saboteur is a versatile build that does well in all types of content.

What makes mine builds better boss killers than other builds?

The mine play style is way more different than other builds. The thing that a mine build is better at than others is that it can setup damage before the encounter starts and deal a great burst of it, that can “phase” bosses in matter of 3 seconds or less.

What map mods should be avoided?

No Regeneration is a pain to deal with and should be skipped whenever possible.

Conclusion

The Pyroclast Mine Saboteur is a budget-friendly mine build that is very good for both clearing and single target. The character achieves a very reliable sustain and survivability via decent Life and Mana pool in combination with Mind over Matter, Acrobatics and Phase Acrobatics.

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  1. Posts
    1

    is there any path of building pastebin for this build ?

  2. Vvckd

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    On 06/09/2019 at 5:24 AM, mirzamahzan said

    is there any path of building pastebin for this build ?

    Hey, unfortunately for now we are mainly focusing on text guides. There is no PoB link for the build.

  3. Posts
    4

    What about a Greater Multiple Projectiles for Pyro?

  4. Vvckd

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    On 08/09/2019 at 4:27 PM, joshthexxiii said

    What about a Greater Multiple Projectiles for Pyro?

    It is a good link but it reduces the damage considerably, if you have enough AoE in order for the projectiles to overlap it should not be that bad.

  5. Posts
    1

    So why would Clear Mind work if the mines reserve mana? I looked around the wiki but could not find anything.

  6. Vvckd

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    On 13/09/2019 at 2:41 PM, Dominyx said

    So why would Clear Mind work if the mines reserve mana? I looked around the wiki but could not find anything.

    Unfortunatelly mine builds cannot benefit fully from Clear Mind Clear Mind anymore.

  7. Posts
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    Hi, is % spell damage more important than Flat fire damage? I’m having more dps if it’s flat than %

  8. Vvckd

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    On 16/09/2019 at 3:42 PM, AkasahIhasakA said

    Hi, is % spell damage more important than Flat fire damage? I’m having more dps if it’s flat than %

    Hey, flat damage is more important when the gem is low level. When it gets higher (like gem level 18+) % increased Spell Damage should be more beneficial. It also depends on the amount of % damage you have, if you have a great amount on both gear and passive tree, it will scale the flat amount better.

  9. Posts
    13

    Hello Vvckd

    Some people are saying that it would be better to put point on Explosive Expert in Saboteur Skill,

    that case we can bring significant amount of Critical, what do you think Vvckd?

    Is there a reason you did not go for Explosive Expert?

    Edited by Casanopark on September 19th, 2019

  10. Vvckd

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    On 19/09/2019 at 1:15 AM, Casanopark said

    Hello Vvckd

    Some people are saying that it would be better to put point on Explosive Expert in Saboteur Skill,

    that case we can bring significant amount of Critical, what do you think Vvckd?

    Is there a reason you did not go for Explosive Expert?

    Hello, there are two main reasons I chose not to recommend Explosives Expert. The build is non-Crit based and Explosives Expert is heavily Crit-oriented. The second reason is, you are basically choosing between Demolitions Specialist and Explosives Expert; having the aura in mind I prefered going with the more “stable” damage output overall. You can definitely choose to pick Explosives Expert and invest into Critical Strikes, the build will work just as good if not even better, but will require further currency investment and gear-setupping. You will also lose on the Hinder effect, which helps you pin enemies down and therefore deal more reliable damage.

  11. Posts
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    HELLO~VVCKD

    I was wondering why would you use VAAL Clarity, as long as mine uses reserved mana?

    I tried using Vaal to stop using mana, but mines reserves mana so it wont work for mines….

    Am I doing something wrong? or were you confused? Tell me please T T

  12. Vvckd

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    On 05/10/2019 at 11:59 PM, shhpeaceful said

    Thanks for these mine guides – they are very helpful. I noticed a few things that may prove helpful if updated:

    1. You suggest Shield Charge as the movement skill of choice, but the gem links still contain Whirling Blades.

    2. This guide seems to share enough in common with the Icicle Mine build (which has an SSF tag) to warrant its own SSF tag. This seems important since Cappie’s crit-based pyroclast mine build uses a lot of uniques and yours could be a nice alternative.

    3. With the change to mines reserving mana, it seems that Mind Over Matter would not be a wise choice any more.

    Lastly, I’ve had good experiences with the new Enduring Mana Flask, particularly when having to push through a “no mana regeneration” map mod. Do you think the unique mana flask is still superior?

    Again, thanks for your work, and take care!

    Hey,

    1) You can choose between the two skills depending on the Weapon you are using.

    2) Mine builds are somewhat similar in many ways, you mainly differenciate them between the type of skill you are using (projectile or AoE) and scale them depending on that.

    3) MoM can still be very powerful defensively, although you can also choose not to use it.

    The Enduring Mana Flasks are very strong indeed. Lavianga's Spirit Lavianga's Spirit might still be one of the best choices, you can definitely do it with a regular flask for sure too.

  13. Vvckd

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    On 05/10/2019 at 9:02 PM, Casanopark said

    HELLO~VVCKD

    I was wondering why would you use VAAL Clarity, as long as mine uses reserved mana?

    I tried using Vaal to stop using mana, but mines reserves mana so it wont work for mines….

    Am I doing something wrong? or were you confused? Tell me please T T

    Hey, Vaal Clarity Vaal Clarity no longer work as intended due to how Mines were changed. It can still help you in some situations by making your other skills cost no Mana, but in general you can swap it with something like Vaal Grace Vaal Grace for better defense.

  14. Posts
    1

    Two quick questions:
    Can elemental overload be proct by your mines or only your shield charge?
    And does physical to fire damage scale the pyroclast mines?

  15. Vvckd

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    On 07/10/2019 at 10:03 AM, SilverTab said

    Two quick questions:
    Can elemental overload be proct by your mines or only your shield charge?
    And does physical to fire damage scale the pyroclast mines?

    Hey, Elemental Overload can be triggered Shield Charge Shield Charge, but not your mines. Physical to Fire conversion does not scale this mine’s damage simply because it is not a Physical spell.

  16. Posts
    3

    Hello, there is alot of things on this guide that are a bit confusing for me. Faster casting doesn’t work on spell totem support. I cant seem to get the Detonate Mines + Spell Totem Support to detonate my mines at all. And I don’t think the whirling blades works either. On the Gear page it doesn’t actually say what weapon or gear u should be looking out for such as: a staff, wand, shield, dual wand? or armor + evasion, evasion + energy shield, or just evasion or just energy shield? I could be wrong or just not seeing something but any clarifications on this would be much appreciated.

  17. Vvckd

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    On 20/12/2019 at 6:28 PM, Kalani said

    Hello, there is alot of things on this guide that are a bit confusing for me. Faster casting doesn’t work on spell totem support. I cant seem to get the Detonate Mines + Spell Totem Support to detonate my mines at all. And I don’t think the whirling blades works either. On the Gear page it doesn’t actually say what weapon or gear u should be looking out for such as: a staff, wand, shield, dual wand? or armor + evasion, evasion + energy shield, or just evasion or just energy shield? I could be wrong or just not seeing something but any clarifications on this would be much appreciated.

    Hey, a lot of people have been complaining about the Detonate Mines Totem and I will investigate if it is bugged or changed first thing in the morning. When it comes to gearing, the Gear section should be detailed enough. Considering we are picking Acrobatics (which halves our Armour and reduces Block and Energy Shield by 30%) it is most efficient to equip Evasion-based items.

  18. Posts
    2

    Does the 6 Link Gems provide from Tremor Rod Bonus? Or did you put in the Chest?

  19. Vvckd

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    On 24/01/2020 at 4:00 PM, Musik231 said

    Does the 6 Link Gems provide from Tremor Rod Bonus? Or did you put in the Chest?

    Hey, the skill is a Mine so it will benefit from the +2 from Tremor Rod Tremor Rod but not the Blastchain itself. It is still a good Staff for the build though.

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